Разработчик: Tonguç Bodur
Описание
Лула счастливо живёт в своей деревне на морском побережье. До тех пор, пока однажды ночью таинственный волшебник не рассказал ей во сне о том, что она должна найти реликвию под названием Джинн. Что же такое Джинн? Может быть, это ключ, который откроет истину о жизни и вселенной? Может быть, это ответ на все её вопросы?
Выбирайте свой путь и отправляйтесь в путешествие вместе с Лулой, следуя по нему, чтобы узнать, в чем смысл Джинна, и исполнить своё предназначение. Путь, который вы выберите, определит судьбу её мира.
Предоставляя вам возможность изучить два пути, "Drizzlepath: Genie" обещает как минимум 4 часа впечатлений, позволяющих расслабиться и отдохнуть. Насыщенная повествовательная линия с впечатляющей графикой, фэнтезийная окружающая среда, а также успокаивающий эмбиент саундтрек сделают ваше путешествие незабываемым.
Ключевые особенности
• Прекрасный поэтический рассказ, представленный красивым повествованием.
• Субтитры с возможностью выбора разных языков.
• Великолепная графика, созданная с помощью Unreal Engine 4. Куда бы вы ни посмотрели - выглядит превосходно.
• Расслабляющее музыкальное сопровождение длительностью более часа.
• Возможности исследования, включающие множество скрытых и удивительных сюрпризов.
• Реиграбельность; ваш выбор дороги в начале игры предоставит вам два совершенно разных атмосферных пути.
• Совершенно новый режим "Gothic Vision", который позволит вам увидеть игровую графику под новым углом.
Поддерживаемые языки: english
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 or higher 64-bit
- Процессор: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: NVIDIA GT 740 2 GB or AMD RADEON HD 7750 2 GB
- DirectX: версии 10
- Место на диске: 4.3 GB
- Звуковая карта: DirectX compatible Sound Card with latest drivers
- Дополнительно: This game needs all Windows updates installed.
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 or higher 64-bit
- Процессор: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Оперативная память: 6 GB ОЗУ
- Видеокарта: NVIDIA GTX 980 or AMD RADEON R9 Fury-X
- DirectX: версии 11
- Место на диске: 4.3 GB
- Звуковая карта: DirectX compatible Sound Card with latest drivers
- Дополнительно: SSD Recommended
Mac
Linux
Отзывы пользователей
To begin, I'll say what I did find good about this game: it was really pretty. I enjoyed walking through all the different environments, looking around, and especially catching sight of the dragon. Now let's get onto all the things which spoiled this experience.
1) It's a slog. I played nearly 3 hours and didn't even finish one path. (I didn't get much further past the dragon, had to stop to go to bed, and never picked it back up again. I'm not a masochist.) There is no map, and I have terrible - I mean TERRIBLE, non-existent - spatial reasoning, so I can get turned around within 2s flat just by stopping to look at a pretty flower. The path was mostly obvious - until points where it wasn't - and there are many places along the route which look quite similar (just think how easy it is to get lost in the real world when hiking), and where two completely opposing directions are both uphill. So I found myself reversing my route more than once, and having to retrace my steps after realising - or reaching one of the very rare 'you can't go back further this way' natural barriers. At a couple of points in the game, the character tells you you're going off-path, so WHY COULDN'T SHE SAY I WAS GOING THE WRONG WAY?!
There is no running. At one point I got stuck in 'crouch' mode and didn't even realise, which slowed the whole experience even more horrendously. Why is there a crouch mode, you ask? Because you can't actually stop moving, so you need a slower movement rate for when you want to take in the scenery. It's less 'crouch' than 'dawdle' mode so it's not immediately obvious since normal walking isn't a great deal faster. It's not really an issue when you're going forwards enjoying the unfolding sights, but when you're lost and trying to backtrack it's a nightmare. And there are some distinctive landmarks, but they are spaced out so that you can spend a long and frustrating time walking back and forth between them. I also managed to get stuck in a couple of places (between trees or rocks) and had to go back to the nearest save point, which are also few and far between and give no hints as to which way you should be going when you return to them.
I'd say that a good third of my time was spent in this sort of frustration rather than looking around, and the fear of getting turned around stopped me from exploring quite as much as I would have liked to. In short, the game both encouraged and punished exploration, which is mind-blowingly off-putting.
2) There was a nice little progressive story, narrated by the character, which explained the world and her (your) place in it, but this was utterly ruined at several points by the narrative switching to the most pretentious and nonsensical philosophical "poetry" I have ever had the misfortune to listen to (you can't turn this off and anyway, you don't know when the story might resume). My feeling was that the poetry had suffered from translation and perhaps was better in its original language, but if that original language was in fact English, all I can say is that the author should not attempt it again. My English is excellent but I would swear some of the words were made up! It would have been awful even at a poetry recital; it had no place in a game, or on a ramble through the countryside, whichever you take this game to be. It honestly felt as though I had been click-baited into playing just to be forced to listen to the creator's 'creative genius' because it was the only way they could obtain a captive (and non-consenting) audience. If it was intended to be filler for the unrolling story, it would have been far better just to maintain the ambient peace of the environment.
Between the getting lost and this pontificating irrelevancy, I was near to tearing my hair out. I cannot stress enough how much both of these factors stopped me from wanting to return to this game, or made me feel that I wasted the 3 hours I had already spent on it. Even a promise of getting to meet the dragon at the end (there was no such promise) would tempt me back, and nobody is more obsessed with dragons than I am.
3) Rather more minor, but still detracting, issues:-
There are several landmarks which are buildings, with what look like quest items inside - shiny, spinning, out of place beacons to the inquisitive - like a giant lollipop or a glowing carrot. You cannot get to these items. You cannot interact with them in any way. There is no explanation. They have no intuitive meaning relating to the storyline (or the appalling poetry). They look like models which were intended to be used, but the game was finished and put out before anyone could actually get around to coding. They were jarring, ridiculous and pointless, and didn't even have any aesthetic merit (most background scenery is 'pointless' in game terms, but it provides valuable enrichment).
You have a command for interacting with key items. At no point, as far as I got, was I required to use this command (and believe me I tried, especially around the phony quest items and other interesting features). Doing a little post-play research, I discovered that there is only ONE POINT in the ENTIRE GAME where this command is used. I don't think I need say much more about that...
Finally, in a game which requires little more than walking (automatically) along a given path, listening to the narrative and appreciating the scenery and quizzical landmarks along the way, you suddenly come upon what is probably the only platform style jumping obstacle, AND IT IS REALLY, REALLY DIFFICULT! No warning. No practice with other jumps along the way. No narrative link. No reason for it to exist, honestly, since at other points when they really don't want you going back any further they just put in a steeper uphill bit that you can't navigate. Why, in the name of SANITY, does this jump exist? By this point you've spent hours walking and getting lost and you just want the game to progress somehow, even slightly, and suddenly you realise that in order to get through that arched hole in some rocks, you have to take a running jump off this particular rock, with the angle just right, and oh yes, don't forget you can't actually run. It took me several attempts and never have I had to undertake anything so pointless in a video game before. Several people would have quit at this point, but I am stubborn, and I was not going to be turned back by a difficult jump. I made it through. I might as well not have bothered.
To summarise: if you can get this game on sale, a short ramble around appreciating the graphics is probably worth it. Maybe. Unless you can find any other pretty game with both nice (and at this point in technological progress, almost certainly better) graphics AND stimulating gameplay. Or, you know. Go outside. The real world is even prettier, and harder to get lost in. You can also avoid the would-be poets.
end when
Scenery nice. But this thing is an agonizing slog with terrible narration and a bug that has you walking one minute. Then crawling the next. And the next thing you know your traveling so fast you feel like your on a dirt bike.
Nope this is just bad. I bailed half way through.
I've played a few games from this developer at this point. I actually played this one originally years ago, but got turned around while taking screenshots and ended up going the wrong way for longer than I'd like to think about and promptly noped out.
Well, I've revisited it today to check this one off my list, and I have to say that I don't think my views on it have changed that much. Is this a good game? Uhhh, well, do you like poetry and/or walking through the world of a video game taking screenshots? If so, then I'm sure you'll get something neat out of this.
As a regular player of walking simulator games, I can't say this is my favorite, but it is also not the worst. The main thing this is is time consuming. Thankfully there is an auto-walk feature, and a while back the developer increased the walking speed during certain sections. One does have to ask themselves some questions once those features become necessary to include, but I digress. Since the main appeal of this game is taking in the atmosphere, and taking photos, then I suppose it does make sense to have more room to do that in. I guess.
There is a checkpoint saving feature, so you don't have to attempt this all at once. Considering there are two major paths the game can take, I wouldn't recommend that anyways. If you're going to pick this up, I suggest doing so on sale and/or as part of the bundle(s).
😬 Okay.
First and foremost, normally I'm a staunch defender of the walking simulator genre. I love a nice atmosphere, a big world to look at, a bit of story to slowly uncover. Maybe I'll learn something about the game world, maybe something about it will speak to an emotion inside me and I'll uncover another perspective about my own world.
This is not one of those games. This is just boring. This is an actual walking simulator where the landscape is uninspired, I'm almost an hour in and nothing can be interacted with, no building to peek inside, no secret cave to notice. No real idea what's going on. And then the narrator. That lady in the trailers is the best it gets. Do you remember when you were in school and your class would be studying a book together, or a play or some such, and there'd be times the teacher would make you take it in turns to read sections aloud? This is going way back of course, but that robotic, uninspired, careful narration you'd get that puts you straight to sleep and kills any interest you might ever have had for the source text? Well, here it is, back from the mists of the past.
This is not a good game. As a genuine lover of the walking simulator, someone who gets a bit riled up when people throw that label around as a criticism, I am disappointed, and I am using it now to say do not buy this game, it is a walking simulator of the worst sort. Quite honestly, if you want to walk go outside and walk.
Drizzlepath: Genie
Positives:
+ Partly ok landscapes
+ A big world to explore
+ Two paths to choose from
+ The few places where it is something to see
+ Small platform areas and "puzzles"
+ Some of the music is good
+ No footprint sounds
+ Zoom out function
+ Jump function
+ Ride the dragon feature after finishing both paths (love the music)
+ Has been patched up to fix the slow walking speed
Negatives:
- Bad looking pixel filter
- Low FOV
- Not the best graphics
- Very little to see or do
- Almost no variation in landscapes
- The story is just weird and gets uninteresting too quickly
- Gothic vision filter makes the game look worse
- Uneven walking speed (its better to have a run function and let the player choose the speed themselves)
- The blue path is way too long and get quite boring after a while
Total Score: 6/10
I own all of Tonguç Bodur's games, but I only got around to playing Drizzlepath Genie 5 years after release. Mr Bodur has developed his skills over the past 5 years so critiquing a title this old isn't meant as a personal insult to him. I cannot recommend this title to anyone other than a Tonguç Bodur completest. This is literally the ONLY walking-sim I've ever had to resort to viewing a walkthrough-video in order to orient myself properly and figure out how to progress.
There IS a story here, but unfortunately much of the script is so laughable and bad that it is literally incomprehensible, bordering on satire. I'm absolutely not exaggerating. It is as if some non-native English speaker picked up a thesaurus and just chose random words and strung them together. This is strikingly bizarre, as there IS a story/plot that is revealed in "normal" narration. But it is no exaggeration that roughly half of the narration is borderline farcical. I'd note that Mr Bodur is NOT responsible for writing this game's script. The lady who did the English narration did a satisfactory job, and quite frankly I hope they paid her a LOT of money because reading that script certainly required her to research the pronunciation of a ton of arcane words.
Here is actual dialogue from the game:
"Trembles her garden, black with forgotten orchids. I think of stairs where you padded softly, of terminal halls where you paced out the heart. In Father's own hut, a wooden vault with dust and black willow scraping the walls. In your dull, empty room, an insurgent sun flickering again, fed on dry fumes. Yet something soon takes flight and she rises sweetly again to nocturnal indigo marches."
As far as the walking-sim portion, it is, at best, just "okay." Again, I don't mean this as a personal criticism towards Mr Bodur. I do believe his work has gotten better over the past 5 years. That said, the scenery renders poorly, even on GPUs that were top-tier in 2016. His later walking-sims look much better than Drizzlepath Genie IMHO. I also experienced either a bug or poor game design at one point. I restored a checkpoint and could not progress for some reason. You may be respawned facing the wrong direction. There is no way to orient yourself so it is easy to travel in the wrong direction along the path--this issue is compounded by the fact that you are often tempted to leave the path to find easter eggs. The control menu lists a "Use" key, but despite coming across a number of objects that looked like collectibles, I literally found NOTHING in the game that required me to employ the "Use" key once.
I'm tempted to list specific criticisms of the design, but since this is an older title and because Mr Bodur has improved his skills, I don't believe it would serve any purpose. If you like his games, and if my review hasn't already put you off, you might consider this one. It is long(ish). There are two "paths" that you can take and each leads to a different ending. Apparently I chose the "long path" and received the negative ending. I ended up watching the other ending on YouTube as I have no desire to revisit this title.
One piece of feedback I would offer Mr Bodur (even at this late date) is that this game automatically launches SteamVR if it is installed. This was noted 5 years ago in the Steam Community for the game. I've had the same issue with some of his other titles as well. He really needs to figure that out and patch his games to correct the problem.
Drizzlepath: Genie is a true waking simulator. You walk and walk and walk. And then, you walk some more. For about 4 hours straight. There are quite a few 'visual anomalies' along the way to keep things interesting. However, at some point, I found myself focused only on the trail and no longer paying much attention to the details around me. The good news is that there is an 'auto-run' function so you do not have to depress the 'W' key for the entire journey.
You walk as Lula - a girl who is headed for the mountain top (literal and metaphysical) with two paths to choose from. Each path has different scenery and a different narrative. So, those wishing to experience the full game will need to play through twice - once per path.
The first path I chose had an interesting narrative. I turned subtitles off and listened as I walked. The second path kicked off with philosophical prose about spring that quit making sense to me after about an hour. Finally, I just took my headphones off and walked in silence.
This is one of Tonguc Bodur's earlier games and he has made great strides since then. His later games are beautiful walks with things to do along the way... items to collect, places to explore, a story to follow, etc. These features make your journey more interactive and infinitely more engaging.
I would only recommend Drizzlepath: Genie to those enjoy walking for the sake of walking. Those who want more of a game experience should investigate his later titles.
Incredible Leap Forward!
With his second walking simulator, Tonguç Bodur made some fantastic improvements! There's a wonderful story in this one, beautifully written and nicely narrated. There's some branching. And the music is lovely!
Yes, there's still lotsa walking. More of it, in fact. Simply loads.
With a complete story Included, the player has purpose, a classic "going on a journey" experience. Sure, this might take away from the introspective nature of other games in the genre, but there's also so much philosophy embedded within the story-telling, the player has quite enough to reflect upon while moseying about.
What this game offers:
- Oodles of walking. But now with moments of running!
- Tons of Easter Eggs. Maybe 78. I dunno. I liked the leaf blower.
- Dragon riding. Which is metal as fork.
- Some thought-provoking philosophy.
- Three times as much poetry.
[*]Rain. Maybe also three times as much.
It's casual and fanciful. Do enjoy!
I walk through the area in a very meditative manner when a huge boulder slams right in front of me, man I was scared!
The music is beautiful !!
ich lauf da so ganz meditativ durch die Gegend, da knallt ein riesiger Felsblock direkt vor mich, Mann habe ich mich erschreckt!
Die Musik ist wunderschön!!
Better than the first one. Music is better, and the narrator has a nice voice who actually speaks english this time.
Some sort of attempt at at story. Felt most of the talk still was just nonsense.
+autowalk!!
Was going to give this thumbs up...
BUT, the landscape is too repetitive with little to no landmarks. And also the music got repetitive. Should have more tracks.
Often too long areas with no music or voice. Just sound of rain, too much walking got tedious.
AND i experienced a bug where I hit an invisible wall. I thought i had went wrong and it was the end of map.
Spent way too long backtracking and walking in circles before I reloaded last checkpoint and suddenly got somewhere. But because of the repetitive landscape I couldnt tell much difference from where I was and were I got loaded to.
This happened on both paths. The second time it happened it was more obvious because she moved way too slow and couldnt jump anymore.
Lastly, no the paths were not much different at all.
2 ways to walk. Red one long. Blue extremly long. To long. The ways could be shorter or there could be at least more speed. Way to much slow speed.
The story is good, like a part(ly) soul mate make it. I come to most of the same conclusions.
Good for achievement hunters & philosophs lovers/ real fellow creature
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.
~The Road Not Taken, Robert Frost
Contrary to many beliefs that this means choosing a path that is not taken by others... Frost's poem actually explores the notion of choice, what it means to actually explore the consequences of ones choices, and that neither is wrong or right. In the poem, each way is equally untrodden and equally fair to walk, both offer experience. This is where Drizzlepath: Genie differs in its philosophy, it says that only one path is truly the correct one, the 'fairer' way and the 'harder' way each lead to different outcomes but only one outcome can be considered the better outcome.
- Gorgeous graphics even a few years after release
- Music is incredible
- Some attempts at allegory and symbolism in the writing allowing the audience to draw from their own interpretations
Cons
- Some of the dialogue is extraneous to the general meaning
- Lack of focus on a centralising theme... stream of consciousness style may be a positive for some though
[*]Lack of puzzles and only two interactive scenes
Pros
Story
Drizzlepath: Genie offers a tale not unsimilar to a set up by Scherezade. A wizard has lain a curse upon our young protagonist, no longer can she run but only walk. If she wishes to free herself from the curse, she must find a Genie (based on a statue constructed by a relative of the developer). This sets her off on the eternal quest, to seek her destiny and craft meaning for herself through her journey.
The tale unfolds in audio overlays, narrated by the character herself, as she reflects upon her life and the various circumstances surrounding it. Sometimes it is merely the audio at other times, visions (hand drawn scenes) appear across the screen, as she remembers both visually and aurally.
https://steamcommunity.com/sharedfiles/filedetails/?id=1912824672
Her thoughts are delivered in a stream of consciousness style, and flit between her recalling characters she's met (all of whom are archetypes in one way or another) to her observations of the society in which she lives. As much as this makes sense to use stream of consciousness, as its delivered from her thoughts and her sole point of view, it also leads to a lack of cohesiveness in the overall delivery, the game flits between ideas without connecting them, this is a far cry from the careful construction of novels like James Joyce's Ulysses which although using the same style has carefully layered itself with references and symbols to still remain cohesive. Perhaps it is somewhat unfair to compare to one of the 20th centuries greatest pieces of literature, but this game is fairly ambitious and yet still falls very short of the mark. That said it's still a pleasing experience to follow, even if its not exactly exploring new territory, or finding new sights along an already well trodden path.
The ending however is disappointing. The existential crisis that it introduces is something of a shock, especially because it actually concerns epistemology (how do we know what is real or simulated). This felt antithetical to the purpose of the 'quest/coming of age' narrative and a jump to new thematic territory. These rapid shifts are one of the greatest weaknesses of the game, and the one I keep referring to over and over again.
Graphics
This is easily where the game excels, the environments are well crafted, though don't always leave themselves open to well composed screenshots. The path itself is clearly laid out for the traveller, however open areas entice you towards exploration. Grass, flowers, trees and sky are all rendered with high detail, thanks to the Unreal Engine 4 assets that were purchased for inclusion in the game. There are a few issues though... a preponderance of light flares detract from the actual visuals of the game, causing glare across the entire screen, and some specific flares, such as the lava looked terribly blocky. There's also some issues with clipping of trees and branches.
The textures though are decent though sometimes the rock textures were not contrasting enough to show how the light bounces off their hard surfaces but generally for landscapes the textures were lovely and complemented the 3D assets.
https://steamcommunity.com/sharedfiles/filedetails/?id=1912828296
Gameplay
There's not really much to say regarding gameplay. This is a walking simulator after all and interactions are limited. Movement is standard with the wasd layout (for English keyboards) and the mouse used to control vision. In addition the game allows you to jump which then included platforming segments for each branch. In terms of story the game offers only two paths, so there is not really any element of choice, and the paths don't intersect at any stage but diverge completely so you can't re-evaluate segments. For each branch there is only one interaction, which requires you to push a lever or activate a floor tile, neither offer much in the way of actually adding any interest to the walking segments, and seem to be simply a minor inclusion unlike games like Gone Home where interaction is necessary.
In terms of finding more, small quotes are hidden about the game world, that appear in the form of glowing walls of text. They include easter eggs from the previous Drizzlepath, as well as new poetry. They don't relate to the current tale, nor do they offer more insight to the philosophy that underpins the experience, they simply exist to be read. This lack of giving them some sort of meaning is rather disappointing as it could have added far more to the overall experience. It's a distinct lack of opportunity to enhance the gameplay.
The walking pace is fairly slow, this isn't too bad on the 'hard' path which is relatively short in comparison to the 'easy' route, however at times the game does give you a speed boost which alleviates some of the tediousness when traversing the 'easy' path.
https://steamcommunity.com/sharedfiles/filedetails/?id=1912827023
Audio
The audio recordings are much better than the original Drizzlepath. Although the voice-acting is still sometimes lifeless and at other times doesn't convey the correct emotions (sometimes to comedic effect) but on the whole it works rather well and fits the general contemplative atmosphere.
The music is rather special, the soundtrack seems to be synthetic (I stand to be corrected on that) and shifts between different styles of music to fit each section. It is a wonderful aural experience and accompanies the visuals well.
Conclusion
Drizzlepath:Genie is a pleasant experience. The general idea is a great one, and I thoroughly enjoyed the first parts of the game, even though they weren't as cohesive as I'd like, however the ending was a definite disappointment in its abrupt shift to a different approach. Whilst the game could use more sources of information (by increasing interactions) and encourage more exploration by giving players a meaningful story related reason to do so, the overall implementation of mechanics was smooth and it played well. By far away the main reason to play the game is its lush graphics even though the light flares mar it slightly.
Score ~ 6/10~
[quote]If you enjoyed this review please follow my curator Virtual Visions for more recommendations.[/quote]
This review is LONG overdue but Genie has always been in my top five walking simulators. I love, love, love the narrative contributed by solid voice acting. You keep wanting to hear more story and occasionally space out on the gameplay only to find yourself lost in main character's thoughts. The game is very extensive, with multiple endings and different paths to take. I definitely think you get your money's worth.
Genie is also filled with beautiful graphics and some very fun easter eggs. And if you're into dragons - there is a surprise at the end (because yes, I was thinking about riding that dragon the entire time!) :)
Genie was the 2nd in the Drizzlepath series and it should be noted it was a huge step up. The first Drizzlepath used the CryEngine and it was marred by optimisation errors. Graphics options were almost completely missing and it wasn't always clear where we needed to go.
For its sequel, Genie, the developer picked the Unreal Engine. In terms of graphics the world created by this engine is just as beautiful, however, unlike its predecessor Genie is now greatly optimised and has a smooth performance throughout. A lot of options are available to tweak its graphics and some reviews state that a 4K resolution is also possible - this is good for screenshot aficionados like myself.
Since this is a walking sim we do not encounter any enemies and the objective here is to reach our goal while the game's beautiful scenery and relaxing music all help with the immersion. Our protagonist, Lula, does the narration as she tries to reach the Mountain of Fire in search of the Genie. Normally, walking sims are relatively short so I was happy to see that early on we have the option to pick from two paths - they will change the locales, the atmosphere and, eventually, how Lula's journey ends.
Strengths
- longer than usual: with the availability of two paths we have two different experience and two endings
- graphics & soundtrack: the music in the main menu is already captivating; the landscapes give us the opportunity to take screenshots
Weaknesses
- sprinting: while walking can be toggled the option for a constant sprint would have been nice. Occasionally, sprinting is turned on but at key areas it is deliberately taken away.
- not much interaction: this is not really a weakness since walking sims usually do not require you to interact with objects of the world. However, in Genie we can do this a couple of times so it would have been nice to see more such events.
Genie is definitely an improvement following its predecessor. In fact, of all the currently available 3 episodes I have found this the best. This is a highly recommended walking sim; I recommend that you check Mr Bodur's library of games as they are of similar nature.
Draw a line on a piece of paper, put the letter A at one end, and the letter B at the other. Make sure there is nothing interesting on the line between the two points. Now take a different coloured pen/pencil and slowly draw over the line from point A toward point B, as you do this recite various proverbs in a voice akin to reading a script at a school play.
This is what playing Drizzlepath: Genie is like.
I thought the previous Drizzlepath was pretty bad, but this one's just as dull and is three times longer! I like the idea of walking simulators, but they have to have something in them to keep you interested, whether it be landmarks, buildings, animals, fauna, whatever. The extent of "features" in this game are a few empty houses dotted around, a handful of broken statues and an out-of-place dragon flapping through the skies: All of which you can't interact with.
It's a shame the Soundtrack isn't available separately, it is literally the best thing about the game, the rest of it is as bland as you can imagine a game being. Don't waste your time.
Dieses Spiel bringt einen echt zum Nachdenken. Es wirft nämlich viele Fragen auf, wie z.b.:
Warum hab ich nur mein Leben mit diesen Scheiß vergeudet?
Warum Hasst der Entwickler uns Gamer?
Warum hat er nur den Wunsch in meine Seele (in Ermangelung eines besseren Wortes) gepflanzt nie wieder ein Spiel zu spielen?
Ich werde es nie erfahren.
An alle Achievement Hunter- Die Errungenschaften sind es nicht wert!!!!
5h pure Langeweile. Es gibt nichts zu tun Außer einen Weg entlang zu laufen.
Genießt euer Leben lieber im „Real Live“
Nehmt stattdessen das Kleingeld und geht damit in den Park die Enten füttern bis diese untergehen.
0/10
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This game really encourages the player to ask a variety of questions. For instance:
Why have I wasted countless hours with this shite?
Why do the developers of this game hate fun and those who wish to find it playing video games?
And why have they made it their goal to drive me and anyone else who touched this game to never play another game in our lifetime?
I will never learn the answers to these questions, I’m afraid.
This here is a warning to all the achievement hunter amongst you – it’s NOT worth it!!!!!
Five hours down the drain, in which you do nothing but follow a straightforward path that makes you wish you picked a more exhilarating hobby – like: my socks ortnen.
So save yourself the expense and use the money you saved to feed the ducks in your local park until they drown.
0/10.
Poor. Drizzlepath: Genie is a walking simulator. It's sticks to this description fiercely. As you will walk, and walk, and walk. The problem is, the gameplay, without anything interesting going on, is fairly awful. It was just not fun. There is next to zero interaction which is hardly surprising for a walking simulator, so you need the story to support the game entirely. This is where it fails. The poor, monotonous voiceover is hard to listen to, and there's a couple of botched lines where the intonation and flow of the speech is completely out of synch with what the actual dialogue is trying to say. I did have subtitles on which mercifully allowed me to speed read on and tune the narrator out, but being able to read just highlighted how bad the text is. It is not a good story, and the ending twist is beyond ridiculous. Half of the time the narration is overly flowery, non-sensible ravings about mystical beings and the rest is straight forward, to the point railings against religion and faith.
Thankfully, and this was key to me actually finishing the game, there is an autowalk feature which I turned on about two thirds of the way through which allowed me to tune out and do other things and just occasionally steer my character up and down the never ending hills. If you must play I recommend you do not skip over the tutorial messages at the start which tell you about this feature.
Graphically, some of the vistas you encounter are fairly decent. But the graphics as a whole are seriously underwhelming. Coupled with the fact that nothing ever really happens. The trailer has pretty much all the interesting parts. The rest of the time it's just you, trees, hill, the rain, and that godawful narration. Occasionally you dip into a cave. The nature based walking simulator equivalent of the FPS sewer levels.
Also, supposedly there is a second path you can take which the game informs you of at the end. I will not be trying it. For those interested, I took the blue path. Hopefully for you the red path is better. Or at the very least shorter.
I'm a pretty easy guy to please when it comes to games. A game does not have to be brilliantly written, beautifully textured, or flawlessly programmed to get me to recommend it. All it has to do is show me something I haven't seen before, give me an hour (or more) of a good time, or just be a little weird in one way or another.
So let's talk a bit about why I'm not recommending Drizzlepath: Genie.
I would heartily recommend Drizzlepath (the original). That game showed me something I've not seen before or since--an unintelligible South American woman rapping what I can only assume is the most pretentious poetry ever put to paper while you walk through a pretty environment in the Cry engine. It gave me about a solid hour of giggles. And it was plenty weird.
But the sequel is merely a slog. It's an American girl scooped right out of your local community theater just plain reading pretentiously written lines about the most basic philosophy concepts you've never had to think about because they're that obvious. And it takes HOURS of walking through the same environment with almost no landmarks and nothing to do or see or think about or enjoy. The only nice thing is the auto-walk button because otherwise your middle finger would hate you for the rest of your life.
So go play Drizzlepath or anything else instead of making yourself wish you had a sensory deprivation chamber for a little change of pace from the monotony of this game.
I found this really underwhelming. The narration was bad, the story was not captivating at all, and the landscape unimpressive at max settings. The only parts I thought actually looked fairly good were the caves. If you are expecting Dear Esther, or The Vanishing Of Ethan Carter, this is not it.
Let me begin by saying, I do not mind games that are slow paced, and allow you to explore at your own pace. I love games where you explore abandoned worlds, but I want to explore, and have interaction with the world.
However, this game was not that. This game was interminable (even the short path). To make matters worse the voice acting was horrible. The narrator speaks in a never-ending droning voice which made me want to walk off the nearest cliff and end it all. At one point in speaking of a childhood friend, the narrator speaks of "sweetly suffering his platitudes." If suffer she did, she decided thereafter to inflict those same platitudes on everyone else, or at least all the players of this game. The game strikes me as being written by developpers who did not have the creativity or imagination to create a truly interactive world. Or even a slowly evolving story that you discover for yourself. Exploration adds nothing to the storyline, and the storyline is like a badly written scifi.
Pros: really can't think of any big ones. The scenery is pretty, but it's pretty monotonous aftter a while. Graphics are okay, but not nice enough to make the journey worthwhile.
Cons:
bad voice acting
uninteresting story
so-so graphics
no true exploration, or interaction with the world (there is an interaction key, don't be fooled you use it ONCE).
Since the graphics, story and voice acting are all you get, they should be stunning, but they are not.
Let me start this review off with saying, I've played my fair share of Walking Simulators, I've played a lot of the games that are very often referred to as "Not really a game", I know what they consist of, I know what to expect, I accept the fact that they contain little to sometimes zero actual content or interaction. I enjoy most of them.
But this game? This game does not speak to me positively in almost any way. It's so boring, there is literally 0 content. There is no interactivity, only automatically triggered events, it is literally a simulator where you walk through a path for 2 hours doing nothing but pressing W, A, S and D. There actually is a button to interact with things, E, but you use it once, you can only use it once in the entire game, you can only interact with 1 thing in the entire game, which is walking to a lever and pressing E.
The game is indeed beautiful, nice graphics as always with the Unreal Engine. But the performance of the game is horrid, I have a fairly strong computer, I had horrible FPS(jumping from 20 to 50) at all graphic sliders at medium or less, I even had Shadows at OFF. So to get the best FPS I had to put everything at the lowest setting and view distance at 20. I still had horrible FPS by the way.
That destroyed the experience for me in a great way, one of the things I heavily seek in games like this one is the beauty of the game, I enjoy the artwork. I couldn't with this game due to the bad performance.
I have no positive things to say about the voice acting, it was cringeworthy to listen to, it was to obvious that the voice actor was reading a script on a piece of paper, I didn't get a sense of any personality, it was blank, you can even hear the voice actor stumble in some sentences, you know, when you stop and start over again and delete that recording, but no, it was included in the game when the voice actor messed up a bit, when they stopped for half a second to start a word over again, it was all left in the game.
The game is relaxing though, if you experience ASMR you will most likely experience it here. The rain is nice to listen to, the thunder is nice to listen to, the talking is nice to listen to as white noise while you're reading something on your 2nd monitor while auto walking.
No key rebinding, so that's obviously a huge negative. The graphic sliders are not descriptive, it's just Low, Medium, High or, get ready, EPIC! Yea, um, I wan't to know what kind of Anti-Aliasing it is, High AA means nothing, tell me what kind of AA it is.
I have to say though, the first path I took(Red) did keep me interested for about an hour but then I dropped of after that, it was to repetitive, there was literally nothing to do other than pressing W, listening to horrible voice acting and a meaningless story while taking screenshots.
Pros:
Good looking world.
Easy game to get 100% achievements in.
Cons:
Bad voice acting, 0 character.
Bad story, you can't relate to anything.
Horrible performance, even at the worst possible settings.
Literally no content or interactivity.
Extremely repetitive, have fun doing both the paths, I hope you have 2 monitors to do something else while you auto-walk.
Not worth the price, this game should be free to play or one of those horrible games, which it is, that is priced at 20 cents.
I do not recommend this game to anyone, only reason to get this is if you're a person that likes to get 100% achievements in games, this one is an easy target. Other than that, don't buy it.
2/10. Giving it 2 due to the fact that it's a half decent world to look at.
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Drizzlepath: Genie
I must say WOW this game is so stunning its a must play and see to believe for yourself, I was so surprised my laptop could even run this game as I have a NVIDIA GeForce GT 740m, i7-4700MQ, windows 8.1 laptop, and it did very well on low to medium settings which where set already, I never changed nothing. I would say a better laptop or PC with a later graphics card would give a more pristine and better result, but Im more than happy with the result I have seen so far ! :)
http://steamcommunity.com/sharedfiles/filedetails/?id=637022609
Drizzlepath: Genie is classed as a "walking simulater" these types of games are very relaxing and a joy to play. While you are exploring the enjoying the gorgeous scenery and picturesque views, you will also be following a story and listening to a wonderfully voiced lady narrator, she is a real pleasure to listen to, and she does the story telling so very well, also you will listen to some soft tranquil music while progressing through the game. The game will save everytime after the narrator speaks a paragraph of the story as you move further into the country. You will have a choice of 2 paths to take, the red path or the blue path. Once you finish 1 path of the story, you can go down the other path. I have finished the red path, and just started the blue path, and I am so impressed with the stunning scenery through out the game, from what I have seen so far. I feel like Im taking a nice stroll in the country, its so nice and relaxing.
http://steamcommunity.com/sharedfiles/filedetails/?id=637025292
I think for the work and detail that has gone into this lovely game, its priced very well and worth the full price plus more, but thats my opinion as a game like this would not be easy to bring together so very well.
I dont know what else I can say about this game as there are some really well writen reviews that tell a better story than I can about this game. All I can say is The game is Absolutely Stunning, and its a huge Thumbs up from me
10/10 A lovely game by far. Well done to the developer. I would very much like to see more wild life added to the game, and or maybe your next game project !. ;)
I am a big fan of well made narrative driven game experiences such as this one.
It offers you very pleasant voice acting, harmonious soundtrack, fascinating, surreal, weird atmosphere and decent graphics. Gameplay is overall relaxing, aside from some "challenging jump sequences".
You can save and quit at any time. The vast game world provides alternative locations, away from the main path, to explore. There you will find additional, story related information. The story itself is dealing with the question, what is the Genie? At the beginning, it's up to you to decide which path (out of two) you choose. Without knowing the outcome of your decision. The chase is on.
So if you are fine with just exploring and enjoying the beautiful word of Drizzlepath, it's a clear must have.
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Дополнительная информация
Разработчик | Tonguç Bodur |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 56% положительных (88) |