Разработчик: Stormtide
Описание
A simulation / arcade hybrid designed to make astrophysics approachable, with over 150 contracts based on real mission data. An RNG system and an ever expanding list of missions ensures that no two games will ever be the same!
Developed in tandem with space-industry experts, Satellite Command features a realistic astrophysics simulation and harnesses the graphical power of Unreal Engine 4 for a truly out-of-world experience.
Features of Satellite Command:
• Realistic astrophysics simulation, plan and change your orbits to get as close or far from Earth as you dare!
• Relaxing gameplay and OST, explore our planets beauty as you work towards completing your Catalogue!
• Completed the Catalogue or failed a session? RNG system that ensures no two play-throughs will ever be the same!
• Hundreds of contracts to complete, based on real mission data. Learn about the wonders of the Universe.
• Persistent player progression system and stats tracking, with elite Achievements and Leaderboards!
• Special Events and a regularly updated list of mission data to keep the game fresh!
• Simple, intuitive symbol-based UI allows players of any locale to enjoy the game!
• Unforgiving gameplay designed to encourage learning by doing - the same way we did in reality.
• Procedurally generated technology tree to explore.
• Fully re-mappable keybindings (with dual key option), a host of graphical options, 4K and Steam Cloud support.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (64-Bit)
- Processor: Intel Core-i5
- Memory: 4 GB RAM
- Graphics: NVidia GeForce GTX 500 Series
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: 1.5GB VRAM
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-Bit)
- Processor: Intel Core-i7
- Memory: 8 GB RAM
- Graphics: NVidia GeForce GTX 900 Series
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: 2GB VRAM
Mac
Linux
Отзывы пользователей
This is one of those small-studio games, small in scope. Does well in ideas, graphics, the math and physics side of being in Command of Satellites.
It could REALLY do with an Alarm type of feature/function where you could place a dot or icon along a satellite's orbit (manually maybe would be best) to keep organized and when you need to conduct next action on a particular satellite. 3 or 4 it's not impossible to keep track in my head, but in the mid to late game when you have 6-8 it's impossible to not miss important times.
It could definitely use some more TLC and refinement to justify full-price recommendation. As-is, definitely grab it on sale. Slightly educational if you're using it to teach or learn.
Coming from a Kerbal Space Program and Software Engineering background, one would think my understanding of space physics, orbital mechanics and gravity mechanics would help me play this game.
Heck, I was WRONG.
Built in tutorial is plain bad. I can't even begin to describe it.
I wanted to like this game, I really wanted to. Clicking instruments and targets? C'mon. I thought you could do better. Shallow!
Unless it's on a huge sale where the price is below 1USD, don't buy it. It's not worth the current price tag and you'll be disappointed. Maybe this game will improve in the future? Only time will tell.
I'm hoping a future large update will change my opinion of the game.
I actually find this game to be quite enjoyable. Sure it is simplified if you come from KSP, but I do enjoy the gameplay. It is especially nice if you do want something less complicated for a change. The information and images that you get from missions are a nice touch and you can actually learn some things.
Very relaxing game to pass the time. It has potential to be even better. If you play KSP you have the knowledge to play this. It is FAAAAAR from ksp but kind of fun and u can easily play it for 2h and say, wow where did the time go.
On the downside, if you try to decommission a satellite that is inoperational it just stay in a stable orbit and will stay there forever cause you can't do anything about it so you can't speed up the game until it's gone (and there is nothing you can do about it at all).
When that happend you have to start a new save and do it all over again.
When one contract is done it just keep on giving you new contracts and you can't choose what to do or decline it. There is no menu to show all the contracts either.
Just noticed one more thing. I used a save slot for a new game. Played for two hour and the game crashed, so loading that save just took me back to the last save there so I had once again had to start all over. Cause of this issues I say NO to this game. If you make a new save the AUTO SAVE should save to that one and nothing else ffs.
This is freaking awesome. At half the normal price, totally worth it. Many of the negative reviews are quite old, and as far as I can tell, the devs have addressed all the issues. In particular, I was afraid the tutorial would be incomplete, but it turned out to be perfectly adequate.
To be clear: this is not KSP. The launches are handled for you, you don't even need to understand orbital navigation because the margins are very forgiving and you have an overly generous fuel supply. Docking the space station for repairs doesn't even require synchronizing orbits, just have the correct altitude in the correct plane. Everything is super easy.
That means the game becomes more about asset management; you can only have 8 satellites, each satellite can only fit 2 (later 3) out of 6 tools, and you need to ensure that no matter what mission the RNG throws at you, you'll have a satellite available with the right tool, and a cheap path to your target.
A nice touch is that every time you complete a mission, you unlock an encyclopedia entry about something. This alone makes the thing fun, though i was a bit disappointed that it seems to repeat after a while.
In practice, it is much about micromanaging energy and heat; heliosynchronous orbits let the satellite have power at all times, while equatorial orbits make it cheap to refuel and repair. The tutorial won't tell you, but by combining rolling and solar panel orientation, you can get 100% solar efficiency no matter where your target is located, as long as you are not eclipsed by Earth. You need to manually control charging, to keep your batteries up without overheating, and you need to hibernate your satellite to wash out heat between missions. For a couple of missions, the autopilot won't be precise enough (not sure if this is intended or a bug), and you'll have to hand-adjust in realtime.
For such a simple (and a bit repetitive) formula, it is extremely addictive, and quite relaxing.
There are a couple of things that I would love to see improve:
- Fix the autopilot if it is a bug, or offer analog controls or more varied power modes between RCS and gyro. I found myself in very unnerving situations where the autopilot would lock me in a biased direction, with the RCS so powerful that a single tap on the key would send the aim past the target, but the gyros too weak to have any useful effect.
- The game tooltip hints that orbital plane changes are more efficient at periapsis. This is obviously wrong (changing direction is easier at lower speeds, thus higher altitudes). I didn't check if the error is in the tooltip only, or in the game physics.
- Space-based missions can almost always be completed instantly if you have enough satellites, while ground-based missions require waiting. Managing rhe rythm can be tricky. I'd love to have a way to bind missions to satellites, or be able to create timers or alarms so that my ground-mission satellite doesn't fly past the point of interest while i'm busy taking pictures with my space-mission satellite. That could be an unlockable research, too.
- More tools, more techs, more varied missions ! (gamma ray detector ? magnetometer ?)
On a scale from 0 to 1 KSP, I would give it a 0.08.
Beautiful Earth's pictures, nice stories of space exploration.
BUT boring and quickly repetitive.
Where are the space rendezvous ? areobreaking ?
Where are the rockets ?
AND since when is it possible to dock on the iss in a opposite direction orbit ?
Boring. The only chalanging misions are the earth based scaning mision. Even with ultra tracking reserched the computer cant properly align it so you have to line up the croshars manualy long enough for scan to complete.that is the only chalenging thing in the game. I dont consider being lucky in random mision generation to have tech required to do mision a chalenge. In my opinion it just detracts even more from the game to recieve misions you cant do because you havent reserched that far yet. All misions are asigned requiring one of six tools. Every mision amounts to the same thing. get satellight to where you have apropriate line of sight, line up target activate tool. That is it nothing else to the game. Research and upgrade just make it easier to acomplish misions.
This game is not what you might think it is. It has next to nothing to do with space flight, you could be controlling submarines or busses and there would be very little gameplay difference. You just click on a target, click on an instrument and let the satellite do its thing. When you want to launch a new one, you click on the payload you want and launch. You don't have to deal with the carrier rocket or any kind of engineering or satellite design. Changing orbits is equally simple. You press a few buttons and you're done. Nothing requires any skill or thought.
This game is surprisingly entertaining in the early stages of the game, I can even support the research tree and missions for satellites. My only issue is with the UI, It becomes incredibly difficult to manage more than a hand full of satellites. Every time a satellite is selected the camera changes your perspective to the sat chosen
Suggestions:
When sat is selected allow to stay in macro view
Select multiple sats at one time to and assign them all to a mission
If you like Kerbal Space Program like I do, then you'll enjoy the sights and sounds of Satellite Command. In this game you won't be building or constructing rockets, rather you'll be upgrading and designing satellites to launch into orbit. The launch process is entirely automated by the game (unfortunately), however where it really shines is the contracts. These conrtacts, dependent on the amount of research and devices you have on a specific satellite, usher in some very nice reads at the end of them. In this stage of development the game gets somewhat repetitive, however I found that the educational reads and images were rather worth it.
In my honest opinion, it's a very nice, very soothing game to chill out in for about thirty minutes. Very much an area to lose that stress, enjoy the background music, enjoy some reads, then head on to some other games like Kerbal Space Program.
Very interesting and unique experience of a space management game with a casual-esque feel. Very peaceful and relaxing with an OST to support this.
Problems:
-Even in SANDBOX MODE, you need to do contracts and research the new modules and upgrades. I mean... what? This is what sandbox is for- to have all the upgrades to test or play around with.
-As people said, it gets grindy fast and pretty repetitive. You can't time warp unless all your satellites are sleeping, so you have to sit and wait for contracts to be finished- even/especially when there's only one in range.
-MASSIVE spook every time a new tech. is researched or contract completed.
PLEASE give us a way to turn that notification off.
-The earth survey missions,where you need to scan locations on the earth's surface, are very fustrating as you either need to alter a satellite's orbit and make it super distorted, or launch a new one. And they orbit at realistic speeds, one orbit every ~90 minutes.
-Hardcore is the most fustrating and least engaging, ironically, in that everything is harder and you need more contracts done before you can use any upgrades. The starting satellite has the battery of an iPad and dies even when fully charging. Unlike other hardcore/serious game modes in other games, I don't feel much accomplishment for doing this mode.
-The game would probably take about 6-7 hours of play to beat all the contracts to 100%.
Overall, was worth the price I paid, I'd reccomend for very casual gaming or for an intro to Kerbal Space Program astrophysics, as it doesn't let you do much outside of orbital mechanics.
7/10 in the Beginning, 5/10 Endgame-Content. Gets grindy real quick. Don't expect KSP2, its really what the Name of the Game suggest. You command Satellites, can start new, deorbit old, and you get contracts, so you can earn money to extend your possibilities by research. Earth-only, some science-facts around for some contracts, nothing too spectacular. got 28 achievements in my 22h-game (while reading a book meanwhile), the others are too much of a grind imho. but for the price (sale), it was ok. better than many other "indie"-games.
It's fun little relaxing game for sure. Controls are not that terrible as many people are complaining about, I've definitely seen worse. It's nice to play it during a break or when you want to clear your occupied mind with something meaningless.
Unfortunately game turns into grind very soon with very little reward for your effort. Finish very similar contracts, get money, research something or launch new satellite ... rinse and repeat. Actual research is giving very little benefit after you get tech for major tools. There are some effectivity upgrades, but it mostly makes the tedious job even less interesting.
It's pity that development is stopped due to small budget. The game could be so much more with some additional management tasks and/or different challenges for contracts.
This game had a very good idea, but a very poor execution. It's by all means functional and playable, but actually how much enjoyment can you get from this game? Every satellite looks the same, theres no different cosmetic changes or anything except for the icon colors from the map portion. Every mission in essence is the same exact things, either with different tools or locations where you have to painstakingly change your satellite's orbit or launch a new one. You can research upgrades that give your satellites a little more longevity. In the end, it's pretty repetative and offers very little in the way of goals. Is it worth its price? Well, as far as graphics and the actual looks of the game goes, maybe. I'd be able to recommend it if it had a little more to offer. Games like Kerbal Space Program are better in my personal opinion.
The game isn't really finished and the development has stopped. No update since last year and if you try to contact the developer, he will never answer you. Don't buy it if you want to have a cool satellite game with updates. This game is "inofficial" dead. I wouldn't recommend it to anyone. It's really sad to see what happened after the dev stopped working on that.
I picked this up cheap in a sale, and thought it was a rather good insight into managing sats.
Like ever wondered why sats spin? Why it's easier to destroy sats than repair them? Why the orbits are soo messed up?
This game answers a lot of those questions, except it's not really a game, it's sim sat basically.
The time pressure is the only real driver here. There is no risk from planning different decisions or even not planning at all.
That said, this is basically the motivation bit missing from KSP. You get to do science in space with satellites, which never really became a major part of vanilla KSP.
I really want to like this game but the delivery of the game mechanics make it hard to like.
So here are some pros and cons.
Pros
-clean UI
-pretty
-low system requirement's
-no need to understand physics in space
Cons
-Poor tutorial that doesn't explain how to use the tools provided.
-RNG isnt tied to a difficulty curve so you get impossible missions right at the start of the game.
-doesn't matter how much you understand physics in space.
-feels like a poor mobile port with little done to adapt to PC.
I love KSP and understand physics in space along with orbits but the user interface in this game is what I'm having problems with. It feels like the developers wanted to stream line everything to give it a clean appearance but fails to clearify how the user interacts with the tools provided. The tutorial just says look at these icons and fails to explain how to use them.
I personally dont like difficulty from frustration and a good example of this is getting a deorbit mission that is impossible to complete right out of the gate. The game loaded up a deorbit mission and the object had almost the exact same orbit as my default satillite but on the opposite side of earth so no line of sight could be made. Then to add insult to injury my satillite went into hibration mode and didn't want to wake up thus failing 6 more missions and failing the game. How is that fair? Did I just get a really bad random number generator 5 new games in a row and if this is the case why not have a default mission or two as a tutorial that is possible.
Unforgiving gameplay should be tied to skill and understanding of the game mechanics not used as an excuse for RNG without parameters or difficulty curve.
As stated at the top I really wanted to like this game but as it is I can't recomment this game in its current state.
I have taken my own advice and refunded the game because I haven't had any joy playing it.
Nice looking graphics, but generally speaking is quite simple and very repetitive: lock target, activate a module, wait for the satellite to run out of power or overheat, wait for it to recharge, repeat.
A rather good puzzle game in a more low brow Kerbal experience. Nice graphics, UI and atmosphere too.
Дополнительная информация
Разработчик | Stormtide |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 66% положительных (44) |