Разработчик: ASTRO PORT
Описание
Story:
In the year 2005 AD, the Terran colony on planet Sig Fildonia was attacked by an alien race known as the Adorians. The offensive was swift and effective. Within days, the Adorians had destroyed the TDF fleet stationed in orbit, and commandeered the colony facilities, rapidly transforming the planet surface into a sprawling military base.With support ships sent from Earth unable to penetrate the Andorian blockade, the sparse TDF forces that remain on-planet must rally to counter the enemy invasion. They name their desperate resistance “Operation WOLFLAME".
Your experimental Plinius class corvette, the "Siebold", is equipped with a forward-facing cannon, burst effect plasma field, two satellite attack drones stationed at the starboard and port of the craft. The satellites can be individually configured and support numerous tactical configurations.
Ready your reflexes! High speed enemy fire incoming!
Features:
★ 10 stages of vertical shooting action!★ Signature ASTRO PORT giant bosses to take down!
★ 4 difficulty levels from Easy to Insane!
★ Forward shot, plasma bombs, triple threat attack satellites!
★ Alien fighter drones, multi-legged tanks, transforming bosses, oh my!
★ TATE mode support!
★ 36 achievements to conquer!
★ Steam trading cards to collect!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft Windows 2000/XP/7
- Processor: Intel Pentium3 1GHz or better
- Memory: 256 MB RAM
- Graphics: DirectX 8.1 or above and Direct3D with 64MB or more of VRAM
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: DirectSound-compatible Sound Card
Linux
- OS: Ubuntu 12.04
- Processor: Intel Pentium3 1GHz or better
- Memory: 256 MB RAM
- Graphics: NDIVIA Geforce series, AMD(ATI) Radeon series
- Storage: 100 MB available space
- Sound Card: DirectSound-compatible Sound Card
Отзывы пользователей
This is a simplistic SHUMP, the gameplay reminds me of Raiden.
The Annoying part are that, some enemy bullets are so fast that... you are trying to side step instead of calculating where to move into, i don't mind if there are a lot of bullets but with enough time reaction, but these bullets, they are annoying !
This game had like 10 stages, each stages with some cool n big boss to kill.
You had 3 satelite...aka side fighter
And you are given a atomic bomb when things go south.
If you got this on a sale, yeah, it was a ok investment.
Weak sound effects hurt an otherwise EXCELLENT experience...I am impressed with the music, flow, enemy patterns, and those deadly tanks! The tanks make you dodge and weave constantly, I love it.
The weapon system is simple yet interesting, green lasers are the start of the show with regards to how they make you time shots.
An easy 8/10 or B+ (if you prefer).
Searched not for Raiden, but for Raptor and got my fun over here. Nice and fast fun, sweat included. Solid. Nothing exceptional to expect.
Decent game, fun to destroy stuff, I like the artwork. I didn't find it frustrating even though you die in one hit and are sent back to a checkpoint (of which there are thankfully many). In terms of creativity on display and having an epic feeling, I'd rate it below Armed Seven and Vulkaiser. The ending doesn't seem climactic enough; I was surprised when the game was over. I think that's partly because the game doesn't have any story development, I don't think? I don't recall any.
Although I should say, it sounds like they were trying to pay homage to Twin Cobra and Raiden Trad etc., and in that respect the game succeeds I think.
Man, I really wanted to like Wolflame. I really did. But I guess some stuff are unachievable.
The game starts strong, VERY STRONG if I may say. Destroying enemy troops, combining the special pickups into weapons of mass destruction... the game just feels so fun. But the more you progress into the game, the more you can see its flaws.
I do not want to waste my or your time explaining the obvious good points of the game as it is not wildly different compared to your usual shmup game, so I'll just skip to the critiques and their explanations.
- Setting the pause keybind to Enter/Return completely breaks this function, as the game registers the button two times and will immediately resume the game. So don't be me and don't do that.
- As many others have mentioned, some of the enemies fire a singular, very fast bullet type that is very hard to dodge if you are in a pinch or if you are not already moving around when they fire it. And as the game gets a habit of spamming these enemies during later levels, a lot of your deaths will mostly come from them. Some might say the ship is too slow for this bullet type, but I'd like to argue that the rest of the game has not been built around it instead, as when you are not encountering the aforementioned bullet type the game plays very well and very fair. However the moment you see the enemies that shoot it, you'll be more likely to scroll to and stay on a safe side of the screen rather than risk getting shot.
- Usefulness of the life system is debatable. Every enemy projectile is a one hit kill and there are no shields either. However, upon taking a hit, you will not be able to continue on the spot and will instead be forced to continue from a past checkpoint. Not unusual for a shmup game, but there are two big issues with this system:
1. You will lose every special weapon you have and unless the game throws one at you, you will be utterly outgunned.
2. You are able to reclaim your lost weapons after killing some enemies, but if you die again before getting them, they are gone for good and you will be forced to use the weak default shot.
These issues can effectively leave you in a very vulnerable state. You cannot properly attack to save your life and can die again in one hit anyway.
- Boss fights are very lackluster. Sometimes the bosses don't actually look threatening design-wise (some of them look like normal enemies that can appear in middle of a level), and sometimes the battles are really not that exciting. It doesn't help that the game does not spice things up properly using sights and sound. You do hear a low volume alert sound, but cannot expect anything like flashing WARNING logos, high energy boss music or similar. Bosses are by far the easiest and the most boring part of the game.
- The bomb is ineffective in protecting you from some enemy attacks. For example, there's a carrier missile in the final level that releases homing swarm missiles after getting destroyed. If the carrier missile is close to you and you use a bomb, you will still die. I assume this is because the swarm missiles have a very brief invincibility period so their appearance animation can be finished.
So overall, I personally do not recommend playing this game. It's not Satazius levels of being disappointing, but does leave you in a conflicted state as you really want to like the game, but various design choices of the game makes you unable to.
Wolfflame is a vertical scrolling shooter that reminds me of Truxton. In Wolflame, you start with the basic guns and limited area damaging, enemy bullet soaking bombs. During the level you gain upgrades that place a satellite on your left and/or right side with one of three shots. Either a green powerful beam, blue lock-on front beam(s) and homing missiles. With each power up cycling through each weapon type as the bounce around the field of play over time. And (at least for the easier settings so for) in the event your ship is destroyed, after a bit you'll get a chance to recover all your power ups with a red cross.
The enemies are plentiful, but they tend not to shoot often on the easier settings. The few bullets that are shot are usually at your ship's location and travel quickly there. Not to say there aren't set bullet pattern attacks too. Just that those attacks are usually reserved for the larger enemies and boss battles. Wolframe seems to be more about keeping your ship on the move and dispatching enemies as quick as possible. And fully upgraded satellites give you plenty of firepower to make that happen.
The easy setting is pretty easy. I'm a casual shmup fan, and I made it to level 5 (of 9 or 10) on my first playthrough not using bombs at all. Again, the game being less about dodging and more about not stilling still. And as more of casual shmup fan, I really like a game that I can sit down and play a good 20 minutes on 1CC without a ton of practice. That might not beat the game, but it also feels like a good amount of progress on a single credit.
This game needs an option to rotate to vertical mode the other way around. Currently it displays the wrong way around.
Its a fun classic style shmup, but the purple death bullets are too damn fast, which leads me to quit, and then start the game again in 5 minutes because its so addicting... Worth the cheap price, and if you have a monitor you can flip vertical, tate mode is great in this one imo.
2.5 / 5.0
Wolflame is a 2D vertical shooter/shmup going for a classic style of gameplay that won't confuse you. It's fairly simply, you have a regular weapon and a special attack (bomb) that is very useful for defense countermeasures when enemy fire gets hectic.
There are nice explosion effects after you kill enemies that consequently can confuse/camouflage enemy fire which is a bit frustrating. Stage 10 has a spawning mine ship enemy group that attacks out of nowhere and will result in frustrating retries and loss of of score.
Overall, this is a decent game if you are into classic vertical shooters and can get it for a sale price.
Good, minimalistic SHMUP in traditions of Mirage Thunder or Dawn Raider with exception that you immediately die from single bullet. But thanks to save/load ability you can still (probably) win the game. In contrary to many bullet hell games, projectiles move quite fast. Nevertheless, the gameplay is quite satisfying. Recommended, especially when the game is on sale.
I really tried to like this game. I have even reinstalled it from time to time, but there's really more to hate than love here.
The graphics are incredibly generic; the stages, though plenty, are very repetitive (in both design and visuals). The music is barely noticeable.
Yes, the weapons are somewhat satisfactory to use, but then you have the worst offense one will find in this game: the sniping units.
These are probably the only thing that can kill an experienced shmup player. And they do it in the most unfair way possible, shooting a single and blindingly fast bullet aimed directly at your ship (which is sooooo slow), so you HAVE to keep constantly moving mindlessly from side to side if you don't want to lose a life, because it is simply IMPOSSIBLE to dodge these bullets on reaction (also, have I mentioned that the screen blacks out and the game sends you back in the stage when you die?).
These sniping units are also the most common enemy in the game, and you'll have lots of them on the screen at once. Add those things up and you'll have a game that is more annoying than challenging or fun to play.
An overall solid SHMUP with minor flaws. This game is a mismash of aestethics from the likes of Raiden and Lightning Fighters/Trigon blended with Toaplan weapons and checkpoints topped off as an Astro Port creation. Suffers from checkpoint syndrome in that if you die after getting powered up enough, then die again before you can get the "recover" item (returns you to your previous kit before death), then you lose all of your power ups and trimmed down to a pea shooter. The game is a bit long and the difficulty is a little whack as the main thing that kills you are small tanks coming from offscreen and sniping you with super fast bullets instead of the big bosses and enemies killing you...just like in the Raiden games.
In other words if you are already familiar with the Toaplan and Raiden territories then this game will be right at home with you.
I rate the game WOLFLAME 4/5. Good.
This is a fun little vertically scrolling schmup arcade style action game in the style of the early Raiden games. WOLFLAME differs from the early Raiden games though by giving you an infinite number of 'continues' which has the effect of making the game much easier and far less frustrating.
+Adequate, old-style late 1980's/early 1990's arcade game graphics with an extremely nice, nostalgic quality to them which is heavily reminiscent of the first few Raiden games (and other, similar styled arcade games from the early 1990s).
+Good, simple and responsive controls.
+Simple, easy-to-use menus.
+Good, though still fairly standard-feeling weapon upgrades.
+As you progress, the game's areas scale up in difficulty slowly but surely even on the easiest difficulty. This game features several difficulty levels for good replay value.
+Great game for the fairly low price of 6 dollars (and that's not even when this game is on a special sale).
+/-Enemies and levels are fairly standard for this type of game.
+/-Mediocre though not annoying sound effects and music. Mostly just generic sounding for this type of game.
-This game never gives you a great sense of speed. Indeed, the levels/areas scroll past fairly slowly.
-Certain bosses seemed underwhelming and a little repetitive (there are at least 2 levels which use some sort of tank or tanks as the main boss but that's still ok though because big tanks are cool, especially in this kind of game).
-There is only a single type of fighter craft which you can control.
-Perhaps the absolute worst thing that can be said concerning this game is that it may very well be a severe rip-off of the early Raiden games. That said, WOLFLAME is fairly well-done nonetheless and provides a great, nostalgic, classic arcade feel. If you collect vertically scrolling Schmup games (like I do), you should definitely buy this one too, at least when it goes on a special sale.
First off: there's raiden 4 (and others) on steam, which is a throw back to raiden 2... making this game kinda obsolete
Obs: Game planned difficulty is normal... don't try harder
Pros:
Got the raiden's pace... and dread for tanks
Interresting base graphics... but lacking variety
Cons:
Complete lack "juiciness"... the game feels rushed
Weak soundtrack... in this genre epic music is obligatory!!!
Somewhat lackluster options, I needed a 270 screen flip... but only got a 90
Bosses have too little life points to have enough battle time... and they are the easiest part of the game O_0
Go back on death... just plain horrible (we aren't playing a platformer here...)
Only danger that I found was the sniper units... they are realllly annoying (even for raiden standarts)
Easy to lose stuff on screen... lack of use of transparency
This is rather a neutral review. I like the old school graphics and sound, but the game mechanics is not my cup of tea.
Most of the enemy bullets are too fast to dodge, you have to keep moving around or get killed, and if you get caught when changing direction, you're dead. You lose everything on death, which is a little unfair in later levels. But well, the developer is trying to make a Raiden clone so that's fine if you like the origin.
The game has 10 levels, considering it's a shoot em up, that's a lot. And there is a Save/Load function, you can save the game anywhere and load to start from that level. This is handy when you find yourself hard to concentrate after a few levels, or when you made some really silly mistakes.
And this game has 4 difficulties, Easy is really easy(I managed to 1cc in my first try, with a little bit luck), you can also get almost all achievements by just playing easy(Only 1 exception, you have to complete normal, with infinite continues). That's very friendly to beginners, which is something really lacking in the shoot em up genre.
Steam can be a bit of a jungle at times, especially in the case of shooters. It seems like every Junior Developer wants to make their first project a shmup whether they understand what makes the genre fun or not.
And then every once in a while we reverie a game that GETS IT. Astro Port's games have always been great, but this one truly takes the cake. Simply superb! If every shmup was built this well the genre would still be in the forefront.
If you know who Toaplan and Seibu Kaihatsu are and the kinds of games they made in the early 90s, then you know what to expect in Wolflame. Shots come from actual gun barrels, not some nebulous location in the center of enemies. In classic shooter fashion, bullets are lightning fast with no micro hit boxes. Enemies emerge from bunkers and forests in organized waves. Larger enemies can be picked apart one gun at a time, or quickly dispatched by concentrating fire on the center of mass. This game just makes sense and shows a true love for the classics.
I can't recommend Wolflame enough.
As Satazius is to Gradius, and Gigantic Army is to Assault Suit Valken, then Wolflame is very much in the spirit of Toaplan. The deal with Toaplan shootemups is that they excel at the fundamentals. When you play one of these classic games, you're not going to be dazzled by fountains of pretty bullets and thousands of shiny gold medals. Every moment of these games is a life or death struggle. The one tank that you miss just might be the one that takes you down. ASTRO PORT delivers yet another thriller that is sure to please any shmup fan.
Like most other shmups, Wolflame has no story to speak of. The goal is to destroy everything, collect a few medals, and try not to get shot down too often. The scoring system is pretty basic. All of the medals you collect in a stage are cashed in at the end for a lot of points, provided you don't die and lose them. Actually, you might as well try not to die at all, because spare lives are worth a ton as well. Unlike most shooters, there's no huge penalty for using bullet-clearing bombs. Even if you manage to collect a full stock, any extras are worth a measly 100 points each.
There are two kinds of bullets in this game, the kind that distract you, and the kind that kill you. The killer bullets are easy to spot. They're purple, thin, and fast. Most of the enemies that fire purple bullets are tanks, turrets, and so on. It's actually pretty sensible, since smaller ships don't have the power to maintain control, while firing such a powerful weapon. Typically, the killer bullets are fired when the enemy has you in their sights, so if you're not constantly moving, then you're probably going to die. As soon as a tank appears on-screen, either destroy it or get out of the way, because they're extremely deadly.
That's not to say there aren't any of the typical bullet-spreads we associate with STGs, but they're only a part of the threat. These slow yet plentiful bullets are there to catch your eye, force you into bad situations, and basically "herd" you into just the right spot. What happens next? If you guessed that a tank would appear practically out of nowhere and snipe you, then congrats! Your prize is a trip back to the last checkpoint.
Yes, Wolflame is a checkpoint-based shooter. That means you don't instantly respawn when you die. Thankfully, there's usually a nearby power-up that restores all of your lost weapons. The checkpoints are also a lot more reasonable than some of the earliest shmups. Still, getting kicked backwards upon death can be very punishing. Having to re-do bosses as well as brutal segments can chew through your spare lives pretty quickly.
One more thing: Like a number of vertical shooters, the screen shifts slightly to the left or right depending on your position. This can be useful, because enemies don't fire when they're off-screen. However, you also want to make a mental note of any enemies that are off-screen, just so you don't move over and suddenly get point-blank blasted by a killer bullet.
It's interesting that Twin Cobra is mentioned in the store-description for this game. Twin Cobra is the game that got me to fear tanks again. After several years of danmaku bullet-hells, where avoiding billions of bullets almost becomes effortless, I was re-introduced to the dreaded tank. Tanks in Twin Cobra only fire one bullet, but one bullet is enough in a shmup. Wolflame understands that same philosophy, and its legions of meticulously placed tanks and turrets are sure to confound and enrage a new generation of gamers.
This is a great little Raiden clone.
The checkpoint mechanic also makes it addictive to play even for those of us who cannot hope to 1CC it.
I would compare this to the Raiden series, and it's a good shmup, and can be difficult too because it has that checkpoint mechanic where when you die, you start back at the checkpoint. Reminds me of Gradius and R-Type with that mechanic, and it provides a good challenge for anyone, and with multiple difficulty options it's approachable. It's a simple game with a good challenge, I think you'll find some enjoyment out of this, especially with ten levels to enjoy as you shoot down whatever is in front of you and destroy the end boss.
I am consistently impressed with the games that Astro Port develops. They seem like a bunch of very talented people who really understand what makes games tick. Wolflame is no different.
If you're expecting a super innovative game that turns the Shmup genre on its head then this isn't for you. You have a shoot button and a bomb and that's it. It is built from the ground up to play like older shmups such as Raiden or any of the classic Toaplan titles, but without the arcade hard difficulty designed around milking quarters out of people. If you like those games you will love this one. It is challenging, but in a fair way, it keeps you wanting to play and overcoming the difficult spot you're in instead of giving up.
You have 3 different subweapon powerups, one is a powerful green laser that shoots slightly off to the side, a blue laser that locks on to any enemy it touches and a red spreadshot with homing laser. A cool feature is the ability to mix and match two of them, one for each wing, the powerup will show you which wing it is for with a direction, you can power each up to 5 levels, then you get 5000 bonus points for everyone you colect after that. I like to stick with dual green laser as it wrecks everything pretty hard.
It has checkpoints instead of instant revival, but unlike older shooters it is much easier to recover thanks to the ability to grab your previous powerups back contained in a single pickup, if you miss it then you may have a bad time :). Even if you get stuck with the peashooter starting weapon, the checkpoints are very well done, the game seems designed around having lower power weapons so if you're maxed out you will do serious damage, even to bosses. THe game is fairly long for a Shmup, expect to take around an hour to an hour and a half for a first run, it's even got a save and load feature. The scoring system is very basic, you find hidden medals and it tallies them up at the end of the stage, aside from that just kill everything you possibly can and don't die.
The game has many different enemy types and really good encounter design, they clearly put alot of thought into placement instead of just swarming you with enemies and bullets. This game isn't bullet hell, opting for simpler, easier to read but much faster bullets. Every single enemy in this game is deadly, you should fear even a lone basic tank which can easily snipe you when you least expect it and end your run. This combined with the checkpoint system makes the game very tense and exciting in a way that bullet hells can't touch. Bossfights are well done and memorable, though the first few die very quickly due to the stages being easy and your ship having full power. There are 10 stages in total with a nice difficulty curve throughout, there was no sudden spike in difficulty.
The graphics look nice, far better than the typical 2D game on Steam. Everything is very distinct and easily recognizable. The sound effects give it a nice punch and the music fits perfectly, though it isn't the sort of thing I would listen to outside of the game. You can change how loud the sound effects and music are seperately.
For video options you can switch between fullscreen and windowed, you can increase or decrease the size of the screen and the game supports TATE mode. Controls are fully rebindable with keyboard, cannot comment on controller support.
Great game overall, I highly recommend it. It doesn't do anything all that new, but excels at what it does set out to do, which is all you need.
Дополнительная информация
Разработчик | ASTRO PORT |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 88% положительных (57) |