Разработчик: Cardboard Utopia
Описание
Children of Zodiarcs – Out Now For MacOS
About the Game
Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!
KEY FEATURES:
Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!
Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.
Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!
A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.
Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.
A Fully Orchestrated Score
Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.
Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7/8.1/10 (32-bit or above)
- Processor: Pentium G4400 /AMD Phenom II X2-550
- Memory: 2 GB RAM
- Graphics: NVIDIA GT 630 /AMD HD R7 250
- DirectX: Version 9.0c
- Storage: 3 GB available space
- OS: Windows 10 (64-bit Version)
- Processor: Intel i3-6300 / AMD A10-7850K
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 560 1GB /AMD HD 7850
- DirectX: Version 9.0c
- Storage: 3 GB available space
Mac
- OS: OS X Yosemite version 10.10.5
- Processor: 2 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9400M 256 MB
- Storage: 3 GB available space
Отзывы пользователей
This is a story about a girl seeking freedom. It does not delve into the nature of the Zodiarc weaponry. The battle mechanics is innovative and I delight in having a new concept to consider. There are pretty strong boundaries to the kind of sandboxing I usually like, though. Having the choice to listen to the story as you progress is really nice, though.
yes with some caveats. The core game is very fun but after 20 missions the game gets very repetitive. You end up facing the same 3 factions over and over again and while the maps are fun, overall the enemies just move too damn fast for any real worry about positioning..
By the end all the enemies are moving faster then you, have a wide variety of melee and ranged attacks and are stacking so many bonuses I just stopped caring about what they were doing and sped through their turns.
The combos are good, the use of dice-building and deck-building was very fun and if you play through it fast you might not even notice the repetitive nature but I liked to grind for better dice and to level up before boss fights and that is where I started to really notice how ever fight felt "the same" even when given optional objectives likes "get to X" or "survive for Y turns".
Also while the general narrative of the story is fine the writers decided to go for a "Warriors" style where everything happens in 24 hours and the issue with that is that they try to squeeze too many twists and character arcs which by the end ended up breaking the narrative. The Warriors worked because the characters individually didn't go through a story arc, but the group dynamic did. As different members were killed or arrested the group dynamic would change but basically every character individually was the same start to finish.
Instead you have characters go from "we're all one family, i'd do anything for my family" to "i'm going to murder everyone" in the span of a few hours which is a tonal shift that would make GoT Season 6 blush.
In conclusion, it's a great mechanic and a solid game that hits a sharp decline right at the end but luckily by that point it's easy enough to just power through and finish the game.
good srpg with cards mechanic
Didn't find the game great, and would not recommend it.
The good:
- The art is good, characters look great, and thats a highlight for the game.
- There is also a system that levels enemies down to keep them closer to your level so you don't need to grind as much. For example, with it on my level 13-15 team was fighting level 15 enemies with it on, without it on the same stage I was fighting level 17 enemies. Its honestly a good system, and I would prefer this way of leveling enemies down to you to reduce the grind instead of keeping them close to you so you don't overpower every level. This can be turned off if you want to.
The bad:
-The combat system combines dice and card, and at the system seems nice at the start. But as the game goes on, and the enemies significantly outnumber you on each stage, you will start to dislike the double RNG. Gotta get the right card, then gotta get a good roll for everything to really work out. There is to many variables here to really have reliable strategies when the enemy healer leaves and fully heals themselves after your team beating on them. Some stages are no problem one shot, easy peasy. Some have the RNG render all your actions pointless as you are locked down and unable to move for a long while.
- The game is slow, very slow, and it feels like I am waiting more often to play than actually playing. This is due to two reasons. First, you only have 2 or 3 team members at a time, and you burn through turns in less than a minute. Second, the enemy has a huge amount of troops, 5-8 people taking a turn after you pretty often. And you just have to sit there and wait for them to take their turns as they all descend on you. There is a speed up button, but you have to hold it down, and it barely speeds things up. And the game has a tendency to stop whatever you are doing, zoom into the enemy leader for a quick line, and then return to the gameplay. This happens over and over again and really just drags things out. The final boss is the worst at this.
-None of the characters were particularly likeable, it kept me from really caring about the story at all. Except Xeno, he was alright.
-Customization isn't great here, a lot of the dice you would want to change and edit have pieces locked that you can't change and edit making it feel pointless. Really should have at least let me upgrade some of the pieces, but other than that I didn't want to grind out other dice to upgrade my dice. System feels to limited.
-The characters that you do control actually have a pretty boring attack patterns that never really feel great. The enemy has a huge variety of ranges, attacks, debuffs that made me wonder when I was gonna get something similar. Never really happens, cards only improve with better passives, but I never found any of the attacks particularly satisfying.
The only thing I felt once finishing the game wasn't satisfaction, but relief that it was finally over.
Дополнительная информация
Разработчик | Cardboard Utopia |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 73 |
Отзывы пользователей | 67% положительных (249) |