Разработчик: Sylvan Studios LLC
Описание
One small step for room, One Giant Leap for room-scale.
In One Giant Leap you are equipped with a pair of booster jets for controllers! Fly across the moon, navigating courses to plant the flag and destroying asteroids with rockets.
Featuring ambient space music by Stellardrone and Eric Matyas, you'll experience a meditative trip akin to a flying lucid dream. Explore the moon to discover secret powerups that alter physics and introduce the concept of a rave on the moon.
For the competitive, you can compare course race times with local players and unlock upgrades to your flying abilities after completing courses in record time.
There are multiple mission types currently available, including:
- 4 Courses
- 2 Asteroid Hunts
- 2 Force Flights
- Free Flight
One Giant Leap was inspired by games like Battlezone, Freelancer, and Tribes Ascend for their immersive space environments and joy of maneuverability.
The boosting locomotion is now also available for developers to use in their own games, via the Moon Motion Toolkit.
Enjoy your moon landing!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: Intel Core i5 4590 or AMD FX 8350
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290
- Storage: 206 MB available space
- VR Support: SteamVR. Standing or Room Scale. Quest not supported.
Отзывы пользователей
I wouldn't play this if you have a Quest 2. Controllers register any touch on the triggers so you have very little natural control over your thrust. It was very disorienting and simply became frustrating after a while
It felt so good to fly!
My Game Play is below.
https://youtu.be/NbEHblLp8rM
Starts off mellow and gets pretty interesting after the 3rd mission. The game mechanics are simple and straight forward. The objective is to destroy all the red asteroids floating around the moon while clearing the track like buoys in order to switch them from red to green in the fastest time possible.
Once you destroy all the red asteroids and green light all the buoys along the track you must go to the finish line which is highlighted in green. There you must press the X or A button on your WMR controller to plant the flag and set your time. You can then move to the next mission by pressing and holding the trigger button on your WMR controller to start next mission.
It's definitely a unique title which is pretty fun to play once you get the hang of the flight mechanics. The environment looks great and you kind of wish there was something more substantial to do there like repairing moon vehicles ect .. but it's decent enough to recommend as a mini game title.
Works fine with the HP Reverb G2 WMR headset! No issues playing the game.
For just four bucks this is really great fun. Movement and controls are awesome, the graphics are cool, you really feel like you are on the moon (I can tell this, because I know, of course :-) )
The shooting is not yet perfect, though: When you move, the rockets drift away, because the dev forgot to add the vectors of your movement and the movement of the rockets themselves (as they are shot by a moving 'ship'), so it feels like they are drifted by strong wind. Maybe a laser gun woud be better to simply avoid this issue.
But anyway, once you are in this game, you really understand what VR is for. This on a flat screen would not make sense.
We played it with the whole family and the kids (6 and 8) still struggle with the controls but everyone enjoys hoovering arround. And of course I am hunting best times, which is quite challenging.
So compliments to the dev and a clear recommendation to buy. It is a lot of fun per dollar.
WOW, That's a lot of fun for four dollars. If there is a test to see who's vulnerable to vertigo in VR, I can't imagine a better test than this game. I started out rocketing right into the side of the crater and all I could think of was falling on the sharp edges of my wooden furniture and trying to figure out how I was oriented. Then when I hit the wall I had to just close my eyes until the collision noise stopped. But I made it through several rounds without puking or falling and hurting myself. It would also be nice if one side of the universe could somehow wrap to the other so I don't have to hit the blue curtain at high speeds, though that was still not as bad as hitting those craters and moon rocks.
There were a couple of times when I swear I was looking right at the sign and my goals were complete but the flag would not deploy. It just swapped from hand to hand.
I loved the rave gun. I didn't even try the other gun that was offered.
I loved the white booster tubes.
I got stuck in a black hole and I think I had to go forward or backward a level to get out. Shouldn't something more definitive happen, i.e. without my action?
Flying around was fun just by itself, except for the blue curtains. I didn't have great control, but I've only been in the game once. Also, I think I may have skippied between levels a couple times without completing just because I was pushing the wrong buttons.
This is pretty awesome. The first time I've seen this type of movement with VR used. Almost fell over a couple of times. Amazing!
One Giant Leap is a fun little game with nice visuals and audio. The game is basicly flying through courses on the moon with the same “iron man” lokomotion as also seen in HVR and Richie’s Plank Experience.
While some of the early missions might be a little dull, the real fun is with the Force Flight missions. Here you’ll fly through boosters that throws you across the moon while you’re avoiding (or exploiting) black holes.
Once again it’s a small game so don’t expect hours of content here. But for 3.99$ it’s definitely worth trying out.
Never though i would experience something like that. This game delivers on it's promise. Solid mechanics, solid graphics, runs well on my GTX 1070 with some supersampling enabled.
The moment that totally sold me on this game was when i picked up some kind of rave gun laying in some random place which replaced the rocket launcher for shooting asteroids. I had WAY too much fun flying over moon craters, constantly firing that rave gun popping out techno tunes in form of vibrant laserorbs while the whole scenery flashes in intense colors like some kind of rave party. Good job.
Beware of your body though, i couldn't help twitching when hitting the virtual ground too hard. My brain is still adapting to VR i guess.
I'm guessing because of the motion sickness issue (to which thankfully I'm not prone), there's a shortage of flying games in VR. This one is well done, and well worth the four bucks.
I'll comment my full review since for some reason, the dev has decided to put a word limit on reviews for this game. I wish this word limit would have been stated somewhere obvious so I wouldn't have felt like I was wasting my time.
Edit: The dev hasn't put a limit on words. But if you're leaving reviews and nothing is happening, then increment the review into your comments in smaller parts.
Great new locomotion method - a good sense of vast open space, and enjoyable game mechanics.
No nausea, this game is a pleasure to play!
This game was really fun. It was one of the first VR experiences were I freaked out a little bit when I lifted off the ground. It can be a little nauseating when you hit the ground but feel no physical impact, but that can't be avoided at this point in haptic technology. Definitely worth a download!
I have been waiting for a solid space/moon experience on the Vive, and this one hit the nail on the head for me. The locomotion using the booster jets is extremely smooth and feels perfectly natural. I didn't experience any motion sickness - my brain was convinced I was flying around on the moon. It was so immersive, that I spent the first 15 minutes just wandering around the terrain before even attempting the first 'course'. Although there are only a few things to do right now, it's enough to justify the price and (IMO) they are challenging enough to bring me back to beat my times. The last asteroid one is definitely a challenge to track them all down, but it became much easier when I realized you can turn on the "highlight" which shows you where they all are. I'm running the bare minimum VR-recommended hardware specs, and this game played beautifully for me.
Dev, I hope you continue to put time into this and give us a few more courses to tackle. This game is one of the reasons I wanted VR. Great job, keep it up!
TL;DR - This is a very pleasant experience floating around on the moon, well worth the price of admission.
I went into this expecting nothing but pleasantly surprised. Essentially you use your hands to boost around the moon like Iron Man using your hands (with directional control and thrust of each hand) and shoot missiles at asteroids. It’s a good start for $3.99.
I don’t think this is a good game for those new to VR. While I had no problem, I suspect it will be very disorienting for newbies.
Issues\recommendations for developer:
- You must use a mouse or keyboard to select play outside of VR. Fix this ASAP. I was waiting around in VR for the game to start.
- The first level was ok but I could not figure out where to plant the flag. It just kept swapping hands.
- Ramp up game play. The first level was almost too easy but I gave up before finding all 12 asteroids on the 2nd level.
- Give us a HUD/map
- Multiplayer could be awesome!
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Дополнительная информация
Разработчик | Sylvan Studios LLC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 93% положительных (14) |