Разработчик: imaginite Ltd
Описание
- As players progress through levels, new upgrades will be unlocked.
- By the help of new upgrades, player may reach inaccessible places.
- Dozens of secret room.
- Dozens of guns.
- Dozens of puzzles.
- Numerous enemies.
- Numerous traps.
- Boss Fights.
- Numerous vehicles to use.
- Numerous collectable items.
Поддерживаемые языки: english, german, spanish - spain, russian, turkish
Системные требования
Windows
- OS *: Windows 7/8/8.1/10
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 4 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- DirectX: Version 9.0
- Storage: 3 GB available space
Mac
- OS: OS X 10.7+
- Processor: Intel Core 2 Duo 2.0 ghz or equivalent
- Memory: 4 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- Storage: 3 GB available space
Отзывы пользователей
Pretty fun little game, great sound track and visuals.
Only thing I didn't like is I found that the jump button would sometimes stick on the xbox controller I am using.
Please do a patch update for this, otherwise flawless game.
some levels were a bit confusing, but once I figured out the mechanics of the game it was endless hours of fun, can't believe I beat this game so quickly, was hooked on it lol
What attracted me about this game was the art style. After playing the game I have to say that it's way too rough and way too basic to be anything interesting. This game feels like it's a mixture of Jazz Jackrabbit and Abe's Odyssey and it falls short on both. Not delivering with the wacky and varied gunplay of Jazz and not having an interesting story like Abe.
Pros
- The ideas and the start of the game has potential at least
Cons
- The controls are quite bad. Changes in platform angle and collisions eat up your jump inputs. Meaning if you press jump at the wrong time, the character just does nothing
- The game lacks celebration and polish in almost everything it does. The death screen lingers on too long, when you find weapons, it's almost as if nothing happened. It's just laying around there next to other crap. Gameplay events don't feel polished and thought out
- Some of the mechanics such as using the elevator or interacting with large buttons is a bit unclear. Also at some point you just needed to figure out that you can shoot certain panels and they extend into platforms
- You don't have proper ways of avoiding attacks
- You cannot use the camera to peek forward, backward, up or down. It's fixed and there's no control for it
- The attack type for the hammer robots are unpredictable and inconsistent. It's hard to understand when they shoot a really fast projectile and when they don't. Also a hammer they have thrown that has already landed will do damage to you... It makes no sense
- The enemy health for at least the hammer guy is extremely inconsistent. Sometimes you shoot them for a good while and sometimes they just explode from the first shot.
- The invulnerability period after taking damage is way too short for the game's good. You can easily get gangbanged from simple enemies. I stopped playing when I was supposed to go from right to left with a platform that has a mounted gun. You just take too much damage and there's no way to recover from it.
- The game doesn't really understand it's shortcomings. It's not a nail-bitingly intense platformer with crisp controls. It's an amateur production with frustratingly inconsistent visual language and unclear jumping metrics.
- The platforming objects and background objects sometimes mix together and you can only figure these out through trial and error
- There isn't that much to do. You only collect tokens that give you weapon energy and health. That's it. There isn't any mid-long term goals for you. Every now and then you find new weapons and perma upgrades to your kit but they don't really feel meaningful.
- The start of the game is too spaced out. You tend to travel for extended periods without finding anything interesting or even have clear moments where you realize "Oh I might need a double jump here."
- I managed to sequence break the game accidentally. I was trying to find card D and going through all the previous parts and ended up into the chamber where the door closes and you need to get out... I mean man if you have teleports that can send you back in the level, you should be thinking about those things.
- There are multiple parts in the level design where I wasn't sure if I was going the right direction or doing the right thing. Sometimes you need a permanent upgrade, sometimes you just need to figure out something the game hasn't taught you
- The game doesn't re-use or teach mechanics well in general
Potentially fun game ruined by floaty controls.
At times unresponsive too, with annoying input lag.
On a wired controller, no less.
Cannot recommend playing this game.
Bad level design:
- its luck based whether you make it through or not
- having skill or not has very little influence
- sequences where you basicly just have to hold a button and wait for 1-2 minutes (then after that rely on luck to not get shot and do it over and over again)
Bad Controlls:
- you can only shoot straight forward or in 1 angle high up, if and enemy is inbetween there he can and will shoot you while it is impossible to hit him
- its impossible to dodge damage from enemies
One of the best 2d game ever. I enjoyed whole time spend on it. I expect to see more imaginategame producitons on steam.
GL HF :)
Clunky controls. Unbalanced enemies. Shit.
There are no defensive maneuvers in the first stage, which basically means that I'm shooting enemies and hoping they die before I do since no evasive mechanics exist. I feel like I'm playing on an ice level in a very bad Mario when it comes to the platforming.
Sometimes the jump works, sometimes it doesn't do anything when I press the button.
What a heap of sh*t!
Buggy as hell...
Movement of character sucks...
After restarting a level if you die youre lucky if the content of the level that you need to complete it appears.
Just a very very poorly executed game. Steer clear of this one.
Looked promising from the screen shots...but hey.
+fun concept for a platformer
+looks cool !
+price
+fighting robots
-left/right movement klunky, jump not dependable
-environment edges not exact
(get stuck on corners/boxes/elevators/ramps, bullets hit invisible walls)
-unpredictable death traps near checkpoints
-special vehicles move slow
-platforming elemts are boring and easy
-your weapons: slow/ too various, all weak/ charge very slow/ bad range/ 3 angles/ hit walls
-enemy weapons: fast/ overpowered/ limitless range and ammo/ 360 degree/ go through walls
-fighting / health-damage ratio
-passages and bosses can be tricked with cheap tactics
-menu and controller buttons don`t work depenable
-long loading times and only one save slot
-checkpoints save progress only once
-dialogue/animations cannot be skipped
-usually takes two attempts to start game
feels like a not even 1/2 finished beta version.
issues in the base functions take all the fun away.
Top 5 of personal most unsatisfying, unbalanced
combat system I´ve seen.
Buy if you demand teeth-grinding.
(eventually review will be adjusted after more playtime or updates)
finished game conclusion:
Looks and sound are really great.
Programming and gamedesign exceeding "poor"
go home, get this trash out of here
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Дополнительная информация
Разработчик | imaginite Ltd |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 27.01.2025 |
Отзывы пользователей | 22% положительных (9) |