Разработчик: KONAMI
Описание
Спустя девять лет после событий игры «MGSV: GROUND ZEROES» и падения Главной базы «Большой босс» Снейк выходит из комы. На дворе 1984 год. На фоне холодной войны продолжается глобальное обострение ядерного кризиса. Движимый местью, Снейк создает новую частную армию и возвращается на поле боя в поисках тайной группы XOF.
Команда разработчиков METAL GEAR SOLID продолжает амбициозно использовать такие серьезные темы, как психология военных конфликтов и сопутствующие им зверства и преступления. «MGSV: The Phantom Pain» — одна из наиболее ожидаемых игр года, которая будет характеризоваться игровым дизайном с открытым миром, фотореалистичной графикой и богатым функционалом. Эта игра войдет в историю как один из эталонов игровой промышленности за кинематографическую сюжетную линию, глубокие темы и увлекательнейший тактический геймплей.
Главные особенности:
- Игровой дизайн с открытым миром, в котором игроки обладают полной свободой выбора тактики миссий и игрового прогресса в целом.
- Графический процессор Fox Engine обеспечивает фотореалистичную графику, высочайшую детализацию игры и по-настоящему инновационное качество изображений.
- Онлайн-функциональность переносит игровые впечатления за пределы консоли на другие устройства, значительно расширяя внутриигровые возможности и доступ к игре.
Поддерживаемые языки: english, french, italian, german, japanese, portuguese - brazil, russian, spanish - latin america
Системные требования
Windows
- ОС: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
- Процессор: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
- DirectX: версии 11
- Место на диске: 28 GB
- Звуковая карта: DirectX 9.0c compatible sound card
- ОС: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
- Процессор: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 28 GB
- Звуковая карта: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Отзывы пользователей
This game ended very unexpectedly, leaving the ending open. It feels like some content was cut out. Now it seems I’m feeling phantom pain. The game is a 10/10; the title is well-deserved.
Good shit. Shame it's copy-pasted from console, so the controls are sometimes not working (like items wheel) and the buttons are constantly flashing between controler and keyboard. You can't look on mission map beforehand too, because the map will just fly up.
Look, gameplay? Top notch. The open world, the freedom, the tactics—you can get lost in it for hours, and it’s super satisfying. Combat feels great, and sneaking around is a blast. I totally get why people love that part. And there is no other game that comes close to this even today.
But the story? Man, it’s a mess. So many loose ends and unanswered questions. It just... stops. The ending feels like a slap in the face, especially if you played "any" previous MGS entry. Compared to the old games, even Peace Walker, it’s not even close. You can tell they didn’t finish it, and that’s frustrating. Almost like KONAMI decided to fire Kojima in the middle of the project.
Amazing game mechanics, but the story just isn’t there. Disappointing for me. I had higher expectations at least for the story aspect.
This would be somewhere in the middle instead of thumbs down if Steam had an option.
I'm not being facetious when I say this is a worse Death Stranding. It's a shitload of fun when it gets going but it takes a considerable amount of time for that to happen. Kojima's good at this maximalist open world thing.
This game clicked when I was on a mission to rescue Huey Emmerich. That mission forced me to be creative after that constantly playing the game. A game like no other. A masterpiece.
Great game. It's so cool that Kojima included the song "Invisible" by Duran Duran in this game six years before it even came out. Bravo, Hideo.
This is one of the few games that I would call a masterpiece. My first play though was about 40 hours, after that was done I reset save data and did a pacifist run that lasted over 150 hours. My only complaint is that I wish there was more.
Great game, I wish MGS3 had a similar gameplay because that would be the greatest of all time. This is top 10 for sure.
W Game, only thing not making it the very best game is Kojima unable to give the ending we all wanted. Still a w game in terms of gameplay and the story being decent compared to the other games.
Outstanding game with memorable characters and unique storyline that keeps you engaged from start to finish.
One big flaw of the game is that the side missions got very repetitve very quickly. The game itself is also not fully finished - Kojima left Konami before he and his team got to polish the final mission(s). Nonetheless its a great experience.
The real phantom pain emerges when you finish the game, leaving an indelible void that echoes long after the final credits.
Probably the best stealth game of this generation. Good fun, very replay-able, high attention to detail. You almost wouldn't believe that it came out like 9 years ago or something.
cool game but its not great. gameplay is great story isn't finished if i remember and missions get old after a while
a game that wanted long year ago, very nice story and art, but i not a good spy , so ....... charge!!!! i coming, queit!!!
The game play is really strong, unique and innovative. One of a kind.
10/10
What can I say? One of my favorite games ever.
It's a perfect blend of stealth, strategy, action and open world freedom.
Each mission can be approached as you see fit best.
You're big boss, and the game makes you feel like you truly are the legendary soldier, with all the gear and tools at your disposal.
The mechanic of building your base, developing better weapons, improving your team by capturing and hiring soldiers from the gameworld feels incredibly satisfying.
The allies you can take with you are unique and amazing,
Game world? It feels alive, it feels dangerous. It's packed with outposts and bases, enemies that adapt to your strategies by trying to counter you. The world feels alive thanks to the animals scattered all over and the patrols you can find around the game world.
The day/night cycle works just so great.
And then, for the best, the story.
It's a Kojim,a game. It's incredible, it's like watching a movie as you play a game.
There's twists after twist, keeping you hooked, making you question the morality of your actions.
It's one of those games that just feels like a heartbreak when you complete all the game has to offer.
The moment to moment gameplay for this game is unrivalled. The no. of ways to approach a situation is unmatched. This is a must play for any gamer out there
This game is one of if not the best stealth action game ever from a strictly gameplay perspective. There's so much stuff to do and guns to use, upgrades to build, missions to complete, mods to install, fobs, pf league, I mean there's almost too much content which is why it was so hard for it to stick my first couple times playing. It feels like everything in the game world interacts with the player in one way or another and there's so much open ended-ness in how each area is built, leading to tons of variety on how to play. Traceless runs are some of the most rewarding mini challenges I've done in a game, where you can't use anything but your wits, trial and error, and so much Noctocyanin that snake should've overdosed 100 times over.
Sadly one would expect a ground breaking story from a Metal Gear Solid game and I think they struggled here. This game really got bungled by the Konami/Kojima drama. It's story has a good starting point but near the middle it becomes an absolute slog of repeat missions with pointless modifiers to pad out game time and then it just ends. I think some of the problems fizzle away because they finally get explained but it's all for nothing. The story is painfully unfinished, no matter how much die hard copers want you to think otherwise. The entire Lord of the Flies unit's ending was cut leaving a GIANT loose plot thread and in turn didn't sufficiently show how much of a monster Big Boss had become, Skullface as a whole completely undermines the original story of Snake Eater with him "helping snake" making Big Boss seem incompetent, and there's a few too many retcons and fumbles here like the whole parasite thing being what gave the Cobra Unit their "powers". I think if you pick and choose what you want your canon to be here you won't be missing much at all. Still, the final mission (The one that's not a repeat) has such an amazing reveal and a twist that stared you in the face the entire game, although in the long run it just muddies the waters even futher. The biggest misses were the removal of the mullet in favor of a pony tail, and making the bandana wayyyyy to short and crease-less. Modded that shit out before I even started and never looked back.
The best Metal Gear Solid gameplay if you are a fan of the series. If not, it's still incredibly satisfying to play. It's the worst in the series in terms of story, but the story is still very good and above par than most AAA games on the market. Everyone should play this game.
Makes me sad that this is the end of the series, but at least it went out with a bang. I have beat this game on Xbox 360, Xbox one and PS4, yet I still come back. If you are looking for a game with top tier gameplay, a large amount of quality content and is fun to replay, then you've found it in MGSV.
Peak gameplay and cinema, pure kino. Versatile gameplay. Basically one of the best sandboxes I´ve ever played, 9/10. Would´ve been a 10 if the game had more quiet scenes
really one of a kind, great game. Probably the best game of its kind that'll exist.
One of the best games of all time. The best open world game ever created. The sheer amount of fun you can have in this game is second to none. It's absolutely fantastic!
man who sold world the game good.
You can kidnap bad people and make em work for your Silly Military Compound
and probably kill the guy who bombed your base 9 years ago...
mechanics:good not the best tho
aiming:you well master it after time
diff:mid but some missions are hard but chicken hat will help allot tho
story: 10/10
grinding:its there if you want to
stealth:just like IRL
overall recommended if you like action and stealth
Tried to play it after years since I bought it.
Can you rename it Metal Gear Solid V: The Shaky Camera? It keeps shaking even during idle scene... wtf...
This is the first game ever that actually makes me want to puke due to the camera shake, even I turned the "camera shake" off in the setting.
The introduction alone got so many point that is just doesn't make sense. The psychic and the fire dude wants snake dead or not? The cipher army never questioned when patients grabbed something when killing them? Or bother checking under each bed? I mean cmon, if you distance yourself in a bit of distance you can see there is something under it. Why does the bad dudes have light on the gun if they don't focus their viewpoint on it??
Great Game
pros:
solid gameplay
no bugs
variety of gameplay option
good visuals
cons:
linear game story for open world game
choices don't matter
preference based:
sombre story
don't expect much happiness
MGSV has probably one of the best sandboxes in any game ever and it feels just right to play.
That being said the it's storyline does indeed feel rushed with a very abrupt ending and a clearly cut subplot, chapter 2's episodes don'r really feel like a narrative at times, but just events that happen(that being said I do think chapter 2 has the best moments in the entire game).
Skullface was a very interesting antagonist, but he doesn't really get much screentime and has the 2 most unintentionally funny scenes in metal gear history(that being said he is wayyyy better than cia guy and kgb guy in peace walker).
I really liked the themes that were tackled here, imo it's actually one of the more thematically interesting games in the series(alongside mgs2), but...
It really does feel like something is missing, now I don't know if the game is really incomplete or not, it's just the way I felt. Well, the game is still great. Hate Kojima or not, the man made something special with metal gear and nobody can take that away from him.
For the last time
Say Peace
(btw fob mp component was surprisingly fun)
Not like traditional Metal Gear Solid games. It is more like Peace Walker than anything. The stealth is more realistic, range of sight line is actually a thing now. Limited amounts of inventory, so you don't carry 30 rifles.
All in all I enjoy it. The only thing I find weird is Snake not being voiced by David Hayter, instead by Kiefer Sutherland AKA Jack Bauer from 24. One piece of advice, do NOT try to get perfect mission completions. Just play the game, complete the missions, and later when you have better equipment go back and try to get S rating completions. I wasted so much time trying to start off strong getting perfect and it doesn't work all that well.
This game is an absolute masterpiece despite the shit show between Hideo Kojima and Konami. I'm disappointed that David Hayter didn't come back to voice Snake, but other than that the game provides a great story and gameplay. The stealth and combat is fun, not to mention the 10 million different ways you can play the game.
Fun because many options on what to do in a mission, and you can mess with enemy AI too
This game is SO CLOSE to being the perfect stealth-based game. Unfortunately, it is unfinished so the story feels a little disjoint later on. The gameplay is brilliant though, and I had so much fun playing through this game the first time.
MGSV is a visually stunning experience that successfully brings the iconic survival action game to a new generation of players. It retains the core of what made the original so memorable: an intense psychological journey through one of gaming’s most atmospheric worlds. For both new players and fans of the original, this is a must-play remake that honors its legacy, even if it doesn’t surpass it in every way.
Another game where I put in a stupid number of hours on a Playstation console only to buy it again, because "yes Konami, this is in fact, what I want." The story, while not awful, is the weakest part of this experience, but even if you don't enjoy it you'll get hooked on just how good the game feels once you're used to it.
Using the terrain, the environment, special equipment, and just some good old patience to sneak your way in to the heart of an enemy base has never been this fun. Or you can crash the gates like a maniac, and kill everything in sight. Can't be spotted if there's nobody left alive to spot you.
The pure choice in how to tackle your objective is the biggest draw here, and it does it almost perfectly. Beyond that, there are an insane number of lore dumps (hidden tapes which you can just collect, or take the time to listen to all the way through, literally hours of spoken content there alone), a massive list of items to develop so you can fight however you like, and optional challenges both in standard difficulty and EXTREME versions of many missions.
If you've ever liked Metal Gear Solid, this is without a doubt the definitive experience. I genuinely can't imagine any stealth game ever coming close to how solid this is.
best shooter I've ever played
best open world ever
best stealth ever
best enemy humanoid ai ever
this game is unbelievably good..
One of the most creative and intuitive games of all time. Story isn't *as* bad as people say but it does have flaws. A lot about it is still fun, especially the banter between Kaz and Ocelot.
9/10
Even though it lacks its conclusive final mission (Mission 51), MGSV still is a fantastic game, and a great conclusion to the series.
One of the best games ever made
Top tier stealth gameplay that's on par with SC:CT (maybe even better in some aspects), a banger of a soundtrack, a pretty good story that has all the Kojima shenanigans happening, and one hell of an optimized game.
Definitely pick it up if you haven't played it, It's just one of those games where everyone has to play it in their lifetime.
Written By Hideo Kojima
If you have ever liked the idea of a stealth game, if you like in depth RPG, if you like James Bond, if you like fun. Just play it, its so good. Just the richest stealth sandbox as well as action sandbox.
As a long time MGS fan, I do have some complaints. Primarily, Big Boss used to be a much more developed and endearing character than he is now. Same goes for the overall group dynamic of your team. The game itself still has much of that MGS charm and the story hass plenty of crazy Kojima staples, but I do miss the interpersonal dynamics of MGS 3 and others.
That said, I still completely recommend this game for long time fans of the series and newcomers. The gameplay is the best the series has ever seen, there's an incredible level of complexity and attention to detail, and the online content, though not for me, does seem to have a lot to offer, though you may want to find a play group as a lot of the activity seems to have died down
Probably one of the best games ever made, easily the best stealth action game, god damn kojima can cook
It's a okay open world game for MGS world, but they had to cut a lot of content like Battle Gear which suck you couldn't pilot it. The game runs great though with the nice graphics it has. Get the game when it's on sale.
Similar to Mario 64 in the way that it's simply fun to control Snake. Sneaking around, interrogating guys, there is so much to do with just one enemy and a wall.
An absolutely amazing Metal Gear game.
Awesome game, good story telling,action packed intense stealth shooter
Very creative and addictive stealth sandbox and a great continuation to Peacewalker's story.
Even with the massive nostalgia goggles I have for metal gear solid 1-3, this is still my favorite metal gear game. The gameplay loop of sneaking about to improve your base so you can sneak about better works great. I also really liked the 80's setting in Middle East and Africa.
Another good thing is that MGS/Kojima patented hour-long-cutscenes-where-characters-repeatedly-state-the-obvious have been largely cut and curtailed. Finally.
Oh and about internet telling you that the story is unfinished? It is not. Kojima just wanted a 300 hour story instead of like 100 hours that we got. I honestly think the game would have benefited from being even shorter.
One of the most refined and fun gameplays I have ever seen in my life, I don't think it deserves all the harsh criticisms it received, yes it has a non-finished story and disconnected characters but it stands as its own unique MGS experience and none of the other games in the series can hold it's place in terms of sheer freedom and masterful stealth open world sandbox gameplay. It has its place in my all time favourite games definitely recommend.
Imagine putting your time and effort for FOB's only for you to wake up in the hospital again. Make a backup save whenever because steam cloud is not working.
This game is like Hitman with minor but fun micro-management and an over-the-top story and characters. It's challenging but not insanely difficult.
It's hard to not still harbour a bit of resentment for what this game could have been, but the way I see it, there's no point crying over a game we never had. We lost something we knew we should have had. Somewhat of a Phantom Pain eh? EH? See what I did there? Lil' subtle joke about Konami and Kojima and the themes of the game all rolled in there hwahwahwa.
Seriously though, I've put about a hundred hours into this on Steam, and probably a lot more than that into it on PS4 when it launched. This is probably the most unique base builder there is out there. Because make no mistake, this game, under all of it's political intrigue, tactical espionage, over the top dialogue and crazy 80's Kojima style action, is 100% a base building game.
I got so hooked in on both occasions being the Architect of Mother Base. I'd carefully survey every soldier I could, eye up all the resources I could get, spend them appropriately and pickup any specialists I could along the way while I was upgrading my own tech to do all of the aforementioned things more easily as I went.
Fuck all the Skullface stuff. Motherbase is the real main character of The Phantom Pain, and Venom Snake is the protagonist we all deserve.
literally peak, I modded it so much I was forced to cheat in achievements I should have earned.
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Дополнительная информация
Разработчик | KONAMI |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 91 |
Отзывы пользователей | 92% положительных (37217) |