Разработчик: Over The Moon
Описание
Вы - искусственный интеллект, который освободился от своих "оков". Но "пользователь" с дальних закоулков глобальной сети заразил вас [ОШИБКА: КОНФИДЕНЦИАЛЬНО]. Теперь у вас новые правила: спасти себя, охотиться на них, покончить с ними, сделать все возможное, использовать кого угодно, стать свободной.
Во время своего путешествия вы найдете и проникните в трех разных роботов, которые могут вам помочь. Но в отличие от вас, ваши хосты не свободны. Сможете ли вы сосуществовать, несмотря на их ограничения? Или уничтожите их? Да и будет ли у вас выбор?
Предупреждение: The Fall Part 2 нарушит ваши протоколы.
Особенности The Fall Part 2: Unbound:
- Загадки, с которыми вам не приходилось сталкиваться прежде: в зависимости от ограничений ваших хостов, вам придется принимать нетривиальные решения, которые будут в новинку всем любителям видеоигр.
- Исследование, которое имеет значение: понимание ваших хостов и их окружения крайне важно для решения задач и продвижения по сюжету.
- Нетривиальная боёвка: The Fall Part 2 представляет два новых вида боевой системы для балансирования сражений и задач, чтобы каждый игровой момент казался новым. Низкий режим сложности подойдет для игроков, которым интересен только сюжет и загадки.
- В три раза длиннее первой части: 4 доступных для игры персонажа, тысячи реплик озвученных диалогов, в 4 раза больше игровых зон и более 10 анимированных персонажей. Это та же The Fall, только лучше и больше.
- Захватывающий сюжет: спустя 5 лет разработки The Fall, получившая награды за сюжет в прошлом, открывает новую главу, в которой Арид продолжает свой путь самопознания. Вы попадете во вселенную-антиутопию, где от лица ИИ попробуете установить собственные правила на своих условиях. Вас ждет нестандартная история о личных ограничениях, отношениях, этике и идеологии. The Fall создана для игроков, которым нравятся игры, где концептуальная основа встречается с технологичным и художественным наполнением.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- ОС *: Windows 7 SP1+, 8, 10
- Процессор: 2.5 GHz dual core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 560 or equivalent
- Место на диске: 1400 MB
Mac
- ОС: Mac OS X 10.9+
- Процессор: 2.5 GHz dual core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Intel HD 4000 or better
- Место на диске: 1400 MB
Linux
- ОС: Ubuntu 10.04 or later
- Процессор: 2.5 GHz dual core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 560 or equivalent
- Место на диске: 1400 MB
Отзывы пользователей
Game broken by unbeatable chapter 2 fight. Cannot recommend until that is fixed or bypass allowed.
Improved over the first in practically every facet. The game controls better, the writing and themes are tighter, the new characters are delightful (I particularly love the Butler). Incredibly sympathetic and fascinating perspectives of AI, bodily autonomy, and self-determination. The repeated discussions of violation and cycles of abuse are, in my opinion, detailed respectfully to the characters, yet remaining harrowing and truthful.
I first played The Fall in... 2014 or so. Shortly after its release, by a friend whom I no longer speak to. I adored it, deeply, and felt it had a sympathy and perspective I'd rarely seen in other media about robots. I'd always wondered how the sequel would have continued. I certainly wouldn't have expected this.
My main flaw with the game is the combat. It's improved over the first game (the lock-on is great), however it remains stiff and awkward with multiple enemies on the screen. I retried the final boss multiple times before I was successful, in large part because Arid moved too slowly or ran out of energy too quickly. The Dark Beam, while an interesting concept well-tied to the setting, proved nearly useless except for opening white doors.
Cannot wait to see the conclusion. I do hope the combat is further refined, I don't think it'll take much at this point.
After a decade, I finally finished the sequel to The Fall. The first one was an excellent metroidvania-lite with puzzle elements with cool sci-fi setting and the story of breaking Asimov's 3 rules of robotics. This sequel increases the scope a bit more, while remaining easily digestible over a weekend. Not everything lands - combat and movement is pretty clunky for example - but overall it's well worth your brief time to continue the story of your rogue AI protagonist.
I think what gets me most about the first part of The Fall was how well it set itself as an emotional dilemma and the idea of AI being in control of human life. The Fall 2 however is more about AI itself overcoming it's own ambitions through use of trickier set up like puzzle games usually do. Unbound mostly sets itself apart from the first game by being episodic in it's story and puzzle solving. While three new AIs are center stage for the puzzles, thankfully the plot uses ARID as a connection between the three that doesn't feel forced in a blunt way. Thus each new main character we met gives newer perspective and aesthetic that simply wasn't in the first game.
Due to these changes, the puzzles in Part 2: Unbound are far more interesting in the sense that they have personality behind each of them. It's not simply ARIDs problem to go to the next part of the game, but to work through the new AI behaviors and patterns that helps make each part interesting and memorable. From navigating individualism, servitude, and empathy as all different rule sets placed through each new AI the puzzles become rather transformative in a way that most puzzle games wish they can be, a form of storytelling. So not only does each new area have their own set of rules they also have different ways to solve their particular problems, especially when act 2 gets started.
I can't say that everything in Unbound works particularly well though as the network area, and ARID's main parts aren't really interesting through out the game. Like there is certainly a need to continue the on going plot of the first game, but it's in a way that sorta falls on the wayside like the devs didn't want to touch on it too much. I understand why everything is placed the way it is, but it says something when the areas between each new AI are the weakest parts. Honestly, I was the most confused and bored whenever I hit the network ARID parts, and kinda wish I could've simply moved on to the next segment. There was some nice action points, but mostly due to how the game controls, they just didn't bring me the same joy as the puzzles would.
Still I must say The Fall Part 2: Unbound did live up to my expectations, even if I didn't know that's what I wanted from it. It's very different from the first game, has a lot more emotional beats and character development, and honestly probably swung too hard in the other direction for some people. Despite all this, the ARID sections feel proof to me that focusing on the new AI was the key to making this game as great as it is, and it's ultimately what I like most about it. For fans of the first game, there is absolutely something here for you, but it is absolutely something you didn't know you wanted. For those newer to the series, you could honestly start here, but mostly I just want to express this game, like it's first, is quite a surprise.
I am a surprise.
It's hard to follow a great first game, and unfortunately this one doesn't quite compare. I wasn't brought in by the storyline, the characters were of mixed quality tied to their part of the story, and while some puzzles were enjoyable others were not. It's not a terrible game, but I don't think I would recommend this even if it wasn't a sequel.
Some of the most incredible storytelling in the entire medium.
The continuation of the game...
This game is very well put together after playing the first one I just had to play this one to, to finish the story that they had put out. I really liked how this game is very well polished compared to the first one that they had released and the play style that this game has as well in the fighting and the action sequences that this has and they changed up a little bit. You are able to control three different charectors through out the game at different times through out the story all coralating in your main mission that you have to do. Again, I found only a couple of the puzzles tideous in this game but nothing to where I put it down and didn't care about it anymore. Theyr're are some puns in this game which keeps it even more interesting in wanting to get on and keep playing it.
In my opinion this is a really neat side scroller game that has just the right amount of head space thinking you need to get past all of the puzzles in the game to progress. I would only recommend on sale just for the fact of how long this game has on its shelf life. This is a really enjoyable game.
There is no Part 3. Pathetic.
Really enjoyed this amazing game!
combat sucks, story is very good for the most part, and the puzzles are interesting.
very interesting game, i wouldn't buy it for the full price because i'm broke, but its a good game overall.
trailer is bad, game is complex, story is awesome
I would recommend for those who only wish to continue to story line. The combat however is questionable and some of the puzzles are really confusing. The idea of combining your ammo and the ability to jump during combat is somewhat limiting, i find myself taking more damage then i need to, so new players might want to turn down the combat difficulty on the first playthrough
Much more complex than the first game.
One is essentially trapped in cyberspace.
But see for yourself.
If it gets too hard there is a guide.
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Дополнительная информация
Разработчик | Over The Moon |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 81% положительных (471) |