
Разработчик: Siege Camp
Описание

Поддерживаемые языки: english, french, german, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: Dual-Core 64-bit Intel or AMD processor, 2.0 GHZ CPU
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 compatible video card
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
Отзывы пользователей
Has a learning curve, but once you get the hang of it and know what roles are it's a blast. From fighting on the front, to even just driving a truck delivering supplies its an all round rewarding experience.
Friendliest Massive War simulator ive ever experienced. if you are team oriented and love the resource grind and build on games like ark,then this game is worth a try, its a learning curve with old school table top view and the Role Play is amazing. Choose your path and fight the forever war!
Besides for the difficult camera angle, I'd say this is one of the best MMO shooters I've played based on communication between players, necessity for collaboration, and intense frontline battles. Enough has been added over the years to help QOL and more interesting ways to help fight.
Run Logistics or run head first into the enemy!
As a player, you have a choice on how complicated or simple you'd like to play.
Everything is sourced, created and deployed by players.
You'll have a blast!
...or be on the receiving end of one haha!
"If you die, CONGRATULATIONS. You made the enemy waste a bullet."
"If you step on a mine, CONGRATULATIONS. You've disarmed the mine."
"If you end a life, CONGRATULATIONS. You have brought them peace."
The best top down game ever so much to do actually more to do then open world survival
great concept for a game that is unfortunately ruined for new or solo players by game design that is unreasonably hostile towards solo play which youl find leads you to being pigeonholed into a microscopic number of things unless you suck up to a clan to gain even a CHANCE at accesing the wider amount of content in this game those ships? those tanks? those trains? you are NEVER going to even see those things unless you join a clan and attend whatever "event" is scheduled for it or have to deal with the bloated logistics system in order to grind a manhaten project level of resources and technical expertise in order to bring to bear such Unstoppable technological mind bending marvels such as "apc with ramp" and "apc with ramp but gun" [AB-8 “Acheron”] / [AB-11 “Doru”] only for some shitter with sticky bombs or at to undo 2-3+ hours of your work MINIMUM , below are some reviews that articulate this problem better than i can but overall you are NOT going to access the wider amount of things this game has unless you are able to list "foxhole" as a second job on your W-2 paperwork
__________________________________________________________________________
https://steamcommunity.com/profiles/76561198094066599/recommended/505460/
Recommended
0.4 hrs last two weeks / 0.4 hrs on record
Posted: Feb 26 @ 11:24am
"War is hell." -General William Tecumseh Sherman
So why would you play an accurate simulator of it? You must like hell. If you like being in hell, this game is for you. If you are like me, and you game for a sense of individual agency and freedom, you will not have fun here. Being an individual gets you killed in Foxhole. Period. I played only briefly, and learned that alone I am nothing but machine gun fodder. I can't carry enough supplies and weapons to deal with any situation on my own. I spent almost half an hour trying to cross one bridge with a few machine gun placements on the other side, and quickly found out that the game is designed such that there's really just nothing that I can do about that situation besides bang my head against the wall, get killed, cost my side resources and give resources to the enemy. The weapons you have are accurately terrible, hard to hit with, and ammo is limited. In most games, aiming your crosshair at an enemy and pulling the trigger means you hit them, not so in Foxhole, it's a maybe at best. Just be aware that that level of sucking at life is built into this game as a mechanic. You are useless alone, if you want enemies to die you need to be shooting at them with at least three other people so your random spray of bullets will hit them via overwhelming numbers. It is an accurate simulator of being a cog in the machine of war. You are helpless and fragile and kind of bad at everything and the machinations of war that move around you sweep you away. Your life means very little in the scope of this war and you will die again and again while feeling like you accomplished nothing and wondering what it was all even for. Yes, they got the feeling of being in war right. If that's something you want, go for it. I'm going back to playing Skyrim or some other, not-an-accurate-simulation-of-being-in-hell kind of game. You can have my hammer and my 9mm pistol. Good luck! ^_^
----------------
https://steamcommunity.com/id/Beato_Walker56/recommended/505460/
Not Recommended
0.0 hrs last two weeks / 1,704.0 hrs on record (1,696.8 hrs at review time)
Posted: Dec 19, 2024 @ 11:40am
Updated: Dec 19, 2024 @ 10:41pm
"Foxhole: A Brilliant Concept Marred by Flawed Execution"
Rarely have I come across a game so unique and ambitious, yet equally exasperating. Foxhole is a game of grand ideas and incredible potential, one that has delivered unforgettable experiences and a true sense of community. Unfortunately, these highs are constantly undermined by glaring issues in design, balance, and support that make it hard to wholeheartedly recommend.
The Good
1. Unique Concept and Gameplay
Foxhole is unlike any other game I've played. The persistent war setting, the reliance on player collaboration, and the large-scale battles create a truly immersive and one-of-a-kind experience. The sheer scale of the wars is awe-inspiring, and the satisfaction of contributing to your faction’s success feels genuinely rewarding.
2. Community and Friendships
The social aspect of Foxhole is where it shines. I've made some amazing friends through this game, and working together to build fortifications, plan offensives, or manage supply lines is a fantastic way to bond with others. Despite the frustrations, there’s something special about logging in and seeing familiar names fighting alongside you.
3. Player-Driven World
The world of Foxhole feels alive, not because of scripted events, but because of the actions and decisions of its player base. Whether it's a convoy of supplies organized by a group of strangers or a last-minute defense organized through frantic coordination, these emergent moments bring a level of immersion few games can match.
4. Technical Achievement
For a game with such a massive player base and dynamic, persistent world, Foxhole runs surprisingly well. While lag and occasional server issues occur, the core experience is impressively smooth for the complexity involved.
The Bad
1. Clunky and Overly Punishing Gameplay Loops
While the concept is amazing, the execution often feels like a chore. Many systems require excessive micromanagement and repetitive tasks that strip away the fun and make the game feel more like a second job. Simple mechanics like logistics or base building are overly convoluted and could benefit from more automation or intuitive design. The devs often seem to add features without fully considering how they fit into the broader gameplay experience, leading to frustrating interactions.
2. Lackluster Moderation
Moderation is almost non-existent. Cheaters and toxic players are rarely punished, and the responsibility for maintaining a healthy player environment largely falls to the community itself. This is a major issue in a competitive, teamwork-heavy game, where cooperation and fair play are essential. I've seen players with a history of repeated violations still freely participating, which undermines the integrity of the game.
3. Insufficient In-Game Tools for Organization
For a game built around massive wars and large-scale teamwork, Foxhole provides shockingly inadequate tools for coordination. Communication relies heavily on third-party apps and player-organized clans, leaving unaffiliated players feeling disconnected and isolated. The lack of robust in-game planning tools or accessible group management systems makes it difficult to fully engage with the collaborative aspects of the game.
4. Resource Theft and Lack of Ownership Protections
One of the most frustrating aspects of Foxhole is the lack of meaningful systems to protect player resources. Facilities, vehicles, and supplies you spend hours creating or organizing are often stolen by other players, even from your own faction who claimed it was “just a game.” Larger regiments or random players will not only take your supplies but may even harass you if you try to prevent it. Hours of hard work can feel wasted, making the experience incredibly demoralizing.
Conclusion
Foxhole is a game I want to love. The moments of brilliance it delivers and the friendships I've formed are unmatched. However, the poor design choices and lack of moderation create a frustrating experience that often overshadows the good. It’s an incredible concept hampered by its execution. For now, I can’t recommend it unless you’re willing to tolerate its glaring flaws.
PS : Somehow, I sometimes still play this game. Oorah Semper Fi.
Foxhole is a very fun game. What I like most about it is that it is hard to get bored of the game. Since there are so many things to do, if you get bored of something you can just do something else in the game, and once you get bored again you can just do something else. Very engaging game. I will say that if you are joining for the first time it can be quite confusing, but just playing the game for a while will make understand things. Do not quit the game before you figure it out. It takes time.
I love the game. I wish i could spend more money on this game. But the cheating makes this game almost unplayable.
If you are doing just minor stuff its not noticeable. But if you are part of a large group attempting any type of large operation (the selling point of the entire game) you will get endless sabotage from "teamates" (enemy players on an alternate account they can use to be a double agent).
The devs do nothing about it. They dont care. They likely actively encourage it because its more sales for them.
Spawned in, grabbed 9 clips.
Died before I even got the front lines.
Spawned in, grabbed 4 clips.
Died to a sniper before I even made it into the trench.
Spawned in, grabbed 2 clips.
Managed to hit an enemy before being blown up by artillery.
Spawned in, ran for the lines. Picked equipment off the corpses like a rat. Showed no fear to the enemy. Died gloriously. We are just cogs in the war machine - and the machine never stops.
The developers do absolutely nothing to stop players from alting. Fake friendlies and actual enemies working together to steal/destroy everything you and your friends work for while knowing exactly what to attack and where.
Hours and hours of work to make a frigate, submarine, multiple battle tanks and more just wasted because they cant be bothered doing anything about alting
This is not a friendly game to new players. The community is also not very welcoming to new players.
It could be a positive one, but the more i played the lower the score dropped.
First and foremost, the game is not bad. it has huge potential of being fun engaging expirience. but devs clearly didn't know shit when developing the game and now the damage can't be undone.
You can't just develop an asymmetric player-driven pvp wargame and hope that people won't alt, cheese, grief and do whatever they want.
Fun and deep building mechanics? nope, sorry, alt and griefing protection. find 5 people to flag and use crafted explosive to demolish (getting weapon locked in process).
Specialized vehicles and logistics loop? nah, fuck you. your haulers and flatbeds will be stolen. resource mines blocked or milked dry on cd.
Instead of adding new vehicles there must be a whole 3-to-6 months cycle of bugfixing and QoL improvements.
Clan-centric design philosophy must be gone. Grind must be lowered. New players get stuck in a logi hell for a reason (and the reason is bad incremental system design).
Decline in player numbers clearly shows that current state of meta is stale and people get burnt out easily, doing the same boring chores over and over and over...
as a bonus negative point: the amount of russians and chinese is absurd. make separate server for them and general atmosphere and toxicity will improve drastically both on able and charlie.
No consistency in aiming.. Sometimes aiming in front works, Sometimes aiming behind works. Sometimes aiming on them works. Sometimes nothing works.
Leading your shot sometimes helps due to the dreadful latency of the servers. Sometimes it makes you completely miss.
Make sure you don't sprint to much because you need stability to shoot. But make sure you move enough so you can reduce the chance of getting shot.. But then maybe just stay still to get stability then get killed from someone running at you with a melee weapon. Can't shoot when they are directly in front of you because that's apparently how guns work.
When you do actually manage to land a hit by some miracle you need to empty a whole clip to down them. Yet two shots on you absolutely deletes you.
Without consistency you just cant get good at this game which has to be the most frustrating experience you can have an a skill based game. Don't believe the hype, the concept is good but the execution sadly misses the mark.
This game is a realistic shooter in a different way from other war videogames, you have to realistically take cover while the truck driver supplying the front realistically hopes that the weird noise coming from a bush is not an anbush and the soldier in the backline making ammunition realistically discover their truck has been stolen after leaving it unattended for 20 seconds.
The game is fun, but a bit complicated
Great game but mosty unplayable. Every time i log in is like playing lottery, either it works for an hour or my connection is lost in the first couple of minutes. Once a week i have a good session but never more than 2 hours before the connection gets lost and will always repeat even if i restart the game. I tested my connection and regulary optimize the game but to no great affect. If the game would be more reliable it would be great, but with it beeing such a hassle to play and unreliable its not a lot of fun and more dissapointment.
Foxhole is the only game where I’ve spent six hours in a trench, built lifelong friendships, and then watched it all disappear to a single tank shell. 10/10 most immersive heartbreak simulator.
attempt to play game with friend and build a factory, we are told that we should have claimed territory on a DISCORD and that we must move asap. Not allowed to do what you paid to do by your own teammates because of decisions they made, or you prolly get griefed or something. :D
Very fun game everything in war is done by players from all ammo and weapons love the large scale battles and complex wars of this game only complaint is the new player experience tutorial is out of date and you really need other players to teach you besides that its very fun
A friend had recommended this game to me and I love it. There's so much in this game to do. Whether you're one who loves to run and gun, grind, or build, you will always be able to find something to keep yourself entertained. The wars are continuous, so you will always find yourself jumping in to help whichever side your on. The community within the game is great and the devs continue to provide updates to the game and keep constant communication with their fan base.
If you're once who loves strategic wars games that require everyone to work as a team, then this game is for you!
To learn game on begining is very difficult, tutorial could be better and simplier
If i didnt have frend to show me what to do i would give up.
But when you get how to game works its very good and interesting.
Good Game, Awesome Community!
One of the best online war simulators, had a great times playing it!
It is a VERY good game if you actually put in the time and have a mic and are willing to interact with people
This game is something else. Small learning curve but everyone I've met so far is pretty helpful and funny.
Warning this game is strangely addicting.
(ง •̀_•́ )ง now get in the fight!
Very immersive and fun, once you fight on the front you get an idea of how much they need logi so it isn´t boring to play as logi, the community is amazing, almost everyone is working as a team to supply and fight. You may encounter people that have no regard for the gaming experience of others as long as they get to have fun (most of the time it´s just them stealing other allies´s stuff). Don´t worry about those, they´re a minority and seems like nobody likes them eiterway. I´m in no way trying to be rcist but be aware of asian and russian names, they seem to be the most disrespectful ones, they have big clans so you can´t protest anything against them.
The game has mechanics that you either like or you don't, after all it combines the front line action of a war with the complicated logistics behind it, and you will probably spend almost 90% of the time doing logistics (unless you don't mind facing an armored vehicle with a gun), that adds a touch in which cooperation with others gives you more possibilities, that is to say the front is stuck so meet up with your brigade or in patrols and try to flank the territory or cut off their supplies, in that aspect although you can play alone I would consider that the best way to get more out of the game is to join a Regiment, this way you can better coordinate actions although that doesn't mean that as a lone wolf with other strangers you don't have epic moments in the game.
The reason for giving it a negative vote is the total lack of technical support, the game stopped working after an update, every time I try to run it I get an error, I sent messages to all the emails they have for supposed "Contact" but they never answered me, in other words if you have a problem with the game and the solution is not in the forums (which also seem to be unanswered) or on the Internet, well you are Alone.
pretty good for its price I recommend it just learn the basics dont be greedy and your set :)
Great game for those wanting to feel like a cog in a machine. Don't expect to feel like a hero or that you made a big impact, this isn't that type of game. Don't feel bad if you die without accomplishing much, especially if you're new.
If you don't mind any of that then welcome aboard, ask for help if you're confused in game chat.
P.S. Join Wardens and Praise our devoted Logistics personnel and Medics
This game is absolutely amazing. The 24/7 war is such a cool concept and works really well. Also the world just sucks you in it feels like you have real impact and not just a match to win but a war to win. The top down view may throw you off at first but it makes the game feel even more unique. Also every item in the game is player made from bullets to battleships. So it's not just shoot the enemy you can almost do everything to help the war effort no matter if it's digging trenches or making supplies ever part matters. Honestly their isn't a game like this. 10/10 would recommend. The game has an amazing community that will gladly teachs you things.
I absolutely love this game. I hate the community. Don't engage with anyone, don't be new, don't make mistakes, don't be near any clan, don't misspeak to higher ranking players, don't take any resources from anywhere for any reason. Go somewhere off in the middle of nowhere and figure it out if you want to play this game. The community is toxic as fuck, and more often than not very unhelpful. You'll eventually link up with a few others who are chill and don't think this game is actual life and death, you'll have fun for a few days before getting steamrolled, and you either fall to the dark side, or take a step back and return to the game later on. 100% buy the game, its really just up to you to figure out how to have fun.
this a massive rpg u really feel as a war soldier incapable of doing nothing alone u must coop up with other players found in a centralize server where ppl join a big war that takes months. its really amazing but there is much room for improvement
An interesting concept beset by UI, server, and optimization issues. To compound things the developers will artificially end your "persistent online war" should they deem it necessary.
If the developers are playing for the players then why would you want to play?
Any type of gamer would like this game. Shooters, truckers, industry nerds, everyone. There is always a gap to fill in this game, so come along and take up arms with us. To arms!
This game is quite literally a masterpiece, ive never seen anything like it, these devs pulled off something truly incredible! 10/10 game, you will never hear someone hearing someone scream "TAAAAAAAAAAAAAAAAAANK!" the same ever again.
Persistent battles like these is something that only few games have. Those who enjoyed planetside 2 for that reason, may love this game as well. Anyone who's fan of war games with a full logistics system will also find this a tremendous game. There's a lot to enjoy here, from the satisfying infantry combat, to the whole logistics system, where you can make a big difference in creating, and supplying the players on the front with materials, vehicles and weapons.
It breaks my heart to not give this game a thumbs up. Its everything i want in a game. Definitely a game i could lose countless hours to. But the games greatest asset and problem are the people. There is such a healthy and fun community here and ive enjoyed playing. However the amount of time it takes to produce everything to have people on ALT accounts driving trucks into rivers destroying hours and hours of work. Or just griefing, spying, and really ruining a great game. I havent played since i watched days of work wash away in minutes because of a few toxic players. The game is worth the buy and playing, but it lost its appeal to me that people are just cant play fair.
Hands Down The best game i've ever played,
Doesn't matter if you like war or not this games for you. the versitility is insane, no 2 sesions will ever be alike. 10/10 would recomend
The BEST War game ever made, it has all of the elements of a great war game in one package. Its complex, don't get me wrong, but WORTH the time to figure out. It's got potential to be a lifelong player IMHO.
Welcome to foxhole, where while learning game mechanics you can mistakenly pull resources from the wrong building and have a guy spam chat with your name calling you a thief and an alt for over 2 hours until enough people report you to suspend your account. :)
Amazing game and community. If your into team play this game is for you.
Unique player driven experience that you won't find in any other game. You also won't find this welcoming of a community in any other game.
Every person can play however they want to make an impact, and there is always someone to show you the ropes without judgement or superiority.
10/10 - Wish I would have found this game sooner.
Great game, needs more on-boarding for newer players without friends in the game.
This is a very impressive ecosystem for all kinds of learning experiences. As with all online multiplayer games, you need to be careful, however, I have encountered very helpful veteran players that are open to teaching the game to new players. Also, I have had my young son playing the game and have been happy to see him learning how complex logistical systems work. What a interesting way to teach interconnecting systems. You can log-on for 20 min and harvest some materials and make some bandages, or run around and be a medic. If you've got a few hours you can transport hoards of helpful materials to the frontline or be part of wave after wave of counter attacks. The tutorial or "training" part of the game is not very helpful, so do not hesitate to type questions into the regional chat.
This game is very fun Every time I get on I have a good laugh and a lot of fun. They only downsides there are Alting and sometimes one side has better equipment that is overpowered and should be nerfed. I have had mostly good times except for the first time I played I was repeatedly killed and accused of Alting from a clan.
This game is extremely unique and fun. There is a big difference in gameplay between the front lines and the economic side of the game. I think most players will enjoy playing on the front lines where they can help to fight or help the people digging entrenchments and building. You can also help to make the items that players need further away from the front lines or you can deliver the items that they need in a truck.
Unfortunately, as a new player I have to NOT recommend this game, because there is a big problem with people who are using alt accounts to cheat in the game. This is especially frustrating for new players, like me, who have learned just enough to make a difference to help my team to then watch other players (who obviously have much more time in game than me) cheat.
For me to change my review to recommended, they will have to deal with the problem with alts.
It can be a fun game, the players ruined it. My own faction kept stealing from me but hey. What can you expect it is a game.
This game is very fun in a way I can't describe- running around, delivering ammunition and guns, digging trenches-it just feels so good. The community is amazing, and pretty much everyone has a mic. You can pour hours into this game and you wont notice it go by.
For this game to work people have to follow rules. People do not follow rules and those people are on your team so... I gave it a solid 60 hrs and thought i was having fun during the first ten mins but the rest of the time just reminded me of being in the actual military when I was surrounded by idiots destroying our own efforts to win a war. Causes PTSD but not in a damn that was exciting way. More of a dull and slow miserable death with no point kind of way.
Foxhole is a great game if you want to have fun with people you don't know. When you log into the game and spawn at a frontline, there's always something to do. I also really like how logistics works in this game. Every rifle bullet, shirt, or piece of equipment is made using resources gathered by real players. Those resources are then used to craft items, which are delivered to the frontline by other players. This concept is incredibly engaging and unique.
Although Foxhole has many positive aspects, it also has some downsides, like alt accounts. It's not uncommon to encounter an alt account controlled by an enemy player who uses it to sabotage the opposing team with minimal effort. Games like this require strong moderation. There needs to be active oversight to handle community issues and enforce rules. Currently, all in-game moderation is handled automatically, which means you have to mass-report someone to get them banned. Unfortunately, large clans sometimes abuse this system, leading to "alt accounts" (which are often just new players) being unfairly banned.
Note: If you encounter someone breaking game rules and they belong to a well-known regiment, you can often resolve the issue by contacting a high-ranking member of their regiment via Discord. Most regiments handle rule breakers internally quite well.
Another downside is the game's optimization it’s a hell. I have a 4060Ti, an Intel i7-11700F, and 32GB of RAM, yet I still experience performance issues even on the lowest possible graphic settings. While this only happens in heavily built areas or extremely crowded fights, my FPS sometimes drops as low as 40. This needs to be fixed immediately because with every update, performance seems to get worse.
Aside from these two issues, Foxhole's community is mostly great. Sure, you'll encounter a few not so bright players here and there, but they're not a significant problem.
Would I recommend this game?
Yes. Buy the game if you enjoy base building, combat, and playing with random players.
ALSO, JOIN BLUE, NOT GREEN!
GLORY TO THE WARDENS!
I am obsessed with this game. It's really the only type of MMO I'm interested in. I could wax on about how much I love the game (can't play anything else right now), how friendly the community is (the issue of toxicity, in my opinion, is overblown), or how impressed I am with how seamlessly the game flows for being player-driven, but I'll leave you with my favorite thing about the game.
No matter *what* you want to do in this game, you can do it and help the war effort in the process. Do you find driving a truck and delivering supplies boring? You can do nothing but play front line soldier. Or you can participate in massive armor offensives, naval landings, or backline sabotage missions. Not really into the "war" aspect of a persistent war? Well, the most important thing in the game is production and logistics. Every gun, bullet, tank, gas mask, etc., is made by a player just like you. Not really sure what you want to do? Go to a frontline and scavenge equipment to return to stockpiles. Ask the nearest person what they're working on and if you can help. More hands makes less work in this game, and everyone is generally happy to show you the ropes.
Some people are elitist about the two shards, but I find I really enjoy play on Charlie shard. It's a more relaxed experience where people are usually more eager to teach and learn than optimize and sweat.
I hope this review encourages you to give it a try if the concept intrigues you. I think you'll love it! And if you see me in game, say hi!
There are several glaring issues with this game and I cannot recommend it to people in good faith, and this involves developer mentality as well. Don't be mistaken by my in-game hours, I am the type of individual that gaslights himself to continue playing MMOs especially when in a clan (or in our case, regiment), you ought to take it as a warning instead. But anyway, let's get to the issues.
1a. Roles like building, facilities and logistics are marred by very rudimentary mechanics that don't go beyond, "keep button pressed and mindlessly watch your character do thing", the driving mechanics are very simple and the mining mechanics are very simple; the building is holding a mouse button; facilities is just taking your small train and moving resources along from point A 5 meters here to point B 5 meters over there, all while fighting the system in keeping the facilities alive.
These roles are so boring that they'll be relegated to a few individuals that are either trying them out or they really are the type of person that do like mindless grind, OR, and it's a very important OR, they have autoclickers, which isn't against TOS. The issue with the lack of QoL will be mentioned in another point, yes, they've added a feature to autoclick in the game (kind of), with certain vehicles you can Left Click, Press Enter, let go of Left Click, and now you're automatically left clicking.
1b. Lack of perceivable influence and satisfaction for many of the possible roles in game, like building, logistics, facilities, and so on. I hear people make claims like this being "intended" or "just being part of the war machine/just a cog in the machine", I'll tell you that that's supposed to be at most an atmospheric feature in pretty much all other games, rather than an outright lack of input from the game on the influence you have on the war, as minimal as it probably is. At some point, when the game's novelty runs out, you just trudge on for whatever objective you've made in your mind, but when that loses its luster, you suddenly don't really want to play anymore if you have any preference for these roles.
2a. Unsatisfying roles in multirole combat vehicles/navy/artillery. There are ships in this game that can require like 12 individuals to even consider taking out for a ride, the issue is, about 9 of these individuals will be relegated to roles that are anything but fun. Say, as the radar role on a submarine, what you will see most of your ride is the grey walls of your submarine, the complete darkness of your POV and MAYBE just MAYBE you'll get to ping a ship or two after the submarine has been moving around the map for like an hour without action.
The most action most will have on a big ship is to repair (or build, see 1a) and throw out the raising water (slowly reload a bucket, throw water outside)
So the only people that dabble in navy will be big organized groups, and even then, navy by itself has a very high barrier of entry unlike infantry or tanking.
2b. Certain roles are "fixed" by third party applications in that regard, like Discord. Discord "fixes" the issue of being relegated to seeing nothing and doing practically nothing, but that's exactly the problem. We need to have second screens to have fun in Foxhole. Discord will fix your artillery problem, you can see the things you're blowing up, actually blowing up by watching the spotters stream. You can see the torpedos being shot by the submarine and blowing up, by watching the ship spotter's stream.
3. The developer mentality: Hatred of privacy, hatred of automation, tediousness as a balancing feature to the point QoL is impacted, many of the features feel like bandaids to keep the "vision" alive (everything's public). The game also feels very unpolished at times and the developers don't really understand human nature or their community either.
The thing is, I don't hate the idea of "everything's public" really, it would be really cool if human nature was different, but it's still naive and impacts the game negatively when reality hits.
Let me just give you some examples, some might encompass all points like this one:
- You want people from your faction not to take your Black Bolt (big train) or Battle Tank? You put it on a crane (the small one only) and put the switch for the crane on "squad lock" and put it on "off", now its status (on/off) can't be changed from "off". This is just one example of how you can "privatize" your vehicles, but it doesn't seem intended, I haven't seen it on any patch notes from my research.
- How about not having resources taken? Well, you can input them in any recipe in a facility, you don't even have to start the recipe, you can just dump like 32k sulfur in a recipe that requires it and now nobody can take it out (they can't even see it). Does this feel intended? Partially, but not for privacy. Resource transfer stations cannot be privatized for example.
- How about automation? There are world mines and stationary harvesters. What is the issues with these? They can be very logistically intensive and have small stockpiles, beyond needing some extra tidbits like adding a small train to them so they don't take more time of your life.
- Border bases: these appear when a hex borders an opposite faction's hex and has no regions under the control of an opposite faction's hex. The issue with these? They're a bandaid feature for lack of proper logistical mechanics, lack of servers with queue issues, and engine limitations.
- Tediousness:
* See "take custom amount" when putting down a container, it's never "fill the whole container", it's always an amount where you have to just stand there and click UI buttons for whole minutes in default circumstances (no small train).
* Big trains require that you change switches manually, out of the train, while trains don't stop immediately, they slide a lot, big trains also give you a very small view range, mix these together and handling a train even in 2 people is very tedious, this can be circumvented by abusing mechanics, which is changing seats, that'll stop the train instantly, again, not intended probably.
* Taking from the Public stockpiles in Storage Depots/Seaports is slower than private stockpiles by a lot.
* Fluid mechanics when trying to make them flow down pipes. You simply cannot privatize liquids if you want them to flow down pipes, you have to use "Public" orders on the facility for them to do that.
* Mammons (grenade slot) equip automatically from your inventory, ignifists (grenade slot) do not, balancing through tediousness.
* Public orders will use stockpile resources, but not private ones.
And many more, but I'll run out of space here.
Some of these examples can be construed as the developer wanting to counter griefing (like other's facility orders not being accessible) which is fair, but craning to me remains a big exclamation mark on how the developers don't really have a plan nor do they really understand their community.
4. Again, the lack of privacy.
"Everything's public" ignores that people put effort and time into their gaming. They mine resources, they keep facilities going and they finally make their battle tank.
Only for the battle tank to be gone, because they didn't know about craning, and people do not care about your effort.
So what's the difference between the player that took a few days to make a BT endgame and the random passerby that said "oh cool, my tank now"? They both have the same power it seems, because you as the person that took time and effort together with your group is no longer going to have fun with that tank, the fun was taken by someone else.
But hey, you helped the war effort! Supposedly, yes, but how would you even know that? There are no stats, there's nothing to tell you that your tank has done anything, maybe it's in a river in another hex, see point 1b.
Дополнительная информация
Разработчик | Siege Camp |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Отзывы пользователей | 83% положительных (24217) |