Разработчик: VikingVRStudio
Описание
Update Ver 1.1 and Full Released!
New Story for Arena Mode
Back to 2017, a radical research lab under S Corp had started a secret project, base on large number of clone subjects. They claimed "The Second Evolution for Human Being" as their dream.
The secret project had achieve some success, created new type clones with specail genetic talent. However disaster happened after one researcher had accidentally overdosed the subjects----Most clones went ballistic and became infectious, then immediately the whole lab was abandoned and strickly isolated.
13 years had past, other than the only one successfully evoluted clone, what else there could be...?
· Infinite Arena mode, a brand new map, carefully written darker story of "S Corp" ;
· Super gene buff system, enhance your weapon with secret gene power to smash the infected enemies.
Multiplayer Realtime Combat
· Autonomic server; Matching battle; Can jump in a game at any time.
· Cross-platform competition, both Vive and Rift users can join. Support up to 10 players in one game;
· Get ready with your new skill---- "Bullet-time force field" ;
· 3 new different style polished new battle field to choose.
Other New Features
· Oculus Optimization : Rotation for facing direction added, more fair on cross-platform competition now;
· Save Points Added . There will be several saving opportunities in easy and middle difficulties.
· More under developing...
story
In the near future of the 2030's, the mysterious global arms corporation, named "S Corp", has made incredible advancements in the field of weaponry and human augmentation. Little is known, however, of the depths of the enigmatic company's experimentation and the true limits of its technology.
You, the player, wake up in one of S Corp's air bases with no memory of how you got there, but possessing a powerful ability allowing you to influence time. Before long, an apparent ally named Nova appears to guide you through waves of enemies and ultimately help you retrieve your memory.
Your objective is simple and clear; break into S Corps headquarters, find out who you really are and expose the secret at the dark heart of a sinister corporation.
features
·Fast-paced, diverse action ----- Slick, competent enemy AI combined with a complex VR environment will force you to think on your feet, move and dodge in thrilling single player battle. Blink into different bunkers to flank enemies or get into the heart of the action - like living your favorite action movie!
·Super-neat bullet time ability in VR ---- a refined time freezing experience of another level, bringing “quiet” moments of almost meditative calm mid-battle, all while continuing the fight.
·Hardcore and precise shooting experience ----- Brilliant physical collision effects and almost-real weaponry with precisely calculated trajectory,
Поддерживаемые языки: english, simplified chinese, french, german, spanish - spain, japanese
Системные требования
Windows
- OS: WIN7
- Processor: I5 4570
- Memory: 4096 MB RAM
- Graphics: Geforce gtx970
- DirectX: Version 11
- Sound Card: 10.59
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
- OS: WIN7
- Processor: I7 4570
- Memory: 8192 MB RAM
- Graphics: Geforce gtx1070
- DirectX: Version 11
- Storage: 920 MB available space
- Sound Card: 10.59
Отзывы пользователей
At just over an hour, whilst this is fun, I can't recommend it for this price. £5 - 10 wold be about right.
Also, there's a rubbish wave shooter bit, lack of locomotion and the resolution is strictly for Vives and occuluses.
First got this ages ago. Can't remember if it was an early access title or not, but anyway I loved it.
Since then the game has undergone massive changes. What happened? The level structure is different, the graphics are blurrier, the game lags, and the controls are unresponsive.
See the 27 hours I put into this game? 26 of those hours were when it was in its earlier form. I've only put 1 hour into the game since the changes and that's all I'm planning on putting into it.
Terrible.
I'm not sure how the reviews are so positive. I mean don't get me wrong it's an ok game but there are many far better games to play. the multiplayer is ok but there are some problems. first of all people are bullet sponges, it's pratically hillarious. 20+ headshots to kill someone in multiplayer. the maps they have are too small and prone to spawn camping.
the game it's self, is as opposite of open world as any game i've ever seen not on rails. you jump between prestaged areas where enemies trickle in from predetermined points. the ai has basically no functionality beyond aim at you. they don't even bother to take cover generally running right out into the line of fire. lemming soldiers.
the assassins are more annoying than difficult. mostly just comes down to if I have available slow time or not. if I do they are a cake walk if I don't they will be up my butthole until I do or i'm dead. all and all. it's pretty forgetable. I find myself turning it on every so often (like today) to see if it's gotten better. it's still pretty bland.
the idea and implementation of the game is good. But too less content.
First levels are a kind of campaign mode, and then the levels end in waves again.
Will not buy any wave-shooters again. Now its close to 2018. Content please.
Well i have to be honest here, i like the gameplay B*U*T*
1- The game kept on freezing when i died.
2- The In game menu is not responsive at all.
3- I did find that the game had potential, yet again, it CRASHED 2 times.
4- I got stuck 3 times in the zombie level for no reason at all, i couldnt move, it happened when i was using both trackpad and teleport...
5- A lot of places are glitchy and flickering...
6- Enemies walk into crates and boxes, not cool...
I would have to give it a thumbs down coz in my opinion it needs a lot of ammendements:
1- Fine tuning in terms of graphics (no glitches or flickering)
2- Enemy spawning points to be reworked and placed in better areas of the map (because i could see them appear out of nowhere)
3- Fix the Freeze when u die.
4- Fix the unresponsive main menu, when u restart the game. (the game died on me, i shut it down, restarted my pc, re launched the game, the menu wasnt responsive at all.)
5- Create a wider variety in enemies
6- Less flickering in the world elements would be good as well.
When this game is BUG FREE and more fine tuned than and only than its worth the price...
Sorry but its not worth it, at least not now...
I've been playing this for quite some time. I'm actually a fan of not having save points in a game like this as you would 'fly through the game'. Part of the fun is playing through the levels until you 'get it right'. I enjoy the game enought that I don't consider it repetition.
I'm an Oculus Touch / Room Scale user and the game works great and has continued to improve. It reminds me a lot of Time Crisis (the stand up arcade game, which also did not have save points).
Considering what is available for VR today, it is one of the few games (like Arizona Sunshine) that gets the FPS right. It is still early access, so some bugs are expected, but I would say that none have taken away from what is a great game. In fact, when I stop just to look around at the detail, they get it just right, not too much, not too little.
I would put it in the list of my top 3 favorites right now for the Oculus Touch in terms of enjoyment from the moment the game starts until the moment you stop playing and makes great use of room scale.
OVERALL - A GREAT GAME!
BTW - I would still enjoy it if it had save points, I know a lot of users are asking for it, however I personally think games like this are better without them...
Very good shooter on the vive. It's precise & have good graphics. The guns gives good feeling when shooting so far so good.
The game will be even better as the updates comes in.
Well worth the price compared to other vr shooters. 7,5/10.
I own this game from a long time, my name is somewhere among best scores in one of his levels. The overall rating is extremely positive (my old review it was) so a negative one can't be so bad for his reputation.
I'm giving a bad review because with the latest updates, this game was quite ruined in my opinion. The good part was, like many reviews underlined, than Bullet Sorrow in some ways could be a sort of modern Time Crisis. A frantic arcade styled game, with tons of bullets, enemies and bosses. Good quality but not many contents, in fact many of us played this one at harder difficulty because it was seriously too short, with the dream of a "real" single player campaign few hours long one day.
After a long time and I suppose an huge work, what happened is instead than Bullet Sorrow tried to add a multiplayer arena mode. Like the vast majority of such kind of games for VR except the couple of successful one like Onward or Pavlov, servers are empty and the game has tons of bugs. They removed also the dash teleport used from the day one, for a smooth locomotion, I suppose hoping in some additional success (not an option, teleportation is removed).
It's hard for me to understand why a good game instead to finally reach the maturity in what did right, spend resources and time in something than is yet overused in VR. Today the game run slow (was faster before) and crash easily. The locomotion change is a kind of suicide. Maybe today's Bullet Sorrow it's better for someone, I can't say this, but for me they ruined a good arcade game. Very disappointed, I'm uninstalling it.
What an awesome game! Activating bullet time mode just to take each enemy down by perfectly aimed headshots feels so satisfying! And yet the game doesn't fail providing a challenge to the player even on lower difficulties.
Bullet Sorrow is a very fun and polished shooter with Matrix-style bullet-time. It has some incredible moments that make you feel like some kind of super badass when, say, using the Uzi with bullet-time or getting several headshots in a row. The backgrounds, animations, models, etc are all well done and look good by the standards of modern gaming, let alone the regrettable low standards of VR gaming. The game does suffer from some Engrishy voice-overs, but its easy to ignore.
Its one of the most fun experiences I've had in VR in a long time. Perfect for showing your friends what VR is all about without having to give a lot of explanation. The game throws you into its world and the controls are very simple to figure out. The gunplay is very satisfying if you like arcadey shooters.
There seems to be some confusion in these reviews. This game is not a wave shooter. It has long traversable maps. You do need to clear a room or an area to keep moving, but that's a far cry from stationary wave shooters.
Note: This game is Early Access and has a roadmap to include PvP soon. Currently, it is only single-player nor does it have save points, which means if you die you start at the beginning of chapter you played. It also seems to have some peformance issues on the higher graphics settings with my 970. 970 owners might want to try the lower graphic setting.
Game still stutters even with no supersampling on a 980Ti at specific scenes (most notably level 2). Will buy again when this game is more optimized.
AI is pretty dumb and is obviously scripted to go at specific spots. No mechanisms to prevent the player on using exploit (doesn't prevent you from going inside objects, walls, etc so you can cheese easily your way)
Hands down one of my fave games on the Vive, sadly limited in only having 3 levels - but each is of a decent length and for the average player will take a chunk of replayability time to get through them on Normal difficulty. I wish it was a longer game and had more enemy variety - but even saying that I still think this is one of my best purchases. Its essentially VR Time Crisis - in every positive way imaginable :) If you loved Time Crisis 2 in the arcades as much as I did, this will be sooooo your type of game ^^
Yes, Yes, Yes! This is a fantastic shooter that breaks the monotonous Wave Shooter mechanic by cleverly breaking up the shooting segments into different scenes. The action is non-stop. There are no keys to look for, no hidden artifacts, just straight up John Woo-style shootem ups!
Clear the room, move on. Clear the room, move on. Its a fast paced and brilliant arcade shooter.
The Boss Battles are sheer delight! Size doesnt matter if you are quick enough on the trigger.
Movement is done with the Dash mechanic and the guns have an arcade-ey feel to them, but it fits in really well with the style of game (think Time Crisis).
This game right here is the one I will use as a Demo to my friends. Anyone can pick up and play. The hardest part is putting it down!
This is, by far, the most satisfying VR game I've ever played. Its just so much damn fun! Feeling the recoil, hearing the bullet hit the enemy, enabling slow motion bullet time and dodging a shot as you grab a shotgun, pump it, turn and BOOM at the ninja who just dashed at you... its just freaking amazing. My wife cant stop playing, and she isnt much of a gamer.
I own over 40 Vive titles, and this is by far my favorite. Just do yourself a favor, and buy it now.
I really like this game, it reminds me of Time Crisis but obviously much better. The first level is just the demo with a boss fight and it runs great, but level two gives me serious frame rate issues, to the point where turning my head gives me a headache. If that gets patched I'd say this might be the best shooter on vive I've played so far (And yes, I played serious sam). Love the game, can't wait for that patch.
Just got it and gave it a go, price was pretty much right WITH the discount. So far it's an ok shooter, very reminiscent of time splitters and the like. The graphics are ok, although I wouldn't say they were great, and while it's similar in some elements to the likes of Raw Data it's not as good by a big margin. It's got a ways to go I would say, forgiveable for early access at the moment, but it definately needs to capture some elements of Raw Data as right now it's a light gun game not really a VR one.
Game itself is cool, i agree.
But optimization is bad.
It judders much even though i set
normal graphic quality. (I7 6700k/980ti/64gb ram)
even though steam vr start to support
to async reprojection, this game judders
much. I want to play with smooth frame.
you guys know that maintaining frame
Is very important in vr game.
That's why i cannot give thumb up.
except optimization, the game is very
cool.
But devs must know that the most important thing is optimization.
Without that, players' eyes get strained
easily and they will feel motion sickness
Great shooting/action game. The feeling of constant progress makes it a fresh breeze among all the wave shooters. Make no mistake though, it's kinda another wave shooter, but still you move forward almost instantly and in same map. The bullettime works great and at some points in the game you feel like a real action hero with blazing guns and shells dropping all around you. Weapons handle great, but I miss having to reload manually instead of just pushing a button.
IMPORTANT:
Movement system is teleporting, and to me that was minus. One of the maybe biggest drawbacks is that it's running poorly on my machine. My specs are i7 6700k, 980ti, 16gb ram, SSD so I meet the recommended specs. If I turn of reprojection there's some serious lag issues, and it doesn't manage 90fps at all. Because I meet the recommended specs, but it doesn't perform at 90 fps, I can not recommend it. Also the AI level of the enemies could definitivly been better, but gets the job done. No difficulty selection either.
It's early access, so there's bound to be some features that could use improvement or are missing. All in all still a solid foundation with few bugs.
I loved the demo of Bullet Sorrow and was looking forward to the release. And so far, I wasn't disappointed. In fact, I was blown away from the game. At some point after the first level - which is basically the demo plus a boss fight - I thought that it might get repetitive. And then I encountered a stationary 50 cal with unlimited ammo which I had to grab with both hands and fire away at masses of enemies. I felt so goddamn bad ass in that moment.
Basically this is Time Crisis in VR.
So the core of the game is a solid akimbo style gunplay and teleportation movement. Hit detection is very accurate. You hold a standard gun in each hand and reload with the grip buttons. Iron sights work and are accurate as well, although in the heat of the battle you normally just spray bullets. So far I encountered uzi, shotgun and a grenade launcher as pickups, as well as a shield you can hold in the left hand. Pickups have limited ammo and when depleted, automatically revert to the standard handgun. Dodging and going into cover physically are an integral part of the game. I often found myself completely ducked behind cover and shooting bullets without looking.
With the right thumb pad you can enable bullet time and that's where the game shines. Bullets whizz around in slow motion with a nice distortion effect. Bullet time runs out after a while, but is long enough to get you out of trouble.
The AI is pretty dumb tho. They normally just go to their designated point and stand around shooting until you kill them. They rarely flank or cover. I'd like to see that improved.
There are three levels so far, I died at the second one. First one is basically the demo, second one is a laboratory with lots of cover. Didn't play the third one so far. Took me about 30 minutes maybe and I think there was a bit of the second map ahead still, including a boss.
In every map, you shoot a number of enemy waves which usually all come from the same door/spot. When all waves are dead, you shoot a big sign to advance to the next wave in another, new area. However, that makes it a little too easy since you can just rain bullets at the same spot all the time.
(Played some more in the meantime, first level was about 15-20 minutes, I died at the endboss of the second level which took me another 23 minutes to get there. Third level still not unlocked for me).
Graphics are nice, nothing to complain there. Definitely one of the nicer looking VR games.
The only big downside is the audio lines. They are laughable and don't really make sense and often are gramatically incorrect. Instead of a chinese woman, better hire an english voice actor and have him proofread what he's supposed to say. That chinese lady just talks random sentences which don't make any sense.
I don't know if there's a story. I think the chinese lady is supposed to tell what happened? You get put in the game and just start shooting right away, after a short tutorial.
Oh, some ninja women ocassionally attack you with swords. Fortunately I had a shotgun and bullet time and 2 shots later her ragdoll flew across the room.
There is no multiplayer yet but given the core gameplay, a multiplayer map would be pure chaotic fun. Devs hinted at a planned multiplayer part.
TLDR:
Get the game, it's great and one of the best shooters in VR.
Pro:
- Great immersion
- Graphics
- Akimbo style gunplay
- Bullet time
- Badass pickup weapons
- 50 CAL stationary!!!!!!
- Lots and lots of enemies to shoot
Cons:
- Stupid AI
- Enemies all spawn at the same spot
- HP aren't displayed except with a red border and heartbeat sounds
- Voiceover is bad
- No story?
- Got a slight feeling of nausea, not sure if it was the fault of the game.
Neutral:
- Not that much enemy variation so far, mostly standard soldiers or shield guys, some ninja women
- Some FPS slowdowns occassionally, especially from the sparks when shooting at enemies with shields (tried on an OC'd 1070 with 1.5 supersampling, so might be on my end)
Ok. I had to turn off my Vive immediatly after Stage 1 to do a review. I was simply blown away! Not only was the discounted price at launch perfectly priced but the developer had a great FREE preview demo before Early Access. Great JOB! Every other developer should take notice on this strategy. Let your demo shape your development through feedback and a good price of your game to win sales!
Now my review. The menu system is very basic and intro tutorial was fine. After that, your straight into the game. The action is fast. The controls are dead on and the feedback and hit detection was perfect. Not only did I feel like a badass in an action movie but I felt like I never wanted this game to end. The bullet time was perfect. I wish there was a indicator of health on your right hand, like a watch showing your health. The action is like living a classic "Call of Duty" (the good ones) firefight. There will be bullets all over the place and when you land a headshot, it feels great! The first boss you meet, is EPIC. I can't wait to see what else this adds to this game before completion to final product. Support the developer and get this game now for your Vive Collection! A+ Masterpiece!!!
Oh yeah, I can see a BULLET SORROW 2 in the future. Keep in the great work... I will send more feedback in the forums.
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Дополнительная информация
Разработчик | VikingVRStudio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 81% положительных (151) |