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Разработчик: Feral Interactive (Mac)
Описание
PURCHASE LIFE IS STRANGE 2 NOW
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Reviews and Accolades
5/5 "A must-have." - The Examiner
5/5 "Something truly special." - International Business Times
"One of the best games I've played in years." - Forbes
10/10 "An impressive coming of age story." - Darkzero
8/10 "Rare and precious." - Edge
8.5/10 "OUTSTANDING." - GameInformer
90% "Dontnod have clearly put a lot of effort into the little details and it’s worth your time paying attention to their work." – Siliconera
4.5/5 "life is strange has me hooked" - HardcoreGamer
8/10 ".…has the potential to outdo both Telltale Games and Quantic Dream." - Metro
9.5/10 "Life is Strange is a must-buy" - PlayStation Lifestyle
About the Game
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Episode 1 now FREE!
Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price.
The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.
Key Features:
- A beautifully written modern adventure game.
- Rewind time to change the course of events.
- Multiple endings depending on the choices you make.
- Striking, hand-painted visuals.
- Distinct, licensed indie soundtrack.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil
Системные требования
Windows
- OS *: Windows Vista
- Processor: Dual Core 2.0GHz or equivalent
- Memory: 2 GB RAM
- Graphics: ATI or NVidia card w/ 512 MB RAM (not recommended for Intel HD Graphics cards)
- DirectX: Version 9.0
- Storage: 5 GB available space
- OS *: Windows 7
- Processor: Dual Core 3.0GHz or equivalent
- Memory: 2 GB RAM
- Graphics: ATI or NVidia card w/ 1024 MB RAM (NVIDIA GeForce GTX 260 or ATI HD 4890)
- DirectX: Version 9.0
- Storage: 14 GB available space
Mac
- OS: macOS 10.11
- Processor: 1.8GHz Intel or greater
- Memory: 4 GB RAM
- Graphics: 512Mb AMD 4850, 512Mb Nvidia GT130, Intel HD4000 (See Notes for more details)
- Storage: 15 GB available space
- Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
- * All MacBook Airs released since Mid 2012 (1)
- * All 13” MacBook Pros released since Mid 2012 (1)
- * All 15” & 17" MacBook Pros released since Mid 2010 with a 512Mb graphics card or better
- * All Mac Minis released since Late 2012 (1)
- * All iMacs released since Early 2009 with a 512Mb graphics card or better
- * All Mac Pros released since early 2009
- (1) HD4000 & HD5000 cards require at least 8GB of System Memory
- * All MacBooks released since Early 2016
Linux
- OS: Ubuntu 16.04 / SteamOS 2.0
- Processor: Intel i3 or AMD FX6300
- Memory: 4 GB RAM
- Graphics: NVIDIA 640 (1GB), AMD R9 270, Intel Iris Pro 6200 or better
- Storage: 16 GB available space
- Additional Notes: NVIDIA GPU's require Driver version 367.27 (tested). AMD and Intel GPU's require MESA 11.2 (tested). AMD GPUs are not supported on SteamOS
- OS: Ubuntu 16.04 / SteamOS 2.0
- Processor: Intel Core i5 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA 7xx series or better
- Storage: 16 GB available space
- Additional Notes: NVIDIA GPU's require Driver version 367.27 (tested). AMD and Intel GPU's require MESA 11.2 (tested). AMD GPUs are not supported on SteamOS
Отзывы пользователей
I remember all my friends playing this game before me, and hearing them talk about it was a completely different experience to actually playing it myself. It has been years now, and i still think of this game occationally. It is worth the experience.
This game changed something in me. I love the small details, the fact that Max can literally speak about everything that's shown in the map. I like that you actually have to think to get all the pictures done, the storyline is amazing and literally made me cry at the end. I would recommend it to everybody who loves cozy games, can't wait to play the other parts!
Life is Strange is and forever will be my first and truest love when it comes to games. I've tried really hard to figure out what else to say but I genuinely think that that one sentence perfectly conveys my feelings about this game. SO worth your money, time and attention!
I adore this game. I had only watched a playthrough like, 5 years ago, so I decided to play it through for real.
Despite knowing everything that happened and the final choices you had to make, legitimately nearly cried multiple times. There are some ways to get me feeling so hard about characters and this game checked multiple boxes.
Great soundtrack, Mountains will always kill me emotionally, especially considering the meaning of the song ultimately connecting to how Chloe and Rachel always wanted to run away together, but it was futile. The songs generally tie into the game like this if you look at their meanings, and I adore that about a game.
If you can get through the dated slang and the awkward 18-year-old of it all, it's a wonderful story.
I love this game so much, saw jacksepticeye play through it and its been my favorite ever since. Honestly I'm shocked its been 10 years
amazing game, hoped there were more alternate endings but its peak even after 10 years. 10/10
I am enjoying how immersive and intense the plotline is , aswell as the artstyle
I decided to check the game out because it's a ''classic'' and oh boy.
Graphics are okay, forgettable OST, ''choices matter'' ''this action will have consequences'' my ASS lmao u can literally pick random bs choices and it'd still not matter at the end cuz u'll only get 2 choices/endings anyways. Oh and don't even get me started on the inconsistent writing and how the game makes u kiss Chloe's insufferable ass so much and u can't do anything about it. Love Max though, this should have only been a game about her journey and HER alone and make Chloe a background character not some co-dependent, tag-team, two-time, ''partners in crime'' BS the game put u on.
I can see why people would like it though, do not take this review as a personal attack.
The Life of Strange franchise really went down hill after this first game. It was amazing in every single way. I am not saying the other games in the series are bad, but they don't hold a candle to this amazing game.
Perfect story, great music, must play!
One of the best video game stories of all time. A definite must for anyone who likes story games or interactive films. It's a real shame that the sequels can't match the brilliance of the first part.
Be warned this game puts a disclaimer that your choices affect the overall game but it's nothing more than the "hourglass model" where the overhead is wide but ends up funnelled with a Choose "A" or "B" scenario in the end. It's a well produced modern adventure game which tend to be called 'walking simulators', if you know what to expect from these you'll have no problem.
If you haven't, then you should know that "walking sims" or "modern adventure games" usually function as interactive movies. However a little bit of credit, they sprinkled in a few puzzles and one of them with the investigation board was something I wished L.A. Noir had.
This was the first game I've ever played and it was fantastic. Kept me on the edge of my seat. It was genuinely bittersweet when I reached the end of the last episode.
Finally completed this game after multiple times of stalling and honestly so well worth the money if you love choices matter games :-)
This is an amazing game kinda draws you into the story and I love the concept of your choices make the story change at any moment. So you really have to pay attention and try to make the correct choices.
So much fun and an incredible story line that keeps you guessing.
This is one of the best video game stories ever told – a true classic. If you haven’t played it yet, make sure to carve out some time for it; it’s totally worth it!
Beautifully designed game with a tantalizing story told perfectly. Couldn't recommend this less.
Das war mit abstand das beste story game was ich in meinem leben jemals spielen durfte mich hat ein spiel fast noch nie bzw noch nie so am herzen getroffen ich hab relativ lange gebraucht da ich es nicht durch rushen wollte wie viele andere spiele deswegen hab ich so um die 2-3 wochen gebraucht man kann es in 1 bzw 2 tagen sicher auch schaffen aber ich lege wirklich jeden da draußen ans herz sich zeit zu lassen ich werde die anderen life is strange teile aufjedenfall auch spielen ich hoffe die sind so gut wie dieser teil.
falls ihr spiel empfehlungen habt die ich spielen soll schreib es mir eif in denn kommentaren <33
Really loved this game and it turned on one of my favs for sure!! Also cried a lot in the end...
Seriously, it worths a lot. You'll not regret buying this game!!
Dontnod really created a masterpiece of a game and later, series. It really is a game...no, an experience that's impossible to forget.
beautiful story, choices really do affect the outcome.
I played through this game like 3 times on different devices (plan on doing a 4th for silly on steam)
It's not insanely good
There isn't much choice
But sesbian lex so funny
This game is really good! Definitely one of my favourites. The story is amazing and well thought out, and I definitely love the general aesthetic. The gameplay isn't so intense, but if story is your thing, this game is for you
Beautiful game. Highly recommended if you like to get lost in a story and wish you could erase your memory to live it all again.
An intimate diary tribute to the 10th anniversary of Max’s journey.
It used to be a tradition for me to play Life is Strange every New Year’s Eve when visiting my childhood home. So many memories intertwine with it. Jumping up and down on the bed losing my mind after the 3Ep twist. Bugging my classmates with a basket of theories and insane lore about the game's development. Cutting my hair slowly bit by bit until it eventually resembled Max's. I learned Spanish Sahara by heart and played it non-stop on the ukulele I begged my parents to buy. Even the wall of my room was decorated in Max's style – a tradition I carry to all the homes, or the resemblance of homes, I've changed along the way. In 11th grade, I made Max’s journal from scratch, it was one of my favorite pieces in the room, taking a notable place among my own personal and school diaries. I remember playing the 4th episode on a school week until 6am and going straight to school all hyped and simultaneously out of it. When Episode 5 came out, I sobbed for two weeks! My best friend at that time and I woke up so early that day, purposefully missed school, and spent all day immersed in that final chapter – her watching a live stream and I cursing at my old computer unable to handle Max’s time jumping shenanigans; of course, taking occasional breaks for comparing our declining emotional stability. Life is Strange carried me from that final school year straight to University, helping me figure out some stuff about my own life along the way; as it did to many. Every time I turn it on now it just turns into a crying fest. From love, of course. But also sorrow.
Over the years, I’ve read so many players' intimate recollections prompted by the game's content; random snippets of people’s most vulnerable life stories sprinkled over each social media platform. Simply something awoken in people of all ages and backgrounds, perhaps by the game’s mellow nostalgic aesthetics and unabashed willingness to attune to the finest memories and emotions of our hearts. It was rather pleasant to witness the resurgence of LiS fandom in late 2024, collectively reminiscing on our intimate interaction with the story, the newfound change in perspectives, and the passionate desire to mutually share all the warmth we still have for its characters.
Living through Max was foundational for me, a self-conscious girl growing into confident adulthood with innocence violently ripped away from her. It was simply an average coming-of-age process, growing up and seeing a world from a different perspective, learning to connect and empathize with those around, learning from them and finding our own flaws and desires, recognizing them and growing to be better. But also a darker experience of going through my own sexual assault, of losing my own innocence, shifting and modifying the self to perhaps be more cynical and pragmatic, of maybe seeing the world through a darker yet necessary lens. Yet, ultimately, all of it forming one unified identity that is nevertheless a beautiful landscape of variable experiences and lessons; adulthood. I will always love the character of Max dearly. I will always cry noticing the gradual change of her vibrant diary doodles to objective, subdued in color entries with each passing chapter. I will always cry for the innocent love Max finds in non-innocent circumstances. The exploration of Max’s fractured mind following the violation will always mean the world to me, back in 2015 making me feel seen and motivated to start my own tumultuous journey of healing. I will always be grateful for Don’t Nod creating this beloved gamified companion to project our own internal worries onto, our transformations, and dreams; to reach intimate answers through a bittersweet, meditative experience.
Life is Strange maintains sheer gratitude and wonder for each part of our environment while not rejecting the truth of the shadows stretching over the world’s corners. Finding beauty in the industrial powers of small towns, their nature, expansion in infrastructure, transformation of beliefs, unique differing people, and their interconnected messy ties to each other: as colleagues, students, friends, lovers. Finding beauty in the contrast of lives cut short, resentments, domestic disputes, destructive truths, violence, and uncertainty of tomorrow. Creating a living, breathing town that wishes to continuously evolve, grow, and adapt to the changing population making up its geographical landscape. Rachel Amber’s character is perhaps the most compassionate interpretation of Laura Palmer’s image I have seen, Chloe’s uncensored journey of clawing through grief calls to the most helpless moments of my own 19old self, and the understanding of violence captured in a human-shaped form still wounds me deeply: of course, so much of LiS was inspired by and carried love for David Lynch’s legacy.
It's not so much the content of media; over time it becomes something bigger than its key narrative points. Rather, the events it accompanied in life, the memories you associate it with. That's when stories become truly dear to the heart no matter the years passed. It simply evokes a subdued feeling, like a thread granting the privilege to time travel to your own thoughts, memories, tastes, smells, relationships, places.
I tried replaying this game in so many locations now it can be drawn onto a map, like a shi+ty road trip. But I never lasted very long, about 30 minutes before I lose my cool completely and start thinking of the hand-drawn picturesque walls of my school. Of the captured memories sprinkled over my walls. Of the path to my home from school, from my friends, from the center, from my mom's job, from the park, from the waterfront. Of the last school days and giving away my books. Of getting closer with my classmates and finally understanding how similar we are. Of looking out my window, the windows of my friends, the windows of my school – and seeing sunsets, sunrises, golden hours, whirlwinds, blizzards, screeching hot days. Of dark days. Of town spots I avoid. Of town spots I wish could stay with me. A living breathing town… trapped in hazy, fleeting pieces of memory. Out of reach, a resemblance of something that used to be, overwritten by new places and people – when it's one of the last anchors you have to that past you cannot go back to. Learning to hold the value of delicate memory, accept darkness, and cherish its lighter undertones.
Finally replaying the game after these years, I’ve been finding new connections with Arcadia Bay, of the radical shift it makes from a nostalgic warm town to a harbor of ruin. How it strongly encompasses both, yet neither. I’ve been thinking of how the geography of my town has been modified, its prior identity forever wiped away. I’ve been countering the grief of losing childhood physically and emotionally with the fleeting traces of glee that used to be. On dark days, I will always hold on to the memory of sitting on the hot-to-the-touch boulder stone with my childhood friend, giggling about our new life developments, surrounded by forestry of a quiet park and bright sun. Of looking around me and seeing kids become more expressive in their identities, unafraid to look, think, and love however they please. Of regularly visiting my school and checking in to see if the asphalt drawing we made in dedication to our class teacher has faded away, or the chamomiles covering the school’s entrance are still greeting the children. Of peaking outside from the large plants covering my mom’s windowsill and seeing the rose we have planted outside slowly rise and bloom. Of always having a prepared 2h15m playlist to accompany me on the trip to my town from the nearby big city.
Nowadays, Life is Strange transports me to the hot summer days of my home.
I will always be grateful for having a chance to time travel.
+ really good and enjoyable story
+ the soundtrack singlehandedly changed half of my entire music taste
+ never knew what to expect on my first playthrough
+ native Linux support
+ Samuel best waifu
10/10, I HIGHLY recommend this game to lovers of story games, it may not go on sale but it's worth it for the 20€
also I'm writing this review on January 30th 2025, so happy 10th birthday to Life is Strange!!
Life is Strange is a game that focuses on realistic storytelling. The voice acting is impeccable, which is impressive because there are some very emotional scenes, the motion-captured animations are on point, and environments look like someone's drawing of real locations. Even though a large part of the soundtrack consists of licensed songs, it fits perfectly with the place and mood of the story. it's almost like the songs were written for this game. Every character, even side characters, is so real, it's impossible to not feel anything for them.
Life is Strange isn't a game you just play, it's a highly traumatic life experience you go through. You don't come out the same person afterwards. It's one of those games that makes you interrogate your own decisions in life.
And I want to add that the nightmare scene was one of the coolest horror experience I've ever had, and it managed to do that without using jump scares or other cheap things like hazy environments. And I'm someone who doesn't like horror.
Happy 10th anniversary to LiS!!
It's an AMAZING game. Incomparable to any other. It's convinced me to play other games in the franchise. But I don't think anything else can beat this. From the story-line, to the gameplay - it's unbeatable. It's like a little time capsule of the 2010's culture, which I also love.
its a really great story game would definently play this game before playing the newer ones
This was the most realistic, relatable, drama, game I've ever played. It makes you wonder what their life is all about and what come's first. It makes you question yourself "What if i didn't made that decision, or did" It bring's the reality of things or what should have been.
Absolutely incredible story. 10/10
Also runs on a potato so that's nice.
Perfectly blend in comedy and cringe, the detective element does the heavy lifting alot, played this game if you want to nostalgia and Scott pilgrim story alike
P/S: set anti-aliasing to disable and low, MSAA 4x also worked but just completely disable it because it cause weird graphic black outline bugged tf out
Cannot recommend this game enough. For me, it's one of the first story rich games I've ever played, and I'm blown away by it. It feels unique to the player, and you're sucked in by seeing the consequences of the actions you actually chose. If you haven't played this, you NEED to play it.
Very interesting to see how your choices can affect the next part of your game-play, and the rewind mechanic is super cool. I love the characters and can't wait to finish the game.. 10/10 recommend.
Overrated. Definitely. The main disadvantage is poor characters. They are more like sketches and overly exaggerated. So the dialogues are empty and drawn out. It looks like an average teen drama. But frankly, it is really difficult to create something that reflects the existential problems of late puberty better than "13 reasons why" - so it’s really feebly in comparison. The antagonist is a complete disappointment. The authors diligently tried to discribe the inner logic of a maniacal psychopath, but it seems like they give up halfway. It came off indistinctly. The game mechanics and puzzles are simple, but nice.
As plus - there are emotionally difficult moments, dilemmas and choices that really significantly affect the plot + the last location is nice at surrealistic way. In general, the game can be affecting, but it is better to play at an earlier age. If you've dealt with your teen rebel and outcast complex, it's not very interesting anymore.
The game is small, so it's possible and even pleasant to spend one evening - there are beautiful graphics and visual metaphors.
It's a great game. I learn a lot about life, friendship, family and moments.
I've been wondering for a long time whether "Life is Strange" is a game I could recommend or not, since it has very positive reviews and a slew of fans. I also expected such an experience. Unfortunately, I have to admit that the game disappointed me. Don't get me wrong, I fell in love with the demo version (chapter one), which promised an elaborate crime story with several suspects and lots of decision-making. We were introduced to the characters along with our heroine (Max), as she was new to the school. It promised a story full of excitement, mystery and consequences of our choices.
Unfortunately, after purchasing the full version of the game, with all the chapters (21 hours played), the spell faded in several different ways:
1. The game turned out to be a delusion of the consequences of the choices (except for the final decision at the end - although this one is disappointing in terms of the logic of the choice and the realization of the consequences, especially in the case of one final).
2. The game deliberately distracts us from some characters, completely forgetting them as criminal suspects. Because of this, we are unable to gather evidence in their case. Which is then supposed to cause surprise, shock, etc. - A cheap, ineffective ploy.
3. Overly cinematic final chapters. At one point in the game, there was so much story told in interludes and stills that for most of the chapter, the player had nothing to do but minor linear activities that contributed nothing. This killed my immersion and and even more my sense of control and decision-making.
4. Little bugs. The ending cutscenes have a number of close-ups of characters talking without their mouths moving. There are so many of them that at some point it becomes uncomfortable. The time reversal system is also sometimes unintuitive and can erase a decision even though it was not intended.
**[Warning: little spoilers]**
5. Final decisions: It is supposed to arouse emotions, but whether it does so is not necessarily the case. The first ending looks good and emotional, but the second one is dull and bland. In addition, it shows that everything we did throughout the game is irrelevant to our protagonist Max (all the friendships we've made, the lives we saved, etc.). That's not how you write good endings.
6. Imbalance in the characterization of the characters. Just as most of the characters are good written (they have their own motives, secrets, behaviors and are believable), I cannot say the same about two of the main characters who should arouse sympathy - Chloe and (maybe) Warren.
The friendship between Max and Chloe is, in my opinion, completely one-sided. Chloe uses Max's skills like a toy, she doesn't accept criticism, she's explosive and I didn't get the impression that she actually cared about her friend or even respected her, her character and way of being. Thus, he forces her to engage in various activities, even though Max points out that such activities are not to her liking or even can hurt her. Despite this, Max keeps repeating wonderful words about lifelong friendship and can also create a love bond with her. The only positive aspect of Chloe's character is at the end, when she realizes all these elements and talks about them, and makes her first unselfish decision.
As for Warren, he's written strangely. He's supposed to be a geek with a crush on Max, and he basically is, but throughout the entire game I had the impression that there was something strange about him and that he was hiding something.
Wow! Such a surprising and powerful game! The best things about this game are the story and the possibility of make choises and this way "direct" how the sroty and game proceeds. There are many great quests to complete and this way bring some change and deepening to the experience. Highly recommended!
spoiler warning amazing i cried alot being a teen with lots and lots of problems it amazing but sad man i wish i had a friend like chloe also anyone else suck at making different decisions like the final one i cant lose her i cant not pick her but serioulsy this game is amazing sorry devs your other games suck besides before the storm like gameplay wise there better but the conection between max and chloe is just built different man
This is truly core game for me, one of my favorite games of all time. Emotionally thrilling & Intense through its subtleties. Better than any show could ever offer me.
Looking back at this game to now from where the Life is Strange Universe has gone.
This game will, and always be the best in the series.
Apart from the price point, the story writing and character choices changing the outcome of the story is excellent.
It's a game that you can connect with the characters and the story.
This is the only game after rdr2 that has managed to make me cry,Even 11 years old this game is a masterpiece im so happy i bought this game, and got the chance to witness the adventures of max and chloe. As Chloe would say
"Don't you forget about me...Max Caulfield"
i won't forget this game ever in my life looking forward to
'life is strange: Before the storm'
Probably one of my all time favorite games from this series. I played the second one but I still prefer the first installment more.
I adored this game to the fullest extent, and I bawled my eyes out at the end. The entire story is so captivating, beautiful, but most importantly, devastating. If you're into puzzle-ish story games that have twists and tragedy, you've come to the right place.
Such an interesting game, I love how every little decision you make has it's own consequences.
Awesome story line and great character development.
this game is my personal favorite of all time and it has been for awhile. the relationship dynamic between max and chloe is astounding and well written. the choices matter aspect of the game really gives you a chance to really play with the game and get into it more on a more personal level. 1000/10 game!!!!
Great game. While the story is a bit predictable, it's still very entertaining and engaging to play through. Game does a very good job of making you consider all your options and the responses/actions you choose.
Brilliant game, adventure-thriller, very immersive and interesting concept. I've played through 3 times and enjoyed the journey each time; has its powerful moments too.
I wouldn't waste my time with Life is Strange 2 or later though; very disappointing compared to this masterpiece.
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Дополнительная информация
Разработчик | Feral Interactive (Mac) |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.02.2025 |
Отзывы пользователей | 96% положительных (52714) |