Разработчик: Underbite Games
Описание
Call upon 15 heroes, each with unique abilities, to combat the Dark Consul’s forces throughout the magical land of Crystalia. Explore ever-changing dungeons and battle diverse hordes of monsters during your adventures. React to the tides of battle with randomly rolled ability dice; boost core stats or unlock potent abilities, it’s up to you — and a little luck — to use them to their fullest potential. Choose wisely and craft the ultimate band of heroes to complete each adventure.
Balance of strategy and chance
In Super Dungeon Tactics, chance may influence short term decisions but never gets in the way of your overall strategy.Round Boosts
Every round, unique dice enhance character stats and provide access to special abilities making every round a new challenge.Loot-based Leveling
With progression tied to loot, no heroes are left behind. Swap equipment around and bring heroes anywhere without worry of underleveling.Player-controlled initiative order
Choose which hero activates on an initiative turn to maximize each hero's potential.Aggro management system
Influence who the enemy attacks. Passive abilities, consumables, healing, and killing all affect Aggro.Persistent Multi-part quests
Quests take heroes on journeys across multiple locations. Divide and conquer by splitting the party to accomplish objectives in different areas.Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Dual Core 2.2GHz
- Memory: 2 GB RAM
- Graphics: 2 GB
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard
- OS *: Windows 7
- Processor: Dual Core 2.2GHz
- Memory: 4 GB RAM
- Graphics: 4 GB
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Onboard
Mac
- OS: 10.9
- Processor: Recommended Dual Core 2.5GHz
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 5 GB available space
- Sound Card: Onboard
- OS: 10.9
- Processor: Recommended Quad Core 2.5GHz
- Memory: 4 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
- Sound Card: Onboard
Отзывы пользователей
An interesting turn based rpg with dice battle mechanics, but definitely could do with more polish on some other mechanics and overall further improvements.
I've loved the board game Super Dungeon Explore for many years now, with some rules modifications.
This game doesn't really capture that same feel but it's still a pretty good "tactics" game. The artwork, graphics, storyline, and characters are nicely done and very charming.
The difficulty ramps up fairly quickly but you can adjust the difficulty level for each mission.
If your a fan of games like Final Fantasy Tactics, you should give this one a shot.
Recommended for fans of tactics and RPG-lite games, as well as those who enjoy a casual D&D experience.
+Fun tactical battles
+Visuals/art style and sound
+Good camera/perspective control
+Good balance and difficulty options
+Good variety of characters/classes
+Variety of weapons/armor/items/dice
-Few keyboard shortcuts, no rebinding, limited options
-No character creation or customization but name
-No voiced dialogue
-Mobile-style UI, drag-to-move instead of click
-Story favors text/"tell" over "show"
-Some items are unequipped every mission
Super Dungeon Tactics is a great little gem! I normally despise games with dice, but SDT is an example of dice done right! Every turn, the dice are rolled, and you choose which characters to assign them to. Thus, each turn offers compelling decisions right from the start: like do I give the blue die to Snapjaw and send him into the middle of a hoard to retaliate every hit he takes with some amazing damage, or do I give that blue gem to my cleric and gather my party around her so that she can heal everyone at turn’s end?
Early on, I didn’t realize when it’s your turn (based upon the initiative bar), you can move any of your characters that hasn’t already gone that turn, rather than the highlighted default character. Probably missed it in the tutorial, but this made a big difference to my gameplay from midgame on. So many turns are packed with small decisions, which manages to strike just the right balance between interesting choices and analysis paralysis.
That being said, a few things could be better. Once you complete a mission, you go back to the Guild Hall and assign your loot from the previous mission. The problem I had was, once you’ve accumulated a number of items, you spend your time sorting through the stuff you don’t want to determine what you do. And each character class has a slightly different version of what items they see, and how those items work for them. Sounds good on paper, but there needs to be a better way to assign useful items (and perhaps sell the items you don’t want) to remove some of the clutter. I would also have liked some indication of how many chapters there were before game’s end. Are there a dozen chapters, or 300? Hard to tell while you’re playing. The loot progression was fairly good, until about the last quarter of the game, where I felt I’d exhausted everything I wanted. And what’s up with seeing multiple health potions (like four groups of 9), but only being able to assign one of them? Something’s not right there. Finally, the story and music are okay, but not my cup of tea. But the core mechanics are a blast! I wish, after you finished the campaign, there was a random encounter/map generator that allowed you to keep progressing outside the storyline. I wasn’t quite ready to leave my favorite characters when the game ended.
Overall, a well-executed turn-based battle system, forcing players to balance many great decisions at every turn. Huzzah!
A nice little Dungeon Crawler for me to pass time, the art is a little iffy and simple but the gameplay is satisfying, it is enjoyable for what its worth.
the game it's self isn't bad outside feeling like a mobile port but the controls are awful. i will sometimes swap to the keyboard or controller controls because doing a task is to hard to do with the control setup i'm currently using.
5/10
I think this is an otherwise pretty decent game, but it's marred by too many little bad decisions. Overall I was liking it pretty decently, but then I encountered a roadblock with this little 'shield' buff that you can get. It reduced the damage you take by 1 per each shield for every single attack.
Ok I don't know who's bright idea this was, but it literally ruined the game for me. It created too many situations where an enemy would get 2+ of them and you literally couldn't kill him because he'd often have too much temporary health and the only one who could punch through the shields couldn't also punch through the temporary health. It's just too anemic. What a poor design choice. Like seriously, the shields are too strong.
Why not make it so each attack removes a single shield? This would've made the rogue esq character a lot better. It also means that if you want to actually do any kind of damage later on you need to stack high damage single hits. It's a really poorly thought out system that ultimately led to this negative review. At this point I really don't feel like going back to the game. That shield crap alone makes me never want to play the game again.
Amazing tactics game! Funny characters and awesome visuals. Everything fits, from the cartoonish characters and their cliché dialogue to the backwater village scenario, everything screams "old school hack'n'slash RPG tabletop". But between nostalgia and loot, building your mecenary guild hides two very different sides to consider. First of all, the combat system is brilliant! Next to the usual "skill does x damage and does y to enemy" you need to assign dice to your characters. What's on these dice? That is decided by your gear. So now you need to consider, if you have the right amount of red or blue buttons on your dice to have a chance to use your life saving burst heal ability. This is a massive turn on for strategy fans that like the roll of the dice in their game. But the second side is bad. Very, very bad. Changing objectives. So I defend my city from a hoard of enemies by blocking the gate with my tanks. I reach the objective (kill x) and it switches to "kill the boss, maybe the rest will run away". The boss comes with an army the size of Japan and hides in the back lines. Everyone dies. Why? Because "hold the fort" does not seem to hint at a party, that can quickly reach a boss through enemy lines. Or "defend the food" doesn't tell me, that you need to run around putting out fires, so a fast loadout would have been nice. This angers me, because the otherwise beautiful and well put together game is now frusttrating, because information is kept from me. This makes it really difficult for no reason and every mission needs to be restarted, as soon as you know, what kind of mission will await you. And that sucks in longer or multiple-parts missions! Backpacksystem is shit, too. 8 People, only one fanny pack? Rly?
The game is great, it has lots of difficulty settings for all player levels and does everything else right. Fans of tabletop games like Battletech or Warhammer definitely will have their fun.
Follow my curator at http://store.steampowered.com/curator/28337205-Fair-Minded-Witness/#browse
I'm a lover of turn, RPG strategry tile games. If you like games like Shining Force, or Final Fantasty Tactics, this is very much in that same vein.
The game play is simplistic enough to be smooth and fluid, with enough depth to offer more than just move->attack. The art style is very pretty and well drawn, and you have a ton of characters that you can name when you get them. The diaglog and storyline are light-hearted. but serious enough to be engaging. It's plot is deeper than Shining Force, but lighter than FF Tactics.
While there is nothing in the game that is ground breaking, it's a great tile based unit strategy game, without any glaring flaws or bugs.
With board game to digital translations, you never quite know what to expect - whether it will be a literal translation or something more creative. The devs have done a great job here though, taking the best parts of Super Dungeon Explore (the style and fun of the chibi miniatures) and making agreat digital game out of it. The gameplay is classic turn based tactics, with fun visuals and some really neat twists. It's structured nicely, and the whole thing is a blast. Am quite impressed at what they did with such a small team! In other hands, this could have been boring or incompetent. Instead, it's one of the best turn-based games on Steam I think.
I have searched for games to rise to the level of FFT (Final Fantasy Tactics) and Ogre tactics and surprisingly found a very large number of tactic games. Most just did not do it though. Some were good and some bad but did any including this match my joy in playing this genre previously?
while I am only a few days into it, is easily the most fun I have had in this genre for a long time. Time will tell if it is as special as my favs in hindsight but it looks promising. Either way I am having too much fun playing this wonderful gem.
To the Makers of this game I say Thank you. i hope you plan on making this a series and I would happily pay triple the price or more for an extended version of this game.
Great games always have something you cannot quite define. They just make you feel good playing them. so thank you for that. Clearly you get what makes this genre fun, as many have tried and come up much shorter. This will happily sit comfortably with my favorite tactic games.
***Other Tactics games that are really worth playing are "Luminous arc 1 and 2" and you can play them on the DS emulator. The same company made another great triumph, this time for the 3DS called "Stella Glow" (SG). All are fantastic fun and I'd rank them all even with FFT. Opinions may vary of course but I on most days would choose Luminous Arc and SG over FFT to replay. Of course if anyone has never played the gameboy tactics game "Ogre Tactics" (not the Nintendo console ones, though they may be some fun too, they seem lesser right off) Then you should...Only after buying this game though :) Support this talent so they make more of this delicious creation! Cheers.
Pro
SDH is very fun game with deep strategy behind it. Gameplay are great. Graphic in-game battle is alright. You can customize your own team and try difference strategy. Stage/Level in game can be easily replay anytime for better loot, So it's has high replay value.
Con
the story is a bit too lame for me, not a huge down point but with Good story and narrative voice or character voice this game will be more interesting.
Keyboard shortcut is Insufficient. most of the time I wish I could customise keyboard shortcut or add new one here and there. so right now you stuck with lots of mouse click.
Conclusion
I gave this game 8.5/10. very fun game for a cheap price. It's indie game that come to right direction with balance game machanice and has a lot of potention to grow. I like to support Dev so they can continue improve gameplay. May be in the next version, It will has more diversity monsters, tactics, maps, etc...
What I like about this game:
-Game play is fast while maintaing satisfying depth and variety (dice assignment has a lot to do with this)
-Is not too grindy, rather (as of right now) it feels just grindy enough
-Invokes feel of Super Dungeon Explore (SDE) Board game
-Pays homage to the 16 bit titles of yesteryear with its numerous nods JRPG tropes
-I'm left feeling excited about new content and DLC
This game is really gratifying. As many other reviewers have pointed out, there are some areas that really need polishing. That said, the devs seem quite responsive to user input, and they release patches on the regular. I've only played the board game on which this is based (Super Dungeon Explore, or SDE) in Arcade Mode. While this title is not a direct port of the board game, the game has captured the feel of SDE admirably. The story is lite, but compared to SDE - which has no story or character growth (SDE: Legends not withstanding) - anything is a welcome addition.
For my part, the quirks of interface and unpolished aspects are tolerable, and I remain confident that they will be addressed in time - i'd certainly not dissuade folks from getting this game on account of its issues if they are otherwise interested in it.
So - if you like tactics, JRPGs, cutesy anime, engaging game play, and fun in general - Super Dungeon Tactics is certainly worth it.
Pros:
This game is so cute it hurts. Cute characters, cute personalities, cute ability names. Automatic 7/10 just for the cute.
I would say strategy-wise this is a middle-ground difficulty for this genre. Most of the strategy is not so much about moves on the battlefield as it is setting up your team's equipment for good synergy. Defense and reactive abilities play a much larger role than most turn based strategies, as the frequent respawns and high volume of enemies mean you'll be getting far fewer hits in than them. It focuses more on endurance than maneuvering. There are some very challenging levels, and enough difficulty settings to make it way too hard on yourself if you like that kind of struggle, but overall I'd say this game is at it's core about chilling out and kapow crash smashing kobolds to a pleasantly relaxing soundtrack.
Cons:
There are quite a few small improvements that could be made, but nothing I've encountered so far is game-breakingly bad.
One thing I'd most like to see improvement in is the party management layout. When equipping a character, I spend a lot of time flipping between it and the other characters to remember what I equipped, or what dice they're all contributing to the pool. It would be beneficial to have a side-by-side roster-type comparison of the items and dice of each character, especially later in the game when you have almost a dozen characters, since equipping them to work together such a crucial part of your success on the battlefield.
It would benefit from some streamlining of the UI as others have mentioned. But even in it's current state, the UI isn't so unweildly that it detracts from the gameplay, it just takes a few minutes to get used to. I mean really, if you still can't figure out how to play after reading the tutorial popups and clicking around for half an hour, you might want to reconsider if you should be purchasing strategy games at all.
Verdict:
A little clunky, but totally worth getting. It's a casual, fun, and way too cute adventuring experience.
Pros
- fun simply tactics game
- Good amount of rng each turn that wont ruin you
- interesting weapon mechanics
- Stable game, has not crashed on me yet, unlike a lot of AAA games as of late.
- Able to replay missions
Cons
- some bugs here and there
- Very Indie, UI could use some improvements and polish
- Lake of voice acting, but again, super Indie
Overall, fun for the amount spent on it and I have enjoyed playing it. They don't try to re-invent the wheel for the sake of re-inventing the wheel but still expand on the classic tactics rpg in simple and fun ways. Some loot grinding is there but not to the point it artificially attempts to lengthen the game by much, unlike other games as of late. But it probably would not have hurt it to go up as early access and not a full release.
Final thoughts - If you liked x-com and final fantasy tactics, you probably will like this game if you can look past the Indie aspect. It will scratch that tactics itch you might be having.
I never heard of this game, or the boardgame it is based on, until two days ago. Now I'm a big fan. The game is excellent. There are some UI improvements that the developers are working on right now, and some quality of life improvements, too. They expect to release this update next week. The devs are super responsive, and that's a huge plus for me!
The character building is really a blast, much more involved than I expected. It's all based on equipping gear, which give you new skills and stat improvements. There is a ton of customization you can do with your characters. And, you can select your party before each battle from your pool of characters.
Combat is intense and very well done. It very much reminds me of playing a miniatures boardgame battle, which I REALLY love!
Overall, it's a very solid game, and it's only going to get better in the very near future. I hope this game sells well, because the developers really deserve all the praise they can get. And, successful games make for more updates and more stuff added to this wonderful game.
Give it a try. I hope you like it! I sure do.
So this is being review by someone who has never played the board game and at around 1.5 hours of gameplay time. The time I feel many people choose to keep or refund their games. Here are my personal impressions:
TL:DR
This is a nice little turn based rpg. You are builing up a guild, thus having a bunch of hero's to choose from. Each with their unique play style. These are you basic archetypes: barbarian, mage, rouge, ranger, etc. The graphics are not amazing, but the art sytle agrees with how it is implemented and its humor imo. As other have said, the music is repetitive. I have not found it annoying yet, but I have not played it for more than 1.5 hours at time of review.
My rant:
Gameplay:
I really am enjoying the gameplay. The best thing i can relate the combat to is XCOM EU/XCOM2, only with reguards to actual combat. There is no meta strategy that I have come across yet. However, this is like xcom-light, since there is no percentage hit calculation. You will always hit your enemy. Many people will perfer this to xcom's rng demons ( i like them, but also enjoying this as well).
From what I can tell, each hero gets an action and a movement, in any order. An action can be an attack, or an environment interaction. Consuming an item is a free action. Die are used, but only to give buffs/debuffs to your heros at the begining of each turn. This helps keep the combat a bit different every turn imo. Other reviews have said that the game does a good job of making your heros feel strong, by throwing waves of enemies at you and watching your guild mates crush them, which i fully agree with. This is not to say the game is a cake walk. Under harder difficulties, one wrong move will spell disaster for your heroes.
Another positive point is that there is no lvling for your heros. Yes, I said that this is a GOOD thing, imo. You see them get stronger purely based on items/equipment. This means the heros you may not use often will not get left behind as you will aquire loot for them even if they are not in your party. This allows you to change party comp between missions at will without worrying about not lvling your favorites.
So, it is obvious I like this game, but I will point out some flaws that I believe people should know before purchasing:
* Everything is done purely using the mouse. No key mapping at all. They have said they looking in to fixing this in a patch, but it shouldnt have been an issue. You are builing a pc game.... you should be able to use a keyboard. Unless it was initially intented to be a mobile game.... i digress.
* I can tell that the story will not be something that will pull you through the game. It is kinda interesting and a bit funny ish... The combat is enough for me to enjoy it for the price, but I know others may need a well written plot, which I do not see this as being anything other than building up a guild to accomplish harder and harder missions.
* Every hero is predesigned. You cannot change appearance, sex, hair, etc. The only thing you can change is their name. Not an issue for me, but I know some people hate this.
* My largerst complaint in this game, which I have seen this problem occur more frequently over time, is that new items and gear do not look any different! I hate this with a passion. So i finished the first non-into/tutorial mission. During the fight I saw that an enemy dropped an orange weapon! :) I went to my guild hall to look and it was a bad ass looking bow for my ranger. Much more intimidating than her current twig-bow. I equipped it and...... still looks like a twig bow. Same with armor. Come on devs! You have only 2 appearnce changing item slots! ( there is also accessory as well as some diamond type item, which seems to boost archetype stats, like my dwarf has the 8-bit guardian which increased defense die stuff) Let us see those bad ass items on our heros. Since we dont have lvling in the game, items are the only way to see growth, and I want to SEE it, not just look at stat increases. I know it is based off a board game, and you dont change the mini for every item, but use the video game medium to do things you couldnt do on the tabletop.
Rant over...
So, I will definitly be finishing the game over the next few months. I think it is worth the price and a really fun little tbsrpg. Small problems aside, if you really enjoy tbsrpg combat and the thoughts of building up a guild, then this is a good game for you. I will update review with info on more features as they present themselves.
Ok, So this game is pretty good but it does have a few drawbacks.
The Good
-Gameplay is your standard grid based combat and has a good amount of depth to it
-Dialogue is full of pop culture references and pretty funny
-Difficulty is good. The game on normal is well balanced and fun
-Art style and character designs are nice
-Seeing more of the Super Dungeon Explore World is cool
The Bad
-Graphics are basic and the interface could have used some polishing
-A few bugs such as names not appearing and pressing the ready button at the wrong time
-No options within the game. (I had to kill the volume in my audio mixer)
-Maybe a bit pricey(I haven't played enough to see the full scope of the game yet)
Overall it has a few faults but it offers and engaging strategy rpg experience where you can upgrade your heroes equipment to make them stronger and recruit a load of different heroes to take on quests with a cutesy art style. It is a good adaptation of the board game and I am really enjoying the game so far.
FFT is my favorite game of all time. I've wasted weeks of my life playing Disgaea, Phantom Brave, and the FFT sequels (especially the Gameboy one).
So, is this game as good as those? No. Do I like it? Yes.
That being said, indulge me a moment to offer some constructive criticism to the developers.
1. Story/writing. A big part of what made FFT and Disgaea so good was this. FFT was a great story told well. Disgaea really went the extra mile to create compelling characters and was legit funny. SDT is pretty flat in this department. I especially don't like the mage. The Shadowrun games would be a great example of making a weakness a strength and what to shoot for in the future.
2. Sound. No voice-over. The music does not coincide with what's happening. In the opening our little town is getting raided and the music just plods along. Some sound effects to puncuate the dialogue would help.
3. Gameplay. I like the gameplay. I thought I would not like the dice, but I like it a lot. The game could use a little polish (a little depth really), but pretty good.
So, I'm going to keep playing this game and enjoy it and maybe SDT2 will be even better
This game feels like a mobile game. It's simple, has basic cartoony graphics, and the tactics feel almost puzzle-like at times. I am enjoying it though. The fun is there and the story line keeps the game moving. The characters are quirky and interesting in a well known way, i.e. the dwarf has a Scottish accent, the rogue is scoundrel, the barbarian likes to fight everything, etc.
It's worth noting that in combat there is no chance of missing an attack. You always hit and do the damage listed. The challenge comes from making sure you're in possition to attack. Ex. the ranger's bow (she has no melee attack) has a range of 4 spaces but can only attack the 3rd and 4th spaces. If that style of game play bothers you then you won't like this.
Overall it's a good game even if it falls well short of great.
To those not aware, this is an adaption of Ninja Division's very fun Super Dungeon Explore board/miniatures game. I wanted to get this review in quickly since there doesn't seem to be a whole lot said about the quality of the game in the current (all-positive) reviews:
First of all, there are notably low-quality aspects of the game right off the bat. Rough edges, if you will. There are interface oddities that make em think this was really meant to be a mobile game. There are some exceptionally ugly icons. The soundtrack, while cute in short bursts, becomes monotonous in minutes. Etcetera.
Second of all, if you're here because of the brand, please know that this is not a true recreation of Super Dungeon Explore. It has its own systems, it simplifies combat dramatically, and it's very quest-oriented in a way that the board game never could be. This isn't necessarily a bad thing, as the game plays very smoothly and quickly, but please don't go into this expecting a faithful recreation of a game you already love.
Finally, though, the game plays very well. Specifically it walks the fine line of making your character feel "overpowered" as they mow down anemies with weapons and magic, while also making the game challenging by throwing hordes of enemies at you. I'm enjoying it quite a lot.
PROs:
++Fast tactical combat
+RPG mechanics
+Source material
+Quick "rounds"
CONs:
-Poor visual quality
-Mobile-style controls
-The music
-JRPG tropes, everywhere
If it appears interesting in the trailers, I would encourage anyone to try it. That said, feels beta-quality in a lot of regards, so a $20 price tag may feel like a lot for the end result.
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Дополнительная информация
Разработчик | Underbite Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 25.01.2025 |
Отзывы пользователей | 78% положительных (88) |