Разработчик: Remedy Entertainment
Описание
FEATURES:
• In-depth, fast-paced narrative experience crafted by Remedy Entertainment
• Top quality live action show that is directly impacted by choices made in-game
• Stellar cast of actors
• One story told many ways
• Time-amplified action gameplay
• Navigate epic scenes of destruction as they skip and rewind in broken time
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, portuguese - brazil, russian, traditional chinese, italian
Системные требования
Windows
- OS *: Windows 7 - 64 bit
- Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
- DirectX: Version 11
- Storage: 68 GB available space
- OS: Windows 10 - 64 bit
- Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390
- DirectX: Version 11
- Storage: 68 GB available space
Отзывы пользователей
A very good game from remedy. Alot of starpower among the vast cast of characters and they all did a phenomenal job. Entertaining from start to finish and I think the concept Remedy was going for was a success!
7.5/10!
I've been playing this on my Legion Go handheld. Good looking game, even with the limitation of the igpu. Genuinely surprising storytelling, the live action cuts are pretty cool, and all the twisted time elements are fun. I am on act 3 and really enjoying it. I really like single player games with strong stories, and this one suites me very well!
Very Good to Great. Better acting than many games.
Story falls somewhere between predictable/comfortable, and kooky.
Not the best ever but fills that narrative game void very well for awhile.
While I was away from my computer, I found myself wondering what was going to happen to the characters next, like a good book, or televisions series.
And it is part movie/tv series.
Spoiler below.
The choices you make don't change too much, but it gives you that illusion.
Alludes to a sequel I dont have faith will ever get made. but I can hope.
You can definitely see the Max Payne influence here, though I think this proves that a good video game story is a very mediocre film/television story. The parts where you aren't play are probably the least interesting but overall I think they tried something new and I like that.
Great Game from Remedy Entertainment Studios. The Story Really Pulls you in and the Episodes in between Acts make it seem like a TV Show. Played on Hardest Difficulty and Will Play it again to Go through the Choices that I didn't take in the previous playthrough at the junction. Recommended to be Played Once at Least. Controls can be a bit clunky though.
Right, so imagine some nerdy scientist has a massive cock-up in his lab - and I mean a proper bollocks-up of epic proportions - and suddenly we've got Jack Joyce, our protagonist, who can basically do what most of us wish we could do when stuck in a terrible meeting: stop bloody time!
Quantum Break is like that mate who tells an absolutely mental story at the pub, except it's a video game. Ten-hour campaign? Check. Completely bonkers live-action TV drama wedged right in the middle? Double-check. And get this - your decisions actually change the drama! It's like those choose-your-own-adventure books, but with more explosions and less paper cuts.
The gameplay? Third-person cover shooter that's about as standard as a builders' tea, BUT - and it's a big BUT - you've got these absolutely mental time powers. Freeze time? Check. Burst bullets mid-air? Check. Teleport across rooms like you've discovered the world's most aggressive shortcut? Check and mate.
Now, let me tell you something - this game is basically what would happen if Einstein went mental and decided to design a video game after dropping some seriously strong acid. You're Jack Joyce, and you're basically trying to save the world by mucking about with time like it's some cosmic Rubik's cube.
The best bit? Those 25-minute episodes between game acts that actually make you go, "Oh, THAT'S why the bad guys are such massive twats!" Brilliant storytelling, genuinely. Most games make antagonists feel like they've got the personality of a soggy piece of toast, but not Quantum Break.
Sure, it's got some issues. The optimization is about as smooth as a builder's backside after a long day of lifting bricks. The cover system? Might as well be designed by a drunk octopus. And the game's so short, you'll finish it fast.
But here's the thing - and pay attention, because I don't often get sentimental - this is a PROPER single-player experience. No multiplayer nonsense, no loot boxes, no pathetic attempts to squeeze extra cash out of gamers. Just a bloody good story, told with the kind of production values that make Hollywood weep.
Would I recommend it? Absolutely. Quantum Break is proof that sometimes, just sometimes, game developers can create something that's more than just another mindless shoot-em-up. It's a love letter to storytelling, wrapped in a time-bending, bullet-bursting package.
solid action game that's basically Control but with time powers instead of paranormal powers. The ending was open ended with no sequel, so that's a bummer. buy it on sale
Loved the visuals and sound design of the game. Nonlinear story telling can be interesting and frustrating at the same time, a very interesting perception from remedy about time, the past, present, and future.
Excellent game about time travel, and the shenanigans that come with it. Although not unique, the abilities offer many approaches to different obstacles. The story is great like any other Remedy game, and the visuals are amazing.
Forwards, backwards, jump through the doughnut, game break, movie scene, wait- what? Yeah that pretty much covers it but I'm still kinda confused so there's that: good luck McFly!
this game really surprised me !! all the mechanics and style are very unique and every area brings something new combined with an amazing story
Unique style game with unique abilities. Interesting plot line and dialogue. I really enjoyed it.
The climax of the story is unsatisfying, and the final boss fight requires difficult use of abilities which aren't intuitive and aren't properly taught
Usual Remedy Shooting game with a great story. If you like Time-Related Stuff then this game is gonna be for you.
Great storytelling, unique setting, fun gameplay.
The game feels like watching a really intriguing Netflix series while also playing through it; though half the time, you’re wondering what the heck is going on. The mix of gameplay and live-action scenes is unique, and the story is genuinely great, even if it gets a bit trippy at times. Your choices actually matter, which makes the experience more engaging. It’s not perfect, but if you’re into story-driven games with a twist, it’s worth checking out.
Definitely a good pickup, especially for wanting a single player narrative that has always been part of Remedy’s strong suits.
Gameplay is very story driven mostly split between combat and story exposition sequences with some light puzzle/platforming here and there as you move forward. There are plenty of collectibles in the form of data files and intel (some of which can unlock diaries and have an effect of story choices) and chronon sources for upgrading your time powers.
Combat is fairly straight forward and draws on time manipulation powers for this version of bullet time. You’ll be able to freeze enemies and objects, there is their version of detective vision, dash around, slow time, shield yourself, and in a nod to our Tribal Chief Roman Reigns deliver Superman Punches to unfortunate soldiers.
There are long exposition pieces as you follow other characters and walk down corridors which does slow down the pacing. However it also leads into the narrative sections of the game. In between each act there is a Junction act that follows the antagonist Paul Serene as he makes decisions in how to proceed with his plans that give the player small Telltale game-like agency over how parts of the story will play out. As a bonus you can also select and replay your decisions straight from the menu w/o having to start over from the very beginning.
Those junctions lead to the more interesting narrative choice made by Remedy which are the live action episodes that run between the act and further the story. Everything is well cast, particularly Lance Reddick as Martin Hatch and Aidan Gillen (aka GoT’s Peter Baelish) though everyone else plays their roles well (fans of Control will recognize Courtney Hope as Beth) though protagonist Jack (Sean Ashmore) and brother Will (Dominic Monaghan) largely exist only in game. They play out much like a short 24-esque thriller moving the plot along in between acts with minor changes based off the choices made at each Junction. The one problem with these episodes is they are streamed so there is constant buffering issues that caused me to have to skip them and then find them on YouTube for at least 2 of the episodes. Not game breaking but it did cause some frustration in trying to have a cohesive game session.
Gameplay, graphics, and audio are all great. Playing in the SteamDeck I kept things at medium setting and the frame rate ran stable. Graphics have some neat effects where the stories time stutters are concerned. Never had any crashes and I think the only little details that were off were the occasional switching of in-game commands from buttons to mouse/keyboard which had zero effect on playing.
I missed out on this game as I didn’t have an XboxOne or a gaming PC and this was a Microsoft exclusive, their publishing of it making it kind of sit outside the Remedy game universe though Alan Wale references abound and Sam Lake still makes an appearance. But I’d highly recommend it for a 10-12 hour jaunt for something in between larger games. It’s got a good story and while the exclusivity may (or may not) have put a damper on a proper sequel you can see where it has its links to Control etc, so maybe Remedy may convince Microsoft to let them use the IP to do more but I wouldn’t hold my breath.
If you can grab this for $10 or less I would definitely recommend it.
Quantum Break: At first, the game didn’t click with me. The story was hard to follow, and the gameplay felt clunky and unpolished. But as I stuck with it, everything began to fall into place. The narrative unfolded in a way that completely hooked me, and the gameplay grew more enjoyable as I got used to its unique approach. By the end, it turned into an unforgettable experience that left a lasting impression. Imperfect, yet remarkable. Without getting into spoilers, the concept of splitting chapters of the story into a live action show was a really cool idea and I liked it a lot.
Good game that's not perfect but worth playing for the story.
The game has major issues with subtitles (missing, inaccurate, overlapping, etc.). And that's really my biggest complaint.
Deserves its place among all other, espeshially last Remedy's releases. The structure of the narrative presentation is generally similar to, and reminds of their previous release - Alan Wake (and I like it), albeit with interesting (for me, somewhat unexpected) novations.
The story holds up exceptionally well, packed with plenty of twists. Interestingly, many of these twists are partially hinted at throughout the narrative, even within the first tens of minutes (and which are absolutely nondescript at first, when you don't know all context). That's why throughout the game you can sometimes get goosebumps, merging in your head what happened then, why it actually happened, and what will most likely happen next (often remaining wrong anyway). After completing the game you can just sit for a long time in the section of found notes and other things of the narrative, connecting the overall picture from finded scattered information. Also can be useful (and interesting) to replay certain segments where you make key decisions, as these choices impact further levels, their narrative items, and even episodes of the in-game live-action series. The story leaves ample room for a sequel: several questions remain unanswered.
From a technical standpoint, the game can easily kick out many recent "AAAA" releases. The graphics and optimization are also top-notch. Game feels as modern as a game released last week, without noticeable signs of aging (of course, aside from the absence of lootboxes, skins, and other hallmarks, "", of today’s industry).
As for the price, at least in my region, it’s breakingly affordable. The game is worth every cent/penny/kopeck, especially on sale.
9/10
Great game. Awesome graphics. Top tier story. I think it will connect with the current Alan Wake/Control universe at some point... At least that is what I hope.
played in on Hard diff. Challenging.
Some Chronon sourced missed, but nevermind.
VERY RECOMMENDED.
This game is a real masterpiece from Remedy. Detailed storyline with variable "junctions" that control the plot tree. Unique system of perks related to the main theme of the game. Shootings intertwined with the rich story-telling. I definitely recommend this game for the fans of Max Payne who craved for the story, not for the action.
quantum break is a great game if you played the remedy universe like i did alan wake games max payne control the PC version of quantum break is not so optimized I probably recommended to play it on xbox
For all its buggyness this is such a great story,i had a great time with the story and after some serious graphical tweaking and at least 30 mins playing in the options menu i recommend this 100 percent the acting and live action cut-scenes are just a great addition blurring the lines between a game and a movie and for me it works
Great game, great story that still holds up. You do spend about half the game reading peoples' emails and documents but nbd
Quantum Break is a pretty awesome game, specially in terms of gameplay. It nails ! really
It has a good pacing, a very interesting world, but the problem comes with the complexity of this game.
Story & its issues:
Quantum Break is basically a hard to understand in terms of story, halfway through the story.. and you really won't get what's going on, even though its a cool story & they literally have a tv show integrated with the game, but still they fail in making the story clear enough. Sometimes you don't get why and what happened in the cutscene.
And the live-action, first few episodes are also completely confusing and you don't get the relevance of the characters in the episodes until the very end, worst part is you don't see any of the main characters in the tv show much, there's barely any screen-time for jack, beth etc.
It's not that the main overall plot is confusing, its pretty straightforward & clear in general, but the thing is you don't get the details , like what the hell are the characters talking about. You don't get a lot of sub-plots and concepts in the story, I was always confused about the martin hatch angle and his intentions till the end.
- Secondly , I also think the game fails to deliver a deep emotion, I don't feel anything for the characters , and we don't even see any civilians during the gameplay, what's their situation, what's happening in the city overall..
So we don't feel the stake that world is actually in danger or people will suffer. It feels like only the monarch and team jack are in the danger of this time fracture and nothing else exists in this world other than monarch.
Also, till the end jack is just fighting and running around & we don't even see him having substantial meaningful conversations with any characters. It's only during the end, where we have some instances where he properly connects with beth.
It really feels like they could have done wayyyyyy better in terms of storytelling considering the fact that they really had an awesome opportunity this TV SHOW+GAME this game thing, but they failed it miserably in using that well and making it heartfelt like god of war or uncharted games.
- Gameplay : I Have to say its aweesome, really cool for most of the part,
It's great that the game let's you focus on the main gamplay without any distracting collectibles or RPG mechanics.
The action is awesome, one of its kind SUPERHERO stuff . It's actually one of the best superhero game mechanics i've come across ever. and really you never get bored untill the end!
and that makes my next point which is that even though the action is super fun and awesome, but the problem comes with it being repetitive by the end of the game. Game stops introducing any new enemy types, or ways of fighting by the second half.
It's mostly run & gun game and same type of enemy spawning at all times. Bosses are the worst, they have boring asss* shoot in the back method for winning the bosses. But I expected that too see something new by the end , but it doesnt happen. Instead the last fight becomes so repetitive that you hate it
And yes the last fight ! its shit
worst bosss ever in a video game, its soo unfair, like its not clear why am i dying until you look for a youtube video to tell you that beware of the red glitch and this and that. The boss being difficult is another thing but the problem is that its such a lazy design choice, that you're just doing what you have been doing, but the game is forcing you to get killed for no reason at all. it's like luck dependent boss fight. Although as you go through over the fight, there we have the most boring death sequence. And they couldn't put a single quick time event to make it satisfying.
Now graphics : Super COol! Awesome for a 2016 game and even today!
Only issue is the glitchy visuals when they start confusing you during boss fights, i know its the theme and stule, but sometimes the glitches break my gameplay badly.
Still one of the best games visually and vfx wise.
The only thing the lacked was using that well, we don't see much wide visual showcases specially during the realtime gameplay. Why they couldn't just have QTEs or Realtime Gameplay set peices.
Yes there were some awesome visual + gameplay stuff like traversing through containers during time stutters happening and I fucking Loved it. But it should have had more stuff like that specially during the ending.
The game is really good in breaking the immersion between cutscenes and gameplay to be honest, the cuts are so confusing.
Sound : awesome!
Concluding :
Good Game ! but f*ck you designers for making that sh**y boss fight 😭. But I love you guys for making this awesome & different kind of game but it felt like the game's development got rushed by the end impacting the gameplay and bosses.
Another great Remedy game. I'm playing through the ones I missed. Very fast-paced and engaging; a time travel story done right, which is not common.
I didn't love the TV show aspect, but it's not bad. Just YMMV based on whether you like watching a TV show in the middle of the game. The format is really to tell a parallel story focusing on a different set of characters to the main gameplay character, though with many crossovers of characters both ways. You play a chunky section of gameplay, then a small section from the villain's POV, making a big choice that affects the next TV episode, then there's a TV episode.
Combat is ok, you can see how it's getting closer to the Control combat. All the abilities have a little lag to them which I don't like.
Overall I strongly recommend it. It was touching, interesting, and left me wanting to know more about what happens next.
Fun game, however the final boss fight is terrible. No save in the middle of the fight just to have you start the fight over and over again.
Quantum Break one of remedy's most underrated gems ever made and the game is pretty good but its not perfect and the game did has some flaws
its a real shame there's no sequel because it didn't sale well unfortunately i blame the Microsoft for that failures and and not promoting enough
i hope remedy buy the rights from Microsoft to make Quantum Break 2 in the future just like how Alan wake 2 did
Breaking Time and Rules!
This game is an absolute must in my opinion, it has world known actors that portray in this game and you are facing your friend that has now turned into your enemy and you are racing him to stop him from going back and changing time to his way that he wants it. With the emense amount of action and dialog in this game that draws you even more into it. You will be on the edge of your seat the entire time. The abilities that you aquire make this game even more interesting, like scenes from the movie "Jumper" where you are able to teleport from one distance to another, all at the same time facing enemies along the way that will make you think outside of the box to stop them.
This is a great game to sit and play for a great deal of time I have played this about 2-3 times already and I am thinking about playing it again, I would wait for a sale just SOLELY on the fact of how long that this game has been out since release.
Incredible game!!! Very and very highly recommended! Only one small issue - too long and boring videos.
Story 10
Gameplay 6.5
I wish they took a few more measures from the Max Payne days. Combat felt very sequenced and some ingame limitations were frustrating.
That said the story and tv show intertwined was an incredible experience and i cant recommend this enough.
total score 8.5/ 10
After Control and both Alan Wakes, I wanted to explore the fringes of the Remedyverse, and boy, was I not disappointed. It's a good game—play it.
For some longer thoughts: the game in general still looks great in 2024. It works fine on my machine and looks good doing so. The pacing of the game is... interesting. You'll have a solid shooting gallery, then stand around in random spaces reading email chains while NPCs bicker at you about needing to hurry, and then you'll sit back for half an hour to watch an episode of live-action action. Pacing aside, other than the final boss fight, which is a bit frustrating, the combat is solid, and time powers are fun.
The story is very Remedyesque: looping timelines, strange forces we don't quite comprehend... Not their best work, but a solid entry. The "franchise" of Quantum Break is dead, but many echoes of the story can be felt in what was to follow. Courtney Hope morphing into The Director, Shawn becoming Tim E. Braker, Mr. Door. Just the Alan Wake: Return trailer made it worth a play.
It's short, it's cheap. If you like Remedy or just shooters, there's no reason not to spend 10–15 hours attempting slow-mo headshots.
Story feels incomplete. It feels like a prologue to something much bigger. Because of this, there's little point in reading any lore items found in the world. About 30-40% of the game is cutscenes.
Great graphics, awesome story, just so short and wanted more maybe a sequel
I enjoyed playing this game so much. It's a very unique one. A must play.
Nice graphics but sadly marred by bad server which makes it unable to load the videos that explain the story. Very lousy shooting mechanics. Compared to mafia series, quantum shooting and aiming sucks. the enemies are kind of boring. theres no stealth kills. weapons are underwhelming. it feels like you are throwing darts or paper at the targets.
Just give this game a miss. there are many better games out there thats more worth your time.
While the storyline may be somewhat standard ,the stunning visuals and spectacular special effects truly shine.The abilities look incredible and the time maniputation mechanics are absolutely mind-blowing.
Quantum Break : By Triple F
"Quantum Break," developed by Remedy Entertainment, is a unique blend of third-person action and interactive storytelling that experiments with narrative structure in ways few games have. Released in 2016, it combines traditional gameplay with live-action episodes, weaving a sci-fi story that follows Jack Joyce, a man who gains time-manipulating abilities after a botched experiment. Through impressive visuals, high-caliber acting, and an intriguing narrative centered around time travel, "Quantum Break" offers an experience that feels part game, part TV show, aiming to redefine how stories can be told in interactive media.
The game’s mechanics revolve around Jack’s newfound time-manipulation powers, which range from freezing enemies in place to creating time shields and dashing rapidly across spaces. These abilities give combat a fresh, strategic dimension that sets "Quantum Break" apart from other cover-based shooters. Players can dodge bullets, freeze opponents, and take down enemies with a stylish fluidity that feels cinematic. Each power is thoughtfully integrated, and as players progress, they can upgrade these abilities, which keeps combat engaging and lets players feel increasingly powerful against Monarch Solutions, the antagonistic corporation in the game.
"Quantum Break" is also visually stunning, thanks to Remedy’s Northlight Engine, which brings the game's environments and characters to life with meticulous detail. The time effects are particularly impressive, with shattered moments and rippling distortions that visually represent time breaking down, adding an artistic layer to the gameplay. Environments morph as time fractures, with objects warping, rewinding, or freezing mid-air, creating surreal, dynamic spaces that look both familiar and otherworldly. This design choice isn’t just aesthetic; it’s also integral to the game’s puzzles and platforming segments, requiring players to manipulate time to navigate the fractured world around them.
One of the most ambitious elements of "Quantum Break" is its episodic storytelling, which combines live-action episodes with in-game decisions that shape the story. At key points, players make "junction" choices that affect both the game and the live-action episodes that follow. These episodes feature the same actors as their in-game characters, like Shawn Ashmore and Aidan Gillen, adding continuity and depth to the narrative. The integration of TV-style episodes is a bold experiment, giving players the sense that their choices have a real impact. While this concept doesn’t always land seamlessly, it’s a commendable attempt at blurring the line between video games and television.
The live-action segments are well-produced, featuring strong performances and high production values, but they’re not without their drawbacks. For some players, the sudden shift from gameplay to live-action episodes can feel jarring, as it disrupts the pacing and may not appeal to those who prefer uninterrupted gameplay. Additionally, while the episodes are essential to the story, the length and passive nature of these segments may be off-putting to gamers looking for a continuous interactive experience. Still, for those open to this fusion, the episodes deepen the plot and provide backstory, allowing "Quantum Break" to deliver a complex narrative that would be difficult to achieve solely through gameplay.
"Quantum Break" also explores themes of time, loss, and consequence in a thought-provoking way. The narrative poses intriguing ethical questions through its central characters, who each deal with time manipulation’s psychological and physical toll differently. Jack Joyce’s adversary, Paul Serene, serves as an effective foil, showing a darker side of power and control. The game’s story is ambitious in scope, and although some plot elements can be confusing, the game rewards players who pay attention to the many details scattered throughout the world, like diary entries and audio logs, which flesh out its lore.
There are, however, some drawbacks to "Quantum Break." The game can feel linear, as players are often funneled down set paths with little room for exploration or deviation. Additionally, the mix of gameplay and episodic content doesn’t always balance smoothly, and the reliance on the episodic structure can detract from the game's pacing. The limited enemy variety can also make combat feel somewhat repetitive, as players fight similar types of foes throughout, despite the imaginative powers at their disposal. These issues don’t ruin the experience but do leave room for improvement in an otherwise innovative title.
In summary, "Quantum Break" is a bold and unique game that combines thrilling action with a narrative experiment rarely seen in the industry. Remedy’s attempt to merge live-action and gameplay is impressive, giving players control over the story in a way that feels impactful. While it has some pacing and repetition issues, its ambitious approach to storytelling and engaging time-based mechanics make it a standout in the action-adventure genre. For players interested in narrative-driven games and unique gameplay experiences, "Quantum Break" is a compelling journey that showcases Remedy’s talent for pushing boundaries in interactive storytelling.
Overall fun game with a focus on storytelling. The time travel plot is actually enjoyable and doesn't feel completely full of holes like many tend to. Characters are interesting and the differences between your choices mix up the plot a little bit. The gameplay is decent, but gets fairly samey. Time abilities add a nice flair to combat, but the enemies are mostly variants of grunts with guns. TV episodes are featured in-between acts which are pretty fun to watch. Actors' performances are for sure the standout.
Very good, engaging and capturing game. Little short for one play through, but more can be uncovered if you take the time.
Fun game with unique time mechanics that make this game different from other third person shooter. Reading all the story line notes scattered through the game gets a little bit tedious but no one is forced to read them, I just started to give them a quick scan. Worth buying to experience the different gunplay this game offers.
I recommend playing this game on Hard
Another fantastic hit by remedy! Love this game and this universe that they’ve created, how it ties together with their other games, sneak peaks of the Alan wake world on TV’s in the game. The mechanics, gameplay and graphics hold up even years later.
Remedyらしく世界観やストーリーが素敵。アクション入りの実写ムービーまで用意されていて、いつにも増してお金がかかってそう。アクションもスタイリッシュで楽しい。
他のRemedy作品と違うのは、敵が悪人ではなく、こちらと同じく時の終わりから世界を救おうとしている人間であるという所。手段は違えど目的は同じはずの雇われ兵士達を射殺していくのは少し心が痛む。しかしそれもまた未来から見れば必要な犠牲だったのだろう。と思えるエンディングではあった。
欲を言えば勝てなくてもいいしミニゲームでもいいからシフターとも戦いたかった。
おすすめ。
Horrible game mechanics. And the final boss fight is the worst game design ever. Extremely easy to die and is counter-intuitive and confusing. A game should be fun to play and not annoying like this one.
A storyline that grabbed my attention from the start. Very creative and original setting. Loved tv show like episodes that were incorporated, as well as the fact that decisions impacted the gameplay. Character development was great, and you really started to feel a connection with them. Combat was satisfying and yet challenging at times. And to wrap it up, stunning graphics. Simply a great game which is rare to find nowadays with the newer releases
The game could be good if it didn't constantly force you to break the interesting parts with a ton of reading notes/emails, listening to lengthy radio transmissions, or looking for the upgrade "currency". All that completely breaks whatever immersion the combat and exploration might put you into. You'll spend a ton of your playing time just reading through that crap since otherwise the story and character motivations and allegiances make even less sense.
The exposition through emails and memos also makes zero sense in how it's placed in the world, it's just laying around in random computers and lost ipads, it's like the writers just reaaaaally wanted to dump their otherwise unused material on the unsuspecting player. There's way too much of it and stopping to read it while an NPC is asking you to follow them is the kind of crap that they should've put some effort into integrating in the game loop to a competent level.
The actual gameplay isn't bad and the few weapons you have access to are fun. The powers are OK though at least in Normal you're not exactly pressed into using them in the way that they were meant to, using many of them to take advantage of the separate cooldowns. Most fights you can get by without using them at all which is weird considering you're not supposed to have that much training compared with those you fight, or just dodge+slowdown and the occasional shield.
Part of the story is told through some very cringe cutscenes with the real-life actors that were used for the in-game characters. I guess it fits the Remedy style, but the acting in these is pretty bad so not exactly a plus.
Technically the game should run well in a 2024 PC though with some stutters even on a PC that otherwise runs the game comfortably. I recommend you turn off upscaling if your PC can produce 60 fps comfortably and cap the framerate there - the automatic upscale quality downgrade seems to be too aggressive and results in frequently the image losing too much detail, and capping the framerate seems to help with making run more smoothly, notwithstanding the atrocious by-design drops to 30 fps for the in-game cutscenes. You'll need to cap the framerate using the driver options outside the game though since the game only supports capping to 30. As a minor issue, there's an annoying bug where the mouse cursor will popup even when you're using a controller whenever you're reading an email or memo in-game - it goes away when you dismiss the text.
If you like Remedy games and can excuse the typical nonsense in a story involving time-travel the game is worth $20 at most IMO, but can't recommend it right now as it's going for twice that price.
it's a fantastic game. it still holds up well in 2024 and i would say some of the graphical fedility exceed some 2024 games
Pros: Great Story that will keep you engaged whole game
Graphics are great aswell
Abilities are fun to use
Cons: Movement is clunky
Gunplay is not that great but does the job
Overall solid 9/10 game
Дополнительная информация
Разработчик | Remedy Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.12.2024 |
Metacritic | 66 |
Отзывы пользователей | 83% положительных (6341) |