
Разработчик: Siege Camp
Описание

Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
This game is an absolute blast, especially when you’re rolling with the boys! Every night feels like a new adventure, filled with chaotic battles, clutch moments, and non-stop laughter. Whether we’re scrambling to hold a trench, pulling off a sneaky flank, or accidentally blowing up our own supply truck (classic), the camaraderie and hilarious banter make every session unforgettable. The game’s massive, player-driven war creates endless opportunities for epic stories and ridiculous shenanigans with the crew. If you’ve got a squad to vibe with, Foxhole is a riot that keeps us coming back for more! Join the 442nd on the Warden side if you are interested - 442nd.com.
this game is not for new or solo player. I have build some facilities opposite side of one clan with enough distance. They told me to leave the place and destroy everything. when I didn't leave they cut the power supply and make maintenance tunnel 0 m so that my structure destroyed. when I resist they just banned me. when the see me they just report without any reason. the community have no respect for the solo players. I want refund or justice?.
got pummeled by arty every time i walked outside. got stuck on a bridge battle for a day or 2. fought like its black friday at a comp field. 9/10 gonna play again. more fun with palls
Awesome game, love the logistics side to it, feels like I am actually aiding and doing something in the war effort! many complain about players but so far it's been very supportive players and funny shitpost banter most of the time! Great name too lol-
It is a uniquely addictive and rewarding experience once you grasp the core mechanics. It’s not an easy game to pick up there’s a steep learning curve, and the sheer scale can feel overwhelming at first. But once things click, the gameplay becomes incredibly engaging.
Honestly super fun and its made me more open to talking to people this game is both fun and had irl impacts on me. The comunity is super nice and welcoming and helpful to new players
Amazing game. Love everything about it.
Except when you build literally anything and get stuck in a hamsterwheel of having to bring it msupp supplies every single day, multiple times a day, because the decay rate is just absurd.
IF THE RATE OF TECHING A BUNKER IS DEPENDENT ON PLAYER ACTIVITY, WHY THE F U C K ISN'T IT THE SAME FOR THE DECAY RATE??
Game is supposed to be fun
- Have fun doing anything that involves having fun
- Anything you built will automatically be broken down by high ranking officers, assholes at the minimum
- No lifers who rather joining ukraiane vs russia war decide to hop on this game to talk shit to lower rankings and boss them around because being a fatass is easier than actually joining the military
-join the game
-wanna do arty
-ask for jobs
-a tank crew asks if I'll be their gunner
-i accept and join up with them
-blow up collies
-get blown up ourselves
-steal new tank from a logi dump and get more ammo
-repeat all night
The game has an amazing concept but is so unbelievably limited by how many hours of your life you need to dedicate in order to enjoy every aspect of it. I do not recommend this game if you have a life.
The idea of this game is really cool, but the actual execution leaves me extremely frustrated and disappointed. There are certain game design decisions the devs have made that make the game extremely unfriendly to new and solo players. Like the 2 day limit on reserve stockpiles which means if you have to take a break for a couple days you lose everything you've worked to build up, and component mining which requires you to sit and stay in one place for over an hour, sometimes over 2 hours doing nothing but clicking a single button every 30 seconds. That is NOT gameplay, it's a completely disrespectful theft of your limited time as a human being on this planet.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
This is a very niche game but don`t know of any like it. With everything being made by players it`s massive noone is looking at just you to carry the team. So very much to do I enjoy playing a lot of stuff from logi, medic, infantry, tanks. Want to try out navy but the factory buildingdoesn`t seem for me. You just gotta find you spot on the team.
There is a problem with alt accounts coming in and destroying or deleting your stuff although I only seen it once or twice at time of review. Also I get disconnected a lot and if it happens while I`m moving hexes my truck just disapears.
I can play for a few minutes or a few hours. there's infinite amounts of stuff to do. you just need to be creative enough to find it.
One of my favourite moments was when i was looking for a flank i found a soldiers journal in a cave and it added some lore. i thought that was pretty awesome
New player experience needs some major work. A slapdash combination of text dumping the player with all their hotkeys followed by completely unintuitive training segment makes pushing any further a real slog.
By all accounts given the reviews and promotional material, this game has a lot of cool experiences to offer. Advice to the game developers: show new players those cool experiences. Starting in a boot camp reading signposts from bad user interface is not something that hooks people in.
This is somehow not surprising in a game like this anymore but is worth mentioning. The in-game chat had a slur I would say about once per minute in the time I was playing. Doesn't give me much reassurance that its an actively maintained and moderated game.
I avoided buying this game a couple of times due to reviews mentioning a highly toxic player base but finally decided on it recently. After around 40 hours fighting on multiple different fronts, I did experience toxicity but it was extremely rare. Interacting with hundreds of different players during my time playing as both logistics and infantry, I can remember maybe 2 players total that were genuinely trash human beings that were needlessly aggressive for the dumbest reasons possible. I can remember hundreds of interactions with players that were positive, hilarious, and even made some new friends from as a result.
If you're on the fence about this game because of the questionable player base, at least in my experience, the complaints of toxicity are a bit overblown but still understandable.
This isn't a game, it is an experience... If you love milsim, you must play it... I will say no more.
The aiming and shooting is quite terrible but I guess I will get used to this unique style, worth $20? Probably not, but I am going to play anyways. Had a few good laughs. See you on the front line
Very interesting game concept. However, the new player experience is horrible.
Unfortunately, the very strength of this game is its greatest weakness. It is a large scale player driven game with plenty of system rich time sinks. A recipe for an interesting game but also a recipe for attracting a few too many autistic generals.
There are way more toxic communities out there. I have seen plenty of evidence of a lot of good in this community from content creators and the stories they show. Even so, the fact that this game is based on a player run model makes the toxicity that does exist all the more potent and experience defining.
I wanted to like this game. I am sure other people will have better experiences than me so long as they meet the right people. Your mileage may vary, but for me this game has the worst new player experience I have seen in gaming.
Leave this game to the veterans.
One of the things they need to figure out is how to solve the same team stealing because we shouldnt have to build weird structures or do all they backward things to prevent a train to go missing. I get they want everything to be "public/shared" but, there needs to be some regulation I didn't spend all that time to build a train for someone else I built it for me and I was the main provider for it as well literally see people stealing from others over and over with nothing done about it except "public executions" which dont really deter they just comeback trying harder to annoy I really hope to see a change with the stealing issue
otherwise the game is fun it's just not fun grinding a facility to have someone run by and steal all your shit
Fascinating concept. Just watching other players working do their work is already worth the money. The scope and depth of this game is mind boggling. That is also why I have refunded the game as I do not have the time to play it. I will def buy it once I'm unemployed.
Hell Let Loose but make it isometric.
Seriously, this game is so good and fun to learn. The community is really helpful and I've yet to run into anyone with a bad attitude. Can't recommend this enough if you like milsims.
Peak and fun. The gameplay encourages strong teamwork and coordination to a degree, and offers many different roles across the entirety of the war. Community is extremely welcoming to all players, never experienced a single hint of toxicity. Almost all players that are higher rank than you are willing to help and teach you. Great game.
Its weird, as a fan of city builders and some rouge-likes i never though i would like a MilSim game, but i fell in love with Foxhole.
It's a game i have skipped on a couple of times when it was either recommended to me, as i myself am not good with shooters. But this time it was different, something made watch more about this game, either on YT or Steam page.
What i found is a game that explored all parts of simulation games i have avoided, but did it in a way that made me weirdly fall in love with it.
It touched on aspect of shooting i avoided and made me like it.
It made me appreciate it even though had no experience with military games.
...but most of all, it taught my introvert a** how to have fun in a environment where communication is key.
This game will make you love things you didn't even know you liked...
P.S.-Mandatory "Devman bad"
Went to write a review... 58 hours in the game
unrelated anyone know a good addiction recovery group? if you dont, dont play foxhole youll thank me
Foxhole stands out from most war games by being a top-down, massively multiplayer war simulator rather than a traditional first-person shooter. Its complexity is comparable to games like Arma Reforger, but instead of realism based on historical wars or real nations, Foxhole is set in a completely fictional world. The game currently features two main factions.
Wardens
The Wardens are the native inhabitants of the continent known as Caoiva. They are the defenders of their homeland featuring a standard uniform which is blue.
Colonials
The Colonials are either invaders seeking to purge Caoiva of its native influence or liberators aiming to rid the land of a perceived great evil. They wear green and dark tan uniforms.
Defensive Roles
Builder
Builders are responsible for constructing and maintaining the war infrastructure. They build, repair, and refine structures and vehicles using basic and refined materials. Basic materials are primarily used for repairs, wall upgrades, and trench building. A construction vehicle is needed to fill in trenches. Always be strategic with trench placement if your team can use them, so can the enemy. Builders also deploy defenses such as sandbags, barbed wire, dragon’s teeth (to stop vehicles), pillboxes, and more.
Truck Driver
Truck drivers are the lifeline of both infantry and builders. Trucks have twelve inventory slots and can carry up to six players. If you're playing the logistics route, your job is to deliver supplies. To do this, gather scrap from scrapyards, refine it into basic materials, and bring it to a factory to package into crates ready for delivery. Always stay alert partisans may try to intercept you. Transport ships serve a similar role in the navy, ferrying supplies to isolated island bases.
Offensive Roles
Infantry
Infantry are the backbone of any army. They’re critical for both defending and seizing bases. Weapon availability depends on how well-stocked a base is. Each base has a limited number of spawns, determined by the number of "shirts" (spawn tickets) available. Without shirts, you won’t be able to respawn at that location until restocked.
Artillery
Artillery strikes fear into infantry and can devastate enemy structures from afar. They're affected by wind, which shifts every few minutes or during in-game storms, influencing accuracy.
Pushguns
Pushguns are mobile field artillery powerful but vulnerable. The driver operates from the left, while the gunner is on the right. If you suspect enemy infiltration, always lock your pushgun to prevent it from being stolen.
Tanks
Tanks come in multiple classes light, heavy, and infantry support, with the rare and powerful supertank at the top. While typically operated by a crew of five or three. The tank can function with just two players that being the driver and a gunner.
Navy
Naval units range from small motorboats to large ships that act as mobile bases. You can spawn directly onto these ships, enabling amphibious assaults and supply runs.
Community and Unwritten Rules
Foxhole is built entirely by its community. Everything from buildings and roads to signs directing traffic is player-made. The coordination among players is incredible, and veterans are usually happy to help new recruits learn the ropes.
You can join a regiment or a party. Regiments are for organized groups, while parties are temporary squads that let you keep tabs on nearby friends or allies you're working with.
However, there are many unwritten rules new players must quickly learn. For example, roads are for vehicles period. If you're on foot, you are little more than a speed bump. Vehicles, especially during combat, will not stop for you. It's not uncommon to see a logistics truck plow through a dozen allies in a hurry. So always stay alert when near roads.
Also, remember to commend your medics, logistics players, and builders. You can do this by hovering over their name in the player list or pressing the check mark on the left of your screen.
Never drop your gear when logging off. Return items to a stash.
Always lock your vehicles or ensure they are in a secure location when not in use.
And most importantly when you're on a bike, ring your bell. Let the world witness your superiority.
Conclusion
If you're down for getting PTSD, then this is the game for you. Foxhole offers a refreshing spin on online war simulators. With so many roles to fill, everyone can contribute to the war effort nobody’s left feeling useless. I highly recommend joining a regiment. The game is a lot better when you’re in one, since you’ll have easier access to specialized weapons and vehicles depending on your regiment’s focus. Plus you can participate in special operations, which really spice up the gameplay. If you’re a solo player, Foxhole might not be as fun. Without a regiment, you’ll likely be limited to roles like infantry, builder, or logistics. Still the game is worthwhile for anyone interested in a truly cooperative war experience.
cool game for real truly masterpiece absolute cinema unforgettable GAMING experience!
infantry "update" ruined infantry combat. game is just perpetually laggy at all times now. the faction imbalance is horrible now. used to be a great game, one of my favorites of all time. devs are destroying the game. i feel like the community used to be great, but maybe they all moved on already. somehow old issues such as hex population imbalance still exist. its really sad to see a great game be destroyed like this
The game has a solid game engine, the visuals are good and both factions have a nice and distinct feel to them. Naval warfare is interesting as well and the game puts a huge focus on teamplay. So much for the good stuff. However, the developers of the game keep "balancing" the game to favour one faction massively, which leads to a very frustrating game experience. A war typically lasts for about a month - which means you have to suffer through PVP abusing broken game mechanics for an entire month before "maybe" changes are applied. Currently, the entire Colonial faction is running around with overpowered shotguns that fire at rifle ranges and grenade launchers that outrange all defensive structures. This leads to burnout on the team on the losing end. Given the game is a huge potential time sink, I cannot recommend spending a large amount of time on it. It becomes too frustrating an experience way too fast.
I would give it a positive review because I had fun, and I love the idea of the game — especially the logistics, with every bullet having to be purpose-built and seeing how it all comes together. However, I want people to understand my issues more easily, especially if the community continues as it has at times.
The community needs to realize: if you continue to be disrespectful to people and show no manners when they make even the slightest mistake, you're going to drive the playerbase away. Eventually, your beloved game will die. Remember: there is a person at the other end of the screen.
A strong community is just as important as good gameplay. If you want Foxhole to thrive, treat new and experienced players alike with patience and respect. Otherwise, you're only hurting the thing you claim to love.
New players, beware: this game can be a massive time sink. A lot of the game's resources are locked away in clans, which can be difficult to get into, so your only option is to do public things — and it takes ages. If you are getting into it, find a 'regi' with nice people to show you the ropes ASAP.
While I met some great people along the way, after wasting hours of my time only to be rudely accused of griefing (unintentionally) — when I was simply trying to help how I could, the only way I could — I've decided to leave for good. Sadly, this wasn’t an isolated incident either. If you do the slightest thing wrong, people will b*tch and moan, rather than politely explain things. You can easily end up in a situation where one person tells you to do one thing (without properly explaining the specifics), and then another person rudely tells you that's wrong and to do it another way — and then another person tells you that's wrong and you should do it yet another way. There's no winning sometimes!
It’s far from the most toxic community out there, but I just can’t be bothered anymore after spending hours of my precious life on a delivery trip for a front begging for fuel (and the only public option available to fuel that front) — only to have people b*tch at me in such a rude manner.
I’ve been in a great game that turned into a massive time sink with a less-than-ideal community that moans at you for slight slipups before (looking at you, Dota), and I vowed never to waste that time again. It drains you, and you waste your life.
Here’s my haiku:
Steel breaks in cold fields.
When the ranks rot from within —
the forge grows dark.
>Be me, learn the basics of the game and I decide I want to play Truck Simulator in Foxhole.
>Grab a supply truck from a seaport, load it with items our warden boys need at the frontlines. Guns, building materials, uniforms, ammo, whatever you want.
>Spend 20 minutes driving to the Saltbrook Channel to a place we just captured.
>I arrive in the area, pass about 10 heavily defended gates to the main town. I pass by about 40 people all doing their own thing. I pass by soldiers, other logistic supply runners, crane operators, flatbed truckers, and a troop transport bus driver.
>Get to the main town, I hear artillery going off everywhere around me. Within seconds I spot the artillery land not 10 meters from my truck. I book it to the drop off location, get nearly direct impacted by an artillery.
>Decide to drop it off and instantly GTFO. On the way back, I get to the entrance to this region and I spot another supply truck. Not even 5 seconds later I hear shots ringing out so I turn around to investigate, I discover his truck smoking and he dies right in front of me.
>He landed some shots on the enemy, which bled out seconds after.
>Develop PTSD as I return back to my home base. My heart goes out to you, man.
So yeah, pretty great experience as a new player. Most players are pretty helpful if you ask them how stuff works. Don't let the negative reviews fool you, you can do a LOT of jobs as a solo player, but you may want to mainly stick to being a soldier or some other type of transporter. Caro ships are also able to be done solo, it's just very slow.
Just keep in mind, this is a mmo war simulator. You play your part, but communication is key. Do not expect to do complex shit as a single player, this is not Factorio.
got banned, gonna buy it again because its a great game.
In it's current state I honestly believe the game isn't worth the full price. It's very fun and engaging and without a doubt you'll have fun but in my opinion the devs have taken the game in the wrong direction. Updates are indeed often but a lot of the time these updates add items, vehicles, and lag. The biggest issue I see is the lag and the failure on the devs part to address it sooner. I've played since the wars were in the 70s and the performance has only worsened.
The community is split you'll find good apples that are nice and welcoming and you'll find not so nice people it doesn't matter what faction. I've praised it quite a lot but the reason I'm not recommending the game isn't because it's bad but because in the current state I don't think new players will really enjoy what I and other players experienced when the game was at it's best.
Voice chat error [8] 6-0 makes this game unplayable and there's no way to fix it. Community is great but the devs have no clue what they are doing
To all of those who are considering buying this game and reading the reviews:
This game is extremely different and unique from any other game, and I don't know how to emphasize that as it should be.
It's not the top down perspective, the lore, or even the fact that everything is player made that differentiates it.
It's the connections.
If you buy this game and play it without knowledge you'll find it interesting enough but not experience it how it should be.
You'll go to the front line and meet a funny sounding guy in proximity chat, or a person giving a heroic speech, some weirdo in world chat saying something stupid or if you're lucky you'll even get invited to gun a tank for someone. I would agree that that's pretty fun to do sometimes. But that's not THE Foxhole experience.
The real Foxhole experience starts with a regiment. I recommend joining any regiment, ANY regiment. Get some experience and help from other players in that regiment who are willing to help you. If you think you're not going to enjoy that regiment for long then don't stay in it forever, leave and find another one you're comfortable with.
Once you have that, you'll make the best connections you ever will find in any game. You'll communicate with your comrades very often, you'll get to know them pretty well, and hell, some of my high command even meets up together in real life and they met only from this game!
I won't advertise my regiment because it's up to YOU to decide who you'll ultimately connect with.
(Of course if you want you can friend me and ask to join ;) )
THAT is the Foxhole experience.
THAT is Foxhole.
Very interesting game and also very hard. i recommend the game for those who want a challenge and also a second job or hobby
ok maybe a little quick to judge. this game has depth, has..... community, has growth, and a vibrant very engaged community. always gonna be turnip heads but thats how it is everywhere. and i may have been too quick to judgement.
Toxic pathetic redditor community
After 80 hours in this game, I can say, you will never run out of things to do. You could be fighting on the front lines, or resupplying from the back lines. You could also do Artillery, raiding parties behind enemy lines, be a part of a navel crew. Also, every roll in this game is 100% run by real players. Speaking of players, the player community is amazing. There are so many people you could ask for help, and they are more than happy to help. You could also join a Regiment and take part of massive operations. Over all, this is an amazing game and i recommend it to anyone and everyone that wants to change the tide on a massive online war!
P.S. GO WARDENS, BEST FACTION!!
Very Addictive. Love the all-encompassing aspect. Logistics wins wars
If you enjoy losing weeks of progress because some sweaty partisan destroyed your base and all of your trucks then this game is for you. For a more enjoyable time I would suggest self-castration without any painkillers.
Pretty cool game, first operation with a clan we went on a d-day like invasion, we all got mowed down by french infantry within 20 seconds of landing our apc's.
This is a game about suffering misery to make the other side more miserable, in hopes of breaking their morale.
On the multiplayer side: I was lucky to find nice people by chance and fell in with them. If you are unlucky then it will probably be horrible. Solo play is more geared for logistics supply and facility production in the backlines than fighting on the front solo.
Asked people to help me learn. got told to go fight on the front instead. got told at the front i was a waste of tshirts. very unfriendly to new players
Now foxhole is a war game that is persistent and very involved. Two factions fighting against each other, Blue Vs Green. Playing both sides over the years, I prefer Blue because the times I have been green, I got insulted then had my stuff stolen by my own side as a green man, accused of being an alt account and much more. You can pick green or blue when a new war starts, roughly a month or so long.
But lets get the good stuff out of the way first,
You are learning it all, no proper tutorials for new players and only a wooden spoon at best.
Logistics system so in depth, every thing you use is made by a player except for world placed cities, players can almost build a city like environment with all their bunker structures and factory buildings, turning it all into a tank modifying and ammo making machine, to bring out different tools for certain tasks.
It's a grind and slow to build some stuff, very hard for solo players, it will consume your life and ruin you, just to have your team come and try to kick you out of what you have made, or worse yet, steal it and mock you, Blue man has tried to protect each other and stop other blue men from stealing from each other. but there is always that one regiment of friends that comes over from the green side act like the big dog, they usually get put down.
You can build a fortress with all the different bunker structures, testing layouts and talking to the builders in the community, learning what people call "Black Magic" stretching the building mechanics to its furthest points, with out it being classed cheating. Try not to build in someone else's space or you will end up in a fight. From what i know its mostly the people that change from side to side and don't get in on the political decisions and "rights" to stuff.
You used to get shot and killed at resource fields but that is not much of a thing these days on the blue side, you do get shot for being a piece of poop though. People think rank or level means something, but you can have drivers or builders that are better WO1s then some FM. Don't listen to the person that tries to pull their rank, try follow the person that's calm and thinking tactically, not the classic "Push and Push". The builders see those players and just get annoyed, because the pusher will build a bridge, go over, often lose their tank and momentum, then get stomped and be on the builders doorstep again in the next 2hrs. The builders are trying to rebuild what was lost or destroyed in that time and often 2-4 people only.
The tank and boat combat is good, but the 3 hours spent farming to make one and some ammo, then time to take it to the front and then die in it, it sucks borderline traumatising, unless you survive for ages.
There is a lot in this game, the streamers and youtubers I'm not crazy about, most are green man and semi useless, just a rallying flag to other players at best.
The Devs are disappointing, more than 90% of the time, they play green man, so you can guess who they favour, they alter stats to make the green man better because they complain on reddit more often about how things are over powered. Blue man as chance based armour, which gets changed regularly to balance out the win loss ratio between the sides. but if they ever have to cut a war short, they will push it so the Green man wins. We all know, Green man has some discords with links for hacks and game breaking mods, encouraging second accounts to use on the other side. Blue man, is apparently the only one that bans people from their discords for that stuff.
This game is not fair, it is war, it is not a gift for a friend, it is a gift for an enemy. If the negative reviews stopped getting deleted, I would have it listed that way, but here i am giving it a very similar review. If you find me on the Blue side, ask for help and I will see what can be done, but if it's on the game, it might be too late.
From resources in the ground to bullets fired at other players all must be done by players for players and all on a global scale. It is a great game and concept and it works not always flawlessly but still a game all should try at least once.
I refunded it. I landed in game, I had watched a few videos so I thought I could jump into fun action quicker. I was wrong. There is nothing to do. After I went to the lackluster tutorial area, which is just signs telling you what to do ( a simulated fire range would have helped immensely here with maybe non-teleport-able bullets) I looked for a rifle and couldn't find one. Vehicles there were locked and unknown if they where any usable to test out.
I teleport to the front and ran towards the enemy lines with my pistol equipped. No friendlies were around. I found rifles in storage, but no ammo. (I get it, logi needed it elsewhere.) Eventually, in an empty area, I ran into an enemy which shot me thankfully.. I re spawned to nearest building and got stuck. I fell in trench blocked by pillboxes with no way out of the hole. I learned the unstuck command. I wanted to teleport to another front, to find people but didn't find a way to do that. I guess you get one teleport off the island and that's it. I was so bored. I finally found someone that killed me again. I went back to island this time.
At island, I teleport to another front line hex. I found some people fighting (maybe 6 or so) with an unknown number of enemy. I found a rifle again when I spawned in, but no ammo so I put the rifle back in storage and proceeded with my pistol. I shot a warden on the hill that was firing rockets at our guys, and he backed off. I thought it might be fun at that point. But with no ammo, and no way to know how to do Logi or create anything without hours of tedium I fought a bit with my pistol and then logged out. I died a few times of course, and never managed a kill, just hits. I managed to loot a rifle with ammo off a body during the fighting but got killed immediately as well so I never got to try it out. So much for me wanting to see how the rifles shot.
I never bothered to ask people in game for help, as the very few I ran into were firing artillery or busy fighting small skirmishes and I was not gonna be asking questions during a fight. The noob training zones absolutely suck. Someone asked for how to get a rifle and ammo in chat and there were a variety of obvious mocking answers to them. They were funny, but I doubt that person keeps the game as well. At least I had watched videos prior so I had an idea of what to do.
After a long thought I realized that it was a little fun when fighting, but without Logi its not fun, and I don't think I want to do logistical stuff for hours, so I refunded. Not that I would mind it, I usually do LOGI type things in other games (I was a gatherer, miner, brewer, woodcutting in games like ATLAS. A basic set of fighting gear should be the spawn, not just a measly pistol. that way Logi could just make the more advanced stuff but new guys like me might be able to have some fun on first entering the game. It is not fun as is, and probably will take a significant investment of hours or a team to make it "fun".
Maybe its because I chose Collie, instead of Warden, but either way it was not that enjoyable for the limited amount of time I was in game (110 minutes).
if there was a neutral rating I would give it that. But because it is not fun at all at first then I cant recommend it.
The most unbalanced game I've ever played. The amount of people cheating for the arguably better side is insane. But that makes it fun when you beat the wardens. Devs love the underdog and the QRF simulator they made.
Do I recommend this game to others - hell yeah. 10/10
Fine with a large group but unbearable to play solo. Most of the fun and rewarding mechanics are locked off by needing coordination and prior knowledge as well as navigating the figurative minefield that is the politics of the clans in this game. Tanks boats and other vehicles are near impossible to operate unless you're a higher ranking member in certain clans that claim areas of the map. As a small group or solo your options are try to go behind enemy lines or stand in a trench and die. It's a simulation of trench warfare for the good and the bad. Except this world war has cliques that hog all the fun to themselves.
Great game idea too bad devs are asleep at the wheel. Non-playing devs who are very out of touch of the game along with no real moderation mean alts run free, lots of boting, racism and homophobia run while. Such a shame the devs are actively killing game.
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 03.06.2025 |
Отзывы пользователей | 83% положительных (25008) |