Разработчик: Monstrum
Описание
Lead your party of four heroes through each level of the ever-changing dungeon, fighting in turn-based battles and hunting for that elusive rare loot.
The web-game classic comes to Steam! Remastered as a standalone game with higher fidelity assets and support for multiple resolutions and fullscreen.
- Endless randomly generated dungeons
- Two campaigns and survival mode
- Five distinct enemy factions
- Seven hero classes: Warrior, Mage, Cleric, Ranger, Rogue, Conjuror and Barbarian
- Hundreds of loot items to find
- Use custom hero portraits by choosing images from your computer
- New options like 'Softcore' mode take the sting out of defeat
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1.6Ghz+
- Memory: 1024 MB RAM
- Graphics: Support for Pixel Shader version 2.x or above
- Storage: 100 MB available space
Mac
- OS: OSX 10.7+
- Processor: Intel Core Duo 1.83Ghz+
- Memory: 1024 MB RAM
- Graphics: Support for Pixel Shader version 2.x or above
- Storage: 100 MB available space
Отзывы пользователей
Legitimately one of my favorite games of all time.
Classic Rpg/tactical turn-based game with seemingly limitless replay. One of my all time favorites.
A classic and nostalgic dungeon crawler with a coat of fresh paint - if you loved it then then you will love it now.
One of the best time-killer games I have ever played
This is great! How didn't I know about this? I've been missing out for years.
TL; DR This game is short, and very simple, but it also has a lot of replayability as it has enough randomness to make each playthrough different. However, it is not for everyone. I would primarily recommend the game for people looking for endless dungeon crawls or those who love comparing loot.
Story
So you enter the Monster’s Den…
Could you imagine that a dungeon crawler and web-game is light on story?
What you get are a few establishing sentences, and a few more once you have beaten the dungeon. Beyond that your party members will give a few lines at every new floor and these are cool, they tell you what enemies populate the level while also being class dependent. It is some nice flavour and gives you some sense of what the world is like. However, it gets a bit odd when they do that for the dwarven enemies and call them “twisted parodies of true men”.
Presentation
This is not a game with a focus on its visuals or its audio, they are there but it is typically barebones and not very high budget. As you would expect from a web-game from 2008.
The UI is an illustrating example of this, it is serviceable and easy to read but it is not appealing or interesting to look at. It simply communicates the information it needs to communicate and that is okay.
In terms of visuals there are only two things that stands out, that would be the four drawings in the menu, and the portraits for the heroes plus the foes. I like these fine, it is easy to tell them apart at a glance so there is never any confusion on what you are fighting, and they also look good, but we are not here for the visuals, are we?
However, I do think that the Fearsowers are especially striking, they look really cool albeit a bit reminiscent of certain Daemons from a famous setting.
I was surprised to find out that this game has music, but it does. There is nothing wrong with the music, but it does get repetitive due to a lack of tracks and variety. After my first few runs, I started listening to something else instead.
Gameplay
Monster’s Den: Book of Dread has two campaigns, a Den of Corruption, and a Den of Terror, both focuses overwhelmingly on the combat but there are two other things to occupy your time: inventory management and exploration. These should be self-explanatory, but if not:
This game throws loot at you and there are a lot of stuff you might get excited about. There are poison, stun or instant-kill enchantments for weapons, and things like regeneration or damage reflection for armour. You will have to make choices on what items are more useful to you and your party while also switching out items as they grow obsolete since each floor brings more powerful items.
Besides getting loot by defeating enemies, you can also pick it up as you explore. These items, that you obtain without combat, can be really helpful whenever you reach a new level since you upgrade your equipment without risking your neck. This means that exploration is mostly plotting a course through the floor, fighting as many enemies as you can for their loot, and hoping for random encounters that can give permanent buffs or bonus items.
However, if you play the secondary mode Fall of Tellunos you will not do any exploration. Instead, it is pure combat after you have created, and equipped your party and it lasts as long as you can survive or until you decide to end things. I played until the achievements unlocked since there are a set number of encounters that repeated infinitely, it is a neat challenge but gets repetitive.
It can be fun to replay any of the campaigns, or the survival mode with different compositions, as well as to try and reach ever higher scores by activating penalties such as Tactical or Hardcore. Surprisingly there is no Steam Leaderboard integration but there might not be much demand for such a thing at this point in time.
Combat
As stated, the combat is most of the game and it is another aspect that is handled fine. It can be very fun and engaging, however, at some points it feels too simplistic and even repetitive. It is great for casual sessions and was probably the right call for a game with endless dungeon crawling, but it is not for you if you want complex mechanics.
The game utilizes front and back ranks of three squares each and at the start of a battle you decide where to place your four heroes. Naturally the back row is protected from melee, but one needs to be aware that different enemies have different attacks and that some hit multiple heroes at once, including ones at the back. This adds some decision making to your setups but in praxis you will rarely move your characters unless you play on the hardest settings.
Once you are actually engaged you will be fighting enemies from various factions or a mix from different ones, each have their own unique units, and they have different tactics to use against you. By this I mean things such as that the undead resist poison or that beasts can cause a lot of status effects. However, its mostly the skills that separate enemies from one another and once they run out Power (i.e. mana) they all start to feel the same though with different stats which makes drawn out fights tedious and boring.
The exceptions are the boss fights, they are the best fights you will get in the game and often try and challenge you through buffs, healing, powerful attacks, or stalling while its minions deal with you. If you plan on fighting the boss on each floor you will likely need to strategize and make the best of what items and skills you have and sometimes you will be cursed by RNG and in those cases the optional bosses may be impossible, or at least not worthwhile.
As for the classes they can be built in a few ways but there is some specialization on account of their equipment restrictions and their available skills. Each class has a total of ten active and two passive skills. Typically, they all have some supportive, defensive and offensive options, this includes the Conjurer who can apply a defensive buff or make use of summons to heal, or attack, for this class their passives focus on increasing the conjured creatures damage or health.
My favourite class is the Ranger, it has good offensive options such as Hail of Arrows which can potentially apply status effects on each enemy, but also Envenomed Arrow which is frankly overpowered. As if that was not enough, they can give allies passive healing, increase their swiftness, regenerate their own power, and they can be given a chance to reduce enemy’s armour. After my first playthrough I kept one or more Rangers in each of my parties.
This is the first dungeon crawler game I ever played! I discovered it through an old online game called Ourworld. I love how simple it is and I love playing it on my Steam Deck. I get up to 8 hours of battery life.
Great 2D dungeon crawler with fun inventory/RPG aspects. "beat" it in 5 hours, but not even half of the Achievements yet. One non spoiler thing I found tricky was applying enhancement orbs to items. The level certainly had to match and the quality had to be the same but it only sometimes will tell you which type of item is allowed or prevented. Otherwise outstanding and can be hard if not approached strategically!
If you played this when you were younger, know that you'll have as much fun with it now as you did then.
I remember playing this back on Armor Games when I was younger and never managed to complete it, and I still don't think I will! I only play on hardcore which is a big factor in this...
I'll see if I get time to give it another shot but generally a very plain standard dungeon crawler
Игры похожие на Monsters' Den: Book of Dread
Дополнительная информация
Разработчик | Monstrum |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 93% положительных (166) |