
Разработчик: Rogue Factor
Описание
После падения кометы с двумя хвостами на Мордхейм этот Город Проклятых превратился в поле жестоких сражений. Здесь противоборствующие отряды яростно бьются за контроль над ключевыми районами и добывают славу и богатство, собирая драгоценные фрагменты Вирдстоуна.
Выбирайте один из легендарных отрядов Мордхейма – Сестры Зигмара, культ Одержимых, скавены или имперские наемники – и ведите свои войска в бой. Нанимайте новых бойцов и вооружайте их усиленным снаряжением. Развивайте и настраивайте свой отряд, используя опыт, полученный в успешных заданиях. Превратите его в несокрушимую силу на поле битвы.
Изобретайте изощренные стратегии для уничтожения врагов. При неблагоприятном исходе ваши бойцы могут потерять конечность... или еще хуже. Помните, что в игре Mordheim: City of the Damned убитый боец теряется навсегда! Разрабатывая стратегию битвы, принимайте во внимание ландшафт. Обратите себе на пользу уникальные здания, руины или расположение улиц. Тщательно размещайте войска и старайтесь предугадать действия противника, чтобы устроить засаду! Составляйте изобретательные планы сражений, но помните, что для победы понадобится не только мастерство ваших бойцов, но и ваша собственная удача.
Добывайте артефакты и оружие, спрятанные в руинах, или отбирайте их у павших противников. Избегайте опасностей, которыми изобилует Город Проклятых. Собирайте как можно больше фрагментов Вирдстоуна, но не теряйте бдительности. Мордхейм – это одно из самых коварных мест вселенной Warhammer!
В эпических сражениях во имя доблести и славы вашим лучшим союзником станет ваша стратегия! Посетите все четыре стороны Города Проклятых, чтобы выполнить задания в одиночной кампании, или сразитесь с другими игроками в захватывающих сетевых режимах.
- Полная настройка отрядов
- Выбирайте один из множества классов с уникальными способностями и разработайте подходящую для него стратегию.
- Ведите свои войска в бой и испытайте их взаимодействие на поле битвы.
- Получайте опыт, чтобы открывать особые способности игрока.
- Тратьте фрагменты Вирдстоуна на получение мощных артефактов и открывайте дополнительные варианты и возможности.
- Сражайтесь с отрядами других игроков.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian
Системные требования
Windows
- ОС *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
- Процессор: AMD/INTEL Dual-Core 2.4 GHz
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 8 GB
- Звуковая карта: DirectX 9 compatible
- Дополнительно: Internet connection required for online gaming and game activation
- ОС *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
- Процессор: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 8 GB
- Звуковая карта: DirectX 9 compatible
- Дополнительно: Internet connection required for online gaming and game activation
Отзывы пользователей
Utterly unbalanced. Overpowered dlc content that gets dumped on your head. Frustrations galore. I know it is grim dark but I play games to relax, not to stress.
Yeah, it's not perfect. Was great in it's way and I immediately bought the successor to be massively disappointed. This game still get installed periodically for me as it has certain charm.
Do you enjoy suffering? Do you enjoy the game actively working against you trying to have fun?
Well this one's for you, then.
Can't walk good, like real life !
There is hard and Hard play modes. To not even get close to a win is disheartening. Glad i only spent 3 dollars,
Fun, random and janky.
Love it.
A gem of a game that never found the right audience.
Something like Kenshi is brutal, obtuse and unfair but people accept that and rise to the challenge. Caves of Qud will 1 shot you with an enemy you've never seen before from off screen and just delete your 60 hour file.
But oh no... some dice didn't go my way :( do I adapt? improve? no, negative review 5 hours gameplay I queet :...(
good
Too random
Amazing tactical turn based RPG in the Warhammer Fantasy setting. I will never grow tired of this game.
I don't know if the developers plan to make a new Mordheim game, or if they will ever read this. But in case they will, I want to make some suggestions.
Make a proper PC version. It is so obvious that this is just converted from console.
Rather than letting warriors have for example 5 SP and 6 move per SP, let them have 30 moves. A high movement is INCREDIBLY advantageous when moving around houses and climbing stairs. And can easily be exploited to be able to move very long distances and only expend 1 SP. In fact, I think this should be fixed in a patch.
Rather than making certain points where you can climb, jump, and leap, let it be possible to do anywhere that is reasonable. It just feels so very contrived and crude now.
Allow us to reshuffle the position of the warriors. I may be weird with this, but I prefer to have my leaders grouped together, and each of my types of heroes grouped together. But if I have to buy a new leader or hero, he will be put at the end. Which is annoying.
I can see no reason to let the enemy have exactly the same warband composition as my own. I want to know that I could face an Impressive, even if I don't have one. Or that I could bring my impressive, and be lucky not to face an enemy impressive. Just make sure the warband rating is similar, and that should be sufficient. I don't feel I should be able to decide the composition of the enemy warband.
Given that I can sell weapons unsuitable for me to the merchant, it is obvious that the merchant has connections to other races. So if I find Blue or Purple equipment I can't use, it would be nice if it was possible to keep them, and trade them with Blue or Purple equipment for my race. Maybe in the Smuggler's Den.
The Delay action is silly. It puts the warrior 3 places back, irrespective of what those 3 warriors have in Initiative. It would make more sense if you are put 10 Initiative points back in the queue. Or maybe you could choose a number from 1 to 10.
The Looting procedure is silly. If an enemy warrior is the last in the Initiative queue, and he dies in his turn, I won't be able to loot him before his corpse disappears. It should be possible to loot his corpse until his next turn starts. In fact, there is no reason to have rounds at all. You could just loop the Initiative queue. But it should not be possible to Delay your turn until the High Init warriors' turns. There should be a disadvantage of having low Init.
Such a bad game, I need to research 20 hours on youtube and try again 20 times to actually finish the first mission, no thank you, you just get destroyed for 20 hours until you maybe understand that you need to fight only in houses, and the rng of this game is bad also. If you are a masochist you are going to like it, if you are a casual player and want to have some fun, just play something else.
Welcome! To Mordheim... City of the Damned. And, sadly, also the City of Unfulfilled Potential.
The gameplay loop is genuinely fun. How quickly you could lose everything to a handful of bad rolls fills the slow inching forward of the matches themselves with a heavy blanket of foreboding. I enjoy every second of it... until I look down at the end of the mission and realize I've spent three hours on about as many experience points.
Progression is so slow. That is the one thing I wish hadn't been taken from the tabletop game. You spend so long getting your warband where you want it only for it all to be dashed out by a single, disastrous mistake. And knowing that makes you play even slower, which again, is fun, until you realize how much is ahead of you and how little your effort's built.
Mobility is another way Mordheim keeps things dragging. The campaign maps in particular are too large for a regular unit to move from one objective to the next in less than three turns. And this is after you've cleared out the initial warband and are only dealing with the randomly placed reinforcements spawning in every turn. The handful of objectives being placed at all corners of these huge maps could almost fool you into splitting up your warband. But I wouldn't do that unless you'd like to risk a surprise Bloodletter or Demoness and the restart, in worse standing mind you, that will likely result from such a discovery.
The video game just does not have the narrative to support this slow play. You likely don't have your mates with you, making up stories along with you, and the game doesn't do enough with character customization or campaign mission introductions to facilitate that even if you did.
One of the many missed opportunities was having the stories cross over, having a canon sequence of events that the game shows you after you've seen every mission with every warband. Instead, it's more the like non-campaign missions: the same maps remixed with different enemies and different objectives. Sometimes the names stay the same between different warband's compaigns, this is true, but those too are rearranged in such a way that implies you're learning no more about these people or artifacts.
That is the tragic upshot here: with a little bit of polish, a little more care, maybe a few more warbands or models pulled from still fertile lists of the tabletop game, every action taking forever to execute would build that great, nail biting feeling over a particular outcome or what might be hiding around the corner, instead of the mind-numbing task of tiptoeing from one side of the map to the other only to earn the right to do it again later.
Amazing!!!!
My Experience Playing Mordheim: City of the Damned
Played in 2025: not a fan of the universe, but I got my share of masochistic pleasure from Mordheim. The game’s punishing difficulty kept me on my toes, and each victory felt hard-earned. Despite not being familiar with the Warhammer lore, I found the tactical gameplay engaging and the atmospheric visuals captivating. The strategic depth of managing my warband and planning out each turn provided a satisfying challenge, even if it sometimes felt like I was banging my head against a wall.
The grind can be unforgiving, and I often repeated missions multiple times to achieve success. It was frustrating at times, but there’s something alluring about overcoming challenges and finally winning a tough scenario. The character progression system added an extra layer of motivation, as watching my units grow stronger made the struggle worthwhile.
Would I recommend this game?
Yes, but with caveats. If you enjoy deep strategy and don’t mind putting in the effort to overcome difficulties, you’ll likely find enjoyment in Mordheim. However, if you prefer a more casual gaming experience or heavily rely on multiplayer interactions, you might want to look elsewhere. The game certainly rewards those willing to embrace its challenges, but it requires patience and resilience to fully appreciate its depth.
There’s plenty of grind, and the default “Terminator” mode from XCOM is ruthless.
For all players:
Embrace the challenge and enjoy the journey! May your warband emerge victorious!
This is a truly horrible implementation of an otherwise fantastic miniatures game.
So you know how XCOM is a turn based tactical game infamous for missing high percentage shots? Well, that's just this game in a nutshell, and you can experience that 1-4 times per unit. It's a lot of fun.
Other things I love about the game:
-I healed a unit for 10 points of damage when everyone hits for at least 17
-The action economy splitting movement and combat into 2 kinds of points in a system that seems to discourage moving and fighting in the same turn which makes half of your points useless overall.
-An ability that greatly reduces action points on a failed skill check which makes low level units practically useless since they won't even be able to disengage and focus their efforts elsewhere instead of dragging the game to a snail's pace for several turns.
-The morale system was most definitely put in as a time saver since combat takes forever, and it's usually decided once it gets to a certain point.
-Items are not overpowered. In fact, they're barely powered.
-The verticallity of maps has a bit of risk with what seems to be very little reward.
-Did I mention how slow the combat is?
Maybe this is all just a skill issue, but I don't wanna get good at this one when I can play something more dynamic.
A game i just keep coming back to even after years away.
So cool. Yo.
Love the atmospshere, love the gameplay, this turn based combat style suits me a lot. RNG can be a pain in the butt of course, turning a few battles to a less desirable excitement. At other times it also saves you, so guess it's quite alright.
The story missions are fun and interesting for all factions, the narration and voice acting is really good.
Also, it's the perfect game for just sitting down for a round of Mordheim for a quick match.
If you like turn based combat, an eerie atmosphere and Warhammer Fantasy, this game is definitely for you.
This game is bad. And no fun. I consider myself as a fan of Warhammer and W40k. I have over 800h in Bloodbowl, Bloodbowl2 sooos.... JUST DON'T . Just don't. I was hoping its not that bad when I re-visited.it.
the ui is a nightmare of its own.
Just don't.
I do not recommend buying even at a discount.
The game is inconvenient and unpleasant in absolutely everything, from the squad menu to the battle map.
1--A huge number of conditions of everything that affects you, your enemies, the chances of hitting/dodging: is there an enemy nearby? You feel bad. Two enemies nearby? You feel bad. Did you jump unsuccessfully? You feel bad. Are you alone and no one nearby? You feel bad.
2--Your chances of hitting are always worse than the enemy's. And you will always inflict less damage than the enemy.
3--The enemy always knows which position is best: his archers will always be above you, his warriors will always surround the one from your squad who is farthest from everyone else, and at the same time they still have time to collect stones.
4--A terribly inconvenient camera that is always looking at the floor, then at your back, then out the window at the sunset, or somewhere else. The density of buildings also does not allow you to figure out any tactics in your mind. The best option: hope that at the beginning of the battle you will all be together and arrange an ambush for the enemy.
5--A task like "Run around the city and collect 60% of the stones" is impossible a priori: 100% you will get into an ambush.
6--A strange system of morale: I killed two enemies, two of my allies were killed, my best warrior got scared because of this and I lost the battle. It feels like I'm not playing a tactical RPG but some kind of horror where everyone is scared to death and they are just waiting to run away.
7--Strange concepts of difficulty: the task says the difficulty is "Very low or Low", you decide that it will be easy and then a vampire single-handedly kills your entire squad.
8--Deceptive Training in which both you and your opponents inflict approximately equal damage, everyone hits each other and there is quite a lot of open space.
The only plus is the Staff of the Chaosites: it's beautiful and does as much damage as a two-handed axe.
There are 12 Tutorial videos/scenarios. You only need to do the first 4 (re combat). Highly recommend you do the 4 combat tutorial sessions to really get the hang of the game mechanic and interface. It's not intuitive, but flows once the tutorial.
For 95% of you, this game is a 2/5 game, but if you're willing to invest time to learn a strategy game like me, this game is an imperfect 5/5. I've been stuck on this game for seven years on both Xbox and PC.
What is Mordhiem? Mordhiem is a tabletop game released and updated in the 90's, about a coming apocalypse in the history of WarHammer fantasy. It's a grimdark parody of Y2K fears. The video game, released in 2016 follows almost none of the tabletop mechanics, thankfully. After the city is destroyed, six factions and their mirror matches battle to collect wrydstone and survive. A campaign lasts until you die, kinda more roguelite than X-Com. You have eight story missions to play, different for each faction, for a total of 32, plus 16 more in the DLC. Unlike tabletop WarHammer or most X-Com variants, a mission swaps between teams according to initiative value. So the quick Skaven go before the slow humans, but more fairly than the tabletop. Unlike X-Com, you choose when to take on a mission; each day offers three or more. Every mission risks death and injuries of your favorite pieces. Every couple of weeks, your 'boss' will demand greater and greater amounts of wyrdstone. Fail four deliveries and you're dead! However, there is an overall experience tracker to give you a few buffs. The four factions in the main game are:
Sisters of Sigmar: A group of Nuns dedicated to the God-Emperor. They can't use ranged weapons and are slow in their heavy armor, but can cast the best spells in the game. They also have the single best unit, and they hit hard in melee. They collect the wyrdstone, so it can be stored safely. I love my Sisters army, and they play unlike the other factions.
Human Mercenaries: The normal, desperate people trying to make coin. They have some of the best shooting, and are otherwise, a good all-around army. They'll fill you with holes before you get close. They may be survivors of the apocalypse or smugglers. There's a compelling narrative about struggling to make money while also living after the end.
The Skaven: Quick and agile ratfolk, using wrydstone to power their warp tech and poisons. They have the highest initiative, so they go first, and they move further than and faster than the other factions. They work best if they can use their speed to isolate and surround individual enemies. on the other hand, they have low health and armor. This makes every mission high tension fun, as you outmaneuver the enemy, but a single mistake can lead to a cascade of injuries. Skaven also have a few fun animations, and great character.
Chaos undivided is a random and difficult to master warband. Your heroes gain random mutations as they level up. Some mutations can be very useful, but others can ruin a character (don't try making a ranged hero) Chaos has a great leader and spellcaster, and some of the best henchmen. The possible mutations will have you rerolling characters over and over again to beat the story missions. It's honestly kinda frustrating, and would be my biggest flaw with the game. Do Chaos last, once you have some meta-experience from the other factions.
In addition, there's two DLC warbands, witch hunters, and undead. You'll encounter both groups, giving a good variety to the enemies. On story missions and the higher difficulty missions, you'll also encounter wandering demons. Lure the demons into your enemies for an advantage!
Mordhiem is a game that gives back everything you put into into it, but it's not for everyone. For me, it's a 5/5.
I remember loving this game so much. I can't imagine playing it now. But I think my past-self probably knew better than I do now. Maybe I'll play it again sometime.
Pretty good
I dream of a new version of this taken by another studio that wouldn't abandon the project after a few month following release. It's been almost 10 years.
While not the best I do thoroughly enjoy this game, and come back to it often. For me it captures the feel of Tabletop Mordhiem enough to scratch that particular itch, and while it doesn't excel it's consistently enjoyable! I would rate this over the Necromunda game.
its a really immersive and good tactical warhammer game for people who are into this universe and old warhammer , i especially enjoy the UI , unit customization and skill tree for the individual units , progression is satisfying alongside combat when done correctly with good warband builds - its an old game but still very good in my opinion and especially graphics are amazing alongside alot of attention to detail , can recommend!
This game gives you a worse hit chance than Xcom...
how?... just how?
Its mostly CQC scenarios with a 75% hit chance, but they manage to dodge all the time.
For anyone who is a fan of Mordheim tabletop it will be an enjoyable game once you get your head around the controls and game play. Otherwise, I wouldn't recommend it to someone not into the genre.
The Game wouldn't boot up, instant crash.
I have played the game on console and would recommend.
This game is dogshit. I cannot believe that it is still so janky after all these years
Moving around the buildings is so retarded it should be wearing a helmet, the RNG is stupid but it's PART OF THE GAME BNECAUSE ITZ A HARDCORE EXPERINZZZZ I PROMISE, the fact that computer AI always has better placing for battles and has perfect knowledge is ridiculous
Do not buy this game, it is a waste of time
Fun! True to the spirit of the original miniatures game. If you like original Mordheim, you'll like this
TLDR: I'll stick to the tabletop. The early game is absolutely horrendous and needlessly tedious for absolutely no reason. If you're hoping for an emulation of the tabletop, this gets close, but its also way too rigid and grindy. I didn't keep the game long enough to reach the end game. If you can grit your teeth and get through the early game suffering MAYBE this game would be good for you. I've heard many people losing their warbands to save issues, though I never encountered any. As it stands though tabletop is preferable, at least mechanically.
This game is super fun!
I'm only 29 hours in and I've lost 3 warbands due to the game not being able to load a save. I get stuck on the click to continue option after loading in and no matter what I try the game simply will not let me continue past that point
Mordheim: City of the Damned – A Unique Yet Flawed Warhammer Experience
Overall Impression:
It's not a bad game per se, but I can't say I’d recommend it. Once celebrated for its intense online battles, Mordheim now suffers from a dwindling community. As a result, the game has effectively shifted into a single-player extraction roguelike that rarely justifies the long hours required.
Gameplay and Pace:
The pace is excruciatingly slow. Most of your time is spent waiting for enemy turns, leaving you staring at a static screen. While a speed hack via Cheat Engine can help by assigning hotkeys to speed things up, it's disappointing that the game lacks any native option to quicken the flow.
Progression and Rewards:
Progression feels just as sluggish. Early battles yield meager rewards, and building up and equipping your hero is a far grueling process—sometimes feeling even more challenging than taking a fatal hit. You could easily invest hours without perceiving any tangible progress aside from learning the basic mechanics.
Randomness and Tactical Options:
The randomness is extreme. Imagine having a 70% chance to hit, yet missing repeatedly, or enduring consecutive hits despite a 50% dodge chance. Unlike titles like XCOM, where diverse tactical options and positional play help offset such luck factors, Mordheim’s encounters devolve into relentless, overwhelming wall-to-wall skirmishes with adversaries who are consistently stronger.
Combat and Hero Development:
In combat, success is almost solely determined by numbers. The game rarely offers satisfying duels or meaningful moments of hero development. Even after numerous battles, a level 10 fighter might only boast roughly a 20% increase in combat power over a beginner. Although equipment can slightly influence the balance, the rewards are disappointingly trivial—often minor stat bonuses that hardly justify the effort.
Magic and Class Dynamics:
Mages, who should ideally deliver powerful spells, end up playing roles more akin to archers or even tanks until an elusive threshold is reached. And when that moment finally comes, the odds of casting a decisive spell remain as slim as tempting divine retribution against yourself.
Final Thoughts:
Mordheim demands hundreds of hours to reveal its secrets and allow any meaningful progress, a perplexing format for a single-player session game. With no substantial narrative, evolution, or truly engaging tactical variety—only an unrelenting grind—the game might only appeal to those who thrive on hardcore challenge. I strongly recommend watching some let's plays before purchasing to decide if this demanding, repetitive journey is for you.
Conclusion:
Not a bad game, but not one I'd recommend for anyone seeking dynamic, rewarding progression.
awesome squad building turn based game
If you enjoy warhammer its a fun game.
Currently unplayable.
I love this game dearly and have poured a fair amount of hours into it. I'm making a negative review in hopes of attracting any additional workarounds to be able to launch and enjoy this game again. I've scoured forums and done just about everything I can find, but the game refuses to launch. Worth your money if you're a fan, but beware that it may not be playable.
Oldie but a goldie - excellent sandbox warband game - just don't get too attached to your characters, it's very George RR Martin like that
Good adaptation from the tabletop game
good all round game
Got to love the Skaven, yes-yes!
Rewarding, aggravating, and more "oh crap, this is bad" moments than I've ever experienced in a turn based game. Oh, and 95% change to do X, really isn't 95%. Just sayin'.
.
I know this is a cult favorite, but unless you
1. already know the rules
2. are willing to deal with the bonkers controls
3. have real people and not the soulless CPU to play with regularly
This is a hard pass. Sure, given a dozen hours I could probably figure out the mechanics a lot better than the scant tutorials, but the reality is that Mordheim is a miniatures game and not a video game. You're supposed to kitbash your own rag-tag team, and laugh or scream with your friends when the dice inevitably swing one way. This game gets kudos for being slavishly faithful to the tabletop game, but honestly it makes for a terrible video game.
Good game !
It's fun but the early game is really brutal and the level scailing system somehow make endgame missions easier than said early game.
It has still a lot of potential and could use a few updates, reworks and DLCs or even a sequel. It also need a lot more story missions.
Игры похожие на Mordheim: City of the Damned
Дополнительная информация
Разработчик | Rogue Factor |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.06.2025 |
Metacritic | 74 |
Отзывы пользователей | 71% положительных (4539) |