Разработчик: ClockStone
Описание
Вооруженный бесчисленными боевыми движениями и заклинаниями и обширным арсеналом снаряжения, вы должны раскрыть источник этого зла, победив натиск врагов. Предательство и обман раскрываются, поскольку злобная армия угрожает самому существованию Авакстаста. Среди хаоса разворачивается удивительная истина, которая навсегда изменит сраженный шрам Волшебника.
Поддерживаемые языки: english, german, french
Системные требования
Windows
- ОС: Windows XP/Vista/7
- Процессор: Intel Pentium с тактовой частотой 2,2 ГГц или 2200+ AMD Athlon
- Оперативная память: 512 МБ (1 ГБ для Vista)
- Жесткий диск: 4,4 ГБ свободного места
- Видеокарта: GeForce FX 5700 или лучше / ATI Radeon 9700 или лучше
- Звуковая карта: совместимая с DirectSound
- DirectX®: 9.0c
Отзывы пользователей
This game is old, and it shows but it is slightly better than it appears. I nearly gave up due the poor control but with changing the camera behind the character, it was playable. The game initially bombed out at the start, but changing the config as suggested by others made it work for me.
I even said I was having fun when I got to bash up the bully - three times! Voice acting is great even though the speech was a bit slow than ideal. The initial positive impression soon turned negative however. I got frustrated with the unwieldy UI - for example, in the cauldron mission where you need to cool boiling cauldrons, you will have to open up the Inventory and click on the quest item to cool. The inventory screen would not stay open and cauldrons exploded as I tried to keep having to open up the screen and mouse-click the item. You cannot create a short-cut to the quest item, but why not? The second issue is that enemies are damage-sponge even at the easy level - which makes the game excessively long although not necessarily hard.
With some refinements, this game could have been great, but it is currently something I couldn't recommend for modern audiences. Save your money and play something else.
Can be brutal at times, and a bit samey in places but good fun all round. A 70/100 effort.
The good
Patched to work on modern OSes and computers
Spells are good
Lots of weapon, spell and clothing/armour upgrades
Story is pretty good too
Action comes thick and fast
Puzzles are clever
The bad
Some backtracking involved
Fighting the same mobs gets old, especially toward end game
Side quests are ho-hum
Sehr gut
Avencast: Rise of the Mage is an ARPG from 2007 that feels and looks quite old-school. The game comes from a small dev team without much experience, but it's full of creative touches. While not perfect, it's better than many people realize. It uses WASD controls instead of the typical point-and-click style, with a top-down view and various movement and camera settings that take time to get used to.
I initially experienced crashes after the intro, but setting anisotropic filtering to linear fixed the issue. Some players recommend disabling cutscenes, though I didn’t want to miss the story.
You play as a young mage apprentice sent to the Academy of Avencast to complete your studies in magic. The story is fairly cliché but interesting enough to keep you engaged. The voice acting is decent, though the quality of the dialogue is mixed. Some lines work, while others feel a bit clunky. The story is also told through charming storybook cutscenes, which adds a nice touch.
The game features two main schools of magic: blood magic, which is melee-focused, and soul magic, which focuses on ranged attacks. The summoning school is split between blood and soul magic, so it doesn’t really count as its own school. Casting spells is done either through hotkeys (F1–F4) or by using a unique system of movement combinations and mouse clicks. While there’s a wide variety of spells, the more powerful combat spells often fall short, as enemies can easily dodge them. These spells also take too long to cast and consume too much mana, making them impractical/worthless for most combat situations. In contrast, AoE spells are much more reliable due to their lower mana costs and ability to hit multiple targets. Skill points, earned by defeating enemies or completing quests, allow you to learn new spells or improve your attributes.
Combat is hit-or-miss. Movement feels slow and cumbersome, and mastering the dodge roll takes time. Entering rooms can be frustrating, as you often have to step in far enough for the walls and ceiling to disappear, making enemies hard to see at first. The environments feel repetitive, with a muted color palette and little variety. Every area, especially the academy, feels too large and looks almost identical, making exploration tedious after a while.
Despite these issues, the game surprises with its quests. They’re not all typical fetch quests—there is a refreshing variety, including some with unique gameplay elements, which keeps things interesting. The puzzles throughout the game also add an unexpected layer of challenge, which helps break up the combat-heavy sections.
That said, the boss fights are tedious, and enemies later in the game become bullet sponges. The final levels are packed with traps, making combat overwhelming at times, as you juggle dodging tough enemies and avoiding magic trap attacks. I also wish the later levels had more open areas—navigating tight corridors with a camera that frequently gets stuck on walls is frustrating.
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Дополнительная информация
Разработчик | ClockStone |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 68 |
Отзывы пользователей | 73% положительных (159) |