Разработчик: Rogue Factor
Описание
После падения кометы с двумя хвостами на Мордхейм этот Город Проклятых превратился в поле жестоких сражений. Здесь противоборствующие отряды яростно бьются за контроль над ключевыми районами и добывают славу и богатство, собирая драгоценные фрагменты Вирдстоуна.
Выбирайте один из легендарных отрядов Мордхейма – Сестры Зигмара, культ Одержимых, скавены или имперские наемники – и ведите свои войска в бой. Нанимайте новых бойцов и вооружайте их усиленным снаряжением. Развивайте и настраивайте свой отряд, используя опыт, полученный в успешных заданиях. Превратите его в несокрушимую силу на поле битвы.
Изобретайте изощренные стратегии для уничтожения врагов. При неблагоприятном исходе ваши бойцы могут потерять конечность... или еще хуже. Помните, что в игре Mordheim: City of the Damned убитый боец теряется навсегда! Разрабатывая стратегию битвы, принимайте во внимание ландшафт. Обратите себе на пользу уникальные здания, руины или расположение улиц. Тщательно размещайте войска и старайтесь предугадать действия противника, чтобы устроить засаду! Составляйте изобретательные планы сражений, но помните, что для победы понадобится не только мастерство ваших бойцов, но и ваша собственная удача.
Добывайте артефакты и оружие, спрятанные в руинах, или отбирайте их у павших противников. Избегайте опасностей, которыми изобилует Город Проклятых. Собирайте как можно больше фрагментов Вирдстоуна, но не теряйте бдительности. Мордхейм – это одно из самых коварных мест вселенной Warhammer!
В эпических сражениях во имя доблести и славы вашим лучшим союзником станет ваша стратегия! Посетите все четыре стороны Города Проклятых, чтобы выполнить задания в одиночной кампании, или сразитесь с другими игроками в захватывающих сетевых режимах.
- Полная настройка отрядов
- Выбирайте один из множества классов с уникальными способностями и разработайте подходящую для него стратегию.
- Ведите свои войска в бой и испытайте их взаимодействие на поле битвы.
- Получайте опыт, чтобы открывать особые способности игрока.
- Тратьте фрагменты Вирдстоуна на получение мощных артефактов и открывайте дополнительные варианты и возможности.
- Сражайтесь с отрядами других игроков.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian
Системные требования
Windows
- ОС *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
- Процессор: AMD/INTEL Dual-Core 2.4 GHz
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 8 GB
- Звуковая карта: DirectX 9 compatible
- Дополнительно: Internet connection required for online gaming and game activation
- ОС *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
- Процессор: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 8 GB
- Звуковая карта: DirectX 9 compatible
- Дополнительно: Internet connection required for online gaming and game activation
Отзывы пользователей
Mordheim taught me Reviews are never to always be trusted. I absolutely love this game. Even better, it turned me onto Necromunda which I view as a bit of a Mordheim v1.5. People like to use the word Jank, but I dunno, I never experience much jank myself. Both titles are of high quality.
I look at this game as a Turned Based Strategy meets Front Office Sports Manager. The depth is absurd and the customization endless. These are a bit more of Board Game Simulators than video games in the traditional sense. Do I wish there was just flat out more? yes. In every way. None the less, I can very easily make the argument that both Mordheim and Necromunda are my favorite games in all of Warhammer.
Watch a lets play and find a 95% sale. Otherwise don't bother.
Like many users who downvoted this game I found the same issues.
- not many players online
- CPU "cheats", you'll get surrounded and anihilated by bots
- no real campaign, just series of vs BOT skirmishes
- painfully slow XP gain especially when you get murdered by bots in most games
- and of course we are : RNG is broken
modern game development is convinced that winning = fun. however, i'm really enjoying how Mordheim's difficulty seems to scale with my confidence/greed... also, the AI doesn't have to be a genius to surprise the player; being surprised is more fun than winning.
I didn't enjoy this game. It might have been good for its time, but playing it in late 2024, I found it frustrating and unengaging. The game kept crashing, and I had to rely on a post in the discussion tab just to get it to start—something players shouldn't have to deal with. The slow gameplay was also a major downside for me. This style of gameplay has come a long way in the past decade, and while this may have been innovative back then, it's not a game I'd play again or recommend to others.
I have now clocked +1000 hours over the past 6 years and have completed the story quest with all 6 warbands, so I feel that I am now ready to comment on the game...
First of all, this is difficult, until you learn the mechanics. My first warband was Sisters of Sigmar, and they were torn apparat in must skirmishes. I had to recruit new nuns often, and still then once I fielded were missing arms and legs. If you have ever played the tabletop game, it has a quite similar feel.
However, I stuck with it and learned the mechanics. Today, I rarely loos a team member with any of my warbands, and find the game rather easy. Then most common reason for loosing a team member is a spellcaster being taken out by a backlash of their own magic.
This game has given me many good hours of past time, and a good deal of gray hairs in the early days, but I can highly recommend it for anyone who enjoys a challenge. The real challenge is to solve the game mechanics, which will make this game very manageable.
I have three guys surrounding one enemy. Each of my guys have 90% chance to hit. I miss every single blow. Every single one. The one enemy in turn proceeds to kill all three of my guys and doesn't miss once. I like hard games. I love strategy games. But when you have high 80% to 90% chance to hit and you miss 75% of the time, there is something wrong with the RNG in the game. This is just so frustrating. I'd be fine if it was just one mission. That's the breaks. But when it's consistent, with most every mission requiring me to take two to three times the blows to hit and kill the enemy in comparison to what they need to knock out my guys, there's something wrong with the RNG. This is an old game and the devs have no doubt moved on and have no interest in addressing the issue, which is a shame. this could have been a good game.
I love the Mordheim theme and wargame but this has a bunch of technical issues. Crashes a lot for some reason, tried some tricks which stabalised a but but still gets annoying.
(I bought this game at a sale 90%)
Games good, 3rd person, turn based RPG
and you get to play as the most amazing, wonderfull
sneaky masters, greatest and best, Rat Kin Skaven
takes some patience, and load time's(enemy movement) is pretty slow.
i'm Trhu the first couple of weeks in the game play, now, and so far it is good.
games tough. but not absurdly punishing so far.
Graficks are old for sure, but it looks great still.
There is some jankyes to be sure, make sure you click what you want (chest/warpstone)
and you cannot shoot past your own, even thou there is a meter in between them.
also not being able to walk past these distances,
can be annoying too, but it does create some strategick opertunities,
althou you will be suffering under them for the most part.
Looks cool, seems cool, but it's also the kind of game that will make even seasoned XCOM Ironman mode veterans throw their mouse against the wall in rage due to the brutal RNG mechanics.
Absolutely terrible. The RNG is truly AWFUL. It is fully possible to get completely screwed by RNG several missions in a row and just lose. Only play this game if you enjoy getting completely screwed by RNG repeatedly.
Good game.
Stuck on games load up screen. Can't play the game. Have un installed and re installed many times. Have verified files. Nothin has worked. I don't get why this game doesn't work. This is unbelieveable and very angersome.
Games Workshop often puts out mediocre or low-quality games and this is no exception. I think I've seen most of what it can do just in 15 hours. It's a shallow tactical experience with some atrocious controls and UI, some decent animations and voice acting for its age, and not enough variety in maps and objectives to be worth mentioning. The (few) story levels are slightly more interesting and the difficulty curve is completely backwards, so that might appeal to the kind of person that mistakes abuse for meaning. I'm not one of them.
DO NOT BUY THIS.
Designed for those who enjoy fighting uphill. No difficulty adjustment if you want to play casually. That's fine if it's what you like, but definitely not for everyone.
I can recommend if you are a fan of the miniatures and love slow paced combat and the pacing of the tabletop.. However, if you are used to a more fast paced turn based RTS like wartales or xcom or even bulders gate/divinity, this game can be a real chore and bore to get through rounds. I may return to it and give it another try, but I found myself wishing for the ability to fast forward through most of the rounds
A bit outdated, but if you liked the tabletop game, this will bring back fond memories.
The RNG felt a bit off while playing this. A quick look online revealed that the reason for that is because the game uses it's own RNG system created by the devs (Tyche) that skews rolls towards high and low values, so the percentage shown in-game for rolls isn't accurate or trustworthy.
There are guides on how to fix this by enabling the engine's default RNG, so that in a roll of 100, every number has an equal 1% chance of being rolled, as it should be. I will still give a negative review for the attempt to 'trick' the player with false rolls.
this game has extremely poor difficulty balance. the CPU opponents clearly know the players location at all times and uses that knowledge to avoid your ambushes while forcing the player into theirs. the game will spawn characters separated from each other which is often a death sentence for the characters. even on sale for $1.99 it feels like a ripoff. it is sad to see a game that is so close to being good being left in such an awful state.
God damn this game is difficult. I had skaven boys that got wiped out. Then I started Sisters of Sigmar and they did better. Though some how, despite having 10 hammers between 6 psychotic nuns, they managed to rarely land a hit. But they did well- until they went broke at rank 3. Then I made more skaven boys and on their second mission on normal they came across Possessed that would literally do half their HP in dmg and got wiped out. I see that the game gets more manageable around rank 8 but getting there is harsh.
Watching the skaven fail a jump and land on its butt makes it all worth it in the end.
Enemies require 5 different characters to kill them when first starting out. Unless there is an overwhelming cause for you to win fights in-between individual enemies and your characters you cannot beat the enemy. Every enemy is practically a hack sponge even with using two handed weapons. I would recommend that you do not stake your money into this game on the RNG mechanic. Because your characters could miss and get dodged for like 6 times in a row.
This game is an punishingly unfair and an almost impossible-to-win gambling simulator that relies more on luck rather than tactical skill.
The enemy takes 3 whole minutes to finish their turn, the map function of the game is not obvious to use, yet a crucial game mechanic. And, the frustrating thing is there is barely any time or turns to gather the in-game currency because the enemy already routed and ended the campaign battle. Like, how is the campaign supposed to progress off crumbs?
This game is an infuriating and frustrating, but whether that's worth your money is up to you.
Just grabbed it on sale for $2, after an hour of game play i can assure you i got my moneys worth.. Its hard and theres a lot there to unpack but i could spend hundreds of hours here once ive learn the mechanics of the game. Awesome turn base tabletop rpg. 8/10
Game is clunky and slow. Campaign events are boring with objectives that are required to be completed, but consist of wandering around hoping to bump into things for hours.
difficult but not in the good way. Not like final boss from shadow of the erdtree difficult, no closer to difficult in the sense of playing a made up game with your childhood friend but they keep making up rules too give them the advantage. the only difficulty here is simply to cover for terrible ai. a handicaps even. hit and dodge chances heavily favor the enemy, i know this because i have literally fought my exact faction at nearly the exact level, and their abilities and hits are procking consistently meanwhile my hits missed more then they landed with a 75% hit chance, i still won because the ai cant place troops properly and i just ganked them when they split, but thats just not fun tbh. and going head to head properly and looting the map is suicide when theyre fucking up what few action points i have because theyre constantly stunning my characters and knocking them prone. 4/10
I like tactical games like this, but this one just seems overly tedious and boring and somewhat overly complicated.
As others mentioned, some scenarios are stacked against the player creating artificial difficulty and frustration.
Solid.
waste of 1.99 lol
Still great great, many years, may kill kill and fun fun!!!
love this game
i fucking hate this game
Just an incredible game, its such a shame the devs dropped it twice. Its brutal and fun and the gfx hold up well.
I still have fun and I hope you do too, if you find it hard to get into google guides their on steam. But stick to it, its worth it!
One of my favourite turn-based tactical games. Sadly suffers from a lack of map variety and bad AI that gets stuck everywhere and acts randomly half the time.
great game
its a good game for masochists and people with no skill at all and rely on nothing but RNG because FUCK me when my character has a 95% chance to do anything and fails every fucking time then have your maxed out leader be crit stunned every turn by the other teams weakest member then have every enemies ranged unit just destroy you because they never miss a shot but yours will almost never hit so all in all its a great game for killing time if your a masochist or just dont like to plan anything out and win by pure luck
It is not without its flaws obviously. Sometimes it feels slow because of the time it takes for the AI to move and act and I wish there were more customizations for each member of your warband.
But it is Mordheim and the most important aspects are there, the atmosphere and the feeling that in every mission death is around the corner
A real good squad based rpg tactics game, with a fair amount of jank though.
Great PvP or PvE game. I will admit is can be difficult to start, but thoroughly enjoyable.
It;s Mordheim!
Fantastic Game
Игра сломана на 99%. С начала идет баланс(наверное до главы 2-3 сюжета)дальше начинается не понятная хрень(враги резко жиреет(много хп, так еще и им дабавляют урона с % накаута),ну да ладно всебы не чего да тут встает вапрос(про статы войнов),прокачиваешь уклонение(пачти 100,прокачал на 98%,один *уй прилетает,прокачал парирование(так это ваще эпопея - где ответка от парирования(да *уй тебе там,ток если у война есть пойнты действий)). И пачти вся игра такая, + от чего то там(вапще не видно,и еще давабляется (искуствиная сложность) с завышение(сильно)параметров противника)
Crack
95% hit chance and proceeded to miss every hit on my target and then my guy was KO'ed. An item i need in one of the main missions bugged out which i had to quit and nearly all of my crew got injuries, great game though.
It's hard, but oh so fun. I just want Warhammer games like the board game. Space Marine II and the like don't do anything for me. Rogue Trader is my style of game, but the setting detracts from the game. This does everything just right. I'm going to check out the Warhammer 40k equivalent, Necromunda.
This is so good!!
great game only, only complaint is it feels very slow only because of the amount of time it takes for the AI to move, and to wait for animations. I wish there was a 'fast mode' to speed up these little things that slow the game down.
An purely ironman game really needs to have better controls.
The game is brutally difficult but it is excellent. It does have some of that XCOM junk where it says you have an 95% chance to hit but the whiff every time, so be aware of that but I'd recommend it especially with how often it seems to go on sale.
I'm not stranger to turn based strategy/tactics games, but this one is rough. Not rough in that it punishes you for mistakes, but rough in that it's just fundamentally flawed. An illustration:
I start a new warband, and get stuck with a scattered deployment for the first mission. Warband leader and henchman are both out of action by the end of the first round, because they got swarmed. Nothing I could have done with clever deployments, or bottlenecks, or better gear, just a third of my warband down. Rout check, and I fail. Just an offscreen RNG roll with no counterplay.
I'm sure there's a good game here somewhere, but the random, pointless, lose no matter what you do difficulty is impossible to get past.
.HNHVJJTEWQ;
Be a skaven, have a good time.
Behind a misleading exterior, Mordheim is a brilliantly designed game.
Normally, when a game designer wants to scale difficulty, they introduce difficulty modes.
Difficulty modes are usually unrelated to rewards. There is no risk/reward when deciding between easy or hard mode.
Mordheim allows player to dynamically set their difficulty, constantly weighing risk and reward.
Initially it appears that the player is under tremendous pressure. But that pressure is an illusion. There is no pressure. As long as the player is cautious and avoids taking chances, the player will always be safe and prosper.
That sounds boring, right? If a player can dynamically set their difficulty, why won't they always choose the easy route?
Because FOMO. Mordheim dangles tempting rewards, praises daring successes, and offers subtle chastisement for lost opportunities. While there is no technical pressure to live dangerously, there is emotional pressure to do so, and Mordheim excels at that.
At first I thought Mordheim was slow and grindy, but once I better understood the game and settled into its flow, I didn't mind the pace because I realized I want this game to last a very long time.
good. strategic tactical.
Игры похожие на Mordheim: City of the Damned
Дополнительная информация
Разработчик | Rogue Factor |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Metacritic | 74 |
Отзывы пользователей | 71% положительных (4457) |