Разработчик: Siege Camp
Описание
Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
The BEST War game ever made, it has all of the elements of a great war game in one package. Its complex, don't get me wrong, but WORTH the time to figure out. It's got potential to be a lifelong player IMHO.
Welcome to foxhole, where while learning game mechanics you can mistakenly pull resources from the wrong building and have a guy spam chat with your name calling you a thief and an alt for over 2 hours until enough people report you to suspend your account. :)
Amazing game and community. If your into team play this game is for you.
Unique player driven experience that you won't find in any other game. You also won't find this welcoming of a community in any other game.
Every person can play however they want to make an impact, and there is always someone to show you the ropes without judgement or superiority.
10/10 - Wish I would have found this game sooner.
Great game, needs more on-boarding for newer players without friends in the game.
This is a very impressive ecosystem for all kinds of learning experiences. As with all online multiplayer games, you need to be careful, however, I have encountered very helpful veteran players that are open to teaching the game to new players. Also, I have had my young son playing the game and have been happy to see him learning how complex logistical systems work. What a interesting way to teach interconnecting systems. You can log-on for 20 min and harvest some materials and make some bandages, or run around and be a medic. If you've got a few hours you can transport hoards of helpful materials to the frontline or be part of wave after wave of counter attacks. The tutorial or "training" part of the game is not very helpful, so do not hesitate to type questions into the regional chat.
This game is very fun Every time I get on I have a good laugh and a lot of fun. They only downsides there are Alting and sometimes one side has better equipment that is overpowered and should be nerfed. I have had mostly good times except for the first time I played I was repeatedly killed and accused of Alting from a clan.
This game is extremely unique and fun. There is a big difference in gameplay between the front lines and the economic side of the game. I think most players will enjoy playing on the front lines where they can help to fight or help the people digging entrenchments and building. You can also help to make the items that players need further away from the front lines or you can deliver the items that they need in a truck.
Unfortunately, as a new player I have to NOT recommend this game, because there is a big problem with people who are using alt accounts to cheat in the game. This is especially frustrating for new players, like me, who have learned just enough to make a difference to help my team to then watch other players (who obviously have much more time in game than me) cheat.
For me to change my review to recommended, they will have to deal with the problem with alts.
It can be a fun game, the players ruined it. My own faction kept stealing from me but hey. What can you expect it is a game.
This game is very fun in a way I can't describe- running around, delivering ammunition and guns, digging trenches-it just feels so good. The community is amazing, and pretty much everyone has a mic. You can pour hours into this game and you wont notice it go by.
For this game to work people have to follow rules. People do not follow rules and those people are on your team so... I gave it a solid 60 hrs and thought i was having fun during the first ten mins but the rest of the time just reminded me of being in the actual military when I was surrounded by idiots destroying our own efforts to win a war. Causes PTSD but not in a damn that was exciting way. More of a dull and slow miserable death with no point kind of way.
Foxhole is a great game if you want to have fun with people you don't know. When you log into the game and spawn at a frontline, there's always something to do. I also really like how logistics works in this game. Every rifle bullet, shirt, or piece of equipment is made using resources gathered by real players. Those resources are then used to craft items, which are delivered to the frontline by other players. This concept is incredibly engaging and unique.
Although Foxhole has many positive aspects, it also has some downsides, like alt accounts. It's not uncommon to encounter an alt account controlled by an enemy player who uses it to sabotage the opposing team with minimal effort. Games like this require strong moderation. There needs to be active oversight to handle community issues and enforce rules. Currently, all in-game moderation is handled automatically, which means you have to mass-report someone to get them banned. Unfortunately, large clans sometimes abuse this system, leading to "alt accounts" (which are often just new players) being unfairly banned.
Note: If you encounter someone breaking game rules and they belong to a well-known regiment, you can often resolve the issue by contacting a high-ranking member of their regiment via Discord. Most regiments handle rule breakers internally quite well.
Another downside is the game's optimization it’s a hell. I have a 4060Ti, an Intel i7-11700F, and 32GB of RAM, yet I still experience performance issues even on the lowest possible graphic settings. While this only happens in heavily built areas or extremely crowded fights, my FPS sometimes drops as low as 40. This needs to be fixed immediately because with every update, performance seems to get worse.
Aside from these two issues, Foxhole's community is mostly great. Sure, you'll encounter a few not so bright players here and there, but they're not a significant problem.
Would I recommend this game?
Yes. Buy the game if you enjoy base building, combat, and playing with random players.
ALSO, JOIN BLUE, NOT GREEN!
GLORY TO THE WARDENS!
I am obsessed with this game. It's really the only type of MMO I'm interested in. I could wax on about how much I love the game (can't play anything else right now), how friendly the community is (the issue of toxicity, in my opinion, is overblown), or how impressed I am with how seamlessly the game flows for being player-driven, but I'll leave you with my favorite thing about the game.
No matter *what* you want to do in this game, you can do it and help the war effort in the process. Do you find driving a truck and delivering supplies boring? You can do nothing but play front line soldier. Or you can participate in massive armor offensives, naval landings, or backline sabotage missions. Not really into the "war" aspect of a persistent war? Well, the most important thing in the game is production and logistics. Every gun, bullet, tank, gas mask, etc., is made by a player just like you. Not really sure what you want to do? Go to a frontline and scavenge equipment to return to stockpiles. Ask the nearest person what they're working on and if you can help. More hands makes less work in this game, and everyone is generally happy to show you the ropes.
Some people are elitist about the two shards, but I find I really enjoy play on Charlie shard. It's a more relaxed experience where people are usually more eager to teach and learn than optimize and sweat.
I hope this review encourages you to give it a try if the concept intrigues you. I think you'll love it! And if you see me in game, say hi!
There are several glaring issues with this game and I cannot recommend it to people in good faith, and this involves developer mentality as well. Don't be mistaken by my in-game hours, I am the type of individual that gaslights himself to continue playing MMOs especially when in a clan (or in our case, regiment), you ought to take it as a warning instead. But anyway, let's get to the issues.
1a. Roles like building, facilities and logistics are marred by very rudimentary mechanics that don't go beyond, "keep button pressed and mindlessly watch your character do thing", the driving mechanics are very simple and the mining mechanics are very simple; the building is holding a mouse button; facilities is just taking your small train and moving resources along from point A 5 meters here to point B 5 meters over there, all while fighting the system in keeping the facilities alive.
These roles are so boring that they'll be relegated to a few individuals that are either trying them out or they really are the type of person that do like mindless grind, OR, and it's a very important OR, they have autoclickers, which isn't against TOS. The issue with the lack of QoL will be mentioned in another point, yes, they've added a feature to autoclick in the game (kind of), with certain vehicles you can Left Click, Press Enter, let go of Left Click, and now you're automatically left clicking.
1b. Lack of perceivable influence and satisfaction for many of the possible roles in game, like building, logistics, facilities, and so on. I hear people make claims like this being "intended" or "just being part of the war machine/just a cog in the machine", I'll tell you that that's supposed to be at most an atmospheric feature in pretty much all other games, rather than an outright lack of input from the game on the influence you have on the war, as minimal as it probably is. At some point, when the game's novelty runs out, you just trudge on for whatever objective you've made in your mind, but when that loses its luster, you suddenly don't really want to play anymore if you have any preference for these roles.
2a. Unsatisfying roles in multirole combat vehicles/navy/artillery. There are ships in this game that can require like 12 individuals to even consider taking out for a ride, the issue is, about 9 of these individuals will be relegated to roles that are anything but fun. Say, as the radar role on a submarine, what you will see most of your ride is the grey walls of your submarine, the complete darkness of your POV and MAYBE just MAYBE you'll get to ping a ship or two after the submarine has been moving around the map for like an hour without action.
The most action most will have on a big ship is to repair (or build, see 1a) and throw out the raising water (slowly reload a bucket, throw water outside)
So the only people that dabble in navy will be big organized groups, and even then, navy by itself has a very high barrier of entry unlike infantry or tanking.
2b. Certain roles are "fixed" by third party applications in that regard, like Discord. Discord "fixes" the issue of being relegated to seeing nothing and doing practically nothing, but that's exactly the problem. We need to have second screens to have fun in Foxhole. Discord will fix your artillery problem, you can see the things you're blowing up, actually blowing up by watching the spotters stream. You can see the torpedos being shot by the submarine and blowing up, by watching the ship spotter's stream.
3. The developer mentality: Hatred of privacy, hatred of automation, tediousness as a balancing feature to the point QoL is impacted, many of the features feel like bandaids to keep the "vision" alive (everything's public). The game also feels very unpolished at times and the developers don't really understand human nature or their community either.
The thing is, I don't hate the idea of "everything's public" really, it would be really cool if human nature was different, but it's still naive and impacts the game negatively when reality hits.
Let me just give you some examples, some might encompass all points like this one:
- You want people from your faction not to take your Black Bolt (big train) or Battle Tank? You put it on a crane (the small one only) and put the switch for the crane on "squad lock" and put it on "off", now its status (on/off) can't be changed from "off". This is just one example of how you can "privatize" your vehicles, but it doesn't seem intended, I haven't seen it on any patch notes from my research.
- How about not having resources taken? Well, you can input them in any recipe in a facility, you don't even have to start the recipe, you can just dump like 32k sulfur in a recipe that requires it and now nobody can take it out (they can't even see it). Does this feel intended? Partially, but not for privacy. Resource transfer stations cannot be privatized for example.
- How about automation? There are world mines and stationary harvesters. What is the issues with these? They can be very logistically intensive and have small stockpiles, beyond needing some extra tidbits like adding a small train to them so they don't take more time of your life.
- Border bases: these appear when a hex borders an opposite faction's hex and has no regions under the control of an opposite faction's hex. The issue with these? They're a bandaid feature for lack of proper logistical mechanics, lack of servers with queue issues, and engine limitations.
- Tediousness:
* See "take custom amount" when putting down a container, it's never "fill the whole container", it's always an amount where you have to just stand there and click UI buttons for whole minutes in default circumstances (no small train).
* Big trains require that you change switches manually, out of the train, while trains don't stop immediately, they slide a lot, big trains also give you a very small view range, mix these together and handling a train even in 2 people is very tedious, this can be circumvented by abusing mechanics, which is changing seats, that'll stop the train instantly, again, not intended probably.
* Taking from the Public stockpiles in Storage Depots/Seaports is slower than private stockpiles by a lot.
* Fluid mechanics when trying to make them flow down pipes. You simply cannot privatize liquids if you want them to flow down pipes, you have to use "Public" orders on the facility for them to do that.
* Mammons (grenade slot) equip automatically from your inventory, ignifists (grenade slot) do not, balancing through tediousness.
* Public orders will use stockpile resources, but not private ones.
And many more, but I'll run out of space here.
Some of these examples can be construed as the developer wanting to counter griefing (like other's facility orders not being accessible) which is fair, but craning to me remains a big exclamation mark on how the developers don't really have a plan nor do they really understand their community.
4. Again, the lack of privacy.
"Everything's public" ignores that people put effort and time into their gaming. They mine resources, they keep facilities going and they finally make their battle tank.
Only for the battle tank to be gone, because they didn't know about craning, and people do not care about your effort.
So what's the difference between the player that took a few days to make a BT endgame and the random passerby that said "oh cool, my tank now"? They both have the same power it seems, because you as the person that took time and effort together with your group is no longer going to have fun with that tank, the fun was taken by someone else.
But hey, you helped the war effort! Supposedly, yes, but how would you even know that? There are no stats, there's nothing to tell you that your tank has done anything, maybe it's in a river in another hex, see point 1b.
Honestly i was on the fence about this game for awhile, i got it because a youtuber made it look amazing so i joined and tried to find a clan, found one that only did OP's out of my timezone, so i kept working on the front and trying to help that way. out of 9hrs of play i mostly just hauled Arty ammo so people could arty and just walked around with B-mats fixing allied tanks on the front. It was honestly kinda boring and mind numbing, i tried to request a refund and leave it at that, but steam said no. maybe in another war or later ill try it again, but for now i wish i had a "Meh" button.
as a side note i was also getting a very loud Audio bug that was static and would get louder and louder over time and not stop.
ALTING IS KILLING THE GAME
Hello.
We are asking the developers to speak out about the destructive acts committed against players of both factions.
We ask actions to be taken and visible by all to show the actions of moderation of the game, which in our opinion are invisible, if not non-existent.
We ask that moderators be elected by a vote on the WUH and on the Sigil, so that each faction can have a moderator to call in game. Their powers would be simple, they would only "time-out" in the game written chat and voice chat. they would be able to put ban a player from the game for a limited amound of time meanwhile higher verifications are made.
For 2 months now no actions have been taken to slow down or stop the massive destruction deeds of players intentionally playing against their faction.
The developer team is aware for weeks of bugs that can destroy any allied building in 5 seconds including, TH, relic bases, any kind of built bunker or buildings, etc. Griefers of both factions are using it more and more overtime. Videos showing how to do are available and regular players of the community are stopping the game by seeing their investment reduced to ashes by such behaviors.
We have been asking for help everywhere for two months now. We have been ignored, deleted on reddit and blocked from chat systems. Now we all agree that these deeds are horrible and should not be happening. We want explanations more than actions. Discussion and seeing things move forward rather than being constantly neglected and feeling like the system is compliant with people destroying the game.
Thank you for your attention.
Played Foxhole to escape real life. Ended up working harder in-game than at my actual job. Now I’m considering putting 'Trench Warfare Logistics Specialist' on my resume. Peak gaming.
We spent 2 weeks building a train, and someone took all the cars overnight. You need your own train to do that, and if you have your own train, why would you steal someone else flatbeds?
Why can't you just, store a train in the first place?
Why does every 'privacy' lock break constantly, and even when it does work has exactly a 2 day timer, so you have to get on every single day to refresh it?
This game, at its core, is pretty damn good and fun. But Jesus Christ, it has so much toxic shit when it comes to managing your own gear and equipment to do anything that isn't sitting in a trench with a shitty rifle.
Look the game is fun. The game play, the mechanics they are pretty good. The devs have mastered the idea of allowing players to participate at every skill level. Anyone can swing a hammer at scrap in the first 5-10 minutes or vets can build a full facility. You can figure out how to hide in a trench and aim pretty quick or you can shadow dance and flank as a pro. Now to the bad. Literally more than half the time I can't even play the game due to a stupid bug with the Steam VAC check. This has been an issue for many players for years, there is no solution and the devs have done absolutely nothing about it. There are chunks of the community that are toxic as hell yelling racial slurs, team killing over stupid crap etc. and again the devs do nothing about it. They frequently introduce new content that simply doesn't work as intended or is unbalanced and then take months or even years to do anything about it. All in all it's a really fun and engaging game as evidenced by my playtime but only when you can actually play it which is potentially less than half the time given the stupid bugs. The frustration from coming home from work trying to log on to enjoy my limited free time and the game just not working makes me not recommend the game until the devs actually do something about it.
10/10. one of the best games and communities ive seen ever. period.
if anyone who dosnt have the game see's this and is considering getting it. i have been playing solo and the experience has been great. alot of negative reviews regarding solo play is that they think its battlefield and vehicles and stuff are open for the taking. all resources, guns and what not are all player made and player owned. do NOT take what you want. do not move things from other bases into the frontline. so on and so forth.
as a foxhole solo. it is important to be aware that everything you take is made or owned by someone. and is a limited resource. the easiest way not to get banned for ''no reason'' is to learn how to shoot in the spawn island at the range. and then spawn in. reload your pistol. and dont take anything from the town halls! loot the battlefield. you will find what you want there.
also if you do plan on doing logistics or using tanks. ask people what to do first before making any moves.
and last but not least! collies are stinky oppressors. join the wardens! the first inhabitants of this land wich we call home!
Spent 3 hours to build my first factory + camp.
In 5 minutes some Lt Col came to warn me, that I can't build here.
Sooo, yea...
Nice game.
Very fun game so many things that make it. Endless game play being updated constantly with new items coming often. looking at the game so so so many thing you can do from collecting the raw scrap to building a nuke to launch so many levels you can work Navy,Army and coming soon Airforce. only thing i dont like is the looking down angle really can get to you but i will say that i have not played a game like this before and it well worth it.
Community is awesome.
I log in first time and a Drill Sergeant was waiting for newbies preparing them for war showing them the ropes.
The Role play is pretty funny:
Newbie: "....."
Drill Sgt: "New Soldier? Are you mute? that's okay follow me! We need all able bodies so long as you can move your arms and legs we'll need you on the front lines go kill some "Faction" players."
Newbie: "Sir! Yes Sir!"
Drill Sgt: "We need more LOGI, and Hole Diggers here's how you do it"
Newbie: "This seems like slavery"
Drill Sgt: "Private! I need you to understand something we are all Slaves in this war".
I like this game, it's almost similar to Battlefield but you play from a third-person perspective. The best part is that you can enter the war zone at any time without having to press the start button or wait for the match to begin. However, the downside is that when the war zone is full, we have to wait in a queue to enter
Parece ser bom. Mecanicas unicas para realidade de guerra e um sistema logistico UNICO...
It's a very fun game, so I do recommend. Solid 7.5/10. Fun basic loop, some cool and complex mechanics that will take time to fully understand.
Fair warning:
The gunplay is terrible. The die-hards will probably disagree with me and argue that it requires so much skill and you just gotta get good, but no, that is not true; it's simply a matter of patience. The overly-complicated aiming system is some of my least favorite game design I've ever seen. It's a "far-more-realistic-than-it-needs-to-be" system, and results in hobbling the player's ability to hit a target with any reliability. It's a system that puts player experience last, and makes the core loop of one of the largest aspects of the game feel like a tax rather than a mechanic, and I simply don't have the patience for this kind of unnecessary shit.
Also, the camera angle is a travesty. It's almost perfectly vertical facing down from above, and you see next to nothing. You're going blind pretty much always, and even in the visible area of your screen, your character can only see a small amount of it, so most of your screen will be (at almost all times) fog of war. It's a very odd design choice, and the game would benefit MASSIVELY from even a 20 degree shift and an increase in line of sight. Using binoculars allows you to move your screen much further, showing you more of the area. It's still dark, though. Just because you can see that far doesn't mean you should be able to SEE IT, right?
These two things combined make using firearms and most front line jobs wholly unappealing to me, and makes it feel like every soldier is a Near-sighted old man with Parkinson's.
Otherwise, everything else is pretty much top-notch.
Another kinda complaint is the massive presence of Russians. 85% of the player base has Russian names, and about 60% of people talking on mics are speaking Russian. It makes communication difficult, and is a big hurdle. That said, the global chat is all English, so make of it what you will.
All-in-all, this is one of those games where the base playing experience is kinda shit, but is made better by equipment, and requires vast time investment to get full value out of. Don't listen to the videos saying "You can hop in and out for 20 minutes!", they have a stake in it. If you play for 20 minutes, you will either die 10 times and gain no ground, or deliver a handful of supplies. You aren't having fun in you're only playing for 20 minutes.
At the end of the day, good game.
Extremely fun game, but the in-game community are toxic as hell. Turn off voice chat as soon as you enter the game and your life will be better for it. Watch a couple of youtube tutorials and you'll know enough to never need to interact with anyone.
Se for para o front, pegue item dos mortos no chão, até você saber exatamente o que fazer, pois cada item no jogo é feito por alguém.
Se for fazer logística, não leve container para o front, nem tente fazer todo o caminho (desde a extração até o transporte), a não ser que seja para aprender.
Se for ser comando/partisan, leve rádio, enterre as caixas dropadas pelos veículos e sempre atire na porta do motorista
10/10 Can die for my virtual country.
A lot to take in at first but once i hopped on didnt stop for almost 2hrs.
One of those games i dont feel like playing but once youre on you get so invested its 3am and you dont wanna get off because your Country needs you
If you have ever wondered "What would it feel like to be a nameless extra in a war movie", this game will teach you. Absolute gem of a game.
Foxhole isn't just a game; it's a living, breathing war simulation that pulls you into its world and doesn't let go. If you're looking for a unique and rewarding multiplayer experience, look no further. This isn't your typical run-and-gun shooter. Foxhole is a grand, persistent conflict where every player's actions contribute to the overall war effort.
What makes Foxhole so compelling is its sheer scale and the diverse roles you can play. Imagine trench warfare, where coordinated assaults, desperate defenses, and artillery barrages reign supreme. The intensity is palpable, and the satisfaction of pushing back the enemy or holding a critical position is immense. It’s a chaotic, immersive experience that demands teamwork and tactical thinking.
But the brilliance of Foxhole lies in its depth beyond the fighting.The logistics side of this amazing game is where the game truly shines. If you’re not one for frontline combat, there's an entire world of supply chains, resource gathering, crafting, and transportation to delve into. You can spend hours mining resources, refining materials, constructing vehicles, and ensuring your faction's army has the tools it needs to fight. This isn't just busy work; it's a crucial component of the war, and the impact of your logistical efforts is felt directly on the front lines.
The beauty of this system is that it caters to all types of players. Whether you’re a tactical commander, a frontline soldier, a logistics expert, or a builder, there's a meaningful role for you to play. The game fosters a strong sense of community and reliance on each other. There's a palpable feeling of contributing to something larger than yourself, which is a rare and rewarding experience in gaming.
To sum it up, Foxhole is a unique and deeply satisfying game. It transcends simple online shooter and becomes a true, persistent war fought by its players. The high-stakes combat and the intricate logistics systems offer something for everyone. 10/10 would absolutely recommend. If you crave a challenging, collaborative, and truly immersive multiplayer experience, Foxhole is a must-play. If you enjoy strategic gameplay, working with others, and seeing the tangible impact of your efforts, then dive into this war; you won’t be disappointed.
"you're not dying" as I carry a fellow colonial away from our overrun logi, then two seconds later we get bombarded and died from the first shell. 10/10 would play again
I have only played for a few hours but this game is amazing! So many roles you can play! It has something for everyone, just give it time, you will learn and settle into a role that fits you! When in doubt ask someone for help in chat or proximity chat, community is very helpful and friendly!
*puffs cigar* lemme tell ya a story kid. It was my first deployment on the front. The war had been going on for a bit now and everyone was just starting to roll out armored vehicles. Spent most of the first time defending a bridge and repairing a defense line. Not much action, except a few light skirmishes.
Right before I went on leave (logged off for the night), I joined a newly created armor column that was supposed to break through enemy lines. We attacked at a village crossroad at night. The combat was intense and the enemy was ready. Those bastards ran up on the tanks from the bushes with grenades and final blessings. Flares were now lighting up the night sky to reveal the suicide charge, everyone's yelling, there's explosions and bodies everywhere, shit was rad and I was hooked.
One of the most unique wargaming experiences out there. The varied combat roles all feel useful, from tanks to infantry, and our lord and savior, artillery). The meta war and logistics needs add needed context and stakes to the battles. The often slower pace may not be for everyone, but its worth a shot.
Played for a while. Walked for a solid 10 minutes not finding any other player. The next second I was shot from nowhere and spent another 10 minutes running again. 10/7 would waste my time again.
This game has the potential to be the greatest but it seems to give to much power to Alts through information on the world map and through the Devs ability to infect every player with a form and stage of paranoia, Every private base needs to be watched 24 hours a day to keep out thieves and alts. plus the new player who ignores 7 different signs stating "private base do not enter" and then they complains when they're shot on site. if that was not enough, a group of Chinese Alts might walk threw an entire region flagging everything important and subsequently destroy anything they want and if your lucky they might get stopped for 20 min before they start again or they switch between 6 different players for maximum efficiency in destroying any logistical players stuff. The storage depot needs to be a buildable structure within individual bases that should only show its contents to other members of the squad and with at least half the storage capacity of the public storage depot. damage to friendly structures needs to reduced by 75%. the flag for destruction system needs a rework to keep it from being abused. The devs need to finally determine whether there logistical economy runs on communism or capitalism.
Foxhole, where do I even begin? It suffices to say I bought this game less than a week ago and I already have 50 hours in it.
As a Battlefield fan, I can tell you this is by no means your average large-scale WW1-WW2 shooter. This is an MMO. While the battles in similar games are determined mostly by you and your teammates' skill, here you need 1- Strategy and 2- Communication to win.
So, for strategy, you need to do/deliver/check logistics. Your respawn base has run out of shirts? Well say goodbye to that base because nobody is gonna respawn there until the shirts are refilled.
You and your tank crew (operating a tank in this game is a social skills test btw) can't find ammo and diesel on the frontline? Okay then you need to leave and go find some tank shells.
You think your team needs vast amounts of anti-tanks? Just go to the backlines, PRODUCE THE SAID ANTI-TANK ALL BY YOURSELF OR SOME FRIENDS, and either submit them to the seaport and leave or make a ship and deliver your anti-tank cargo to where you think they're needed the most.
And then there are facilities, base buildings, artillery (you need to find some people willing to help you shell the enemy by the way), naval warfare, regiments, medics, super tanks, scavengers, partisan ops, defensive engineering, and a lot more and YOU CAN PLAY IN WHATEVER ROLE YOU WANT!
And the community is fun and friendly. I play in Charlie cuz I'm still a noob but everyone is willing to answer your questions, teach you things and many of the players will just help you dig a trench or shell some enemies without any requests.
I love Foxhole and I think we need more people recognising this fabulous game.
Some clans ruin everything, hoard supplies and weaponry without providing any support to the actual front-lines. And if you even try to use their facilities they shoot on sight or harass you.
Played for 12 hours and at 11th hour i walked into clans "Private Base" and took a weapon. Got banned after. Do not buy this game its full of clans that stockpile supplies and "own" everything. I thought the concept of this game is to win a war and push forward but you cant really do anything because everywhere you go there are groups of 4-6 players that "own" private bases. Enjoy driving across the map do to supply run because the base near the front with 10 tanks and full with supplies is "reserved and private" for only the members of those clans. 0/10 f for developers for allowing this to happen.
>Spawn in as a fresh recruit
>Ask around about logistics, because I have no idea what I’m doing
>Meet a guy named Winterman, a seasoned logistics expert from across the globe
>He patiently explains the basics of logistics
>We spend the next hour together, me hauling crates and learning the ropes
>He even goes out of his way to show me how to avoid getting killed while transporting supplies
>By the end of the day, I’m much more confident and ready to contribute
10/10, Foxhole isn’t just a game. It’s a community. From the grueling frontline battles to the unsung heroes of logistics, every player matters, and it’s amazing to learn from people like Winterman. If you’re new, don’t hesitate to ask for help, there’s always someone willing to show you the way. This game is about teamwork, perseverance, and shared victories.
Can’t wait to dive back in tomorrow.
I don't like the top-down perspective but you can get used to it. The players are nice and the games a pretty cool war game.
Clans are too toxic to have any fun game overall has a good concept but the mass reporting and issues that the player base and moderation team support make this game unplayable and unfun
I just found out that you can build a boat, drive a tank onto it, and drive it back off on the other team's territory
Wow! First MMP in a long time and the game has many interlocking layers of things you can do. Had fun trying the shooting but changed to logistics and am still working basics and learning after 300 hours. Slow learner.
For a logistic start I would recommend starting with raw materials (salvage, etc) to the Refinery to make Basic Materials and you can move on from that.
OR
If you prefer a shooting/killing/dying just pick a spawn location near a lot of other players from both sides and "gear up" (a rifle and two clips should be enough to start), good action up at the front lines.
Most players are helpful if you ask. Some just are hard to get their attention so be patient.
Go on U-tube, and watch some stuff on what interest you or jump in it all works.
Good Luck and stay chill, Sad Sack
This game is one of the funniest games i've ever played, talking with your team and the enemy team is incredible. This game never gets repetitive and is always amazing, and a large part about it is the community behind it. If your worried about toxic player interactions, don't be, their such a small part of the community and you can simply ignore them.
Pro tip: Be a warden and not a collie
It's like playing fortnite but in the most inconvenient way possible without it being text based.
Not to mention both sides are equally dysfunctional and on top of trench warfare the front lines basically concrete
My fun (if you can call it that) ended when the game refused to let me deploy. At all, which is why I where I'm at now.
Great game! But the fact that friendly faction can just steal your sh*t inside your factory while you're working on supplying the front line is garbage.
Logistics is life, logistics is love
the game is very difficult to play without a group, joining a group is also not the easiest thing as everyone in the game uses private discord voice chats rather than the squad chat.
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 82% положительных (23862) |