Metamorphic

Metamorphic

2.5
Смешанные
30.00₽
Steam Store

Разработчик: Jeremy Slavitz

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Описание

Darkness. Falling. Light. A metallic, geometric cavern surrounds you. A single source of light beckons you forward, up – towards the only exit.

Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.

Key Features:
  • Procedural voxel, physics-based gameplay
    Metamorphic's core mechanic is the first of its kind. Each puzzle requires the player to assemble configurations of static cubes, select and then transform them into physics-affected objects. Any three dimensional arrangement you can conceive will then be accurately influenced by gravity and friction.

  • It's about solving puzzles
    Most first person platformers require the player to execute moves with pinpoint accuracy and timing such that solving the puzzle is rarely the hardest part, Metamorphic requires nothing of the sort. Despite the fact that the game is physics based, each puzzle simply requires the player correctly arrange and transform voxels to progress.

  • Skill development based
    Metamorphic will test your understanding of physics unlike any other game. While levels can be completed quickly if their solutions are known, each section of every puzzle requires the player to make a leap in their comprehension of the underlying system keeping the game from feeling repetitive or tedious.

  • Atmospheric Environment
    Beautiful lighting, reflections and sounds immerse you in each intricately designed chamber.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows XP
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Graphics: DirectX 9.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS *: Windows Vista 7 / 8
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

Mac

Minimum:
  • OS: OS X Lion 10.7.0
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Graphics: GeForce 9400M
  • Storage: 1 GB available space
Recommended:
  • OS: OS X El Capitan 10.11.0
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: Intel Iris Pro
  • Storage: 1 GB available space

Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Graphics: GeForce 9400M
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 12.04
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: GeForce 9400M
  • Storage: 1 GB available space

Отзывы пользователей

Рекомендую 14.03.2022 14:06
1 0

Its a really cool game, but it has some errors. You have to solve puzzles with cubes to come to the next level. The gamedesign is very nice and some puzzles are impossible, but you can solve them. Dont forget to start the tutorial of the game or you will have problems. I would recomment this game to everybody who loves puzzle-games like antichamber.

Время в игре: 499 ч. Куплено в Steam
Не рекомендую 15.11.2021 09:07
2 0

I played and beat this game in 2.6 hours and that was with resetting some levels halfway through them because of glitches.

The game is not very optimized in the sense of the guns at least in my case. For example when I died and got reset turning around was wonky but after 3 seconds it fixed itself. Also I suggest you don't Alt Tab because sometimes it freezes and won't put you back in BUT also acts like your mouse is still in game which can be hard to close the game or really do anything else because... the mouse is locked in a full screen game thats frozen.

There are 2 levels where you have to make some sort of weird bridge to get across, but you have half the area to do it. These were the levels that took me the longest to figure out and one of them was pretty much luck on the physics/gravity.

Overall the puzzles were mostly good, a couple I feel like I cheated but I am not sure. But because of how buggy/glitchy this game was and how short it was I can't recommend it for full price.

Get this game on sale for 50% or more if you can and thats even if you want it.

Время в игре: 159 ч. Куплено в Steam
Рекомендую 28.09.2018 01:08
0 0

A game in three parts - if you like platform puzzlers then you will enjoy this one. I got just over five hours to completion, so it's not long, but the puzzles are well thought out. Level 12 I found particularly challenging. Worth a few quid, give it a go!

Время в игре: 335 ч. Куплено в Steam
Не рекомендую 01.04.2018 21:49
1 0

Metamorphic has a good base concept, but the game's execution and the few bugs I encountered kept it from being enjoyable. The setting, a visually simplified, plotless, Portal-esqe environment, isn't all that spectacular, especially with the issues I had that made water textureless and glitchy. The music is uninteresting and a bit hard to listen to after a while. With the later levels, I never felt like I solved them in the intended way. I would usually either solve an area in 2 or 3 placements, skipping large sections, or spend long periods of time fighting the game's physics to try and get pieces to behave correctly. Even once I knew a solution to an area it would often take several attempts to get it to work. I'd much rather play a game were the time is spent solving puzzles rather than wrestling with seemingly inconsistant physics. Some of the controls seem over complicated - after returning to the game after a few months was unable to remember or figure out how to solidify a piece (you hover your cursor over the piece, hold q, left click, then press e). This was further complicated by the lack of a control menu in the game's settings, and while it was mentioned 2 years ago it was in the works, there isn't much indication of dev support since then.

I don't think Metamorphic is a bad game, but I didn't really enjoy it, particularly the last few levels, primarily due to puzzle design.

[quote]For more puzzle game and platformer recommendations, check out my Curator page[/quote]

Время в игре: 194 ч. Куплено в Steam
Рекомендую 15.10.2017 20:44
2 0

Metamorphic is a solid but short first person physics puzzle game. I bought it as I've seen some Let's Play and had a good few hours playing it. The levels are challenging and interesting designed but some are a bit confusing with no hints at all where to go. There is no underlying story as far as I understood.
I'd recommend the game, especially when it's on sale. I bought the game at full price and I don't regret it. :)

Время в игре: 206 ч. Куплено в Steam
Не рекомендую 04.09.2017 18:30
3 0

I really liked the concept of this game and visual style. I really tried to enjoy it. But, well, I guess it's too much. I liked music, a lot of visual elements that were borrowed from Portal series.

First issue I had with it -- mechanics offer some interesting ideas, whole gameplay is somehow alike Portal, Grappling Hook (small portal-like indie game, it's pretty much alike it in visual style as well) and Antichamber. I don't have anything against core gameplay and mechanics, but level design is just... ugh. It feels like levels were built not around mechanics, but more around unexpected "tricks", so it feels more like bug abuse.

Altho, it's not the main problem. The game is still great and I'd like to say that it's around 7.5/10, but it's unplayable. I've completed around 10 levels out of 12-16 (can't remember actual numbers, but the idea is that I was close to the end) and on every level (except the first one) I've had an issue in every room. Starting from lost blocks, inability to get them in my "gun", "flying" around and not dying to water and ending with dead black screen. The reason why I abandoned this game is pretty sad: I ended up with black screen every time I started my last level. I tried it on another machine and it seems like these issues aren't exclusive to my configuration. I'd not recommend to buy and play it right now, but I hope that these issues will be fixed soon.

Время в игре: 77 ч. Куплено в Steam
Рекомендую 21.08.2017 00:38
2 0

Got this in the xmas sale last year, played a bit but the early levels were a bit 'meh' and never went back to it... Until this week, and found myself thoroughly enjoying it. Once you progress further through it, I found the levels get much more interesting. A little buggy at times, (managed to break E key from working a couple of times needing a restart, but the save system is forgiving enough that you don't have to redo anything much). Great price too.

Время в игре: 244 ч. Куплено в Steam
Не рекомендую 24.07.2017 14:46
3 0

A rubbish puzzle game, the concept is great, the execution is extremely poor. The controls are very bad and unintuitive with something like 3 button presses just to place some blocks, there is nowhere in the game that tells you what controls are outside of the brief tutorial introducing them and they cannot be rebound. There are also multiple bugs such as visual glitches and block dispensers not working requiring you to suicide. What is a deal killer for me is that some of the puzzles require jumps that are extremely tricky to executy even after you have correctly placed the blocks, I want to play a puzzle game, not a platformer!

Время в игре: 102 ч. Куплено в Steam
Рекомендую 11.07.2017 04:54
0 0

Lots of bugs and glitches. You can even use some of these bugs to solve a puzzle, as they say "It's not a bug it's a feature". Still, the game is interesting and fun and it allows you to test your brain :-)

Время в игре: 391 ч. Куплено в Steam
Рекомендую 04.01.2017 13:56
0 0

This game is a lot of fun. It inevitably draws comparisons to the Portal series of games, and yes, it is similar, although with far more simple graphics and not much of a storyline.

However, the puzzles are lots of fun and really well laid out.

The latest update appears to have sorted out the problems that a lot of people have complained about in previous reviews so you should probably not let those negative reviews prior to 22nd December put you off. (I'm not in any way associated with the developer, just thought it was fair to point that out!)

Also, the standard price now (£3.99 / US$4.99) is far more acceptable than the previous full price (£9.99 / US$12.99), so that makes the shortness of the game a bit more palatable too.

A bit of a shame that the price and the bugs weren't sorted earlier, but as it stands now, it's a good little game.

Время в игре: 275 ч. Куплено в Steam
Не рекомендую 07.12.2016 23:35
16 0

Metamorphic is a first person puzzle game where you have to collect and place coloured blocks to create platforms to bypass obstacles and reach higher ledges. White blocks stay where you place them, green blocks fall down unless there's something solid underneath them, red blocks rise up unless there's something solid above them.

I like this genre. I've played several excellent games, including the Portal series, Talos Principle, Qube and Qbeh. Unfortunately, Metamorphic is a terrible game, and I regret buying it. I was actually close to refunding it, but I could see there weren't many levels remaining, so I thought I might as well finish it.

It only took me 3 hours to finish the game, which is far too short. Puzzle games will usually give you some basic puzzles to introduce the key concepts, and then build the difficulty up with increasingly more complex puzzles. Metamorphic gives you a few basic puzzles, and then just when you feel like you're ready to tackle the more complex stuff, its all over. You'd probably expect to see lots of puzzles where the solution requires you to use the different coloured blocks together in interesting ways, but I only remember that happening a couple of times.

Most of the time the solutions are pretty obvious, but the thing that slows you down is the physics. These blocks have curved edges, so they tend to move around when you stand on them. It can get a bit frustrating when you've built a structure that should allow you to cross a gap or reach a ledge, and then just as you're about to do the final jump, the whole thing collapses and you have to rebuild it.

The control system is ridiculous. To place blocks you first have to left click to place an outline, then hold Q and left click again to select the outlined blocks, and then press E to make them solid. That's right, you have to press 3 different buttons to place a block. Maybe its a good thing that the game was short, because that's quite annoying. Also, you can't change any of the key bindings. On a PC game in 2016. This is unacceptable. Furthermore, there's a post on the forum dated 9th July where the developer says key rebinding will be added in a couple of days. Its now December, so that was a lie.

Finally, this game is SO buggy. Here's a list of all the bugs I encountered in my 3 hours of gameplay.
- On the first green block puzzle, I initially couldn't figure out how to place the blocks. They were just outlines that I couldn't stand on. After consulting a Youtube video, it turns out a tutorial message was supposed to pop up on screen to explain the controls. It never appeared for me, even though "show tutorials" was definitely ticked in the options menu.
- Every time (and I mean, literally, EVERY time) I finished a level and was walking towards a train that takes you to the next level, the game would freeze for a second while it loaded in the next area. All forward movement stopped, and I had to release and repress the W key to carry on walking. I remember a similar bug happening in another game recently (it might have been Killing Floor 2?) and it was patched within a day.
- On two occasions near the end of the game, after I died and respawned, I was unable to collect or place blocks. It was like the game had stopped responding to mouse clicks. I had to quit to the main menu and reload the level.
- After the end credits finished and I returned to the main menu, the mouse cursor was gone and I couldn't interact with any options, including the one to close the game. I had to kill the game on the task manager. It actually seemed quite fitting that my very last experience in this game would be a bug.

If you're considering purchasing this game, don't. There are so many better games to choose from.

Время в игре: 185 ч. Куплено в Steam
Рекомендую 13.09.2016 01:20
1 0

Alhough there are a few (non-game-breaking, mostly cosmetic) bugs here and there, I really enjoyed this game. Some of the puzzles are real head-scratchers and I did get the feeling that there's usually more than one way to solve them. I felt like the price was fair.

Время в игре: 516 ч. Куплено в Steam
Не рекомендую 19.07.2016 18:11
2 0

This BORING, GENERIC and PLAIN game is one hell of a money waste. Just bland. You are in some weird cave and you do puzzles. Boring puzzles. This is so plain that it looks like some unfinished unity puzzle game. Like you came for the puzzles? Man, this is like an free hard puzzle you would find on buzzfeed or whatever except its in 3D and you waste money on it. Look, all it has is some asset store stuff and CUBES! Fookin cubes! 10/10 High quality shiny cubes! And also i would add it to the category of games "Unfinished puzzle games made by people whe docided to make an Unity gamewasting space on Steam".

Conclusion:
A game made by someone who decided to make an Unity puzzle game but didn't have anyone who would help him make some actual assets so he got some of the cheaper ones from the store and then simply cubes.

Время в игре: 127 ч. Куплено в Steam
Рекомендую 14.07.2016 09:26
9 0

Cool puzzler with simple but sometime innovative machanics. Did it with one playthrough and i am satisfied. Surely can recommend it!

Время в игре: 520 ч. Куплено в Steam
Не рекомендую 14.07.2016 01:03
9 2

This game is very poorly made.

The controls feel incredibly sluggish. Looking around feels "off," as if there's mouse acceleration, and movement is fairly floaty. Passing through a doorway causes the game to grind to a halt for a second to load the next area - not necessarily a huge issue, except once the loading is done, it eats your inputs. Every single time you pass into or out of an area, you find yourself not moving anymore, you need to let go of W and press it again. Checking for your inputs after a loading screen is basic stuff, and combined with the slow movement speed, it just eats away at one's nerves.

All of that could be forgiven if the puzzles were good. They're not. The very mechanics of the game are bad, to the point where I don't actually know how you're intended to solve half of them (I managed to exploit almost all of them - we'll come back to that). The game starts off with you placing and removing blocks to platform, basic stuff, but satisfying. Before the game does anything interesting with a mechanic, about a fifth of the way into the game, the entire concept of placing blocks is completely abandoned until the very end.

The majority of the game is spent using green "blocks." The gimmick here is that you can't actually interact with the blocks, but turn any collection of your placed blocks into pipes. This is where the entire premise of the game falls apart - the pipes themselves are subject to physics, making them completely unreliable. And the game expects you to rely on them. You need to make pipe bridges and cross them, without them falling over, or bugging out and falling over, or without you sliding off. You need to jump up pipe pillars without them toppling, or without them bugging out and toppling, or without you sliding off. Making pipes and pushing them around is a major mechanic here (I think), but pushing them is a trial of misery. It's a physics-based puzzle game where you have little control over the physics.

In one level, I made a seesaw with an L-shaped pillar at one end. It was perfectly balanced. Apparently the player has no weight, so it was stuck. Until I pushed the pillar at the end, at which point that side sunk down. I was pushing the thing I was standing on and moving it around. Because physics.

Towards the end of the game - I'd say the final fifth - you get the ability to place antigravity pipes, which are exactly the same, but they go up. Quite frankly, this is the only point where the pipes came close to being enjoyable - the fact that you could use them as elevators made them much easier to work with, and there were some good ideas involving using both sets of pipes. Ideas that would have worked MUCH better if they were blocks, or if they had at least followed less realistic physics that followed more predictable rules.

There's also another white blocks section thrown in the middle of the red pipe section, as if the developer suddenly remembered they had them in the game. I believe there is only a single puzzle in the "green section" that had white blocks, and it only had a single one. There's basically no puzzles in the game that actually take advantage of combining the white squares with the pipes - presumably because they'd be too easy to exploit. This game is actually terrified of letting you "cheat" - you can't jump and place a block under you, nor can you peek over the edge of a block to place a new block there. Abilities that are arguably as standard as jumping, and the game restricts them. Which, like before, wouldn't be a problem if the solutions to the puzzles were logical - but I don't have the slightest idea how you're "expected" to solve most of them. I ended up solving most of them by cheesing them, sliding pipes into awkward positions and making tight jumps, often ignoring most of the space I was given to work with.

Were those actually the intended solutions? Possibly. But while it can be liberating to solve a puzzle in a way the game didn't intend for, it's not really gratifying when it doesn't feel like there was ever actually an intended solution. Ultimately, the real crime here is that the game takes away player freedom to prevent players from breaking the game, yet the game is still easy to break, so what was even the point?

And a minute to talk about the final "puzzle" (if you're willing to call it that). You have to build an elevator to go up a long tunnel. So, naturally, the game gives you tons of antigravity blocks... and green blocks, and even white blocks. Why? Are they useful here? Am I missing something? So I made an elevator, and it immediately went topsy-turvy. I guess your player model actually does have weight. I made an elevator with railings, and made it a bit higher before falling out... just before the elevator passed through the ending trigger and disappeared, taking its precious blocks with it. By the way, the game has no save feature, you need to exit to the menu and reload whenever something like that happens.

Brief mentions about bugs: aside from the physics being terrible and the loading being a pain, I've had pipes spontaneously jump into the air upon placement for no reason, I've had the ability to construct pipes completely disappear and require a restart, I've fallen through the world (and as far as I was willing to check, there's no killplane down there), and been able to grab blocks through the phase fields when you're not supposed to. Also, if you press the mouse buttons during the credits, you can hear the sound effects of your gun. (Speaking of which, the train in this game has the goofiest and least-fitting sound effect ever).

Oh, and the puzzles in the second and fourth-to-last screenshots don't seem to be in the game.

This perhaps became more of a rant than a review, but I was extremely disappointed by this game. I hate judging games by their price, but there is absolutely no way this game is worth close to the $13 pricetag. It wasn't even worth the less-than-three hours it took to complete.

Время в игре: 169 ч. Куплено в Steam
Рекомендую 09.07.2016 04:15
6 0

I finished the game in about 6 Hrs while being lazy. Only truly stuck on lvl 14 for second which made me think outside the box. With all that said, the game is smooth and polished... I died many times, seemed like the only way to progress at times. The game has various glitches that leave XYZ area boxes still visible from the mouse left over.

The game relates to Qbeh-1, Stephens Sausage roll, and Portal mixed as one game less than 20 levels.

Price Point: at $13, it's okay, in all honesty I think $6 is what it's worth for time vs puzzles. $1 per physical hour.

Either way, the game was an enjoyable twist on first person puzzles.

Время в игре: 526 ч. Куплено в Steam
Рекомендую 07.07.2016 04:22
9 0

If you're familiar with puzzle games, Metamorphic plays a bit like antichamber, but drastically improves in terms of visuals and refining mechanics. This game is smooth, fun, and and great way to destress for a few hours. Highly recommend!

Время в игре: 17 ч. Куплено в Steam
Рекомендую 06.07.2016 23:50
4 0


https://youtu.be/3C7NBbh7Cwo

This is a first person puzzle game with simple mechanics. A definite portal vibe but not on a par with that masterpiece and it does try to do something different.

You get thrown right in there with no explanation as to what is going on.

So far I'm enjoying it and it is really relaxing. I like games like this that can be played by somebody of any age

I certainly recommend it but it is rather pricey for a game that has under 5 hours gameplay. It would be nice to see more levels for it or maybe an editor!

Время в игре: 57 ч. Куплено в Steam

Дополнительная информация

Разработчик Jeremy Slavitz
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 27.01.2025
Отзывы пользователей 61% положительных (18)

Отзывы пользователей

61%
11 положительных и 7 отрицательных отзывов
Обновлено: 27.01.2025 09:03

Жанры

Indie Simulation

Особенности

Single-player Steam Achievements Steam Cloud Family Sharing