Разработчик: Reddoll Srl
Описание
DOESN'T REQUIRE VR DEVICES
Stealth Labyrinth is a first-person shooter videogame based on stealth mechanics. In a sci-fi labyrinth, the player must proceed, room after room, finding the right way until the end, before the time is out and everything explodes. Many droids patrol the dark corridors; laser barriers need to be passed; lights need to be destroyed to reach the darkness; many doors must be opened. A final button must be pressed.
The player is in a tight situation where he needs to move hiding himself, shooting around the corner, with an exiguous number of bullets, and few minutes to escape.
BACK STORY
The mission of the secret agent Daniel Norwood is to steal all information in possession of the Asert Corp. The goal of the Asert Corp is to create and commercialize new types of weapons.
The data in their possession are located in secured DATA FORTRESS, spread all over the world. Each DATA FORTRESS contains the data of different types of weapons (mass destruction, mind control, chemical weapons, drugs, etc…).
Daniel is introduced into those fortresses and undetected he must steal as many datas as possible; datas are encrypted in the site plan of the buildings. When Norward is detected, the intelligent Defense system of the building will activate the countdown for self destruction.
FEATURES
- PRESSURE AND CLIMAX
You have to move silently in the dark, to avoid the enemies and to neutralize them - 9 DIFFERENT ENEMY DROIDS
In the maze you can find 9 different enemies robot that you have to avoid or kill - 5 SECONDARY ABILITIES
In addition to the gun the player has 5 secondary abilities: Augmented Reality, Night Vision, Position Marker, Time Freeze, EMP - 3 DIFFERENT LABYRINTHS
3 different maze style to have a unique (virtual reality) experience - HIGHLY RE-PLAYABLE
Go in the darkness and kill the enemy without they can see you
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5 4460 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 430 (no VR) or GTX 960 (VR)
- DirectX: Version 9.0c
- Storage: 1 GB available space
- VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
Отзывы пользователей
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
Not the worst thing you can find on the store, but not good enough to be worth recommending, so I would give it a neutral review if I could.
best experience this world has to offer to humanity
Buggy, couldn't even get past tutorial.
This is the worst game I've ever played, although I have not played E.T. the Extraterrestrial on the Atari 2600. The video gets extremely fuzzy off and on, the way a bad signal looked back in the day when you had an antenna, back when tvs were analog. There was even a function that was listed as the wrong button. The worst thing of all, was that the game kept thinking I was in one spot, when I was in a different spot, so it wouldn't let me do anything when I got to a certain room. If you like mediocrity, you'll love this game!
Given I paid $3 for this game it's unusual that I am giving it the thumbs down as value for money is usually my primary criteria for recommending a game. Game development is a creative medium and as long as I'm not being ripped off I prefer to experience as many different creative works as I can.
The issue here isn't that the game lacks content for your money... It's just that minimal effort has been put into preparing the content for consumption. It's not buggy as such... The one actual bug I encountered was two layers of text overlaying on top of either other so neither was readable... But in some ways it's worse then buggy.
When I came to write this review I went back to the store page to make sure the game wasn't actually in early access. When doing so in addition to seeing it wasn't, I also noticed that the "about the game" section on the store page details the back story for the game. If you plan on getting into it make sure to read it there as you wont see anything to do with the story within the game itself.
The game is utterly useless at communicating anything to the player. The tutorial is full of floating lines of text which are writen in broken and at time incomprehensible english. That's if the game attempts to communicate to you what you are supposed to do at all.
A complete lack of forethought means it's possible to get stuck and unable to proceed in the tutorial in the process of simply trying to figure out the controls. As an example, midway through the tutorial you will enter a room upon which a text popup will tell you that you need to use night vision to proceed. There are sever things wrong with this. The first is it is a completely arbitary requirement for proceeding, you can clearly see the path to the exit without nightvision and nightvision doesn't do much to improve the visability anyway.
Dumber then this is the fact while you need to use night vision to proceed, the game does not tell you how to use night vision. I'll save you some time, it is a secondary ability bound to the right mouse and you need to switch your secondary ability to nightvision to use it. The game will not tell you it's a secondary ability, which controls to use, or even that you need to switch to it from the default ability.
But here where it really gets stupid, using your secondary ability uses up "battery power" using the wrong secondary ability 3-4 times before switching to night vision means you wont have enough power to activate it and unlock the door to the next room. For added irony it is the next room that you can no longer access which is the first place where you can recharge your battery. So you have to quit and restart the tutorial.
As a VR experience all these frustrations are amplified by the fact text is hard to read in the first place, you can't see your actual controls when trying to figure out what button does what and parts of the UI are blurry and vague. I never figured out how to properly inturprate what I can only assume is the health meter and I still don't know what the majority of the secondary ability icons were supposed to represent as you just can't make them out. The low fidelty of the models and textures in the game certainly doesn't do it any favours in obscuring the distracting screen door effect either.
The look to aim works rather well but I will say games doing this need to allow you to select which hand you hold the gun in or more to the point which eye you hold it up to. I am utterly right handed but I am however left sighted. This means I hold scopes up to me left eye, use a left handed bow for archery to sight the arrow etc. and this made it super painful to aim the ironsights/scope of the gun given it used the right lense as the center of it's pespective.
That all said I think I need to express what the game did do well. The scoped "visor" display effect is an interesting and apparently effective way of making a more immersive first person pespective VR experience. Also props to developer for having the courage to actually make VR experience based around standard and proven WSAD keyboard and mouse control mechanics. I didn't experience motion sickness and if more people are going to get over VR sickness they need more experiences like this that allow them to to get used to it. The game does however need more controller support. No keys are rebindable in any control scheme and it would be nice if you could use the vive controllers even without motion tracking.
The fact that I'm qualifying the positives with "but it still needs" really says it all... For $3 it's hard to complain, expectations are pretty low for that price point... But this title still deserve the complaining not due to lacking content but due to lacking any level of polish. It needs QA testing and heck, proof reading. You can play it without VR but even at $3 I wouldn't waste my time with it. As a VR experience it has some value, mostly due to the lack of competing products at time of writing... But it still needs a lot of refinement, both as VR product and simply as a product.
*Reviewed in VR*
Really wanted to like this game. The concept of stealthing your way through a building of killer robots in VR? Cooool.
Buuut it's poorly developed, riddled with design issues and doesn't suit VR as an experience.
Good:
- It's fairly well presented in VR
- There's something eerily pleasing about having to close one eye to aim through the pistol sight (though i don't prefer doing that IRL)
- The Menu system is okay in VR.
Bad:
- There's no dynamic lighting in your helmet, just a static map that looks out of place when you're in the dark.
- When moving your head to change direction, not having it facing front/back/left/right exactly makes you move diagonally.
- There's no custom control map, and on my XBONE controller, shoot and special ability are both mapped to left trigger.
- If you run out of Ammo you're fucked. Scarcity is nice, none is poor game design.
- The in-game HUD is hard to read in VR as it's in the very corners of your FOV
If the game had another 12 months of development and addressed most of these issues i'd say pick it up.
For now, give it a miss.
This game made me sick in a blink of an eye... :(
This game gets an immediate not recommended on two accounts.
First there is no way to rebind keys. Automatic No in my book for any PC game.
Second is VR specific and that is aiming is locked to your neck. There are no options to decouple aiming from your vision to your mouse.
Immediate refund, this is not a VR game. This is a flatscreen game dumped into an HMD.
This is not a game, it's an atrocity. Avoid at all cost.
I played this game with my Vive. The VR-Integration feels pretty weird as a first person shooter where you move the gun with your head - that part works surprising well though.
What doesnt work well is overall game. You get thrown into the labyrith with a gun and have to try to get through. No explaination of the game - nothing. There is no proper tutorial. You have no idea what the UI is supposed to convey.
You seem to have a couple different skills but those are only oneshot or tied to some energy-meter i wasnt able to recognize. Also your ammo seems to be limited to what you have in your gun. i couldnt find a reload button or anything like that.
Additionally there was almost no game-sound for me which feels really weird for a stealth game.
Overall i can't recommend this game. If it was an alpha or beta and prone to change maybe - but not as a finished product.
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Дополнительная информация
Разработчик | Reddoll Srl |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 18% положительных (11) |