Разработчик: Thekla, Inc.
Описание
Вы забыли, кто вы и как попали на остров, поэтому остается только одно: изучить местность — вдруг здесь есть что-нибудь, что поможет вам вернуть память и отыскать дорогу домой.
The Witness — игра для одного пользователя, разнообразный открытый мир с более чем пятью сотнями загадок. Игра исходит из того, что с ней взаимодействует умный человек, время которого ценно. Ни одна загадка не служит просто для усложнения; каждая несет мысль. Вся игра насыщена смыслом.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - portugal, portuguese - brazil, russian, arabic, japanese, simplified chinese, traditional chinese, korean, hungarian
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 1.8GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD 4000 series
- DirectX: версии 10
- Место на диске: 5 GB
- ОС *: Windows 7
- Процессор: 2.4GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce 780
- DirectX: версии 10
- Место на диске: 5 GB
Mac
- ОС: 10.11.6 (El Capitan)
- Процессор: 1.8GHz
- Видеокарта: Intel HD 4000 series
- Место на диске: 5 GB
- Дополнительно: Metal support required
- ОС: 10.12.3 (Sierra)
- Процессор: 2.4GHz
- Видеокарта: Radeon R9 M370X
- Место на диске: 5 GB
- Дополнительно: Metal support required
Отзывы пользователей
Pretty incredible game. Have completed it, but also haven't finished it. This game is basically the magnum opus of puzzle games. I speak with very little experience there since I've only really played a couple others, but this game is actually magical and I feel confident in my answer.
5/10
I can understand why people like this game. It's beautiful. And it's obtuse and in no way respects the player's time. The puzzles are purposefully obfuscated and you're thrown into this world devoid of any meaning just to connect some dots with lines. Feels more like work than puzzle solving. It's not bad it's just purposeless and everythingless.The game with the best puzzles, even if it's not the best game with puzzles.
It's truly incredible to see how much can be squeezed out of a grid and a path. The game does a great job of organically introducing you to new concepts, and confounding you when you're not ready for more advanced ones. The way that so many puzzles break out and interact with the game world is amazing. Yes, some types are better than others, but the game still allows you to get the "main" ending if you skip a few sections.
That said, a lot of the criticism about the rest of the game is fair. Traversal is often unnecessarily slow. The "story" is insubstantial and/or pretentious. And the less said about the ending the better. But if you love challenging yourself with cleverly iterative puzzles, you can approach the game with that lens and not let the rest of it bother you.
You should only take what you want from this game. You don't have to solve EVERYTHING (which seems tedious even to a completionist like me). There is no achievement for it, or even a real progress tracker. In fact the harder stuff can be so obtuse that it seems designed for collaboration.
Just carve out your own path through this world. Enjoy it, and be okay knowing that it's bigger than any one person.
If you really like puzzles, mostly geometry with some logic, then this is good.
Not brilliant, but good.
Way way way too many similar puzzles.
But I had to ignore the philosophical stuff.. the videos and sound clips. Some were interesting, the others were...well.. is it Philosophy that is so meaningless, or were they people waffling along about existential something lacking any real substance.... I'd prefer an interesting story reveal over a set of soundbites and videos that are supposed to make me thing, but are such a small snippet of the world of thought that I feel like I'm being ushered into some sort of cult... or philosophy? Confusing, distracting.
The island is nice, the story ok, the main ending is a bit flat, the secret ending much better.
Nice looking game, so very difficult. Mental exhaustion sets in quickly when a solution doesn't work. I guess I need a lower setting or some feed back or a better brain.
You're in a FPS but all you're doing is playing spatial/logic puzzles that you could play on your iPhone. Stuff like "get two dots through a maze where you control them at the same time" or "uncross the wires". There's no storyline, nothing to motivate you to do these puzzles, that aren't even fun.
The Witness is a masterpiece that transcended my expectations and fundamentally changed the way I perceive not only games but the world around me. At its core, this is more than just a puzzle game—it’s an experience that invites you to question how you see and understand reality. From the moment I set foot on its mysterious island, I knew I was in for something profound, but I never anticipated how deeply it would rewire my thought processes.
As you progress, The Witness steadily expands your mind. Each puzzle is a test of perception, and the beauty of the game lies in its quiet, yet full of beautiful sound design and ambience, elegant genius. The further you go, the more you realize that the only thing limiting your understanding is your own perspective. The game doesn’t hand anything to you; it gives you the tools to succeed in a non-verbal way, but you have to be willing to look closer, to notice the subtle, intricate patterns hidden in plain sight.
The feeling of solving each puzzle is euphoric, but it’s more than that—it’s a revelation. You begin to understand that you aren’t just solving puzzles; you’re learning to observe, to pay attention to details that seemed irrelevant before. The more open you are to seeing beyond the surface, the more the world of The Witness reveals itself to you. And it’s not just about the puzzles themselves—it’s about how the game makes you realize that in life, too, we often only see what we’re willing to see.
Every area of the island is coherently themed around a specific idea. Each zone feels distinct, with its own set of rules, visual cues, and atmosphere, subtly guiding you to grasp the concept it’s trying to teach. Each area "is about something". The architecture, the unique artistic visuals and colors, and even the extremely well crafted sound design work together to gently nudge you towards understanding without ever spelling it out.
These areas aren’t just backdrops—they’re designed to suggest their secrets. As you explore, the way each space is crafted practically whispers clues to you, encouraging you to observe, experiment, and learn. The game operates on the principle that true understanding requires effort and introspection. If you rush through, you’ll miss the subtleties and nuances that make the experience so rich.
It’s this meticulous attention to detail that makes every part of the island feel alive and meaningful, pulling you into the game’s world and making each revelation feel earned.
And it never feels repetitive. Every puzzle introduces a fresh, new idea, challenging you in unique ways, and the game constantly forces you to think like a scientist. You’re not just guessing—you’re experimenting, forming hypotheses, testing them, and learning from each failure. Just when you think you’ve figured things out, it introduces a twist, or a partial carefully placed obfuscation, forcing you to adapt your thinking and test your hypothesis.
Puzzles don’t exist in isolation. Everything is connected to everything else. They build on one another, coming together in spectacular and often unimaginable ways. The process is methodical yet incredibly creative, as you're driven to break down problems, refine your approach, and discover the deeper logic behind each challenge. It’s like performing scientific experiments on your own perception. The further you go, the more you realize how the game’s mechanics compose a brilliant system that rewards careful observation and persistent curiosity. Each solution opens up new layers of understanding in ways that are mind-blowing.
In essence, The Witness teaches that meaningful insight is born from patience and curiosity, making every moment spent in its world incredibly valuable.
Thank you, Jon. :)
10/10, I love this. absolutely beautifully made game
I had a headache solving the puzzles and a migraine listening to the audios. Great philosophy lesson and game
I finally beat this game after playing it on and off for the past ten years. The game exists in a state of duality, it's both the most peaceful and frustrating thing. It allows you to explore the world at your own pace and yet you feel compelled to keep working on a puzzle until you crack the code. Very enjoyable, and I'm glad I can close the experience as a chapter of my life.
This game starts out strong and then crashes and burns rather unexpectedly. It really disrespects your time. The puzzles never evolve, even if they change. Its just exhausting honestly. After deciding to quit, I was informed about "late game" puzzles and am glad I stopped when I did.
8 years after it's release I still think of "The Witness" as one of the greatest puzzle games of all time. The fact that you have to figure it all out by yourself is really cleverly done, and it makes you feel like an absolute champ for every series of braintwisting puzzles you manage to complete.
at first, I thought this might be a fun game, but as the puzzles began to become increasing difficult and without any logical way to solve the puzzles, I attempted to use a "cheat walkthrough" file, but after being unable to pick up the strange logic of these puzzles, I quit. Maybe I am not smart enough to figure it all out, but I found the game without much else other than some nice scenery but impossible puzzles.
Beautiful and fun although I don't feel like my time as a player was respected. As a game it is OK, as an experience it is quite nice. I just found some aspects frustrating and just wasting time for the sake of it,
"Communicating poorly then acting smug when misunderstood is not cleverness"
Very quickly you will find yourself looking at a dirt texture for five minutes because you thought you saw the slight resemblance of a circle and a line.
The Witness is a really unique game, but not something I would recommend to most people I know.
The game resembles old open-world puzzle games like Myst, where you learn rules to a puzzle in one place and apply them somewhere else in the world. In The Witness this is meant literally - The only progress you make is in your own understanding of the world and the puzzles. Theoretically, you could immediately solve every puzzle, but you probably lack the understanding to do so while at the beginning of the game and may need to return to some of them later, when you understand what e.g. blue and orange dots on the lines mean or what you are supposed to do when a red star is on the board.
So for this whole game, you explore the island the game is set on, and slowly make small discoveries about the world around you. The areas are incredibly varied in how they look, how they play, how you progress, what kind of puzzles they include, and no matter where you go, it will help you in getting closer to completing the game. Sometimes, a solution to a puzzle is a bit tedious or just a bit confusing to figure out, but I was rarely really stuck in the game, and I never felt like the puzzles were too easy or unfairly hard.
However I think the pricing is a bit... much. It's very well-polished for an Indie game and a really nice experience, and the game is really wonderful to look at, but asking for 37€ for a game that is 8 years old and that you'll get 9-15 hours of gameplay out of is kind of a lot. I bought it on sale, where I think the price was more appropriate.
The other thing is, that I think this is a game that is almost more interesting to play for game developers than it is for actual players. It's a wonderful game to analyse in terms of how it handles tutorials, progression, exploration, level design, and I was really fascinated by all of these aspects and could already write whole papers on it, but I'm not sure if I would have enjoyed the game on the same level if I wouldn't have been thinking about how clever the design of these aspects was all the time. But maybe I'm also just not really the target audience for a game like this.
So generally, I had a very fun time with the game, I don't think I would personally recommend it for the asking price, and you might need to be really into games like Myst or be a game designer to really get a nice experience out of The Witness.
This game has zero hints and the puzzles are all difficult af. LMAO. Brain juice ran out.
Jesus H, this game.
BEFORE YOU BUY: If you are shade/color blind and/or deaf/don't have speakers, get a guide. Actually, it doesn't matter. Get a guide.
If the Talos Principle is the gateway drug to the hard stuff, this is the hard stuff. It's Myst's hardcore sibling from another marriage.
Aesthetically this game is amazing, and everything I want from a game like this. The open world alone is worth sinking time into this.
Philosophically? Long-winded. If the puzzles don't give you a headache, the philosophy behind this game will.
As for the puzzles, they are frustrating. They teach you the rules, and then throw those rules in your face, screaming "THOUGHT YOU WERE CLEVER WERE YOU??". Even with using a guide, I said to myself multiple times "Okay, that makes sense, but I would have NEVER figured that out on my own." If you completed this game without a guide, consider yourself a MENSA-certified NERD.
The ending is a slap to the face. Literally like "Lol, you did all this work? You cute little MENSA-Nerd." If you have the time/energy/sanity, go for the secret ending, because in that, guides MIGHT NOT HELP.
So yeah, buy it for the aestethics, but for the love of god, don't pretend like you're going to get enlightened and solve this like the Talos Principle. The game discourages that kind of optimism. Get a guide.
Not for me; perhaps I'm a simpleton but I uninstalled early, at the Marsh when the rules logic was stretched beyond my tolerance. Started out well but after realizing ALL the puzzles were variations of the same mechanic I started to lose interest. Nice scenery, but hated running long distances between points (same reason I quit Morrowind). Also got motion sickness from the stairs speed being much faster than level ground, but likely because I haven't played FPS view in a while.
Took advantage of a sale so was out only $10. Worth trying due to reviews, but surprised by the monotony of it.
The Witness is the best puzzle game I played, and one of the best games I played period. I cannot unsee these lines and worms and mazes. it will always be my perspective. a truly beautiful puzzle game.
I highly recommend it if you love understanding mechanics and solving the corresponding puzzles to make ur brain think (albeit when it's on sale). so good
I liked the game enough to beat it and some of the puzzles were really good. But the mental grind you have to endure to get to the end is not very satisfying. Such as having to listen to the "inspirational messages" you come across (annoying philosophical ramblings) from long dead crazy folks.
There are a variety of different puzzles to solve though. Some you will like. Some you will hate. But once they start to abuse the puzzle mechanics, you will soon hate all of them! Some of the later ones I really wonder how people with (minor) disabilities (colour blindness, prone to seizures, motion sickness) could possibly solve them.
I agree that the ending is very underwhelming. I think the whole game is supposed to be “about the arts” or something. Like people who put broken toilet bowls in an art museum and expect others to be enthralled by it. I would rather watch a movie like The Matrix and then wonder if I really am in a simulation for the next few days. The Talos Principle at least did that for me.
But if you get this at 75% off and wander around for a few hours, its worth it for that. Paying full price or trying to 100% this is just crazy. Though I might 100% it someday with major help of a walk-through. Either way, I don’t see myself playing this again for fun.
Beautiful game that I don't mind spending hours on puzzles in.
Very relaxing and unique puzzle game. The beautiful environment and serene soundscape create a hypnotic atmosphere for exploring and solving puzzles. The puzzles themselves are well designed and offer a great challenge. The design decision to make it where you have to explore the island to understand all of the puzzle mechanics makes for a very satisfying gameplay loop. You will finally find a tutorial for a mechanic and then remember all the places you previously saw that mechanic, excited to go finally solve those puzzles. The game's "story" is somewhat lacking, requiring an immense effort on the player to make it pretty far into the game and also decipher it from its clues just for a pretty underwhelming reveal. However, the story really doesn't matter all too much in this case. The main appeal, at least for me, was the puzzles and solving all their mechanics, and that part was satisfying enough that the lack of a satisfying story didn't bother me all that much.
Really beautiful game with *extremely* difficult puzzles and *very* little plot. I can see how some would love this game, but it really just wasn't for me.
This is a very interesting puzzle game with a beautiful scenery view, an open world puzzle where you can go anywhere freely to solve the puzzle in any order. There's plenty of numerous puzzle style for you to solve.
For me, this game is a bit too much as there is no particular order for you to be familiar with the puzzle first. The puzzle is quite hard and hurt your eye sometimes (e.g. flashing light or spinning). However, I think this is a good game.
I would recommend this game for someone who is a hardcore puzzle game, but not someone who play puzzle casually. That's because this game has no hint and most of the time, you need to figure how the puzzle work by yourself which make even a puzzle lover like me still think it's too hard sometimes.
A fiercely good puzzle game with a wide variety of iterations on a pretty simple concept.
There's more to this game than it appears. Like, a lot more. You probably already know that this game never gives any directions, and it's very easy for that to get annoying in a game, but the learning curve here is completely fair.
I've played this through twice now.
Possibly my favourite puzzle game. Very highly recommended!
A few years ago, when this came out, I tried it and didn't like it. Only after playing Elden Ring, I've learned to skip difficult enemies (puzzles?) and come back later to those after levelling up (learning more puzzles?) a bit. The same is true with this game. If you encounter a puzzle that you don't understand, go do other puzzles and come back. Some early puzzles are purposefully made difficult until you've learned those mechanics later in the game.
Also, it is better to go blind into this one. No hints! The game provides plenty. Every new type of puzzle starts easy. And there are secrets! So, so many secrets!
Play time: first time around 20+hrs, second time 7hrs. There are so many puzzles, you'll forget some if you play again.
I got this on sale, and I still wouldn't recommend it. The puzzles and gameplay range from good at times, to incredibly boring and monotonous the majority of the playthrough.
I got this after playing 'The Looker', a free game that is a spoof of this game. You are better off just playing 'The Looker' as it is free and takes the ideas of this puzzle game and make it funny, enjoyable, and shorter.
I ended up beating the game because I wanted to like it, and although I ended up really not liking it. I will say that after you beat the game I really like the bonus challenge that you get a hidden achievement for. Like legit, after playing 10+ hours of mind numbing, boring puzzles and thinking the game had nothing I really liked, the last challenge is actually really fun and well made. I wish that the whole game had been more like that. I haven't managed to completed it yet, but hope to eventually.
So yeah, for a 40 dollar game, I really don't think it is worth it, even on sale I feel like the game isn't so much fun as it is overly repetitive and boring. I'm sure there are some that will disagree, but I was left a bit disappointed.
This game has some really fun puzzles. I didn't have too much trouble figuring out the rules to the puzzles, but some of the puzzles were so laborious and I don't have the attention for that.
open world puzzle game with no explanation of puzzle rules. lots of environmental key points which are VERY important to solving the puzzles. really refreshing but also REALLY hard game. it is definitely the hardest puzzle game i ever played.
although i couldn't finish it, i definitely can recommend it to hardcore puzzle lovers.
personally decided to leave it be when i started to look for solutions on internet almost for every puzzle which is not how you play this game :)
I do really like many parts of this game, but there's too much frustrating nonsense to give it a decent recommendation, at least over games like Talos Principle 2. If you are planning on playing The Witness, make sure to do the secret challenge at the end! It's the most fun I had with the game.
It's been a looooong time since I've blasted through a game this fast, and it felt good. Words cannot describe how great it feels to solve a puzzle in this game. (Although there were 2 or 3 puzzles that felt stupid and didn't make sense to me)
Now I would 100% recommend The Witness to anyone who likes puzzle games, I would not recommend anyone to go for 100% without a guide. Trying to find everything in this game without a guide seems like it would be almost impossible, but if you do try it, I wish you the best of luck.
No other game has made me feel as underwhelmed as The Witness.
Let's start with the puzzles. I loved them a lot and I wouldn't change a thing. The game does a great job teaching you its mechanics, not by explaining them to you, but by letting you experiment on less complex puzzles to rule out what works and what doesn't. It's excellent game design. My only complaint is a timed segment which is more dependent on luck than skill in my experience.
Graphics. You see the trailer. It's 50 hours of that hyper-saturated goodness in an environment so carefully crafted that no strand of grass is in the wrong place. Just make sure to turn on the crosshair, turn up the FOV and turn off V-Sync so you don't get motion sick.
Philosophy. A lot of people praise this game's existentialism, but it didn't really do it for me. The game takes an aggressively neutral stance which works to its detriment. It's like having a textbook read at you and they don't offer much if you have at least a basic knowledge of philosophy. The only thing that made me think was when they finally stopped quoting people and made a point about how atheism can only exist in contradiction to theism and has trouble standing on its own. I didn't agree with them, but it did make me think. Sadly, that was in an area that few players will ever access.
The mystery. It sucks. I can't adequately articulate how much it sucks. It is so underwhelming that every theory you have while playing the game will be better than what the "conclusion" is, if you can even call it that. To give you an idea, every once in a while I asked for guidance online so I knew I was heading in the right direction. On my last post I asked for hints once again and laid out my current theories and open leads, only to find out that my game had already come to its end. I had discovered everything. For context I have seen both endings of this game and both times my basic intuition as a writer and game designer was "Oh, that's just a fakeout ending" and both times the endings were REAL.
Now, I have to be honest with you. This game has a trick up its sleeve. Your experience with the game will heavily depend on when you discover this trick. If you find it late, you will be gifted a second game to play. If you find it early, you will spend the rest of your playthrough wondering if that was it or if there's something else. It's an odd choice from a game design perspective as people who enjoy puzzle games are more likely to think outside the box, but if you think outside the box too early you won't get the extra special experience that is meant to be a part of this game. Who was this made for?
In conclusion, I can't recommend The Witness in good faith. While the puzzles are good, the promise of a mystery and a subversive experience is never truly delivered on, and it's all wrapped up in a bow of contextless quotes and videos you can watch for free elsewhere. Go read Tao Te King instead.
We rarelly, if ever, see games this thematically ambitious with this level of production. Almost every part of the game is there to make you think a little about thinking itself, about how we derive meaning from the world. If you love both logic puzzles and philosphical reflections, this one is a must. But be warned, it demands patience. Knowledge about game design will also help you interpreting this game. [I completed this game on Xbox before buying it on Steam.]
Somehow I feel that this game does not get the accolades it deserves. Even if I will never get over the 99 percent rate of finishing the game (apart of the obeliscs) because I fail at some crucial point at the end, I am convinced that the puzzles are quite fair and challenging. But that is not my point. It is one of perhaps five games I encountered in three decades that actually und explicitely develop a philosophical stance (other than being interpreted willfully by overambitous students), that is used on a very fundamental level for the design of the game itself, the interaction and thought processes, as the player has to employ very different faculties to tackle the obstacles ahead - be they little boxes or different colours...
I liked this game very much. The lonely one thing that I missed is the music. That would have made that game more atmospheric. However, the puzzles were great. Sometimes annoying, but ok, it is like that.
The same puzzle over and over and over and OVER with a new unintuitive gimmick added every so often that the game doesn't bother to explain how you're meant to work with. There are audio tapes you can find with esoteric quotes and monologues that are almost completely unrelated to the game or each other, and seem thrown in to make the game feel intellectually deeper than it really is. The environments are pretty and well-thought out but overall it's a very sorry excuse for a puzzle game...
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Дополнительная информация
Разработчик | Thekla, Inc. |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Metacritic | 87 |
Отзывы пользователей | 83% положительных (7748) |