
Разработчик: Exordium Games
Описание
Особенности
- Планируйте и проводите операции для расширения влияния и укрепления власти
- Пять аспектов власти
- Сбор ресурсов, различные факторы риска при проведении операций
- Супероружие
- Союзники, восстания, войны и катастрофы
Поддерживаемые языки: english, french, italian, german, spanish - spain, danish, dutch, japanese, norwegian, polish, portuguese - brazil, russian, simplified chinese, swedish, traditional chinese
Системные требования
Windows
- ОС *: Windows XP+
- Процессор: SSE2 instruction set support, generally everything made since 2004 should work
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- DirectX: версии 9.0
- Место на диске: 170 MB
Mac
- ОС: Mac OS X 10.7+
- Процессор: SSE2 instruction set support, generally everything made since 2004 should work
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- Место на диске: 190 MB
Linux
- ОС: Ubuntu 12.04+
- Процессор: SSE2 instruction set support, generally everything made since 2004 should work
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- Место на диске: 200 MB
Отзывы пользователей
Lot of things unexplained, upgrades seemingly do nothing or make things worse, random wars, keep getting exposure for no reason.
Up to know strategy seems a bit simple.
Or subtle details are not right explained.
I see little opportunity to take from the news line.
I understad war is bad thing for the domination (wich is not focibly true)
the theme however seems nice.
I want more. Give me more. MORE!!
Love the idea and potential on Agenda. Would love too see some more features that were mentioned in the Discussions. Hope the devs will keep improving it more.
Great theme and great idea. Needs more work but that's why it's in EA. Looking forward to all the updates and features.
Seems like a great concept. Early access seems like a good choice and the devs seem to be active. Fingers crossed for this one.
I like the work on the UI. Runs way better than most EA titles I've seen at my friends.
The game concept is intelligent and intriguing, remind something about modernal Political Ciences, Bourdieu conception of symbolic, cultural and material capital and sociological concept of Agency (Latour), making the game a real lesson of politics in a globalized and corporative world.
The game, although, have problems in playability:
- Economy (material capital) rules everything in the game, what make some sense, but in the game it's very hard to adquire this sort of resource, despite politic and technological domination in thir part of world, what don't make much sense. All resources in political science should complete a superestrututal system of domination (Marx), so all is correlated. Must have a balance of power between the resources
- Globalized world does not know frontiers, so don't make much sense those ingame territorial limits
- Military, Sciences and Media is less important than money in operations, what turn these resources useless
- Objectives could variate, like, for example, economic domination, military superpower or media totalitarist government
For now, it's a great idea and a big project to think and make, but not a full playable game. But deserve our credit, and i hope it become a great game.
It's not there yet, but I hope it will be soon.
Although the game itself in its current state isn't completely refined, it was an enjoyable experience to play.
Pros
- Great concept and idea.
- Great points based leveling up system.
- Great GUI that sells the game well.
Cons
- Actions seem copied and pasted in some cases and you can feel at times like you're not making massive changes.
- No multiplayer at this time.
Conclusion, the game does an amazing job of making you feel like some top secret entity controlling the world from the shadows but sadly loses it's strengths when it comes to the actions you take and their reactions. Actions can seem like they've been pulled from a template and just changed some numbers and values.
like
start operation -> Resolve operation -> Message pop up -> stats change.
The game itself is quite enjoyable though and I would say I have gotten back a reasonable amount of play time and fun from just a few hours of playing it. Yes, it has its faults but the developer is actively changing and adding to the game and it seems to be going in a nice direction.
The game that pops into my head as a comparison is...
[*] Plague Inc, It's UI and some game mechanics have more than a few comparisons to be made.
Agenda is an enjoyable and fast strategic resource management game - unfortunately (for it's fame), it suffers from a lack of explanations (devs are currently working on these), wrong expectations and (not so much) a few bad design decisions.
Here's what I liked and disliked about it on my first playthrough:
PRO:
- it looks cool... dark, simple, never hurting my poor coder eyes
- it kept me busy... very short waiting times, a lot to do
- it surprised me... because the world is changing dynamically all the time
- it made me wonder... because many aspects are not obvious at a first glance
- it made me decide... "make friends or supress their media? - destroy their military power or let them wage war?..."
- it made me balance pros and cons... long term effects vs short term effects, faster route to victory or less suspicion?
- it made me do only useful stuff... no minigames, sidequests or stuff like that - the game concentrates on what it is
- it is mean/political... be the people's benefactor (gain influence, lull them, control them), send troops to fight terrorism (well, actually only to decrease military power) etc.
- responsive developers
CON:
- sound is sometimes really quite harsh and repetitive
- many things are left unclear - I usually enjoy finding out by myself, but some more explanations would be good for this game (the devs are currently working on this issue, though)
- you need to click unnecessarily often - really, some things could be solved with one click instead of two... or I'd like to automatically conduct the same operation until my goal is reached, instead of manually starting it again
- some regions are very small (Britain and Japan) and hard to click on when you're zoomed out and got several operations running in there
- it's hard to keep your eye on everything... that might be (positively) considered a challenge, however
Since there are lots of negative reviews, here are some comments on their points:
[list]
There's no challenge in this game
Agenda seems to be a good concept done too simply and perhaps a bit too costly (too us gamers that is). Agenda attempts to, or at least I believe attempts to, combine the operational aspect of simulators like Evil Genius with part of the format of Plague Inc. This concept is done somewhat well but has some flaws.
1. Known bugs. I know its 2016 (state of the industry ect.) but better QA should have been done. I know part of it may be language related BUT a lot of the UI stuff should have been ironed out. Especially how sensitive the buttons are. Click the wrong place on a button and you exit the window. Speaking of Windows this seems to be only available for Windows 64 bit systems which the Dev forgot to put down which may make some users mad.
2. Goals for Regions and methods aren't so clear from the tutorial. The whole point of the game is to keep each region's power level at or just slightly above what needs to be in order to ally. This was not made entirely clear and thus may be the point of some other reviewers' frustrations.
3. One thing that is a legitimate universal complaint is the simplicity of it. Some things such as an opposing force and region specific mechanics are things that make Plague Inc. such a good game and I would advise the Devs to take note as this seems to be a very valid concern. To that end, adding events (such as those adding to or decreasing exposure or influence) would also be helpful as well as notifications as to changes in each region's desire BEFORE they break off the alliance. Furthermore, some difficulty should be added to areas other than the exposure influence mechanic.
4. Considering Number 3, this game is to expensive and is liable to create some upset people who were either expecting something closer to Plague Inc., or something closer to a political simulator. I got this on Week1 Sale but it still seems a bit steep for the content. Here's to hoping for free content updates.
All in all this seems like an interesting concept but feels somewhat rushed. I would recommend it for diehard fans of the Plague Inc. type game or those nostalgic for Evil Genius type action but I would WAIT for it to fall to 5.99 USD or somewheres around there before buying it. Maybe around the holidays.
its really boring, I wish they would add more features
I like shadow government simulators, and so far this is the worst.
There's no actual challange, no feeling of progress, the gameplay stucks at the few actions you do from the start.
The player gets no fun and develops no desire to continue playing.
Agenda is comparable to Plague, Inc. in most aspects of the game. But Agenda lacks replayability, has a "tech tree" which has no purpose and simplifies the universe it tries to cover to the extent it stops making any sense.
Several points I'd like to make about the interface:
1. The font is way too small
2. The sound that's played when you start an operation is played at maximum volume, even though I reduced sounds volume to 10% from the start.
But fixing that won't actually change anything and the game will still be empty, boring and annoying.
If the developers intented to create a clicker, they have succeeded. But clickers are usually free.
Very simple game - not in a good way hovered. Simplicity and rather poor mechanics makes it quite borning with limited replayability factor.
The game has no difficulty, no enemy, no nemesis. Theres nothing to worry about. Theres no other agency, no coalition of the willing, no James Bond, no President of Madagascar, no greenland. Just eternal boredom and lag.
The techtree is just for lulz. You never need those gimmicks, just click the starting 10 buttons.
The only difficulty here is to win the game before the lag makes it unplayable.
Дополнительная информация
Разработчик | Exordium Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 28.02.2025 |
Отзывы пользователей | 59% положительных (17) |