
Разработчик: TaleWorlds Entertainment
Описание

Трубят рога, вороны собираются в стаи. Империя расколота гражданской войной. За ее пределами рождаются новые королевства. Возьмите меч, облачитесь в доспехи, соберите верных союзников и отправляйтесь завоевывать славу на просторах Кальрадии. Установите свою власть, построив новый мир на обломках старого!
Mount & Blade II: Bannerlord – это долгожданное продолжение знаменитого ролевого симулятора средневековых войн Mount & Blade: Warband.
Развивайте созданного вами персонажа, исследуя, разоряя и завоевывая просторы огромной средневековой «песочницы». Играйте так, как вам нравится.
Собирайте армии, занимайтесь политикой, торгуйте, производите оружие, вербуйте спутников и управляйте своими владениями, чтобы занять свое место среди кальрадской аристократии.
Командуйте воинами и сражайтесь с ними плечом к плечу в режиме реального времени. Выбирайте вид от первого или третьего лица, чтобы проникнуться атмосферой масштабных битв, осваивая тщательно проработанную, но интуитивно понятную систему боевых навыков Mount & Blade.
А если вы захотите помериться силами с игроками со всего света, вас ждут многопользовательские PvP-режимы, в которых можно принять участие как в обычной, так и в рейтинговой игре. Вы даже можете создать собственный сервер с помощью пакета файлов Mount & Blade II: Dedicated Server.
Модифицируйте игру, создавая собственные оригинальные приключения с помощью набора Mount & Blade II: Bannerlord – Modding Kit, а потом делитесь своими творениями в Мастерской Steam.
Поддерживаемые языки: english, simplified chinese, turkish, traditional chinese, french, italian, japanese, korean, polish, portuguese - brazil, russian, spanish - latin america, german
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (64-bit only)
- Процессор: Intel® Core™ i3-8100 / AMD Ryzen™ 3 1200
- Оперативная память: 6 GB ОЗУ
- Видеокарта: Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
- Место на диске: 60 GB
- Дополнительно: При использовании интегрированной видеокарты требуется 2 ГБ дополнительной оперативной памяти. В финальной версии требования могут измениться.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit only)
- Процессор: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 1060 3GB / AMD Radeon™ RX 580
- Место на диске: 60 GB
- Дополнительно: В финальной версии требования могут измениться.
Mac
Linux
Отзывы пользователей
• The game is out of Early Access only on paper
• The content is lackluster and superficial while good enough to get the player initially invested, only to leave them searching for thrill where there isn't any
• The progression has the player wade through tedium to discover vapidity
• Instead of addressing the obvious shortcomings of the game, the developer spends their time working on superfluous gimmicks and paid DLC that hardly complement the base game in any meaningful way
• Genuine content updates trickle in at such a rate that it wouldn't be unreasonable to wait for another game to come out and provide a richer experience
• The audience boasts hordes of dopamine junkies in denial, willing to depart with any amount of money for just another promise that things will get better.
All evidence points to this being a modern gaming experience.
TaleWorlds did not deliver the amazing game that was promised and still fail to update many of the promised features
Writing this review in the context of the recent announcement of the Warsails DLC made by Taleworlds.
M&B Warband was pure lightning in a bottle. I have hundreds of hours in that game and this context also puts this review into perspective.
Following Warband, M&B 2 Bannerlord has taken a decade for Taleworlds to dev and bring to market, in it's E.A form. From the get-go it received many praises for the technical aspect of it, with a proprietary engine that is, it is true, a big improvement upon the dated Warband game.
It then stagnated in E.A for some time, receiving staunch criticism over its departure from the character progression systems in place in Warband to some bastardized perk system that never worked and still doesn't work (more on this in a bit)
It tried to bring novelty to the M&B formula by adding an aging/birth/clan management system (if you can call it that. As i am writing this, it feels like this is too big of a word to qualify what it actually is), but in the mean time failed to add many features that were present in the original game. (actual diplomacy, relationships with nobles, courtship, books, feasts, claimants/civil wars, deserters/manhunters, actual memorable companions, the ability to start as a nobody/or start with interesting builds, city ambushes, etc.)
In many ways, Bannerlord added some management systems in the settlements you own that were taken from the Warband modding scene, but misimplemented them in a way that renders them very much sidelined and uninteresting.
Trading started broken in EA, was touched and broken a great many times, and is still largely entirely derpy and poor, which by this point in the product life cycle is a recurring farcical theme.
One big addition Bannerlord brought was Smithing. Smithing brought the promise of gear you make yourself and a side progression to provide an alternative way of making money. It's broken. It's always been broken. It's so insanely broken that it *is the one true way to make money in this game, by breaking any and all game pace until you get good enough at it that you can print currency. I have heard that the reason this gameloop remains broken is that it's a brainchild of the big boss at Taleworlds and that thus no one dares even acknowledge how absolutely broken it is and rework. It's a brillant idea, but someone needs to wear the pants and say it has to be redone right.
On the character progression side of things, Warband had an insteresting albeit rather classic system of character sheet that combined stat increments and perks linked to those increments in a way very much reminiscent of classic RPGs, combined with a learn by doing approach for weapon skills. Progressive yet impactful progression that keeps you going for more because of a well thought out pacing and meaningful/impactful upgrades. Bannerlord tried to do something new, and ended up screwing the pooch hard, electing instead to have a much, much more incremental progression and a slew of perks ranging from absolutely broken to meaningless with the occasional -i-break-the-game-lel perk thrown in there by good measure of incompetence. The xp calculation system also changed, and in that as well as in its perks there is such a thing as "Taleworlds maths" with nonsensical calculations not consistent with descriptive happening all the time.
The AI also was flawed, in movement, lack of defense from AI, bad decision making, etc. Some mods likely came to address it. Taleworlds also thought they addressed it but linked in to difficulty so that if you want to have a middling experience on average, you will have to deal with brain dead AI, and reciprocally, if you want to play on bannerlord difficulty, you will largely have to cheese the AI to get hits in because they will block everything.
In 1 on 1 it was very pronounced, but it was also visible in group battles where a numerical actual advantage (how many can actually reach concurrently) was likely to be the single main driver for whether or not your guys win or lose a battle. In that context, factors that should matter a lot like troop tier, or troop specialization (defensive infantry/cavalry, etc) take the backseat and you will see top tier troops get absolutely wrecked by lower peons regularly.
Faction balance was flawed as well. This was due in part to poorly thought faction traits (this received some measure of patching) but also just debatable performances on troops. For instance, people have done extensive testing and confirmed that sturgians which are supposed to have the best or almost the best infantry regularly perform the worst. Or that some troops have equipment pieces assigned to them that aren't consistent with the tier they're on, relative to the gear their inferior tiers have, or relative to the other factions similar tiered units.
Combat was just a measure worse compared to warband. RBM (the mod) to some extent fixes some issues, notably with damage calculations that has to do with how kinetic impacts are calculated, but long story short, the impact of armours in this is not consistent with what is to be expected coming from warband. I get that this probably doesn't evoke much to a newcomer to the series, but in a game where the core loop involves simulating battle, not getting the damage calculations/penetration right is a BIG deal.
Factions wise, Warband gave us 6 factions and Bannerlord also gives 6. However some weird and debatable amalgamation occurred where by if Sarranids became Aserai and Khergit became Khuzait, Vlandia effectively amalgamated Rhodoks and Swadians, and Sturgia did so for Nords and Vaegirs. This effectively diluted meaningful factions into others for no gain.
Then Bannerlord launched, much of its promised roadmap features not being even implemented yet (most notably the dynamic battle terrain cells or whatever they called it, but not only).
Was everything mentioned above addressed? no. Not even close. In fact we've had year-long periods of silence coming from Taleworlds as to on-going developments and intentions to fix what was broken/to be improved/promised but not delivered. This current major patch we are on, we have been on since 2024 with not a single post about the future. Some minute patches (including the now famous 84kb patch of doom that breaks all the mods) have come out (without versions or notes tbh), but nothing concerning the next version.
And so we arrive to today. Taleworlds just announced its upcoming release of.... a paid DLC.
This paid DLC brings a new faction (see above my comments about warband), and naval combat. Not too much else is known at this point (not even the DLC's pricing!)
Some of what Taleworlds calls "scrapped work" will make its way to the base game for free (oh so benevolent are they indeed) but reading the details, you realize that this "scrapped work" encompasses work that's directly and indirectly lifted or at the very least strongly influenced by unpaid work from the Bannerlord Modding scene.
We still don't have any visibility at this stage on whether or not Taleworlds will deem it fit to eventually go back to the work they promised to deliver on the base game, including reworks of the flawed/missing mechanics detailed above.
What we do know for sure though, is the clear intent from this company to tack on a paid DLC on a rushed E.A product, as well as the readiness to poach work from unpaid modders and call it their own, make you pay for it and not even mention compensating the modders for their work.
So to conclude, thanks for reading this review if you made it this far, do not buy Bannerlord, in fact i would recommend not engaging with Taleworlds alltogether as a company. But if you are this drawn to the mount and blade series, i recommend you play the acclaimed Warband instead.
I will of course amend this review should Taleworlds dial back on the practice of issuing this DLC at a premium and probably turn this review in a much more favourable light.
Much were promised, few delivered. Months for a minuscules fix that changes not much but bricks the mod list, which is 70%of this game content. And now they pack some QoL mods and sell as an DLC. Just play Warband. Speaking of Warband, many features were cut such as feast and diplomacy (BL does have, but very shallow). The honeymoon period could last for 60-70 hours and then you decide, i haven't play this for months. Will re-evaluate later should anything huge happen.
honestly what i wanted, being a field commander with a shit ton of warriors with me while using strategy to win disadvantageous battles 9/10 game.
A bit wordy, TL;DR at the end.
Coming here after the DLC announcement. I'll admit I'm a little mixed on it, since TW decided to tell none of us anything while putting out extremely tiny patches for the last 2 years. Patches that did more harm than good for the community due to messing up mods. Their excuse of "we were working on story DLC that we kept scrapping because it wasn't good" would have been fine if they had said anything about it.
That being said, I recommend the game even in its current state. All the people whining about problems have hundreds of hours, or they have under 2 in which you can't have possibly seen diplomacy issues. If you play this game for hundreds of hours how can you possibly say it isn't good? I get there's issues, hell look at my time played and you can be sure I have seen them. I would not have almost 1000 hours if I thought this game was not good.
One of the biggest complaints I see is "no feasts" did any of you even play Warband? Everyone back then thought feasts were annoying and constantly interfered in the wars. Go play vanilla Warband and join Swadia. Tell me just how much you love feasts after that.
Then you have the issue of those teeny tiny updates busting mods. You guys know that you can just select the previous game version in Steam, so the updates you claim "add nothing" don't ruin your modlist or save? I just don't see the point in complaining about an issue that is community driven (you don't NEED mods, no matter what you feel about the game) and that can be perfectly fixed with a feature TW has opted into using specifically to cater to those people.
You will know within the first 2 hours whether you like this game or not. Use the Steam refund policy if it isn't for you. There's not much depth to it, and you won't get some grand economic or diplomatic simulator like CK3 or X4. What's here is incredibly fun to me and I have to recommend it based on that.
TL;DR
It is a fun game. It is a good game. Could it be better? Sure. Doesn't mean it isn't enjoyable. You'll know within the first 2 hours if you like it or not.
The devs are asking for more money for a paid DLC; when they haven't even implemented about 20% of the previous games features in 6+ years since EA release. I can't name a single patch they pushed through its EA lifespan other than killing the economy for being too much to the players benefit. Everythings shallow as can be and Bannerlords the definition of a cash grab and run. Minimum viable product; not any of the product is worth the money they ask.
At least Bethesda got up to Elder Scrolls V before they sold out. Bannerlord is the hollowed-out husk of what a good game could've been if the devs actually cared. It's honestly tragic to see how quickly Taleworlds gave up. This game's predecessor, Warband, was kind of janky but it was revolutionary for its time. Bannerlord is just less game but with a shiny coat of paint to try and make you not notice.
Get it on sale if you must, then download a ton of mods. That seems to be par for the course for modern games these days.
warhammer mod saved this game for me. vanilla is such a shallow and still unfinished feeling product and the devs have moved on to other things.
i recommend the mods, i do not recommend the game
Feels like Early Access, with little to no promised features included. Seems devs are only interested in maintaining MP. SP is very barebones.
This is a game that the Dev's have abandoned for the past 3 years and is very bare bones, this game has potential but the Dev's have decided not to make a road map and not communicate with the community for the past 3 years and only made community Tales/highlights for it's multiplayer since launch.
An opinion I see quite alot in the Bannerlord community is that the Dev's have decided to leave the games development to it's modder's to keep it alive kinda like fallout 4's did. "But" But it didn't for Bannerlord... because it takes both ends of communication and TLC for it to work and the difference is, is that Bethesda is a AAA company and Bethesda had a roadmap after launch for it's future content and DLC's for their games to keep them alive and Bethesda has also praised it's modders on more than the one occasion over the years but as of late they've relied too heavily on Modders to fix Starfield and to fix their game but the Modders and the community have lost interest in doing so since the game was a barren skeleton and boring/repetitive, See where I'm getting at?
I'll fix any error's in the future I'm just too tired to give a crap.
After expiriencing warband where i had almost 150 hours i love the game mainly thru the mods. With Bannerlord i hoped developers would take a look at why people like mods and whet the game missing... no. They have one of the greatiest community and they said **** off. We dont wanna do almost nothing they want and let them do it for free. Buy Warband instead and download some mods you will do better choice then this. And i say this with the tears they had great opportunity to do something great. But yea battles and tactics is better absolutely
(sorry for my english)
Not gonna lie, the game is absolutely amazing in almost every single way.
BUT
In every single campaign, if you play long enough, the game will enter a hard D3D crash mode where you basically can't do anything any more other than wipe your entire game including the save files.
It's been four years and this issue is somehow still not resolved, and a large portion of the community seems to experience this same issue. Can't recommend the game until this is fixed.
This game is not what was promised. Dialogue options lead nowhere. Mechanics remain unimplemented. This could have been one of the greatest games of all time, and the developer gave up on it the moment it was released, relying on modder labour to complete it. Such a disappointment. Do not buy it.
Been with the game since it first dropped way back during Covid. Huge Warband fan here.
What could have been a really good successor to Warband has instead been abandoned by the devs. While the core gameplay is satisfactory, it gets boring after a few hours. This is because the game is just insanely easy and has no real substance. Everywhere from the combat, to the strategy, wealth-building, and relationships is extremely low effort on the players part. The easy early game allows the late game to become an absolute dog-walk with literally nothing stopping you. This would be fine if it weren't for said early game. There is no reward or payoff, the game just... gifts you everything. Even founding your own kingdom is easy.
There is no depth, no complexity, no difficulty, you just win.
This could've been remedied by continued support from the devs, by delivering on the promises they made, but it appears they're done with the game. Yet another dev team that either couldn't or didn't want to put in the effort, and so left the future of the game to modders who are doing their job but for free and with a billion times more passion.
It's sad, I was really excited to see this game build into something truly fantastic.
Get it if you like what you see, if not, I will always recommend Warband for the way it fills my holes.
They could have done better but the game in the end is a big disappointment, at least to me. Surely there are a few improvements, comparing to Warband. But many other aspects in the game are like a half-baked meal that Gordon Ramsay would yell "IT"S FKING RAW!"
Buy it, but after a few rounds of shallow vanilla campaigns, you will need mods :D Mods keep this game alive.
The devs abandoned the game, no more promised updates. I wanted to leave a postive review but honestly the only thing that is keeping the game alive are the modders.
Game is dead, no proper Updates since years. Could have been an amazing game, but everything is just barely in the state so it works but nothing more. No love, nothing special. Just an awesome foundation.
Quite sad to be honest.
Incredibly neglected by the developers, missing over a dozen features of the previous game. Looks really nice but after a couple dozen hours you get into the same boring routine of attacking small parties who don't challenge you, fighting and winning some easy to win but tedious and boring siege, and repeating the process over and over.
Another example of wasted potential
So many great features that are available as mods are missing from the base game
You need to have mods to make this game enjoyable
Devs have been no-comm for a long time
Don't be fooled by my hours in-game. I bought and played the game back when it released in early access and held such high promises - and the I could see the game had so many unfinished touches that, once finished, would have been so great.
The problem is that those unfinished touches have yet stayed mostly unfinished. There is not much depth to any aspect of this game, and the only way to play the game is to be a warlord. Sure, you can try to become a master of trade - but that's such a boring slog and the only use for money to to buy equipment and troops. You can be a criminal and claim a backstreet in a town and start a gang, but that's as deep as that gets. It doesn't do much for you. Nor do workshops. And unfortunately there isn't any reason to explore any of the beautiful villages or towns. Lords have no depth or personality and are all the same. Kingdom politics and diplomacy hardly exist.
What I'm saying is that I cannot promote a game that has seemingly stopped caring about their promises or adding/finishing any of their content. They've already gotten their money over the years. Most of my playtime comes from searching for and adding mods myself, and while the game can become great with the right set of mods, a game should also be able to stand well enough on its own two feet. This one absolutely does not.
No major updates in a long long time. Game feels unfinished and lacking in content. Still waiting for a big patch so that I can jump back in. Until then, it's pretty much dead
An almost good game abandoned by the developers, it's okay ish but what you see is most certainly what you'll get without mods even 5 years from now. Very much a shame.
The game is abandoned by the developers and is left to the modders and the community to develop and fix. TaleWorlds did not deliver most of the promised features and the ones that are added are in a half-baked state. There are so many bugs and problems that could have been fixed YEARS ago that are still present in the game. The game is fun, especially with total conversion mods where the peak mount and blade experience can be achieved. But I cannot recommend this game due to the behavior and absence of the developers. They have failed their fanbase and customers. The surge of negative reviews should be a wake up call for TaleWorlds.
Its a awesome game but you need mods to even enjoy it. Would only recommend this game if you are are okay with abandonware and have a bunch of mods that will break when devs decided to push a micropatch.
Devs have practically abandoned this game. A lot of features are still missing and the devs have promised to add them but havent done jack besides at most change the price of a grain by 1 and add a hate that nobody will use in.
Once upon a time I would have absolutely given this game a positive review, however it's been years now, and there have been no significant updates from the dev team. If you enjoy unfinished games, you'll enjoy Bannerlord, otherwise steer clear.
I love the game and can genuinely recommend playing it, especially with workshop mods. Unfortunately the game is still very barebones, especially late-game, and I cannot endorse the way the devs have only dripfed extremely minor updates over the last few years and now basically abandoned the game.
The Devs have seemingly abandoned the game to be feature incomplete. They've left most of the slack to be picked up by modders, except to make matters worse they occasionally release the smallest of bug fixes just to make the modders jobs even harder. Will update review if the Devs change course.
While Bannerlord represents a decent visual upgrade over Warband, and battles continue to be solid, there's unfortunately not much more going for this game. Even after years of development (I've lost count), the rest of the experience still feels every bit as unfinished, unpolished, and shallow as its predecessor.
Original Warband+Viking conquest was far better.
So many years of development and such big disapointment.
This game is unfinished on conceptual level...
shame...
You can press play, walk away from your computer, and the game happens without you. You're not the main character in the game and, in a time where a lot of games want you to feel like the Hero of Time and don't really make you work for much, this game is a pretty good "Forge your own path" kind of game.
That said... after the first or second run so you can get a feel for the base game, browse the Workshop and find some mods you think might make future playthroughs more enjoyable and tailored to your preference.
BANNERLORD could become a masterpiece, but now it is dying compared to the early years. This game was released several years ago as Early Access and we bought the game hoping for good changes BECAUSE IT WAS EARLY ACCES. Still, the devs has not released any GOOD UPDATE. We don't even have a DLC after all this time. DEVS IS KILLING THIS GAME
I've waited for this game to release since its announcement and i have to say, i thought that my expectation were met at first glance. After a few hours though, i realized that this game suffers from the same issue that Warband had. In both cases, quests are repetetive, full of boring and soulles characters accompanied by a great combat system. Unfortunately though, the good combat system cannot save these games. Once you play it for a few hours and capture some castles, it just becomes a continous loop of sieges and battles until one of your castles gets gangbanged by an army of 2000.
When you look at it, the game has many features, such as: blacksmithing, trading and etc. But once you start digging deep, you realize that everything is done on a surface level and almost every feature lacks depth.
I enjoyed every second of my first singleplayer campaing (until i became a king and started doing sieges), but once i tried creating and playing with a different character, it just feels too tedious.
I also have to mentions the modding community. Even though the game has many mods, it CANNOT be compared to the amount of mods warband had.
It has alot of potential, but lacks depth and it seems to be abandoned by TaleWorlds.
ps. i cannot say much about the Multiplayer version of the game, not really my thing,
This game Is definitely in my top 20 games I've ever played... BUT The Vanilla Campaign is Not well thought out at all, The story is complete garbage & seems like they put no effort into it. The story is S*** but the gameplay is top tier. Now the real fun is when you add mods into the mix, just the feeling of creating your own kingdom, commanding your troops from the front lines & charging into battle with men you have to take the time to recruit individually & getting to know EVERY man in your army & upgrading them to higher tiers as they gain XP is a well thought out system. The combat system is similar to KCD or For Honor in a sense because you use Directional attacks. This game can be VERY difficult for a newer player but that feeling you get once you've got 100 men & defeat a 1000 man army is unmatched.
This game has TONS of customization & the world feels alive, every Noble, General, & Merchant all have Friends, Enemies, & their own Story, Personality, & Skills they're good at. I 100% recommend this game if you love Medieval style Kingdom Builders. After well over 400 hours invested I still pull all nighters with this hidden gem. Considering the game is MUCH better with mods but still an enjoyable experience without them, I'd say you should only get this game when on sale. I'd give this game a solid 7/10 without mods but if you play with mods it's a 10/10. there are so many dedicated creators STILL making new mods & updating old ones for this game & this game is still supported & being updated by the Devs.
Bannerlord 2 is an amazing game & I reckon once you learn the game you'll be dumping hundreds of hours into it <3
Fun game, the combat is thrilling, fast and intense.
The horse back riding feels sublime. Shooting arrows while stampeding a huge army is extremely satisfying.
The graphics and audio are top notch, the cities feel immersive and vibrant.
The user interface is quick, unobtrusive and clear.
My only criticism with the game is the repetitiousness. After a few games it begins to feel a bit stale but there are hundreds of mods to breathe new life into it.
As a modder I applaud Taleworlds for allowing the community to dissect every aspect of the game.
Worth a buy if you like medieval combat and empire building.
it is such a fun time building up from nothing i can't say much about he late game because i have never gotten to be my own kingdom but the huge armys are so good and the clan system is so much fun i love it and if you don't have this game get it and if you have it play it more because you will get your brain stuck in this medivel world and just a great expreance 10/10 would buy again
IDK its fun at first but once youve played it a couple times through it pretty much needs mods to remain fun...but all the good mods always are out of date just stop patching the game please let the community do its thing.
The game itself isn’t bad, but the developers absolutely don’t give a damn about us, the players. Compared to Warband, it’s just a prettier wrapper with a couple of new mechanics at the cost of others that weren’t carried over from the first game, lol.
I don’t understand how, after so many years, the game has barely progressed at all. Yes, updates have improved it: fixes, balance tweaks, all that. But it’s literally just fixes, balance changes, and minor additions. In three years!
A lot of things are improved through mods, but it’s frustrating that many modders have already given up and stopped supporting their mods. Official updates are useless, yet they somehow still manage to break the entire modding scene.
And overall, I absolutely don’t like the setting. The armor designs are incredibly ugly.
This game is great - with mods
That is basically what you will hear from everyone
This game, on its own without mods has an incredible early game
The start is always incredibly fun but that is the only fun part...
The end game is a slog, if you do not get a thousand mods to make it interesting you are just torturing yourself
This game is completely abandoned by the devs and i have no idea why
Crank out a few DLCs to fix the game or something this game is loved, it has an active community what more can you ask for as a dev???
Taleworlds isnt even gone or anything i cant imagine they are doing anything else right now
This really is one of the weirdest games out there but i cant not recommend it
PLEASE TALEWORLDS UPDATE THE GAME
Servers crashing constantly. You literally can't play two games consecutively. Fuck you TaleWorlds. You had the opportunity to make a great game, but it's just a crash fest right now. You lazy dumb motherfuckers.
good mods like realm of thrones good battles and story
This is the most polarizing game in my library, as wide as an ocean and as deep as a puddle, this game would last just as long as warband if not longer if they would just support mods. even with butterlib and harmony, your game is bound to crash at some point likely sooner than later. The base game is enjoyable but dumb AI can make you insane. I do enjoy this game and i think it has so much potential, but talewords decided that this was the final version and the inability to mod the game basically destroys that potential.
The strategy + roleplay aspects make it a unique experience I love advancing my Character, Clan and Castles / Towns. If this would've a coop-campaign I'd love it even more!
While it is incredibly frustrating that this game feels very unfinished and lacking in its vanilla state, the mods available cover for most of its glaring holes. With that said it's still one of my all time favorite games, nothing comes close to the experience a playthrough delivers.
I've been patient up until now, but even I have to admit there seems to be no hope for the game. Bannerlord is not a bad base of a game, but there is just no content. It's basically a showcase of their updated combat with some minimal trading, smithing and "diplomacy" thrown in. You can have some fun, but it won't take too long before you realise there is nothing to do with the nonexistent diplomacy and kingdom ruling. I wouldn't recommend the game to anyone without some massive improvements and updates. The game had massive potential, but I'm not holding out my breath for the much needed improvements to happen.
As much as I would like to recomend this, I can't. Just because the vast majority of the enjoyment comes from mods. I have 150 hrs and 0 accievements because I simply cannot play this without mods. If I were to recomend something about this game, is the workshop
Mount & Blade II: Bannerlord is everything you love about Warband, but with a new coat of paint, more horses, and a slightly better chance of dying dramatically.
The enemy AI? Let’s just say they could use a few lessons in basic tactics. You’ll often find them charging headfirst into battle like they’re trying to impress the local tavern girl—entertaining... for about 10 minutes. Then you realize it's the same thing every time.
We’re still lacking in diplomacy options, but otherwise, it’s the same chaotic medieval mayhem we all love.
Has the game changed dramatically since pre-release? No, not really. But hey, the modding community is the real MVP here—they’re adding more fun, fixes, and horse armor as time goes on!
The quests? Let’s just say they’re repetitive. Rescue a caravan, defeat a bandit, ride around a village… rinse and repeat until you’re ready to throw your sword at a wall.
Overall, it’s a good time. 8/10, would die charging a shield wall again.
Its so sad. I have 36 hours in this game and then after update it crashes every time I try to start it up.
Ive had this problem for years now and revisit the game from time to time to check if something changes but it doesnt. Cant play it and it sucks!
But when it worked i loved it.
After 200+ hours, Bannerlord still feels fresh. It’s a perfect mix of strategy, medieval combat, and open-ended freedom.
You start as a nobody and can rise through war, politics, or trade. Battles are massive, the world reacts to your choices, and no two playthroughs are the same.
There are some bugs, but they don’t ruin the experience. Bannerlord isn’t just a game—it’s a medieval sandbox where you forge your own path.
Rating: 9/10 – A must-play for medieval and strategy fans.
Assume they've just stopped trying. Game is lacking features from warband, and the features in the game feel shallow/broken.
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Дополнительная информация
Разработчик | TaleWorlds Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 77 |
Отзывы пользователей | 87% положительных (89332) |