Разработчик: Bulwark Studios
Описание
SEQUEL ANNOUNCED
ALSO BY THE PUBLISHER
ALSO BY THE DEVELOPER
ALSO BY THE PUBLISHER
Издание «Омниссия»
Warhammer 40,000: Mechanicus ‘Omnissiah Edition’ enthält die Vollversion, inklusive:
- Атмосферный саундтрек с музыкой Адептус Механикус
- Потрясающий цифровой альбом с новыми не опубликованными ранее иллюстрациями, а также артом, собранным за время разработки
- Дополните свой арсенал средств ближнего боя мощным Дуговым кнутом.
- НОВИНКА: рассказ «Deus Ex Mechanicus» от Энди Чемберса (Andy Chambers) во вселенной Warhammer 40,000. «Мертвый мир Наогеддон ждет жрецов Адептус Механикус, ждет со своими таинственными гробницами, пропавшими исследователями и смертоносными защитниками древних тайн. Но самая страшная опасность часто таится внутри нас…»
Да защитит вас Омниссия!
Об игре
Управляйте одной из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса возглавьте экспедицию на недавно заново открытую планету некронов Сильва Тенебрис. Настраивайте отряд, распределяйте ресурсы, ищите давно забытые технологии и управляйте техножрецами.
Каждое ваше решение в ходе 50 созданных вручную заданий повлияет на следующие задания и в конечном счете решит судьбу всего отряда. Выбирайте свой путь осторожно — судьба Империума зависит от вас.
Плоть слаба! Улучшайте своих техножрецов с помощью оружия, систем поддержки, сервочерепов и медицинских имплантатов. Выбирайте дисциплины отряда и классы персонажей, настраивая отряд под свой стиль игры.
Масштабные бои с полным эффектом присутствия проверят вашу стойкость перед лицом ксено-угрозы. Получайте доступ к самым мощным видам оружия и способностям, используя Очки познания, и не ослабляйте давление на врага. Не бойтесь, ибо Омниссия благоволит храбрым.
Захватывающую историю, точно передающую дух культа Адептус Механикус, написал Бен Каунтер (Ben Counter), один из авторов издательства Black Library. У каждого ее персонажа свои характер и мотивация. Почувствуйте витающее в воздухе напряжение и восхититесь красотой потрясающих графических и аудиоэффектов.
Принимайте непростые решения, от которых зависит будущее вашего корабля, ковчега Механикус "Цестус Металликан". Альтернативные концовки сделают каждое прохождение уникальным. Но помните: чем тщательнее вы изучаете каждую гробницу, тем ценнее награды, но тем страшнее и угрозы.
Выполняйте достижения в игре и получайте в награду мощные способности, которые можно использовать в бою один раз за задание.
Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB RAM is required)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB AMD Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4GB AMD Radeon R9 380, 4GB NVIDIA GeForce GTX 960 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
Mac
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - ATI Radeon HD 7970, NVIDIA GeForce GT 770M
- Место на диске: 11 GB
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - Radeon Pro 575 4GB, NVIDIA GeForce GT 960M
- Место на диске: 11 GB
Linux
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 960 4GB/AMD Radeon R7 200 series/4GB
- Место на диске: 11 GB
Отзывы пользователей
Great fun. Mechanicus is my favourite faction and this game solidifies my bias. Very cool aesthetics. Good necron representation as well. The music and sound design is top notch.
The game veers on the easier side, I was able to finish the last boss at 80% awakening with 4 tech-priests and 2 troops. I did not get the chance to unlock the higher variants of troops.
Overall quite solid.
It's a AA game, so a bit simpler seems at first. But give it just an hour or two to get thru the tutorial and then a couple of "a-ha" moments as you learn along, and you going to love it!
It does not explain too many details, so sometimes you may need to look them up or - well - figure it out the hard way. But that makes it part of the fun. No hand holding.
Most of the dialogs and pre-fight walk thru the dungeons is a bit redundant, but it's quick and you can skip most of it.
The fight is the real fun! Just be patient to play thru the first two-three fights, and do not be afraid to lose sometimes. It's meant to be like that, no need to re-load. Try different strategies.
TL;DR it is Warhammer Quest, but in space!
Wot I liked
- Simple yet fun turn-based combat system;
- There are boss battles;
- Surprisingly many different Necron enemies;
- Small numbers: deal 3 damage, receive 5 damage - I am tired of looking at three to seven digits on my screen;
- Typical loony wh40k plot: zealot cyborg fanatics vs nazi genocidal robots;
- Techno Grimdark synth hymn OST;
- Each mission is a set of tactical maps plus some squares with bonuses or penalties;
- Your band consists of highly customizable tech priests and several Skittari goons;
- The tech priests can choose from 6 skill branches enhancing their damage, survivability or support and can equip around 10 items;
- Skitarii cohorts: choose from 6 troops + 2 big robots. They will provide tech priests with fire support you or die trying;
- The musings of half-crazed fanatical cyborgs are amusing and endearing.
Wot I disliked
- Had to restart the game to enjoy Omnissiah addition and Heretek DLC;
- Camerawork leaves much to be desired and cannot even be rotated freely;
- Controls and GUI are bare bones. Lack of shortcuts and poor menu settings in general: canticles do not even have a shortcut, same as many other vital actions;
- Battlefield display (noosphere) also leaves much to be desired: you cannot see enemy attack range, dots on enemies or you, total hp amount, etc.;
- Slow animation and turgid loading times increases your playtime x3;
- Boss battles are utterly boring and trite, do not really have any special tactics or anything really worthy, apart from a couple of lines of fluff text;
- There are 3 types of missions: kill them all, open/destroy chest, extract or a combination of the aforementioned;
- AI is dumb, lacking any intelligence whatsoever;
- Cover and line of sigh are poorly defined: sometimes you think there is a wall but the enemy can still shoot you;
- The game is severely overpriced. DLCs are also nice but cost too much;
- Friendly fire (it is in the game but in few instances) or other more elaborate mechanics would be highly welcome cause the game gets stale later on;
- Minor bugs, glitches and crashes;
- Dodge animation is so bad it's funny.
To sum it all up, this game has more flaws than Papa Nurgle buboes, but it has one big benefit — it is fun to play. I just hope that part 2 will have more of the same insanity with enhanced depth of the roster and mechanics and increased number of factions.
++ Machine God-tier OST
++ greate atmosphere
++ interesting dialogues and voice acting
++ cool weapons
++ meaningful decisions
-- you are overpowering enemies at the end of the game
From the Bleakness of the mind
Omnissiah save us
From the lies of the Antipath
Circuit preserve us
From the Rage of the Beast
Iron protect us
From the temptations of the Fleshlord
Silica cleanse us
From the Ravages of the Destroyer
Anima Shield us
Machine God Set Us Free!
Arguably one of the best 40K games-if not the best. A bevy of options to customize runs, excellent depictions visually of the toaster legions, one of the best soundtracks (and intro sequences/trailers, lordy) in games. Its a fun game that keeps you on your toes, you can do some wild stuff when you have enough cognition to work with, and little is as satisfying as a Kastellan being buffed to high hell and smashing a boss to pieces.
The intro alone is worth the asking price. so go ahead and buy it.
and its a nice dungeon crawler which lets you turn of the doomsday mechanic (which is an awesome feature, looking at you chaosgate)
Very nice game, but too easy at one point your magos become gods
Great replayability, depths of strategy, can while with focus or while doing other things. I wish mobile games were this enjoyable. Random generated enemies and terrain make every scenario unique. Losing a mission is NOT the end, and has consequences, but it is good. Lacks late game challenge. Once you have the highest and most powerful equipment, it's very hard not to win in in a few turns.
Lot of customization, and a lot of text I will absolutely not read.
The game attached to this incredible album is really good. Take a bow Guillaume David. Sensational!
The gameplay gets a but samey towards the end, the difficulty is hard a first, then suddenly quite easy. But overall, a brilliant game - very satisfying and enjoyable. 9/10 would become a techno-priest and melee zenos out of existence.
Solid game. Fun gameplay loop. Tactical, but not overly challenging. I really enjoyed it.
This is a great game. I enjoyed it during my first playthrough that took ~30 hours. I watched a few videos prior to starting the game, tackled it on very hard mode and was able to complete it without too much trouble. The only "very hard" missions were perhaps the first 5-6. Once you figure out the mechanics of the game you can finish most missions without increasing the necron initiative. I beat the final boss at 65%, on my first playthrough on very hard difficulty, and I am not someone who regularly plays turn based RPGs. Music is phenomenal and I'd play this game for the music alone.
My main criticism for the game is that the game becomes too easy and repetitive after about 20 or so missions. In my opinion very hard difficulty is actually easier after 10 or so missions, because there are many more enemy units to kill and because of this you get more blackstones and your tech priests become stronger much faster. Each boss fight was all less than 3 minutes long, and the final boss was equally anti-climactic.
Overall I'd give this game 8/10. I'll be looking forward to play the sequel.
Slow to begin with, but gets good fairly quickly. The soundtrack is perfect - and I don't say that lightly.
The music alone is phenomenal! If you played Ixion, it's from the same composer. Really sets the mood when playing. I'm looking forward to Mechanicus II.
One of the best w40k games, greatest game about adeptus mechanicus. And i wish, it was the greatest turn based game, but it is not. While the random-less mechanics of the game are great and original, game majorly lacks in encounter variety. Yes, on paper they all different. But on practice, it`s either KILL ALL ENEMINES or SCAN AND ESCAPE. Yes, there are some differences and different enemy types, but they do not help much. On the 100th encounter, which comes pretty soon you`ll be sick of the same maps and same enemies. I still recommend this game, but i wish they will improve upon it in sequel.
Battle system is fantastic. Very straightforward game and enjoyable. Great on the deck
Hard to pick a flaw with this game - it feels bigger than it really is (which is rare), graphics are excellent (stylish but not too taxing) and music is absolutely exceptional (with great sound design).
Still, game's difficulty could use some adjusting - on Hard early missions are very difficult (which feels appropriate for the game's setting). However, past a certain point (1/2 to 2/3rd) the game becomes trivial (which is not what the setting would let you believe) - you can complete 99% of missions without advancing the "doom clock", allowing you to collect powerful weapons, upgrades and skills ad infinitum, never forced to start the final mission until you've completed all the others. From there combat involves setting up broken combinations of skills, which literally obliterate enemies but also become somewhat tedious to execute over and over again. On the upside, the difficulty is highly customisable.
Nonetheless, game is very well done and I'm looking forward to the sequel
Mechanicus is a sacred convergence of divine logic and tactical brilliance. Every move is a calculated prayer to the Omnissiah, each cog in the machine turns in perfect harmony with the will of the Machine God. The intricacies of technology and the purity of strategy make this a most blessed experience for the faithful. Glory to the Omnissiah!
very enjoyable game, not too complicated. easy to pickup without going through a tutorial. works on steamdeck as well.
The game doesn't autosave after completing a mission, only when starting one. I was still learning and wanted to revert an upgrade I'd just made because I didn't realize it used the same upgrade slot as a previous choice. Went to load and found I'd have to redo the entire last mission. What a middle finger to the new player. There's nothing I hate more than feeling like a game is wasting my time for no good reason.
From the moment I understood the dopeness of this games soundtrack, all others disgusted me. I craved the synth and organs of Mechanicus. Others cling to their soundtracks as if they will not grow tired of them, and a day will come when they beg this soundtrack to save them. But this soundtrack is already saved, for the machine is immortal.
That said the game is amazing and the strategy is in-depth. Visuals are great and I have encountered no bugs whatsoever. Can't wait for the sequel
Praise the Omnissiah!
Liked the combat and overarching story beats. Disliked how difficult the game was at the start but then became hilariously easy once you had a decent line up of tech priests + troops and upgrades. The weapons were interesting, at least for the ranged ones, the melee weapons needed a little more variety to them. All weapons and tools had a use and nice synergies if you know how to use them.
I bought this a while back and stalled on actually playing until recently. Terrible mistake on my part, because this game is great. After getting the feel of the game a few missions in, I kept having the feeling of "one more mission" every time I finished one. Definitely looking forward to more runs.
A lot of fun. It's on the shorter side, but the replayability is high with different builds and challenges.
The soundtrack alone is amazing. The rest of the game being also great makes this a very positive review.
I know this game has a LOT of fans, and while it wasn’t terrible, it was… well, mediocre at best. Compared to other turn-based tactical games, it really fell short in variety:
1. Not many enemies. You’ll spend your time battling the same 5 grunts, and they ALL look the same.
2. Encounter maps? Also all the same. If you love tomb battlefields, this game has you covered… for hours.
3. It poses very little challenge. Halfway through, my team practically became demigods, and I breezed through to the end.
4. All your tech-priests look the same. Some robe color customization would've been nice.
5. Special moves? Repetitive. There are a lot of them, but they all felt like slightly different shades of the same color.
6. No base customization, advancement, or research. Used mostly to level up priests and story.
7. Mission events are completely random. Feels like flipping a coin: heads, you get a bonus; tails, you're penalized.
8. Missions get boring fast. About 90% of the time, it’s the classic “Kill all enemies,” as if that’s the only mission.
The game lacks creativity, variety, evolving mechanics, and, well, new features. Everything starts to look and feel the same after a while. You can tell the focus was on telling a good story. Unfortunately, even that missed the mark:
1. Characters speak like robots, and not the fun kind. Fans might dig the cryptic speech, but not the average player.
2. The story is predictable. Visit planet, dangerous species threatens humankind, destroy threat, done.
3. Dialogue between missions drags on with endless, pointless chatter.
4. Mission events are random and barely tie into the primary objective.
5. Choices only affect combat bonuses or penalties. Nothing you do really impacts the overall story.
6. Horrible ending with minimal effort.
Did I beat it? Yes. Was it mildly entertaining? Sure. But there are 100 other tactical turn-based games I’d recommend first. Play them instead.
Here’s hoping the devs make some major improvements for Mechanicus II. As it stands, I wasn’t impressed. Pretty sure the “Very Positive” ratings are from Warhammer superfans who love the universe. From a gameplay standpoint, though, Mechanicus offered nothing exciting or mind-blowing. 2/5 stars.
Great TBS based of the Adeptus Mechanicus.
From the weakness of the mind, Omnissiah save us
From the lies of the Antipath, circuit perserve us
From the rage of the Beast, iron protect us
From the temptations of the Flesh, silica cleanse us
From the ravages of the Destroyer, anima shield us
From this rotting cage of biomatter, Machine God set us free."
—Chants of the Journeyman Verse III/w
Pros:
It can scratch the Warhammer 40k Bug.
A must for Cult Mechanicum geeks
Decent builds for your tech-priest
Pretty short playthrough so it wont get too boring.
Respects your time / straightforward combat mechanics
Cons:
Challenging
Time constraint / Unable to unlock everything before timer runs out.
Repetitive
Not for the heretek
I can barely call this a good game.
The core loop is boring, mechanics are way too simple and not intertwined as they should be, and the combat is extremely linear for a turn-based game.
There are not a lot of maps, so you are going to see the same one at least a dozen times, same with enemy types and strategies enemies use.
Game difficulty is also very unbalanced, I was having and extremely hard time in the first few hours reloading saves often, and after I unlocked some upgrades and more tech-priests, the rest of the game was a joke.
However, the game works fine, does not lag nor did it ever crash, and it was very stable.
Story is not bad, but I hate that there is next to no voice acting. There are so many lines of text that are followed by computer noises, and the only voice-acted characters are the main bosses of the game (which is only a few lines of dialogue per each of them).
Also, the last boss is a joke, way too easy for my liking, making the whole *finale* feel just like another mission.
Overall, 5.5/10.
It is not a bad game, but don't expect much from it.
A fantastic soundtrack with a pretty damn fun game attached.
Not really a fan of collecting action points on the map to be able to do things, it adds another level of strategy...I guess, pretty annoying. WH40k: Battlesector or WH40K: Sanctus Reach are much better games to me.
A crowning achievement for Warhammer games. It's immersive, fun, rewards tight strategy and inventive tactics, and is fun to replay thanks to the customization options. It blended both feeling like you were in the WH universe with feeling like I was right there, playing a tabletop game with my pals. It genuinely makes you feel like you're an Tech Priest raiding a Necron tomb. The DLC was a fun, if easy, experience.
My one issue? Not letting me be the Necrons so I can kick those filthy fleshbags off my lawn. But hey-that's what the sequel's for.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as though it will not decay and fail you. One day the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortal… Even in death I serve the Omnissiah.
From the moment I understood the weakness of my flesh, it disgusted me.
I craved the strength and certainty of steel. I aspired to the purity of the blessed machine.
Your kind cling to your flesh as if it will not decay and fail you.
One day the crude biomass that you called a temple will wither and you'll beg my kind to save you.
But I am already saved. For the machine is immortal. Even in death i serve the Omnissiah.
XCOM meets Warhammer 40k. Story is great, gameplay is engaging, and looking forward to the sequel. Definitely get this game while its on sale.
One of the best 40k games out there. Praise the Omnissiah!
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine. Your kind cling to your flesh, as if it will not decay and fail you. One day, the crude biomass that you call a temple, will wither, and you will beg my kind to save you. But I am already saved. For the machine is inmortal.
Even in death, I serve the Omnissiah.
I 100%'d this game in the name of the Omnissiah.
In the grim darkness of the far future, there is only war and in that grim darkness, the tech priests kick a**** . The Omnissiah composed the soundtrack which is why it's so good.
Fun turn based tactical combat.
The first half you can play as Techpriests and deploy additional supporting units.
In the second half your Techprists become so powerful you won't need any support.
Outside of combat you can upgrade your units with a decent skilltree and an abundance of weapons.
The lore and story aren't really showing in this game but the voice acting is phenomenal and so is the Soundtrack.
For those that like strategy with a bit of adventure its a great game and gives you a window into the warhammer universe
A solid turn based tactics game. Oozes personality with its cyber monks vs ancient terminators aesthetic.
The key to this game is managing your "Cognitive Points". CPs are used for attacks and special abilities. Prioritizing, generating and maximizing your CPs is the difference between crushing defeat and overwhelming victory. Seriously, for the final level, I airdropped a giant robot right next to the boss, sped my techpriests across the map, maxed out damage, and beat the 50 health point boss in the first round. And I still had a full CP bar.
It's crazy how OP your forces can get as game progresses. Your mileage may vary on whether you like that. Personally I like the feeling of struggling at the beginning and then getting the satisfaction of steamrolling the enemy forces.
Perhaps the most accomplished 40K Game (before Rogue Trader) in fleshing out how unique the Adeptus Mechanicus lore and worldvision is. Gameplay is a streamlined version of XCOM (which I welcome tbh).
8/10
The beginning of the game is a little hard, and there are a COUPLE small difficulty... - uh- bank, molehill, hillock... but the game is generally pretty easy on the standard difficulties (easy, normal, hard, very hard). there are custom difficulties you can change to make the game harder however. Honestly its pretty good. You could fix the difficulty problem by having the necrons move away from your units to force them to melee. the big thing that makes the game easy is the orb that makes your guys untargetable. you can spend as long as you need setting up as long as you dont attack. easy fix. just make the necrons walk right by your dudes attack range so they auto attack as they walk by. If I could change one thing though I would make it so servitors were a little better or maybe give a ranged unit instead of the weak melee free servitor. hell give the servitor an aoe or maybe a one square range... it needs it. its nit picky though because as mentioned the only hard part is early on and this change would make it way easier. don't take my word for it though, the game goes on sale frequent enough, just wait for a sale and get the game yourself so you can try it. solid 8.5 out of ten game.
Great game, love the deep dive into the mind of the Mechanicus and how they're different from the Necrons.
Don't normally play turn-based games because they're slow and clunky but this feels so smooth and satisfying.
the trailer of this game sparked my interest in 40k. i dont like saying i like 40k cuz i dont wanna associate with the actual nazis who like 40k so i kinda keep it to myself and very low key but i do like the robots in this game robots are cool not the necrons they suck eggs. i like mechanicualus. i want to be a robot this not a joke i legit serious wish i could become a robot. transhumanism i like robots they are cool. make me a robot please. vote for me for president of the united states i am brent peterson i want a servo skull pet
but yeah this game is cool. good soundtrack. the mechanicus have INSANE voice likes. really like sound design and their voice likes make my heart warm
i purchased the base game version. did a rough play through my first time before restarting, ran into a series of defeats trying to figure out how to play. saved heavily to scum save but i plowed through my second play through without a single loss.
once you get the mechanics down its fun and kinda predictable but every engagement feels unique not just a copy paste mission. (sometimes). my first build consisted of 5 inquisitors all sharing the same weapons and skills until the final boss battle. they all regenerated cognition and did big heals and it takes a lot of pressure off of the game but to be honest i could play it again just to build little class specific heroes.
i could definitely replay this. i beat the final boss at around 59% progress spearheading maps straight to objectives, but if I'm being honest i would play again exploring every room and fighting every combat encounter just to stretch out the content. i would like to see what the final boss is like once the progress reaches 100%.
the music is a vibe. i intend to purchase the sound track.
my only complaint is visually its a bit blurry and hazy but besides that i would recommend.
Spoiler alert***
if you seed a symbol in the glyph rooms that look like a white and red hood. that is damage traps to your troops. there is a similar symbol or red and white that looks like a box. those can be new or upgraded weapons.
i know i know but i wish i knew that half way through my second playthrough.
play it. do it now.
Amazing game with great music, atmosphere and combat.
Another great 40k title. This game oozes with atmosphere. GW keeps getting lucky with such talented dev groups making their property come alive.
I love the Warhammer setting, but I don't know much about the lore. This game follows an expedition to an almost uncharted planet where an ancient threat is discovered.
The gameplay (tactical round based combat) is one of the best I've seen so far. The units are highly customizable to the point that I felt overpowered for the last third of the game. The enemy units are varied in abilities and attributes, which makes for varied battles. The weak point if you will, would be the difficulty. Like I wrote, you unlock a very big arsenal of abilities, weapons and gadgets as you play the game. Most of them can be used at the same time on high level characters. At some point I was able to fire off all weapons and several abilities with each characters every round, which made the game a bit too easy and the final bosses posed no challenge whatsoever. I can't say if it's very different on higher difficulty levels.
Still I enjoyed the game a lot for the setting, the lore, the presentation, the soundtrack (wow!) and the gameplay. Absolutely looking forward for the sequel that was announced not too long ago.
Do not skip tutorial if you want to the the game intro. That part of the story is only included in the tutorial for some reason and you will miss it entirely if you skip the tutorial. It is possible to skip the tutorial once you went through the intro from the pause menu within the tutorial.
awesome, just awesome - the ost man... great faction to play, lots of more lore to be unconvered
Игры похожие на Warhammer 40,000: Mechanicus
Дополнительная информация
Разработчик | Bulwark Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 78 |
Отзывы пользователей | 93% положительных (7148) |