Разработчик: Ruce
Описание
What Is Babel: tower to the Gods?
It's a charming physics based puzzle game designed around room-scale VR for the HTC Vive, which will test your coordination and wits, as you battle physics while working out how to de-construct part of a tower (to the gods).You'll have to approach the towers from every angle walk, crouch, and even possibly jump, using a range of divine tools & weaponry to carefully disassemble & thoroughly check the stability of each unique and bizarre monument built before you, all while protecting the sacred totem, to ensure it's safety for it's worshippers!
There's a variety of different types of puzzles in it, requiring a range of different skills - precision, logic, speed & more!
Examples:
- Precision - Using careful movements of your Vive controllers, slide a sword between blocks and push out blocks whilst narrowly avoiding the volatile and explosive bomb blocks, which will detonate with the slightest of your touch!
- Logic - Work out the correct order & method of deconstruction! Knock out blocks simultaneously to keep the tower balance! Or, is there a large amount of blocks ontop of a slippery ice block? Give it a fast & hard whack from the side to sent it quickly sliding out of the tower without the blocks ontop falling off!
- Speed - Some towers may contain blocks that are being burnt away! Once these blocks finish burning, they'll be reduced to ash & disappear! Solve the tower fast enough that these burning blocks don't cause it to topple!
We'll be adding more block types, features & even new game-modes in the future! So an eye on those change logs to see what's new!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel i5-4590
- Graphics: NVIDIA GTX 970
- Storage: 400 MB available space
- VR Support: SteamVR. Room Scale 2m by 2m area required
Отзывы пользователей
reminds me of a board game from when I was a kid that I played with my family that I can't quite remember the title of, mixed with Jenga. A fun game to just chill and listen to some podcasts to, while casually solving the puzzles. the dialogue is occasionally funny, although a bit tedious over time. It seems like it's been abandoned in early access, but to be honest it's strong enough as is. some of the planned features seem like they would've been nice, but not too concerned without them. All in all, a strong and relatively cheap addition to your VR library if you like puzzle games in general. The greek aesthetic is also one rarely explored in games, and the idea of being a godly city inspector is a fun spin.
This a great example of a room scale game (requires at least 1.5x1.5 I'd say) that is simple yet fun, due to the audio narrative and the excellent haptic feedback you get while working on your Yenga style monuments.
Highly recommended, since everything is stationary and one moves around the 1x1m tower in the middle the risk of getting motion sickness is really small.
Runs well on a GTX 970 with an i5-2500k.
It is a fun enough concept and maybe with friends it can be better. I just can't reccomend as I have played maybe three times and will never play again.
So much potential, but it seems the devs have exhausted their ideas. It was a great example of good haptics and immersion (and making you break that immersion to solve the harder puzzles) at vive launch, but it has gone nowhere in a year.
abandonware
Funny narration and premise.
Physics hold up well, but sometimes your hand can get stuck in something.
Well worth the price.
Fun and simple Jenga-style puzzle game with humorous narrative. Easy to pick up and play, would easily recommend to VR newbies. Excellent use of room scale and motion tracked controllers.
I love this game, so much more fun and addicting than Fantastic Contraption. I got hooked on it, very hard to put down. The only downside is the tower building levels, but they don't detract that much from the game.
The concept is very nice, but unfortunately the controls are very wonky. I have a slightly smaller room (2.1 x 1.5) but it's nice that the dev thought of a way to solve this issue. Great game, but I notice that the controls are wobbly, which is not that big of an issue, unless you have to build something yourself, then no piece stands firmly.
If the issue was solved, then great game!
Oh and please a form of locomotion (teleport?) because sometimes I want to walk around a puzzle but cannot and I have to close the puzzle just to adjust the size.
Ok, so I've played a few levels of this now and I think I have enough to form an opinion. It's basically 3D VR Jenga with an Ancient Greco/Roman/Babelonian theme to it. The game starts out with an annoying tutorial and I say annoying because I didn't see any way to skip it once I had been through it already. It's not so bad the first time around since you're going to need someone to explain how to play, but after that? I should be able to skip the tutorial. Once you're past the tutorial it gives you the option to pick your levels though so that's nice.
Completing some of the levels requires you to get down on your hands and knees so you can see the blocks you're trying to remove, and sometimes they give you a long spearlike tool to remove blocks and other times you have a sword, or a hammer and chisel. You CAN use both hands though so you can use the shield hand to steady the blocks while your sword hand pokes a block out.
Eventually you're given a pile of rubble (loose blocks) and you are told to build a tower as high as possible. This kinda sounds interesting...like playing with building blocks in VR. Unfortunately, grabbing each block feels clunky. You never have a firm grasp on it... instead it's like you're picking up a concrete slab with just your forefinger and thumb to hold it. OK, so you need to use both hands right? Well now you're holding it the same way with both hands...or you're using an open hand to steady it while the other hand awkwardly grasps it. Either way it does not feel like I'm grabbing it...it feels like I barely have control over it, and when you're building, it's a pain.
Removing blocks with the various tools feels OK but sometimes even those are a bit awkward, especially on the parts where you have a long thin block to remove from the center of a pile and you have to kinda poke it out from under everything else. I don't know if my virutal hand was banging the sides or what.
After playing it for a bit though I kinda decided it was far too bland to keep playing. It's Early access so it's got room to improve and add to the game, but right now I'd say pass unless you're just desperate to play jenga and don't want to clean up the blocks.
Things I liked:
- there are people walking around the tower as you're removing blocks. You can actually interact with these people (drop a block on them and kill them, smash them with your hammer, grab them with your hand and set them down on the top of the tower)
- It's entertaining for at least 10 or 15 minutes.
Things I didn't like:
- At one point the narrator blathered on way too much about "ha ha, you don't speak very much". The Gordon Freeman jokes are old dude... I know this is a game set in ancient times but do the jokes have to be ancient as well?
- At ANOTHER point I was frustrated and so I just slamed the beacon at the top off the tower. At this point, the narrator yelled very loudly "DISAPPOINTED!!!!" which caught me off guard.
- Ther's no way to exit this game outside of hitting the steam menu button and saying "EXIT" and even then the game may hang instead of exiting
- There's absolutely no music. The graphics are PS1 level as well, so there's really not much to say about the game's presentation at this point. I presume they're working on the game mechanics before they polish the graphics and sound.
[*] Mostly I was disappointed in how awkward it was trying to manipulate some of the blocks. Removing them wasn't so bad since all you had to do was pry it out and make it drop. Putting them in place though was awful.
So yeah, pass on this. It's got room to grow but it's still a "toddler" in terms of the life of a game.
I'm really impressed with the controls and the physics! They've actually managed to give some sense of real solidity to your hands, and a sense of resistance to the blocks, even though there's nothing to physically resist your motions. That plus fantastic narration... this is my favorite VR game so far!
This game is like jenga but way better. There are many types of unique blocks that do different things. There's one that explodes when touched, one that you cant touch (your hand just goes through it), one that is so heavy that you must whack it as hard as you can to move it, and a slippery block made of ice. And the developer says they plan to add even more, so I'm excited to see what kind of crazy new blocks are added. Also, you get to murder a bunch of little people by crushing them with blocks. This game is definitely worth buying, at only ten bucks it's way cheaper than most VR games.
While the interface isn't the most accurate the whole concept is good enough to overlook this minor issue.
Once I have reduced the scale of the play area so it fit within my 2.1 x 2.1m roomscale it got a lot better.
Imagine Jenga if it was a game played by the Gods. The God is you. Don't make the tower fall. Awesome
Great puzzle/physics game, it's basically jenga but the narration is fun and its just generally fun to play.
you absolutely need the space it says you need though.
This game has better polish than many of the other games. The voice actor added to the feel of a more mature effort and was quite funny. The levels are all really different and dynamic. The only issue is the gripping in this game. Sometimes the blocks spin around like crazy which makes stacking hard. Definitely worth playing though!
In this giant Jenga game set in ancient greek, you play as some kind of tower safety inspector, modifying temples to the gods and making them appear a lot less safe. The game is still in Early Access but is already pretty polished and I encountered almost no bugs. I must have played about 10 to 15 levels, maybe more so far. Unfortunately don't know how many there. Already encountered six different kind of blocks. There are even tiny worshippers for you to smash with the building blocks (that's what safety inspectors do, right?). And before I forget it: The game has excellent voice narration that is genuinely funny! Be aware though that you'll need a playspace of at least 2mx2m! My 2xm3m space felt a bit too small at times.
Though I haven't had a lot of time to play this game yet due to demoing my vive the past few days (didn't put anyone in this experience because I was having some sound hiccups, though haven't tried since overclocking my cpu), it has been a lot of fun.
The tutorial is well done and the game quickly becomes more complex/challenging. I like the sense of humor given by the narrator and the haptics work well with the in game interactions. Physics work how you would expect, giving you the option to balance some of the blocks on your tools or knock out a whole row with one quick swing.
I have noticed that when you have the hand tools, some of the blocks swing around wildly unless you grab with both hands. Overall, the game plays like an amped up version of Jenga with an interesting theme. I've only played a few levels so far, but the level design has been pretty varied.
I would reccomend this game if you like Puzzles even in the slightest bit, as it is a lot of fun and seems to be great value for the price.
At a glance, Babel might just look like a cheap land grab, like a phone game turned VR to make a quick profit. But once you get a few stages into it, it's surprising how fun and addicting it is. The gameplay is sort of like Jenga, except your hands are replaced with various tools and weapons like axes, swords, chisels, and hammers. Some levels task you with knocking out a certain number of blocks without knocking off the top totem block, while others ask you to construct a stable tower using the blocks strewn about the level to hold up the totem. It's a great demonstration of the extreme precision of the Vive controllers, and encourages you to try things like sticking the blade of a sword through a gap of equal size between two blocks to wedge them apart. It's fun to play, fun to watch, funny, and also comparatively cheap for a VR launch game, so if you're planning your list of games to buy when you get your vive you might consider sticking this one in for a try.
Played for about an hour last night, it's good, I think one of the better values for Vive so far. Great production quality, and funny. And the puzzles stay interesting by continually introducing new quirks. All in all, I enjoy it and think I will easily get my money's worth from this game. Nice job devs :)
The haptic feel of pushing around bricks with your sword, controllers buzzing when you hit something, is extremely well done and fun. The little people walking around your feet are enjoyable too, one can almost imagine strategy games of the future using this view, a god roaming earth to shape to their taste...
This is super fun, and for being graphically simple it's very polished and a wonderful commentary.
It also doubles as a really fun experience for other observers in the room.
I recommend it.
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Дополнительная информация
Разработчик | Ruce |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 83% положительных (23) |