Разработчик: Siege Camp
Описание
Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
Gameplay kind of goes like this.
You start the game.
You grab a rifle and 15 clips of ammo. You die before you ever make it to the front.
You respawn,
This time you grab a rifle and 2 clips of ammo. On your travels to the front you pass through a small town. You make it to a bridge but die shortly after. You managed to hit an enemy!
You respawn,
You die on respawn from artillery.
You respawn for the 500th time,
You are leading a suicidal charge on enemy fortifications, full well knowing you are leading good men to their deaths
You respawn for the 5000th time,
Numb to the shelling, you hold position while the enemy charges forward. You know supplies are low and every shot counts. Picking up dropped supplies and assisting where possible. You have built the very fortifications around you that are now your home. The village you were defending is destroyed. You find 15 clips of ammo and die wondering who would possibly think that was a good idea.
You respawn x100,000 time
You now are leading a regiment in a conquest of a region. Tanks are rolling in from your Logistic divisions. Heavy shelling obliterates your friends out of their trenches. Good soldiers are dying while you support an armor push. Extended use of chemical weapons and fire have destroyed the landscape but you push on with the armor. You hear thunder. The very ground collapses under you. A storm cannon has vaporized you.
You respawn for the 100,001 time
The Armor push was a success, you finally walk over the bridge, victorious, before dying from cold weather.
I would leave a neutral review if possible. Game was/is great for the first one thousand or so hours before you start to see all of its flaws. Definitely worth the purchase to get hundreds to thousands of hours of fun until the devs kill it for you. I'm making it negative right now because they just killed the game for me with their most recent "infantry" update.
best £23 ive ever spent, joined in the middle of a mockery of a war, would lose again, 10/10
Bought it around launch time.
Played maybe 10hrs and got distracted by other games at that time or whatever.
Came back a few days ago and played 30hrs… now I’m addicted.
This game is a lot of fun once you know how to play.
Playing in 2024, You log in and you're among thousands of active and helpful players. This has to be one of my favorite games and the teamwork element is what will continue to accelerate the popularity of this unique title. There is an incredible amount of play styles here you can absolutely solo and be a major help bringing Logi supplies up to the front lines!
From trench warfare across no mans land, fighting in tanks and forming commando missions with fellow faction members to go behind enemy lines and destroy their infrastructure all the way to naval warfare and complete and total player based supply chains and technological development to help turn the tides for your side. This game can seriously take you away for hours!
Spent around 4 hours trying to get troops onto an island. Chowderhead Wardens came with a tank and blew us all up. Also got kidnapped by wardens on a barge
10/10 game
This game opted out of family sharing, which is cringe.
Do not allow publishers to claim purchasing is not owning, sharing amongst your games like discs among family should be encouraged not dissuaded.
Treat as a 2nd job. Persistent, potentially months long war. You are a cog in the machine for better or worse. Even more brutal then Planetside, at you usually can ignore logistics and safe yourself most time if only interested in fighting. Might be better if logistical play wasn't so masochistic.
I have had lots of fun in this game and really enjoyed my time, but I really love building bases and that feeling you get from a base that u built just holding the line. With every patch I feel like that the devs are for some reason anti builders, again and again a nerf to howies, nerf to garrisons, LARGE SHIPS. There is just no point of building good bases anymore, theres too many ways for it to die, you can brute force it with arty, you can SC it, you can RSC it, you can kill with 2 - 5 guys with suppression, you can blind spot either from terrain or by player means, the only places that hold are because you get enough people to defend during low pop hours and you got people watching map 24/7, Bases are normally small groups of people slaving away getting comps for CONC, getting MSUPS daily or weekly, sometimes dealing with friendly players either new or trolls, killing enemy players trying to pve and reset tech. I believe that exploits/ abusing mechanics are only widely used because building is just bad, people used foundations, rails ,FREAKING SILOS to cover up how bad base building is, this just shows that building isnt worth it Then people complain and point fingers. "Why isnt it built up?" BECAUSE BUILDING IS SPENDING ALL DAY FARMING MSUPS and then losing that base in one day either because of low pop or FROM any of the ways to kill it. Building good bases isnt worth it I really used to enjoy this game, but Ive been let down one too many times now. I am going to take a break from this game. If you have read this far, thank you for reading my rant
Developers of this game seems to have no idea about how their own game works. Recently they nerfed building again again through direct and indirect means. This is my favorite play style and it's sad to see that particular play style constantly getting dumped on bullied and hated for no apparent reason.
In Update 59, devs again nerfed concrete garrison integrity + howitzer retaliation patterns and put final nail to the coffin for builders. I hope devs will revert these changes or else this review is here to stay.
Although I only got this game recently and the fact i am extremely new, this game is unbelievable. There is endless roles you can play and things you can do. When i initially got it I thought it will be slow paced and boring but in reality infantry fighting is full of movement and aggressive plays I love it. As well as the concept of everything being player made and built it is a game for anyone that is into shooters, driving, building or just simply relaxing in the back lines and sitting in a factory making bullets all day. I cant wait to have more free time and be able to put more hours into this game. Incredible!
It's a great strategic war sim that really emphasizes teamwork and communication. The persistent world is very immersive and perfect for anyone who enjoys tactical gameplay.
Super entertaining game even if you don't know what you're doing right away. Definitely has a little learning curve, but once you find the way you want to play the game you can play hours without realizing it.
Foxhole's concept is something truly fascinating. A game that meshes about every imaginable combat and logistical mechanic inspired by modern warfare. From infantry to armor, artillery, and even naval combat. From trucking supplies to a forward base to preparing long-haul transportation with a ship or train to building intricate industrial facilities. You then need to work with teammates to create operations on a scale far greater than any one player could accomplish.
That being said, the current implementation is a irredeemably flawed version of this vision.
The high number of mechanics interacting together mean that there will always plenty of bugs and other unexpected behaviors. Foxhole is built on a engine that was never designed to handle this type of game and despite the admirable efforts of the development team, it shows. There are unintuitive rules that will destroy an operation before it begins; rules that are learned when you run into them during play. Whenever the game is updated, a few bugs will make it through. They get patched eventually, but expect nothing in compensation for your frustration and wasted resources.
If you play long enough, you will be able to learn the game well enough to avoid most nasty surprises. Along the way however, it inevitable that every player will watch hours if not days of preparatory work get thrown away by some obscure quirk of the game. When this is happening in all fields of the game to all players, what is the result?
Toxicity.
In this game, players are constantly on guard for when they inevitably have to deal with anti-social behavior; getting treated with decency is a pleasant surprise. Players snap at other players for making mistakes, real or perceived. Players join one faction and coordinate with the other to gain the upper hand. Players on the other faction will use tactics that have the express purpose of making your experience of the game unenjoyable while players on your faction will usually refuse to work with you.
If you spend enough time on this game, you will learn it well and you will enjoy a consistent advantage over your opponents. Otherwise, you will be up against players who have already spent an extraordinary amount of time in this game and are willing to spend far more time than is healthy on this game. If you are some combination of retired and disabled, then you will likely get amount of enjoyment of the game that goes far beyond its cost of $30; otherwise, you'll probably spend a lot of time convincing yourself that you're having fun.
Ive only played it for 6 hours and love it, its a very in depth game but it isnt hard to get into as it might seem, the community is very welcoming and willing to help new players. I have yet to come by a toxic player.
It can be a fun game but the developers do not respect your time as a fellow human being if you're a logistics player.
Resource gathering is either about holding down a mouse button and moving ever so slightly over a couple of minutes or clicking something and waiting for several seconds until you can do it again so that your vehicle/container is eventually filled up after a while.
Crafting takes time, which is reasonable, but the time that stuff takes to craft is tied to how many people are crafting at the same time as you. This basically gives an incentive to players to waste more of their time to make a material change in terms of crafted supplies.
Even recent changes to essential vehicles like the freighter pretty much just waste your time since it's now extremely hard to use due to how slow it is to turn and reverse coupled with most of the water hexes having "sandbanks" (which in reality is just shitty modelling and testing by the devs) that just clip your boat and force you to use the !unstuck commands.
Even on land the developers don't actually want you to grab stuff and move it forward since you're technically punished for doing midline logistics (you drive stuff to the next depot so it can be daisy chained to the front) since you will basically get no commends on hexes that aren't an active frontline.
Are you thinking of doing public logistics? Then you're also punished/punish other players for doing this. While you do get commends the speed at which players can take out supply crates from public storage is significantly slower than in private stockpiles (to the point where this adds up to several minutes and only gets worse with containers), so if you waste a lot of time like the devs want you to it's simply more efficient for you to not submit things to public when it would otherwise benefit your faction the most (and even that is relative since players have informally adopted a system of public private stockpiles, almost as if they want the developers to implement faster public pull speeds).
The bottom line is that the developers want you to commit more and more of your time into this game when a lot of the logistics loop is just waiting around for stuff to happen. They see logistics as a way to balance frontline play in material terms but have only begrudgingly acknowledged that logistics players are humans during the logi strike. Yes, players had to go on a strike for the developers to actually make quality of life changes to the game. This is as less and less people are willing to commit to the role of doing logisitics and most of the player base are just frontline players complaining that logistics never gets done or people that bark orders in the logistics chat as if it wouldn't take 30 minutes to gather, craft and deliver what they're asking for at that exact moment (if not more).
I will change my review if actual changes are made that eliminate the time wasting aspects of logistics. It is a fun game, but if you get tricked into its addictive loop you'll find that you're wasting most of your time over esoteric balancing decisions made by people that clearly do not play logistics in their own game.
this game is addicting in a literal sense. You'll either hate it and play it for like 5 hours top, or spend a thousand hours participating in a stressful grind before either quiting or finally finding self control with your time. This isn't just that the game is too fun; while it is fun, the fact that it is a 24/7 war game means that there are so many mechanics that entirely punish you for taking a break. You will lose bases to the decay mechanic, your stockpile full of tanks meant for you and your friends will go public or be overrun by the enemy.
this game spits in your face and demands you treat it as either nothing more than a war sim with humans instead of ai doing the tedious tasks for you, the selfish protagonist, or you join the people doing the tedious work just so the devs can look at the map and marvel in the time wasted. (not spent, wasted. It takes a special kind of person to enjoy logistics in this game, and even they get heavily burnt out really quickly if they aren't careful.)
If you do buy this game, do not go on the reddit. Do not go on the official discord. And for the love of god, keep switching factions every few wars because if not you will become genuinely nationalist about a video game country.
you can have fun in this game, and if you have a disposable income, good internet connection, consistent free time, and an ungodly amount of self control both for time spent in game and in terms of not becoming a terrible person, feel free to purchase.
Great game, met some amazing people in it and overall community is friendly. With that in mind, I won't be playing it again. Massive clans are extremely toxic, will take over public resources and will threaten you if you'll use them. They will happily steal everything of value from your facility and if you speak out, they will either mass report you and you'll get banned or they will vote out your facility all together. Clanmanbad is a meme at this point, sad that admins do not take it seriously.
This Game is like few games, that is something other then a game. Its a culture, its shell shocked new friends who share battle stores that will blow your mind. the only Con is no one will care in RL how cool your tank battle was.
This game is absolutely unique and you should 100% try play it yourself, but it has lots of problems:
Dev team fails at adjusting balance. Artillery shells are too cheap to produce and thus artillery spam will follow you everywhere except backlines. 2 hour long artillery barrage falling on your frontline with quite small dispersion is a common occurence. Tier 1 Forward operating bases (Bunker Bases) used for pushes are extremely fragile and tend to fall after 10 minutes of shelling. It is possible to outrepair artillery damage, but it will significantly reduce frontline manpower, stalling your push, as you need at least 10-15 men constantly "hammering" base core. This problem cannot be solved by immediately upgrading your base to Tier 2 during active push; "upgrading" usually takes a whole day. Note that Tier 2 BBs have better resistance to artillery, but they still aren't immune to it. Long story short, prepare for shell shock.
Tank shells aren't costly either, and with game at current state tankers are not afraid to waste their shots at individual infantry. Trying to solo flank the tank with specialized anti-tank grenade? Get shot. Trying to peek out of trench with anti-tank rifle? Get shot. Trying to just cross the road infront of enemy tank? Get shot.
Tanks are used to be cheap in this economy, so World of Tanks-like combat with 10 friendly tanks clashing another 10 enemy tanks is normal. If you are not so lucky and allied tanks aren't around, 10 enemy tanks will pierce through your defence and beat the shit out of your infantry with ease. Anti-tank guns? You may have those, but will you be able to fight ten tanks with single field AT gun?
Tanks are able to outrange every single specialized AT weapon, except for AT Gun Garrisons, and it takes about 2 days just to be able to build these around your Bunker Base.
Building is painful in this game. It takes huge amounts of Basic Materials to build some meaningful defence. Factions have enough knowledge to build ballistic missiles, but they can't chop down trees (wtf devs???). Structures' hitboxes are wrong, and your best friends during building proccess will become "AREA OBSTRUCTED" and "TERRAIN UNSUITABLE".
Logistics lacks lots of QoL features, making whole proccess of making supplies sometimes annoying. Players mostly waved goodbye and adapted to logi pain, but forcing the whole backline suffer is far from a perfect solution. Is it that difficult to make us able to retrieve custom amount of materials from refinery order?
Exploits are mostly ignored by dev team, and are actively used by both factions. Devs don't even bother to communicate with playerbase to say if certain exploit is acceptable or not, will certain exploit be patched or not. Note that "exploit" does not equal "cheat" in this game; but it still gives faction unfair and very strong situational advantage.
Existing tutorial are sketchy, unclear, optional and (presumably) ignored by some part of new players. Newbies are prone to waste (situationally) valuable equipment. You will constantly learn something new after even several hundreds of hours of playtime. This VERY complex game needs proper, detailed and accurate ingame tutorials.
The servers are rumored to be powered with a hamster wheel. One hamster is obviously not enough to run MMO game with more than 2000 players on the (kinda) single map, so with many players, vehicles and structures in region it can become a bit laggy. Server lags are not unbearable, but sometimes it can be really annoying.
Hear me out, this game is awesome, all the new content being added by devs is AMAZING, but it'll be 1000% better if dev team will become able to hear and note players' opinion and suggestions. Surely, it must be harsh for small indie team to develop and maintain two huge game projects (Anvil Empires, check that out), but can we have just a tiny bit of QoL and balance improvements, please??
Love the game but devs don't care about fixing exploits that are ruining gameplay and giving advantage to the exploiting side
I've had the game for ten hours. All ten hours have been split across the last three days IRL, and spent battling over a bridge with neither side gaining any ground. Just pure push-and-pull chaos.
The player base is friendly and the proximity voice is ridiculously funny.
Buy the game, join the frontline, don't be afraid to ask players and clans if they need help with running artillery, transport, or any number of random tasks.
You WILL enjoy yourself.
This is an amazing MMO unlike anything you have ever played. Ignore the comments saying that you can't play solo. You can fight in the war or work to support the fight, which is all done in some sort of imagined WW1-WW2 era. It is awesome.
proximity voice and wwii games are always fun. foxhole is cool and youll have a lot of laughs playing it. the problem is eventually you get bored of playing solo on the frontlines and you have to interact with the psychopathic mouthbreather clan community who own everything cool to do in this game. its fun for a bit but not thirty dollars fun. play hell let loose instead, they have a better community overall
Was running around in the tutorial area until some guy came along and asked me wtf I was doing, proceeded to teach me how logistics works and showed me a nuke being launched within the first 30 minutes of me opening the game. Showed me and my friend where the front lines were at and then introduced us to a bunch of other guys who told me how to do stuff from there
All in all, if you're a new player, ask around for someone to teach you and I promise you you'll have fun
Just gonna refund an wait for sale, incredibly not new player friendly, like what happened to me:
>I join the war, and get put on starter island
>the tutorial area is blocked off by locked vehicles forming a wall stopping me from doing the actual stuff to learn the basics of the game
>deploy to a combat zone
>grab a rifle and ammo
>leave base
>get immediately flattened by a teammate cargo truck going mach 45 to reach combat
>finally find people with a mic willing to help
>they are in private squad, and a tank which has a max crew of 3
>I end up getting separated from them because the other people in their private squad called their tank to go fight
>get road-killed by another friendly who swerved off the road to hit me
I can see how the game can be fun but it's meh without people to teach you and stop the mentally insane random people who grief new ally players.
Unique concept, in-depth mechanics and immersive gameplay. hilarious and badass moments. amazing community I could go on and on but really you should just get this game. and if that still doesn't convince you then go look at some youtube videos and I guarantee you will get this game once you realize how fun and crazy it is
Got a few friends together made a group put 10 hours into the game just to be harassed by a number of larger clans on our own side, we couldn't do anything with out someone stealing our equipment and resources making the game unplayable, Sadly only way to enjoy the game is to join one of these clans and hope for the best, The game seems so much fun in concept but sadly due to the current community it makes it impossible to enjoy without treating the game like a job.
It's a game that has a lot of interesting things but they're held back by either the community being shit or weird design/balance decisions. For me it's primarily the former that makes me not have fun playing this with my friends sometimes.
WERCs, SIGIL, and other bureaucratic clans ruin this game for newer players. They throw a fit if your builds aren't 100% optimal to their standards, or if you even dare build on a resource node that they called dibs on via their stupid third-party softwares. Their whole system banks on everyone knowing about it, which not everyone will, especially if you're a new player who is trying to learn the game and now has Joe WERCs threatening to mass report you because you're taking from their "private coal field", even though resource nodes are inherently public.
There is a genuine problem with how clans like WERCs and SIGIL bully smaller groups and new players to either get in line or get mass-reported/teamkilled/base-griefed. The developers really need to put a stop to this.
Even if they weren't toxic, I'm not gonna come home from work just to fill out stupid spreadsheets, facility inspections, and documentation for a game. Clan man bad.
Its cool to give players control until you factor in most people are retarded or mentally never left high school. If you are so dedicated to being a backline RTS NPC that someone closing a gate or rasing a bridge (which does no harm to you or the vehicle you are in) that it causes to you sperg on someone who is just goofing about, maybe just maybe its time to put the game down and take stock of your life. No player should have the ability to decide that I shouldn't be able to play a game that I payed for with the money I earned just cause truck go bonk. Between the constant drops due to server issues, lack of dev provided tutorials, and moderation mostly being driven by the regis with the biggest egos I cannot in all good faith recommend this game. Its fun by all means I just don't think its worth your money in its current state.
If you like staring at the same screen and clicking the same spot for an hour in a half. grinding your life away and building supplies till your eyes bleed. Then grinding away.
To me this game has the depth that some big shooters advertise, but this game REALLY lets you become any gear in the war machine you want. It doesn't have the first person intensity of Hell Let Loose or Squad but pulling the trigger isn't all that warfare is. It's about production, supply lines, and coordination. Sometimes I feel like my gear is more valuable than my often short lifetime in combat so assessing the situation and being resourceful is important to success, and success is not easy to come by as an individual on the frontline. It feels great when a veteran seemingly comes out of nowhere, organizes a bunch of random troops and charges into an enemy force that felt indestructible minutes ago.
I'm not experienced enough to judge the balance, but I've been getting my ass kicked so obviously the other team is OP.
Cool game, recommend it.
If youre considering buying, have fun being constantly banned and shot for what is deemed "Alt Behavior" by clans of guys who wont explain why what youre doing is wrong. VERY FEW PEOPLE ARE HELPFUL TO BEGINNERS and you should really contemplate this before wasting time and money.
Great game. 8000 hours Nothing out there like it. Was logging 150+ hours a week, Suddenly permabanned. The game is moderated by the players. Admins dont really have any grasp of whats going on in a situation, They will not communicate, but if a large group of other players dont like you, They have control of your fate! Buyer beware, Time invested may be for not!
The game is too good to not get. It's so good that i would give everything i own to play it.
10/10 would recommend everybody to buy it!
I love this game as the 24/7 war is fun and the people are some what nice with a multi country use.
as well as how people work together.
but there are still some things i hate suck as alts witch is so dumb but people still do it, as well as there are some things wrong with building as it really feels boring and very annoying as it takes a bit to build but also it needs supplies to stay alive.
but if you would like come and join me in the warden 56th armored regiment
Toxic Community. Greedy and overly powerful clans. Extremely steep learning curve. Devs who are overburdened or don't care to correct major balance and game play issues. Time Vs. Reward not present. Just not fun.
Giant clans rule and ruin the game for randoms. Clans and major operations are filled with Smug, Know-it-all Internet Tough Guys who will take any chance to insult or Team Kill you for perceived crimes against them or 'disobeying' their clan. It's surreal -- being verbally abused by someone who sounds (and assumed) looks like an internet forum mod.
There are seeds of something great in the game, but it in its current version, its an unfulfilling time sink. The Time Vs. Reward is not present for a casual player, someone with a family, fulfilling career, hobbies or life. I sunk 163 hours into this game over the past several months waiting to get it and start having fun, I never did.
There are balance issues, game play and bug issues, a major Alt and cheating issue, which will never be resolved. The often lauded community I heard so much about was not there( exception is 1CMD and few Warden Marine Groups -- good guys.) I did have many good moments with randoms and other people, but a few too many issues with the clans were too much.
Three events in 2 days led me to writing this negative review:
1: Being Team killed by a foreign clan for not giving them my vehicle.
2: Being Team Killed for "Alt Behavior" - I was running to the front from a further back spawn with a machine gun.
3: Being chewed out by a random Col from a prominent clan for "not knowing about an attack, why are you so stupid!?" I decided I was done, I was uninstalling and getting back to having a life.
I have had fun in the hours I played, but I can't recommend it. For every hour of fun and action, there were several of boredom, tedium, getting Spawn Killed by the Meta- Arty tactics and holding W for Logi Runs in the dark and lots of hurrying up and waiting.
Foxhole combines all the worst parts of the military: Petty Tyrants wanting complete and arbitrary control and unquestionable loyalty, Wasting of resources, Wasting of time, strange dogma. tactics and rules you are expected to just know and pointless nastiness.
Playing Foxhole is like when a smoker who has smoked for 20 years says "Don't even start" That is the epitome of this game. Don't even try. Read the negative reviews, they paint a far more realistic picture than the smug, glowing positive ones.
2/5
In my opinion this game's value comes entirely from the 'second-life' experience. I think there is very little to enjoy about this game if you are not deeply invested and living through it.
While the concept of a grand MMO war where you are a simple cog in a machine is compelling and intriguing, it creates a snail-pace experience where you wait for the 2-3 times a week where a true fight will break out. I can see why people enjoy the idea and experience of fighting for control of an area for double digit hours at a time, but I think if you're not diving into the game with the full second-life mentality this experience quickly dulls as if you do not invest these double-digit hours to push your team forward a few inches; the substance of your gameplay experience will be entirely non-existent.
While I understand and appreciate the developer's efforts and success in creating a game where you are a small piece of a large war, I think that this game is not enjoyable without a copious time investment.
Compared to other 'second-life' style games, they usually have some way to experience the game without a major time-investment. In Rust for example, if you do not want to live on the game you can craft a couple shotguns and ruin people's days while they scream into their mic. Whereas in Foxhole, if you do not invest copious hours into a single battle you will do literally nothing, and experience nothing of substance outside of voice chat.
(A quick note that isn't a critique on the game: you will most likely not be able to experience the game enough to decide whether or not you like it before the 2 hour refund timer ends.)
Overall, I find this game extremely ambitious and successful at accomplishing the experience it set out to create. But I think that due to that experience the game is not enjoyable for casual players unless they enjoy roleplaying.
I really like the logistics, fighting in the war is quite fun. Really good game
This game is pretty unique in what it offers. It has a role for almost every type of gamer and I've been having fun with my time. Worth the price.
I have been playing foxhole solo on and off for years and I cannot recommend it enough if you enjoy the sense of a massive team working towards the same goal! While it has some complex systems in it that can take time to get use too. A massive part of the community are all to happy to help newer players as long as you ask (or sometimes without asking you may be rounded up into helping a front pushing before you know whats happening)
The game is focused on the Macro side of war. everyone is a small part of the larger group. from the back line logistics collection materials and building weapons and ammo, the Truckers carrying supplies to the front, Builders making everything from Bunker bases to Railway lines, and the Soldiers on the front using small arms, Tanks, Artillery and Ships to push the front line. by yourself you may not feel like your doing alot. but together you are winning a war!
Very much a game where you get out of it what you put in. Drop in and drop out is still fun on the front lines but when you take a few hours to really play the game you start to see how the War Machine turns and how every small thing is adding to it.
Overall great experience, absolutely love this game, however it is not new player friendly as the tutorial is terrible nevertheless plenty of veteran players are willing to help you out and learn the mechanics of the game.
This game is best played with friends as a lot of the vehicles available are only playable if you have a crew.
Fucking awesome game, brilliant community, brilliant crafting and resupply mechanics. But HOLY SHIT SCROUNGE JUST KILLS ALL THE FUN
if you are here from youtube dont buy this ... you will regret it the community is super toxic .. you just face a couple of angry sweaty tryhards in game and the game is not what u see in those youtube videos they aint welcoming new players but ban them with report spams and grief them .
screw the money i wish i could request a refund for my lost 100h of life.
Got The game Walked up to tank DT said he he he Big Gun 6 times he kidnapped me asked if I wanted to join reg I said yes I now play game way to much
War, war never changes. Though it is a complex and fun process
So close, so very close to being something enjoyable. The inventory management system is an absolute nightmare of redundant task. I spent half my time trying to read the instructions and understand at what point did they tell me how to actually equip the rifle at the shooting rang of basic training, they don't. You have to stumble around until you figure it out. It just seems so clunky for action war game. The interface is also always resetting to a lower resolution when I try to chat. That might be just me, but this game is like a chore to play.
It's a lot of fun... If you completely ignore the commend & rank system, which is bad and tries to trick you into focusing on the most boring elements of the game (which makes gameplay un-fun for many player types).
Fortunately rank and commends have zero legitimate impact on gameplay, so you can and should ignore them.
Jump in, find your fun, and enjoy the awesome community.
cannot reccomend to anyone. Fun to learn and most people are really nice, but some narcissistic types manage to ruin a lot of the fun for everyone!
solo partisan is the way to play to avoid this :)
Would be an interesting game if it weren't for damn near every aspect of the game.
Cool idea, go fight on a warfront with actual supply lines that can be disrupted by enemies!
Except every square inch of the map is packed with AI anti-tank and anti-personal manned encampments. So the only way to move on the map is taking potshots from 10 miles away.
If you get bored of that you can try to get up close to try some combat! Except no mans land is 20 miles wide, and dotted with those bot aimed structures because you cant aim far enough to hit them even in tanks, so you blindfire mortars...
Well lets switch to logistic support! better gear should help our team right? Well no because it takes eve levels of spreadsheets just to navigate and coordinate, I get the devs are proud of the naval warfare update but does the map seriously need to be 70% impassable rivers? I thought most real life naval combat was done in open water?
Ok then I'll build a boat to try to get around well no because the AI wont let you get 3 seconds off shore before bombarding you with cannons, or you just run into the middle of a minefield!
Great so the entire map is funneled threw the destructable bridges. Great fun, funneling everyone threw a tiny choke point, and lets destroy ALL the bridges anyway because fuck making it at least fast to get threw.
Well maybe I can find a land battle? Well no because the second someone finally gets threw the choke point that was being defended by 3 people you lose all the territory between bridges.
I guess I need tanks to help my team? Ok ill go make one myself because noone else is building them, and theres none around. 12 Youtube "How to" guides, and an HOUR of collecting/building I finaly make a tiny little tank That doesn't reach the other side of the river, but i made it myself, I drive it up to the front line stocked up on ammo and fuel and it is immediatly destroyed with one shot.
Guess I can try backline logistics? Everythings locked, but I'm sure I can find someone who needs my help! Another hour later I'm fed up of the only responses being Russians screaming at the top of their lungs. I've got master volume, player voice, and my headset set to 1% how are you still blowing out my eardrums???
In game tutorials useless, and theres barely any English speakers still playing this game.
Oh, and you cant move threw friendly units, so spawning-in and being unable to leave is almost a granted. At least friendly fires on! You'll have to shot 3-4 teammates to get out of spawn because everyone is either afk or again screaming at the top of their lungs in Russian. Alot of spawns been surrounded with friendly vehicles that are locked so you have to go threw 2 more loading screens to pick a different location to spawn. Thats the fun part of spawning right? loading screens?
I get its so you can have a persistant world, but Planetside2 managed to do this without a loading screen, why do I need to go threw 10 just to move supplies to the front line?
I thought manufacturing the supplies was bad time wise, but after that you get to play truck driving simulator to double the time, checking the map every other minute to find where the fuck the front line is, and what supplies they need. because the minimap doesnt show you anything, AND you can't place markers to help navigate. If you get past all of that on a supply run you then get to either get killed from offscreen by the enemy that somehow got past thousands of AI powered turrets and setup their own!
OR! By some miracle you get to the front line only to find out the person screaming in logistic planing chat "FOR THE LOVE OF GOD WE NEED AMMO!" was exagerating, and theres enough ammo for the next week. So now you have to coordinate the 10 people that showed up with ammo to go somewhere that actually needs it. But nah they'll just drop what they brought, position the truck to block spawn, then log out.
Great you made a very realistic war simulator. Its just so unlucky that war sucks.
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 82% положительных (22329) |