Разработчик: Hinterland Studio Inc.
Описание
Яркий свет прорезает ночное небо. Ветер бушует за тонкими стенами вашей деревянной хижины. Вдалеке воет волк. Оглядев скудные запасы в рюкзаке, вы со вздохом вспоминаете дни до таинственного отключения электричества. Сколько еще вы сможете выжить?
Встречайте THE LONG DARK с ее новым взглядом на выживание и исследование — то, что Wired magazine назвал «вишенка на торте всего жанра».
The Long Dark — это продуманная игра, фокусирующаяся на выживании и исследовании, где игрокам придется самим принимать решения, путешествуя по огромной холодной дикой местности, пережившей геомагнитную катастрофу. В ней нет зомби — только вы, стужа и то, что вам приготовила Мать-природа.
В WINTERMUTE, часть первого сюжетного сезона The Long Dark, входит четыре эпизода из пяти. В декабре 2018 года в обновлении Redux мы кардинально перекроили два эпизода: изменили систему заданий, переписали сюжет, диалоги, анимацию — и не только.
ЭПИЗОД 1. «Не уходи смиренно»
Пилот дальнего следования Уилл Маккензи (персонаж игрока) и доктор Астрид Гринвуд оказываются разделены, когда из-за таинственной вспышки света их самолет упал в дебрях северной Канады. Отчаянно пытаясь выжить и найти Астрид, Маккензи приходит в городок Милтон, где начинает осознавать масштабы этой безмолвной катастрофы.
ЭПИЗОД 2. «Световая фуга»
Поиски Астрид приводят Маккензи вглубь покрытых снегами диких земель. Возможно, загадочный зверолов сумеет ему помочь, но можно ли ему доверять?
Первые четыре эпизода «WINTERMUTE» занимают около 30 игровых часов. Финал эпизод включены в стоимость игры и будут бесплатно разблокированы по мере выхода.
Персонажей озвучили Дженнифер Хейл, Марк Мир, Дэвид Хейтер и Элиас Туфексис (третий эпизод). Музыку написал Крис Веласко.
Режим выживания — свободный ориентированный на выживание бессюжетный режим «песочница», был отполирован почти тремя годами в раннем доступе.
Ваша цель — выживание, а смерть — единственный конец пути. Напишите свою историю в каждой игре.
НИКАКИХ ПОДСКАЗОК
Игра призывает принимать решения самостоятельно, снабжая игроков информацией, но не ответами. Вы должны заслужить свое право жить.
ПОСТОЯННАЯ СМЕРТЬ
В момент смерти в режиме выживания сохраненная игра будет удалена. Важно каждое решение. [В «WINTERMUTE» функция постоянной смерти не используется.]
СОСТОЯНИЕ ОРГАНИЗМА И КАЛОРИИ
Следите за голодом, жаждой и температурой, пытаясь найти баланс между поиском ресурсов и затрачиваемыми на это силами. Каждое действие расходует калории, а время – ваш самый ценный ресурс. Думайте, прежде чем что-то предпринять.
ИЩИТЕ ПРИПАСЫ
Более 100 предметов снаряжения, включая инструменты, источники света, оружие, средства первой помощи, одежду и многое другое.
ОГРОМНЫЙ ЖИВОЙ МИР
Исследуйте 50 квадратных километров диких земель северной Канады в поисках припасов. Зимой. Динамическая смена времени суток, погоды, присутствия диких животных и других факторов только усложняет этот процесс.
ВЫЖИВЕТ СИЛЬНЕЙШИЙ
Охотьтесь, рыбачьте, устанавливайте ловушки, взбирайтесь, составляйте карты, ищите еду и снаряжение, которое может спасти вам жизнь, избегайте стычек с опасными животными, берегитесь переохлаждения, обморожения, дизентерии (и других неприятных осложнений), находите и ремонтируйте снаряжение. Вы столкнетесь с волками, медведями, лосями, кроликами, оленями, воронами и многими другими в будущих обновления. Охотиться на них или стать жертвой — все зависит от вас.
ВЫБЕРИТЕ СВОЙ ПУТЬ
Четыре уровня сложности дают возможность выбрать подходящий вам уровень испытаний, начиная от «Пилигрима», предназначенного для спокойного и вдумчивого прохождения, до «Незваного гостя», на котором даже самые опытные игроки протянут лишь неделю. Если ни один из них вам не подходит — создайте тот, что будет по душе, с помощью «Пользовательского режима».
Музыка написана Сашей Дикисияном.
Несколько отдельных режимов испытаний предлагают задания, на выполнение которых уходит 1-3 часа. Например, «Белая мгла», где за ограниченное время нужно собрать достаточно припасов, чтобы пережить ужасную метель. Или «Жертва», где вам придется убегать от кровожадного медведя. Выполняйте их, чтобы разблокировать подвиги — долгосрочные улучшения в режиме выживания. В момент запуска игры будет доступно пять испытаний, число которых будет увеличиваться.
В дополнение к выпуску финал оставшихся эпизод «WINTERMUTE» мы планируем, как и раньше, совершенствовать режим выживания (мы выпустили почти 100 обновлений/исправлений за три года в раннем доступе). В цену The Long Dark включены все пять эпизодов «WINTERMUTE» и последующие обновления режима выживания.
НЕМНОГО О HINTERLAND
Hinterland – это маленький независимый разработчик оригинальных интерактивных развлечений. Наш офис находится в Ванкувере, Канада, а игру The Long Dark создают ветераны разработки ААА-игр, причем ведущие разработчики работали в таких известных компаниях как Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, United Front games и других.
Поддерживаемые языки: english, german, russian, french, spanish - spain, finnish, japanese, korean, norwegian, portuguese - portugal, simplified chinese, swedish, traditional chinese, turkish, portuguese - brazil, dutch, italian, polish, ukrainian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 8
- Процессор: Dual-Core Intel i5 CPU @ 2GHz+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel 4xxx Series w/ 512MB VRAM or better
- Место на диске: 7 GB
- Звуковая карта: Any on-board chip will work.
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel i7 CPU @ 2.6GHz or higher
- Оперативная память: 8 GB ОЗУ
- Видеокарта: nVidia GTX 555 w/ 1GB VRAM or better
- Место на диске: 7 GB
- Звуковая карта: Ideally, something with Surround capabilities.
Mac
- ОС: OSX 10.9.3
- Процессор: Core i5 @ 2.2GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 5000
- Место на диске: 7 GB
- Звуковая карта: On-board.
- ОС: OSX 10.9.3
- Процессор: Core i7 @ 2.7GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Dedicated standalone GPU w/ 1GB+ VRAM
- Место на диске: 7 GB
- Звуковая карта: On-board
Linux
- ОС: SteamOS or Ubuntu 16.04 or 17.04
- Процессор: Dual-Core Intel i5 CPU @ 2GHz+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel 4xxx Series w/ 512MB VRAM or better
- Место на диске: 7 GB
- Звуковая карта: Any on-board chip will work.
Отзывы пользователей
I have committed a lot of hours to this game.
And what started as a great early access with regular updates has been tarnished over the last few years (since episode 4 released).
The direction the Devs have taken have subsequently tarnished their reputation, ditching the story for a paid DLC, which has taken twice as long as the initial roadmap to finish. The latest update (Dec 24) was released with so many bugs and issues, for me it has broken survival and is unplayable.
Now releasing a trailer for the long dark 2 early access in 26, Devs should've waited until after completing Wintermute, not the DLC (in a broken state)
Whilst i loved the game i do not think highly of Hinterland anymore.
For LD2 i'll likely wait till it's actually finished before deciding if it's worth purchasing. Based on their current track record it
could be 10 years from now!
i'm reluctant to support and get it in early access for something that may never be finished.
Hinterland are truly a lesson in how to have something great and make it worse, lacking direction and are not considerate of its players.
Most of the negative reviews will say this game is unfinished.
For Wintermute, at time of writing, this is true. (scheduled to be finished 2025, with the sequel coming to early access 2026)
However, the devs have not been lazy. I'd argue there is more story-content in the DLC and regular survival mode of the game than there is in Wintermute (the designated story mode). This game is so much more than its story, otherwise myself and many others would never have sunk hundreds of hours into this game. If you buy this game, buy it for the stories YOU make while playing, not for the ones the devs make for you.
No other game I've played has ever immersed me into its world more than this one. If you come into playing with the outlook that every death teaches you a valuable lesson, you'll go far. Other reviews can better describe how amazing this game is, just know it feels and plays like a finished game, because everywhere except Wintermute, it is one.
I can't believe they just announced a CONTINUATION (Blackfrost: The Long Dark 2, you can look it up) to the story when they didn't even FINISH the first game.
This gotta be a prank, it's unbeliavable.
I love this game. Hate the new revised cougar update. The cougar feels like a video game boss more than just an animal, with it getting a villain opening cinematic and it being marked on the map. Okay, I get it, players should be able to choose to avoid it if they want.
But I finally go to hunt one. Had a fun boss fight, killed it with a little health left. My reward is that SECOND cougar spawns INSTANTLY on top of my base in ash canyon. I packed light so I could move fast while fighting the beast. My options are to stay out at night and die of exposure, or fight a second cougar with no health. There is no reliable way to kill the cougar without taking damage AFAIK. Of course I get smoked.
The cougar in it's current (Broken Silence) state does not work.
It does not work as a normal wild animal, because I can see it on my map and it get an intro cinematic. I should absolutely be able to blunder into cougar territory, and if I miss the bloody marks on trees, dead animals, and CONSTANT screaming, I get what I get. It feels like an out of place video game boss in an
otherwise delightfully indifferent world.
It also does not work as a video game boss. My reward for manning up and killing the cougar is.... more cougars. INSTANTLY spawned on top of my base. Up to three of the fuckers in a single map (aren't cougars solitary animals?). Killing it should feel satisfying, if only by removing a threat for at least a time and re-opening the map.
I'm posting this in the hope that Hinterland see's it. If the cougar get's fixed (again) this review changes in a heartbeat. I was SO excited for the cougar, and the fight itself is fun AF. It is inches from greatness.
From a sincere fan, pls fix.
Also your old logo was better.
Bought this game back in 2017, have been waiting them to finish the main story since then. 7 years later, they have put out multiple episodes of the paid DLC but haven't finished the main game. What kinda crap is that!?!
Will never again give a penny to this developer.
The Long Dark was a fun game, for a while. But any company that releases (and finishes) the DLC before it finishes the main story mode that shipped with the original game is a studio that doesn't have its priorities straight and doesn't deserve further patronage.
The fact that we're still waiting for a conclusion to Wintermute is INSANE.
I do not recommend; there are plenty of other survival games out there that actually got finished.
Feels like we've been waiting for the final episode for 5+ years. I keep seeing posts and updates from the dev team, but for the DLC only. To this day they have not finished the base game's final act. It's unfortunate because the game itself is pretty engaging and fun, but how do you trust a company or dev team that don't deliver on their word? They've released more for the DLC at this point than the main game, and did all of the DLC content in the time frame of just needing to finish off 1 final act of the main story. Cannot recommend.
Incredible gameplay! THE perfect survival game. As hard or as basic as you like, story mode or survival with ZERO story and ZERO assistance. Very smooth and beautiful to look at while also being difficult as heck!
Very addictive, great game.
finish your game. its been 10 years and there's paid dlc. but the game still isn't complete
Holy Scammy Devs, don’t touch this game.
Don’t support this developer with any money. I bought this game at christmas 2017, back then they promised they would deliver the Story to this alleged Single Player game. Rather quickly.
I haven’t played the game since Feburary 2018 and holy heck, they still keep lying to people about the last part of the Story coming a some point in the future. It’s been 6 years and this game still isn’t done or close to being done!
Don’t give these Devs money, and don’t say anything on the forums, for they will censor and ban you!
A work of art in all aspects.
Truly surpasses all expectations to create a unique and beautiful experience
(Please give fox pet)
It's just bad, and it needs to be said more often by people willing to explain the negative elements to other people who might make the mistake of purchasing this due to the enthusiasm of the community around it (as I did).
The biggest and most difficult to explain issue is the gameplay loop. It's difficult to explain the difference between "fun challenge" and "wiping your arse with sandpaper", but you know it when you're playing it. In most games you get a surge of adrenaline, fingers flying, or feel a little happy dance inside when you find the sword of god killing, or a sense of wonder at a newly discovered vista- something. Something that is a positive reinforcement and makes you want to keep playing. Almost all of the time playing this you will feel nothing like that. Instead what you get is a constant, gnawing anxiety. Ever worry about how you'll feed your kids, or have enough money to pay for a doctor because you're feeling off? This is that- the game! That is so, SO far from what I want in a video game it makes me want to burn the codebase to the ground. There are so, so many more open-world survival crafting games that will enrich your experience in this miserable world I cannot for the life of me determine why anyone who isn't a pampered billionaire who has never known suffering would want to do this to themselves.
The graphics would have been laughable in 2014 at EA. In 2024 it's just insulting. I get the impressionist style they're going for and that the featureless, miserable duotone of gray-white is supposed to be the icing on the misery cake that is the challenge loop, but it just looks like they gave up and it's unfinished, at best. At worst you can't tell what's what- rocks, containers, stumps, it all looks like the same set of shapeless poly-starved lumps. The ONLY time I thought "well that looks nice" was a sunrise from a watchtower. You don't have to have the latest engine pushing millions of polys. I have hundreds of hours in Valheim and think that game is beautiful, but the motivating force behind the art design was helping me have a good time. Like almost everything else in this, the barely-above-a-flash-game washed-out low-poly garbage pile that is the art design here feels like another layer of punishment for bothering. I've been in the woods in winter. There's a sparkling beauty to it even then which they CHOSE to strip away. Why, you miserable a-holes?
The UI is dated and clunky. I can't drink a soda straight out of the container I found it in, just one more papercut to the misery pie that is trying to play this. I can't drop an article of clothing if trying to decide to store or compare it. There are a pile of other time-wasting eff ups like that, I just couldn't be bothered to make a list. You will run across them, and they will annoy you every time.
Where is the narrative? That would have been unfair to ask when this was just a miserable survival sandbox, a concept which was pointless and boring even when it was inexplicably hot 8-9 years ago. But now they're selling this with a story. Except for years now that story has gone unfinished. What story IS there is honestly boring and far too tightly integrated with the grinding garbage game loop. If you make the difficulty too easy, your biggest challenges are throwing loot away and running out of sprint. If you make it harder, you're left stuck in a death spiral because you didn't spend dozens of hours learning the maps and how to min-max every decision to try and experience the narrative. The balance is off time and again. I eventually just gave up on the story because I didn't care, couldn't be arsed to fight my way there, and it's not even done anyway. Something like Subnautica has a challenging environment, large hand-crafted map, and a fabulous driving narrative where every run of progress you climb opens so many new aspects and details of the game to you. I listened to and read everything in that game. I couldn't be bothered to check the lore to this because it felt bolted on and half-baked, like everything that isn't centered around you freezing or starving to death, this sadistic POS's one true discernible driving philosophy.
Enh that's enough. Taste is taste, but if you've been on the fence on this one and it LOOKS fun watching very experienced players, try to find someone just starting out. Get a feel for what this curve is like, and then see how precious little fulfilling reward comes from mastering it. If you want to learn about calorie deficit and frostbite go outside for a little while- it'll still be less miserable than pouring your free time hours into this.
With the new update, the game has become get screwed by cougars simulator. They are endless and seem to spawn even more persistently than wolves, which you can at least deal with. You can't disable it, because they turn back on with updates and it breaks your save. What a joke.
Also, whenever I see someone expressing a grievance on the forums, the Devs don't reply very kindly. A lot just gets ignored unless its game breaking, and they tend to ignore most of the annoying bugs and glitches in the game. Just janky. Really tried to like this game, but it kind of gets tiring after a while. Just a frustration fest.
Crafting, Forging, Freezing, Hunting, Shooting and a Story Mode, Unique graphics make this game soooo much fun and enjoyable, if its to hard make it easier if its to easy make it harder and if your crazy play on the hardest diff and love/hate it :) A must play game !!!!!!!!!!!!!
TLDR: Excellent game, terrible dev studio and it's relationship towards its customers/supporters, noticable from not completing game development for more than 7 full years but also in censorship/banning of any critique in official and Steam forums (GAME STORE FORUM!)
It's 8th year since release and game is still not completed. Devs continuously failed to deliver on their own promises. Bought game because of the story mode (since not interested for survival), later bought DLC to help support studio (which is survival mode only). As reward, I never got delivered what I primarily paid for. Developers also suffer from "toxic positivity" phenomena and censors/deletes/bans users for any mention of critique, even when it's constructive. I am personally done with this dev studio, and I can't recommend funding developers which behave that way to it's customers.
One of the greatests I've ever played. Got it on day one, and the updates and DLC just made it 100% better. Relaxing and unsettling at the same time, and endless replay value.
Somehow the game got worse than before. More areas to get stuck in (character can't move because of geometry) or even softlocked.
There's also more bugs, some annoying, others literally game breaking (corrupted save) that was reported more than a year ago and never got fixed. Things that used to work fine now are buggy.
I used to like this game a lot but not anymore, it's just a very frustrating experience now. I regret buying the DLC.
Seven years after release, The Long Dark still hasn’t completed its main story, Wintermute. While the survival mechanics and atmosphere are solid, the lack of narrative closure is unacceptable.
Instead of focusing on finishing the story, the developers have released paid DLCs, which feels like a cash grab rather than a commitment to fulfilling their original promises. Early supporters who backed the game for its story mode are left waiting, with no clear resolution in sight.
If you’re looking for a complete experience, skip this one. It’s a disappointment for anyone who values narrative over endless sandbox gameplay.
Can't even install my game after yesterday's update. Keep getting a "Content file locked" error. Not to mention, WINTERMUTE, EPISODE FIVE still isn't available. Thumbs down till I can actually play the thing I paid for.
EDIT: changed "launch my game" to "Install my game"
New update with base customisation adds a really nice end game set of goals for you, ontop of a very solid and unique survival experience. It certainly has some painful moments like transferring items in and out of the travois when there is a small obstacle between bases and I also dont find the maps very useful without a player marker, but these are all minor things and not the main gameplay thankfully.
Oceanic survival has Subnautica, lush wilderness survival has Grounded, winter survival has The Long Dark. One of the best survival games ever made, and a fantastic game overall.
I only play this during the winter. With wind whistling outside windows and snow falling, this is perfect winter game.
There was a lot of effort put into this game, both graphics and physics of the game. The realism of the games inner working is amazing. I have played a long time and I have not encountered a single bug.
Listen, Hinterland. I've been with you (this game) for ten years now. The YEAR OF OUR LORD, TWENTY FOURTEEN.
Before the player had hand models, I was there.
Before wolf stuggles had animations, I was there.
When I had a group of friends gathered around me with snacks, watching this Early Access Cold Canada Wolf Game, until the run ended to a failed rifle shot, well of course I was there lol.
When there was a surge of discovery to take off all your clothes before you jump in the ice water after goodies on the frozen shoreline, I was there.
You have, with every update, given me everything I've ever wanted in this type of survival game.
We may not always agree on some decisions made, and even when you added a story, the survival mode was treated with equal importance. I saw the changes happen to Mystery Lake, the subtle detail updates, suddenly areas had... MORE. I loved it all. The immersion I feel in this game world is second to none other as far as survival goes. I would like to personally shake the hand of the audio designers. Even back in 2014 early access, you guys had it NAILED.
I may never play Wintermute. It's not the type of game I want. But, unlike many, almost every, other game out there that creates two or more (or like nineteen, WARFRAME) modes, SURVIVAL just always felt fantastic. I even noticed when you would tweak snowfall along the roadsides so I didn't break my friggin' ankles as much when running for my life from wolves or through a blizzard.
So, here's how this is gonna work. I'm gonna buy this Tales from the Far Territory DLC. It's probably going to kill many of my characters. I'm going to keep enjoying this game, and you? You're going to take my money, a second time.
I would have considered this a complete experience when you gave us Desolation Point, and the ability to finally craft our own tools. Now, at the end of 2024, as an early Christmas present, I can PUT PAINTINGS ON THE WALLS.
We can watch, together, all of us, as the collective community begins to photograph bear attacks as close to the last possible moment, as possible, then fills a house with them. Or all the houses. You did this. You have given us the perfect experience. I wish I didn't have to sleep.
They censor their own community whenever we ask about the rest of WINTERMUTE (which is what they used to sell the game initially), now I feel lied to about this product because it's been left unfinished and they are silencing anyone who wants to know when we'll get the rest of it.
These Devs have lost my faith as a result of their choices.
Also Episode 4 of Wintermute was a mess and they haven't touched on it in years.
Honestly such a great game, made by a brilliant team that keeps giving you more for your money. Picked it up years ago, haven't put it down since. Playing it is kind of like sitting indoors when it's miserable outside, makes me appreciate how warm and cosy I am.
I recommend if you want a challenging adventure. Never played the story but survival mode is my the best
The Long Dark is the best survival game that has ever been made.
It's by no means the most realistic, immersive, or the most polished game ever made, but it scratches a particular itch the way no other game does.
If you have ever found yourself watching "building a hut in the forest" video at 3 am on a Friday night on YouTube, daydreaming about what it would be like to take to the woods burdened by nothing but your own self-determination, this is exactly the game for you.
The first survival game I've played that feels like an actual survival game. It's difficult just to stay alive.
Slow but very fun.
Visually beautiful. various ways to play the game. Balancing is good. Even if you feel like you wouldn't be good at this game. the modes are so varied that I think anyone could find a place in this game.
Just loving the game. It's so immersive. (I am playing Wintermute by the way). Just finished the first episode. Gagging to get started on the second. Great Game Devs. Keep the episodes coming too !!
The campaign is a little difficult and weary. Some of its directives are complicated or can take a very long time. However, the survival mode is very relaxing. If you can play a game for a very long time without losing patience, I think this is for you.
this game, while it scares me in some way, makes me feel nostalgic and warm. i love the artstyle, music and mechanics.
I really love this game. Lonely in the Canadian snow. Asserting myself against the cold, the weather, the wildlife. Finding my way to gather the needed recources to survive another day.
Incredible game design, with a great balance of challenge and exploration, while also having a great amount of relaxing and calm moments to deal with the high stakes you can experience.
This is not a game for everyone, and it doesn't try to be. It has a wonderful identity and stylization, several hours of replay-ability, and a great sense of game design. It feels like it was made with genuine enjoyment and love for its genre.
The game never stops being fun.
Sure, there's a bit more bloat, and more features than may be necessary at this point, but not to the point that the core gameplay is ruined.
I really enjoy sandbox survival and the challenges, the story is fine, I bought the game in early access so I got the main story for "free" and it was worth the $20 I originally paid for it.
Keep it up Hinterland :)
Still one of the best survival games. Beautiful, lonely, stressful, relaxing ... you can feel the cold.
Seven years and counting- still waiting for the completed main story.
Bought the game on-release in 2017 as an early access supporter. We were promised a full story. Seven Years later the story is not finished, but the developers were sure to release a paid DLC for something completely separate.
I think The Long Dark is a great game, but amidst studios making it commonplace to promise then not deliver, this taints the water a bit. I feel even more hesitant to invest in other small studios making similar promises and similar products. Generally, as a rule of thumb:
finish what you start.
I wish there were even more gameplay mechanics
But still, the level of immersion and atmosphere are unbeatable to me
A great game. Cougars in the real can be a lot fun. A lot of fun. In this game not fun at all.
Bought it in early access and was promised 5 episodes. They then decided to release a DLC before the initial content was finished. Uncool.
This game is a very welcome respite from a fast paced world. Simply put, this is the best survival game in a sea of contenders.
It is simple, yet deep. It is tranquil, yet terrifying. Alongside a terrific soundtrack and sound design, the unique art style of the game will imbue you with with a sense of really being alone in the world and trying each day to make it to the next.
I loved the game, winter survival, atmospheric, especially the story of Wintermute. It was exciting, mysterious and I really want to know what happens next. What's the deal with the suitcase, what about Astrid, the mysterious Aurora Borealis, etc. Because I was so excited, I bought the game for several friends as a Christmas present. That was in December 2019. To this day, the story is unfinished. Embarrassing present!
To be honest, I'm not only disappointed, I feel betrayed by Hinterland. I'm not playing the DLCs in protest.
If you buy this game, you have to expect that Wintermute (story mode) may never be finished. I came to this conclusion based on the discussions.
Of Wintermute, the single player campaign: Almost as much work as my actual job but somehow way more satisfying. I'm a little miffed to still be waiting for the conclusion when they are spending all their time pitching and completing a later DLC. It's a quiet and intensely personal post-apocalpyse.
Of the general game: It's fantastic. There is an amazing sense of accomplishment in actually getting something of a home going but, at the same time, a sort of melancholy feeling realizing that it can't last. Things will get harder, food scarcer, weather colder.
Unlike some other survival games, nothing in The Long Dark feels like a chore. The simulation aspects are really well done, from sickness and injury to wet and frozen clothing.
the story of an open world survival game can not be this railroady, i completely checked out somewhere around the old bear part when visiting the radiotowers
I really, really wanted to like this game.
The atmosphere, sounds, music are all perfect. The graphics are dated but have character.
For all that I tried to enjoy this game I just could not continue with it, I'm not sure I have ever played a game that was so disrespectful of its players time. I get that its supposed to be a slow paced game and that's fine (holding w for 5-20 minutes or more at a time is fine for some).
I played up to near the end of Episode 2 in Wintermute (the main story), and despite having had to spend 10 minutes at a time holding w to move from region to region I kept going. Until I came to clearing up the last few missions in the episode, more holding W and eventually realising that I am stuck out of finishing the last one because I had to kill a deer (with a rifle which had broken much, much earlier). Of course at the time I thought it wouldn't be a problem because surely you can fix it later on, but no, you can let your rifle go down to 1% condition and then fix it back up to 100% no problem, but it goes to 0% and that's it it's irreparable. So my only choice is carry on anyway or load back to a save some 10-20 hours earlier and spend the next 10-20 hours holding W to get back to where I was. At this point I can safely say I am done with this game, it's gone from being fun to feeling like a chore. I loved the idea and the world it built but the gameplay was just too repetitive and the story too unforgiving for me.
I wish all the best for the devs of the game however. Again I can't stress this enough I really wanted to enjoy it but for all its great atmosphere, story, world, sound and music, the gameplay really lets it down, and it's just too unforgiving for me. I still look forward to see what the devs make next.
You can't start a fire even with matches in a fireplace.
I love the survival genre but I feel like I wasted several hours of my life.
This game is basically a countdown timer while you frantically search for things you need to survive on a map.
It's full of arbitrary rules and walls you can't get around. Fallen tree? You can't pass that. Want to ice fish? You have a hook and a line, but that's not good enough. Go search 15 cabins around a lake, because of course, most cabins on a lake don't have anything of value so you just have to get lucky.
The only saving grace of this game is the music and the scenery are atmospheric, though the graphics are not very good.
I also started getting annoyed with this guy's talking all the time and needing to eat every 10 minutes. You hear a stomach rumble and then he starts saying I could eat anything, another minute goes by and it's I'm starving, then I'm going to pass out. You have no fortitude. You're the weakest anti-stoic imaginable.
What happened to being able to survive 3 days without water, and 3 weeks without food? It's like the creators attempted to add harsh realism but it just got ridiculous.
Some of this would be forgivable if there were any way to save the game or progress, or even feel a moment of peace. I'm sorry, if I crash land somewhere and find a cabin with a fireplace, I'm gonna be cooking.
I actually liked the game.
Story, stilization and idea - that's good!
But that intro message in the beginning... "made by people who care about their players". That's the worst lie ever.
This game literally HATES you. Map was designed in a such way so you always will be in the dead ends and have to spend 15 mins to return back. Collision model is horrible, you can literally hit invisible obstacles all the time. In Wintermute campaign, bear encounters are the most horrible experience, annoying, repetitive and have long unskippable animations (you can't even go to menu!) if you fail. Fun fact: once i spent full 5 mins watching them because bear won't run too far away and instantly triggered the attack, while you can't even quit to menu or have time to take the spear back. Overall animation and interaction models are annoying af (can be worse, though)
Sad, but my patience weared out and i don't even want to complete the main story.
Died to a wolf after shooting it in the side of the head and after "cheating death" half my inventory was removed including a rifle I spent about 4 hours looking for.
This is one of the best video games i have ever had the pleasure of playing and the story may have some faults but it makes up in the game play and the style the game is rendered in is just beautiful and survival mechanics are impressive and the first aurora you see is just magical 10/1 would reccommend this to any humans and aliens.
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Дополнительная информация
Разработчик | Hinterland Studio Inc. |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.12.2024 |
Отзывы пользователей | 89% положительных (35414) |