Разработчик: Siege Camp
Описание
Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
stopping a colonial advance with a stolen tank of theirs with the boys where our main armaments were just the treads and me turning out with a handgun?
yeah, my based-o-meter doesn't go much higher than that
seriously some cartoonish shit, god bless this game and its high moments
played for 20 hours, and this game is already worth every penny!
Find friends, pals or lads to hang with, talk with enemies, kill some enemies, die, breach fronts with tanks, blow up shit with artillery, raid the trenches, lead your own normandy. Its a very fun game with very fun social interractions.
Toxic Players with Clans can gang up and mass report players to get them banned. While I understand that logic of "mass report = bad player", this system is being abused by bad actors to enable some really awful people to control and manipulate the entire social structure. I hope that the Devs fix this issue as it is far more pressing than any in game mechanic which I found to be actually very enjoyable.
Ok............... Ok
In short - i dont play much games i just collection them, mostly i have only 1 game i play and leard stuff from it, but this one is now new top 5 games for me...
Short intro :
*Its world war, soldiers on front lines keeps they trenches...*
Me who dont know shiit in game - takes some explosives and runs in enemy trenches drops naders and runs back... all i heard from ally " That maniac teared they defense line PUSH in" and bridge was taken :D...
i dont like shooting game but this game anyone can do what he wants - dont like shooting go engineer and gather materials build holes and tanks... or revive fallen comrades... ....
and i just know 20% of this game... this game is just... i dunno why nobody talks about it :D
Gunboats, battleships, land fight, naval fight, now seems added airplanes too.. tanks... there is everything , but must learn it :D
This game has everything I can ever ask for: teamwork, multiplayer, large real-time strategy, and proxy chat where I can hear people screaming when getting pushed up by enemies. Also, you can be a medic and get blown up by an artillery that another player controls from a very far away, and you're going to die a lot, so don't be the bad person who bad reviews the game because you got killed by an artillery and had to spawn back. You will get used to getting killed a lot and spawning back to back, i'm rating this game 10/10
the most labor of love game that ever was. there are no microtransactions, no money made in the actual game besides the original sale. and it's one of if not the most well developed MMOs of all time. there's nothing like it.
Time-eating game but very immersive and everybody has a role to play.
Many play style are possible: soldier, resource gathering, logistic, commanding squads, etc...
little complex at first cause theres so much to do but overall fun by yourself or join up with others
I've tried to play this game twice and the problem I have with it is how trying to navigate the social environment or figure out what you could possibly do that's useful, is nigh impossible.
No one explains anything, you get a whole island to explain the controls but not etiquette or war objectives, or even how the hell you capture territory. Its beyond frustrating being forced to resort to watching barely helpful youtube videos to understand fundamental things that inform every other action you could take, and still be left confused and more concerned with getting in the way of others than doing anything yourself.
The problem with it is the people, like almost all of these "community driven" games end up being. Just more acutely because there's even fewer guardrails on it.
War. All parts of it. Social interactions like I have never experienced in any other video game.
Incredible.
Fun game, unless you're doing logistics, in which case you can look forward to your teammates taking your materials and vehicles while you're offline.
Only recommended for the unemployed.
When a Game, becomes or feels like a real life job time wise, you better not play it.
The effort you are going to put into this game, you will only get back, when you are a Slave to the game.
Slave to a Regiment.
Slave to the Logistics.
Slave to the Building.
Slave as in being Cannon Fodder.
At first, you will see all the opportunities and possibilities, how the game can be played and the potential fun.
You will think at first: "This Game is full of freedom!"
But it's sadly not, if you want to have a War deciding impact.
And there come the Regiments or aka Clans into play, who will decide, if a War is won or not.
When you realise, that you need almost 2 minutes to build a single trench...
When you realise, that you need 1-2 (or even more) hours to farm the resources for a Tank, which you can lose so quickly in a blink of an eye...
When you realise, that the bigger stuff is locked behind regiments pretty much and you will just always be cannon fodder...
When you realise, Facilities are needed in this game to create certain assets, to be able to win a war... and they are so resource intensive, it feels like a real life job, but even worse than it...
When you realise, you have to be online at least once every 52 hours, to not lose your stockpiles (refreshing them) - that you cannot possibly take a break too long from the game...
Of course you can join an existing regiment, but you will have to work yourself up over months inside them, to get to positions you like.
More casual regiments usually don't work well or don't last long from experience (hence them just being casual).
Of course you can have fun.
But that cost will come with a price.
Your life time, your nerves, your health.
There's a reason, why so many people burn out from this game... Save yourself the stress.
Games are meant to be Casual and shouldn't make you feel like a Slave to them.
I used to have some fun, especially when the game was way more casual in the beginning.
Sadly, I had to become a Slave - to enjoy Foxhole, again.
And I didn't want to feel like one - anymore.
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EDIT: (To answer some comments)
"Slave is forced to be a slave. Who force you? You or other ones? I think you are a free person. You are your own slavemaster, because you go this way."
The Game is designed in a way, that you will have to act like a slave to the game, if you really wish to change the outcome of the war, otherwise all your efforts will just feel pointless.
Nobody really forces you, but the Game makes you feel, like you have to stay online longer, to have a meaningful impact.
But as everything goes, this game in particular carries over that feeling very well, that war is pointless and when you are going to the frontline every day in and out, you will get to understand what I mean.
The Game is perhaps good for students (who don't care for their studies), for retired, disabled, non-working people with enough time.
With over 2k hours, I recommend this game to all. I will say be prepared for mob mantality. just go with the flow and have fun. You are not the Hero to save the war.
No game like it currently. Just understand that this is hard-on mmo. You can play it solo but that is like going on your own in an actual war. You are getting nowhere. If you like to play simple infantry you 100% can play casually, but if you want to use those ships tanks artillery and all other cool stuff from the trailers get ready to search for a clan or guild. Otherwise if you are here for this aspect and don't wanna invest time with other people just don't bother. Nobody is giving you a tank without working with the others.
If you play it like a mmo you are gonna love it
A fun idea in theory, but far too slow a pace of progression to be enjoyable for someone like myself.
My new player experience was absolutely amazing. After the basic training tutorial I asked some people where to deploy. There was an experienced player letting us know a good place to deploy and that’s where he was heading.
After deploying he created a squad and invited me to join. After going to the front half my squad immediately died but I remained behind cover on some rocks and stayed alive a good 5-10 minutes. It was dark but I think I got a couple kills as they appeared out of the darkness.
Once I died I respawned and regrouped and they were rebuilding a taken bunker base. However there was a logistic issue with shirts (respawn tickets) and although there was initial forward momentum, the bunker was retaken by the enemy.
The Enemy now had crazy momentum and the shirts at another bunker further back were depleting fast. My squad commander took the initiative to go to the back line for restock and I asked to join.
We were having a long chat as he was crafting in our truck, and he explained a lot of the game to me. We got shirts, anti tank grenades and a few others that were needed.
Once we got back to the bunker, we restocked and the next hour was absolutely epic! I got behind some rocks and picked off some enemies on push guns. We then had control over there armor. We began pushing forward and we had wall of push guns and infantry that was just mowing people down. I wish I could have played several hours more but you know, life.
Overall my first couple of hours was a 10/10 new player experience and a truly enjoyed getting matched with some experienced players.
Luke, not sure if I will ever see you again but if you see this, thank you!
Tried the game. Honestly it was fun, people are fun. But damn i got bored fast as i could not find out how to do much of stuff, and had to find it on youtube. People gate-keep info and vehicles so they can farm commends.
Honestly all in all it might be a good game tho the current state is just boring.
Honestly I played this game years ago for a time with a buddy (before building bases and trains/ships). After getting back on for war 118 and building a facility I had it stripped completely by friendlies not enemy or partisans. My vehicles and Small gauge train was taken. My supplies gone as well. Fast forward to war 119 me and my regiment around four people built a nice facility with intentions on expanding in prep for other buildings was completely stripped and after chasing the last guy down in a truck he took from us he told us that it was free for the taking because its just a game and who cares how many hours we had into the building and to touch him. before someone says just put it in a stockpile just remember that facilities are a distance away from stockpiles or seaports and no one wants to walk for twenty minutes. Devs need to implement a system to where you can regi lock without teams unlocking and taking it. No not reserve for thirty minutes I mean actually regi lock but allow enemys to still take it. Both wars we had to constantly chase people off or yell at them for taking our stuff. A guy literally brought a crane and a flat bed with his buddy to take our train because he thought we stopped playing even though we was active and the bunker base being built outside was clear indication we was active. (im certain he stole it anyways once we got off) all those hours by me and four other people wasted just to have it taken.
Games good but be prepared. Larger regis can and will take your stuff (dont make them mad or theyll steal your crap or just annoy you by standing in your way or surrounding your vehicle with tank traps) Random players will take your things and yell at you if you try to correct them.
This game is REALLY immersive for a war game! You can play all kinds of combat roles from a relaxing Logistics supplier/coordinator/Driver getting weapons ammo and supplies into the hands of the fighting front line, Or you can be a Production logistics person gathering materials and making all the supplies and vehicles to maintain the war effort! Or you can drive and shoot tanks/armored cars/push artillery, shoot bazookas, mortars, flame throwers, machine gunes, rifles ANYTHING FROM WW2 you can think of! Want to drive a battleship or submarine and sink enemie vessels and supply ships! THEY GOT THAT ALSO! Want to be a military engineer and build tons of defensive fortifications lay barb wire dig trenches & blow stuff up?: THEY GOT YOU. Want to be a sniper and snipe poor peasant soldiers? they got that too! Want to be a partisan and disrupt enemy supply chains so their front lines suffer? YOU CAN DO THAT TOO!
The game definitely has a slight learning curve for combat and a higher learning curve for production and logistiics. BUt overall it is not that complicated to figure out.
This is definitely my new favorite game!
Game is great. I've enjoyed the tense moments and insane manpower pushes.
Community has some absolute trash people though. For every 10 good guys, 3 are so far up their own ass they echo when they speak. Would get yelled at for not having 1000 hrs of playtime on the first week of playing again. 6/10
As a relatively new logi player nothing is better then spending 15 minutes on a normal supply run only to take a wrong turn and accidentally end up on the front lines using your truck as cover.
10/10 highly recommend
Everything about this game sounded awesome to me. However, the first hour was an absolute slob of extremely slow paced, undirected, boring gameplay that ultimately didn't produce anything fun happening on my screen. Sad to say, but I had to refund the game. I had the feeling that the fun in Foxhole is very deeply buried, with no engaging mechanics that can make a new player attached to the game.
played as logi
all i can say is literally like playing Minecraft combined with euro truck simulator, just with guns and war
I spent 4 days logging in and out fighting over a bridge into a city resembling something like Stalingrad. Just pure death, assaults, artillery fire, officers arguing where best to strike along the river and how best to preserve life and resources.
The road to our position for 3 strait days was just traffic and carnage as new recruits, new weaponry, tanks, armored cars arrive on the frontlines. Even calling in coastal artillery far off from dreadnoughts and our navy was becoming a thing. We all knew how serious and important it was to take this sector. For 3 days our side lost many good men and valuable equipment. No infantry company had successfully captured anything close to our objective. So on the 4th day, we all lined up in trenches on our side of the bridge and fixed bayonets, this time we would go in with the tank/motorized companies as well as multiply infantry groups. This was the last attempt…… As we advanced nothing happened for almost a minute until suddenly machine gun fire and artillery hit the 2nd company on the left flank completely cutting it to pieces yet still with their officer leading the way shouting to advance. Our company gained strength from this and went full offensive mode after seeing the sacrifices that company made. We broke through the first lines and the enemy began to surrender. We took no prisoners and kept advancing, finally capturing the town. We all celebrated and mourned the death of our fellow comrades. This is Foxhole and it’s moments like this that make this game so unique and special. What an experience….. yes would highly recommend. Enlist today
This really is a one-of-a-kind game, something I've always wanted and have been waiting for for as long as I can remember.
You are not a hero. You are another cog in the machine. With that said, however, every contribution matters. Every kill made, every trench dug, every crate of supplies delivered.
I can see this game appealing to quite a number of people. For those looking to fight in the frontlines, this game has you covered. For those wanting just to create and transport supplies to those frontlines whilst listening to the Death Stranding soundtrack, this game also has you covered. The community is quite nice as well, eager to teach and help wherever needed.
I think this game is 100% worth the $30 asking price.
Was very curious about this game. Looking at the videos it looked really interesting. Heard it was complicated so I spent some time reading some guides and watching a few "New Player" videos. Decided I'd play as a medic while I learned how to play. Bought the game, started it up, jumped in and got the items I need to heal people and ran around trying to help folks until I got team killed. Odd, but no big deal. Respawned and got my stuff only to get team killed again. Then again and again. It was clearly deliberate. After about 25 minutes spending more time dodging friendly fire than enemy fire I gave up and put in for a refund. Oh well.
Do logistics build rifles, ammo, uniforms, bandages and make sure your team has what it needs to win
Be a rifleman shooting at anything that moves outside the trench
Be a tanker dueling enemy tanks and chasing the infantry out of their rat holes
Be a bomber pilot raining hell onto the enemies below
Be a fighter pilot terror of the skies that hunts things your infantry below are helpless against
Do any and all of that within one (very lucky) hour within Foxhole
I swear they didn't pay me to do this and am not an AI I just like this game
I love this game and have played it off and on since i bought it, which was 12 nov 2018.
I play it for a month, leave it for other games and return in a few to play again.
I want to let potential new players know that when buying this game it is so easy to just get lost and not know what to do or what's expected in game.
I advice to watch some video's first.
But if you want to just jump straight in, then ask questions!
There is ingame voice chat, use it.
More often than not, someone is going to be willing to teach you and explain things.
Don't let the complexity scare you. You are NOT required to learn all of it.
But if you want to, there's others that have most likely done it before and are willing to teach. You're supposed to be working together after all.
Gameplay kind of goes like this.
You start the game.
You grab a rifle and 15 clips of ammo. You die before you ever make it to the front.
You respawn,
This time you grab a rifle and 2 clips of ammo. On your travels to the front you pass through a small town. You make it to a bridge but die shortly after. You managed to hit an enemy!
You respawn,
You die on respawn from artillery.
You respawn for the 500th time,
You are leading a suicidal charge on enemy fortifications, full well knowing you are leading good men to their deaths
You respawn for the 5000th time,
Numb to the shelling, you hold position while the enemy charges forward. You know supplies are low and every shot counts. Picking up dropped supplies and assisting where possible. You have built the very fortifications around you that are now your home. The village you were defending is destroyed. You find 15 clips of ammo and die wondering who would possibly think that was a good idea.
You respawn x100,000 time
You now are leading a regiment in a conquest of a region. Tanks are rolling in from your Logistic divisions. Heavy shelling obliterates your friends out of their trenches. Good soldiers are dying while you support an armor push. Extended use of chemical weapons and fire have destroyed the landscape but you push on with the armor. You hear thunder. The very ground collapses under you. A storm cannon has vaporized you.
You respawn for the 100,001 time
The Armor push was a success, you finally walk over the bridge, victorious, before dying from cold weather.
Do I like Foxhole? It's one gigantic war game with thousands of simultaneous players across two factions fighting for domination of a massive map, between two factions; the Colonials and the Wardens. It is in no way based on history, it is its own war, where the Colonials, who look a lot of the allies, are invading the Wardens, who look like German soldiers.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good (its not gorgeous yet its not ugly)
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good (its got a mix of combat and sandbox features, you can build trenches, tanks, ride on ships, and so on)
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good (the audio is solid)
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma (get in there grandma, stop those invaders!)
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent (it'll run on most computers)
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable (its a really good size)
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage (this adventure has a learning curve)
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks (It can feel grindy if you go logi, but logi keep the war going, logi get ranked faster, logi is its own game mechanic, its own game if you enjoy it)
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore (the story is incredibly vague, it can feel unimportant but the fan made propaganda is hilarious)
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond (the War runs in seasons, until victory, after both sides start over)
---{ Price }---
☐ It's free!
☑ Worth the price (its cheap and its in a steady ongoing development phase)
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs (nothing game breaking, buy since its in active development its not uncommon for a bug or two)
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10 (wardens are life!)
I would leave a neutral review if possible. Game was/is great for the first one thousand or so hours before you start to see all of its flaws. Definitely worth the purchase to get hundreds to thousands of hours of fun until the devs kill it for you. I'm making it negative right now because they just killed the game for me with their most recent "infantry" update.
best £23 ive ever spent, joined in the middle of a mockery of a war, would lose again, 10/10
Bought it around launch time.
Played maybe 10hrs and got distracted by other games at that time or whatever.
Came back a few days ago and played 30hrs… now I’m addicted.
This game is a lot of fun once you know how to play.
Playing in 2024, You log in and you're among thousands of active and helpful players. This has to be one of my favorite games and the teamwork element is what will continue to accelerate the popularity of this unique title. There is an incredible amount of play styles here you can absolutely solo and be a major help bringing Logi supplies up to the front lines!
From trench warfare across no mans land, fighting in tanks and forming commando missions with fellow faction members to go behind enemy lines and destroy their infrastructure all the way to naval warfare and complete and total player based supply chains and technological development to help turn the tides for your side. This game can seriously take you away for hours!
Spent around 4 hours trying to get troops onto an island. Chowderhead Wardens came with a tank and blew us all up. Also got kidnapped by wardens on a barge
10/10 game
This game opted out of family sharing, which is cringe.
Do not allow publishers to claim purchasing is not owning, sharing amongst your games like discs among family should be encouraged not dissuaded.
Treat as a 2nd job. Persistent, potentially months long war. You are a cog in the machine for better or worse. Even more brutal then Planetside, at you usually can ignore logistics and safe yourself most time if only interested in fighting. Might be better if logistical play wasn't so masochistic.
I have had lots of fun in this game and really enjoyed my time, but I really love building bases and that feeling you get from a base that u built just holding the line. With every patch I feel like that the devs are for some reason anti builders, again and again a nerf to howies, nerf to garrisons, LARGE SHIPS. There is just no point of building good bases anymore, theres too many ways for it to die, you can brute force it with arty, you can SC it, you can RSC it, you can kill with 2 - 5 guys with suppression, you can blind spot either from terrain or by player means, the only places that hold are because you get enough people to defend during low pop hours and you got people watching map 24/7, Bases are normally small groups of people slaving away getting comps for CONC, getting MSUPS daily or weekly, sometimes dealing with friendly players either new or trolls, killing enemy players trying to pve and reset tech. I believe that exploits/ abusing mechanics are only widely used because building is just bad, people used foundations, rails ,FREAKING SILOS to cover up how bad base building is, this just shows that building isnt worth it Then people complain and point fingers. "Why isnt it built up?" BECAUSE BUILDING IS SPENDING ALL DAY FARMING MSUPS and then losing that base in one day either because of low pop or FROM any of the ways to kill it. Building good bases isnt worth it I really used to enjoy this game, but Ive been let down one too many times now. I am going to take a break from this game. If you have read this far, thank you for reading my rant
Developers of this game seems to have no idea about how their own game works. Recently they nerfed building again again through direct and indirect means. This is my favorite play style and it's sad to see that particular play style constantly getting dumped on bullied and hated for no apparent reason.
In Update 59, devs again nerfed concrete garrison integrity + howitzer retaliation patterns and put final nail to the coffin for builders. I hope devs will revert these changes or else this review is here to stay.
Although I only got this game recently and the fact i am extremely new, this game is unbelievable. There is endless roles you can play and things you can do. When i initially got it I thought it will be slow paced and boring but in reality infantry fighting is full of movement and aggressive plays I love it. As well as the concept of everything being player made and built it is a game for anyone that is into shooters, driving, building or just simply relaxing in the back lines and sitting in a factory making bullets all day. I cant wait to have more free time and be able to put more hours into this game. Incredible!
It's a great strategic war sim that really emphasizes teamwork and communication. The persistent world is very immersive and perfect for anyone who enjoys tactical gameplay.
Super entertaining game even if you don't know what you're doing right away. Definitely has a little learning curve, but once you find the way you want to play the game you can play hours without realizing it.
Foxhole's concept is something truly fascinating. A game that meshes about every imaginable combat and logistical mechanic inspired by modern warfare. From infantry to armor, artillery, and even naval combat. From trucking supplies to a forward base to preparing long-haul transportation with a ship or train to building intricate industrial facilities. You then need to work with teammates to create operations on a scale far greater than any one player could accomplish.
That being said, the current implementation is a irredeemably flawed version of this vision.
The high number of mechanics interacting together mean that there will always plenty of bugs and other unexpected behaviors. Foxhole is built on a engine that was never designed to handle this type of game and despite the admirable efforts of the development team, it shows. There are unintuitive rules that will destroy an operation before it begins; rules that are learned when you run into them during play. Whenever the game is updated, a few bugs will make it through. They get patched eventually, but expect nothing in compensation for your frustration and wasted resources.
If you play long enough, you will be able to learn the game well enough to avoid most nasty surprises. Along the way however, it inevitable that every player will watch hours if not days of preparatory work get thrown away by some obscure quirk of the game. When this is happening in all fields of the game to all players, what is the result?
Toxicity.
In this game, players are constantly on guard for when they inevitably have to deal with anti-social behavior; getting treated with decency is a pleasant surprise. Players snap at other players for making mistakes, real or perceived. Players join one faction and coordinate with the other to gain the upper hand. Players on the other faction will use tactics that have the express purpose of making your experience of the game unenjoyable while players on your faction will usually refuse to work with you.
If you spend enough time on this game, you will learn it well and you will enjoy a consistent advantage over your opponents. Otherwise, you will be up against players who have already spent an extraordinary amount of time in this game and are willing to spend far more time than is healthy on this game. If you are some combination of retired and disabled, then you will likely get amount of enjoyment of the game that goes far beyond its cost of $30; otherwise, you'll probably spend a lot of time convincing yourself that you're having fun.
Ive only played it for 6 hours and love it, its a very in depth game but it isnt hard to get into as it might seem, the community is very welcoming and willing to help new players. I have yet to come by a toxic player.
It can be a fun game but the developers do not respect your time as a fellow human being if you're a logistics player.
Resource gathering is either about holding down a mouse button and moving ever so slightly over a couple of minutes or clicking something and waiting for several seconds until you can do it again so that your vehicle/container is eventually filled up after a while.
Crafting takes time, which is reasonable, but the time that stuff takes to craft is tied to how many people are crafting at the same time as you. This basically gives an incentive to players to waste more of their time to make a material change in terms of crafted supplies.
Even recent changes to essential vehicles like the freighter pretty much just waste your time since it's now extremely hard to use due to how slow it is to turn and reverse coupled with most of the water hexes having "sandbanks" (which in reality is just shitty modelling and testing by the devs) that just clip your boat and force you to use the !unstuck commands.
Even on land the developers don't actually want you to grab stuff and move it forward since you're technically punished for doing midline logistics (you drive stuff to the next depot so it can be daisy chained to the front) since you will basically get no commends on hexes that aren't an active frontline.
Are you thinking of doing public logistics? Then you're also punished/punish other players for doing this. While you do get commends the speed at which players can take out supply crates from public storage is significantly slower than in private stockpiles (to the point where this adds up to several minutes and only gets worse with containers), so if you waste a lot of time like the devs want you to it's simply more efficient for you to not submit things to public when it would otherwise benefit your faction the most (and even that is relative since players have informally adopted a system of public private stockpiles, almost as if they want the developers to implement faster public pull speeds).
The bottom line is that the developers want you to commit more and more of your time into this game when a lot of the logistics loop is just waiting around for stuff to happen. They see logistics as a way to balance frontline play in material terms but have only begrudgingly acknowledged that logistics players are humans during the logi strike. Yes, players had to go on a strike for the developers to actually make quality of life changes to the game. This is as less and less people are willing to commit to the role of doing logisitics and most of the player base are just frontline players complaining that logistics never gets done or people that bark orders in the logistics chat as if it wouldn't take 30 minutes to gather, craft and deliver what they're asking for at that exact moment (if not more).
I will change my review if actual changes are made that eliminate the time wasting aspects of logistics. It is a fun game, but if you get tricked into its addictive loop you'll find that you're wasting most of your time over esoteric balancing decisions made by people that clearly do not play logistics in their own game.
this game is addicting in a literal sense. You'll either hate it and play it for like 5 hours top, or spend a thousand hours participating in a stressful grind before either quiting or finally finding self control with your time. This isn't just that the game is too fun; while it is fun, the fact that it is a 24/7 war game means that there are so many mechanics that entirely punish you for taking a break. You will lose bases to the decay mechanic, your stockpile full of tanks meant for you and your friends will go public or be overrun by the enemy.
this game spits in your face and demands you treat it as either nothing more than a war sim with humans instead of ai doing the tedious tasks for you, the selfish protagonist, or you join the people doing the tedious work just so the devs can look at the map and marvel in the time wasted. (not spent, wasted. It takes a special kind of person to enjoy logistics in this game, and even they get heavily burnt out really quickly if they aren't careful.)
If you do buy this game, do not go on the reddit. Do not go on the official discord. And for the love of god, keep switching factions every few wars because if not you will become genuinely nationalist about a video game country.
you can have fun in this game, and if you have a disposable income, good internet connection, consistent free time, and an ungodly amount of self control both for time spent in game and in terms of not becoming a terrible person, feel free to purchase.
Great game, met some amazing people in it and overall community is friendly. With that in mind, I won't be playing it again. Massive clans are extremely toxic, will take over public resources and will threaten you if you'll use them. They will happily steal everything of value from your facility and if you speak out, they will either mass report you and you'll get banned or they will vote out your facility all together. Clanmanbad is a meme at this point, sad that admins do not take it seriously.
This Game is like few games, that is something other then a game. Its a culture, its shell shocked new friends who share battle stores that will blow your mind. the only Con is no one will care in RL how cool your tank battle was.
This game is absolutely unique and you should 100% try play it yourself, but it has lots of problems:
Dev team fails at adjusting balance. Artillery shells are too cheap to produce and thus artillery spam will follow you everywhere except backlines. 2 hour long artillery barrage falling on your frontline with quite small dispersion is a common occurence. Tier 1 Forward operating bases (Bunker Bases) used for pushes are extremely fragile and tend to fall after 10 minutes of shelling. It is possible to outrepair artillery damage, but it will significantly reduce frontline manpower, stalling your push, as you need at least 10-15 men constantly "hammering" base core. This problem cannot be solved by immediately upgrading your base to Tier 2 during active push; "upgrading" usually takes a whole day. Note that Tier 2 BBs have better resistance to artillery, but they still aren't immune to it. Long story short, prepare for shell shock.
Tank shells aren't costly either, and with game at current state tankers are not afraid to waste their shots at individual infantry. Trying to solo flank the tank with specialized anti-tank grenade? Get shot. Trying to peek out of trench with anti-tank rifle? Get shot. Trying to just cross the road infront of enemy tank? Get shot.
Tanks are used to be cheap in this economy, so World of Tanks-like combat with 10 friendly tanks clashing another 10 enemy tanks is normal. If you are not so lucky and allied tanks aren't around, 10 enemy tanks will pierce through your defence and beat the shit out of your infantry with ease. Anti-tank guns? You may have those, but will you be able to fight ten tanks with single field AT gun?
Tanks are able to outrange every single specialized AT weapon, except for AT Gun Garrisons, and it takes about 2 days just to be able to build these around your Bunker Base.
Building is painful in this game. It takes huge amounts of Basic Materials to build some meaningful defence. Factions have enough knowledge to build ballistic missiles, but they can't chop down trees (wtf devs???). Structures' hitboxes are wrong, and your best friends during building proccess will become "AREA OBSTRUCTED" and "TERRAIN UNSUITABLE".
Logistics lacks lots of QoL features, making whole proccess of making supplies sometimes annoying. Players mostly waved goodbye and adapted to logi pain, but forcing the whole backline suffer is far from a perfect solution. Is it that difficult to make us able to retrieve custom amount of materials from refinery order?
Exploits are mostly ignored by dev team, and are actively used by both factions. Devs don't even bother to communicate with playerbase to say if certain exploit is acceptable or not, will certain exploit be patched or not. Note that "exploit" does not equal "cheat" in this game; but it still gives faction unfair and very strong situational advantage.
Existing tutorial are sketchy, unclear, optional and (presumably) ignored by some part of new players. Newbies are prone to waste (situationally) valuable equipment. You will constantly learn something new after even several hundreds of hours of playtime. This VERY complex game needs proper, detailed and accurate ingame tutorials.
The servers are rumored to be powered with a hamster wheel. One hamster is obviously not enough to run MMO game with more than 2000 players on the (kinda) single map, so with many players, vehicles and structures in region it can become a bit laggy. Server lags are not unbearable, but sometimes it can be really annoying.
Hear me out, this game is awesome, all the new content being added by devs is AMAZING, but it'll be 1000% better if dev team will become able to hear and note players' opinion and suggestions. Surely, it must be harsh for small indie team to develop and maintain two huge game projects (Anvil Empires, check that out), but can we have just a tiny bit of QoL and balance improvements, please??
Love the game but devs don't care about fixing exploits that are ruining gameplay and giving advantage to the exploiting side
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 82% положительных (23355) |