Разработчик: Blue Bottle Games
Описание
Features
- Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
- Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
- Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
- No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
- Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
- Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
- Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
- Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
- Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
- Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
- Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
- Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
- Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
- Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
- Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
- Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
- Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
- Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
- Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
- Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
- Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
- Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
- Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
- Memory: 1 GB RAM
- Graphics: 128MB of graphics memory
- Storage: 75 MB available space
- Sound Card: Any
- Additional Notes: Please try the free demo to verify that it works for you!
Mac
- OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
- Processor: Intel Core™ Duo 1.83GHz or faster processor
- Memory: 1 GB RAM
- Graphics: 128MB of graphics memory
- Storage: 75 MB available space
- Sound Card: Any
- Additional Notes: Please try the free demo to verify that it works for you!
Linux
- OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
- Memory: 1 GB RAM
- Graphics: 128MB of graphics memory
- Storage: 75 MB available space
- Sound Card: Any
- Additional Notes: Please try the free demo to verify that it works for you!
Отзывы пользователей
cool game
An incredible game perfectly suited to my taste. The writing (especially in the Detroit Megacity) is top-notch, a shame there's so little of it. Worth a try. It is not for everyone, but there is a demo available on mobile, so try it out over there first. Don't worry about losing save data - you'd die either way and the only thing that carries over between runs in game knowledge.
good game if u enjoy being homeless in detroit
I wouldn't really call this a finished game. Love the setting, my dear Michigan, love the world of this, but once you figure out how to not die and complete 2-4 basic quests the game is over. Buy it on super duper sale for like 2 dollars like I did.
It's a pretty decent game. It does feel a bit like a prototype in some ways, e.g. the combat system has some interesting ideas but can be a bit wonky. I stopped playing because I encountered an annoying bug that wiped a good chunk of my progress. I'm still going to recommend this game as I enjoyed my time with it.
I'm of the opinion that if there is no demo for a game then piracy is justified, but only to try it out. Unless the game is shit. This one, thankfully, is not and I didn't mind paying.
So what is this game? It's a game where you may fight homeless men to the death for their flip flops, and where four water bottles and a handful of string is considered a good loot haul. It's a game where you can throw hands with a werewolf and win so you can make a coat out of it, then you get a little careless while exploring former suburbia and get a facefull of black mold from opening a cabinet and die days later. It's a game where you can save up and get surgery to get bionic eye implants so you can pinpoint enemy weaknesses with ease, then slink back into the slums and warm yourself by a communal trashcan fire while you dine on a succulent meal of soup you've been saving in your Sonic Team Racing elementary school backpack. If it wasn't for the fact that the police force in Detroit is actually competent in this game I'd say this is a fairly accurate portrayal of Michigan, cryptids and all.
On a real note this game is pretty simple when you get right down to it. You have a hunger, thirst and fatigue meter. Letting one or a couple get too low for too long is a good way to end up dead very quickly. Another important thing to take into account is how you're dressed. This game doesn't have a lot of weather variation, but it is consistently cold. This means that if you can't get yourself adequately clothed pretty quick at the start of a run it'll be over before it begins. This sort of all-or-nothing form of RNG is a problem I'll address in a second. One of the strongest parts of this game is it's crafting system and inventory management. Encumbrance is a feature, but you also have space limits depending on what clothes and accessories you're wearing. NEO uses a grid system and items are sized accordingly. This makes an errant pair of cargo pants found in a car trunk something worth celebrating. Did I mention that weapons, tools and clothes also deteriarate over time? These things can be repaired and maintaned, however the repair items are so rare to find in the wild that it's not something you can depend on. This is just to say that you better get used to rotating clothes pretty normally. There are also shopping carts, sledges and a craftable travoi you can use to increase your weight capacity and item space.
This leads us to the very important aspect of crafting. In character creation you pick from two pools of traits and skills. One good, which costs you points for desireable attributes/skills, and one bad, which gives you a debilitation in exchange for more points to use on the other. Some debilitations are worse than others so some give more points than others. Some of these optional attributes give you access to bushcraft knowledge, fighting skills, technological knowhow and more. But once you're done with character creation you're locked in and it's unlikely you'll get more, so choose carefully! This would be more of a problem if it weren't for the fact that you'll be dying a LOT in your early hours of gametime.
"Okay but you were talking about crafting, what does that have to do with this?"
Because, ye impatient and ill tempered, being able to make your own clothes from pelts and hides can be instrumental in your early game survival. Same thing with how tech knowledge can be instrumental in your lategame survival.
Here's a pro tip if you keep dying of exposure early in a run. Take the traits strong, melee and trapping at creation and stay to fight the dogman in the beginning. This lets you kick the dogmans ass and kill it with few injuries. The reason we took trapping is because you can skin the dogman with a craftable shiv of glass and fabric to make a dogman fur coat. That alone is enough to keep you from dying of exposure for the forseeable future. You can also get the footage of your fight with the beast from the security cameras and use it as leverage to get into Detroit. You can also use the melee trait to craft spears which are both convenient to make and extremely useful in combat even in lategame.
So what problems does this game have? We can start with how bullshit it can be at times. There are a lot of times where you can worm your way out of a bad situation by smart thinking or brute strength. But you'll have a lot more moments where you die from diseases you can't diagnose, taking bad medicine, bandits that one shot you with a rifle, and many other things. The hardcore nature of the game makes any progress feel unimportant since it can be taken away from you so quickly. The other problem is the amount of content. This game does have an ending, and a pretty good one at that, so it's not infinite by any means. And the random encounters you can come across are pretty limited and some of them are quite rare. Once you get the basics of survival down you'll burn through most of the available content in like ten or fifteen hours. The ending is basically a sequel tease but, as of now, it doesn't look like Blue Bottle is working on one since they're so busy on Ostranauts. That wouldn't be so bad but they don't seem likely to add any content to NEO in the interim either. Even worse is that the amount of good mods to add to it are very low as well.
All in all this game is a very well crafted game with about enough content to keep you satiated for a couple days. If you stretch your sessions a bit a part of course. The price is about right, but again with how little content there is I'd reccomend waiting til a sale unless you're just dying to play it.
it's a nice novelty and i have a lot of biased nostalgia but flash really holds the game back
P.S. take off your talisman for free items
Very fun scavenger game
Very Buggy at times when crafting is needed(crashed basically reseted all of my camp sides and made progress in story impossible) But
managed to beat it
and honestly story wise its like a book with multiple possible endings That needs a sequel. Main Hero survives in my point of view.
Game is a flashplayer text+click based making correct choices matters a lot. Knowing what you needs matters a lot.
Created my character, left the cyro facility, scavenged for a bit, made my way to detroit, killed four people that were "in" my way, suffered major wounds to my arms and head, got infected due to improper medical care, rested in my campsite in hope the infection heals on its own, realise I had sepsis, looked up sepsis in google, realise there was no hope for me, slowly died a painful death on the forest ground.
9/10 great and thrilling game, I'd come back to it any day!
Hey Hey People
Pretty good game, but it can be really confusing to get started in. I found it was really fun once I knew what i was doing, but until then it was frustrating. Like most rouge likes, its mildly infuriating, and i personally consider the quests to be below my expectations.
Checking back in 2025, has this game aged well.
Yes, still an impressive game after all these years. So much of this games inventory and crafting system surprises you with its "that makes sense" attitude. Want to store pebbles in your shopping cart? You cant without a container fool!
You should be aware that the game is programmed in Adobe Flash, and it runs in the Adobe Flash player. Aligning the mouse with some of the icons is a struggle. Refunded.
Diamond in the rough-- if it looks even slightly interesting to you, buy it. It's a rough world, but there's so much to discover and every step could be your last. It keeps you on your toes and really makes you think about your choices as you journey for clues of who you once were.
An RPG where you roleplay as the victim.
It seemed like a game I would like but it lacks any QOL and info for the player it becomes annoying. Figuring out the conditions for equipping a different weapon, looting, etc is all unclear and counter intuitive. You cannot even ask yourself in a fight: Am wounded? How badly have I hurt the enemy? Whats the range of this weapon I am using?
Things degrade insanely quickly and weapons in particularly break as if paper. Its made to be a bit of a survival challenge but in strange and tedious ways. Like how many times do characters trip in encounters. Oh there is no loot, wait you can search a location by pressing E, I saw no controls on this or buttons and had to look it up. Even the camping system is inaccessible. The STARTING location needs to be returned to and explored with this same scavenge system by pressing E, a location that you should have already explored, before you can camp out in it. Your character will just sleep on the ground by default on this tile. There is just so many pointless barriers to learning the game.
In addition the menus are clunky and need to be clicked in specific spots. Some menus should really be merged if possible as the layout is not very good. In general game play the lack of sound effects is jarring and noticeable. Least to music is alright.
Its my type of game but badly executed and definitely asking too much at regular price. I might be able to force myself to get into it and ignore big flaws, as I love this particular niche, but I can't blame people if they can't and I won't recommend it.
mASTERP4ECE
Really solid survival game.
If ima be honest, the only reason I picked this up was cause I wanted to play "Ostranaut" but when reading the steam page i realized this was in the same universe. Didnt even know of its existence up until that moment.
So I decided to give it a go and really feel like i stumbled upon a Gem. This game hits different. From the start of the game not knowing anything, im just hovering around the UI seeing what things there are to do. So i end up walking around the world and stumble upon this city. Not knowing what im going to discover i said "why not" as my character is hardly wearing any clothes. that is when i found my first big Item! I nice rifle with a sling that also has a few bullets in it as well as a hoodie and a t-shirt to help with the cold.
Slowly starting to get the hang of it, i sleep for the night to wake up to someone charging me. It felt like this dude was sprinting at me from across the city. So I take my rifle and hide behind cover. Yelling over to the man charging asking to talk but to no success. I gave him a warning that if they dont surrender i will fire. so he kept charging. After putting 2 bullets in the guy he finally surrenders but a few hours later decided to charge at me again and that is when i gave him one last rifle hit with the butt of the gun to finish it off. Thankfully he had some pants and a shoe on him.
A day of resting goes by and i really need another shoe and a drink so i loot the areas nearby fighting dogs and dogmen. I end up becoming very injured and catch a infection, so i decide to rest at camp but only for a dog to come while im resting and picks a fight. As the dog and I exchange blows I hit the dog with the butt of the rifle and it breaks only leaving me to my bare hands. The dog not giving up but coughing up blood manages to get a few bits in. as my character is very hurt he tries to swing 1 more time but slips and passes out. The dog finished the Job and killed me off and i honestly wouldn't want my first death to be any different XD
All in all game is really damn good and excited to put more time into it, Highly Recommend
Highly recommend this game if you love inventory management, dying of sepsis, and also eating people.
10/10, I played so much of this game offline...
The best survival mechanics of any game, probably. very fun
Don't play this game.
I get the idea: scavenging and surviving in a post-apocalyptic wasteland, with all the relevant thematic plot devices and mechanics to make it work. I would have recommended the game if it was executed properly, however.
The problem isn't the game's concept, its the execution. Or rather, how its designed. There's a bunch of good systems the game gives you to navigate (quite literally in the case of navigating the landscape), such as sightlines, fog of war, a crafting system that rewards you for thinking out of the box (a recipe might ask for a something to 'start' a fire with, and then using bullets to do so is a valid option). There is also a 'moves' based system, that gives you set amount of moves every 'turn', where you get to do what you want (like hide your tracks, or scavenge or move across the map, and so on).
These mechanics would be great if the rest of the game would actually allow you to gain some traction with them, instead of punishing you for not being able to make your way in the game.
Sometimes, the game asks you to make a decision without knowing the outcome, which usually means it'll catastrophically end the game by putting you in a situation where you're killed. Meaning, there's knowledge you need to have of what's going to happen before it happens to make sure you make the 'right' choice. If not, well, tough shit. You're dead. Good luck replaying the whole game from scratch and experience that stress to get to a semblance of the progress you just made. The point is that you never know what your choices will end up as. For example, there's a 'hiding' skill, and it works sometimes, and other times you just 'conveniently' get found out.
Quote honestly, this game feels like a bad D&D dungeon master is telling the narrative: the actions you take are just an opportunity for the game to suddenly hijack the narrative and what's happening to put you in those bad situations depending on what the game wants.
Other times, mainly in combat, there's nothing you *can* do. As in, having an option to 'retreat', then the enemy advancing, doesn't really change anything. Okay, let's try a different approach. What if *I* advance and hit them with a crowbar? Nope. The enemy doesn't reel bad from a single hit of a solid steel crowbar, or even a gunshot wound. Instead, a dog can bite you and you can hit it with a crowbar, and you both bleed, but somehow you lose.
The gist of this game is that you have very little control, and there's a high chance of you not being able to rely on the things you do have access to, which then results in you dying and having to start over.
I have to praise the developer for designing the game this way if it was their intent: I guess it would accurately portray (even though there's a lack of control you might have in real life) what living in an apocalyptic wasteland looks like.
Besides that, dying and suffering, there's not much to do in the game either. Just scavenging with random loot that's not going to protect you all that much, and following the mainstory. That's it. Death, loot and being railroaded.
=====================
In short: if you like to have no control, to suffer and stress to just be able to play the game itself and like games where the 'progresson' is just trial and error that's out of your own hands, play this game. You'll love it.
If any of those aren't your cup of tea. Stay away. Stay away from this game as much as you can.
Project Zomboid if it was good
PLEASE FINISH THIS GAME I HAVE PUT ALMOST 4,000 HOURS INTO IT AND I LOVE IT I HAVE IT TATTOOED ON MY LEFT WRIST
Tea farming is ez exploit
Joggers stole my eyes, cant have shit it Detroit
Game makes me FEEL like a homeless man in LA
A game that every few weeks you can pick up play a run then drop, highly recommend
focus on making games
Fallout for a junk computer.
I am going outside. I am attacked: I die.
I am going to sleep. I am attacked: I die.
I find a hoodie. The hoodie gets broken next turn. Hypothermia: I die.
the ruthless backshots this game gives me weirdly feels good.
for the price its a great game give it a try i doubt you will regret it
A crackhead stabbed me with a broken bottle 10/10 would get stabbed again.
After 20 hours I finally got a grasp on this game. I have a .308 and a .45 with ammo and the ranged skill. I got a decent vehicle, plenty of cash and backup supplies. The wasteland fears me now. I then promptly got beaten to death by a ghost after defiling its corpse. 10/10 experience.
Not easy to recommend this game, but I do. First of all, the mechanics of scavenging, survival and item management are simply fascinating, the story is intriguing and the newspaper entries really well written. The world is very well constructed. However, I can't appreciate the rogue-like aspect of this game, where there seems to be instant deaths in many places, and where you die so many times that the story is almost out of reach, the game consisting of starting again and again from the beginning (well, at least for me). I recommend playing it with a game save mod, which changed everything for me.
Felt invinceable after getting a children's Backpack. Wept for several hours after losing it next turn.
peak hobo simulator
The most fun game to go into playing blind. Every death was a learning moment. Trekking across the map to the cyber city was an experience.
Off the bat this game is played through a series of menus and stylized UIs.
Survival is difficult. Obtaining food and water will always be on the back of your mind. Rather tedious sometimes but that's the point I suppose (be a trapper).
Combat is incredibly balanced. Nothing more to say. Learn the turn based dance.
Story is a confusing mess that CAN be untangled. You'll feel much like the player character, dropped fresh from a cryosleep pod.
EXPLORE! So many alien things to find in this strange new world. Don't wear a gas mask. Breath deep.
I love this game.
I play it infrequently these days, but its one I keep coming back to.
Sometimes after years of being away.
It's punishingly and progress always feels earned. There's nothing cheap.
Well done Blue bottle.
I do enjoy the game, but i have trouble recommending it. It has an interesting story and world wanting to be told, but clunky systems and mechanics get in the way of it all, most obnoxious of them is the constant RNG getting in the way. Getting familiar with the game only helps a little bit. Even with everything in your corner, trying all out to get a cohesive story out of things is nearly impossible. Quite simply, you'll die so often that you'll get chunks here and there, but never a single unbroken line.
In addition to that, in pretty much all the random events, you have no agency whatsoever. I understand trying to push a narrative that doing the right thing is likely to get you killed. But the outcomes of all the events basically boil down to, leave without interacting or be beaten, stolen from, killed outright or the exact opposite of the thing you want.
All in all, interesting but i can't recommend it.
Shakes fist at addicting RNG! I'll be damned, this is strangely compelly to keep trying over and over. TF, tho. I cant play this game for ****
Recc'd
Amazing game. Sure its hard but youll get the hang of it. You can find crafting recipes in the crafting tab, should you be confused plus you find papers with recipes on them. Combat should be avoided but you can make a harded spear thats a really good first weapon that I often use until I have a gun.
A little tip if you die very soon is to take the tough and/or strong plus trapping traits and fight in the beginning with strong/tough, then use trapping on the corpse while cutting it open.
The only thing I dislike is that you can't get traits after the beginning. A school or npcs who teach you for money, quests or loot would be nice. But theres a mod for that, sadly the hacker trait can't be learned even in that mod.
One of my favorite games ever. A true masterpiece.
Excellent game, very immersive, yet also strangely relaxing at the same time.
Fun game but damn difficult you will die many many times before getting anything close to a "good" run my best run died from a dogman who got me while i was super tired so i just passed out mid combat. (do think its a touch bs since one would assume in a fight for life adrenaline fight back that exhaustion but cest la vie)
I was desperate for fire so as a last resort I used a broken bottle, some random sticks big and small, along with the power of the sun AND I MADE FIREEEE!!!!!!
I wish there was more content, i wish there were more games like this!
I swear this game was free when I got it, but I'd pay the 15 bucks for it either way. This game perfectly tickles my itch for a high stakes rpg gameplay that I can experience however fast i want. I went into my first play expecting something akin to Fallout 1/2, did not get that, but was pleasantly surprised by what i did find.
Challenging as hell but weirdly not overly frustrating, even for someone as short-tempered as me. Just bring some patience with you, the systems take a little time getting used to.
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Дополнительная информация
Разработчик | Blue Bottle Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Metacritic | 77 |
Отзывы пользователей | 89% положительных (3508) |