Разработчик: Bulwark Studios
Описание
SEQUEL ANNOUNCED
ALSO BY THE PUBLISHER
ALSO BY THE DEVELOPER
ALSO BY THE PUBLISHER
Издание «Омниссия»
Warhammer 40,000: Mechanicus ‘Omnissiah Edition’ enthält die Vollversion, inklusive:
- Атмосферный саундтрек с музыкой Адептус Механикус
- Потрясающий цифровой альбом с новыми не опубликованными ранее иллюстрациями, а также артом, собранным за время разработки
- Дополните свой арсенал средств ближнего боя мощным Дуговым кнутом.
- НОВИНКА: рассказ «Deus Ex Mechanicus» от Энди Чемберса (Andy Chambers) во вселенной Warhammer 40,000. «Мертвый мир Наогеддон ждет жрецов Адептус Механикус, ждет со своими таинственными гробницами, пропавшими исследователями и смертоносными защитниками древних тайн. Но самая страшная опасность часто таится внутри нас…»
Да защитит вас Омниссия!
Об игре
Управляйте одной из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса возглавьте экспедицию на недавно заново открытую планету некронов Сильва Тенебрис. Настраивайте отряд, распределяйте ресурсы, ищите давно забытые технологии и управляйте техножрецами.
Каждое ваше решение в ходе 50 созданных вручную заданий повлияет на следующие задания и в конечном счете решит судьбу всего отряда. Выбирайте свой путь осторожно — судьба Империума зависит от вас.
Плоть слаба! Улучшайте своих техножрецов с помощью оружия, систем поддержки, сервочерепов и медицинских имплантатов. Выбирайте дисциплины отряда и классы персонажей, настраивая отряд под свой стиль игры.
Масштабные бои с полным эффектом присутствия проверят вашу стойкость перед лицом ксено-угрозы. Получайте доступ к самым мощным видам оружия и способностям, используя Очки познания, и не ослабляйте давление на врага. Не бойтесь, ибо Омниссия благоволит храбрым.
Захватывающую историю, точно передающую дух культа Адептус Механикус, написал Бен Каунтер (Ben Counter), один из авторов издательства Black Library. У каждого ее персонажа свои характер и мотивация. Почувствуйте витающее в воздухе напряжение и восхититесь красотой потрясающих графических и аудиоэффектов.
Принимайте непростые решения, от которых зависит будущее вашего корабля, ковчега Механикус "Цестус Металликан". Альтернативные концовки сделают каждое прохождение уникальным. Но помните: чем тщательнее вы изучаете каждую гробницу, тем ценнее награды, но тем страшнее и угрозы.
Выполняйте достижения в игре и получайте в награду мощные способности, которые можно использовать в бою один раз за задание.
Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB RAM is required)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB AMD Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4GB AMD Radeon R9 380, 4GB NVIDIA GeForce GTX 960 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
Mac
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - ATI Radeon HD 7970, NVIDIA GeForce GT 770M
- Место на диске: 11 GB
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - Radeon Pro 575 4GB, NVIDIA GeForce GT 960M
- Место на диске: 11 GB
Linux
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 960 4GB/AMD Radeon R7 200 series/4GB
- Место на диске: 11 GB
Отзывы пользователей
Excellent strategy and turn-based tactical combat game. One of the best Warhammer 40k games if you enjoy turn-based games. Good replayability.
Music is god-tier. Unfortunately the game doesn't live up to quality that was put into the music. The rest of the game feels, rushed, is the best way to put it. Not a lot of detail was put into it and it just feels mechanically hollow compared to others in the genre. I'd give it a solid 6/10. You'd like this game if you like the Adeptus Mechanicus or Warhammer with the side of a little bit of XCOM. This is such a niche audience that it would've been better if they made it mechanically interesting. It just isn't.
Omnissiah blessed our cognitors with this 10/10 banger.
Mechanicus is a good time. The game play is solid, the music is really good too. I am not the biggest fan of how the various Magos act, and find them to be more human and emotional than in other sources of the lore. The various leaders certainly show more kindness and respect for their Skitarii than normal in 40k. The amount of personal concern they have for their warriors is totally out of character for members of The Cult of the Machine God. However, the rest of the game is good and the overall story works.
I was returning to the the game after several years, and was unable to finish this second playthrough because:
1.gameplay turns stale about halfway through the campaign. There's very little depth to the perks and equipment, and very little challenge once you get the hang of it.
2.game crashes quite frequently, costing about 20 mins of progress on average
Listening to Magos Faustinius telling Subdomina Khepra that he hadn't excised his emotions when he attained the rank of Magos and therefore his subordinates' mission loss rate has been lower, all spoken in the W40K lingo, while the sonorous chorals and vibrant chimes of the soundtrack echo through your speakers is nothing short of mindblowing.
And yeah, it's pretty cool TTRPG, too. Don't you worry. Lot's of build customization; cool room-by-room dungeon clearing with the 'text adventures with outcomes', sort of similar to FTL jump-points; abundant lore; sinister plot.
Cool mechanic(us), simple to understand, encourages the use of my smooth brain.
Its basically We-Have-XCOM-At-Home with a 40k skin, missing the depth and variety of the original.
Best turn-based game I've ever played gameplaywise. Everything's well balanced and progression is smooth, you always get a new upgrade and/or item after every mission whether you win or lose. Lot's of customizability and playstyles that make the game very replayable.
Story definitely isn't the focus of the game, there's some lore and good quotes but nothing more than that.
Only problem I have with the game is that you can't speed up the animations, they aren't too slow that it's unplayable but sometimes they stay idle for a few seconds before the animations even start.
The only downside is the story. I think it could be better/deeper.
Overall, great combat, gameplay progression, art and dialogs. Amazing music!
Easily one of the best tactical 40k games out there. The music, atmosphere and gameplay are chef's kiss and I have almost nothing negative to say about this game. My 1 issue is that balance is a bit shaky and once you know how to play the game can get very easy after early game. Still an easy recommend to any 40k fans or just tactical turn-based fans.
excellent! was worried it would be too easy. playing on ironman+permadeath, ive had some runs end painfully before midgame. really enjoyable xcom-lite. excellent music and nice spin on the xcom formula [[you use CP to manage attacks, items, and movement, and CP can be found on map, via abilities etc]]
While the combat can be a bit simplistic, the variety of skills and abilities add to the games replay value. Good for 3-4 missions at a stretch. Would recommend.
Immersive dialogue and writing, engaging gameplay. 10/10 soundtrack and audio design to the point that the community memes that it's amazing how the Guillaume David Album release included an entire game.
Good Game, especially if you like the faction: Adeptus Mechanicus and the 40K universe as a whole.
Obviously if people are still playing it, like 1,000 years after release it's very fun. Steam review. Mmmm. Revieeeeeewwwwww.
To get the one good thing out of the way first:
The main theme is top notch excellence.
Now with that being said, it's just another stale as hell X-Com (2012) clone.
It completely fails to convey the Adeptus Mechanicus faction's nuances from the lore/books and - as per usual with 40k video games - just conveys the entire setting in a cartoony light. While I give props to the devs ONLY pitting us against Necrons and not shoe-horning Chaos or Greenskins or Eldar into the plot, the fact is that Necrons are a goofy, cartoony, stupid addition to the lore and come across as saturday morning cartoon villains even on a good day.
Some people seem to think that 40k being "grimdark" is just some meme. Unfortunately, game devs are constantly these people. I wish GW stopped lending the license out so easily. You want to represent 40k? Read 50 of the books first.
The soundtrack is amazing and fits the tone well, but I found the game mediocre otherwise.
- The gameplay is slow. Enemy turns feel like they take forever, and you can't do anything while you wait, not look at your characters or even open the esc menu.
- There's next to no variation in the appearance of levels, and the layouts get reused.
- The dungeon-crawling is bad. The best way is to just go to the room with the objective as fast as possible, because the chances of finding anything useful in the other rooms is small. The choices you have to make in the rooms is basically just rolling dice, I don't think they're very intuitive.
[*]The dialogue is quite boring and clunky. For example, one character says: "Disappointment and frustration are flooding my neuro-vaults and require quarantining. I focus instead on a solution. Can you present one?" There's no need to say all that, and I don't believe a cyborg tech-priest would say that. I think they would just say: "Can you present a solution?" Also, the characters are very one-note: Faustinius questions everything, Scaevola wants knowledge, Videx disagrees with Scaevola, and Khepra is concerned about her soldiers. That's pretty much it, they are barely characters.
Apart from the great soundtrack, the actual fight mechanics are alright, and the character and loadout customization is decent.
I can't really recommend the game. I did enjoy the 16 hours, but I'm not invested enough to keep playing.
The beginning is quite brutal, but it really doesn't take very long before you get so strong the game will struggle with providing you with any challenge at all. The game gets really dull later on, the missions are pretty much the same throughout the entire game, just the same set of objectives over and over again, and it was really hard to finish missions when I reached the endgame.
The game has a bunch of relatively minor stuff that annoys me, like, for example, the game punishes you with a small money loss if you finish a mission with a wounded character, even though you had the means to heal them and just couldn't because the mission auto-ended when you killed the last enemy, i'd either remove the money loss or make the mission end when all turns are exhausted, with a little button to end the mission in case you don't need to do anything. With this, you can still punish the player for the wounded character but at least give the opportunity to fix it, IF the player is able to.
But before the dullness sets in and despite my issues, it's a ton of fun, it IS a good game with a lot of effort, especially in the presentation with a strong atmosphere and soundtrack in particular. But i really wanted there to be more to make the missions interesting for a long play and replays
In the grim darkness of WH40K licensed computer games, there can be only poor.
Fortunately Mechanicus is a rare exception.
Pros:
The best music in any computer game
The juxtaposition of synthetic sounds over a classical organ is not only sublime, it is also the perfect representation of the WH40K universe and in particular the Adeptus Mechanicus - artificially augmented beings ministering prayers to relic technologies whose secrets have been lost aeons ago. Guillaume David is my favourite composer (sorry Ben Prunty!) and I can see why Bulwark Studios keep using him. While watching the trailer for Mechanicus II I came a little in my pants, and that was just because the trailer used the music from the original game! The SFX are good, and the use of indecipherable binaric speech for the good guys and human speech for the enemy is a lovely touch.
Excellent gameplay
Mechanicus plays much like XCOM, with turn-based combat and a small squad of soldiers growing increasingly overpowered through a fairly flexible class system, fortunately lacking the extreme harshness of the original XCOM games. The ability to deploy weaker minions, each with their own special abilities, affords many interesting tactical options. Map exploration between missions is quick and unobtrusive, with minor enough implications on the game that memorising each option is not important.
Cons:
Endgame can lack challenge
As with other Bulwark games, it is possible to grow so OP that the late game becomes too easy. Mechanicus ceases to be about whether or not you will kill the enemy, but rather how quickly you can get through them. This limits replayability, unless you like self-imposed restrictions - I would have liked to see achievements for challenges such as completing the game without using minions, or completing the game using only a single Tech Priest.
Summary:
Mechanicus' one drawback makes it a game that you can happily play through in a weekend and might replay from time to time, rather than something you'll play for hundreds of hours. Still, compared to many other WH40K computer games, Mechanicus shines.
At first I scratched my head as this game seemed simplistic and unimpressive. However after a few missions, I am starting to get what the game is about, and appreciate the depth, which is a bit hidden in the beginning. Graphically, I would have preferred an isometric 2D presentation - it's a 2D board game, I don't think 3D graphics adds to the game at all. But I am enjoying building up my gang, making choices about how to upgrade my guys, what troops to take on the mission, and the strategy dialogue between the various techpriest characters is quite fun and imaginative.
Great fun. Mechanicus is my favourite faction and this game solidifies my bias. Very cool aesthetics. Good necron representation as well. The music and sound design is top notch.
The game veers on the easier side, I was able to finish the last boss at 80% awakening with 4 tech-priests and 2 troops. I did not get the chance to unlock the higher variants of troops.
Overall quite solid.
It's a AA game, so a bit simpler seems at first. But give it just an hour or two to get thru the tutorial and then a couple of "a-ha" moments as you learn along, and you going to love it!
It does not explain too many details, so sometimes you may need to look them up or - well - figure it out the hard way. But that makes it part of the fun. No hand holding.
Most of the dialogs and pre-fight walk thru the dungeons is a bit redundant, but it's quick and you can skip most of it.
The fight is the real fun! Just be patient to play thru the first two-three fights, and do not be afraid to lose sometimes. It's meant to be like that, no need to re-load. Try different strategies.
From the moment I understood the weakness of my flesh it disgusted me. I craved the strength and certainty of steel, I aspired to the purity of the blessed machine.
TL;DR it is Warhammer Quest, but in space!
Wot I liked
- Simple yet fun turn-based combat system;
- There are boss battles;
- Surprisingly many different Necron enemies;
- Small numbers: deal 3 damage, receive 5 damage - I am tired of looking at three to seven digits on my screen;
- Typical loony wh40k plot: zealot cyborg fanatics vs nazi genocidal robots;
- Techno Grimdark synth hymn OST;
- Each mission is a set of tactical maps plus some squares with bonuses or penalties;
- Your band consists of highly customizable tech priests and several Skittari goons;
- The tech priests can choose from 6 skill branches enhancing their damage, survivability or support and can equip around 10 items;
- Skitarii cohorts: choose from 6 troops + 2 big robots. They will provide tech priests with fire support you or die trying;
- The musings of half-crazed fanatical cyborgs are amusing and endearing.
Wot I disliked
- Had to restart the game to enjoy Omnissiah addition and Heretek DLC;
- Camerawork leaves much to be desired and cannot even be rotated freely;
- Controls and GUI are bare bones. Lack of shortcuts and poor menu settings in general: canticles do not even have a shortcut, same as many other vital actions;
- Battlefield display (noosphere) also leaves much to be desired: you cannot see enemy attack range, dots on enemies or you, total hp amount, etc.;
- Slow animation and turgid loading times increases your playtime x3;
- Boss battles are utterly boring and trite, do not really have any special tactics or anything really worthy, apart from a couple of lines of fluff text;
- There are 3 types of missions: kill them all, open/destroy chest, extract or a combination of the aforementioned;
- AI is dumb, lacking any intelligence whatsoever;
- Cover and line of sigh are poorly defined: sometimes you think there is a wall but the enemy can still shoot you;
- The game is severely overpriced. DLCs are also nice but cost too much;
- Friendly fire (it is in the game but in few instances) or other more elaborate mechanics would be highly welcome cause the game gets stale later on;
- Minor bugs, glitches and crashes;
- Dodge animation is so bad it's funny.
To sum it all up, this game has more flaws than Papa Nurgle buboes, but it has one big benefit — it is fun to play. I just hope that part 2 will have more of the same insanity with enhanced depth of the roster and mechanics and increased number of factions.
++ Machine God-tier OST
++ greate atmosphere
++ interesting dialogues and voice acting
++ cool weapons
++ meaningful decisions
-- you are overpowering enemies at the end of the game
From the Bleakness of the mind
Omnissiah save us
From the lies of the Antipath
Circuit preserve us
From the Rage of the Beast
Iron protect us
From the temptations of the Fleshlord
Silica cleanse us
From the Ravages of the Destroyer
Anima Shield us
Machine God Set Us Free!
Arguably one of the best 40K games-if not the best. A bevy of options to customize runs, excellent depictions visually of the toaster legions, one of the best soundtracks (and intro sequences/trailers, lordy) in games. Its a fun game that keeps you on your toes, you can do some wild stuff when you have enough cognition to work with, and little is as satisfying as a Kastellan being buffed to high hell and smashing a boss to pieces.
The intro alone is worth the asking price. so go ahead and buy it.
and its a nice dungeon crawler which lets you turn of the doomsday mechanic (which is an awesome feature, looking at you chaosgate)
Very nice game, but too easy at one point your magos become gods
Great replayability, depths of strategy, can while with focus or while doing other things. I wish mobile games were this enjoyable. Random generated enemies and terrain make every scenario unique. Losing a mission is NOT the end, and has consequences, but it is good. Lacks late game challenge. Once you have the highest and most powerful equipment, it's very hard not to win in in a few turns.
Lot of customization, and a lot of text I will absolutely not read.
Who is ENJOYING this game? 12 year olds? The game is summarized as follows. Listen to an excessively long unimaginative story. Then "play" for a short time and repeat.
I put "play" in quotes because the level of difficulty involved is ridiculously easy. I feel like I am playing connect 4 or something. I feel like my brain is losing IQ points just to do the "play" task because it is so boring and repetitive.
There's also no variation in enemies really.
I feel like I am at work. The dev should be paying ME to play. I actually stopped playing and just decided to clean my bathroom instead because that suddenly started seeming like a good time.
The game attached to this incredible album is really good. Take a bow Guillaume David. Sensational!
The gameplay gets a but samey towards the end, the difficulty is hard a first, then suddenly quite easy. But overall, a brilliant game - very satisfying and enjoyable. 9/10 would become a techno-priest and melee zenos out of existence.
Solid game. Fun gameplay loop. Tactical, but not overly challenging. I really enjoyed it.
This is a great game. I enjoyed it during my first playthrough that took ~30 hours. I watched a few videos prior to starting the game, tackled it on very hard mode and was able to complete it without too much trouble. The only "very hard" missions were perhaps the first 5-6. Once you figure out the mechanics of the game you can finish most missions without increasing the necron initiative. I beat the final boss at 65%, on my first playthrough on very hard difficulty, and I am not someone who regularly plays turn based RPGs. Music is phenomenal and I'd play this game for the music alone.
My main criticism for the game is that the game becomes too easy and repetitive after about 20 or so missions. In my opinion very hard difficulty is actually easier after 10 or so missions, because there are many more enemy units to kill and because of this you get more blackstones and your tech priests become stronger much faster. Each boss fight was all less than 3 minutes long, and the final boss was equally anti-climactic.
Overall I'd give this game 8/10. I'll be looking forward to play the sequel.
Slow to begin with, but gets good fairly quickly. The soundtrack is perfect - and I don't say that lightly.
The music alone is phenomenal! If you played Ixion, it's from the same composer. Really sets the mood when playing. I'm looking forward to Mechanicus II.
One of the best w40k games, greatest game about adeptus mechanicus. And i wish, it was the greatest turn based game, but it is not. While the random-less mechanics of the game are great and original, game majorly lacks in encounter variety. Yes, on paper they all different. But on practice, it`s either KILL ALL ENEMINES or SCAN AND ESCAPE. Yes, there are some differences and different enemy types, but they do not help much. On the 100th encounter, which comes pretty soon you`ll be sick of the same maps and same enemies. I still recommend this game, but i wish they will improve upon it in sequel.
Battle system is fantastic. Very straightforward game and enjoyable. Great on the deck
Hard to pick a flaw with this game - it feels bigger than it really is (which is rare), graphics are excellent (stylish but not too taxing) and music is absolutely exceptional (with great sound design).
Still, game's difficulty could use some adjusting - on Hard early missions are very difficult (which feels appropriate for the game's setting). However, past a certain point (1/2 to 2/3rd) the game becomes trivial (which is not what the setting would let you believe) - you can complete 99% of missions without advancing the "doom clock", allowing you to collect powerful weapons, upgrades and skills ad infinitum, never forced to start the final mission until you've completed all the others. From there combat involves setting up broken combinations of skills, which literally obliterate enemies but also become somewhat tedious to execute over and over again. On the upside, the difficulty is highly customisable.
Nonetheless, game is very well done and I'm looking forward to the sequel
Mechanicus is a sacred convergence of divine logic and tactical brilliance. Every move is a calculated prayer to the Omnissiah, each cog in the machine turns in perfect harmony with the will of the Machine God. The intricacies of technology and the purity of strategy make this a most blessed experience for the faithful. Glory to the Omnissiah!
very enjoyable game, not too complicated. easy to pickup without going through a tutorial. works on steamdeck as well.
The game doesn't autosave after completing a mission, only when starting one. I was still learning and wanted to revert an upgrade I'd just made because I didn't realize it used the same upgrade slot as a previous choice. Went to load and found I'd have to redo the entire last mission. What a middle finger to the new player. There's nothing I hate more than feeling like a game is wasting my time for no good reason.
From the moment I understood the dopeness of this games soundtrack, all others disgusted me. I craved the synth and organs of Mechanicus. Others cling to their soundtracks as if they will not grow tired of them, and a day will come when they beg this soundtrack to save them. But this soundtrack is already saved, for the machine is immortal.
That said the game is amazing and the strategy is in-depth. Visuals are great and I have encountered no bugs whatsoever. Can't wait for the sequel
Praise the Omnissiah!
Liked the combat and overarching story beats. Disliked how difficult the game was at the start but then became hilariously easy once you had a decent line up of tech priests + troops and upgrades. The weapons were interesting, at least for the ranged ones, the melee weapons needed a little more variety to them. All weapons and tools had a use and nice synergies if you know how to use them.
I bought this a while back and stalled on actually playing until recently. Terrible mistake on my part, because this game is great. After getting the feel of the game a few missions in, I kept having the feeling of "one more mission" every time I finished one. Definitely looking forward to more runs.
A lot of fun. It's on the shorter side, but the replayability is high with different builds and challenges.
The soundtrack alone is amazing. The rest of the game being also great makes this a very positive review.
I know this game has a LOT of fans, and while it wasn’t terrible, it was… well, mediocre at best. Compared to other turn-based tactical games, it really fell short in variety:
1. Not many enemies. You’ll spend your time battling the same 5 grunts, and they ALL look the same.
2. Encounter maps? Also all the same. If you love tomb battlefields, this game has you covered… for hours.
3. It poses very little challenge. Halfway through, my team practically became demigods, and I breezed through to the end.
4. All your tech-priests look the same. Some robe color customization would've been nice.
5. Special moves? Repetitive. There are a lot of them, but they all felt like slightly different shades of the same color.
6. No base customization, advancement, or research. Used mostly to level up priests and story.
7. Mission events are completely random. Feels like flipping a coin: heads, you get a bonus; tails, you're penalized.
8. Missions get boring fast. About 90% of the time, it’s the classic “Kill all enemies,” as if that’s the only mission.
The game lacks creativity, variety, evolving mechanics, and, well, new features. Everything starts to look and feel the same after a while. You can tell the focus was on telling a good story. Unfortunately, even that missed the mark:
1. Characters speak like robots, and not the fun kind. Fans might dig the cryptic speech, but not the average player.
2. The story is predictable. Visit planet, dangerous species threatens humankind, destroy threat, done.
3. Dialogue between missions drags on with endless, pointless chatter.
4. Mission events are random and barely tie into the primary objective.
5. Choices only affect combat bonuses or penalties. Nothing you do really impacts the overall story.
6. Horrible ending with minimal effort.
Did I beat it? Yes. Was it mildly entertaining? Sure. But there are 100 other tactical turn-based games I’d recommend first. Play them instead.
Here’s hoping the devs make some major improvements for Mechanicus II. As it stands, I wasn’t impressed. Pretty sure the “Very Positive” ratings are from Warhammer superfans who love the universe. From a gameplay standpoint, though, Mechanicus offered nothing exciting or mind-blowing. 2/5 stars.
Игры похожие на Warhammer 40,000: Mechanicus
Дополнительная информация
Разработчик | Bulwark Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Metacritic | 78 |
Отзывы пользователей | 93% положительных (7186) |