
Разработчик: Goldhawk Interactive
Описание

На дворе 2009 год. Холодная война продолжается, а Берлинская стена по-прежнему разделяет две части одной страны. Тайная организация, не знающая политических границ, собирает сведения о страшной угрозе для человечества. По всему миру то и дело появляются неопознанные летающие объекты или загадочные существа — и все это на фоне все больше обостряющихся международных конфликтов. Те, кто сообщает о появлении НЛО, таинственным образом исчезают. Похоже, пришельцы с каждым днем все увереннее чувствуют себя на Земле, а значит, нельзя терять времени.


Знание — сила, и сейчас эта сила вам не повредит: к моменту, когда вы принимаете командование, о пришельцах почти ничего неизвестно. Участвуйте в боевых операциях по всему земному шару, чтобы лучше узнать тех, с кем вы сражаетесь. Уничтожайте инопланетян в тактических сражениях, добывайте образцы для исследований и передавайте их своим ученым, чтобы разрабатывать более совершенное оружие и в конечном итоге узнать больше об инопланетном вторжении.
- Разнообразие видов врагов не даст вам расслабиться: в каждом бою вам придется приспосабливаться к сильным и слабым сторонам своих врагов и менять свой стиль игры, чтобы одержать победу. Захватывайте тела пришельцев после сражений, чтобы проводить вскрытия и исследовать инопланетных захватчиков.
- Ваши враги — не только пришельцы. Люди из тайной организации, известные как Чистильщики, сотрудничают с инопланетянами, а значит, вас ждут более комплексные и разнообразные бои в самых разных условиях ландшафта и окружения. Чистильщики помогают инопланетянам в достижении их целей и полностью подчиняются им, а значит, каждая победа над этими агентами — это победа над их инопланетными хозяевами. Проникайте на их базы и собирайте информацию, чтобы узнать, насколько серьезны их планы.
- Каждое сражение — это шанс лучше узнать своих врагов и понять, как их можно побеждать. Вопрос только в том, готовы ли вы пойти на риск? Можно быстро устранять врагов дальнобойными ракетами, взрывчаткой или гранатами, а можно действовать более аккуратно, чтобы после окончания боя забрать их тела и снаряжение на базу и отдать ученым. А может, сосредоточиться на воздушном противостоянии и сбивать НЛО, чтобы затем исследовать места их крушения? Враг превосходит человечество и в технологиях, и в вооружении. Будьте к этому готовы и принимайте взвешенные решения.


Война с инопланетными захватчиками приобрела глобальный масштаб: нового удара можно ожидать где угодно, а значит, ваши войска должны быть всегда готовы отправиться в любую точку мира. Развивайте сеть баз, чтобы бойцам было где отдохнуть и восстановить припасы, а также оставить захваченные на поле боя тела пришельцев и их снаряжение. У каждого вашего действия обязательно будут далеко идущие последствия, поэтому при каждом новом прохождении события будут развиваться по-разному.
- Небольшая радиолокационная станция на Аляске засекает аномалию в районе Берингова пролива. С баз ВВС на Камчатке и Юконе на перехват взлетают истребители, которые сбивают неопознанные объекты. В нескольких тысячах километров отсюда инженеры РЭБ из Италии вместе с коллегами из Алжира и истребителями, базирующимися во Франции, обнаруживают активность пришельцев на Иберийском полуострове. В это время ваши специалисты возводят новую базу в Юго-Восточной Азии, где инопланетяне уже несколько раз проникали через бреши в обороне и сеяли панику среди мирного населения. Проектируйте и возводите военные базы по всему миру, оснащайте их перехватчиками и воздушным транспортом, дальними радарами и поисковыми отрядами. Не забывайте, что запас топлива у транспорта ограничен, а значит, ваши базы должны покрывать весь земной шар без серьезных пробелов: только так вы сможете сдержать инопланетное вторжение. У каждой базы может быть своя задача: какие-то засекают врага, на других базируются перехватчики, третьи служат казармами для ваших боевых отрядов.
- Ведите научные разработки в самых разных областях, чтобы обеспечить свою организацию самыми современными истребителями, транспортом, оружием и броней. Тактика на поле боя определяется условиями местности и тем, каким снаряжением оснащены ваши бойцы, так пусть они будут вооружены по первому разряду. Боевые машины могут склонить чашу весов в вашу пользу: они легко прорывают вражеские укрепления и сеют смерть и разрушение, но при этом довольно дороги в разработке и обслуживании, а для их создания вам потребуется собирать образцы тел и техники пришельцев. Вам доступно обширное дерево технологий, включающее в себя более сотни проектов. Выберите то, что подойдет именно вам, и вы сумеете сдержать инопланетную угрозу.
- Не стесняйтесь использовать технологии пришельцев против них самих: автономные боевые машины и турели могут как облегчить наступление, так и помочь в обороне базы. Не жалейте средств на работу инженеров, и они создадут для вас множество перспективных вооружений. Но всегда тщательно выбирайте, во что вкладываться: деньги, ресурсы и время на исследования ограниченны. Может быть, стоит сделать ставку на автоматизированные боевые платформы, чтобы сберечь своих людей? Или построить еще десантных кораблей, чтобы отправлять больше отрядов? А еще можно разработать более совершенное вооружение для перехватчиков, чтобы они еще эффективнее сбивали вражеские НЛО.
- На базах можно строить учебные центры, где солдаты будут совершенствовать свои боевые навыки во время отдыха, но реальный боевой опыт это, разумеется, никогда не заменит. Каждое задание — это шанс для вашего агента стать лучше в том, что он делает, и даже получить награды за боевые успехи.


И в воздушных, и в наземных сражениях вам придется проявить всю свою тактическую смекалку. Пришельцы — коварные враги, и, чтобы одержать над ними верх, вы будете следить за расположением своих солдат, контролировать их линию огня, приказывать занимать укрытия и снаряжать их в бой. На заданиях ваши бойцы будут получать ранения, многие погибнут, но те, кто выживет, наберутся боевого опыта и станут еще опаснее и профессиональнее.
- Командуйте истребителями, чтобы перехватывать вражеские НЛО и сражаться с ними в тактических боях в реальном времени. Приказывайте пилотам совершать маневры, указывайте им цель, следите за уровнем топлива и расстоянием до ближайшей базы. И воздержитесь от ненужного геройства: в бою 1 на 1 ваши истребители всегда проигрывают НЛО из-за технологического отставания, поэтому нападайте на вражеские корабли целыми эскадрильями. Стратегическое планирование и воздушные бои тесно взаимосвязаны: именно от эффективного расположения ваших баз зависит успешность перехвата НЛО пришельцев.
- Без наземных операций вам не обойтись. Отправляйте агентов на разные задания, но берегитесь: враг не будет просто сидеть и ждать, когда вы за ним придете. Пришельцы постоянно перемещаются, чтобы навязать вам сражение на своих условиях, и предпочитают нападать так, чтобы вы не могли ответить. Солдаты инопланетян будут скрываться за укрытиями и занимать тактические высоты, чтобы обеспечить себе преимущество. Ведите разведку, чтобы увеличить свои шансы на успех, и устраивайте засады, чтобы нападать на врага неожиданно.
- В войне с пришельцами потери неизбежны: чудес не бывает, и отрядов, без потерь одерживающих одну победу за другой, тоже. Война — это боль, смерть и страдания, и многие ваши бойцы погибнут, сражаясь с инопланетными захватчиками. Будьте готовы к этому. Цените ветеранов с солидным боевым опытом, но не пренебрегайте и новобранцами: при должном подходе и они смогут одержать победу. Только от вас зависит, станет ли вчерашний салага завтрашним закаленным в боях ветераном.

Xenonauts 2 — это самостоятельная игра, которая не требует прохождения первой части. Вы сможете насладиться игровым процессом и следить за сюжетом и без знания оригинала. Вас ждут комплексные сражения, требующие глубокого стратегического мышления, и сложные задачи, которые увлекут как ветеранов, так и новичков серии.
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, simplified chinese, traditional chinese, russian, polish, portuguese - brazil
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows® 10 (64-bit)
- Процессор: Intel® Core™ i5-4300M / AMD® Athlon™ II X2 250
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce™ GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB) / Intel® HD Graphics 4600
- DirectX: версии 11
- Место на диске: 5 GB
- 64-разрядные процессор и операционная система
- ОС: Windows® 10 (64-bit)
- Процессор: Intel® Core™ i5-750 / AMD® Phenom™ II X4 965
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce™ GTX 650 (2 GB) / AMD® Radeon™ HD 7770 (2 GB)
- DirectX: версии 11
- Место на диске: 5 GB
- Дополнительно: 1080p resolution / SSD
Mac
Linux
Отзывы пользователей
A nice evolution of the awesome Xenonauts game.
lots of fun, very challenging experience with an interesting story that doesn't feel overbearing.
A WORTHY SUCCESSOR TO X-COM
This game has not been marketed well, but it has a lot to offer fans of X-COM who weren't quite satisfied with the original Xenonauts (which I also played). The Geoscape/Global layer is the most rewarding I've ever seen in an X-COM-style game. The "Operation Points" are a very clever resource that you now use to reduce panic, buy extra support, and help shape the future of your playthrough. This makes every run feel unique and worthy to play around with, which is important.
The gameplay itself is satisfying and -- at least on the default difficulty -- well balanced to keep you on your toes but not discourage you. In my current playthrough I'm focusing a lot of heavy machine gun fire to suppress enemies and blast through walls, but in my previous one I was using shields and grenades a lot. This is the kind of stuff I've always loved about the original X-COM, but here it just feels intuitive and clean, with pretty much no rough edges so far.
If you've been sitting on the fence, I highly recommend this game. I kept worrying that "Early Access" meant it had severe problems, but now I realize they were just more ambitious than I realized.
A wonderful modernized version of the original xcom style of games and a good iteration from their original game.
I've played many turn based tactical games for many many years, including an exceptionally long war mod of the rebooted xcom. Here's my notes of why I love this one more
Tactical:
- Cover objects has an impact on aim based on the path of the bullet. Type of cover/object impacts it from -10% to -60%
-- This opens up cover options significantly and it's no longer a death sentence if you're not "behind cover" regardless of the amount of stuff between you and a target
-- This also makes edges of cover risky as you only need a 45 deg angle to shoot around it.
-- All cover objects are destructible with manually aiming allowed. Thermal damage destroys terrain more than kinetic. Nothing quite like using a laser machine gun to remove all of the cover the alien thought they had. Alternatively just use a hevy grenade launcher, both work.
- Movement/firing is based on a Time Unit (TU) system, any remaining TU at the end of the turn can automatically be used for overwatch. No more manual setting overwatch zones with the final action point!
- All enemy units are active from the start, they can walk into your group and fire immediately, no more roaving "pods" of enemies that activate when discovered. If you find an enemy with their back turn, sucks to be them
Strategic:
- Same similar research to unlock tech and then engineering projects to actually make them
- Many QOL features that were not present in the original xcom games help reduce the friction and extra bookkeeping & orchestration needed
- Soldier weapons/armor are built to quantity as ordered and have to be moved between bases for soldiers to use, but ammo is infinite and free.
- Many gadgets/equipment/tools are a higher cost and then available in unlimited quantity.
-- You want an automed module? Cool, pay 300k and alien materials and every soldier can have one and leave those heavy medkits at home
-- Interceptor equipment, base upgrades, and a few other things are the same, but typically have a pretty steep cost to unlock
- Heavy armor variants are a checkbox to enable
- Jetpacks are also a checkbox to enable
- Re-balanced economy, og xcom strategy of making laser weapon batteries and then selling them is not needed, idle engineers will just generate you money now.
New things I like:
- There's a pre-invasion phase with the "cleaners" that seems to be a different take on the start of an alien invasion
- The strategic operations/operatives add a really interested extra layer to the strategic (added in Milestone 5)
One thing I dislike:
In some places it's possible to bypass the T4 tech and skip to T5, but for others you have to have unlocked and paid for the T4 upgrade.
Ex: T3 through T5 is Laser, Gauss, Fusion
You can research fusion without researching gauss and build fusion rifles for your troops. You can upgrade your interceptors to use the fusion blasters as well.
But you can't upgrade your base defenses or vehicle cannons as the fusion cannons have gauss cannons as a requirement of their engineering project.
If you loved xcom, you will love this game and recommend purchasing it, however if you own number 1 of this game i would recommend holding off until fully developed by the team as not much difference in terms of game play.
Excellent iteration of the X-Com formula, definitely recommended to fans of the originals from the 90s!
2025-05-27 This game is still in "Early access". The game needs more tweaking for the general masess to enjoy but for those that are abit better than average this game is great as is.
At the moment the enemies are slightly too hard and the amount of alien ships that land are too low. But as mentioned, early access, when they are done this will be a great game.
I'm in this game from the beginning and continue love it
A quality tactical game by some solid devs.
Beat this on Ironman "Soldier" difficulty, which is essentially normal. I took one run at this game campaign wise before I gave the ironman run a try.
I like this game, it is better than xenonauts 1 in that the visuals are upgraded and they had a lot of quality of life changes that I enjoyed such as informing you a unit hadn't been moved which had helped me a few times. They also helped in the way I think was my biggest gripe in the original game, being able to rotate the camera. Although the first game was a spiritual successor to UFO defense, the fixed view makes for a very frustrating experience trying to figure out what is in front and to the left and right of a unit. This had left me getting shot from places I wasn't aware could see me. This was my favorite improvement in this game, being able to tell how the world was structured and be able to read the battlefield a lot better.
The sound design was nice, music was nice, animations were nice, all of these were improvements over the original. The added human enemy in the beginning was awesome and having the xenonauts start unofficially and then become the globally funded group after a certain event took place was super cool. I think it gave this game a lot more narrative and growth.
There are some things they need to iron out, the AI can be a bit stupid, maybe they nerfed it for the normal difficulty but I found them extremely unresponsive to my movements. I am guessing this could either be a early access issue or a difficulty issue. Either way I was mostly getting destroyed by the aliens' technology and superior numbers for awhile until I tipped the balance my way, then I stomped pretty much every battle.
The enemy variety was tight, different units being able to do different things. But I think with my advantages I secured early in the campaign they really didn't a chance to threaten me as much. The only enemy type that gave me trouble were a late game unit that is a floating orb of massive scale. But I focused them pretty quick and that was that.
Game is good I would say its the better version of the previous title, when they release this game out of early access I think it will be the de facto Xenonauts experience.
Honestly the most faithful adaptation of the original UFO/XCOM experience i've seen since the 90's.
I cant wait for the full product. Early access gives you 6 months to play. left me wanting more
Good for one or two playthroughs, has a very streamlined/railroaded experience with alot of repetition in the encounters if you drag your feet completing objectives. Not very many maps, but enough to simulate your squads getting better while you learn the maps more and know what to expect a bit better fighting harder enemies. Fun turn based combat with plenty of different styles of viable squad compositions, I feel like people giving this game bad reviews arent being creative with their tactics. Remember its only $25.
Never thought I would see an XCOM I mean...Xeno Naught accidently vaporize themselves with their own Fusion Grenade, but its sadly not too far off from Reality.
old classic....the best
Innovation Zero. Stale and boring.
I'd give it about a 6/10 as it stands right now (patch 5, just shy of 1.0 release in the next few months). Theres enough here I don't regret the purchase but it won't be something I likely remember playing in a year or two.
Overall it was much less memorable and interesting than the first game, with alot of the additions they made to this game falling short of really lifting the bar higher then it was. While the graphics and quality of life upgrades are appreciated, they come at the cost of much worse balancing this time around (which could still change, but its close enough to 1.0 you'd expect it to be more air tight by now).
Did 2 runs, first was 1 setting above normal difficulty, in this run the pacing of the game feels horrible. If you don't fully grasp some of the timed mechanics instantly your going to be off to such a bad start your going to fall behind on the curve very quickly and its difficult to claw back. Even if you do have a good start, the alien phases pass so quickly to the point where I only saw 1 of each of the first 3 UFO types before the game progressed to the next more lethal variant. There was also a period of time when I had only 1 base where over a month passed with no UFO encounters, to the point where I thought my save file had glitched out. If you manage to make it into the mid game, expect to get absolutely dumpstered by bad spawns, over tuned enemy accuracy on select weapons/alien types, and in general a more meat grinder experience then the first game played on the same difficulty. People who don't like to save scum these types of games are in for some suffering when your dropship lands in a large clearing and 5 elite aliens are 10 squares out from your doors on 3 angles with full over watch points on standby to blast you as you try to play a puzzle game of how to disable them without losing half your squad on turn 1. Other times your going to land and have 3 pods fly up and over terrain on round 2 and AOE 1 shot half your guys, with the lack of cover to space and shelter 12-16 soldiers being a problem in the first few rounds until you can spread out enough. And lastly, but certainly not least, expect to be 20-30 squares away from suppressed Elite Wraiths with plasma sniper rifles, behind good cover, with smoke in between your soldiers and them and still constantly eat 115 damage 1-shots that kill your soldiers through the best armours in the game despite you taking every defensive action possible to prevent it. Its a bit goofy at times.
2nd run was on normal difficulty, was a joke lol. Never had over 50% panic/doomsday on any region, maxed out tech tree and had 3 fully equipped bases with viable squads/interceptors. Was boring from about 60% of the run on.
So your options are to basically play Fisher Price Xenonauts 2 or Xenonauts 2 - Masochist edition.
Grey Alien come visit me at night and play prank on me. I am not happy. HAHA - very funny .... NOT
Soooo... I play THIS game and SHOW the who is BOSS!"! (symbolically, I do not have the physical capabilities to stop Grey Alien make prank on me ): BIG SAD). Hopefully Ghostbuster come soon and help me.
Also the game is pretty good. Play.
I'm old school XCOM. I really enjoy the turn based tactics, but Xenonauts 2 feels exactly like Xenonauts. Minimal cosmetic and cut scene enhancements, but nothing making me want to play it. I hope it gets better, but I don't see any attempt to enhance the basic gameplay in any way.
Reviewing at Milestone 5 - The game is mostly complete. It has a great classic X-com feel to it and very enjoyable. I hope that this game gets the financial success that the devs deserve.
Similar To original xcom. if you liked that you will definitely like this.
Awesome game! Good depth and well put together.
We need more of those type of game!
It's far, far too similar to the original. Which itself was still far too similar to X-Com: Enemy Unknown. So this is, really, just yet another rehash of the original X-Com. Except there are also a lot of bugs. Overall a big disappointment.
Xenonauts 2 is a lesson in torture and the will to overcome herculean obstacles and impending deadlines. Mirroring the unforgivable nature of the 90's greats carrying in the same vein of UFO: Enemy Unknown, you are tasked with protecting humanity while building up your bases; having squads of soldiers across said bases; and being ready for anything as terror sites spring up and UFO's harass the populace.
There is a lot to digest when playing this game as my time gaming on similar titles was only Xcom 1 and 2 by Firaxis. The geoscape focus and heavy priority on base building and figuring out the proper loadouts for your soldiers, along with research and engineering is as fun as the intense battles that follow.
Feel no shame in reloading if need be as this game will test you, even on normal difficulty. Plan, think and strategize your way to victory. And above all: Don't get close to anyone.
If you loved watching the old xcom games from the 90's but never got around to playing them, I recommend this game wholeheartedly. There is passion and love put into this game that keeps my love for modern gaming going forward.
It's a very good game. A great remake of Xcom. Nice to play original Xcom style game with updated graphics is neat. I have only played it about 40 some hours. But played the hell out of the original Xcom. It feels like a good and faithful remake so far. With some extra mechanics on the global map to make it it's own game still. The one thing I would like to see is this. I would love a campaign style mission editor. Just for kicks to have stories told as well in that manner. I know that is NOT the purpose of the game. But I feel like it would not be hard to put in and it would add another level to the game. But at the end of the day it feels like a faithful remake of Xcom thus far. I would recommend it.
Dear Goldhawk, when are you going to release the soundtrack? I really need it right now!
P.S. the game is also good.
Good Xcom knockoff decent graphics anda different bit of gameplay but enoyable
This game is a hidden gem with hundreds of hours of playability. Challenging on both the strategic and tactical level.
This game really shows the potential of a great turn-based tactical game, where you need to make strategies and everything has a risk and reward, and with the addition of the milestone 5, It definitely a worth buy especially on sale but, one problem I've experienced which appeared common was lagging and stuttering issues especially with destroying the environment. For me I have a great gaming laptop also on fantastic graphics with vsync off, and this problems for me only came up in the endgame where a lot of your soldiers, enemies and friendlies ai are moving, shooting, destroying the environment etc. The good thing is the devs know about this and is already coming up with improvements based on their website. Overall xenonauts 2 is still in early access but a great game for those who want to try the game or have experience and is passionate with this genre.
8/10
Faithful homage to the original X-COM titles. Maintains the same formula, overarching strategy, tactical combat, and difficulty.
I purchased this game a while back and while it took a while for the game to be (mostly) complete. The developers have done a great job of providing consistent and transparent updates. I look forward to playing it again when version 1.0 releases.
Still Early Access as of this writing, but it's quite playable now. It's a bit complicated, I watched some videos of others playing to get a feel for how to play. Once you have a grasp of the options it's very engaging, there's lots of things to tweak and ways to save your soldiers from horrible death.
yea this game is nice
pro gamer tips for any difficulty:
2 lab tiles should be enough to keep up with tech, but if you're on Commander difficulty you might have to forego the autopsy research unless you shell out for 3 if you want to do autopsies - if you stick to 2 just don't do the autopsies until the very end of the game when you run out of tech to research
get some extra workshops, 6 or maybe 4 to provide the passive income and also an industrial base to roll out the airplanes nice and quick, you're gonna want at least two airplanes covering each continent
in the early game, even unupgraded shields can still eat 1-2 plasma shots so they still have a point, a lot of other people in steam discussions seem to jape on about how shields are useless and pistols are useless, idk have you considered just also bringing a shotgun or something in the helicopter for them to go back and pick up when the shield breaks?
Even on commander you still have the capability to not get "overrun", per se - there are three distinct "power spikes" to plan for
1: Aliens bring out the plasma guns and robots - this power spike is pretty soft and you can deburr it with technology, generally requiring the Heavy variant of Guardian armor to reliably tank plasma (by reliably tank, I mean it will almost never one-shot, you'll just have to be good at the game to deal with the terminator Sebillian Elites that run 20 tiles and machine gun 5 plasma shots in a turn), but I said before that shields can suffice if you haven't got that yet
2: Aliens have fusion weapons - a much sharper power spike and it's where things get dicey with 187 damage per shot, zoo wee mama no suit of armor is gonna stop those numbers, the only way to make sure your guys can really survive getting hit is for you to focus on getting soldiers with high starting Health so they can be trained up to Lieutenant or whatever and have 80+ Health for the armor to actually save them, only recruit the responsible ones who take their vitamins in the morning (or just build four surgery tiles lmao)
3: Aliens increase in number on terror missions and bases by 50%, which is like 32-39 aliens on Commander, and since they have 130% accuracy bonus on Commander they pretty much never miss :skull:, the only thing I can recommend at that point is that you should be good at the tactical game by this point
the Warden armor is kind of a waste of time (because you're just gonna be getting Guardian armor, just naked greek until you actually get armor for the power spikes?) and so is Accelerated weapons (I only get like 3 accelerated shotguns and the cleaner rifles maybe), the classic MAG weapons (Gauss) rock and the laser recharger is awesome for getting all the machine gunners in a line in the corner and destroying all the cover on the map with ctrl+click freefire (like Napoleon said, if your gun barrel isn't smoking by the time you run out of ammo you're doing it wrong), but the pale urine colored imitations are barely better than regular ballistics if you're making snipers and other expensive weapons
So much like the old Xcom before Xcom went off the rails. A fun play through.
Prolog:
Alright So, I love this genre of games, turn based tactics is my jam.
I've played many hours on Xenonauts 1 and had a blast, thought the game isn't without it's faults it was still a great game.
Xenonaughts 2:
Again, a fantastic game, with Alot of time put into it and i honestly give the thumbs up to buy it in it's current state.
I rarely ever take the time to leave a review on a game however this one is out of sheer frustration.
The Cyber Drones. Everyone is thinking it, everyone is talking about and please for the love of god devs, pay attention.
I love how you've reworked the reapers to an extent from game one, but replacing them with a multi-shot, high accuracy, across the map explosive destroyer that spawns with between 300-900hp AHEAD of your tech level is just flipping mad.
They can in one turn suppress and literally vaporise 6 men by surprising you around a corner or just spawning turn 1 in an inconvenient far away spot in line of sight.
If you just play your own god given game you'll see how this isn't a fun "tactical" enemy to strategize around when it spawns on top a building half way across the map.
Anyway, overall, great game but with one or two hiccups that will, not once, twice or even three times make you want to pull your hair out pretty much everytime and make the the game unwinable or extremely tight and anti-fun if you play veteran or above.
Goodluck and happy hunting.
Its not bad. A lot of stuff is missing though.
- No called shots. All shots seem to be center mass.
- Cannot go prone, can only crouch.
- No Soldier editor, so no custom soldiers.
- Air combat not fleshed out. I love it that this is in and that we have pilots, but without this section being finished it kind of impacts every game.
- Missions are repetitive and you don't seem to have multiple missions to select from. You just have to take what you get and without any difficulty info.
- Not really a huge improvement over xenonauts 1.
There ar some pros. Game is stable. Neat enemies. There is more but I really want to see how this is finished.
[tl;dr]
It's grim, hardcore and unforgiving but SO much satisfying.
Note:
I played this game earlier and it was too buggy and felt unfinished. With the release on Milestone 5, I decided to give it another try and boy, what a change! I had an absolute blast playing through the campaign and just completed the game on the normal difficulty.
What I liked:
- This is a good old-school X-com, without fancy blows and whistles. No million-dollar intro cinematic, no baby cute animations, no unnecessary cut-scenes. You get briefed with a quick dialogue and it's time for action. You miss a shot, that's it. You walk into the dark and stumble into an alien, you're 99% dead. You shoot unarmoured alien tissue with a fusion rifle, it explodes with pink mist. Same with your soldiers and casual citizens, by the way. It's grim, hardcore and unforgiving but SO much satisfying.
- Graphic aesthetics, you can clearly see how well art design was done. Nothing feels and looks out of its place. I had a good time exploring different buildings and objects, aliens and their ships, weapons and equipment etc.
- Maps have nicely done terrain with lots of attention to detail, like you walk on snow and you can see foot (or claw) prints. Also, map size is just perfect for me - it's not too large, so I spend hours looking for the last enemy, it's not too small either.
- The game is intuitive, there are tutorials but you really can figure out everything after a few fights. You don't need a 100-page manual to enjoy the game and, most importantly, it's enjoyable for the very first minute after you establish your base.
- Audio and music complete the immersion, they don't distract. I rarely play any game with its original soundtrack, this one was an exception.
What I believe could be improved:
- The game is occasionally lagging, even though I played on AMD's 7800x3d / 7800XT, i.e. my FPS dropped below 10 during enemy activity.
- Aerial combat is a placeholder. Didn't bother me personally, since I played on low difficulty and mostly auto-resolved fights.
- A bit more story and/or some side missions would be much appreciated.
- Smoke grenades felt OP. Nothing else is even close.
What should change right away:
- Option to customize soldiers (now you can only change name), and no, I'm not asking for pink armour.
- Colossal armour should have more equipment available for it, other than machine guns and their ammo. Overall, more armour types would be much appreciated.
- More options to earn daily operational points. The whole OP system felt like a placeholder rather than something implemented thoroughly.
Great game even in early access.
Nice step up from Xenonauts 1,
No complains so far
Played the original and loved it, but the sequel adds many quality of life stuff. Love the new pacing of the story with the new phases system. Makes the geoscape feel more real.
Xcom my beloved :D welcome back!
I played three hours, lost 5 marines in the first battle and two in every fight after that, then the world descended into nuclear war and I lost! cool! gonna try again though so its one of "those" games. (vicious difficulty but long term rewarding) I recommend if you don't mind having your ass handed to you a couple times!
Very good. Significantly less RNG jank than new X-COMs (still a lil bit tho, its part of the charm). Try ironman mode for added satisfaction
It's UFO: Enemy Unknown (x-com) but better. I love the new modern Xcoms, they are fantastically made, but Xenonauts 2 brings back the feel of the original 90s game. A threatening, slow burn of an adventure without forgiveness and with the good old random shots that could hit anything and everything and either save your day or ruin it. Absolutely love it!
A visual bug wrecked my entire campaign on day 74.
I was playing this game on a the very difficult setting and enjoying the challenge until a UFO mission on day 74 ended my chance of continuing. It was near the end of the mission. I used an explosive to breach the outer door of the UFO and positioned my men in the antechamber. The second door to the UFO appeared closed even though I was getting a firing solution on aliens inside the ship. Well, I thought that was a visual bug because how could I target them from behind an obviously closed door? No one had come in or out that door after all. Well, I should have taken my shots (which I assumed would have been an exploit) because when I finished my turn it turns out the aliens were able to take theirs. I was completely out in the open with no smoke screen. One assault down, another bleeding out, a medic/rifle suppressed. Now, more confused than ever, I was like: Close the damn door! Lol, jokes on me, now the visual bug was reversed. I foolishly re-opened the door (which currently looked open, but was actually closed) and I got shot by reaction fire again. My entire team was now down except for two soldiers: a medic and a grenadier. I did my best but ultimately my entire squad died. This was game ending. There was no way for me to recover on this difficulty with only 2 or 3 remaining soldiers in medbay at home and 62 ops left to delay doomsday. What a waste. And now I'm thinking of all the other things I could have done with my time.
I will probably come back to this game, but not until I have assurance that these visual bugs, of which there have been plenty for some time now (albeit nowhere near as ruinous as this) are actually, finally fixed. Developers, please get your house in order. This is unacceptable quality. I can deal with disappearing civilians or sentry guns that are still standing up after their death animation has played, but this door-is-open-or-closed crap is not.
Recommendation: Do not buy.
Its okay, good even, my big issue with the game is that you walk into situations completely blind that you shouldn't be blind in, and then get punished for taking too long. and i mean LITTERALY blind, you land your helicopter and dont know whats immediately outside of it, you dont know where your objective is, you don't have the slightest idea of where you are, what terrain your in or whats around, even though you just supposedly landed a helicopter here. like nobody bothered looking out a window for the entire flight or some shit. so you naturally fan out your troops to scout the area, then get fucked because you're too spread out and people aren't covering each other. combine that with time limits and i instantly closed the game.
you can't have a gameplay loop that denies information and pushes you to play slow and methodical to avoid permadeaths, and then slap a time limit as a secondary objective that only "partially ends your entire campaign" if you dont complete it.
i'm on my first week still in game and i'm at 60/100 doom, gaining 5 doom per day, 100 doom is a lost campaign. and i wont be able to fix the doom gain without waiting ~25 days or so. so unless something changes my first playthrough died before it even really started.
Honestly, I bought the game when it first came out. I loved X1 and was initially wary of X2, but the game has come a long long way since then. Its a lot of fun. I'd buy it with or without a sale tbh.
its what 'xcom' should have been, im not sure i prefer it over the original original but its nit pick differences rather than almost an entire genre difference. updates have been rolling in frequently and roadmapped openly so yeah +1

Xenonauts is very reminiscent of the classic and older X-COMs. It is a broader product with a more artistic look and offers many more unit configurations than X-COM. If it were a little more polished with features like those of the game PHOENIX POINT, it would be a more beautiful game and perhaps it could attract more players.
It doesn't lose anything in terms of concept compared to other games of the genre, but it leaves something to be desired in terms of excitement and the desire to keep playing over and over again. I think the best model for a comparative analysis and that could be used as a model for a product redesign is PHOENIX POINT. It is similar, complete and with 3D that fills the screen!
The greatest charm of this game is the concept of a military more from our decade, not futuristic, but with an enemy from another world. In a remake with something more three-dimensional, I would particularly be inspired by the film BATTLE FOR LOS ANGELES. I think it would be really cool to manage the marines, rangers and even spec ops forces.
Great product for those who enjoy TURN GAME and like to do multiple micromanagements, although not as complete as PHOENIX POINT, but just as complex and challenging.
Good product, I recommend buying it at full price to stimulate the market! I hope you like it!
========================
Xenonauts lembra muito os X-com Clássicos e mais antigos, um produto mais amplo, com um visual mais artístico oferece bem mais configurações de unidades que o X-COM, se fosse um pouco mais polido com características como o do jogo PHOENIX POINT, seria um jogo mais bonito e quem sabe pudesse atrair mais jogadores.
Em si não perde em nada no conceito para outros jogos do genero, mas deixa a desejar no conceito de empolgação, de querer ficar jogando várias vezes, acho que o melhor modelo para fazer uma análise comparativa e que pudesse seguir de modelo para um redesenho de produto é o PHOENIX POINT, é similar, completo e com um 3D que enche a tela!
O maior charme desse jogo é o conceito de uma militaria mais de nossa década, nada futurista, mas com um inimigo de outro mundo, em um remake com algo mais tridimensional particularmente eu me inspiraria no filme BATALHA POR LOS ANGELES, acho que seria bem legal gerir os marines, rangers e até mesmo forças spec ops.
Baita produto para quem curte um TURN GAME e gosta de fazer multiplos microgerenciamentos, embora não tão completo quanto ao PHOENIX POINT, mas complexo e desafiador como.
Bom produto, recomendo compra em preço cheio pra estimular mercado! Espero que gostem!
I enjoy the game. Since it doesn't look like there will be an XCOM 3, I am glad I can play this. The game is unforgiving when you make a mistake, but patience helps a lot. The RNG can be a pain. If you like XCOM games you should like this.
God i hate RNG.
God i suck at these types of games.
But GOD do i love em.
really good take on the XCOM style of games.
Much more fleshed out now that mile stone 5 is out. Great game could use a few more scary end game enemies especially for operation end game. Over all still great just feels like there should be more of an "Oh sh!t" moment when you land and see a new enemy.
This game has QOL features and game mechanics that no other game has. This is the CLEANEST, most REWARDING, most STREAMLINED version of the XCOM experience, by miles.
Great game that keeps the heritage of the original old school XCOM games, and so glad they're taking this game to the finish line having almost completed development.
Дополнительная информация
Разработчик | Goldhawk Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 13.07.2025 |
Отзывы пользователей | 81% положительных (1530) |