Stellar Tactics

Stellar Tactics

4.0
Очень положительные
710.00₽
Steam Store

Разработчик: Maverick Games

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Описание


  • Build a squad of space mercenaries and explore a vast universe with 160,000+ Star Systems
  • Direct your squad in turn-based ground battles against mutations and hostile forces
  • Classless character progression and 240 perks allow for unrestricted customization. Specialize squad members or master all weapons skills
  • Tons of gear which can be upgraded with Nano-Tech and component parts. Most items can be crafted for your crew and ships, making the equipment system extremely flexible.
  • 40 ships to choose from - Each can be customized with various quality grades of equipment and specialized as cargo, mining, exploration, or combat vessels
  • Disable, board, and capture ships with your away team. Loot and sell them for profit.
  • Mine asteroids, refine raw ore and trade commodities on the Trade-Net - Set beacons in Star Systems to stream trade data and dominate the universal commodities market
  • Scan planets to reveal exploration opportunities and resources that can be harvested using mining drones - a great way to earn money and gather resources for crafting
  • A living dynamic universe - Explore ancient civilizations, colonies, cave systems, and the ruins of hundreds of years of unrelenting warfare
  • Accept bounties, follow the main story or explore - the choice is yours



Stellar Tactics is a nostalgic return to the excitement and wonder of classic RPGs with a compelling narrative, strategic squad-based ground combat, and rewarding open-world space exploration. Survival will require the most skilled team and the best weapons, armor, and equipment you can get your hands on. With 10,000 sectors, tens of thousands of solar systems, and millions of planets to discover, you can explore, fight, and trade to your heart’s content as you build a party of seasoned veterans to dominate the challenges of deep space.




You are a genetically engineered mercenary who is woken from cryostasis after your escape pod is rescued. It has been years since a disaster struck the colony ship you were stationed on. Much has changed in the galaxy. A disease known as Phage is mutating and slowly consuming worlds while the galactic powers fight for supremacy and control. You must assemble a crew and choose your path while navigating the intricate politics and dangerous foes you will meet in your travels.



Can you find the source and end the Phage before it consumes the entire galaxy? Will you choose one of the political powers with which to ally yourself or stay strictly a mercenary for hire? The choice is yours.


Stellar Tactics combines the turn-based combat of classic RPGs such as Fallout with space exploration in a massive open-world universe. On the ground, explore space stations, ancient ruins, caves, planetary bases and interact with a variety of characters - each with their own goals and objectives.

Engage in turn-based tactical combat against mutants, monsters, and hostile forces such as raiders, pirates, and scavengers, with every weapon having its advantages and disadvantages. Harness the formidable power of Psionics, and an ancient alien force - Azimuth. Build your squad from novice mercenaries into experts as you choose what skills they will specialize and excel in with a classless system where character skills improve as you use them.



Explore a vast universe of over 160,000 star systems where you can embark on missions; hunt pirates and raiders for bounties; scan planets for data, hidden locations, and valuable minerals; disable and board enemy ships; and mine asteroids for precious ores to make additional money and craft powerful gear.



NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Поддерживаемые языки: english, french, german, spanish - spain, russian

Системные требования

Windows

Minimum:
  • OS *: Windows 7
  • Processor: Intel® Core™ 2 Duo 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 | AMD Radeon® HD 6870
  • Storage: 9 GB available space
  • Additional Notes: 64-bit OS recommended
Recommended:
  • OS: Windows 10
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970 | AMD Radeon® R9 390/R9 290x
  • Storage: 9 GB available space
  • Additional Notes: 64-bit OS recommended

Mac

Minimum:
  • OS: 10.8
  • Processor: 2,4 GHz Intel Core i5
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GT 650M
  • Storage: 5 GB available space
Recommended:
  • OS: MacOS 10.10
  • Processor: 2.7GHz dual-core Intel Core i5 or faster
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 470 or better
  • Storage: 5 GB available space

Отзывы пользователей

Рекомендую 07.03.2025 04:36
0 0

fun game like Balders gate in space

Время в игре: 3717 ч. Куплено в Steam
Не рекомендую 02.03.2025 12:33
1 0

The game promises a lot, but I doubt it will be ever delivered.

Время в игре: 893 ч. Куплено в Steam
Рекомендую 01.03.2025 16:19
0 0

liking the space combat, i have had this game for years , and as more stuff is added its a great game to fall back into from time to time

Время в игре: 9055 ч. Куплено в Steam
Рекомендую 01.03.2025 03:53
0 0

I can't give both thumbs here? I Have yet to find the Sci-Fi game that checks all the boxes. Do you think there will ever be? The freedom, realism, gathering, mining, traveling, building... Stellar Tactics really tries, the effort is felt, the Dev's love for it is there.. and I still want to play after 30 hrs. The thing is I don't know why. Am I waiting for that other game to go on sale? This game is fun, and the price is right for value. Considering the Dev's lone efforts, and devotion and the time spent. It has a surprisingly large scope. You are certainly looking at different screens often. Quests and challenges, over a backdrop of repetitive graphics w/ a cool soundtrack. Squad base focus on combat and skill growth.
It breaks it up, adds lots of dimension...well.. ok, being honest- when your on a planet, things go rather 7/11. I mean you can walk into a 7/11 1,500 miles from your house; and while it may have very subtle differences, you still go straight to the Doritos/Red Bull. So you're starting to get the picture. The in game map is clumsy, awkward and doesn't allow for intuitive orientation. It's a lil game of it's own. My group was underground searching for baddies, when I realized we'd circled several times. I had to really focus on navigating to unexplored areas. It's a bit of a sobriety test. So.. S/T is RTS until POC,... (OMG) point of contact will trigger an initiative T/B system. So all players go in a specific order (just like in pre-school)... Dev's listen- We soo want to control our own troops, and in the order we wish them to die..wait, that's not... you get it. Action point system in play here, you got about 3 little moves, or 1 big, 1 small move. But when you level up things open up. Character level up is fairly generic at it's core, and it takes quite a bit of game time to fully enjoy the buffs at higher levels. But a gaggle of skills to go after. Another thing this game hooks me with.
Initially all combat will be close range- I mean like "he's got spinach in his teeth?" close. 2 strong Melee troops will be needed. Progression is one of the highlights of S/T for me. Rewards are meager at first, but you get them often. A vast array of skills to level up to. Moving up feels great, the cache of items found aligns with your level to a fair degree. Buying, selling, trading.. it's all there. Combat; while fun for awhile, evolves into routine, with some flavor added as weapons and baddies get tougher. You won't be enamored with strategic choices in combat here. 3 maybe 4 flavors, When long range weapons kick in, and LOS becomes a real thing, you start getting a bit more strategy minded, FOW is tricky.. graphically. Melee is .. well it's weird and hard to watch, but an effective, and I might add, satisfying way to hold a front line. Even on hard Diffs combat is fairly easy- yet fun. And a Costco of MODs/gadgets/weapons/comms/armor/ ship mods/ cutlery/ mining stuff/ new and used ships/ tanning booths.. j/k. Wait.. where's my cart?
I gotta say the amount of goodies in this game would fill a dump truck. As for the voice acting? Well.. when my little cyber teen sniper (I call her Yum Yum) got shot in the tush, I thought my dog found that dam squeeky toy. Male characters are not much better. Us gamers have all winced/cringed through the bad acting in lots of games. T/M You can stomach this. Space travel is very cool. I had my eye on a planet- I aimed my ship at it- and hit the gas. Small particles flying by told me I was bookin...Panning back from the ship; and the planet in the foreground, it looked like I was barely moving.. but my throttle was full up position. At this pace I could go to work and come back on my break before being in range. I went from "Yeah! I'm a space pilot" to "bummer my lever doesn't go up any more" and thus followed a feeling of woeful inadequacy.. (not a man's ideal dream in space) Well I came to find there is a Hyper drive..( gotta read some of the story text, it's a quest.) and you gotta get somewhere, to see someone, do a favor ..it's fun. But then you get your Mojo back... And It's On. This time my lever went way up.. and I sit back in my chair while my ship lasers across the star system headed for that planet. I smiled cuz now I'm the baddie....Well, I got there so fast I couldn't slow down.., I panicked, smashing keys, Brakes? BRAKES!.. my ship bounced off the big green globe and spun around, I swear it made a "Clong" So yeah, your not gonna land like that- it's a planet scan, then select, load screen- then planet map area. So my bad. Piloting takes some skill. I ran into a few trading stations as well, the traders are calling me Magoo.
Space graphics are ok. Enemies are zombie/monsters mixed human..bosses also, quest related, .. it's story related and I'm not a spoiler (TBH I have no idea what the story is about cuz I didn't follow along after the 1st dialogue, cuz.. uhh my pants were caught on a nail) Space combat is cool, get a good key map made. Ship weapon upgrades are one priority- though you can flee. I flee a lot.. not too good at piloting (less I bounce into my enemy until he submits.) Mining is dull, unless you want to go that route, then salvaging opens up and this is a well done feature of the game. Refining materials onboard, to sell or use. Again, this after the commit to take your team that direction. Bounty hunter is another cool option. You will tailor your ship to suit your goals. Lot's of choices, some variety in area graphics, a bit xerox'd. Weapon and action sounds ..mmm ok. Dev still at work on this title, so I will be revisit this game often, just to take it in different directions. A great GOG in the making.. and it's been for in development for years. So really it's Stellar Tactics in Development.. or just STD.. oh no wait.. scratch that.
Graphics 7/10 Sound 6/10 Story...uhh whaa? Combat 7/10 Flow 8/10 - I'd say if you like any type of Sci Fi games, this is a good one to have.

Время в игре: 2030 ч. Куплено в Steam
Не рекомендую 23.02.2025 04:31
1 0

Bought this a long time ago. Finally got around to giving it a go. Surprised to see it was still in Early Access after 7 years.

Try to get past the tutorial. Can't proceed past a door because there is some sort of bug. Search online and see that someone complained about the same thing 7 years ago. Still not fixed.

Uninstalled the game. If you can't get your tutorial section of your early access game wired tight, what are you doing?

Время в игре: 252 ч. Куплено в Steam
Не рекомендую 20.02.2025 14:06
3 1

I'm not reading a massive text dump to learn the game. Get a proper intro.

Время в игре: 16 ч. Куплено в Steam
Рекомендую 20.02.2025 00:13
1 0

For those who may shy away from this game due to the early access tag, you will be missing one of the best Sci-Fi RPG. This gem shines even without the full release, the game play is solid and always improving, the updates are steady (even with the Dev going through some hell), and the story is actually interesting. I actually wanted to know the motivations of characters, and sometimes found them out. Sometimes, however, I accidentally caught them in a grenade blast and never heard from them again. At the price point it is at you are getting a ton of game for a really reasonable price. One other great thing about this game is the space combat and mining, if you ever played EVE this has a very similar feel to the mining. I actually like the space combat a lot, it is easy to learn but has a ton of nuance that makes the difference when fighting higher rank opponents.

TLDR: Game is great, early access won't be forever, Dev is working hard at the game

Время в игре: 4272 ч. Куплено в Steam
Рекомендую 19.02.2025 20:19
0 0

Great game! Good to see the push to full release. Keep up the good work!

Время в игре: 1138 ч. Куплено в Steam
Рекомендую 18.02.2025 17:11
2 0

I been playing this game since it was first came out on steam, it is a labor of love and it reflects it, the Dev. has really put his Heart and Soul into this and the game just keeps improving I have 262 hours plus on it from the Alpha till now and each improvement has made the game that much better from Space combat, mining, ground combat, exploration, upgrading your troops/mercenaries to improving your ships. I think anyone who enjoys space combat and tactical combat plus exploring a vast Galaxy will enjoy this game

Время в игре: 15761 ч. Куплено в Steam Получено бесплатно
Не рекомендую 13.02.2025 21:38
5 1

I afraid this is worse RPG/Tactics I've ever played... And I've played A LOT. The setting is good, story is good, hell I even don't pay attention for the outdated graphics (by the way why not using Unity if anything?...)
But the controls, the HUD, the mechanics, EVERY aspect of UX - IS AWFULL! I don't really care how many devs made this, one or ten. If you SELLING your product - POLISH IT BEFORE COMMENSING SALES! Just ask 4-6 people around you, that played your game - how is it? What's need to be changed? This is not requiring much effort, just a couple of honest testers that played all kinds of RPG's - and you got yourself partial bug reports AND critical opinion.
I not going to refund, BUT!!! - a message to the dev: PLEASE!!! BEFORE you are deciding to make a game, play other projects that resemble what you are trying to make. And least don’t make thing worse, try making them if not better, at least on the same level.
P.S. And god dammit use Unity next time 

Время в игре: 735 ч. Куплено в Steam
Не рекомендую 01.02.2025 20:31
0 1

If fully implemented, Stellar Tactics would be a thrilling and unique space RPG. However, unmeasured ambition is this project's biggest flaw. Being developed by a one man "team", it progresses at a very slow pace and has been stuck at the same content level for several years.

The game features a vast universe and numerous mechanics, which are challenging but not worth mastering due to empty, primitive, and poorly rewarding content. For example, space traveling takes ages — a flight from one destination to another can take up to 10–15 minutes (similar to Elite Dangerous) — only to be met with repetitive environments, models and, quite literally, nothing to do. Not to mention the bugs, lengthy loading times (for graphicaly unpolished product), and constant FPS drops.

In its prolonged Early Access state, Stellar Tactics project cannot be taken seriously. Unless you're looking to support developers well-being, it is not worth the price. While following if for more than 3 years, there are reasonable doubts that the project will ever achieve its full potential - by lacking resources for an ambition it posseses.

Время в игре: 2430 ч. Куплено в Steam
Рекомендую 01.02.2025 19:10
1 0

The game is what it looks like. Turn based party tactical with a high angle isometric view. If you find that boring, don't get this. You should have watched either trailer and moved on instead of scrolling down to check reviews.

If you do like that kind of stuff, this one is pretty neat. It has decent customization, a lot of maps, a few good stories and a nifty space 'travel-mode'. There's a bunch of content already made that more than satisfies the price. I don't expect the game will ever be 'finished', even if it's released. It's one guy doing this and life is pretty rough out there.

Время в игре: 1170 ч. Куплено в Steam
Рекомендую 27.01.2025 02:06
0 0

A very deep and enjoyable game, combat is similar to x-com style games. Graphics are very nice, detailed and informative. Character screen and details help with the RPG elements. Recommended!

Время в игре: 449 ч. Куплено в Steam
Не рекомендую 22.01.2025 20:38
0 0

I get that this game is in EA. But it doesn't play well, and the graphics seems kind of mediocre. Cannot recommend it.

Время в игре: 94 ч. Куплено в Steam
Не рекомендую 14.01.2025 14:55
1 0

I like what this game is trying to do, but it still has a lot of rough edges to it despite being in Early Access since 2016.

The writing seems a bit stiff at times, I'm not sure if it's being written by someone who doesn't use English has their native language so there's some translation issues or something.

I had an issue where every time I ran the game, it would take several minutes before it would actually launch and show in my taskbar, and while I was waiting for that my system experienced and complete slow down where my mouse cursor moves incredibly slow making it so I cannot use my PC at all while I'm waiting for it to do whatever it is while it is launching.

I posted on the forum but never got a reply.

Again, I like what the game is trying to do, but it's still a long way off. One of the things that got me raising my eyebrow was the fact that there was a loading screen for literally a second whenever I pressed the M key to being up the map.

It's not even a very detailed or helpful map neither, so I'm unsure why it requires a loading screen. I can handle a lot of jank but this game's jank coupled with the 2016 date, so we're nearing 10 years in Early Access, it just doesn't leave a great impression in my opinion.

I do hope it continues to improve though, but like I said, I really like the overall idea of this game.

Время в игре: 420 ч. Куплено в Steam
Не рекомендую 12.01.2025 15:48
0 0

Seems like an interesting game, if you can play it. I have never seen a more buggy mess, every loading state it crashes and don't get me started on the loading times.
As it is right now I would not suggest it to anyone as it is not in a playable state, it crashed 5 times in 15 mins and now it corrupted my last save.

Время в игре: 60 ч. Куплено в Steam
Рекомендую 11.01.2025 16:39
2 0

Totally awesome turn based game + awesome dev! + Awesome name!

Время в игре: 1944 ч. Куплено в Steam
Рекомендую 05.01.2025 09:21
0 0

This game seems like its on the right path, but it has a few issues that prevent my from wanting to go much further into it. First of all, the idea of what this game is going for, is definitely what I have been looking for. There are a couple of designs I would have done differently like, if your going to have 3D top down on foot missions, then I would kind of expect the same for your space ship (minor gripe but would have been easier to design).

Things that are annoying:
- Getting stuck on nothing , as stated by other people after you warp into a different section or the map (referring to on foot areas of the game). 50% of the time when you warp into a confined area like an elevator. You will have 3/4 of your party members will be able to move around but one of them will be stuck (can be fixed my crouching).
- Blacks out only occasionally with the overhead camera view but it does happen (for me it happened on the first level of the game, and at my bosses Christmas party).
- Can't attack after awhile when your fighting on foot, as it seems to want to lock your next action in long fights. I have noticed this seems to happen mainly when using single fire mode on your guns
- In space Z axis movement is realistically kind of pointless, as everything you need to do is mostly point and click. The shielding system on your ship is literally setup for only the XY axis and not for top and bottom. There could be a point for the Z axis movement but I have only put 12 hrs into the game so I don't really know yet.

Things that are awesome:
- Maned combat seems to be nailed down pretty good, as it always makes me want to keep upgrading to and continuing on to find the next group of enemies that will suffer the wrath of me. Its fun and engaging and some what addicting, with all the many items, equipment mods, as well as the levelling system, really kept me wondering if there would ever be an end.
- The different layers of game play will definitely keep the player occupied for a very long time.
- Ships look really good and there are so many different ones that I would never get bored of trying to find the next best one.
- Game looks pretty good for an early access game. There are defiantly bugs that need to be ironed out but after that, I don't think this game has much further to go.

Out of everything, the one thing that seems like it could be happen with this game is "Feature Creep". Adding a lot of different features into a game is awesome, except when they are incomplete and buggy. This game seems big enough that it could be suffering from this issue and I would absolutely hate to see that here. Because of some specific bugs this game has, kind of doesn't make me want to play certain things in this game as is, but this is an early access game and that is just what it is.

Время в игре: 766 ч. Куплено в Steam
Рекомендую 05.01.2025 02:04
1 0

STELLAR TACTICS

https://youtu.be/sURsD_zgOD0?si=GfcWlcNJCKHDI5wX

A thousand years, the cannons roared,
Humanity lost, its soul ignored.
Fields turned crimson, skies grew black,
An endless march, no turning back.
The planets trembled beneath the fight,
As men and machines extinguished light.
Brother slew brother in a desperate race,
Until no victors stood, just empty space.
Then silence came, a fragile reprieve,
Peace arrived, but none could believe.
The guns fell quiet, the skies turned clear,
Yet shadows lingered, a world in fear.
For as the blood dried on the soil,
The earth betrayed with a new turmoil.
A virus crept, unseen, untamed,
Consuming all, its wrath unclaimed.
Plants withered, rivers turned foul,
The forests died, the oceans howled.
The creatures fell, the cattle too,
And mankind dwindled, their fate askew.
Few survived this toxic blight,
Huddled in darkness, shunning the light.
Cities crumbled, dreams turned to dust,
And hope lay buried, consumed by rust.
Yet fate was crueler still to bear,
An asteroid struck with a fiery glare.
The earth convulsed, its crust unbound,
Mountains shattered, seas unwound.
The survivors clung to fractured ground,
Their cries unheard, no solace found.
But in despair, a spark remained,
A will unbroken, though heavily strained.
With tools of war repurposed anew,
They forged the stars, a path they drew.
Ships of steel, of hope and light,
Carried mankind into the night.
Through blackened voids, where silence sung,
Their journey vast, their story young.
They sought new worlds, a place to thrive,
To rebuild, to dream, to feel alive.
But the stars held danger, shadows vast,
Aliens, rivals, echoes of the past.
Creatures lurked with claws and teeth,
Ambushes set in systems beneath.
Rogues and pirates, mercenaries grim,
Each battle fought on a razor’s whim.
With weapons honed and courage steeled,
Humanity’s fate was boldly revealed.
No longer shackled to one pale sphere,
They ventured onward, shedding fear.
Empires rose, alliances strained,
Through trade and war, new power gained.
Each choice, a thread in the cosmic weave,
Each loss, a lesson, a wound to grieve.
In this vast expanse, their story grew,
Adventurers bold, the tried, the true.
For among the stars, they came to see,
What they might become, what they could be.
From ruins grim, a phoenix soared,
A race reborn, its spirit restored.
Their tale was endless, yet just begun,
As they chased the light of a distant sun.

Время в игре: 40 ч. Куплено в Steam
Не рекомендую 04.01.2025 00:59
3 0

"Star Trek Online" single player, with all its issues and none of its merits. The game I've always dreamt of, coded by my worst nightmare.
It starts slow and easy on the problems, all of them apparently minor but when weighted together they start to drag the experience down: wobbly camera and not enough zoom out make for a more miserable than infamous NWN2's. Characters get stuck on nothing, every other door. Hard to read tiny fonts. Terrible icons. Lots of pointless walking around, no handholding waypoints but little to no descriptions, and the rooms look all the same. Imprecise interface, almost as bad as Silent Storm's, lacking QoL tools I've been used to since X-Com, in freaking 1994. Impossibly long loading times, putting Cavemen 2 Cosmos, the king of bloatware, to shame.
All this through an extremely long and obnoxious tutorial, I'm tempted to guess long enough to drag you past the 2 hours threshold. And once you think you're through... more tutorial! But this time it's underground ancient ruins with spiders. The second most banal and hated level, after the sewers/underwater one.
If you finally manage to endure this torture, the game starts to open up to a giant field of "almost there". You can have a crew, but only 4 people. You can crew your ship, but only 4 stations. You can buy ships, but it involves weeks of grind. You can take on missions, they're all "go there, kill x through this corridor, which is all of them". You can be ambushed, but since maps are long sequences of rooms you can see it coming a million miles away. Actually, you already learned it during the tutorial, when the only room you're allowed to skip is a giant chamber and of course its boss keeps the key you need for the last door. Because nothing says "science fiction" more than being blocked by a stone door while wielding an atomic fusion-powered weapon.
Not a single aspect of this game stands out, everything is worse, way worse, than what's already seen elsewhere.
I'm probably going to play it some more, since I can't refund it and being a sucker for anything with spaceships, but I'd rather stick to Star Trek Online as a free player for my fix.

Время в игре: 207 ч. Куплено в Steam
Не рекомендую 31.12.2024 07:00
1 0

Too much sandbox, not enough story for me.

Время в игре: 742 ч. Куплено в Steam
Не рекомендую 29.12.2024 03:19
1 1

AI art assets

Время в игре: 240 ч. Куплено в Steam
Рекомендую 28.12.2024 01:32
1 0

Great game overall. Can't wait to see the final verison of this game

Время в игре: 1123 ч. Куплено в Steam
Рекомендую 27.12.2024 19:52
1 0

a blend of Shadowrun Returns play style, Fallout 3 skills and Skyrim skill system... in space. Overall VERY pleasant experience. Skill DO seem a bit grindy but I acknowledge I'm an impatient person so probably take that into consideration.

Время в игре: 8824 ч. Куплено в Steam
Рекомендую 25.12.2024 15:32
1 1

Love it so far, even though I'm not very far in. It's early access but very playable, and very addictive. I'm playing on Steam Deck, and really wish it had built-in controller support. There are some community configurations, but even with Steam Input there's ALOT of commands, and I haven't found a way to set everything up. Even so the majority of commands can be covered with Steam Input and some creative controls. I also REALLY wish the developer would increase the fonts a bit, or allow scaling. It's quite small for playing on a handheld. All of that said, I *am* enjoying it alot and plan to keep playing. Oh yeah, for a one man development team it's even more impressive! Please, please, PLEASE bring native Steam Deck support to it!

Время в игре: 686 ч. Куплено в Steam
Рекомендую 23.12.2024 17:29
0 1

The best mining idle on the market. 10/10

Время в игре: 5242 ч. Куплено в Steam
Рекомендую 22.12.2024 17:20
0 0

Absolutely enjoying this game

Время в игре: 560 ч. Куплено в Steam
Рекомендую 20.12.2024 00:23
0 0

Despite occasional crashes, I have to say I love this game. It is of course, still in production with regular updates but I am REALLY optimistic for the final product. One of the BEST early access games I've bought thus far.

Время в игре: 5773 ч. Куплено в Steam
Рекомендую 10.12.2024 06:34
0 0

Great game.

Время в игре: 30707 ч. Куплено в Steam
Рекомендую 08.12.2024 22:23
4 0

(Edit: changing review to positive for the sole reason of wanting this game to be a success, but the review focuses entirely on the not so good parts atm).

I've had this wishlisted since the day it went up for EA on Steam and finally decided to purchase it over 8 years later. I'm going to be frank about it...there are some vital parts that feel extremely lacking compared to the game's store description as it stands right now.

To summarize the main issue with ST, it's the epitome of "wide as an ocean, deep as a puddle" as opposed to the advertised "deep character customization and living world". The 'carrot' to chase and grind for is also not enticing enough; the balance of time invested vs what you get in return for that feels off, with a lot of unnecessary tedium involved in the gameplay loop atm.

ST boasts a unique and ambitious combination of genres / ideas which sound awesome as a concept together, but if everything is as generic as it is now then people are simply going to play lets say 4 different games which each excels in the 1 type of gameplay they offer, e.g. Troubleshooter for the ground combat turn based gameplay, Elite Dangerous for space sim, PoE for loot dopamine etc. instead of bothering with ST, as there would be no reason to.

Biggest gripes I felt that led to me struggling to find the will to continue after 30 hours of playing:

The loot to equip your characters with is incredibly generic; there are 7 character stats and the only affixes that any gear can have = a + to one of those stats. Green gear = always a +1 to 1 stat, Blue = +1 or 2x +1 to 2 different stats, Orange = +1 to 2 or 3 different stats or +2 to 1 stat and +1 to another, and Pink can give +3 to a stat and at least +1 to 2 other stats. And that's it; that's the entire itemization of gear.

!!WE URGENTLY NEED MORE UNIQUE GEAR 'CHASE ITEMS'!! That have -innate- effects similar to weapon module effects

Example of innate armor affix: "restore all action points on kill once per turn". Unique gear with these affixes should have a rare % chance to loot them. Also another very important thing about gear which needs an update asap = a bigger difference in weapon damage stat for weapons that require a higher weapon level to use.

The gear for your space ship is almost equally unimpactful between rarity types and is again incredibly basic to the point of losing interest in chasing upgrades very quickly. Example: white FTL drive is 1400 something speed while orange FTL drive is 1600 speed. And that is supposed to be a carrot that you'll have to grind very time consuming faction missions for to get enough points to buy that single piece with (for a single ship, you'll have to do the same for each other ship as these pieces are only compatible with the ship you've got set as main)

Now, as for the fun of doing those missions and variety...I was quickly disappointed. There are different faction mission types but all of them will end up with you doing the same thing: Warp to x gibberish name planet, few minutes of totally uneventful travel to mission location, enter mission location (load screen), have unavoidable encounters with enemies that you really don't want to fight, but are forced to in order to proceed to final dungeon room. Rinse n repeat.

Not only does the disappointment stem from the lack of 'dungeon' biome and enemy type biome variety, but it's especially the amount of tedium involved in the mechanical part of the experience. First, you must always remember to press reload button after every single battle or you'll have to waste PRECIOUS action points during the actual fights (having to repair gear and weapon jamming during battle is already annoying enough as is).

Then there's the crazy high enemy Perception stat; especially in the cave biome area where there are no closed door rooms you'll be spotted by enemies so far away that you don't even see them as red dots and this combined with its wacky pathing and big rooms will make it a huge slog to get to the last room (which you'll have to do for all types of mission objectives every time).

As for the combat itself: You'd think these fights would at least be fast due to how often they occur, but no...Even if you're lvl 9 with turn order affecting stat investments (Dex is the main one that raises it) in the lvl 1 enemy planets, almost all enemies will still move before any of your characters except maybe the dedicated hacker in your group. You can't rush the enemy either, because due to them noticing you from very far away, the grid based combat starts with a big gap between you and the enemy. And moving costs AP; so much that most you can do is move up to an enemy and then have no AP left to actually attack.

You also can't escape from ANY battle, so no matter which strategy you employ, it's incredibly time consuming to complete a mission objective. All this with no loot carrot whatsoever, because the gear is as basic / boring as it could possibly be. Oh right it gets worse; gear rarity tier that can drop is actually tied to enemy strength tier (e.g. regular mobs will never drop blue or higher gear, 1 skull never drops orange or above). It would be way more fun if this was completely random.

Quickly going through space related issues:

-Facilities are carbon interior copies despite having different names (e.g. outpost, research facility having no interior distinguishment from one another, nor different functionality)

-Vendors are nearly entirely irrelevant and we don't need 8 in each outpost if 1 merchant sells all of the same stuff which 5 others are partially selling

-Every time we leave a planet or building, we need to click top left for the FTL icon to appear. Top left data should always be open by default

-438983 'different' planets but the only distinguishment = diff gibberish name and diff planet color, needs lots of work to feel less generic

-Fast travel beacon points are ALWAYS far removed from an outpost; dev I get that you don't want people to make money too quickly by doing cargo missions but it defies all logic to force a ~3 minute flight period from !Quick! travel point to x outpost or any planet for a mission EVERY SINGLE TIME. Either move some of the beacon points of some planets with an outpost in it closer to it OR let us quick travel between beacon points without having to FTL out of a planet first. Having to go through these motions (and load screens!!!) adds so much tedium given how often it has to be done.

OR: give higher tier drives and ships a bigger speed increase. Yes it will make the game more 'arcade' paced, but that's the only way your game is going to feel like it 'clicks' (as it stands, arcadey space games like Starpoint Gemini 2 have more engaging space activites and better pacing than this).

-Space combat does not feel exciting enough, hostile ships need to be more hostile (vs other NPC ships as well)

-Components and ships need to become more distinguished through more stat effect additions beyond just raw stat number increases, e.g. special effects for specific ships like an Epic tier warp drive for a very low cargo capacity ship that allows it to warp directly between beacons

-Crew recruitment is totally pointless; the first 3 level 2 perm crew you can recruit will gain skill/weapon stats A LOT faster per 1 lvl up than new recruits (who are always same level as main char). Give players a valid reason to recruit and train new recruits, e.g. unique character traits

Dev I love your spirit but please hire some help or employ AI for stuff like icon design so you have more time to spend on fleshing out these more pressing critiques cause you gotta think of it from a consumer PoV as well like me who's been waiting for 8+ years (1/10th of the average male life span!) and concluding this still rather barebones state. I hope to see improvements in accordance to what I mentioned here and that I may one day actually enjoy this game, before I die of old age.

Время в игре: 2096 ч. Куплено в Steam
Рекомендую 08.12.2024 22:12
0 0

The game is an absolute treasure. Its like WasteLand 2 but with space added to it. You can mine, trade and do space fights. For the price this game is a steal. I cant wait for further updates.

Время в игре: 782 ч. Куплено в Steam
Рекомендую 08.12.2024 17:55
0 0

While it lacks a lot of plot, that's often the case in a nice sandbox game. I like sandbox games.

Время в игре: 1533 ч. Куплено в Steam
Рекомендую 04.12.2024 01:57
0 0

Nothing like it exists, space RPG. Isometric. Squad based tactical shooter, somewhat of a cover system. Simple game but its interesting 26 hours in.

Время в игре: 1579 ч. Куплено в Steam
Рекомендую 02.12.2024 18:58
0 0

I picked this up yesterday and I am glad I did. For an early access title it is very very solid and reminds me a lot of a tabletop game called Stargrave. Im looking forward to further work on this title by the developer, I think this game will be a home run for turn based tactics and sci-fi fans out there.

Время в игре: 246 ч. Куплено в Steam
Рекомендую 29.11.2024 21:37
0 0

Great Game !

Время в игре: 52 ч. Куплено в Steam
Рекомендую 19.11.2024 08:27
0 0

I'm pleasantly surprised of how much I'm hooked by this game.
Stellar Tactics has everything I was looking for in a space rpg.
Tactical turn based ground combat, ship combat, exploration, trading, mining, salvaging, crafting, factions, missions, character progression and loot.
No crashes, no major bugs so far and in its current state as of nov 2024 it's fully enjoayble.

Время в игре: 3794 ч. Куплено в Steam
Не рекомендую 17.11.2024 10:26
0 0

its ok game still early access

Время в игре: 333 ч. Куплено в Steam
Рекомендую 15.11.2024 23:44
2 0

Great game. I had this on my list for a long time and recently found out it was being developed by one developer. I like to support the smaller companies because they are the ones pushing the limit and making game they would like to play and don't care what some marketing department says.

Stellar Tactics delivers. It's a hybrid of several types of games, creating a full universe ready to explore and conquer in numerous different ways. It's a turn based, squad based, tactical fighter in the veins of XCOM and Wasteland. It's a ship battler in the traditions of Eve and Star Trek Online (ones I'm familiar with). It's a trade simulator with merchant skills like Privateer. It's an exploration game with thousands of star systems to explore and plunder. It has skills and stats galore. Oh, and it's an RPG with an expanding story and quest system. Factions... oh yeah, that too, and you can play them positively or negatively. Probably forgetting a few others too.

Like many games that try to do everything, I want to say that it does them lightly, but it doesn't. Every system has enough complexity to be interesting in itself. I can level up ship fighting and getting bigger and badder ships. I can focus on ground tactics and develop my characters in a full squad based system with lots of choices in abilities and skills... perks even. It's hard to say where it falls short, though I'm sure there are games out there that would specialize in one area of this a little better, but overall, the mix is well done and nothing falls short. This is what you get with small developers who just want to build a better game.

It's also in EA, but the game is a fully functional game. I've only experienced one odd hang in 45 hours of playing that caused me to reload. It's very stable and fleshed out. The story is interesting though I'm pretty early in into it. There are only three chapters so far, and I'm barely into the first, so a ways to go on that, but there is plenty to do in between missions.

There are a few negatives though. The graphics are outdated. The AI could be smarter though it's fine for me. Some menu designs are a little clunky and hidden, hard to find and navigate around, but it's all functional once learned.

Can't say enough how impressed I am that one person has created this whole thing. Take a look at it. It's got a lot going for it and it's beyond most games from the big boys that would sell most of this as extra's in many DLCs. This is a definite gem in the rough. I purchased it at full price and threw in the DLC for some extra support to the developer. Even at that price it's a steal, but if you're on the fence, pick it up on sale and I would be very surprised if you regretted it.

Время в игре: 2708 ч. Куплено в Steam
Не рекомендую 15.11.2024 20:17
0 0

The game runs very slowly for the slightly under average graphics. No option to increase animation speeds or text pop-up speeds. Looks like it'd be fun if I wasn't spending half my time waiting for the game to run.

Время в игре: 208 ч. Куплено в Steam
Рекомендую 02.11.2024 14:57
1 0

This solo dev passion project is an action point based squad tbs with a spaceship management/exploration/resource gathering themed intermission layer. It has some rough edges but ticks a lot of boxes. I enjoy the classless progression and crafting system the most. Like EVE, it has high engagement and low engagement activities, so you can either chill and mine while watching something or doomscrolling, or you know, play the game actively. That's not for everybody but it's a green check for me.

I want to see this game live. I want to see the dev have the opportunity to continue mashing the keyboard. Gaming is enriched for having this game and other projects like it.

Время в игре: 2445 ч. Куплено в Steam
Не рекомендую 30.10.2024 04:05
1 0

Not that fun. Feels and seems generic. This game is still early access and no real signs of anything happening.

Время в игре: 242 ч. Куплено в Steam
Рекомендую 26.10.2024 20:13
0 1

Reminds me of the old Traveller DOS Game. Having a blast, Sorry for the Pun!!!

Время в игре: 1192 ч. Куплено в Steam
Рекомендую 26.10.2024 19:02
0 1

Better than starfield :) only one thing is missing, option to enter my own ship would be cool

Время в игре: 415 ч. Куплено в Steam
Не рекомендую 25.10.2024 10:49
1 0

There seems to be a lot of bugs still in this game. I've had it crash on me 3 times in 2 hours. The other thing is I got the Hacking tool ... used it on one door and failed and since then all doors have remained locked. I can't get out of the starting crew quarters. Surely that can't be right? I've swapped the tool around the players but it still doesn't work. Very dissapointing.

Время в игре: 137 ч. Куплено в Steam
Рекомендую 22.10.2024 19:03
0 1

This is pretty great so far apart from the game often completely freezing when loading, or exiting, which doesn't exactly add to the experience. I am very curious about the gameplay once it opens up more. The dialogue and story is well written, combat is fun, reminds me of Wasteland 2 and similar turn based RPG's but i do have a feeling it'll get better later on.
I'd rate it 7/10 right now, it would get higher if it wasn't for the freezing.

I also dislike how it would've been so easy to make the game work with mouse only, right now you need the keyboard to move the camera, most of these games will move the camera if the mouse pointer hits the sides of the screen.

Время в игре: 524 ч. Куплено в Steam
Рекомендую 22.10.2024 14:52
0 1

Fun as expected.
Wasteland like RPG but in Space

Время в игре: 246 ч. Куплено в Steam
Не рекомендую 21.10.2024 20:18
0 0

After over 40 years of playing games, I'm tired of reading. Please hire voice actors or stop writing several books worth of reading in your games. Also, an interactive tutorial would be fabulous.

Время в игре: 36 ч. Куплено в Steam
Не рекомендую 21.10.2024 11:40
0 0

Basic. Very basic features.

The UI is meh.
Combat is basic
Graphics are basic
Game play is basic.

The idea of a game like this is intriguing and i would surely buy a game like this but in the today's technology.
I tried to play it but it is really not that interesting.

I give it a 5/10 for effort.

Время в игре: 396 ч. Куплено в Steam
Рекомендую 19.10.2024 10:48
0 0

This game has a very deep and well thought system. You can either follow the storyline or roam around freely. You can either fight in spaceships or with your ground team. Bot level and upgrade seperately. You can get items for ship and team with looting and you can craft even more. Currently im 80 hours into gameplay and i have not even done much in the story because there is so much to do.

Время в игре: 5611 ч. Куплено в Steam
Не рекомендую 16.10.2024 05:36
0 0

Why is this game lag so bad?

Время в игре: 24 ч. Куплено в Steam

Дополнительная информация

Разработчик Maverick Games
Платформы Windows
Ограничение возраста Нет
Дата релиза 09.03.2025
Отзывы пользователей 81% положительных (1069)

Отзывы пользователей

81%
871 положительных и 198 отрицательных отзывов
Обновлено: 08.03.2025 02:32

Жанры

Strategy RPG Indie Adventure Early Access

Особенности

Single-player Steam Cloud Family Sharing