Разработчик: Yadon Studio
Описание
Чтобы не погибнуть, собирайте припасы, охотьтесь, стройте хранилища и убежища. Грамотно расходуйте ресурсы, и вы сможете создавать различные орудия труда, оружие и снаряжение. Со временем вы сможете обстроиться вполне комфортно, если конечно будете осторожны. Однако мир Зоны — совсем не то место, где хочется встретить старость, и вы должны попытаться найти дорогу домой. И даже если вы ошибетесь, знайте — смерть это только начало. Начало нового приключения!
Особенности игры:
- Сражайся с зомби и охоться на диких животных
- Создавай оружие и снаряжение, строй убежища
- Избегай таинственных аномалий, собирай артефакты и улучшай способности
- Не сойди с ума от леденящего душу ужаса
- Большой мир, полностью меняющийся с наступлением ночи
- Три игровых режима: История, Приключение и Выживание
Поддерживаемые языки: english, french, german, russian, traditional chinese, simplified chinese
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Intel Dual-Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 3000
- Место на диске: 800 MB
- ОС *: Windows 7, 8, 10
- Процессор: Intel Quad Core Processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660
- Место на диске: 800 MB
Mac
- ОС: Mavericks (OSX 10.9.X)
- Процессор: Intel Dual-Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 3000
- Место на диске: 800 MB
- ОС: Yosemite (OSX 10.10.X)
- Процессор: Intel Quad Core Processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660
- Место на диске: 800 MB
Linux
- Процессор: Intel Dual-Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 3000
- Место на диске: 800 MB
- Процессор: Intel Quad Core Processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660
- Место на диске: 800 MB
Отзывы пользователей
Good Game
Sneaky cash grab that was abandoned virtually the moment it was released to EA.
Needs patience and flexibility but overall it's a great game for those who are persistent and curious. Have at least 2-3 shelters, fireplaces in different locations and cook daily, replace broken tools and cloths often to be able to explore further,
Played the story mode completely through.
Has its charme and reminds strongly to the STALKER games.
If your PC is set up good you will almost have no trouble.
Theres a bit trouble and there but you get around that.
I am still at the open world part.
I would like to know if someone had finished that.
Why not. Learn the game mechanics and you can deal with every enemy without trouble.
I bought this game for a couple bucks during a Steam sale and it didn't make a lot of sense to me until I later learned it's a PC port of a mobile game. When you view it in that light it makes a whole lot more sense.
I'm giving this game a thumbs up because at this price point Steam is flooded by zero effort asset flips or student projects made by 1 Eastern European dude in their bedroom, and this game is at least an original, functional, and reasonably polished and professional small studio product FOR A MOBILE GAME.
So, it's basically a FPS survival game influenced by S.T.A.L.K.E.R. developed for mobile platforms. When viewed in that light, it's of decent quality. The port to PC in terms of U.I. and mouse function integration is decent and better than some other mobile ports. It has most basic PC options including invert mouse, key rebinding, vsync, resolution, etc. No support for ultrawide resolutions or FOV slider, though.
The game has all the basics of the FPS survival genre, including harvesting/gathering, item crafting, and basic structure building, although somewhat simplified for the mobile format. I like the semi-cartoony Borderlands/Telltale Games art-style as it allows for decent graphics at low performance cost.
The game has 6 maps in total, about ten or so different enemy types, several different anomaly types, 3 ranged weapons (bow, pistol, shotgun), and an assortment of melee weapons. I would say the total game world is about the size of 1 or 2 S.T.A.L.K.E.R. maps glued together. There's decent variety in the types of tactics you need to defeat enemies; besides the basic zombies, you have rock throwing zombies, teleporting ghost-zombies, cloaked zombies, Weeping Angel style statues, hellhounds that only come out at night, and "nightbreed" ghosts that grab you in the dark and can only be harmed or repelled by fire.
The mobile development format does result in some annoyances. There's basically zero finesse to the melee combat; you just left click and trade damage with the enemy until one of you dies; success is based entirely around equipment and stats rather than skill. Ranged combat is also basic but functional; there's no aim down sight, although the bow does have small auto-aim when fully drawn.
You also cannot craft multiple items at once, and cannot multitask while crafting instead having to just wait on the craft screen while a progress bar fills. For me this was the most annoying aspect of the game.
Unfortunately, the game is unfinished and abandoned. The first story scenario, Deserted Shore, is complete, but the second more open-world scenario, A Way Home, ends abruptly after 2 maps with an outdated "will continue after Early Access" message. There's also an "Adventure" mode that seems designed to be a quickplay in-and-out 5 to 10 minute single random quest, but for which only 1 quest is available.
Overall, it's decent for its price point and as a mobile game port, but is relatively simple compared to other games in the genre which were actually developed for PC. It's also clearly unfinished and abandoned by the devs, but this only becomes apparent if you play the second story scenario.
If you're looking for an indie survival game I'd probably recommend something like The Forest instead. For a S.T.A.L.K.E.R.-influenced indie survival game you could try Desolate.
That said, Shadows of Kurgansk is OK, it's a legit game and not an asset flip or student project, it'll last about a weekend and costs about what a McDonalds meal would.
Game seems to have been abandoned some time ago, it was barely playable back when i first picked it up anyways, it got a little better but the lack of updates It'll really just be another backpage and a sad example of what could have been great
this is a game that had some potential but due to lack of further development and no further updates/released content I would not recommend buying this game till it gets some new content... even then $5 at best... and I spent $20 on it
The game had a nice concept, but as always, the failure boiled down to the human factor;
in this case, a crappy russian "developer" who cant even speak english.
It is utterly unbelieveable to me how he and his game got even greenlit by steam.
Pros: the game concept
Cons: everything else, as basically EVERYTHING is bugged, flawed, bad coding, crappy graphics, crappy mechanics, worse UI ive ever experienced, not to mention the failed AI, where having a folded origami paper swan will have more intelligence than the npc in this game.
For the love of games, dont buy this game! "Dont do it, its a trap!"
While this game had some potential many things are just flat out broken and developer has vanished.
Framerate was decent and ran OK, but that is about it for the positives.
Controls randomly stop working, you randomly die of starvation while having a nearly full stomach, achievements don't work reliably (I was on day 8 last playthrough), interactions don't always work, sometimes trees you cut down fall visibly, while also remaining standing.
Heck, the game itself still shows as Early Access in the game:
http://steamcommunity.com/sharedfiles/filedetails/?id=915485094
http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=463860
Here is some more since I really don't think this game deserves the effort on my part to detail; how bad things are:
http://steamcommunity.com/app/463860/discussions/0/333656722964205568/?ctp=2#c133256240737369648
MYSCHUFF;133256240737369648 wrote:
[quote=Eterno;333656722967839962][quote=Vorshin;333656722967797172]yeah also lookign but a couple of reviews made me check the discussions. tired of wasting money on EA games for them to cease not long later.
Will hold off buying this then. Steam do need to get a grip on quality control though.
OK, lookign at other forum posts i read that this is also under another game title called the Abandoned and runs on Mobile/Android phones for 2 Euro.
https://www.youtube.com/watch?v=Y_fn6ji03u8
on steam for 5x that price and 2.5x with this so called sale. Cut n run tactic by dev's here.
Glad i checked these forum discussions and thx for the warning, think i will 100% remove from my list now.
Thats a real bummer, i was looking forward to it with 50 % discount it would be good enough to buy it, but if devs abandoned game then well whats the point to support them.
By the way, what kinda of bugs does this game have? are there critical ones? [/quote]
I got it from a coupon offered from making badges. Valve is in on the scam. I played it for several hours. It's a pestering walking sym where you die every day and start over. You can't clear a safe area to take the time to figure anything out without dying of something. You will die of starvation with a full pack of food after eating 10 seconds earlier randomly out of the blue. You do advance and wake up with that full pack of food but the dying constantly gets repeditive quickly. Then having to restock your food because you died and ate it all because you took the time to get back to your house to make more food just to die again in the next minute. Definitly not worth looking at if it has no support to even out the game play. [/quote]
First impressions are not great. You can't put things down without distroying them WHY? You have to put down nearly your entire inventory to pick up a log. Where is the inventory weight calulator if it's so damd importiant? Where is the mesurment of what things weight if it's so importiant. Distroying what you collected is just really dumb. Meaning you can only have access to materials for a fire that you can hold. you can't go collect so you can get other things done. If this is played by a narrow path they sure didn't give an clues. why is the inventory not even hinted at? The B is crafting i thought the whole time it was the inventory. why does everything have a disription exccept what the hud means. What are the icons and what do they mean? someones put some effort in to this but left no clue as to what things mean. why i need 8 different fire making compnents that clog up the limitd bag space? This better not be a waste your time on fiddly crap so you never get anything done game.
I'll try again later and see if it gets any better. It may get a yes if it expains itself as i play it.
I see Shadows of Kurgansk a mashup between the S.T.A.L.K.E.R. series, and newer survival sandbox games. Since S.T.A.L.K.E.R. was my favorite game, I found that I do enjoy Shadows. However, the survival aspect seems a bit tedious at times, and could probably be improved. The crafting is okay, but after a few hours of playing, I'm still struggling to understand how and why new items appear in the crafting menu, and how to craft certain items that have not yet appeared. For instance, I have a quest to craft a lockpick, but there is no lockpick in the crafting menu. I am not sure if I need to find a new item in order for that option to shw up, or if I simply need to craft different things in order for the option to show up, or perhaps, there is some other way to figure it out that has not yet occurred to me. It's good, but somewhat confusing at this point.
Another point of difficulty is the rate at which the character gets hungry, he seems to always be hungry, and you have to eat a lot to keep him healthy. Since time is sped up in the game world, it seems like they were going for realism, but in a sped up environment, which is a little tedious. But also, they seem to have overstated the importance of eating a bit. As far as I am aware, a human can live for several days without food, but in this game you will die if you don't eat in one day or less.
Finally, I'm not sure if this is a good thing or bad thing, but they have a feature in which as time goes by, more difficult monsters will appear. This means you have to progress at a certain rate in order to keep up with the monsters. It adds to the difficulty and feeling of danger, but it's also kind of demoralizing. I'm thinking I might need to start over in order to have a chance of winning at this point.
Graphics are nice, they have a Borderlands cell shading effect. I like the S.T.A.L.K.E.R. like day-night cycle and changes in weather. I also like the creepy visions and eerie sound effects they threw in. It all adds to the mood of a persistent and dangerous world to explore.
However, all these difficulties actually end up as more of a challenge than any kind of problem. So I plan to continue playing and enjoying Shadows of Kurgansk.
The only other issue, and this might only be a result of how little I've played, is that the map seems to be one narrow strip of land. For a survival shooter, it seems a more open map (like S.T.A.L.K.E.R.) would be better and more appropriate. perhaps it will open up as I continue exploring...
This is an extremely well done horror survival game that I really enjoy playing. The developers have nailed the creepiness factor in this game. You really start looking over your shoulder as you play this. Even though this is early access, the story mode has some good content. Hopefully we will see more in the story mode in the future.
I wanted to update my review considering the game seems to be abandoned by the developers. I am still giving it a thumbs up as the game is one of the best horror games I have played. It is unfortunate that the story mode portion of the game wasn't finished but I still play the survival mode that is contained in the game and it still makes the game worth playing.
When I started playing I was very enthusiastic about it and wanted to give a positive review. Atmosphere and crafting is very well done and the graphics are addictive. Kurgansk is often compared to Borderlands but it has its own style and I like it even better.
But gameplay is a mess. At first graphics and atmosphere compensates for this but after a while the game gets boring, repetitive and frustrating. First of all it´s not "a huge world to explore", in reality it is small. I stopped playing survival mode because after 20 days I have seen and done everything.
Storymode is a full-fledged desaster. You´re supposed to play a copter pilot but gameplay feels like you are a three-year old suffering from wasting desease. You starve in less than two hours, drop from exhaustion after running 200 m and without shelter you will piss your pants. And there is radiation poisoning, too...
Your stats are deteriorating so rapidly that you either get your quests done and continually die from starvation/radiation or you constantly scavenge and build shelters and get nothing else done.
Combat is stupid and nonsensical. At first you can kill your enemies with one well-placed hit but they get stronger every day. Sooner or later they become invincible. In storymode I´m day 50, Although my stats are maxed and I´m armed for bear I had to stop playing. As soon as I materialize I´m killed by a bunch of invulnerable teleporting "demons".
Vary good game. One of the main problems with this game are the enemys. For the first 5 days or so they are at the right level of diffiucty. Then all of the sudden they get terible, its to the point where they kill you in two hits ad it takes three to kill them but they hit faster then the player. I have tested this even with the best armor and melee wepons and firearms they can one hit kill you by day 30. You may think thats along way away bit it comes fast. Sorry for any spelling or gramer issues for english is not my first languige.
Starts out just fine, basic survival, decently intuitive tutourial.
If your playing the story mode, the game lulls you into a false sense of security. You start to master maintaining all your stats, gathering is a breeze and the enemies are mostly managable.
Then as you go into "The Waste," you're in for a ride. Whole experience gets kicked up several notches. Don't let your guard down and manage your resources well. As you progress, that stupid coil you got rid of would've saved your life.
If you like S.T.A.L.K.E.R, Rust, Borderlands or The Long Dark.
Get in here Stalker!
I have only played 8h of this game but I feel like the game needs some fixing. first of all the "people" you fight end up just getting to hard to kill after a short time. The crafting is a little slow. I feel that it could be better if you could craft in larger amounts. Food and meds are not hard to get so I like that part. As far as the building go's, you cant build in side any of the homes you find meaning crafting with somthing makes it to where you can be killed vary easly. over all the game is good but it could be better with some small fixing.
I started off with survival mode. Unfortunately the map isn't overly large at the moment, so that was pretty much the only minus for me. I made it 17 days and got bored, so saw an entrance into something called the Rift Zone. Welp, I decided to jump down into the green poison, knowing full well it may be the death of me. I'm assuming the Rift Zone will be another area that comes into play later?
The struggle is real in this game but for anyone that's played any type of survival game and is relatively good at it, you may find it a bit too easy.
Here are the Pros and Cons I found in Survival Mode
Pros:
1. Great gameplay, thoroughly enjoyed the Melee combat
2. Tension: It's incredibly tense. I very much so enjoyed the Sanity level aspect of the game.
3. Graphics are good for now, but I'm sure they'll improve them slightly in the future.
4. Love the RNG on loot for creatures. I love not knowing what they'll drop.
Cons:
1. I saw like 4 rabbits in the 17 days of gameplay I survived. You get Wool from Rabbits, so don't expect to make anything with wool for awhile
2. Not alot of spawns of any type of creatures. Counted maybe 20 bad guys in total, 1 statue (I think it was a statue), 4 rabbits and maybe about 10-15 rats.
3. Terrain is boring. Sorry to say it like that but it seriously is lacking in any kind of interesting thing to see. I know it's early access, but Dev's in a game like this, the Environment should be made to be interesting.
4. There's about 7 houses to explore, they restock with items every now and then
5. In some areas on the map, the FPS just drops for no apparent reason
6. The bow is bad right now. It's auto target, never misses and does extremely poor damage.
Again, this is just in survival mode.
I'll be checking out the story mode next. Keep up the good work. I can see this game going very far and doing extremely well, as long as you folks at Gaijin keep focused!
This game is crazy fun and very fleshed-out considering how early along it is.
Definitely buy if you miss the STALKER games, or more specifically, their dense foreboding atmosphere.
Also, thanks devs for the GNU/Linux support!
I played this game for a little bit, It's got a lot of random bugs, you can't jump in the game (which bugs the hell outa me) Think sorta survival + Borderlands(graphics). It's got a random loot system. VERY RANDOM like you never know what the bad guy might drop. Lots of "elements" to deal with it. It has a so so craft system. It's not an "open world". It has creepy dr who like statues that scare the crap outa you. (well it did for me the first few times.) It can get pretty creepy. Always watch your health/mental state/ and radiation. It'll go quick. The bow (is an auto kill) it pretty much targets all bad guys without even trying. I feel like the throw system is wonky too. I've only touched the story barely. I haven't done survival or adventure mode yet. If you like survival games it's worth the 15 for it.
Bought the game today, currently have just under 6 hours play time.
Pros:
Decent graphics. Works good on my older laptop.
Story is enough to keep your attention.
The game is put together pretty good for being Early Access.
Good atmosphere, music and sounds. Spooky.
Cons:
IMO the "zombies" are a bit tough, even with max health skills.
It only takes a few hits to kill them. It also takes them a few hits to kill you.
When you respawn its usually at the start of the map, away from where you want to go.
Constently dieing will upset you.
If you like a challenge then have at it.
Overall I will give this game a 7/10 I would of rathered payed less for it aswell.
English:
Mix of Long Dark and Stalker Shadow of Chernobil. Smooth grapchics - more than 40 FPS on my 2012 laptop with Fedora Linux 23.
Pros: Good FPS, linux version, runs very stable - no hangs in few hours. Crafting, STALKER atmosphere. Story mode.
Cons: Wierd crafting, boring enemies - glowing eyes zombies and poisonous fungus. Quite simple graphics
UPD: there are not only zombies.
Русский:
Выживалка с крафтингом - похоже на микс `Stalker:Shadow of Chernobil` и `Long Dark`. Даёт 40 FPS на моём ноуте 2012 года с Fedora Linux 23.
Плюсы - высокая частота кадров, линукс версия, не вылетает. Крафтинг, атмосфера как в сталкере.
Минусы - странные рецепты крафтинга, скучные враги - зомби с горящими глазами и грибы вонючки. Графика простовата.
UPD: есть не только зомби.
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Дополнительная информация
Разработчик | Yadon Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.01.2025 |
Отзывы пользователей | 48% положительных (54) |