
Разработчик: Siege Camp
Описание

Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
Hell Let Loose but make it isometric.
Seriously, this game is so good and fun to learn. The community is really helpful and I've yet to run into anyone with a bad attitude. Can't recommend this enough if you like milsims.
Peak and fun. The gameplay encourages strong teamwork and coordination to a degree, and offers many different roles across the entirety of the war. Community is extremely welcoming to all players, never experienced a single hint of toxicity. Almost all players that are higher rank than you are willing to help and teach you. Great game.
Its weird, as a fan of city builders and some rouge-likes i never though i would like a MilSim game, but i fell in love with Foxhole.
It's a game i have skipped on a couple of times when it was either recommended to me, as i myself am not good with shooters. But this time it was different, something made watch more about this game, either on YT or Steam page.
What i found is a game that explored all parts of simulation games i have avoided, but did it in a way that made me weirdly fall in love with it.
It touched on aspect of shooting i avoided and made me like it.
It made me appreciate it even though had no experience with military games.
...but most of all, it taught my introvert a** how to have fun in a environment where communication is key.
This game will make you love things you didn't even know you liked...
P.S.-Mandatory "Devman bad"
Went to write a review... 58 hours in the game
unrelated anyone know a good addiction recovery group? if you dont, dont play foxhole youll thank me
Foxhole stands out from most war games by being a top-down, massively multiplayer war simulator rather than a traditional first-person shooter. Its complexity is comparable to games like Arma Reforger, but instead of realism based on historical wars or real nations, Foxhole is set in a completely fictional world. The game currently features two main factions.
Wardens
The Wardens are the native inhabitants of the continent known as Caoiva. They are the defenders of their homeland featuring a standard uniform which is blue.
Colonials
The Colonials are either invaders seeking to purge Caoiva of its native influence or liberators aiming to rid the land of a perceived great evil. They wear green and dark tan uniforms.
Defensive Roles
Builder
Builders are responsible for constructing and maintaining the war infrastructure. They build, repair, and refine structures and vehicles using basic and refined materials. Basic materials are primarily used for repairs, wall upgrades, and trench building. A construction vehicle is needed to fill in trenches. Always be strategic with trench placement if your team can use them, so can the enemy. Builders also deploy defenses such as sandbags, barbed wire, dragon’s teeth (to stop vehicles), pillboxes, and more.
Truck Driver
Truck drivers are the lifeline of both infantry and builders. Trucks have twelve inventory slots and can carry up to six players. If you're playing the logistics route, your job is to deliver supplies. To do this, gather scrap from scrapyards, refine it into basic materials, and bring it to a factory to package into crates ready for delivery. Always stay alert partisans may try to intercept you. Transport ships serve a similar role in the navy, ferrying supplies to isolated island bases.
Offensive Roles
Infantry
Infantry are the backbone of any army. They’re critical for both defending and seizing bases. Weapon availability depends on how well-stocked a base is. Each base has a limited number of spawns, determined by the number of "shirts" (spawn tickets) available. Without shirts, you won’t be able to respawn at that location until restocked.
Artillery
Artillery strikes fear into infantry and can devastate enemy structures from afar. They're affected by wind, which shifts every few minutes or during in-game storms, influencing accuracy.
Pushguns
Pushguns are mobile field artillery powerful but vulnerable. The driver operates from the left, while the gunner is on the right. If you suspect enemy infiltration, always lock your pushgun to prevent it from being stolen.
Tanks
Tanks come in multiple classes light, heavy, and infantry support, with the rare and powerful supertank at the top. While typically operated by a crew of five or three. The tank can function with just two players that being the driver and a gunner.
Navy
Naval units range from small motorboats to large ships that act as mobile bases. You can spawn directly onto these ships, enabling amphibious assaults and supply runs.
Community and Unwritten Rules
Foxhole is built entirely by its community. Everything from buildings and roads to signs directing traffic is player-made. The coordination among players is incredible, and veterans are usually happy to help new recruits learn the ropes.
You can join a regiment or a party. Regiments are for organized groups, while parties are temporary squads that let you keep tabs on nearby friends or allies you're working with.
However, there are many unwritten rules new players must quickly learn. For example, roads are for vehicles period. If you're on foot, you are little more than a speed bump. Vehicles, especially during combat, will not stop for you. It's not uncommon to see a logistics truck plow through a dozen allies in a hurry. So always stay alert when near roads.
Also, remember to commend your medics, logistics players, and builders. You can do this by hovering over their name in the player list or pressing the check mark on the left of your screen.
Never drop your gear when logging off. Return items to a stash.
Always lock your vehicles or ensure they are in a secure location when not in use.
And most importantly when you're on a bike, ring your bell. Let the world witness your superiority.
Conclusion
If you're down for getting PTSD, then this is the game for you. Foxhole offers a refreshing spin on online war simulators. With so many roles to fill, everyone can contribute to the war effort nobody’s left feeling useless. I highly recommend joining a regiment. The game is a lot better when you’re in one, since you’ll have easier access to specialized weapons and vehicles depending on your regiment’s focus. Plus you can participate in special operations, which really spice up the gameplay. If you’re a solo player, Foxhole might not be as fun. Without a regiment, you’ll likely be limited to roles like infantry, builder, or logistics. Still the game is worthwhile for anyone interested in a truly cooperative war experience.
cool game for real truly masterpiece absolute cinema unforgettable GAMING experience!
infantry "update" ruined infantry combat. game is just perpetually laggy at all times now. the faction imbalance is horrible now. used to be a great game, one of my favorites of all time. devs are destroying the game. i feel like the community used to be great, but maybe they all moved on already. somehow old issues such as hex population imbalance still exist. its really sad to see a great game be destroyed like this
The game has a solid game engine, the visuals are good and both factions have a nice and distinct feel to them. Naval warfare is interesting as well and the game puts a huge focus on teamplay. So much for the good stuff. However, the developers of the game keep "balancing" the game to favour one faction massively, which leads to a very frustrating game experience. A war typically lasts for about a month - which means you have to suffer through PVP abusing broken game mechanics for an entire month before "maybe" changes are applied. Currently, the entire Colonial faction is running around with overpowered shotguns that fire at rifle ranges and grenade launchers that outrange all defensive structures. This leads to burnout on the team on the losing end. Given the game is a huge potential time sink, I cannot recommend spending a large amount of time on it. It becomes too frustrating an experience way too fast.
I would give it a positive review because I had fun, and I love the idea of the game — especially the logistics, with every bullet having to be purpose-built and seeing how it all comes together. However, I want people to understand my issues more easily, especially if the community continues as it has at times.
The community needs to realize: if you continue to be disrespectful to people and show no manners when they make even the slightest mistake, you're going to drive the playerbase away. Eventually, your beloved game will die. Remember: there is a person at the other end of the screen.
A strong community is just as important as good gameplay. If you want Foxhole to thrive, treat new and experienced players alike with patience and respect. Otherwise, you're only hurting the thing you claim to love.
New players, beware: this game can be a massive time sink. A lot of the game's resources are locked away in clans, which can be difficult to get into, so your only option is to do public things — and it takes ages. If you are getting into it, find a 'regi' with nice people to show you the ropes ASAP.
While I met some great people along the way, after wasting hours of my time only to be rudely accused of griefing (unintentionally) — when I was simply trying to help how I could, the only way I could — I've decided to leave for good. Sadly, this wasn’t an isolated incident either. If you do the slightest thing wrong, people will b*tch and moan, rather than politely explain things. You can easily end up in a situation where one person tells you to do one thing (without properly explaining the specifics), and then another person rudely tells you that's wrong and to do it another way — and then another person tells you that's wrong and you should do it yet another way. There's no winning sometimes!
It’s far from the most toxic community out there, but I just can’t be bothered anymore after spending hours of my precious life on a delivery trip for a front begging for fuel (and the only public option available to fuel that front) — only to have people b*tch at me in such a rude manner.
I’ve been in a great game that turned into a massive time sink with a less-than-ideal community that moans at you for slight slipups before (looking at you, Dota), and I vowed never to waste that time again. It drains you, and you waste your life.
Here’s my haiku:
Steel breaks in cold fields.
When the ranks rot from within —
the forge grows dark.
>Be me, learn the basics of the game and I decide I want to play Truck Simulator in Foxhole.
>Grab a supply truck from a seaport, load it with items our warden boys need at the frontlines. Guns, building materials, uniforms, ammo, whatever you want.
>Spend 20 minutes driving to the Saltbrook Channel to a place we just captured.
>I arrive in the area, pass about 10 heavily defended gates to the main town. I pass by about 40 people all doing their own thing. I pass by soldiers, other logistic supply runners, crane operators, flatbed truckers, and a troop transport bus driver.
>Get to the main town, I hear artillery going off everywhere around me. Within seconds I spot the artillery land not 10 meters from my truck. I book it to the drop off location, get nearly direct impacted by an artillery.
>Decide to drop it off and instantly GTFO. On the way back, I get to the entrance to this region and I spot another supply truck. Not even 5 seconds later I hear shots ringing out so I turn around to investigate, I discover his truck smoking and he dies right in front of me.
>He landed some shots on the enemy, which bled out seconds after.
>Develop PTSD as I return back to my home base. My heart goes out to you, man.
So yeah, pretty great experience as a new player. Most players are pretty helpful if you ask them how stuff works. Don't let the negative reviews fool you, you can do a LOT of jobs as a solo player, but you may want to mainly stick to being a soldier or some other type of transporter. Caro ships are also able to be done solo, it's just very slow.
Just keep in mind, this is a mmo war simulator. You play your part, but communication is key. Do not expect to do complex shit as a single player, this is not Factorio.
got banned, gonna buy it again because its a great game.
In it's current state I honestly believe the game isn't worth the full price. It's very fun and engaging and without a doubt you'll have fun but in my opinion the devs have taken the game in the wrong direction. Updates are indeed often but a lot of the time these updates add items, vehicles, and lag. The biggest issue I see is the lag and the failure on the devs part to address it sooner. I've played since the wars were in the 70s and the performance has only worsened.
The community is split you'll find good apples that are nice and welcoming and you'll find not so nice people it doesn't matter what faction. I've praised it quite a lot but the reason I'm not recommending the game isn't because it's bad but because in the current state I don't think new players will really enjoy what I and other players experienced when the game was at it's best.
Voice chat error [8] 6-0 makes this game unplayable and there's no way to fix it. Community is great but the devs have no clue what they are doing
To all of those who are considering buying this game and reading the reviews:
This game is extremely different and unique from any other game, and I don't know how to emphasize that as it should be.
It's not the top down perspective, the lore, or even the fact that everything is player made that differentiates it.
It's the connections.
If you buy this game and play it without knowledge you'll find it interesting enough but not experience it how it should be.
You'll go to the front line and meet a funny sounding guy in proximity chat, or a person giving a heroic speech, some weirdo in world chat saying something stupid or if you're lucky you'll even get invited to gun a tank for someone. I would agree that that's pretty fun to do sometimes. But that's not THE Foxhole experience.
The real Foxhole experience starts with a regiment. I recommend joining any regiment, ANY regiment. Get some experience and help from other players in that regiment who are willing to help you. If you think you're not going to enjoy that regiment for long then don't stay in it forever, leave and find another one you're comfortable with.
Once you have that, you'll make the best connections you ever will find in any game. You'll communicate with your comrades very often, you'll get to know them pretty well, and hell, some of my high command even meets up together in real life and they met only from this game!
I won't advertise my regiment because it's up to YOU to decide who you'll ultimately connect with.
(Of course if you want you can friend me and ask to join ;) )
THAT is the Foxhole experience.
THAT is Foxhole.
Very interesting game and also very hard. i recommend the game for those who want a challenge and also a second job or hobby
ok maybe a little quick to judge. this game has depth, has..... community, has growth, and a vibrant very engaged community. always gonna be turnip heads but thats how it is everywhere. and i may have been too quick to judgement.
Toxic pathetic redditor community
After 80 hours in this game, I can say, you will never run out of things to do. You could be fighting on the front lines, or resupplying from the back lines. You could also do Artillery, raiding parties behind enemy lines, be a part of a navel crew. Also, every roll in this game is 100% run by real players. Speaking of players, the player community is amazing. There are so many people you could ask for help, and they are more than happy to help. You could also join a Regiment and take part of massive operations. Over all, this is an amazing game and i recommend it to anyone and everyone that wants to change the tide on a massive online war!
P.S. GO WARDENS, BEST FACTION!!
Very Addictive. Love the all-encompassing aspect. Logistics wins wars
If you enjoy losing weeks of progress because some sweaty partisan destroyed your base and all of your trucks then this game is for you. For a more enjoyable time I would suggest self-castration without any painkillers.
Pretty cool game, first operation with a clan we went on a d-day like invasion, we all got mowed down by french infantry within 20 seconds of landing our apc's.
This is a game about suffering misery to make the other side more miserable, in hopes of breaking their morale.
On the multiplayer side: I was lucky to find nice people by chance and fell in with them. If you are unlucky then it will probably be horrible. Solo play is more geared for logistics supply and facility production in the backlines than fighting on the front solo.
Asked people to help me learn. got told to go fight on the front instead. got told at the front i was a waste of tshirts. very unfriendly to new players
Now foxhole is a war game that is persistent and very involved. Two factions fighting against each other, Blue Vs Green. Playing both sides over the years, I prefer Blue because the times I have been green, I got insulted then had my stuff stolen by my own side as a green man, accused of being an alt account and much more. You can pick green or blue when a new war starts, roughly a month or so long.
But lets get the good stuff out of the way first,
You are learning it all, no proper tutorials for new players and only a wooden spoon at best.
Logistics system so in depth, every thing you use is made by a player except for world placed cities, players can almost build a city like environment with all their bunker structures and factory buildings, turning it all into a tank modifying and ammo making machine, to bring out different tools for certain tasks.
It's a grind and slow to build some stuff, very hard for solo players, it will consume your life and ruin you, just to have your team come and try to kick you out of what you have made, or worse yet, steal it and mock you, Blue man has tried to protect each other and stop other blue men from stealing from each other. but there is always that one regiment of friends that comes over from the green side act like the big dog, they usually get put down.
You can build a fortress with all the different bunker structures, testing layouts and talking to the builders in the community, learning what people call "Black Magic" stretching the building mechanics to its furthest points, with out it being classed cheating. Try not to build in someone else's space or you will end up in a fight. From what i know its mostly the people that change from side to side and don't get in on the political decisions and "rights" to stuff.
You used to get shot and killed at resource fields but that is not much of a thing these days on the blue side, you do get shot for being a piece of poop though. People think rank or level means something, but you can have drivers or builders that are better WO1s then some FM. Don't listen to the person that tries to pull their rank, try follow the person that's calm and thinking tactically, not the classic "Push and Push". The builders see those players and just get annoyed, because the pusher will build a bridge, go over, often lose their tank and momentum, then get stomped and be on the builders doorstep again in the next 2hrs. The builders are trying to rebuild what was lost or destroyed in that time and often 2-4 people only.
The tank and boat combat is good, but the 3 hours spent farming to make one and some ammo, then time to take it to the front and then die in it, it sucks borderline traumatising, unless you survive for ages.
There is a lot in this game, the streamers and youtubers I'm not crazy about, most are green man and semi useless, just a rallying flag to other players at best.
The Devs are disappointing, more than 90% of the time, they play green man, so you can guess who they favour, they alter stats to make the green man better because they complain on reddit more often about how things are over powered. Blue man as chance based armour, which gets changed regularly to balance out the win loss ratio between the sides. but if they ever have to cut a war short, they will push it so the Green man wins. We all know, Green man has some discords with links for hacks and game breaking mods, encouraging second accounts to use on the other side. Blue man, is apparently the only one that bans people from their discords for that stuff.
This game is not fair, it is war, it is not a gift for a friend, it is a gift for an enemy. If the negative reviews stopped getting deleted, I would have it listed that way, but here i am giving it a very similar review. If you find me on the Blue side, ask for help and I will see what can be done, but if it's on the game, it might be too late.
From resources in the ground to bullets fired at other players all must be done by players for players and all on a global scale. It is a great game and concept and it works not always flawlessly but still a game all should try at least once.
I refunded it. I landed in game, I had watched a few videos so I thought I could jump into fun action quicker. I was wrong. There is nothing to do. After I went to the lackluster tutorial area, which is just signs telling you what to do ( a simulated fire range would have helped immensely here with maybe non-teleport-able bullets) I looked for a rifle and couldn't find one. Vehicles there were locked and unknown if they where any usable to test out.
I teleport to the front and ran towards the enemy lines with my pistol equipped. No friendlies were around. I found rifles in storage, but no ammo. (I get it, logi needed it elsewhere.) Eventually, in an empty area, I ran into an enemy which shot me thankfully.. I re spawned to nearest building and got stuck. I fell in trench blocked by pillboxes with no way out of the hole. I learned the unstuck command. I wanted to teleport to another front, to find people but didn't find a way to do that. I guess you get one teleport off the island and that's it. I was so bored. I finally found someone that killed me again. I went back to island this time.
At island, I teleport to another front line hex. I found some people fighting (maybe 6 or so) with an unknown number of enemy. I found a rifle again when I spawned in, but no ammo so I put the rifle back in storage and proceeded with my pistol. I shot a warden on the hill that was firing rockets at our guys, and he backed off. I thought it might be fun at that point. But with no ammo, and no way to know how to do Logi or create anything without hours of tedium I fought a bit with my pistol and then logged out. I died a few times of course, and never managed a kill, just hits. I managed to loot a rifle with ammo off a body during the fighting but got killed immediately as well so I never got to try it out. So much for me wanting to see how the rifles shot.
I never bothered to ask people in game for help, as the very few I ran into were firing artillery or busy fighting small skirmishes and I was not gonna be asking questions during a fight. The noob training zones absolutely suck. Someone asked for how to get a rifle and ammo in chat and there were a variety of obvious mocking answers to them. They were funny, but I doubt that person keeps the game as well. At least I had watched videos prior so I had an idea of what to do.
After a long thought I realized that it was a little fun when fighting, but without Logi its not fun, and I don't think I want to do logistical stuff for hours, so I refunded. Not that I would mind it, I usually do LOGI type things in other games (I was a gatherer, miner, brewer, woodcutting in games like ATLAS. A basic set of fighting gear should be the spawn, not just a measly pistol. that way Logi could just make the more advanced stuff but new guys like me might be able to have some fun on first entering the game. It is not fun as is, and probably will take a significant investment of hours or a team to make it "fun".
Maybe its because I chose Collie, instead of Warden, but either way it was not that enjoyable for the limited amount of time I was in game (110 minutes).
if there was a neutral rating I would give it that. But because it is not fun at all at first then I cant recommend it.
The most unbalanced game I've ever played. The amount of people cheating for the arguably better side is insane. But that makes it fun when you beat the wardens. Devs love the underdog and the QRF simulator they made.
Do I recommend this game to others - hell yeah. 10/10
Fine with a large group but unbearable to play solo. Most of the fun and rewarding mechanics are locked off by needing coordination and prior knowledge as well as navigating the figurative minefield that is the politics of the clans in this game. Tanks boats and other vehicles are near impossible to operate unless you're a higher ranking member in certain clans that claim areas of the map. As a small group or solo your options are try to go behind enemy lines or stand in a trench and die. It's a simulation of trench warfare for the good and the bad. Except this world war has cliques that hog all the fun to themselves.
Great game idea too bad devs are asleep at the wheel. Non-playing devs who are very out of touch of the game along with no real moderation mean alts run free, lots of boting, racism and homophobia run while. Such a shame the devs are actively killing game.
Don't bother with this game, unless you have an army of people you trust to play with. If you do you might have fun.
If you can not get into alpha war refund the game they don't monater charlie war at all just watch a group of 14 people sabatouge a base from the same side charlie war is full of traitors dont waist your time or money this is bull shit
>spawn in
>ask how to play
>swarm of captains and majors respond
>one captain teaches me the game
> fun
> deploy to Stilican Shelf
> mortar barrage
> mortar barrage
> mortar barrage
> mortar barrage
> mortar barrage
> mortar barrage
> do logi
10/10 experience would try again
When I first got the game, I was a bit frustrated and confused on where to go, what to do, and why sometimes the things I was trying to do weren't working how I expected (like aiming weapons to account for height). While I never fully got through this phase of frustration, it became easier with time as I just tossed more hours into the game and tried things out. The game has a lot of mechanics that are never really explained to you as a player, you have to learn them through trial and error, external resources like wikis and videos, or from asking people in the game. So you have to put considerably more effort into learning the game mechanics than other games in my opinion, but with the higher barrier to entry you're promised deeper and richer game-play as a result.
After getting through the early hurdles of basic front-line grunt mechanics, the game starts being fun. You'd hear people shouting war cries and saying their final prayers on the front lines, you'd get to participate in make-shift pushes and plans to take territory (often failing, but there's fun in the attempts), and overall it's pretty fun so long as you're on the front lines and surrounded by randoms just trying to live in the moment. This is the point in my experience I wish had lasted longer, as you could have fun without worrying about the bigger picture of the war effort and politics.
Eventually I started feeling the squeeze of resources and lack of cohesion on the front lines, which would lead to losing fights and therefore territory. So, I began learning mid-line and back-line logistics, as well as joining clans who invited me. This involved just taking note of what the front-line says they need, then getting it to them. If it's already made in the back-line but just needs transport, you move it to the front line while watching out for enemy forces trying to thwart your efforts. If it's not yet made, you set out to gather resources and/or make it depending on where the bottleneck is.
This is where clan politics and claims to resources come into play, and where many people (myself included) feel the game just goes to hell. Not to say there aren't terrible people on the front-lines barking orders, team killing and reporting you for not following their demands, but it's less common and you can usually avoid them if you just redeploy to another part of the map. However, mid and back-line logistics is a deeply tangled web of resource management and clan territory with a lot of unwritten rules that will have people fuming if you break them. You constantly have to deal with people cursing you out on their mic, team killing you, or reporting you for supposedly "alt-ing" (using another account to join the other team of the war to gain an advantage for your *actual* team) that you feel like you're walking on eggshells. Every action you want to take you can become paralyzed thinking "this'll somehow piss someone off", so you either take the risk or don't. Even if you aren't outright killed or verbally harassed, not a lot of people like you even being near them or their operations. You'll get the cold shoulder or told you can't use a facility even if you're bringing more materials than you're using.
Sure there's plenty of nice people you'll run into too, people who will give you a kind greeting as you drive by or will answer a question you may have. However, that's likely not what you'll remember and set the tone of your sessions. You'll remember the people who kill you for asking where to find a water source to clean your vehicle, or the people who tell you that you can't build in a spot because they plan to build there later (before killing you just to be sure you got the message), or the person who tries to mass report you for "sitting in a place for 2hrs alt-ing" when you were in there 15-20 minutes actively testing out gear you normally don't see as a new player. Oh, and that person will kill you too after cursing you out in their mic.
It's crazy how toxic and hateful your own "team" can be, and even if it's just 10% of your encounters (in my experience it was definitely more) it really does ruin the mood to play unless you just have really thick skin. I can take being insulted, and there's a mute feature for a reason, but the problem lies in you getting hard stopped by your own team in your efforts to play the game and help out in any way you can. The game is complex and hard enough to get into without people making your life miserable.
This is usually where some people say that, so long as you aren't stealing clan-made supplies that they use for events, you shouldn't be having these issues. I guess they assume that the only reason someone would have consistent trouble with other players is when they're stealing tanks and other equipment that takes a while to grind and plan out. I get that no player should feel entitled to free stuff that other player groups grinded for with intent to be used by their group, but there's a line to be drawn between a person taking the fruits of another's efforts and a person being told they aren't allowed to even put their own effort into grinding for that fruit.
Tanks require resources that players will actually block out or kill other teammates for you daring to touch, like they somehow own the raw material nodes the map produces. You'll spend time scrooping materials from full nodes nobody is operating so you can make buildings, only for people to come in and demolish your work and even kill you because they felt it wasn't an ideal spot for that to be built. You'll be a buzzard scrounging for gear off dead bodies on the front line to haul back to base, and you'll be harassed for "taking too many things and wasting them" even though you're literally doing the opposite. You'll dig trenches because people are asking for it to be done and you spent time learning the basics from a guide, only for a group to come up and say you're doing it wrong on purpose, possibly alt-ing, and of course kill you and destroy your work. It's just on and on and on of people going out of their way to make you feel like crap and blocking you from doing things that would help the team. I had more consistent chill vibes from the literal enemy team's players than my own team. I'd run into the same enemy several times on a front and we'd crack jokes or share tips while actively trying to kill one another, meanwhile in that same session having a teammate yell at me for not volunteering to be in his tank and partly blaming me for it being destroyed (not like I was the one who drove it into enemy lines without a manned team in it).
One day you just have your cursor hovering over the "Play" button after coming home from work, and you tense up knowing you'd likely waste a few hours doing something that just makes you feel bad and pisses people off, and opt to play something else. That's where I've been at for a few months now and I'll likely be uninstalling for that very reason. I know it's not everyone who plays that's like this, but there's enough of it to more than ruin the experience for me. I just wanted to have fun and feel like a small cog in a larger war machine. I don't need to feel like rambo or have access to all the gear without grinding for it, and I didn't even want to piss people off just for existing in the same game as them. I just wanted to scroop some days, fight like a dog on other days, and help build structures and transport goods when the need arises. For the players who get frustrated that the front lines' needs don't seem to be met and they crumble as a result, or people seem to be actively ignoring assembling for pushes, just know that there's a good chance that players avoid those things because they've personally experienced too much crap when trying to do them that they've cut their losses.
Oh and while I did give clans some flak, they aren't intrinsically bad. They just have a lot of influence, so encountering bad ones leaves a bigger impact.
This is the MMO that I've been looking for my entire life.
If you're on the fence about this game, give it a try. The game can be confusing at first but the community is absolutely fantastic. I learned how to play very quickly!
Takes some patience to learn, but so many vets will help. While yes, I have had my fair share of bad apples while playing, I really only have positive memories from this game. 10/10 would completely recommend.
Beginner tips:
- Ask for help in world chat (press enter).
- Everybody dies from artillery, so embrace the larp.
- Watch some tutorials first, Freerk Holtes is a great channel to get started.
- Stick with it, if you don't like the front, switch to a different one, or wait for the next war to start.
- Have fun, you paid money for a game, not a second job, don't let people order you around.
While I've had fun with the game, obvious by the amount of hours I put into it, I was banned without warning for apparently 'alting' when I do not own a second account, couldn't afford it if I wanted to either, when I went to appeal it after three tickets Siege Camp banned me from their website as well without warning, and without a way to appeal it, their discord is of no help and they will not talk it out even after I showed evidence of only one account on my computer.
This is the first Early Access game i've ever bought. It was a hard decision since i don't support paying to beta test a game. But in Foxholes case it was a good decision since there was absolutely no difference when the 1.0 released.
The devs are releasing regular updates in a set cadence and they'll pull changes if the community strongly disagrees.
That being said the game is a VERY SOCIAL experience. It was made in such a way that YOU the player DO NOT matter, this games is not about YOU it's about your faction. There are no heroes in Foxhole. But without YOU there is no victory. EVERYTHING you do in the game helps and i mean everything. There is no Ai or script holding or pushing the front line, making the bullets, delivering tanks to the front line. You the player need to do it everything, but you are not alone in this.
It puts things into perspective, it shows how things can be done on a voluntary basis. Tasks that require effort but you don't get paid, tasks that you do FOR THE GREATER GOOD. There are no rules in Foxhole there is only a tacit agreement.
Apart from that, it's the best and only MMO game that has this amount of depth. No other games will ask you to build guns, fuel, ammo, buildings, trenches, trains, clothes, fire engines etc.
Foxhole is an experience but it does require that you interact with other people, it requires that you TALK into your microphone...because how else are you going to cooperate, same as in the real world. Things are not handed to you just because you paid the price of the game.
You will get banned by your own team-mates, simply because they think you're playing wrong.
Had a group ban me for using the wrong weapons, some loser Tk'd me multiple times then just told all of his minions to report me. The ironic part about it all: I was the one that had just delivered all the supplies for over two hours to that base, and i just wanted to have a little fun before going back to supply them again...
very good game. so much you can do and experience, tons of cool people and overall a great game. Also it's a good game if you have alot of free time
kraizi game with decent and helpful community. downside only minor bugs when you staying for abit too long in the server you might have connection timeout issue and the other bug i cant use mic. simple fix just to relaunch the game
this is super great for people that love mmos and war ive done nothing but play this game for the past days its awesome try checking it out
After what I witnessed last night I will most likely never play this game again, and its a shame since I was so close to putting 1000 hours into the game but last night killed it for me. I spent many hours with many people fending off attacks at Pleading Wharf to save the base only to find that the Warden team and the Colonial team had come together to nuke Jade Cove. Like over 50 people on each team not fighting and just hanging around waiting to nuke the place on purpose. What is the point fighting a war only to watch half your team decide to become the enemy and aid in losing a map tile just for the fun of it...
Great top down "Battlefield" style game with an MMO world, interlinked logistics (basically all supplies, structures, vehicles and weapons are player-made and delivered) and a cool WW1/WW2 aesthetic. Suffers a bit from some "General Jumbo" types at times, but most of the community is pretty chill, in my experience.
some people in this community are truly toxic and keeps false accusing you for being alt account, trying to get you reported. one more thing, if they have higher rank than you, they certainly act like you are under them and they try to give you orders, trying to roleplay and mess up your fun.
there was one guy threaten me and my friends, keeps saying his dad is NVIDIA CEO.
Toxic players will get your perma banned for no reason I was not alting and i got hit by a perma ban just for building. DONT BUY GAME
I really enjoy the gameplay and the community. There is a learning curve but I suggest you talk to people, or you can follow orders like a good private.
Overall the game is great and really fun, HOWEVER... There are many things in the game that make me want to scratch my eyes out. The biggest being the restrictions that make moving logistics SO SLOW and TIME CONSUMING. Easily half of the game is just moving goods and resources from one spot to another. The load times for pulling items out, the limited space in vehicles like the Dunne Transport, the large materials single stacking, the inconsistent locations you can open crates etc etc. The pvp, resourcing, manufacturing, base building are all great. Just the moving everything has me completely unmotivated to play. Another unnecessarily annoying thing is the high consumption rate of maintenance supplies. I get bases need to be able to auto decay, but it happens WAY too fast. Couple the high consumption rate of maintenance supplies with the restrictive nature of being able to move them, its miserable for game play.
In my opinion, Foxhole is an amazing game with a ton of interesting mechanics and roles, such as Logistician, Medic, Infantry, Heavy Weapons Specialist, Artillery Battalion Commander, and more. The best part is that it’s all player-driven—everything from the basic production line to the frontline delivery and infantry fights is crafted by the community.
The most captivating part of this game is its portrayal of war, featuring massive battles, combined arms warfare, and WWI-style bombardments. Beware—if you play this game, you might experience PTSD or shell shock.
However, if you don’t enjoy interacting with other players, this game probably isn’t for you. The most important aspect of Foxhole is communication and team play. You need to operate like a well-constructed war machine to be effective and, most importantly, to have fun.
Furthermore, some mechanics in this game can be complicated for new players to understand. There’s a lot to consider, from figuring out which weapons are better to understanding different types of cover, suppression, azimuth, artillery correction, and more. I don't even want to start discussing logistics in this game—setting up a stable logistical line or a well-functioning production facility takes a lot of effort (a massive thanks to all the logistics experts out there). And yes, you shouldn't do the tutorial, it's not that helpful. It’s better to watch some guides on YouTube to get a better grasp of the game mechanics. If you are not scared of complicated or even sometimes junky games, you should give it a try.
Speaking of communication, the community, in 95% of cases, is extremely open and friendly. I’ve seen a lot of reviews talking about the toxic community and people getting banned for no reason, but the reality is quite the opposite. The community is generally willing to help any new players as long as you ask politely. You must, no—you are required—to be respectful to others, and you will receive the same treatment in return. If you don’t want to be banned, simply respect other players. Don’t steal their logistic trucks or tanks, don’t shoot at teammates, and, most importantly, don’t be rude. However, you should also understand that every community has its share of rude individuals. Less than 1% of people being ill-mannered is not indicative of the entire community.
The reciprocity of actions is fundamental to this game. This is reflected in the variety of roles and activities, both on the battlefield and in the rear lines. Whether you're managing logistics, constructing industrial facilities, helping the wounded as a medic, or pushing the front with a massive tank, every role is vital to the war effort. No matter which niche you occupy, your efforts contribute to your faction’s success.
Many people will argue that the best way to play is in a regiment or with friends in a squad. However, all my hours in this game have been played solo, with no regiment. It’s true that playing with a regiment is more fun and easier, but if you're an introvert like me, you can still enjoy the game and have a lot of fun. I've tried every role in this game, and I can confidently say that you can still have a great time playing solo.
So, if you’re looking for relaxing gameplay (as strange as that sounds) after work or study, to play for an hour or two and still have fun, Foxhole is definitely worth giving a try.
P.S.: Apologies for the long text, I hope you found this helpful and have a pleasant day!
The heart of Foxhole lies in its logistics system. It’s not just about firing a weapon; it’s about understanding how vital the supply chain is to the war effort. Building, transporting, and managing resources is just as critical as the combat itself. From gathering materials, constructing bases, and ensuring supplies reach the frontlines, the game turns logistics into a key gameplay mechanic that offers a unique challenge. Every time I transport ammunition or materials, it feels rewarding, knowing that my actions help shift the tide of the war.
When it comes to combat, Foxhole delivers a realistic and immersive experience. The battles feel dynamic and ever-changing, where each engagement can have significant consequences. The coordination required between players on the frontlines is unlike anything I’ve experienced in other shooters. Every soldier has a role to play, whether they’re pushing forward to take strategic positions or defending key points from waves of enemy forces. The communication between logistics teams and combat units is crucial, making each battle feel like a collective effort where every role matters.
If you're a fan of games that require tactical thinking, deep teamwork, and a strong sense of purpose, Foxhole is a must-play. It’s a rare experience where logistics is as important as combat, making it a unique and satisfying journey. I’ll definitely keep coming back for more—whether I’m managing the supply lines or charging into battle.
Rampant cheating with lack of anticheat, blatant favoritism towards 1 side, devs keep introducing new things that are not fleshed out without fixing the previous stuff leading to alot of broken and unbalanced things but devs give players a carrot with new features so they keep coming back
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Отзывы пользователей | 83% положительных (24788) |