Разработчик: Ludosity
Описание
Find the lost parts and rebuild your ship along the way to solve challenging, physics-based puzzles. You can build your ship any way you like in the ship builder – try to find the coolest ship-design for the puzzle at hand!
- Rebuild your ship any way You like
- Find the lost parts and tools for Your ship – You’ll need them to solve puzzles!
- 25 Chapters of solid level design and clever puzzles
- Many hours of replayability, with secrets, Achievements, Leaderboards and more
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/Vista/7
- Processor: 2.4 Ghz or equivalent processor
- Memory: 1GB System RAM (2GB recommended with Vista/7)
- Graphics: 128mb video RAM and at least Shader Model 2.0
- DirectX®: 9.0c
- Hard Drive: 500MB of free space
- Sound: Windows compatible sound card
Mac
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3
- Processor: Intel Mac
- Memory: 1 GB RAM
- Graphics: 128mb video RAM and Shader Model 2.0
- Hard Drive: 500 MB free space
- Other Requirements:
Отзывы пользователей
> be me, looking for a casual puzzle game
> stumble upon "Bob Came in Pieces" on Steam
> game's about Bob, spaceship crashes, parts everywhere 🚀
> sounds like fun, should be easy right? 🤔
> ohnope.avi
> start playing, puzzles involve reassembling your ship
> kinda like space LEGO but with physics 🛠️
> excitement turns to frustration real quick 😩
> controls feel like trying to thread a needle with boxing gloves 🥊
> physics overreact to every move, like a soap opera drama 📺
> ship reacts to every tiny adjustment like it's in zero gravity 🌌
> graphics and sound are decent, misleadingly promising 👍
> achievement hunter mode on, check achievements 🏆
> 80+ achievements, most have <2% completion rate 😲
> realize this is not just a game, it's a torment device for perfectionists 😖
> trying to get time-based achievements is like defusing a bomb with a sledgehammer 💣
> puzzles require building ship, supposed to be thoughtful 🧩
> more like throwing parts together and praying to the physics gods 🙏
> level 4, pull mechanic is introduced, absolute nightmare 😱
> objects either won't budge or fly off like they're late for a meeting 🚀
> mfw I spend more time fighting controls than solving puzzles 😑
> supposed to be relaxing, turns out to be a test of patience and sanity 😓
> get it in a bundle, felt like I overpaid 💸
> Ludosity usually makes good games, but this one’s a puzzling exception 🤨
> can’t recommend unless you enjoy pain 😵
> still haven't finished, probably never will 🚫
> Bob Came in Pieces? More like Bob Came in Frustrations 😤
> game is a good concept tragically lost in bad execution 🗑️
> not a bad game, not a good game, just not for me 🚷
Title: Pitch Meeting for "Bob Came in Pieces"
Producer: So you have new frustration for me?
Screenwriter: Yes, sir, I do. It’s about a spaceship named Bob that crashes and the player has to put him back together piece by piece.
Producer: Oh, puzzles! That sounds fun and interactive!
Screenwriter: Yeah, fun is a word you could use. Or you could use words like infuriating, bewildering, or why-the-heck-is-this-happening-to-me.
Producer: Oh, those are much less fun words.
Screenwriter: Yes, sir, they are. So the idea is, you control this spaceship, right? And you have to navigate through levels picking up pieces and solving physics-based puzzles.
Producer: Oh, physics puzzles are tight!
Screenwriter: Well, actually, they’re not tight at all. They’re extremely loose. It’s actually a massive inconvenience.
Producer: Oh really?
Screenwriter: Yeah, the controls make you feel like you're trying to perform brain surgery with a sledgehammer while balancing on a greased-up bowling ball.
Producer: That does sound challenging.
Screenwriter: And every little adjustment you make to the ship sends you careening into the nearest wall or obstacle. It’s like the laws of physics just had a big old party and forgot to invite Bob.
Producer: So what's the deal with this Bob guy?
Screenwriter: Well, that's just it, he’s... a spaceship.
Producer: Oh, spaceships are tight!
Screenwriter: Sure, but this one can barely move straight. Players have to constantly tweak and rebuild Bob to get through levels designed by someone who clearly hates joy.
Producer: Hates joy, you say? Very profitable.
Screenwriter: Right, and there are also achievements, but they're so hard to get that it feels like the game is mocking you personally.
Producer: Mocking players is tight!
Screenwriter: I'm gonna need you to get all the way off my back about that tight thing.
Producer: Alright, let me get off of that thing.
Screenwriter: Anyway, there's also this pull beam that lets you move objects around, but it’s about as cooperative as a cat when it's bath time.
Producer: Oh, very cooperative!
Screenwriter: ...No, the opposite of that.
Producer: Oh, uncooperative. Got it. And how do we wrap up the game?
Screenwriter: Oh, unclear. Maybe with a screen that says, “Congratulations, you somehow managed to have fun,” followed by maniacal developer laughter.
Producer: Oh, developers laughing is tight! So what do you think the headline for this game will be?
Screenwriter: Something like, "Bob Came in Pieces: You Will Too."
Producer: Wow wow wow. Wow. Well, it certainly sounds like a game!
Screenwriter: Yeah, and it might as well happen.
Producer: Well, okay then. Let's make a game that's as frustrating as it is puzzling, because why make things easy when you can make them memorable?
Screenwriter: Whoops!
Producer: Whoopsie
Producer: Well, it sounds like a lot of fun! Honestly, it could really shake up the puzzle game genre!
Screenwriter: Absolutely, it's going to redefine frustration in gaming!
Producer: Wonderful, let’s ship it! Who doesn’t love a little challenge, right?
Headline: "Bob Came in Pieces: The Game That Left Players More Baffled Than Bob Himself"
System Of A Down - Chop Suey
Wake up (wake up)
Grab your mouse 🖱️ and fix up your spaceship 🚀
Hide the parts to face another level (hide the parts to face another-)
Why'd you leave the thrusters off the module? 🤔
Here you go, create another puzzle, you wanted to 🧩
Grab your mouse 🖱️ and fix up your spaceship, you wanted to 🚀
Hide the parts to face another level, you wanted to 🎮
Why'd you leave the thrusters off the module? You wanted to 🤔
I don't think you trust
In my physics-based puzzle frustration 😤
I sigh when gamers deserve to play 😢
Wake up (wake up)
Grab your mouse 🖱️ and fix up your spaceship 🚀
Hide the parts to face another (hide the parts to face another level)
Why'd you leave the thrusters off the module? 🤔
Here you go, create another puzzle, you wanted to 🧩
Grab your mouse 🖱️ and fix up your spaceship, you wanted to 🚀
Hide the parts to face another level, you wanted to 🎮
Why'd you leave the thrusters off the module? You wanted to 🤔
I don't think you trust
In my physics-based puzzle frustration 😤
I sigh when gamers deserve to play 😢
In my physics-based puzzle frustration
I sigh when gamers deserve to play 😢
Developer (developer) 🧑💻
Developer (developer) 🧑💻
Developer (developer) 🧑💻
Developer (developer) 🧑💻 (What is this a Steve Ballmer remix? /s)
Developer, into your hands I commend my high score 🎉
Developer, into your hands 🙌
Why have you frustrated me?
In your levels frustrated me 😫
In your physics frustrated me 😖
In your controls frustrated me 😡, oh
Trust in my physics-based puzzle frustration
I sigh when gamers deserve to play 😢
In my physics-based puzzle frustration
I sigh when gamers deserve to play 😢
]In the quiet of cosmic expanses,
Bob floats, a jigsaw scattered in the infinite.
Each part, a fragment of a whole once soaring,
now a silent testament to brokenness in the dark.
Amid stars and void, he rebuilds,
piece by reluctant piece—
a metaphor for our own reassembling,
where we mend what life has torn apart.
Each component locks with a click,
echoing in the vast loneliness of space.
It’s a gentle reminder that wholeness
might just be a series of well-placed fragments.
As Bob drifts, piecing together his purpose,
we reflect on our own scattered selves.
Is identity merely gathered,
or is it something we craft with intent?
His journey, a slow dance of persistence and hope,
mirrors the struggles we face,
each victory a step toward understanding,
each failure, a lesson in resilience.
And as he nears completion, whole once more,
under the watchful eyes of distant suns,
one question lingers like a star’s dying light:
In gathering our pieces, do we find ourselves, or do we create something new?
This was a cute little puzzler I had sitting in my backlog for ages. It was quite short, but it had a cool little story around it while trying to pick up all the pieces of your blown apart space ship, and get back into space. It was fun while it lasted.
Pretty neat little game from the start of the last decade. Definitely what I'd call rough around the edges, but quite a nice bit of fun if you wanna put the time into it. There's VR missions, but I'unno if you need to have ACTUAL VR stuff for that, and I already uninstalled the game so that'll be up to you to figure out. For £3.99 you could do WAY worse!
This game is ingenious!
One of the best physics based games ever. People that don't like it, they just don't get physics. Go play some LOL.
Don't fall for its cuteness. Its definitely not what it appears to be in the first glance. The calm and cosmic music is there for good reason. To stop you from giving up and stick together if the bob managed to fly back to its native planet , the same spot he left from, the call centers. Yes, they have call centers out there too. Indeed , all the planets having any kind of life form supposedly have had call centers. Its a backbone of planet's economy.
So, you need to not only think how to proceed and enter the portal towards the next level, but also carefully have a map of ship design in your mind matching with that of the environment to remove the obstacles or create the path. Well, that's it. Give these awesome developers your money and figure out yourself, how do they operate call centers in some planet named Zigajibooboos.
Very fun game, though a little on the short side. I completed this one, including all achievements, in about 12 hours.
This is probably the worst game I've played in my entire gaming history spanning 20+ years. Firstly, the trigonometry and geometry calculations on particle collisions wasn't even done. The programming was done by a 5 year old with no beta testing what-so-ever. Frequent crashes, freeze ups and level resets. Frequent cases of the "ship" bouncing from one side of the map to another with no controller input. Cases of where the "ship" simply moves from one area to another, and I'm not even in the same room. Numerous instances where environment borders completely inhibit the movement of the "ship" forcing either reset of last "save" point or complete level reset. I'm happy to simply finish off the achievements and then followed by a complete uninstall. If I had some say, I would force the developer to refund the entire purchase of all copies of this game to all users and then promptly ban them for life from ever selling another product on Steam. Atrocious programming all round. Mathematics was not this developers "any" point.
A cute little game. Controls are a little ackward, and the gameplay is a little boring. It isn't totally bad. If you're looking for a cheap casual game, this is for you. If you're looking for a challenge or a exciting gameplay, just skip it.
Time to completion - 4 hours. Taking my time.
An EXTREMELY short puzzle platformer that desperately needs steam workshop support. What is there is fun.
After trying for three hours to come to grips with this game's mechanics, I decided to give up. I don't think Bob Came in Pieces is an outright bad game, it's just a game I can't get used to, nor do I find any fun in it.
The basic idea is sound and actually somewhat original: controling Bob, you have to travel through several levels in order to collect the missing parts of his ship (Bob is a spaceship that came down to earth in pieces). There are several obstacles on the way, most of those objects that have to be removed or replaced (well, in the few levels I played anyway). By putting together Bob in the right way on the work-pads, you can figure out how to overcome the obstacles/puzzles: putting an extra engine in one of the slots makes a huge difference, and there's a "pull beam" that lets you pull away objects. At least, theoretically. Since the controls of this game are off-target to say the least, controlling Bob once some pieces of the spaceship have been adjusted, became a nightmare. Even more problematic is that the game relies on physics to solve puzzles - bu the physics seem to have been hugely overdone, with every action leading to a much greater reaction than I would ever expect. That makes the game nearly unplayable for me - although I would love to progress further into the apparently well designed levels and discover more of Bob's pieces, the controls and physics just don't let me do so. Graphics and sound do a pretty good job, so all the more regrettable that the gameplay let me down.
With over 80 achievements, of which the greater part have only been achieved by under 2% of all players, this game seems like a nightmare for achievement hunters. Apart from achievements for completing levels & gathering spaceship parts (fair enough!), there are lots and lots for finishing the levels within a certain time limit. These limits are set so extremely tight, that those achievements are only for the most stubborn gamers out there, or for these who figure out the wonky controls to perfection. People looking for another 100% game, definitely should skip this one, and it won't help in getting a good average completion rate either.
But there's a fair chance anyone else can actually figure things out, and enjoy this game. It's just not my cup of tea, I guess.
Not recommended, unless you're very good at solving physics puzzles and have lots of patience
This game isn't bad, but be warned that controls aren't good. There are better physics/puzzle games on steam, but this one is still playable.
Did not make it far into this game before succumbing to my boredom. It's frustrating to maneuver your saucer as this game does not handle momentum well, and the puzzles are very straightforward and pretty much always requires you to run back and forth between build stations to slightly adjust your ship for very specific tasks. The game trailer may seem promising, but I have received no enjoyment from this game, and will promptly hide it in my game library.
Actually kind of cool, you fly around in a little spaceship, adding various parts to your thing to solve all these physics based puzzles. Surprisingly well made for such a no-name kind of title.
But it's a game for kiddies. Pretty boring for mature gamers such as myself.
NOT BAD.
Basic idea is like in Toejam and Earl: to find the lost pieces of the rocket but, the approach is absolutelly different (I love TJ&E, by the way).
Here you drive some kind of flying-I-dunno that moves around typical arcade scenarios but, having to solve puzzles and killing nothing.
So... a puzzle type game with a touch of arcade?.
Well, it comes in the Nordic Indy pack and, not a bad thing, at all.
Belated review. This indie physics-based puzzle game is pretty fun. Your goal is to navigate a spaceship to the end of a level. Sure, it sounds easy enough, but there are always obstacles in your way. The main hook of the gameplay is mixing and matching parts on your spaceship in order to solve physics-based puzzles in each level (pushing and pulling objects, smashing through things, etc). I found the controls to be a bit touchy at times and wasn't a huge fan of the ship-building interface, but overall, there's not much bad to say about this game. Just go into it without any grand expectations. It's pretty laid back and is a nice way to kill a few hours. There are also a number of advanced levels available, in addition to the main story chapters, for those looking for a bit more challenge.
I don't recommend this. Most of the play time goes to putting your ship together for one 15 second puzzle, then spending another 5 minutes rebuilding it to make it past the next. Then again, it's probably more of a kid's "stick round peg into round hole" game.
Nice music and visuals, and interesting gameplay. Most of the time it's functional, but you'll find the occasional glitch, mostly clipping issues. Still worth checking out if you want to experience a different type of 2D platformer.
Bob Came in Pieces is a lovely, casual physics-based puzzle game that features a story mode with 14 chapters where you main goal is to collect all the missing ship parts you have lost during a crash with a meteor. To solve the puzzles you have to combine certain parts and attach them to one of the 8 sockets on your ship.
Additionally the game features 10+1 really challenging and cool VR missions (heavily inspired by the VR missions in Metal Gear Solid) where you have to solve some really crazy puzzles with a pre-defined set of ship parts.
In both the adventure and the VR mode the timer can be toggled on/off so it's up to you if you play the game the casual way and explore the levels or go for gold and try to beat the clock to get a silver or gold medal and the respective Steam achievement.
The replayability depends on whether you're into time-attack or not. Either way i can highly recommend this game so make sure to get it (when it's on sale)!
This is a cute platform puzzler that clearly holds the NES title Solar Jetman in great esteem. An alien with car trouble crashes on a planet scattering his supply of ship parts and his hyperdrive, so he must explore this strange world within the safety of his ship that he alters frequently in order to proceed through platforming style, simple physics puzzles.
There's a nugget of strategy at its core as ship alterations make your ship overweight and hard to control, making each puzzle you encounter almost Legoesque in how you go about solving it.
The downside is that it can't offer much else to more than that, so if you aren't up for a "cute" game that involves puttering around in a tempermental starship, then I would recommend looking elsewhere. Otherwise, it's worth picking up for some repeat puzzle solving and some pretty entertaining ship abominations.
And tentacles. Bob has tentacles, FYI.
It's actually pretty fun. The gameplay reminds me of hours spent bolting thrusters to things in Garry's Mod and trying to then figure out how to steer the resulting mess. But as a puzzle game.
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Дополнительная информация
Разработчик | Ludosity |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 69% положительных (72) |