Разработчик: Monolith
Описание
- Strategic environmental combat opportunities available to both you and your enemies
- Slow time using your character's enhanced reflexes
- In your face close-quarter action in a variety of indoor and outdoor environments
- Battle all-new enemies that employ advanced combat tactics
- Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
- Utilize the world interaction enhancements to create instant cover or remove obstacles
- Play with and against friends in multiplayer competition
- Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
- Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
- Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
ABOUT TOY SOLDIER UPDATE
Toy Soldier Update (April 16, 2009) - Experience FEAR 2 multiplayer from a new perspective. Players are only inches tall as they battle inside a pinball machine, a hospital lab room, and a playground sandbox. FullTilt: Battle inside a retro 1970's era pinball machine, "Snake Fist" style! Flippers, targets, spinners and pop-bumpers provide cover for the fast paced action. Multi-level playfield and authentic sounds set the mood for destruction! Cockroach: A blood drenched hospital room filled with heart pounding action. Climb up electrical cords, laboratory equipment and pill bottles in a tightly connected environment. Recess: Wage mayhem from the top of a giant sandcastle to the cockpit of a toy bulldozer! Go commando and blend in with plastic army men!Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, czech, hungarian
Системные требования
Windows
- Operating System: Windows® XP SP2/Vista SP1
- Processor: P4 2.8GHz (3.2GHz Vista)/Athlon® 64 3000+ (3200+ Vista)
- Memory: 1GB (1.5GB Vista)
- Hard Disk Space: 12GB Available Hard Disk Space
- Video Card: Fully DX9-compliant graphics card with 256MB (SM 2.0b). NVIDIA 6800 or ATI X700
- DirectX® Version: 9.0c
- Sound: DX9.0c compliant
- Internet Connection: Broadband
- Operating System: Windows® XP SP3/Vista SP1
- Processor: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
- Memory: 1.5GB
- Hard Disk Space: 12GB Available Hard Disk Space
- Video Card: Fully DX9-compliant graphics card with 512MB (SM 3.0). NVidia® 8600 GTS or ATI® HD 2900 XT
- DirectX® Version: 9.0c
- Sound: DX9.0c compliant
- Internet Connection: Broadband (768kbit/sec upstream required to host 16 players)
Отзывы пользователей
This is one of the most greatest games ever made, well at least for me, it's beautiful, it's gritty, it's violent, just a awesome game all the way. The combat is better and more vivid than F.E.A.R. 1, if you wonder, the flow of the gameplay is exactly the same as F.E.A.R. 1. Sure, F.E.A.R. 2 it lacks few stuff from F.E.A.R. 1 but that's ok, cuz you can see Monolith Productions made this game with love just like F.E.A.R. 1 and this is why F.E.A.R. 2 still is a great game. And this got to be the most addictive game i have ever played Xd.
After finishing first F.E.A.R. and both expansions I've had a lot of trouble to recalibrate - movement, aiming and overal feeling is much different than the original game. After about 30 minutes I've totally lost myself in F.E.A.R. 2 forgetting about all mentioned above. The only thing I could whine about is mouse sensitivity - even at the lowest possible setting I've managed to do an unintentional 360 a lot of times... The story itself is very interesting and it's easy to follow. I really wonder what te third part will show. Overall 7/10 from me, one of the good games defineately!
Although not as good as F.E.A.R. 1, I still enjoyed this game a bunch. But the game play is a slight downgrade compared to the first.
alma scares me in a much different way now.
Great short game, not as good as the first one, but enjoyable experience.
Corporate black ops soldiers, weird scary ghosts, child experimentation, and militarized clones.... I love F.E.A.R.
This just ain't it chief. Only buy it on sale with the entire franchise, never full price.
F.E.A.R and it's expansions were true horror fps games, there was a sense of dread and "fear" that made it unqiue, the atmosphere was uneasy with well done horror elements but F.E.A.R 2 completely neglects all of that to be a Call of Duty clone.
This game came out when Call of Duty was becoming too famous and every company wanted to capture that in the hopes of making the bank, it doesn't offer the same vibe that the first games did, there is a level where you control the giant gun, a level where you use the mech and mow down swarms of enemies easily, the weapons are boring, their feeback is alright, not as good as the first game, the only reason why you should play is when you grab the entire collection on sale so the price justifies the experience.
It's very linear, short and just misses the point of the first F.E.A.R game.
Great graphics fun gunplay a true classic though i feel its very underrated. without slowmo or the mechs the game is a far harder but more fun in my case at least.
F.E.A.R's quality goes down in order of release. 1st game, great! Expansions, good. Sequel (This game), okay. And lastly, F.E.A.R Paranormal Warfare (final game, COD clone), the worst, although somewhat fun coop.
Im not sure Id recommend this one when youve got the first one in which you can have more fun blasting away. Its very important that the slow mo is in this game as well which I love. The weapons feel less good to use and the game overall for me feels a bit too shakey, and the movement feels a bit sluggish. The music is meh but the details are plentiful. There are also the spooks just like in the first one but this time its a boney a*s thats scary and not a demonic little girl. Overall Im kind of just going through the game not being impressed by anything in particular that makes me super immersed. Big company games have never really been that much my forte anyway.
Inconsistent quality between missions, gun-play & melee feels awkward, and countless bugs toward the end of the game
A moderate downgrade on everything from the first game (especially the AI) but still a fun game nonetheless
If you really, really want more FEAR after the first game then I guess you can play it, but everything that stank about the games in the later half of the 360 era is fully represented here. It's functional but basically a downgrade to the first game in every respect.
It's not even remotely as scary. The characters are there and bark "what the hell is going on!" quite a few too many times. No memorable characters like Paxton Fettel. The diaries you pick up are boring and constantly interrupt the action if you want to read them. All of this combined meant I paid no attention to the plot so maybe it was interesting (unlikely) but I wasn't invested. Some people may dig the atmosphere on show here but it's not a patch on the darker previous game with it's dynamic lighting and more contrasted colour usage (blood in particularly really pops in that game. not so much here).
Hard mode is quite boring and is reduced to triggering slowmo whenever you see an enemy - not because you want to pull of some badass move or some other actual functional intention of using the slowmo, but because enemies just plain cannot hit you if you are strafing in slowmo, so you would just be stupid to not use it even if you have the drop on the enemy in plain sight - i.e., you end up feeling obliged to use it. Maybe it's my bias but the first game just felt a lot tighter and more exciting, with more interesting and approachable level design and more realistically behaving enemies you could actually sneak up on, so you didn't have to essentially abuse slowmo. Also the first third of the game is mainly accompanied with the most obnoxious SCREEN SHAKING I've ever witnessed in a game - you'll walk out of cover in slowmo to try and kill and enemy which will then trigger a SCREEN SHAKE that last like a full eight seconds in slowmo. Actually infuriating!
The shotguns are terrible and one time I shot a soldier at point blank range and witnessed EVERY pellet land AROUND the target, and they didn't take a single hit. On the other hand, enemies with shotguns a few meters away are guaranteed to one shot you at full health, two if you have armour (and getting away from them quickly is a difficult task given the stodgy and slow 360 era FPS movement - better use that slowmo!). The nailgun is introduced too late into the game and is too weak to be of use, whereas in the first game it arrived early where it was much more effective against the early weaker enemies. Then the late-game plasma power weapon is completely useless. Combined with significantly weaker audio design and the considerably downgraded environmental feedback and destruction, the weapons are feel really bland and disappointing.
I will admit that the last hour of this game gets considerably more creative and interesting, and I do actually like the giant robot parts (should have definitely been in it's own game. I basically just bought the game to make sure I didn't dream those parts), but bloody hell everything leading up to it is a slog. It certainly serves it's thematic purpose as a sequel to FEAR, but I have to make my dissatisfaction with the whole package known. The game does serve as an effective poster child for the nadir of enjoyment and creativity of games on the 360, so from an archaeological point of view it's interesting in that regard. The funny part is I've heard it only gets worse from here.
A decent fps back in day
it's not a bad game compare it's time
first the AI in game are amazing, which they would hide in cover and flank you, they even evade to your grenade this game AI win most of the modern fps that they can't beat Fear 2 AI.
there a huge improvement compare to fear 1 but in tiny thing, flashlight infinite which is a nice thing, auto save without manual save, auto save without manual save, the gun graphic is improve much more.
the weapons part, the module from like xm8 assault rife, P90 smg gun and Jackhammer auto shotgun, the weapons had balance issue and it difficult to swap weapons slot once you accident swap the weapon slot then meaning rest of game the weapons are in wrong slot.
however the not scary at all campaign, compare it with dead space you would see different, Fear 2 is not a bad game but really lack a lot of improve space.
"In a July 2008 blog post on the game's community page, Dave Matthews explained that the team had divided the first game's elements into three categories based on fan reaction; the good (combat mechanics, atmosphere, AI, graphics), the bad (too many interiors), and the ugly (a monochrome palette, lack of enemy variety, repetitive environments). With this in mind, one of Monolith's main goals with Project Origin was to successfully tackle the biggest criticisms of the original game"
As it turns out, listening to the majority and trying to follow gaming industry trends ultimately made the game more generic and less memorable than the original..... It's not "bad" though, just medium.... as a sequel it's hard to recommend
Maybe wait for it to be on sale
My favorite game of the FEAR series. FEAR 3 went a little off the rails, so this is the last great one.
no cloud saves. doesnt work on launch. warner bros is almost as bad as ubisoft but hey, no warner bros launcher so heres 3 bucks. something id never give a ubisoft game
FEAR 2 has no obviously huge problems. It works, it's not too buggy, the hit detection isn't broken, the audio doesn't randomly cut out. It's just extremely bland and uninspired at every turn: story, suspense, characters, gun play. It's a consummate example of a lazy cash-in sequel.
It's fine. It plays well and looks great on modern machines. I got this for <£2 in a sale and I'm not sure I'd pay more than that. Its main sin is that it's just not very interesting. It's basically Half-Life: Opposing Force with the alien invasion replaced with a creepy psychic girl but other than that you're moving linearly through generic buildings fighting generic soldiers. In 2024 it's perfectly serviceable as a time-killer but I'd be hard pressed to recommend it over a number of other FPS games from the same era.
Really nice game combining horror story and fps, my favorite part was where the ghost was humping me
This is one of those games where the credits roll and you say "What? That's it?". Scrapped everything that was good about the first game and the expansions to follow a storyline that sorta just amounts to nothing. The journey to the end is pretty menial as well. The AI is a far cry from what the originals were as well, super dumb like most game AI. The environment is more destructable which is cool but it's more annoying than cool. Maybe worth if you're moving on to play Fear 3, but honestly you need Fear 1 to understand Fear 2, but if you play Fear 1 it won't be hard to see that Fear 2 fall extremely short. The DLC is also just weird and amounts to nothing. I'd say it was better than the base game, but more because it didn't do anything as offensive to what Fear 1 had laid out. All it seemed to do was let you walk through levels until they name drop the name of the DLC and roll credits. Big eh. Most entertainment I had in the game was reading the labels on the assets in the environement, there's some pretty comical ones in there. The game struggles with framerate sycing or something, needed to use rivatuner to limit to 60fps and set the interval manually to negate horrid tearing and performance. There's a huge issue with the mouse where it randomly throws it or teleports it seemingly. Also game audio is stuck in surround sound I think regardless of speaker settings. Use windows sonic for headphones or something. Can't really recommend the game unless you're just set on playing all the Fear games.
downgrade sh!t!
play the first way fu@king better
this sh!t more like cod not fear
KINDA EH 1 WAZ BETTER
Please add sex with Big Tiddy Goth Chicks
Love the old school fps games. Played this on a couple different laptop rigs and never had any graphics or sound errors.
I just love the F.E.A.R. series from F.E.A.R.1 to F.E.A.R .3 as well extraction point as well perseus mandate.And + the D.L.C as well. So you might say that I am a fan of the F.E.A.R. Games. So yea I would recommend it.Disliked it a shame they never carry on with the series like doing a F.E.A.R .4. Ect But I don't have any Disliked about these game's .I just love them.
I was a mere 11 year old when a Blockbuster employee recommended this gem to me. Easily would pay $100 for a remaster. 10/10 esp when you consider the time it was released. This is the only fear i ever have played, the franchise seems disconnected heavily so i can't speak to it's predecessor or successor. This game easily stands on it's own two feet.
The Fear Is Back Again!
Assume the role of Special Forces Sgt. Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma's terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!
Follow My Review Group Here!
[table]
[tr]
[th]About[/th]
[th]Description[/th]
[/tr]
[tr]
[td]💾Graphics[/td]
[td]Visually speaking, this game is still pretty solid. The atmosphere is dense and has amazing environmental storytelling. Also the levels are really detailed, especially for a game this old. It’s impressive and has some decent animations as well.[/td]
[/tr]
[tr]
[td]🎮Gameplay[/td]
[td]Gameplay is actually great! The gunplay is fast paced, and you are given a decent amount of weapons to use. The AI is pretty smart, but not sure if they are as good as the first game. Slo-mo is back and really adds much more needed depth and strategy to the combat mechanics. It’s simple, gory, and good fun. I will say that the fear factor (like the first game had) isn’t really there. To me, it just didn’t really feel scary. Maybe it's the level design, or the awfully placed scripted events. Like I literally missed a decent amount of scripted scare events because I wasn’t facing the right direction. I just feel like they are placed wrong maybe. Also despite the good atmosphere and detailed level design, it still didn’t really feel scary. The first game always had that sense of the unknown, and maybe the levels were much scarier on that game than this one. Luckily fear is subjective to everyone, so this game might scare you or give you the creeps.[/td]
[/tr]
[tr]
[td]📜Story[/td]
[td]Story was okay. It had many good moments, but also some really bad ones. The ending felt anticlimactic, and some interesting characters just died so randomly. It did leave a sour taste in my mouth. Also some chapters (or intervals) really dragged in the middle of the game. It was still good fun though. Not as good as the first game, but still good nonetheless.[/td]
[/tr]
[tr]
[td]🕛Playtime[/td]
[td]Game was fairly long for what it is. It took me around 10 hours to beat on hard mode. Also there are no achievements so after beating it, there's no real reason to get back into it.[/td]
[/tr]
[tr]
[td]🎧Sound[/td]
[td]Sound design is good! The music, ambiance all fit perfectly in this game. Some “Jump scare” sound effects were getting old in some sections, but overall it was good. The guns sound amazing too. Punchy, unique, and raw. I also enjoyed the enemies' dialogue too. Talking to each other, trying to find you really does feel immersive.[/td]
[/tr]
[tr]
[td]❗Bugs❗[/td]
[td]There were some weird bugs in this game. Pausing the game and moving your mouse will move your character once you unpause, and I had a weird visual bug that makes the environments disappear (luckily that only happened once). The visual bug is easy to fix, just restart your game and you’re good![/td]
[/tr]
[tr]
[td]🔅Performance[/td]
[td]Performance is great! This game has zero issues at all. Playing on max settings I was able to get 200+ fps lol. You should have no problems running this game.[/td]
[/tr]
[tr]
[td]✔️Pro’s[/td]
[td]
- Intelligent AI
- Slo-mo ability
- Good atmosphere
- Really fun gunplay
- Visuals still hold up
- Bloody and gory combat
- Good optimization (No patches needed)
[/td]
[/tr]
[tr]
[td]❌Con’s[/td]
[td]
- Some game bugs are present
- Not as scary as the first game
- Story can drag in some sections
- Story has some disappointing moments
[/td]
[/tr]
[tr]
[td]🏆Rating[/td]
[td]7/10
Get this game on sale for around 50% off.[/td]
[/tr]
[tr]
[td]🔗Conclusion[/td]
[td]FEAR 2 is a good sequel to its predecessor. The combat is still intense and gory, and still has that fun linier story. It may not be as good as the first game, but still a fun game to play through. If you are looking for a scary shooter, then pick this up! You won’t be disappointed. It’s not perfect, or as scary as the first game, but it has its scary moments. Enjoy your experience, and make it out in one piece![/td]
[/tr]
[/table]
https://store.steampowered.com/app/16450/FEAR_2_Project_Origin/
Specs for Review:
- GPU: RTX 3080 (Laptop GPU)
- CPU: Intel Core i7-11800H 4.6 GHz
[*]RAM: 32GB Ram
REMASTER/REMAKE THIS GAME PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
First 2 fear games are amazing games the third one was a disappointment none of what made fear a good game was included in fear 3 they took a different approach and turned what was suppose to be a horror/shooter game into a co op call of duty game fear 2 combat was nowhere near as good as fear 1 but it has good horror and jumpscares which will leave you questioning life
BUY THIS GAME ALREADY!!!
definitelly its an upgrade from the first game - graphics are great, which helps to a better immersion of the story i guess.
gunplay is better, some features like infinite flashlight, better subtitles than those really little one from the first game, sprint and so on.... the slowmo effect has some improvements too like shining enemies.
for me the down side ? the enemies....they are just soulless stupid creatures which just comes in a small waves to me and i need to just kill them - they rarelly speak, or make any tactics, so almost always i dont even know they came...they just...came like a children for candies without any purpose.... definitelly a HUGE DOWNGRADE!!!
and the animations - the player has an improvements, but not to be able shoot enemies during any scripted actions or while throwing an grenade because they are invicible and cant be struck ?? that was a HUGE stupidity from the developers i guess... and even sometime i cant shoot them lets say when those npcs are reloading a shotgun ....a real quality -_-
but in overal, the game is beatiful, still with a great atmosphere, horror elements, fine story, some better features and better gunplay....its just...those enemies are so stupid and broken and because this is a shooting game, it doesnt help to the smoothness...
a solid 7/10.
I know the DLC for the original F.E.A.R. was created by a different game developer than Monolith but those DLC felt more like a true sequel than this game does. Monolith lost almost all of the magic from the original whether that be because of the change in art direction, a new game engine, more console friendly game design, or changes in the writing staff. This game was a bland, boring experience, and the perfect example of a disappointing sequel.
I'm probably in the minority but I enjoyed this game more than the first one. With better graphics, more enjoyable weapons, and better, more straightforward levels, it provides a good time without overstaying its welcome.
It's fun, but short. Not quite as good as the first one
F.E.A.R. 2's biggest failing is that it's not F.E.A.R. 1. It's a good game, it is, but it must be compared to its predecessor which harms its image. It's hard to be compared to one of the greatest FPS games of all time, to be fair. It is carried heavily by the Jupiter EX engine, a remarkable a revolutionary engine in its day, and the tech still remains impressive though it doesn't go to the lengths to show it off that FEAR 1 had done. On its own, FEAR 2 is a very competent shooter with impressive AI and a powerhouse engine that makes it shine above its contemporaries.
To spend some time picking it apart: it has practically the same cast as FEAR 1, the guns feel slightly worse (and look goofy), it is a parade of underground complexes with sprinklings of nuked-city, the story is told mostly through codex entries, the enemies have this over-saturated cartoonish look, and it doesn't make strong use of its AI by giving them more than a hallway to bounce around in.
However, it still carries a lot of the impressive features of the Jupiter EX engine which saves it a lot of face. Enemies are smart, there's a lot of attention to detail on how they react to you in audio, the way they interact with the (limited) environment is very cool, the lighting and damage systems still look great to this day, firefights are just as fun and intense, and Cortana is in the game.
tl;dr, FEAR 2 is not as good as FEAR 1, but it's still pretty good.
Hell of a lot better than F3AR.
this shit sucks, just play the first game im gonna suffer along to see how worse this slopfest gets
Better graphics and gameplay than the first, but story is less interesting. Less scary too.
Score: 6/10
This is good but not as good as the first F.E.A.R game (and its DLCs), the story also felt pretty short for some reason but overall still a fun one
F.E.A.R 2 is the best F.E.A.R game I believe. I didn't want to put it down because of boredom or confusement. It has developed much since the first game. I finished this first person shooter game once and had somewhat good time with it. F.E.A.R 2 is not a bad game but lacks quality horror setup and a good story.
Positive:
- good graphics and sounds
- the apocalyptic atmosphere helps the horror to work more
- Becket is more relatable protagonist than Pointman
- good voice acting
- still great gunplay combined with good, but now limited AI
- well balanced difficulty
Negative:
- the horror scenes don't often make sense
- cheap jumpscares
- more simple level design than in the first game which results less AI opportunities
- linear gameplay
- storytelling by text instead of audio
- checkpoint save system
Love it, recomend the orginal F.E.A.R and this one, AI is smart, has nice horor vibe and good story, worth playing if you're in this kind of games.
boring at times, sometimes bullshit, still pretty cool though
nope
I get a boner every time the sniper rifle cuts an enemy in half.
I've been playing this game since its release on Xbox360! Even though I'm now in my early-30's, this game still manages to scare the hell out of me every time I play it. The game mechanics have held up well over time and the story is still fun to replay! 10/10 would recommend to any player who enjoys psychological horror FPS games!
Fast never boring game play, lots of surprises along the way, plenty of weapons to chose from, additional mech suits etc. Great fun...
The Deus Ex: Invisible War of FEAR sequels.
an excellent, classic game.
too bad it runs like shit on modern hardware.
Don't buy this unless you're willing to wade through BS like manually going into the game files to run the exe in compatibility mode. I can't get the game running smoothly to save my life. I have a modern laptop with an i7 and 64gb ram. ( I tried to run it on a laptop I bought for photo/video editing. Horsepower isn't an issue here, the issue is that the game hasn't been touched in 15 years and it was left in a sorry state to begin with.
Not as good as the first one, but obviously more sophisticated due to the bigger budget. It's a good, moody FPS from a bygone era, and work the hassle. Because you will have some. Contrary to what some clowns would have you believe, we're not in the gilded age of the mid 1990s or even mid 2000s. The whole point of Steam is pay, then press play. To play. You shouldn't have to sprinkle holy water on an INI file or go into command line BS to enjoy a game from 2009, not 1989. For me it was just restarting Steam, and now it works fine. There's no controller support, and some settings don't work. For me it's aim sensitivity. Slider does nothing. YMMV. Overall still a good shooter, but best gotten on sale.
FEAR 2: Project Origin is a FPS horror game, which was released in 2009. The story takes place around 30 minutes before the events of the 1st FEAR game and you play as the Delta Force sergeant named Michael Becket. You and your squad team have been deployed to take Genevieve Aristide (president of Armacham Technology Corporation (ATC)) into protective custody in case the ATC might assassinate her to silence her. At her penthouse, the team gets attacked by an ATC squad and Becket begins to experience hallucinations involving Alma Wade (the antagonist who fights against the ATC, due to their usage of her in a series of inhumane experiments and secret projects with the aim of making her powers financially viable). At Aristide's apartment, Becket also uncovers hints of an ATC project called "Harbinger", which seems to involve himself and his teammates and now he's on his way to find out what has been going on.
The story was written quite convincing, but unfortunately the voice acting wasn't performed that good for me personally. Especially the teammates act and sound pretty dull and I just couldn't bond with them, because they could've been replaced easily.
The graphics look fine for a game from 2009, but most of the time you're walking around factory buildings in an Apocalyptic World and once you've seen one of them, you've seen all of them. The cutscenes were made pretty well, but since you're part of the squad team, be ready for some typical "Rambo" cutscenes.
The controls were smooth and the gunplay was convincing. Whether you used a rocket launcher, a shotgun or a sniper rifle, the guns felt powerful and the enemies acted quite smart during combat. It was not an easy game and I've finished it in 8 hours. You also have the chance to collect several diaries that explain what has been going on in the Apocalyptic World you and your squad are walking through.
Overall I do recommend playing the game since it's a worthy sequel to the 1st game, but make sure to play the 1st game before you play the sequel to have abetter understanding of the story.
Game is very buggy, not well paced, and has some of the worst combat mechanics, limited actual difficulty outside of artifical, enemies will just teleport around and kill you. The game is not made for fun, but to be edgy. killing characters left and right because they are trying to surprise you.
FEAR 2 is a mistake of game development.
I had forgotten how edgy games could be back in the day. I like it because of nostalgia. Idk about today's crowd tho.
I'm give this a thumbs down largely to indulge my contrarian narcissism: this is not a bad game, and it is still worth the current asking price. But I just don't get why it is so cult: I must be missing something, because as far as I can tell, all there is to it is a military shooter skeleton enhanced with some supernatural elements, dressed up in an extremely generic bad-psycho-b*tch horror scenario. There are a few urban scenes, which is something I am very fond of, but neither the level design nor the world particularly stands out. The adversaries are a pretty run-of-the-mill mixture of high tech soldiers and their mechs, and assorted creepy crawlers. There are some nice ideas thrown in the mix (the puppet masters, the teleporting ones, etc.) but they are somehow peripheral to both the story and the gameplay. This is a very decent FPS nonetheless, which will scratch your itch, yet I can't help but think it is rather overrated.
Игры похожие на F.E.A.R. 2: Project Origin
Дополнительная информация
Разработчик | Monolith |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 79 |
Отзывы пользователей | 80% положительных (2526) |