Разработчик: TaleWorlds Entertainment
Описание
Трубят рога, вороны собираются в стаи. Империя расколота гражданской войной. За ее пределами рождаются новые королевства. Возьмите меч, облачитесь в доспехи, соберите верных союзников и отправляйтесь завоевывать славу на просторах Кальрадии. Установите свою власть, построив новый мир на обломках старого!
Mount & Blade II: Bannerlord – это долгожданное продолжение знаменитого ролевого симулятора средневековых войн Mount & Blade: Warband.
Развивайте созданного вами персонажа, исследуя, разоряя и завоевывая просторы огромной средневековой «песочницы». Играйте так, как вам нравится.
Собирайте армии, занимайтесь политикой, торгуйте, производите оружие, вербуйте спутников и управляйте своими владениями, чтобы занять свое место среди кальрадской аристократии.
Командуйте воинами и сражайтесь с ними плечом к плечу в режиме реального времени. Выбирайте вид от первого или третьего лица, чтобы проникнуться атмосферой масштабных битв, осваивая тщательно проработанную, но интуитивно понятную систему боевых навыков Mount & Blade.
А если вы захотите помериться силами с игроками со всего света, вас ждут многопользовательские PvP-режимы, в которых можно принять участие как в обычной, так и в рейтинговой игре. Вы даже можете создать собственный сервер с помощью пакета файлов Mount & Blade II: Dedicated Server.
Модифицируйте игру, создавая собственные оригинальные приключения с помощью набора Mount & Blade II: Bannerlord – Modding Kit, а потом делитесь своими творениями в Мастерской Steam.
Поддерживаемые языки: english, simplified chinese, turkish, traditional chinese, french, italian, japanese, korean, polish, portuguese - brazil, russian, spanish - latin america, german
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (64-bit only)
- Процессор: Intel® Core™ i3-8100 / AMD Ryzen™ 3 1200
- Оперативная память: 6 GB ОЗУ
- Видеокарта: Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
- Место на диске: 60 GB
- Дополнительно: При использовании интегрированной видеокарты требуется 2 ГБ дополнительной оперативной памяти. В финальной версии требования могут измениться.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit only)
- Процессор: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 1060 3GB / AMD Radeon™ RX 580
- Место на диске: 60 GB
- Дополнительно: В финальной версии требования могут измениться.
Mac
Linux
Отзывы пользователей
Abandoned game. No respect for the consumer. No respect for the work of the modders. People at TW are horrible people that took the money and ran. We want content. not random bug fixes that no one notices and breaks the mods that people put hours of unpaid work into. The game is even missing features from warband lmao.
Honestly, this game did not live up to the hype it promised years ago.
The only justice Bannerlord has that its got nicer graphics and better battle mechanics.
Bannerlord is meant to be a Sandbox game but there really is no real content there to sink into.
Mods and Multiplayer do not even have proper support as Taleworlds continue to push out "updates" with no actual new content to Sandbox or to the story, additionally any gameplay issues that players have had since Bannerlords' "1.0" release have not been addressed but hey, at least Taleworlds patches will break your saves lmao.
Owned this since release and was stoked to see where things go. This game is such a fucking disappointment and I don't see any reason to play this over Warband with how bare bones and half baked every single aspect of this game is.
I've put a lot of hours into Bannerlord. I can recommend it for the idea of battle simulation, but as of now that is it. Quality battle simulation. I feel immersed in the action prideful of my renown earned from it.
I despise the diplomacy. It actually got worse as the updates progressed. It devolved down to money. Are you getting tribute or giving it. You used to be able to exchange fiefs, equipment, supplies, plus money for peace. No longer an option, just good old cash. This is down right stupid. If you consider diplomacy to be a tribute system you are simple. No alliances, trade agreements, border negotiation, nothing. Don't say you can do diplomacy if this is it. Its fucking lying.
Economy has potential but is wasted. Work is need to make it fully operational. I love trying to be a merchant lord in any game. Bannerlord taunts you with this, but the rewards are so paltry that the game forces you to go back to warfare. You can do it, you just wont be successful overall. You shop ownership is maxed out very quickly, same with caravans. But you can own as many Towns or Castles as you want. This is done to coerce you back to the fight.
Warfare is excellent in battle, crap outside of it. Your vassals armies are short lived and uncontrollable. You cannot direct them in a unified fashion. Sieges are ok, but I just learned that my stashes of food that I horded in my castles and keeps will be untouched by the garrison, even when starving. This is such an obvious problem that makes no sense.
Court intrigue, nill.
Ruling your kingdom, bare damn bones.
The worst of all is the campaign. I just rage quit because I learned that I "Unified the Empire" 256 day ago. This was news to me, seeing as I was in a war with the northern Empire and paying tribute to the Western Empire. This ruined my game plans utterly. The campaign punishes you for participating as well. You can literally ignore it and just play sandbox. If you play it then you are forced in to a war with the three most powerful factions against you. If you lose than all you work is gone. If you win than the game is basically over at that point.
They have released the game as completed and no longer in beta. This is unacceptable. I will not purchase any more titles from the publisher.
Despite the significant hours played on this game, i still feel it deserves a negative review. The vanilla version of the game is extremely bare bones, thin and repetitive. The end game is just wack a mole trying to conquer all cities and castles. Very little actual RPG elements and no quality or variety to dialogue. The AI is garbage, with very poor siege tactics and will make very poor war decisions such as besieging a castle in on the opposite side of the map, instead of besieging a closer castle that actually has value to the war effort. Probably 50-100 hours of my time on steam has been just trying to get mods to work to make this game somewhat enjoyable that is not dry and repetitive, with little game play of just vanilla version. A game should NOT require mods to be enjoyable and actually make the game function correctly. I can understand complete overhaul mods or troop change mods being an exception, but needing mods to make AI function correctly, mods to actually add diplomacy such as alliances and non aggression pacts, or making sure armies dont simply starve themselves to death is baffling. Without the modding community supporting it with crutches, this game would be dead
They just make the most cringe changes to slow down the early game because the end game is so shallow... Still hardly any diplomacy options 0 way to go into a conflict with allies from different factions... What the point of making friends with Lords from other nations when the end result is them "demanding" less gold from you when you meet in the field when your nations are at war. Spend 100+ hours on a file climbing to the King/Queen position in your chosen faction or your solo empire... Just so that the 16 days it takes to travel to a wack castle that you are trying to defend just for it to be taken by the time you get there and to have 1200 person army's in your faction walk right past it because I guess they are scared of the 600 man siege, and somehow I (the fkn KING) apparently cant tell an army in my faction what their orders are??? Just another eternal EA game (even tho the devs say its 1.0) unfulfilled roadmap they will kick down the road till Mount and Blade 3 (that they will be charging AAA sticker price for)... Fkn Joke...
There are bugs in this game that are literally making you unable to play it. One BSOD provoking GPU driver/shaders bug has been reported year ago and still hasn't been fixed yet. Game has great potential, but so what if I randomly cannot play it.
An improvement on Warband, with great new features, however it still lacks competent AI.
As soon as you amass an army to march out and take new settlements, your enemy starts attacking yours. You either waste most of your army defending yours (and repeat) or the enemy takes your settlement and you spend the next move retaking your own. Enemy lords constantly escaping from your prisons, even with the full tech level.
Only way to win this game is to kill lords, which destroys your reputation and makes it more difficult to raise armies.
The in-battle gameplay is still great though!
Sucks that online is basically dead, as it was one of the best parts of Warband.
Overall, I'm a huge fan of the game and the multiplayer combat, but the developers should be ashamed about some aspects of the game. I recently got into the modding tools and I'm beyond frustrated with the lack of even basic stability or functionality in the scene editor. The relatively frequent crashes are easy to work around by saving frequently. What isn't easy to work around is the entities will become bugged or corrupt and crash a scene without any debugging tool whatsoever to identify them (reliably) and replace them. To say nothing of the fact that you shouldn't have entities become bugged due to basic scale/duplicate/rotate/translate operations.
The scene editor's "Start mission as" tool has been broken for _three years_ and the developers haven't fixed it. This is while they've barely added any real SP content to the game in that same time period. This has been reported at least as early as 2021 on the forums and they've done nothing about it. I recently spent 40 hours making a map and I've been discussing it in depth on Discord with other scene makers, and reviewing forum posts and documentation. By intensive trial and error what I was able to determine is that the most complicated building I made in the center of the scene was bugged, but there's no way at all to identify which specific assets will crash the scene or which need to be replaced. Meaning I'd have to spend 5-8 hours at least rebuilding it if I cared to finish the scene. This is the tool the developers give us to provide other users free content to make the game more enjoyable. I only found out that the scene editor is this buggy after spending this much time in the editor, which is in some ways very limited in functionality (if you appreciate shortcuts similar to e.g. Blender you'll hate it).
Apparently entities can get bugged if you scale a parent object in a prefab, and there's no obvious warning about this. There's actually no documentation which describes which operations tend to lead to bugged entites either, you just have to waste hundreds of hours and suffer through it to figure that out yourself. I ran through and manually re-created every asset which was reported as bugged in the scene analyzer, which took me 3 hours. After this, the scene was still crashing upon load, and I was repeatedly deleting large sections, saving a new copy, and testing it to find out which sections of assets were bugging the scene. I was told, by other scene makers at this point that there can be hidden problems and basically there's no way for me to fix this scene except starting over on the largest part of it. The official documentation is very limited, even if you have the patience to read through all of it. The only way to actually figure out all the steps necessary to get a custom scene working is by watching youtube videos, reading docs will not get you very far.
I bought Bannerlord only for the multiplayer. For most buyers single player is the focus, and it's a situation where "mods will fix it." Just so you know, the developers provided a minimum of support to their modders. Did you know that, for the base maps in the game, if you load them into the scene editor 90% of them will have no terrain? People have been asking Taleworlds for years to simply upload those files onto a file sharing site so modders would have better access to recreate base maps in custom modules with changes. If really cared, it would easily take them less than a few hours to upload those files onto a file sharing map. Getting a better picture about these tools being so completely forgotten by the devs, when the reality is that a huge portion of the game's appeal depends on modders (especially for SP, which most people are on), is pretty outrageous.
I will happily remove this review if even half of the problems I'm mentioning are ever fixed. I would bet they're all still present in 4 years.
Waited my whole childhood for this shit only to be abandoned in a year. They break the game more and more with every patch and undo the hard work the modders who actually care about the game put in.
Now the game just flat out doesn't start after multiple installs and there is no where to get support, I also obviously can't get a refund so I guess I am just screwed.
This game has so much promise, but it was never actually finished.
Mod compatibility is awful, the community just gave up on the game altogether.
I stopped playing this game for a few months and after returning the game is objectively worse, not only that, but there is a bug that reports that the GPU failed to load items and the developers default to the graphic cards, when that is not the issue, this bug causes a CTD making the game unplayable, with or without mods, current version 1.2.12 still has it.
Troubleshooting does not work for me.
This game should've had a FINAL version LONG time ago and modders to pick from there, developers keep killing the game with new unrequested "fixes"
Considering the GPU-CTD bug, I cannot recommended this game at all.
Horribly optimized and lacklustre content output. Has it ever occurred to the devs to, you know, improve the game somewhat?
Almost no changes from alpha/beta stage. So much potential, but developers do nothing to improve the game.
Been out for over 2 years and very little in the way of content has been released the modding community is keeping this game alive, the devs have promised things they have well and truely failed to deliver on mostly now doing community events, its a real shame as the first game was heavily developed up until this one came out and it put this game to massive shame
This is not even half of what warband is. Just newer graphics and a few changes here and there while missing so much content. Overall downgrade without the modding community.
This is also abandoned in terms of updates.
Last update was June 2024, fixing bugs and crashes.
Last content/changes update was December 2023.
You will get some good hours out of this game but I can't in good faith recommend it. Calling it bare bones would be an insult to skeletons. The game is the exact same as it was on its first day of early access release. They expect mods to fix the game but make an update with a small bug fix that completely breaks most mods. If it wasn't for the devs reputation from warband this game would be considered a scam. It's shallow and underwhelming.
need something here because I can't just say "unsatisfied with an unfinished game." its like mount and blade 1, and about as half ass finished. it has got a lot working and a lot of good ideas, unfortunately the game is just broken as hell, often times unfair, hitboxes work when they feel like it, enemies seem to have a strange reach buff, and the economy is a mess. be lazy and hardly do anything in a battle? 200 coin a day. bust ass to forge or trade? you will NOT break even for hours and hours. I love these games but so frustrated with the Beta test stage it is still in years later.
Look I love this game, I love the design, the artwork, the story line. I have Just one problem, recently I have been having the most disgusting crashes I have every seen, It has made my monitar and pc completly shut down at times, I am simply curious when these crashes will be fixed. other than that the game is amazing I would recommend!
They abandoned it. It had SO much potential but they just rode the funding wave in pre release and then walked away from it after launching the 1.0 version. companies that do this should be blacklisted. HATE THIS CRAP
This could have easily been a mod for the first game. It doesn't deserve to be the second installment of a legendary game. I am saying this as someone who spent thousands of hours playing the first one, don't waste your time and money on this nonsense. If there will be a third one, I won't be buying it. Cause developers made their intentions quite obvious with this one. It sucks because with a right approach of developement, this could have been the best game ever made.
Do not mistake this as hate, This game is not bad, it's infact pretty good, especailly for a new player, The only problem is that it simply just lacks content, get established and afterwards the game starts getting boring. Warband in my honest opinion is better due to the fact that it has more content. Again, i must emphasize, this is not me calling bannerlord a bad game. Because it isn't.
Good game as intended by devs and fair successor of Warband, becomes amazing if start adding mods (long live modding communities!), huge experience if you join a multiplayer Clan.
Single player becomes kinda boring mid-late game but that's after 100 hours of trying to overcome that part of the game.
Multiplayer vanilla seems forgotten by devs, 3 maps for TDM after 4+ years guys???
Just to name a few problems...
Cons apart, the overall experience is very enjoyable; for battle hardend players that have 1000+ hours in-game it just leaves you with the feeling that some things are still missing to make it the game that it should be.
Let's enjoy what we have.
Concludo dicendo, sicuramente col tempo è diventato il mio gioco preferito, se vi piacciono le meccaniche trovatevi un clan e andate a spaccare un po' di teste il fine settimana; soprattutto, joinate Bretonnia.
AVANTI!
FINISH THE GAME! It's an awesome game I have to say, But it is not finished. Tons of gaps in the campaign, diplomacy is nonexistent, and it needs tons of work. This game is as vast as an ocean, but shallow as a puddle.
One of my favorite games of all time. Leading your giant squad/army into battle against overwhelming numbers just to crush them due to superior tactics and weaponry... ain't nothing like it. If you like medieval fighting, like "authentic" Medieval fighting, then you'll love this game. And if you would rather just be a trader running goods and stuff, you can do that too! Or what if you just wanna hunt down bandits? Then guess what???? Yeah, get this game!
Game showed promise in early access. After years of minor patches and tweaks, it still feels incomplete.
I can't say that i am all that happy with this game, i have about 30+ hours in it. I bought it during early access and i wished i didn't play the "waiting game" for updates. The single player is missing alot of life to it, and also has a pretty boring mid to end game loop. After a 10 hour campaign of upgrade settlement to max level, fight siege after siege, select meaningless policy. It just feels boring, no random events, random invasions, this game doesn't even have some of the same QOL features that Warband did. Multiplayer wise it was a mess whenever i played it (1 year ago), i don't know if it has improved. But it boggles my mind people like this game for what it is, maybe it'll get better with some DLC. But using the excuse "modders will fix it" is just giving the devs and excuse to do nothing to add content, i mean Warband was a good game on its own AND it had amazing mods.
I wanted to recommend this game so badly, especially with how much I love War band, but the truth is, it is simply unfinished. I played for hours and accepted the blandness of all of the characters, the unoriginal quest lines, and very repetitive game play in hopes that development would come far enough to fix these issues and provide what war band did just cleaner, better, and with some new fun additions.
However, as development patches get farther and farther apart it is clear now, that Tale worlds have given up on Banner lord, hoping people will just forget how unfinished it is. The quests are all generated from a handful of options, all of the NPCs have the exact same dialogue and no depth to them, relations and kingdom building have little to no effect on game play, and management of either a kingdom or the economy is an absolute grind (in the most boring of ways).
It seems as though everything that was great about war band has either been painfully over complicated, simplified to the degree in which it is pointless, or done away with entirely. If you liked war band you will like the combat and sieges here, but do not expect to get immersed in this game at all, it will feel early access and unfinished the whole time you play.
I recommend this game solely on the core battle mechanics and neurotically fun army building aspects of the game. If you're new to Mount and Blade, this is a good place to start and old hats will enjoy the graphical and technical improvements. I will caution new players that there will be a steep learning curve because the tutorial is incredibly bad and you should watch Youtube videos for guidance.
But if you are an old player with Warband experience, you're going to be kind of mad. After all this time you are left with a huge "That's it?" I am going to disregard mods because a game should stand on it's own feet and in that retrospect, the game does not feel finished. From the very beginning the tutorial hints at greater ideas like visiting all the beautifully crafted towns and villages but realistically that makes for very tedious gameplay. And that's the one word I would describe the late game: Tedious.
The beginning to mid game is the most fun. Building your character and army up and taking on all the missions the game has to offer. But late game the loop breaks as you are faced with nothing but WAR. Constant war initiated by brain dead AI from ally and enemy alike defeating the purpose of any diplomacy. You can defeat and capture hundreds (yes, hundreds) of lords and ladies, but the game will still free them so they can raise an army to fight you. All that hard work you put in the early and mid game building relationships with nobles and notables destroyed by cruel nobles raiding villages and "following orders" mentality. Even if you become faction leader you will watch as your nobles charge into hopeless battles only to get their men slaughtered and themselves captured. And there are going to be lots of hopeless battles as it seems the AI cheats to have more soldiers than you resulting in constant 1:2, 1:3, 1:4 and even 1:5 battles as NORMAL. Better get good at managing your 250 man army vs 1500 man armies BACK TO BACK. This pain is compounded by your own clan parties joining these brain dead AI armies so you lose all your men and family members/companions.
This highlights much needed AI QoL features so they stop doing dumb things and d r a g g i n g the campaign out.
-Defensive stance should mean they only defend your kingdom. Not join armies to ATTACK castles. At least give the option to turn off joining armies.
-Give the ability to tell AI soldiers to stop using siege equipment. I want them to stop using ladders on the assault especially when I want to focus on one set of ladders and not have 2 guys run across the map to the other set to get arrow'd or die soloing a ladder. Or have them launch catapults into the backs of your own men and there's no way to tell them to get off. On the defensive side, they can abandon the catapults so they don't mindlessly charge an enemy mob just to get to man the catapult. I lost 80 men this way as my archers mindlessly charged mob after mob to reach an overrun catapult.
-Give the ability to tell AI which siege equipment to ONLY use. I am tired of your men moving one siege tower then running across the map getting shot to pieces to move the other tower. I want to tell them to focus on using one tower to concentrate the assault and not split up and sometimes give up a breakthrough so they can climb the other tower or batter a door with their swords.
-There needs to be more emphasis on what makes the battles FEEL good. More rocks for sieges. One of the most satisfying feelings is hearing a fire pot squish a mob and your screen become unusable due to the kill feed. Charging with sufficient speed and mass should send soldiers attempting a block flying back. It's very anticlimatic couching a lance only to hear a "clink" as a WICKER shield from a tier 2 infantry blocks your charge (also whats the point of shield size if they're all classified as "large").
-That above actually highlights the need for spearmen to have an actual brace command and have it actually work. As it stands, the best anti cav is other cav or regular spear men with short spears so they do a basic thrust attack which accomplishes the same task (a legionaire's Pilum, which they don't throw, of all things).
-Conversely there needs to be an actual "move to by charging command" because when you select charge, the cavalry might charge the second wave instead of the first wave. I have to use the move to command to manually direct the charge but it's not an actual charge.
-There needs to be a feature that allows you to move your garrison troops forward. As it stands in late game, your central cities rarely get visited making managing them hard. One thing that would make recruitment very useful is having the ability to give "relocation orders" and have specific garrison troops transferred to a front line city. If you want to make it more fun, have these troops appear in the overworld so they can be intercepted giving players another type of party they can attack that's between deserters and actual armies.
-Additionally give the ability to manage cities from afar. This means making the "fiefs" menu more useful but allows late game players to manage cities without having to travel to it. That or stop the amount of wars that happen because jfc it's way too much.
And finally revamp the tutorial to better represent actual gameplay and how to manage settlements and how marriage works. Tutorial is utterly useless as it stands and is in the way.
Also the skill system is formulated by a genuine a$$hol. 6 focus and 5 skill is 249 points max? 1 point away from 250? Really? What's the point of using checkpoints of 25 if you use a formula that has irregular max points? Do the devs even play the game? It's already super slow to level up pass level 21 so that 1 missing point only further adds to the TEDIOUS nature of late game.
Unfortunately I fear this QoL changes will never happen because the updates are far and few between. Incredibly sad because this game has so much potential to be an absolute legend as there is nothing quite like it. If I were the developers I would be ashamed simply because of all the potential wasted. It's like watching somebody who can cure cancer decide to consume corn all day instead. I wish I could have half of what you have and here you are, squandering all of it.
Aight
So out of
"Diplomacy, craft, trade and conquer."
The only system with any real depth or replayability is conquer. Diplomacy is non-existent, trade is agonisingly bad and the crafting system is as deep as a puddle.
So, conquering.
The stages of progression are simple, you start small, you hunt bandits, do some hideouts and slowly work your way up to a decently sized army.
Then you need to maintain that army and that is expensive! (This is not a negative point, it encourages you to the next stage.)
You will have to join up with some lord and become a mercenary, it is good pay and if you embed yourself into another lord's army you essentially stop worrying about food and upkeep.
However, the gameplay is just awful.
You, the player, simply wait until this army wants to do something. A lot of the time, they will find something to kill, fantastic. Sometimes though, sometimes the AI will run between two different points for days until army cohesion breaks and you all split into your individual lords and armies.
Assuming you do reach the battlefield, congratulations, you will never control your own troops and will watch as your overlord makes poorer tactical decisions than current day Russia.
This single factor is immensely frustrating, and seeing as it is a stage of the game that takes *absolutely forever* to get out of, you're stuck with it for hours and hours.
If you choose to go at it alone, death. Your 60 sized army is smaller than everything else and a 500 stack will just appear from nowhere to chase you, which isn't too much of an issue until the size 90 army behind them, faster than them, catches up to you and locks you into a battle you simply cannot win.
I heavily recommend the cheats mod on the steam workshop if you are committed to the poor decision of playing this game, it is the only thing that makes the game tolerable.
I would recommend this game only if you're interested in playing multiplayer. The single-player campaign leaves much to be desired and quickly becomes repetitive. If you're only interested in the single-player gameplay, I would suggest trying Mount & Blade: Warband with the Viking DLC or mods instead. However, the multiplayer Captain Mode in this game is a lot of fun, especially if tactics-based combat from a first-person perspective appeals to you.
A game with plenty of potential.
Insanely fun for the first few hours but then you just become aware of how empty the world really is and have to rely on mods to get a more complete experience.
Hard to regularly enjoy the game when every update comes and breaks the mods practically forcing you to play an empty shell of a game.
I must preface this with a simple, unavoidable fact.
Bannerlord will never be finished.
Politics, endgame, in-depth systems. All are lacking, all will remain lacking. Mods help but they do not fix.
If you like a battle sandbox with very very mild rpg systems (in a purely statistical improvement kind of way) than Bannerlord is for you.
If you want a medieval rpg with a living world, then Kingdom Come: Deliverance is over there
This is one of those games that I feel like you are supposed to like, it has a strong community and is a graphics upgrade from Warband, but I just don't like Bannerlord. I was genuinely surprised when I recently discovered this game fully released 2 years ago because it still feels like a flat experience. I have tried to get back into Bannerlord multiple times since early access and each time I tell myself I'll come back when they add more content, except there never is any more.
This game should come with a forewarning that it will never be finished, the modding tools that were promised will never be delivered, that the devs will completely overhaul the game framework and thus force modders to start over at the drop of a hat and that ultimately we are just buying a game engine testing experience for Talesworld to pretend they will have a marketable game engine one day.
This is a farce of a game and the devs should be ashamed to have betrayed their players so.
As an early backer of the original mount and blade's alpha/beta I still can't believe this is how it ended up.
I have tried this game a few years after the initial release and was disappointed. It seems that the only clear improvement over the original is graphics. It is funny that after playing Bannerlord I have returned to Warband. And it doesn't look like there will be much development in the future... The game is still unique and it is a shame to see it in such shape. Perhaps something like the "prophesy of pendor" will be created by modders and salvage this game...
The game is unfinished and has been in a perpetual state of limbo. There is a solid foundation but that's about it.
Devs keep "updating" the game with small fixes every few months which only serves to break any mods that you may have installed. Save yourself the hassle and avoid this unfinished piece of ♥♥♥♥.
Sadly, after 500 hours I will more than likely never play this game again. The game was clearly designed with the modding community in mind, which allowed the devs to not build any real depth and create a campaign that is essentially sandbox with some voice acting and unique quests. It really is a shame as Mount & Blade has been a series that I played entering the PC scene 11 years ago.
Mount & Blade II: Bannerlord struggles to live up to its potential as a true sandbox experience, especially when it comes to supporting the extensive modding community that has long been a hallmark of the series. Over time, the game’s development hasn't expanded as much as one might hope, and stability with mods has become more elusive than it was at launch. Certain design choices feel bafflingly restrictive—such as the inability to clear out bandit camps with a full army without relying on mods—while kingdom management remains an awkward, often frustrating endeavor. The absence of more polished quality-of-life features further diminishes the experience.
That said, Bannerlord still has undeniable strengths. The battlefield dynamics are phenomenal: from intense sieges to smaller skirmishes, combat feels both immersive and strategic. The melee fighting system is one of the finest representations of medieval combat in gaming, and the in-game economy is surprisingly engaging, providing depth and intrigue as you shape your empire. Yet, even with these highlights, the overall experience leaves me more frustrated than satisfied, making it difficult to fully embrace what Bannerlord could—and should—have been.
I was not a big fan of strategy games, but Bannerlord's twist with playing as your character in battles got me hooked. Amazing game and it is such a bummer that the small changes that would make it unforgettable are so easy to implement but they are not.
Bannerlord is more directive than Warband, combats feels heavier, controling your character is messy, menus are confusing but the clan family is a ncie addition.
The game is okay, but the mid/endgame is frustrating since the only viable way of finishing the game is to cosplay communistic regime and execute every enemy lord. You don't have other means of securing victory and the game feels flat and grindy because of this.
Ladies and gentlemen, gaming has peaked. This game would have made Kurt Cobaine put the shotgun down, it did it for me. Truly a wonderful second installment that just improves every facet of game-play as well as ui, ai, and menu screens. Straight bombastic, immerse yourself in a mongolian invasion of europe and sell off your family members only to behead them later. Riveting!!!
Thousands of hours in Warband and when Bannerlord was announced one thought it would be awesome when it finally released...alas, over 10 years in development and all we got was a reskin of Warband with even more broken features, dropping this review now when I saw they were celebrating two years since release...what is there to celebrate? All the pointless community tales updates that keep trolling us?
Been keeping an eye at times in the hopes it might finally rise to the heights it was supposed to(and we didn't ask much, just a more polished engine, fix old features that needed fixing and some new stuff but otherwise keep the gameplay loop intact) but all that is trickling out is community tales and some tiny patches that seem to go back and forth on tiny bugs with some weird promise of "more to come". Last I played(and I heard) that for example the ai in sieges still keeps getting stuck in places so reinforcements don't man the walls and such or troops on both sides running back and forth to push down/raise the ladders again, combat was the main feature of Warband which compensated for the other flaws but even that does not work properly in Bannerlord. And of course said tiny patches break whatever mods one has at the time(yeah, can rollback/stay on specific versions but I imagine it takes it's toll on the modders interest).
Lords have even less personality than in Warband, politics are even more shallow, the new skill/perk system offers perks that do pretty much nothing, the criminal/gang system seems like it was abandoned half way, blacksmithing restricted to weapons only...I could go on, short version is even more half complete ideas than in Warband but at least Warband was a decent base and the complete overhaul mods put it to good use and fixed it as far as possible and as much as the old engine could take it.
Really wondering where all that dev time went, ~10 years to release it and with beta testing/early access and this is still what we got. What happened Taleworlds?
It's back to Pendor or Perisno in Warband if I can find the mood for it again, Bannerlord needs a wonder to get truly completed, handed over to a more motivated studio or just sell the engine so someone else can make a proper sequel/spinoff from the bones of it.
*sigh* yeah, I had high hopes for this if you still couldn't tell.
Very much a copy of the last game. The developer finished about 70 percent of the game and left the rest to modders like last time. Economy is still pretty broken, Towns, keeps and villages are worthless without mods to make them actually work. AI is pretty bad, enemies run away unless they outnumber you 7:1 and friendly clans wont send troops until all of yours dies. Honestly there is more negative than positive in this game.
Apparently they are just gonna release the map without ever fixing the janky map or party mechanics or economy...
I feel comfortable reviewing the game at this time. Very, very enjoyable Single player, story feel lackluster but that isn't the reason to pick this up. My biggest gripe is multiplayer which feels adandoned and one of the achievements feel broken, but the modding community for this game is one of the greatest I have seen. Control armies, set up trade emporiums, or just being a bandit menace; you will not go without. Lead your armies from the front as a true warrior or from the rear as a seasoned tactician, be the Ruler you were meant to be.
Had the potential to be the greatest game out there..
Release comes, they get their money, leave the rest to the modders, then vanish.
And to top it all off, they release an update of a couple crash fixes every few months, breaking all those mods! The Workshop is a graveyard. The Nexus is a graveyard. There are remakes of remakes of remakes of remakes of mods, none of them working. Generations of modders giving up, lost, like tears in the rain.
It has it's moments. But ultimately, it's not what you're expecting.
So close to being the greatest game to ever exist, Bannerlord is as wide as a ocean and a deep as puddle.
Cons
- 10 hours in and you have experienced everything
- Awful end game on the same 3 action 500+ times for 50 hours
- No balance on weapons and armours
- just war for warring sake, no reason to care about anything, just fight and level for 100+ hours.
- Taken 2 years to fix 2/3rd of the game and hardly anything new since broken release in 2020. No where near enough features, feels like half a game.
- poor overworld AI, armys are so dumb theyll lose you wars.
- 5% of the crime/ criminal aspects mentioned in trailers
- No diplomacy, no reason to start a war, stop a war, take certain lands or make friends/ enemies
- missing features since warband (there's a list)
- it is not an RPG as there's no roleplaying
- very bad skill tree
- Devs made absolute millions off of buggy release and havent done any post launch support (new features) other than 2 years to fix bugs.
- once you love this game you will cry at everything i could have been. mods can fix this one,
Pros
- moment to moment game play is the most fun ive ever had, its like a lord of the rings movie battle scene
- no game like it
- they fixed the release bugginess
Constant small useless updates that exist more to spite modders more then anything else. Game has been out for a while now and the game remains a unfinished bare bones project that will likely never see a real worthwhile update.
Every update they post breaks the game. You load up your saved game and then cant re save at all and are forces to restart. Game has some great mechanics but the developer sucks and cant seem to post an update without breaking the game.... They need to fix this or stop posting stupid minor updates every week or two weeks
Игры похожие на Mount & Blade II: Bannerlord
Дополнительная информация
Разработчик | TaleWorlds Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Metacritic | 77 |
Отзывы пользователей | 87% положительных (88261) |