Borstal

Borstal

2.5
Смешанные
79.00₽
Steam Store

Разработчик: The Secret Pie

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Описание

Survival roguelike novellas with meaningful choices and multiple endings!

There are two scenarios currently: first one is set on a small island. It's 1926, you're 13 years old and it is raining. You're looking for your lost father.

The second scenario puts you in the role of a mountaineer trying to climb an eight-thousander.

It's a coffee-break game, randomized every playthrough - especially if you like to die a lot during your coffee breaks.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows XP or later
  • Processor: 1.8GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 100 MB available space
Recommended:
  • Processor: Dual Core 2GHz

Mac

Minimum:
  • OS: OS X 10.7+
  • Processor: 1.8GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
Recommended:
  • Processor: Dual Core 2GHz

Linux

Minimum:
  • OS: Linux (32 or 64 bit)
  • Processor: 1.8GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
Recommended:
  • Processor: Dual Core 2GHz

Отзывы пользователей

Рекомендую 23.11.2024 09:00
3 0

⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄
⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄
⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄
⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄

Время в игре: 53 ч. Куплено в Steam
Рекомендую 07.02.2024 17:09
0 0

I am 32 years old.

My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.

When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.

Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.

With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.

After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.

Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.

Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.

Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.

Thank you.

Время в игре: 52 ч. Куплено в Steam
Рекомендую 05.03.2023 08:46
0 0

Decision based roguelike.
With heavy focus on repeating runs.
Don't delve long on lost run.

Время в игре: 214 ч. Куплено в Steam
Рекомендую 25.04.2017 04:10
4 0

For the price, this is a fairly interesting game.

When I first purchased Borstal, it was still in an early stage of development and had many glitches. The mountain scenario, especially, felt very random, and certain events made absolutely no sense. For instance, I recall when if I simply moved, I would die suddenly and without any prior warning; essentially for no reason at all.

While there are still some random events in each scenario, you are not always destined to doom or success based on how the map generates during a round of play. I think that aspect of the game could be fine tuned even further, but then, this is a game about survival. Sometimes, despite our best efforts, things happen. The real question is that of how you will adapt to your environment and which resources you will choose in order to face the expected and the unexpected challenges ahead of you.

Both scenarios are short and can be completed in less than 10 minutes, but you will not discover everything about each scenario in one round, or even two rounds. Until this week, I encountered storylines that I had not previously seen, having already played each scenario dozens of times. So replay value is high.

This game will not appeal to everyone, but if you are a casual gamer or you need a short game to play everyday before work/school/bed, Borstal may be just what you are looking for.

Время в игре: 458 ч. Куплено в Steam
Не рекомендую 07.04.2017 22:39
4 0

This game is fun for a short while. As in 15 minutes. The price is reasonable considering how the game has little content and a short goal, but that's it. Once you beat the game, there's no point in continuing

Время в игре: 99 ч. Куплено в Steam
Не рекомендую 07.01.2017 04:49
4 1

This game is simple in a rough way, not in a neat way. Got bored pretty soon.

Время в игре: 26 ч. Куплено в Steam
Не рекомендую 07.08.2016 19:33
17 0

Pretty glad this is only 2 bucks right now. It's amusing for about 10ish minutes and then there's really no reason to continue. I'm not going to request a refund under the hope that the developer adds.. some content.

That's pretty much it.

Время в игре: 8 ч. Куплено в Steam
Не рекомендую 29.07.2016 06:20
7 1

The core mechanics are just aweful, this game is glitchy, and not well developed. There are exploits that give you a chance at winning, but getting 100% of the achievements is almost literally impossible. Too hard, not fun.

Время в игре: 347 ч. Куплено в Steam
Рекомендую 10.04.2016 09:58
7 0

Very minimalist, with a sense of fear all the time. Mostly fear of running out of food or getting sick and dying. It took me 2 tries to figure out that every step i take actually is a big game turn. Once you know that, you are a lot more concious of the steps you take.

I think this has a lot of promise, but i'd like to see the content to be expanded.

For one, i feel like there's an oportunity to make the game richer once you reach Borstal. I heavier text adventure end-game would add a lot.

The inventory has the perfect size, make roaming around the map a more concious effort. However, i barely found myself using lanterns or making fire with wood and matches. All i cared about was food. I think having more item variety and having the items have more impact on the game play would go a long way of extending the play time.

Overall, i enjoyed the half hour i spent with Borstal so far, well worth the little money that's being asked.

Время в игре: 11 ч. Куплено в Steam
Не рекомендую 26.03.2016 07:29
9 0

This one has some major issues that need to be resolved... It's not ready for Prime Time.

https://www.youtube.com/watch?v=ZbHGWIay6f0

We provided some insight on what could make this game better, and should the Dev choose, then maybe it'll be worth something.

As it is, I cannot recommend it even for Greenlight.

Время в игре: 16 ч. Куплено в Steam
Не рекомендую 23.03.2016 21:02
11 4

As I launched the game I opened the option menu, the game runs windowed by default, so I selected full screen, clicked Accept and suddenly I was back to my desktop.
I mean, no crashes or error messages, the game simply disappeared, it was so sudden I was confused, so I launched the game again and this time it was in full screen, I changed it to window mode, and it worked fine, but everytime in the same moment I set it full screen... poof! the game shuts itself down! It made me laugh, it's so smooth I think they scripted it this way... it doesn't make sense... by the way I talked about this for so long because this was the most entertaining time I had with the game. There's no much else.

Everything here is mediocre or just plain bad, even the narration, that should be the core of a game like this - which lacks of a real gameplay - is badly written and all the settings and plot ideas are stupid.
You can choose between two settings, Borstal and Mountain, if you choose the one that gives the game its name the text will tell you that you are a 13 years old kid, your dad was working at a borstal on a near little island and he didn't come back home at night. Your mom thinks he spent the night with his friends on the island, but you don't believe it, so you go to the island to meet your dad... AND YOU DIE!

Nothing really strange happens, but you die! I actually laughed out loud several times in the first minutes, because you take a ship to this island, it leaves you in the middle of nowhere and you have to try to survive! I mean, on an inhabited little island where people work! That's ridiculous!
So you are in a 2D map, and you press top, bottom left or right, to move square by squre, and from time to time some dull text appears to tell you what happens - a.k.a. random events - after three steps a day passes, than another, and another and still nothing really important happens... on a stupid little island! I mean you should explore it all in a couple of days! But no! This is a silly storyu about a human-snail journey, so after a weak you've only found a couple of houses. Then it rains, you get sick and die. The end.
This blows my mind... you walk to your dad's working place... you find a house... and scavenge it for food why should this happen?? The game doesn't tell you that something is strange, you are a kid on a trip to daddy's office, and you die because it rains! I mean you have food for three days with you and you didn't bring a stupid umbrella! Who did come out with this game concept??

So you start again and nothing really changes, yes, the map is procedurally generated, but the random events are always the same ones, and they aren't interesting at all, after a couple of runs you find yourself pressing the same buttons without reading. All you have to do is scavenging for food, eating, resting, taking aspirin, eating, and so on till you die of starvation, or sickness... looking for your dad's working place... because you don't even know where it's located.
When you start you can select the Mountain setting and a different - but still stupid - narration text appears, then the gameplay is basically the same,

you move, you eat, day passes, you die, and get really, really really bored.
The first minutes of playthough i thought: If this game keep being like this I could actually like it, because it's so accidentally stupid it's funny! but boredom kicked that thought's ass in less than a hour. There's really no reason to play this.

Conclusions:


A dull survival roguelite game, where the gameplay is reading badly written narration text and randomly die for pathetic reasons.
This is more a cringe than a videogame.

Время в игре: 34 ч. Куплено в Steam
Рекомендую 23.03.2016 00:28
32 1

Borstal is an interesting duo of miniature survival games in which you play as the most fragile human beings on planet earth. Pitched in the description as more interactive novellas, the two scenarios provided play out like only the most classic turn based survival, harkening more to the style of NEO Scavenger than Rust in that the most engaging aspect is the text based story and randomized encounters rather than the graphics and crafting and whatnot.

Even though both scenarios are similar in structure, I feel that they provided such different experiences that I'll be addressing them seperately. You'll understand why in a moment, as I feel this may make or break a purchase, or at the very least provide some input to the developer.

Borstal, the titular title and "main campaign" is one where you play as a young boy who's trying to find his dad that worked at a--you guessed it--borstal, which in american terms is a Juvenial Delinquency center. In the game's world, the borstal is on an otherwise deserted island. Don't ask how this works, because I have no clue, but don't let it ruin the fun either. Every time you start a new game, the map is completely randomized, and there are obstacles and threats around every turn. You can find clues as to what happened to your dad, and encounter rogue bands of kiddies who, depending on what you've found and how good your RNG is can give you good stuff to help you survive or beat your head in. It's constantly raining, and you need a decent stream of sleep and food to survive until you find your dad. The sooner you do, the better the ending, but when you find the borstal and what you've experienced up to that point can influence the turn of events greatly.

I think I experienced 4 different endings in my time, and there were still options I hadn't made which makes me remember this one a bit more fondly. The over all story is a bit too vague, and I feel as if I missed some huge context clues, but the change of pace and setting to what I've been playing recently and the dumbed down but reasonable survival mechanics made it a joy. Plus, there are some exploits that I discovered that made my later journies much more bareable, though I won't spoil them here as the difficulty is part of the charm. The titular game will take multiple tries, but the rounds are bitesized and I genuinely learned from every mistake I made.

Now we get to the stinker of the bunch, called Mountain. Now, I can see the appeal to making a deathly realistic simulation of scaling a massive mountain, and for the most part, I feel that Borstal succeeds in emulating the experience. But--and this is a big enough but for a Sir Mix-a-Lot song--Mountain suffers from some game ending glitches that shocked and baffled me each time they happened. Now the conceit is more or less the same if a bit more straight forward; reach the summit then make it back to the basecamp. Along the way, there are abandoned tents and what not that have randomized events and visible obstacles that need to be navigated with rope. Your needs are about the same, but the demand for rest and food is increased the higher up you go, and requires you to strategize your ascent so you don't get to the top and not have a way back.

In theory.

The problem is--and there are plenty of problems with Mountain--is that for every other death I had, there was absolutely no warning or justification for any of it. Now keep in mind, this is a text heavy game; I'm not criticising it for that. However, for every death where I was offered a bleak end to a risk that backfired or mistake I made, there would be points where I wouldn't have a single indicator on my screen that I was low on sleep or health or close to death, and I would take a step forward on completely clear terrain and just get a YOU DIED screen. Then, in an insanely insulting and borderline rage quit moment, I reached the summit, got a standard "you have a headache" type message that you get throughout the climb and made it all the way back, only to realize that that message OVERRIDED the "Good job, now go back." I died almost immediately after. This situation in which the progess message was overrided happened multiple times. Often times I would get to the summit in perfect health, get a "your head hurts" message and then immediately die. Other times I would be in fine health, with no warning signs, get a warning sign that I'm near death, rest in a tent and then die the moment I hit the button. This happened a handful of times. That was also pretty awful. Are you starting to see why this is the bad egg?

After 77(!) tries, I discovered an exploit, did a sidequest, and made it to the top and back without a hitch. I made it back fine because the base camp was only a few tiles away. It was a combination of what was basically cheating and a whole lot of luck. Hopefully the developer sees this and polishes out the bugs, because that ain't good at all.

But Razorbitz, is it worth the 3 dollar price tag? Absolutely. It's definitely old school and the cards are often stacked against you, but for both scenarios you're provided the tools to survive. It isn't a masterpiece, but it's cheap asking price and experimental style makes for a flawed but genuinely engaging adventure. Assuming the kinks are worked out of Mountain, this is a nice surprise from the indie front and I'm glad I picked it up day 1. I never do that. Here's hoping that the developer makes some more stories to throw in over time as well!



Время в игре: 107 ч. Куплено в Steam
Не рекомендую 22.03.2016 19:29
35 12

AAARRRGGGGGHHHHHHHHHHHHHH!

https://www.youtube.com/watch?v=3G7t9uWssc4

This game is way too simple, way too RNG, and just feels rushed, lazy, and randomly put together. It's not the overly simple graphics that make this game fail, because I am one of the few gamers these days that can have a hell of a lot of fun with simplistic graphics.

You start the game off with two choices, Borstal or Mountain. Either choice puts you into a spot on a map where you can move one block at a time and then get completely random feedback. Every move feels like life or death because of how fast hunger, tiredness, and ailments move on you or just "pop" up. Theres no skill or strategy here, it's just 100% RNG, combined with utterly simple graphics.

My advice: Roll a dice in real life instead of buying this game. If you roll a 6, you win, if you roll a 5 or less, you die. That's basically what this game is, except that rolling a dice would be more fun and save you some money.

0 out of 10 at any cost. If the game was free, the value would be a little higher and perhaps give this game a 1 out of 10.

Not recommended, even for the most patient gamers out there.

Время в игре: 40 ч. Куплено в Steam

Дополнительная информация

Разработчик The Secret Pie
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 24.01.2025
Отзывы пользователей 46% положительных (13)

Отзывы пользователей

46%
6 положительных и 7 отрицательных отзывов
Обновлено: 15.01.2025 08:54

Жанры

RPG Indie Adventure

Особенности

Single-player Steam Achievements Steam Trading Cards Steam Leaderboards Family Sharing