
Разработчик: Siege Camp
Описание

Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
This is the first Early Access game i've ever bought. It was a hard decision since i don't support paying to beta test a game. But in Foxholes case it was a good decision since there was absolutely no difference when the 1.0 released.
The devs are releasing regular updates in a set cadence and they'll pull changes if the community strongly disagrees.
That being said the game is a VERY SOCIAL experience. It was made in such a way that YOU the player DO NOT matter, this games is not about YOU it's about your faction. There are no heroes in Foxhole. But without YOU there is no victory. EVERYTHING you do in the game helps and i mean everything. There is no Ai or script holding or pushing the front line, making the bullets, delivering tanks to the front line. You the player need to do it everything, but you are not alone in this.
It puts things into perspective, it shows how things can be done on a voluntary basis. Tasks that require effort but you don't get paid, tasks that you do FOR THE GREATER GOOD. There are no rules in Foxhole there is only a tacit agreement.
Apart from that, it's the best and only MMO game that has this amount of depth. No other games will ask you to build guns, fuel, ammo, buildings, trenches, trains, clothes, fire engines etc.
Foxhole is an experience but it does require that you interact with other people, it requires that you TALK into your microphone...because how else are you going to cooperate, same as in the real world. Things are not handed to you just because you paid the price of the game.
very good game. so much you can do and experience, tons of cool people and overall a great game. Also it's a good game if you have alot of free time
kraizi game with decent and helpful community. downside only minor bugs when you staying for abit too long in the server you might have connection timeout issue and the other bug i cant use mic. simple fix just to relaunch the game
this is super great for people that love mmos and war ive done nothing but play this game for the past days its awesome try checking it out
After what I witnessed last night I will most likely never play this game again, and its a shame since I was so close to putting 1000 hours into the game but last night killed it for me. I spent many hours with many people fending off attacks at Pleading Wharf to save the base only to find that the Warden team and the Colonial team had come together to nuke Jade Cove. Like over 50 people on each team not fighting and just hanging around waiting to nuke the place on purpose. What is the point fighting a war only to watch half your team decide to become the enemy and aid in losing a map tile just for the fun of it...
Great top down "Battlefield" style game with an MMO world, interlinked logistics (basically all supplies, structures, vehicles and weapons are player-made and delivered) and a cool WW1/WW2 aesthetic. Suffers a bit from some "General Jumbo" types at times, but most of the community is pretty chill, in my experience.
some people in this community are truly toxic and keeps false accusing you for being alt account, trying to get you reported. one more thing, if they have higher rank than you, they certainly act like you are under them and they try to give you orders, trying to roleplay and mess up your fun.
there was one guy threaten me and my friends, keeps saying his dad is NVIDIA CEO.
I really enjoy the gameplay and the community. There is a learning curve but I suggest you talk to people, or you can follow orders like a good private.
The heart of Foxhole lies in its logistics system. It’s not just about firing a weapon; it’s about understanding how vital the supply chain is to the war effort. Building, transporting, and managing resources is just as critical as the combat itself. From gathering materials, constructing bases, and ensuring supplies reach the frontlines, the game turns logistics into a key gameplay mechanic that offers a unique challenge. Every time I transport ammunition or materials, it feels rewarding, knowing that my actions help shift the tide of the war.
When it comes to combat, Foxhole delivers a realistic and immersive experience. The battles feel dynamic and ever-changing, where each engagement can have significant consequences. The coordination required between players on the frontlines is unlike anything I’ve experienced in other shooters. Every soldier has a role to play, whether they’re pushing forward to take strategic positions or defending key points from waves of enemy forces. The communication between logistics teams and combat units is crucial, making each battle feel like a collective effort where every role matters.
If you're a fan of games that require tactical thinking, deep teamwork, and a strong sense of purpose, Foxhole is a must-play. It’s a rare experience where logistics is as important as combat, making it a unique and satisfying journey. I’ll definitely keep coming back for more—whether I’m managing the supply lines or charging into battle.
Rampant cheating with lack of anticheat, blatant favoritism towards 1 side, devs keep introducing new things that are not fleshed out without fixing the previous stuff leading to alot of broken and unbalanced things but devs give players a carrot with new features so they keep coming back
Das ist die erste Bewertung die ich schreibe. Aber Wenn ich könnte würde ich mein Geld zurück verlangen. Ständig werde ich vom eigenem Team getötet und wenn ich eine Gruppe bitte bei ihnen einzusteigen um das Spiel schneller zu lernen... nehme sie einen nicht auf da ich noch zu unerfahren bin. Schade das so Toxisch ist.
It takes communication and team work. You are a tiny cog in a huge mechanism that ultimately will affect the outcome. Tons of people around to help out just ask. And there are a bunch of squads and discords to join dedicated to teaching while on the battlefield. Definitely would recommend!
If you're a fan of complex games that hit hard when you finally understand how to play, do yourself a favor a grab this one. I was hesitant at first, but it really is so much fun. This is the kind of game you need help to play -- whether it be from an online guide or by asking other players. That being said, once this game finally clicks, boy is it addicting. I have never had so much fun while having so little impact
Uphill battle to do anything in this game with how bad QoL is, UI and tools regimental level play
First experience. Hopped in, grabbed a rifle and joined the front. Got wounded and starting screaming 'I can't feel my legs!!' then got rezzed by a medic who was saying 'youll get home to your mama soldier!!'. Stupidly fun. 10/10.
This world allows you to work solo, or with a few, or with many other soldiers at one time. You are never locked into one activity. You can be building something one minute and deep in combat the next. Very engaging experience.
Unique game. you need at least 1 Friend to play with in order to have fun. And no, you will not find anyone to help you with Artillery or Mortar (These are literally most brutal Weapons against enemy on the frontline). The game will disappoint you the more you grind to make progress. The Clans give the bare minimum supplies to frontlines just to keep you holding enemy back so they can produce in peace their favorite vehicles and weapons to use on attacks later on (not for you ofc)
this game is more than just fighting in trenches, its building up a team and working together with the community to fight for a common goal, to win the war. solo play can be rough and the in game tutorial is lack luster but freerk holtes really good tutorial on all the different types of game play in foxhole. foxhole is definitely worth try.
This game for me is a driving sim where I watch movies on my second screen while delivering hundreds of tons of supplies for the weirdos who wanna shoot or whatever. 8/10. Roads and rivers could be wider and I'd kill for a cruise control.
Can be fun to jump into if you just want to run in and die on the frontlines, but becomes truly great when you find a regiment, or community in general. The community is generally quite welcoming, and willing to teach.
This is necessary because the tutorials just don't cover a lot of gameplay, unfortunately, which is one of the larger criticisms I have.
I've played the game for three hours and i found it fun and if you decide to play in m honest opinion don't be afraid to ask questions and find something that could be easy to learn and that would help others greatly like asking where emplacements could go.
For new players, play on Charlie server to get less punished and the community is less toxic than Able server, the game is good in general and it simulate a war quite well. The only problem I have with this game is the server connection, I hope it can improve in the future
Has a learning curve, but once you get the hang of it and know what roles are it's a blast. From fighting on the front, to even just driving a truck delivering supplies its an all round rewarding experience.
Friendliest Massive War simulator ive ever experienced. if you are team oriented and love the resource grind and build on games like ark,then this game is worth a try, its a learning curve with old school table top view and the Role Play is amazing. Choose your path and fight the forever war!
Besides for the difficult camera angle, I'd say this is one of the best MMO shooters I've played based on communication between players, necessity for collaboration, and intense frontline battles. Enough has been added over the years to help QOL and more interesting ways to help fight.
Run Logistics or run head first into the enemy!
As a player, you have a choice on how complicated or simple you'd like to play.
Everything is sourced, created and deployed by players.
You'll have a blast!
...or be on the receiving end of one haha!
"If you die, CONGRATULATIONS. You made the enemy waste a bullet."
"If you step on a mine, CONGRATULATIONS. You've disarmed the mine."
"If you end a life, CONGRATULATIONS. You have brought them peace."
The best top down game ever so much to do actually more to do then open world survival
great concept for a game that is unfortunately ruined for new or solo players by game design that is unreasonably hostile towards solo play which youl find leads you to being pigeonholed into a microscopic number of things unless you suck up to a clan to gain even a CHANCE at accesing the wider amount of content in this game those ships? those tanks? those trains? you are NEVER going to even see those things unless you join a clan and attend whatever "event" is scheduled for it or have to deal with the bloated logistics system in order to grind a manhaten project level of resources and technical expertise in order to bring to bear such Unstoppable technological mind bending marvels such as "apc with ramp" and "apc with ramp but gun" [AB-8 “Acheron”] / [AB-11 “Doru”] only for some shitter with sticky bombs or at to undo 2-3+ hours of your work MINIMUM , below are some reviews that articulate this problem better than i can but overall you are NOT going to access the wider amount of things this game has unless you are able to list "foxhole" as a second job on your W-2 paperwork
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https://steamcommunity.com/profiles/76561198094066599/recommended/505460/
Recommended
0.4 hrs last two weeks / 0.4 hrs on record
Posted: Feb 26 @ 11:24am
"War is hell." -General William Tecumseh Sherman
So why would you play an accurate simulator of it? You must like hell. If you like being in hell, this game is for you. If you are like me, and you game for a sense of individual agency and freedom, you will not have fun here. Being an individual gets you killed in Foxhole. Period. I played only briefly, and learned that alone I am nothing but machine gun fodder. I can't carry enough supplies and weapons to deal with any situation on my own. I spent almost half an hour trying to cross one bridge with a few machine gun placements on the other side, and quickly found out that the game is designed such that there's really just nothing that I can do about that situation besides bang my head against the wall, get killed, cost my side resources and give resources to the enemy. The weapons you have are accurately terrible, hard to hit with, and ammo is limited. In most games, aiming your crosshair at an enemy and pulling the trigger means you hit them, not so in Foxhole, it's a maybe at best. Just be aware that that level of sucking at life is built into this game as a mechanic. You are useless alone, if you want enemies to die you need to be shooting at them with at least three other people so your random spray of bullets will hit them via overwhelming numbers. It is an accurate simulator of being a cog in the machine of war. You are helpless and fragile and kind of bad at everything and the machinations of war that move around you sweep you away. Your life means very little in the scope of this war and you will die again and again while feeling like you accomplished nothing and wondering what it was all even for. Yes, they got the feeling of being in war right. If that's something you want, go for it. I'm going back to playing Skyrim or some other, not-an-accurate-simulation-of-being-in-hell kind of game. You can have my hammer and my 9mm pistol. Good luck! ^_^
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https://steamcommunity.com/id/Beato_Walker56/recommended/505460/
Not Recommended
0.0 hrs last two weeks / 1,704.0 hrs on record (1,696.8 hrs at review time)
Posted: Dec 19, 2024 @ 11:40am
Updated: Dec 19, 2024 @ 10:41pm
"Foxhole: A Brilliant Concept Marred by Flawed Execution"
Rarely have I come across a game so unique and ambitious, yet equally exasperating. Foxhole is a game of grand ideas and incredible potential, one that has delivered unforgettable experiences and a true sense of community. Unfortunately, these highs are constantly undermined by glaring issues in design, balance, and support that make it hard to wholeheartedly recommend.
The Good
1. Unique Concept and Gameplay
Foxhole is unlike any other game I've played. The persistent war setting, the reliance on player collaboration, and the large-scale battles create a truly immersive and one-of-a-kind experience. The sheer scale of the wars is awe-inspiring, and the satisfaction of contributing to your faction’s success feels genuinely rewarding.
2. Community and Friendships
The social aspect of Foxhole is where it shines. I've made some amazing friends through this game, and working together to build fortifications, plan offensives, or manage supply lines is a fantastic way to bond with others. Despite the frustrations, there’s something special about logging in and seeing familiar names fighting alongside you.
3. Player-Driven World
The world of Foxhole feels alive, not because of scripted events, but because of the actions and decisions of its player base. Whether it's a convoy of supplies organized by a group of strangers or a last-minute defense organized through frantic coordination, these emergent moments bring a level of immersion few games can match.
4. Technical Achievement
For a game with such a massive player base and dynamic, persistent world, Foxhole runs surprisingly well. While lag and occasional server issues occur, the core experience is impressively smooth for the complexity involved.
The Bad
1. Clunky and Overly Punishing Gameplay Loops
While the concept is amazing, the execution often feels like a chore. Many systems require excessive micromanagement and repetitive tasks that strip away the fun and make the game feel more like a second job. Simple mechanics like logistics or base building are overly convoluted and could benefit from more automation or intuitive design. The devs often seem to add features without fully considering how they fit into the broader gameplay experience, leading to frustrating interactions.
2. Lackluster Moderation
Moderation is almost non-existent. Cheaters and toxic players are rarely punished, and the responsibility for maintaining a healthy player environment largely falls to the community itself. This is a major issue in a competitive, teamwork-heavy game, where cooperation and fair play are essential. I've seen players with a history of repeated violations still freely participating, which undermines the integrity of the game.
3. Insufficient In-Game Tools for Organization
For a game built around massive wars and large-scale teamwork, Foxhole provides shockingly inadequate tools for coordination. Communication relies heavily on third-party apps and player-organized clans, leaving unaffiliated players feeling disconnected and isolated. The lack of robust in-game planning tools or accessible group management systems makes it difficult to fully engage with the collaborative aspects of the game.
4. Resource Theft and Lack of Ownership Protections
One of the most frustrating aspects of Foxhole is the lack of meaningful systems to protect player resources. Facilities, vehicles, and supplies you spend hours creating or organizing are often stolen by other players, even from your own faction who claimed it was “just a game.” Larger regiments or random players will not only take your supplies but may even harass you if you try to prevent it. Hours of hard work can feel wasted, making the experience incredibly demoralizing.
Conclusion
Foxhole is a game I want to love. The moments of brilliance it delivers and the friendships I've formed are unmatched. However, the poor design choices and lack of moderation create a frustrating experience that often overshadows the good. It’s an incredible concept hampered by its execution. For now, I can’t recommend it unless you’re willing to tolerate its glaring flaws.
PS : Somehow, I sometimes still play this game. Oorah Semper Fi.
Foxhole is a very fun game. What I like most about it is that it is hard to get bored of the game. Since there are so many things to do, if you get bored of something you can just do something else in the game, and once you get bored again you can just do something else. Very engaging game. I will say that if you are joining for the first time it can be quite confusing, but just playing the game for a while will make understand things. Do not quit the game before you figure it out. It takes time.
I love the game. I wish i could spend more money on this game. But the cheating makes this game almost unplayable.
If you are doing just minor stuff its not noticeable. But if you are part of a large group attempting any type of large operation (the selling point of the entire game) you will get endless sabotage from "teamates" (enemy players on an alternate account they can use to be a double agent).
The devs do nothing about it. They dont care. They likely actively encourage it because its more sales for them.
Spawned in, grabbed 9 clips.
Died before I even got the front lines.
Spawned in, grabbed 4 clips.
Died to a sniper before I even made it into the trench.
Spawned in, grabbed 2 clips.
Managed to hit an enemy before being blown up by artillery.
Spawned in, ran for the lines. Picked equipment off the corpses like a rat. Showed no fear to the enemy. Died gloriously. We are just cogs in the war machine - and the machine never stops.
The developers do absolutely nothing to stop players from alting. Fake friendlies and actual enemies working together to steal/destroy everything you and your friends work for while knowing exactly what to attack and where.
Hours and hours of work to make a frigate, submarine, multiple battle tanks and more just wasted because they cant be bothered doing anything about alting
This is not a friendly game to new players. The community is also not very welcoming to new players.
It could be a positive one, but the more i played the lower the score dropped.
First and foremost, the game is not bad. it has huge potential of being fun engaging expirience. but devs clearly didn't know shit when developing the game and now the damage can't be undone.
You can't just develop an asymmetric player-driven pvp wargame and hope that people won't alt, cheese, grief and do whatever they want.
Fun and deep building mechanics? nope, sorry, alt and griefing protection. find 5 people to flag and use crafted explosive to demolish (getting weapon locked in process).
Specialized vehicles and logistics loop? nah, fuck you. your haulers and flatbeds will be stolen. resource mines blocked or milked dry on cd.
Instead of adding new vehicles there must be a whole 3-to-6 months cycle of bugfixing and QoL improvements.
Clan-centric design philosophy must be gone. Grind must be lowered. New players get stuck in a logi hell for a reason (and the reason is bad incremental system design).
Decline in player numbers clearly shows that current state of meta is stale and people get burnt out easily, doing the same boring chores over and over and over...
as a bonus negative point: the amount of russians and chinese is absurd. make separate server for them and general atmosphere and toxicity will improve drastically both on able and charlie.
No consistency in aiming.. Sometimes aiming in front works, Sometimes aiming behind works. Sometimes aiming on them works. Sometimes nothing works.
Leading your shot sometimes helps due to the dreadful latency of the servers. Sometimes it makes you completely miss.
Make sure you don't sprint to much because you need stability to shoot. But make sure you move enough so you can reduce the chance of getting shot.. But then maybe just stay still to get stability then get killed from someone running at you with a melee weapon. Can't shoot when they are directly in front of you because that's apparently how guns work.
When you do actually manage to land a hit by some miracle you need to empty a whole clip to down them. Yet two shots on you absolutely deletes you.
Without consistency you just cant get good at this game which has to be the most frustrating experience you can have an a skill based game. Don't believe the hype, the concept is good but the execution sadly misses the mark.
This game is a realistic shooter in a different way from other war videogames, you have to realistically take cover while the truck driver supplying the front realistically hopes that the weird noise coming from a bush is not an anbush and the soldier in the backline making ammunition realistically discover their truck has been stolen after leaving it unattended for 20 seconds.
The game is fun, but a bit complicated
Great game but mosty unplayable. Every time i log in is like playing lottery, either it works for an hour or my connection is lost in the first couple of minutes. Once a week i have a good session but never more than 2 hours before the connection gets lost and will always repeat even if i restart the game. I tested my connection and regulary optimize the game but to no great affect. If the game would be more reliable it would be great, but with it beeing such a hassle to play and unreliable its not a lot of fun and more dissapointment.
Foxhole is the only game where I’ve spent six hours in a trench, built lifelong friendships, and then watched it all disappear to a single tank shell. 10/10 most immersive heartbreak simulator.
attempt to play game with friend and build a factory, we are told that we should have claimed territory on a DISCORD and that we must move asap. Not allowed to do what you paid to do by your own teammates because of decisions they made, or you prolly get griefed or something. :D
Very fun game everything in war is done by players from all ammo and weapons love the large scale battles and complex wars of this game only complaint is the new player experience tutorial is out of date and you really need other players to teach you besides that its very fun
A friend had recommended this game to me and I love it. There's so much in this game to do. Whether you're one who loves to run and gun, grind, or build, you will always be able to find something to keep yourself entertained. The wars are continuous, so you will always find yourself jumping in to help whichever side your on. The community within the game is great and the devs continue to provide updates to the game and keep constant communication with their fan base.
If you're once who loves strategic wars games that require everyone to work as a team, then this game is for you!
To learn game on begining is very difficult, tutorial could be better and simplier
If i didnt have frend to show me what to do i would give up.
But when you get how to game works its very good and interesting.
Good Game, Awesome Community!
One of the best online war simulators, had a great times playing it!
It is a VERY good game if you actually put in the time and have a mic and are willing to interact with people
This game is something else. Small learning curve but everyone I've met so far is pretty helpful and funny.
Warning this game is strangely addicting.
(ง •̀_•́ )ง now get in the fight!
Very immersive and fun, once you fight on the front you get an idea of how much they need logi so it isn´t boring to play as logi, the community is amazing, almost everyone is working as a team to supply and fight. You may encounter people that have no regard for the gaming experience of others as long as they get to have fun (most of the time it´s just them stealing other allies´s stuff). Don´t worry about those, they´re a minority and seems like nobody likes them eiterway. I´m in no way trying to be rcist but be aware of asian and russian names, they seem to be the most disrespectful ones, they have big clans so you can´t protest anything against them.
The game has mechanics that you either like or you don't, after all it combines the front line action of a war with the complicated logistics behind it, and you will probably spend almost 90% of the time doing logistics (unless you don't mind facing an armored vehicle with a gun), that adds a touch in which cooperation with others gives you more possibilities, that is to say the front is stuck so meet up with your brigade or in patrols and try to flank the territory or cut off their supplies, in that aspect although you can play alone I would consider that the best way to get more out of the game is to join a Regiment, this way you can better coordinate actions although that doesn't mean that as a lone wolf with other strangers you don't have epic moments in the game.
The reason for giving it a negative vote is the total lack of technical support, the game stopped working after an update, every time I try to run it I get an error, I sent messages to all the emails they have for supposed "Contact" but they never answered me, in other words if you have a problem with the game and the solution is not in the forums (which also seem to be unanswered) or on the Internet, well you are Alone.
pretty good for its price I recommend it just learn the basics dont be greedy and your set :)
Great game for those wanting to feel like a cog in a machine. Don't expect to feel like a hero or that you made a big impact, this isn't that type of game. Don't feel bad if you die without accomplishing much, especially if you're new.
If you don't mind any of that then welcome aboard, ask for help if you're confused in game chat.
P.S. Join Wardens and Praise our devoted Logistics personnel and Medics
This game is absolutely amazing. The 24/7 war is such a cool concept and works really well. Also the world just sucks you in it feels like you have real impact and not just a match to win but a war to win. The top down view may throw you off at first but it makes the game feel even more unique. Also every item in the game is player made from bullets to battleships. So it's not just shoot the enemy you can almost do everything to help the war effort no matter if it's digging trenches or making supplies ever part matters. Honestly their isn't a game like this. 10/10 would recommend. The game has an amazing community that will gladly teachs you things.
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 83% положительных (24345) |