Разработчик: KONAMI
Описание
Спустя девять лет после событий игры «MGSV: GROUND ZEROES» и падения Главной базы «Большой босс» Снейк выходит из комы. На дворе 1984 год. На фоне холодной войны продолжается глобальное обострение ядерного кризиса. Движимый местью, Снейк создает новую частную армию и возвращается на поле боя в поисках тайной группы XOF.
Команда разработчиков METAL GEAR SOLID продолжает амбициозно использовать такие серьезные темы, как психология военных конфликтов и сопутствующие им зверства и преступления. «MGSV: The Phantom Pain» — одна из наиболее ожидаемых игр года, которая будет характеризоваться игровым дизайном с открытым миром, фотореалистичной графикой и богатым функционалом. Эта игра войдет в историю как один из эталонов игровой промышленности за кинематографическую сюжетную линию, глубокие темы и увлекательнейший тактический геймплей.
Главные особенности:
- Игровой дизайн с открытым миром, в котором игроки обладают полной свободой выбора тактики миссий и игрового прогресса в целом.
- Графический процессор Fox Engine обеспечивает фотореалистичную графику, высочайшую детализацию игры и по-настоящему инновационное качество изображений.
- Онлайн-функциональность переносит игровые впечатления за пределы консоли на другие устройства, значительно расширяя внутриигровые возможности и доступ к игре.
Поддерживаемые языки: english, french, italian, german, japanese, portuguese - brazil, russian, spanish - latin america
Системные требования
Windows
- ОС: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
- Процессор: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
- DirectX: версии 11
- Место на диске: 28 GB
- Звуковая карта: DirectX 9.0c compatible sound card
- ОС: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
- Процессор: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
- DirectX: версии 11
- Место на диске: 28 GB
- Звуковая карта: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Отзывы пользователей
It's really good, but . . . if you know, you know
games amazing but not finished, lots of questions left unanswered, some stuff rushed some stuff dragged out too long. Overall though while the story is left behind in some aspects, it's still up there in it's odd state. It's all lifted up by the music that's also, pretty good. What is definitely lacking though is just the environment. If you've played ground zeroes then you should know that ground zeroes is probably the best map in metal gear solid v and outside of that it's going through empty african fields with a few huts and a lot of soldiers. Mgsv does try to alleviate this with a couple more areas and bases that are rather unique and interesting to approach, but honestly as uninteresting as the environments are, the gameplay never suffers.
Gameplay is in fact mgsv's strongest aspect. There is roughly no game that has done what this game does for stealth combat. Trust me when I say I have looked. Tom clancy's wildlands and breakpoint, while trying a lot of the same stuff, loses just as much that is special in order to simplify it into a 7/10 third person shooter first and a stealth game second. Tools or dynamic methods of approach all are kept to a minimum. I would give the sniper elite franchise a close second for having a rather close formula that is comparable to mgsv, however sniper elite is still focused around shooting first, enemies, the environment and dynamic methods of approach second.
What metal gear brings to the table that's so special that isn't done by really any game is everything around the shooting if you couldn't tell. Enemies have unique behaviors that are necessary for having a good stealth game, but also not the focus, just serviceable enough to pass and not bad enough to be a detriment. However the methods of interaction you can have with them can be shooting a sleep dart while they're looking over the edge of a lookout post to make them fall over, which if anyone's underneath can knock them out too. You can distract them with boxes that trick them into thinking it's their commander or a lovely person on initial glance to get by or maybe even capture them, just a few fun things like that without mentioning that there's an interrogation system that is both simple but adds a lot to making the game what it is.
Outside of the npc's you have plenty of ways to go through areas, you can climb up walls, or shimmy up crevices, you can ride a horse through the middle of their base and just lay against the horse's side to hide. Maybe if you want you can send that same horse out to a blocked pathway and distract them all by making the horse defecate on command. You can airdrop in any vehicle you've captured or call in a bomb strike.
It can be difficult to say exactly why this is all special added together, but a good example of a situation is how you can throw a smoke grenade into the back of a jeep before driving it out into the middle of an area and diving out the side and rolling into some tall grass as the smoke spreads throughout the area. Then while everyone's blinded you can call your dog to jump up and slit the throats of everyone there without being seen. It's the open endedness that while ordinarily would make an open sandbox game that would demand for you to make up the fun as you go such as in breath of the wild, kenshi or minecraft, this is instead offering enough direction to not ever make you question what you're doing, something I'd later appreciate about helldivers 2, or why certain tools are available as it's all part of the mission and everything has a situation where it would be the most optimal thing to use making this guided, but also an open sandbox except the need or want to experiment is instead offered up as more of a demand unlike most sandbox games which all of this is to say the game is something special.
I think the only missed aspect about this game would unfortunately be 2 things, the missions and mother base.
my problem with the missions are the same with the story, after roughly 15 missions or so the game stops telling a story and roughly just keeps offering challenges, nothing interesting or unique just another thing to go try. This isn't bad and I really did enjoy them, but when it gets bad is when it picks back up in the story only to have 12 final missions before you get to see the ending and the final missions are all quite literally, the same missions done earlier in the game just with modifiers. I love the modifier idea for missions, I just wish that instead they were settings you could enable or disable for each mission instead of the game saying it's a whole new mission especially since it gatekeeps the ending.
Now about mother base...
This game has a whole system around capturing soldiers to "recruit them" which builds up stats in your base to unlock crafting recipes. This is how it paces out the tools given to you so you're not too overwhelmed by your options but still making you excited for what you can use next. Unfortunately it's not done very well. You'll often need tons and tons of resources to go with these recruits or even resources to pick up more recruits which is done by doing the jankiest collectathon system of all time in game. You look for sparkly spots on the ground that show diamonds and give you the in game currency. Or you can pick up small boxes for fuel or something. If it was just capturing enemies it would be one thing, but the whole system is bottlenecked by resources and later they try to get really ambitious with the system for certain story sequences that require you to know a lot about your members. Don't get me wrong it's all still cool, but it's clear that there was a lot more that wanted to be done here and this is all they could do.
All of this being said though, having an extra encouragement to spot enemies is appreciated and really cool. Just beyond that main point it's pretty rough.
Please try this game, it get's pretty cheap and even though they don't drop the price as much since the mgs collection came out, the game is well worth 30$ and it also pretty much runs on anything while still looking amazing. It's all absolutely worth your time.
Mgsv is one of the best in the franchise due to its gameplay mechanics and the story, and theirs a big plot reveal at the end that changes the whole point of the game so I high recommend you play this
this game is better then modern triple or quad A releases, now imagine if it was actually finished lol
Holy #### this games story and game play are amazing I love stealth games and so far this has to be my favorite!
Simply the best stealth action military shooter out there. One of the most sophisticated enemy AI designs that makes for an excellent sandbox design. They adapt to the playstyle the player employs. Use guns and they wear body armor, only do headshots and they wear helmets, play most missions during the night and they come equipped with night vision goggles and flashlights, sneak a base through unconventional paths the enemies will set up mine fields there, etc. The gun play is also extremely satisfying, each and every weapon have a good punch to them. Guns also have bullet drop distance like in MilSims. Game also offers first person shooting for better accuracy. Both maps are faithful recreations of the countries they are based on, though of course every locale in the game is fictional.
I like the vast array of options available to the player for both pacifist style and lethal style gameplay. Very few games do this.
Base building is a cool feature. You create your own army and they help you develop better weapons and gear. It is a missed opportunity though that you can't call on your army in the open world. it'll just be you, your companion (D-Dog, D-Horse, or Quiet) and Pequod.
The game has a good selection of soundtracks ranging from MGS originals to licensed songs from the 80s. Oh and Invisible by Duran Duran is most definitely part of the OST collection, always was and always will be.
The story is great but it is clearly incomplete. Though this is the first Metal Gear game I've played, I could still see the apparent lack of story content like how the ending just sort of happens. Though the audio cassette tapes reveal a lot of details its not enough. The lack of story is more obvious when I got to know more about MGS lore. This game answers plenty but again not everything. Though I'll admit I'm satisfied with how the game is because of how brilliant the gameplay is despite the lack in story. I wish Venom Snake talked more though, Kiefer Sutherland did a terrific job voicing him.
Graphically the game holds up well even by today's standards. The character models are highly detailed. The FOX engine is probably the most efficient and resource light game engine I've ever seen. The game can run well on weak hardware too. Its a shame that it only got used in a few titles and abandoned. Could've developed into something even more.
Haven't played the multiplayer much since it's mostly dead now. Has many gamemodes, played TDM once some years ago and it felt like an average CoD TDM but in third person. Seen videos of FoB base raids (where you infiltrate other player's military bases) and that seemed really fun but it's a shame I didn't get to experience it myself.
I'd recommend this game to anyone, its a masterpiece even with the flaws in storytelling. One of the few games that I can keep playing again and again. 10/10 in every-way.
I finished the story mode after 386 hours and so the world feels empty when I return to FOB.
Unfortunately we all reach this point but its bittersweet.
After 3 restarts and 7 years since the start on my old laptop, I could never finish the game properly (may that be due to switching places or switching devices constantly). When I first got the game I did it due to excitement on discovering my second Metal Gear game (first one was MGR) and I can say confidently as a guy who absolutely LOVES STEALTH this is the best stealth shooter you will ever find. Period.
Constant discoveries and switching of hardware and fanaticism about stealth kept bringing me back to this game. A final Big Boss game and discovery of an ending that loops the Metal Gear back. I strongly incline to play this game even if you don't want to spoil the series, due to how fun and really forward it is in gameplay (compared to even modern games!).
The graphics are insane. The sound design is crisp. The dialogue is intriguing. The environment is impactful. The relationship with the world is....unforgettable. The character building of Snake and how you play him really shows your connection of how you see the Big Boss of this series.
Multiplayer FOB raids which was not included before in MGS series is an amazing idea, showing another "end-game" way of going way and beyond the simple stealth game. Building your own army, raiding others, growing stronger and FEELING the progression is truly shows that Hideo and his subordinates are masters at work.
If I go into how detailed this game is then this review would be unreadable to be honest, but you can trust me. The more you play this game the more you will realise how everything just works. Everything is catered so that you can utilise everything at your disposal. Everything has impact, depending on your usage of gadgets and it's not like RPG of course but you really can feel the environment adopting to you.
Switching Codecs to Audio Logs was a really smart idea I believe. Yes it removes some suspense but I think it still holds up. Being able to play them anywhere, whatever and whenever is a really good idea. The audio logs really give you an idea on the world and with how good the voice acting is (also the transcript) makes you want to continue to listen to them again and again.
Cut-scenes really make my day. It's rare compared to other MGS but damn do they feel good. I can't believe I discovered more of random ones when somebody for first time attacked my FOB (I tried FOB invasion only this year due to being a coward lol) and I can say I am always impressed by an insane "camera work" (which really ups the immersion and storytelling). Completing the game makes me realise I won't be able to discover some new ones and maybe that's why I am thinking of slowly giving up on doing 100% knowing that there's really nothing special about it (for me at least).
Would I recommend this game?
Absolutely, Metal Gear Solid is a must play series for anyone who plays games. The game introduces amazing characters with plenty of personality. An introduction of amazing story which is not always go-happy, but very thought provoking. And, of course, amazing gameplay (which might of course be confusing in other MGS, but in here it feels natural and even intriguing).
Please do not pass this game, even-through its owned by KONAMI. You would be really making it a disservice. Regardless of how "unfinished" it is I would say it's more then enough to feel like a completed story.
What else I can say. 386 hours and hopefully more. I can't wait for a day where I will play other Metal Gear Solid titles (playing Portable Ops on PSP now). I watched all of playthroughs but I am sure I will experience it fresh and I will enjoy my brain tingling from how dope this over-analysed (and in good sense) game plays.
I don't know what Kojima was smoking when he made this, but my god. The story is weird to say the least. Gameplay is quite good, movement and aiming is slightly janky at times, but once you get used to the games controls, it feels smoother. The enemies can be both incredibly smart, and ridiculously dumb at the same time, though my main issue is their detection could be better.
Overall, really solid stealth shooter (no pun intended), with the Kojima weirdness to keep stuff entertaining.
not completed game not worth the time and feels like a joke compared to the other games that had some form of ending's to it, lets not forget the lore got lost some how in the making of the game other then that kind of cool but also online is something that shouldnt be on this
Pointless playing this online due to the amount of cheaters. Unless you want to download the mods and play using them too, you have no chance.
There's a great 30 hour game hidden somewhere between 200+ hours of filler. Re-run missions multiple times, micromanage a base, do daily login challenges... Wish they had remaster editions with content removed.
Bought this game while it was on sale.
> load in game to an acid trip of a prologue
> beat prologue and move to the open world tutorial
> learn how to play and traverse
> gain access to device that launches people into the air via parachute and catches them with a plane
> an organization reaches out to me and needs me to use said device to get animals out of combat zones
> shoots a sheep with a tranquilizer in the head, and sends it launching with the device
> sheep makes funny noise when launching in the air
> i get paid good money for the sheep
> proceeds to spend next 10 hours catching sheep
10/10 will head-shot sheep and kidnap them again
Um bom jogo. Comparado aos grandes lançamentos de 2015, realmente fica atras de the witcher 3 e bloodborne, mas tem seus meritos. Ainda assim, parece rushado comparado aos outros.
And no one hears a word they say,
has the memory gone are you feeling numb,
not a word they say,
but a voiceless crowd isn't backing down,
when the air turns red,
With their loaded hesitation,
can you say my name,
has the memory gone are you feeling numb,
have we all become invisible
I'm surprised that i really don't like this, simple put its not a Metal Gear solid game
snake feels great
game play is great
as a stand alone stealth game 10/10
as a MGS game definitely the weakest link 4/10
It's a nice tactical action game, but of course it's an unfinished game. 7.9/10
Pretty good game , The prologue was the best part tho HOWEVER the game kina devolves into repeating the same thing again and again which makes the gameplay kina repetitive by the time you reach mid game
Beyond the sneaking, building a base and rounding out a roster from guys you snatch using fulton balloons is so much fun. It's a little looney sometimes with some of the bosses. On my second play through.
Metal Gear Solid V is an amazing game. The graphics are absolutely amazing especially for a game that is now 9 years old. But MGS V’s greatest strength lies in its game play mechanics. The fusion of open-world design and stealth action offers unparalleled freedom. You are given a variety of interesting and cool tools and strategies when playing missions.
I also really enjoyed the setting. The Afghanistan and Angola-Zaire border regions are rich with environmental storytelling. Each base, village, and terrain type feels meticulously designed, adding a sense of realism and immersion.
The game's greatest weakness is probably it's fragmented narrative. The narrative, while intriguing in parts, lacks the cohesion and depth expected of a Metal Gear title. The game's episodic structure and underdeveloped characters dilute the emotional impact. Many fans were left disappointed by unanswered questions and dangling plot threads, particularly concerning the abrupt conclusion of Chapter 2 and the absence of a proper finale. If this game's ending was done properly this would have easily been a 10/10
Great game. Its that simple playing as the legendary "Snake" or rather "Big Boss" cannot be understated. The action is great the stealth is great, one thing though if you want a lot of cutscenes this is not the game for you, but when they do happen the look absolutely great. Not very far into the story but have heard great things about it and make sure to do the side ops. And remember "Guess I kept you waiting huh" (Solid snake quote for those who don't know)
certain missions are a pain in the rear and certain parts of the story are diabolical. The gameplay and graphics are the best parts of the game. 6.5/10
2015 is a way back... but we still fighting, competing, achieving
Antinuke is real
MGO is live
Since most of the reviews on this game are about the main story, I would instead like to write this review on the online portion of the game, specifically Metal Gear Online 3 (MGO 3). MGO 3 is essentially the only multiplayer game that I play, and it keeps bringing me back. There is something so satisfying and fun about it, and its uniqueness repeatedly draws me in.
One of the striking unique points of MGO 3 is the inclusion of non-lethal options as well as lethal. Taking out foes with non-lethal is (typically) more difficult that simply going for kills with lethal, but it comes with benefits such as being able to rack up points and fulton enemies (which is very important in the Bounty Hunter game mode). Non-lethal requires more skill than lethal, however that makes it all the more satisfying when you are able to pull it off. Furthermore, the option of CQC is something I adore, it is such a rush whenever you are able to perform CQC and do 'true combos' to guarantee a stun on your enemy. It can take a bit of time to learn, but once you master it I find it to be incredibly fun. Some examples include a guaranteed headshot from grab release and placing an explosive mine under a target being fultoned. Other small quirks such as interrogating the opposing team to expose enemy locations and quirky playstyles (like a smoke + NVG non-lethal stealth loadout I have, or magazine stun loadouts) allows for player experimentation and increased enjoyment.
Onto the game modes, only one is consistently played today and that is Bounty Hunter. The great thing about this game mode is that it is a simple death-match but it rewards going non-lethal. Other game modes may be played from time to time, but if you go into any lobby chances are it is going to be Bounty Hunter. The other game modes are Cloak and Dagger (stealth incentivised gameplay), Sabotage (defend or destroy a target), and Comm Control (basic defend/capture territory).
That said, MGO 3 can be quite hard to get into especially nowadays. Its quirks can be unfamiliar to new players and the dwindling playerbase means that although there is usually one lobby in most parts of the day, you will most likely be playing against dedicated and skilled fans with 500-1000 hours (I even saw someone around 7000 hours), so expect to struggle a bit as you learn the ins and outs of the game. The lag in this game can be pretty bad depending on your internet and who is hosting, often leading you to die through walls among other things. It also is not the most balanced game with some weapons being quite hard to deal with (like the grenade launchers). The game is also notorious for cheaters. From personal experience, I seldom encounter very obvious cheaters (such as speedhacks and aimbot) so it is not so much of an issue that the game is unplayable. But allegedly there are an amount of players who use more subtle cheats such as lagswitching. However, this has not been a big enough of an issue for me to not be able to derive any fun from the game.
I often see MGO 3 get compared with its predecessor MGO 2, with individuals claiming that MGO 3 is a downgrade from MGO 2. I have not played MGO 2 myself, but from some of the videos I have seen MGO 2 has better game modes and potentially a better loadout system, but MGO 3 shines when it comes to the fast paced gunplay and the combos which I mentioned earlier.
In short, the uniqueness of the game and satisfying gameplay keeps drawing me back to hop on for yet another match. It can be hard to jump into at first, but if you already have finished the base game, I would suggest giving it a try.
The game is 10 years old and still much better than many recent titles.
Playing it in 2025 feels just as good.
MGS5 is the best stealth game I have ever played. Everyone who is interested in this genre should play this game.
Late review:
METAL GEAR SOLID V: THE PHANTOM PAIN offers cryptic story-line, with themes of trauma, vengeance, and identity playing heavily throughout. The story is well written and at some point you will find some plots deliberately opaque, leaving room for interpretation.
Though stealth is a paramount of this legendary series, it also allows you to go on full combat.
Hideo Kojima the man behind this legendary series, he has a distinctive storytelling approach which offers blending realism with surreal elements, and utilizing gameplay mechanics to actively involve the player in the narrative, rather than simply presenting a linear story-line.
- Story : 9.5/10
- Gameplay : 9.5/10
- Visuals : 9/10
- Combat : 9/10
Highly recommended, if you like complex and immersive world experience.
Really fun and polished stealth-action experience. Definitely recommend. It is nice to play the games that came before to really understand the universe/lore though
i had this bug where i was walking by the wall, but the shadows would not fall. I had this bug since 2015 and reported it but it was silently ignored.
other than that its a good game play it
Great gameplay. Story is meh, but gameplay is king.
fun game but half of my hours are having the game open in the background because the offline stuff doesnt continue while it isnt open and some of it takes several hours
I mean this is basically the first metal gear game I've played, but I know of others. It's a solid game(pun intended). I can see why some people don't like it, but it has it's charm.
Good game lots of different ways to approach missions, either through stealth of using weapons and vehicles. Also lots of different weapons and camos to use and a good story. probably the last good Mgs game because metal gear survive was bad, But delta might save the franchise but I don't think Kojima is working on it so my hopes aren't high for it.
My favorite part in this game was when the man with the red bionic arm answers a call while laying on a pile of money, saying: " I did it Kaz I sold the world "
Oh, it's peak... it's peak fr...
(I have a lot more hours on console, also the optimization on this PC port is awesome)
This game is really nice and there is a lot more content then I thought there would be. If you like Just Cause or Far Cry you will probably like this game. The only thing I didn't like was the way the controls are set up are an attempt to take controller settings and map them to a mouse and keyboard which feels clunky in the GUI until you get used to it.
Hideo Kojima’s Metal Gear Solid V: The Phantom Pain is a masterpiece that redefines stealth-action games. It offers a blend of intricate storytelling, innovative gameplay, and an expansive open world, earning its place as one of the finest entries in the series. Here’s a deep dive into what makes this game a standout.
Game is amazing. really good, but its bogged down by the really awful online system that konami is trying to force you to play
I remember when this released it was getting alot of criticism, people were saying how it felt like Kojima stopped caring because this was his last MGS title. But i had a good time playing it. Theres missions, stealth, etc the stuff you expect, but theres also some base management to do which really kept things fresh for me.
All MGS games are great, MGSV being one of the best in my opinion, I can't wait for MGS3 remake!
Completed the game after 300 hours. Almost 1100 hours on record. That should give you an idea.
Up till now, graphics are top notch, cut scenes are well made, voice acting is good, story not yet clear, but game play is my favourite, I like the slow pace of stealth games.
What a thrill...
This game is, simply put, amazing. Sure, the story is lacking, which for a MGS game, is kinda unforgivable. However, the gameplay is one of the best, and I'm not just referring to other games in the saga: I mean one of the best PERIOD.
I really liked "Man sitting in Helicopter" simulator, it's like almost a perfect game to me. I wanted to come back 9 years later to reflect on it.
This was one of the few games I bought on launch and it came out during a rough point in my life. This game really resonated with me since I was in a hospital for a while with a buddy of mine who was never the same anymore. We restarted an old business of ours and for a while it went great, we got a dog as our company mascot. I even met a nice girl, she was bit ruthless and scary but really sweet and quiet. It was hard to keep my buddy and girlfriend, they didn't like each other but I made it work. We made good money together and did some missionary work in Africa. I adopted some kids and even start a wildlife preserve, we felt like a nice family, our little heaven if you will. I managed to beat out my rival competitor (lol what a chump, he lost with government assistance too) and I was on top of the world.
I really recommend this, easy 9/10 for me. It's got some flaws and I feel like a piece of me is missing here, like a ghost. Anyway, I gotta cut this short, I'm meeting some rookie named David. I'll be back to finish this review.
As an introduction to Kojima and the Metal Gear franchise, I opted to put my trust fully into this title, and couldn't be more elated for having done so. Masterpiece, my words could not do this game justice. Anyone saying this games narrative is questionable, or non-existent has failed.
Much of this game's story will unfold subtly, through cassette tapes, the incredible performances, and your reflections as the player. Some will see its sparseness as a flaw, but for me, it only reinforced the game’s exploration of phantoms, facades, and tragedy.
MGSV is both a masterclass in gameplay and an ode to messy, human stories. Its brilliance lies not in its answers, but in the way it invites you to piece it together, becoming part of its cycle of myth and loss. This game, and Midge Ure's cover of the David Bowie classic, 'The Man Who Sold The World', will both stay in my cerebrum.
Best game ever i have put like 5 hours in it and only have 5% completion fun as frick i definitely recommend
Holds up very well for a 9+ year old game. Great missions with excellent stealth mechanics. Falls off slightly near the end with the repeating missions. 9/10
This game changed me, I will not lie. Metal Gear Solid V: The Phantom Pain is a perfect continuation of Ground Zeroes and the series as a whole, despite taking place before most of the mainline games. It's a great representation of the characters, old and new, and the scars of their pasts. You, as the player, are Big Boss. That was Hideo Kojima's intention. This game connects the entire series into a circle. From you, the player, continuing Big Boss's legacy in Outer Heaven to playing as Solid Snake in the very first Metal Gear game defeating Venom Snake in Outer Heaven. I hear people say this game is only alright. It is much more than that. This game is perfect in it's own right. Hideo Kojima always knows what he's doing and I'm excited for Metal Gear Solid Delta.
"I'm Big Boss and you are too."
Metal Gear Solid V: The Phantom Pain is a gaming masterpiece that has left an indelible mark on the stealth genre. The open world, a departure from the series' linear tradition, provides a vast playground for tactical espionage. Every mission is a canvas for creativity, allowing players to approach challenges with stealth, force, or a combination of both.
The game's core gameplay loop is pure bliss. The satisfaction of a perfectly executed infiltration, the tension of a close encounter, and the thrill of a daring escape are unparalleled. The Fox Engine delivers stunning visuals, and the sound design is immersive, drawing the player deeper into the world of espionage.
However, the game isn't without its flaws. The narrative, while intriguing, feels incomplete, with many loose ends and unanswered questions. Additionally, the open-world structure can sometimes feel repetitive, especially during side missions.
Despite these shortcomings, The Phantom Pain remains a landmark achievement in gaming. It's a game that rewards patience, skill, and creativity, offering a truly unforgettable experience for fans of the series and newcomers alike.
I finished the story mode after 386 hours and so the world feels empty when I return to FOB.
Unfortunately we all reach this point but its bittersweet.
After 3 restarts and 7 years since the start on my old laptop, I could never finish the game properly (may that be due to switching places or switching devices constantly). When I first got the game I did it due to excitement on discovering my second Metal Gear game (first one was MGR) and I can say confidently as a guy who absolutely LOVES STEALTH this is the best stealth shooter you will ever find. Period.
Constant discoveries and switching of hardware and fanaticism about stealth kept bringing me back to this game. A final Big Boss game and discovery of an ending that loops the Metal Gear back. I strongly incline to play this game even if you don't want to spoil the series, due to how fun and really forward it is in gameplay (compared to even modern games!).
The graphics are insane. The sound design is crisp. The dialogue is intriguing. The environment is impactful. The relationship with the world is....unforgettable. The character building of Snake and how you play him really shows your connection of how you see the Big Boss of this series.
Multiplayer FOB raids which was not included before in MGS series is an amazing idea, showing another "end-game" way of going way and beyond the simple stealth game. Building your own army, raiding others, growing stronger and FEELING the progression is truly shows that Hideo and his subordinates are masters at work.
If I go into how detailed this game is then this review would be unreadable to be honest, but you can trust me. The more you play this game the more you will realise how everything just works. Everything is catered so that you can utilise everything at your disposal. Everything has impact, depending on your usage of gadgets and it's not like RPG of course but you really can feel the environment adopting to you.
Switching Codecs to Audio Logs was a really smart idea I believe. Yes it removes some suspense but I think it still holds up. Being able to play them anywhere, whatever and whenever is a really good idea. The audio logs really give you an idea on the world and with how good the voice acting is (also the transcript) makes you want to continue to listen to them again and again.
Cut-scenes really make my day. It's rare compared to other MGS but damn do they feel good. I can't believe I discovered more of random ones when somebody for first time attacked my FOB (I tried FOB invasion only this year due to being a coward lol) and I can say I am always impressed by an insane "camera work" (which really ups the immersion and storytelling). Completing the game makes me realise I won't be able to discover some new ones and maybe that's why I am thinking of slowly giving up on doing 100% knowing that there's really nothing special about it (for me at least).
Would I recommend this game?
Absolutely, Metal Gear Solid is a must play series for anyone who plays games. The game introduces amazing characters with plenty of personality. An introduction of amazing story which is not always go-happy, but very thought provoking. And, of course, amazing gameplay (which might of course be confusing in other MGS, but in here it feels natural and even intriguing).
Please do not pass this game, even-through its owned by KONAMI. You would be really making it a disservice. Regardless of how "unfinished" it is I would say it's more then enough to feel like a completed story.
What else I can say. 386 hours and hopefully more. I can't wait for a day where I will play other Metal Gear Solid titles (playing Portable Ops on PSP now). I watched all of playthroughs but I am sure I will experience it fresh and I will enjoy my brain tingling from how dope this over-analysed (and in good sense) game plays.
Metal Gear Solid V: The Phantom Pain is, without a doubt, a masterwork of modern gaming, combining unparalleled open-world gameplay with an emotionally gripping narrative. As the final chapter in Hideo Kojima's legendary Metal Gear series, it’s a game that leaves a profound impact, both for its gameplay mechanics and the deeper, more subtle themes it explores.
First, let’s talk about the world. The vast, beautiful, yet haunting landscapes of Afghanistan and Africa are meticulously crafted, and the open-world design allows players to approach missions in countless ways. Whether you’re sneaking through the wilderness on horseback or calling in airstrikes to disrupt enemy convoys, the freedom to experiment is a constant thrill. The AI is intelligent, with enemies reacting realistically to the environment, forcing you to adapt your strategies. You can go stealthy or go loud, but either way, the level of control you’re given over your approach is unmatched.
The gameplay itself is a true testament to Kojima’s vision of melding action with strategy. The game offers an intuitive and deeply satisfying combat system. Stealth is just as rewarding as direct confrontation, and each playthrough can be drastically different based on the player's preferred tactics. The level of detail in the game world is astounding—things like the day-night cycle and weather conditions impact how missions unfold, making each encounter feel dynamic and alive. The introduction of the “Mother Base,” a home base you manage and expand, adds yet another layer of depth, as you recruit soldiers and develop new technologies to aid in your war efforts.
The story, however, is where The Phantom Pain takes a more somber turn. It’s a narrative filled with pain, loss, and the consequences of war. Big Boss, the central figure, is a deeply conflicted character, and the game delves into the personal and philosophical struggles of those involved in global conflict. The game explores themes of revenge, identity, and the toll of military operations, all wrapped up in the tragic fall of the protagonist. The narrative is complex and sometimes cryptic, with moments of brilliance and emotional weight that hit hard long after you’ve finished the game.
But perhaps the most notable aspect of The Phantom Pain is its unfinished feeling. There are story threads left unresolved, especially considering the game was released in a somewhat rushed state due to Kojima's departure from Konami. This left some players with a sense of ambiguity and longing, as key plot points are left unanswered. Despite this, the game still offers an incredibly satisfying experience—its gameplay, world-building, and character depth more than make up for any missing narrative closure.
The soundtrack is another highlight. With a mix of melancholic original compositions and classic rock tunes from the '80s, the music mirrors the tone of the game perfectly. Tracks like “Sins of the Father” and “Quiet’s Theme” bring an emotional resonance to the quiet moments and action sequences alike.
Ultimately, Metal Gear Solid V: The Phantom Pain is a game that stands as one of the greatest achievements in modern gaming. It’s a game that encourages exploration, rewards creativity, and, more than anything, offers a meditation on the complexities of war and the human condition. Kojima’s penchant for storytelling, combined with the innovative gameplay mechanics, creates an experience that will stay with you long after the credits roll. While its unfinished nature may leave some feeling unsatisfied with certain story aspects, the journey through its world, its gameplay, and the character of Big Boss himself is unforgettable.
broski id say this is one of the most ultimate stealth game there is. Story wise its less because the other metal gears had far better cutscenes and story but the gameplay carries hard
Игры похожие на METAL GEAR SOLID V: THE PHANTOM PAIN
Дополнительная информация
Разработчик | KONAMI |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 91 |
Отзывы пользователей | 92% положительных (37799) |