Разработчик: Bulwark Studios
Описание
SEQUEL ANNOUNCED
ALSO BY THE PUBLISHER
ALSO BY THE DEVELOPER
ALSO BY THE PUBLISHER
Издание «Омниссия»
Warhammer 40,000: Mechanicus ‘Omnissiah Edition’ enthält die Vollversion, inklusive:
- Атмосферный саундтрек с музыкой Адептус Механикус
- Потрясающий цифровой альбом с новыми не опубликованными ранее иллюстрациями, а также артом, собранным за время разработки
- Дополните свой арсенал средств ближнего боя мощным Дуговым кнутом.
- НОВИНКА: рассказ «Deus Ex Mechanicus» от Энди Чемберса (Andy Chambers) во вселенной Warhammer 40,000. «Мертвый мир Наогеддон ждет жрецов Адептус Механикус, ждет со своими таинственными гробницами, пропавшими исследователями и смертоносными защитниками древних тайн. Но самая страшная опасность часто таится внутри нас…»
Да защитит вас Омниссия!
Об игре
Управляйте одной из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса возглавьте экспедицию на недавно заново открытую планету некронов Сильва Тенебрис. Настраивайте отряд, распределяйте ресурсы, ищите давно забытые технологии и управляйте техножрецами.
Каждое ваше решение в ходе 50 созданных вручную заданий повлияет на следующие задания и в конечном счете решит судьбу всего отряда. Выбирайте свой путь осторожно — судьба Империума зависит от вас.
Плоть слаба! Улучшайте своих техножрецов с помощью оружия, систем поддержки, сервочерепов и медицинских имплантатов. Выбирайте дисциплины отряда и классы персонажей, настраивая отряд под свой стиль игры.
Масштабные бои с полным эффектом присутствия проверят вашу стойкость перед лицом ксено-угрозы. Получайте доступ к самым мощным видам оружия и способностям, используя Очки познания, и не ослабляйте давление на врага. Не бойтесь, ибо Омниссия благоволит храбрым.
Захватывающую историю, точно передающую дух культа Адептус Механикус, написал Бен Каунтер (Ben Counter), один из авторов издательства Black Library. У каждого ее персонажа свои характер и мотивация. Почувствуйте витающее в воздухе напряжение и восхититесь красотой потрясающих графических и аудиоэффектов.
Принимайте непростые решения, от которых зависит будущее вашего корабля, ковчега Механикус "Цестус Металликан". Альтернативные концовки сделают каждое прохождение уникальным. Но помните: чем тщательнее вы изучаете каждую гробницу, тем ценнее награды, но тем страшнее и угрозы.
Выполняйте достижения в игре и получайте в награду мощные способности, которые можно использовать в бою один раз за задание.
Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB RAM is required)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB AMD Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4GB AMD Radeon R9 380, 4GB NVIDIA GeForce GTX 960 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
Mac
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - ATI Radeon HD 7970, NVIDIA GeForce GT 770M
- Место на диске: 11 GB
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - Radeon Pro 575 4GB, NVIDIA GeForce GT 960M
- Место на диске: 11 GB
Linux
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 960 4GB/AMD Radeon R7 200 series/4GB
- Место на диске: 11 GB
Отзывы пользователей
A clear love for the setting and the characters cannot overcome the shallow and repetitive nature of the gameplay loop.
I found the UI to be generally clunky with many systems unintuitive without looking them up online.
I just beat the game on hard mode (it wasn't that hard with a well geared squad). I just adore the atmosphere, soundtrack and the global aesthetic of the game (this combination of holy and pure veneration of the machine amazed me).
great writing, great music, and super in-depth difficulty settings
A bit too easy once you level up your skill trees and items but all around a solid game. Perfect aesthetic and music for the setting. Combat is less annoying than Xcom, both your and enemies attacks will always land when in range. No unfair rng, fun game.
Can recommend. Although it is not my genre, I was hooked by the rewarding gameplay and the atmosphere. The music in particular is outstanding.
There isn't enough content to pay more than 10 bucks for it. So, add it to your wishlist and buy on sale.
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From the moment I launched the game, my previous genre preferences disgusted me. I craved the strength and certainty of its mechanics. I aspired to the purity of the blessed gameplay. Other gamers cling to their genres, as though they will not grow stale and fail them. One day the crude games you call entertainment will wither, and you will beg to experience what I have played. But I am already enlightened, for this game is immortal... Even after completion I serve its divine soundtrack.
when this game released in 2018 i thought why not try a rigorous exercise in strategy? i left it in the dust for years until 2025 This game is fucking awesome from the first cinematic cut scene you are transported into a world far away from ours. The deep bass and thumps gives you an ominous presence and atmosphere! The Sound design and the voice acting is nothing but perfect i look forward to competing this.
0101000001110010011000010110100101110011011001010010000001110100011010000110010100100000010011110110110101101110011010010111001101110011011010010110000101101000
fun game, every fight feels a little different so you always have to adapt and form a new strategy to win, and then adapt again as new threats emerge.
Amazing X-Com like that incorporates plenty of unique mechanics to stand out. Even if you aren't a big Warhammer fan and just like RPGs, this one is definitely worth a shot. Absolute 10/10. Also, I proposed to my loving toaster wife after I finished it. Truly inspirational.
The sound design on this game alone earns it a thumbs up for me. If you like turn based strategy and/or you're a fan of Warhammer, you'll like this game a lot. oh yeah and...
From the moment I understood the weakness of my flesh, it disgusted me.
I craved the strength and certainty of steel. I aspired to the purity of the blessed machine.
Your kind cling to your flesh as if it will not decay and fail you.
One day the crude biomass that you called a temple will wither and you'll beg my kind to save you.
But I am already saved. For the machine is immortal. Even in death i serve the Omnissiah.
Remember to save after the end of a mission because it does not autosave (even though that is an obvious checkpoint). Game crashes in combat sometimes
So, I've played for an hour.
The story is definitely written by Ben Counter, which means it's pretty cheesy thus far, but it actually really works extremely well with the vibe of the game, because the game itself is sort of a mashup of several other games that would also be kinda cheesy in a non-Warhammer game. It's an almost uncomfortably ugly game in the sense that it genuinely has no real reason to look as bad as it does. It came out in 2018, not 2008, and having cool. modern depth of field effects over playstation 1 textures is just jarring. But it also actually kinda works with the vibe of the game, so it's bad in the right, 40K way, I guess.
I expect the story will turn into a giant pile of steaming shit, but thus far the game manages to pull it all together somehow, and I expect I will get about 15 hours total of it. Worth the $5 I got it for on sale, probably worth about $15. Only in the grimdark future of 40K games is it worth $40.
As an XCOM fan I was skeptical about this turn based game, but OMG this is awesome. The beginning is a little slow, but its worth it!! And the best part, Mechanicus II is on the way!!!
"From the moment I understood the weakness of my flesh… it disgusted me."
The intro already tells you what to expect. Extremely atmospheric 40k game where you play as a bunch of techseeking "enthusiasts" from the Adeptus Mechanicus.
Some speak funny, almost in pseudo-code language. The gameplay is turn-based and attacks automatically hit, but they can be absorbed by different types of armor (there's physical and energy damage).
Certain weapons can destroy armor to make life easier for you. Protip: axes and melee builds are great.
++Turn based tactics. No hit chance calculation needed.
[Alien lifeforms detected] Classification = Necron.
++Purging necessary. Necron discorporation = true
[Skitarii lives] = lowest priority. [Sample retrieval] = highest priority.
The Omnissiah knows all, comprehends all.
This game is awesome if you are a fan of the source material. It does capture the atmosphere, which is indeed helped by a killer sound track, one of the two games ever I walked away from and added a sound track to a playlist.
The moment to moment game play is a fun straightforward turn-based strategy tactics like game but if you don't want to escape challenge you might be out of luck here as it is easy to min/max the game and get a clear leg up over the AI by just leaning into the class specialties.
I have happily "accidentally" bought this game on multiple platforms. I am really looking forward to the next installment.
8/10, gameplay a bit repetitive towards the end
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessing machine. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the machine is immortal... even in death I serve the Omnissiah.
Accessible and Enjoyable Gameplay
I’m glad I picked up Mechanicus. The gameplay is simple yet engaging, with combat encounters lasting 5–10 minutes, making it easy to play in short bursts. The game also incorporates RPG and roguelike elements with mechanics that are straightforward to understand.
Comparison to Divinity: Original Sin 2
A similar turn-based game I previously enjoyed was Divinity: Original Sin 2. DOS2 had deeper mechanics, including environmental interactions like combining water and electricity for damage multipliers. Its systems and storytelling are incredibly rich—I spent over 10 hours on my first day playing, with memorable moments like hilariously leaving kids on a sinking ship, which made an entire town hate me. However, DOS2’s complexity, especially with equipment and character builds, often made it difficult to return after taking a break. Relearning perks and optimal setups felt like a chore, requiring extra effort to get back into the flow.
Mechanicus Stands Out for Simplicity
In contrast, Mechanicus is refreshingly easy to pick up, even after a long pause. While it doesn’t have a deep consequences system like DOS2, it still delivers enjoyable and tactical gameplay. Its simplicity makes it accessible, while the mechanics remain engaging enough to keep you coming back without feeling overwhelmed.
Performance on M1 MacBook Air is good with little heat output
I played Mechanicus on an M1 MacBook Air, and it runs flawlessly. Load times are quick, and the game performs smoothly even on this lightweight machine. The optimization is impressive, with no noticeable lag or frame drops, on low-to-mid settings with 60fps consistently. Best of all, the game doesn’t cause the MacBook to heat up noticeably, making it a comfortable and reliable option for casual gaming on macOS.
Good game, very fun. I very much enjoyed it; the mechanics are fun, the soundtrack is awesome, I like the levelling system as well, and it requires a fair bit of strategy. Very good for my first ever turn based strategy game of this sort.
However... I found that the necron lords were not as good as they were cracked up to be. Necrons need to up their game, I absolutely mauled them. I even killed that Agrolekh guy in the tutorial (who was a later boss). Hopefully Mechanicus 2 is harder.
Iam feeling so much inspired by the MIRACULOUS ost for this game, this is just mindblowing, magical and transcendental piece of art... This is why i bought this in the 1st place.
Glad that game comes with the music for free..
PRAISE THE OMNISSIAH!
All hail the Omnissiah!
Pros:
- everything
- music
Cons:
- stupid bug when you can lose your saves after unexpected close of the game - electricity shortage or something like that
I remember buying this on Humble Bundle years ago. I didn't receive a Steam Code for the game, so I bought it on Humble Bundle again. Still no steam code. I stopped using Humble Bundle after that. Years later I've finally bought the game on sale directly from Steam. It's pretty good so far.
Im not big into turn based strategy games, I mostly play shooter games with an emphasis on fps, but damn did I love playing this game. I purchased this game due to my recent fascination with the 40k universe and the Adeptus Mechanicus are as of right now my favorite faction in the Imperium and this game has only solidified that opinion. I implore you try out this game, its great and it'll only make you hate xenos more. Blessed be the Omnissiah
Excellent strategy and turn-based tactical combat game. One of the best Warhammer 40k games if you enjoy turn-based games. Good replayability.
Music is god-tier. Unfortunately the game doesn't live up to quality that was put into the music. The rest of the game feels, rushed, is the best way to put it. Not a lot of detail was put into it and it just feels mechanically hollow compared to others in the genre. I'd give it a solid 6/10. You'd like this game if you like the Adeptus Mechanicus or Warhammer with the side of a little bit of XCOM. This is such a niche audience that it would've been better if they made it mechanically interesting. It just isn't.
Omnissiah blessed our cognitors with this 10/10 banger.
Mechanicus is a good time. The game play is solid, the music is really good too. I am not the biggest fan of how the various Magos act, and find them to be more human and emotional than in other sources of the lore. The various leaders certainly show more kindness and respect for their Skitarii than normal in 40k. The amount of personal concern they have for their warriors is totally out of character for members of The Cult of the Machine God. However, the rest of the game is good and the overall story works.
I was returning to the the game after several years, and was unable to finish this second playthrough because:
1.gameplay turns stale about halfway through the campaign. There's very little depth to the perks and equipment, and very little challenge once you get the hang of it.
2.game crashes quite frequently, costing about 20 mins of progress on average
Listening to Magos Faustinius telling Subdomina Khepra that he hadn't excised his emotions when he attained the rank of Magos and therefore his subordinates' mission loss rate has been lower, all spoken in the W40K lingo, while the sonorous chorals and vibrant chimes of the soundtrack echo through your speakers is nothing short of mindblowing.
And yeah, it's pretty cool TTRPG, too. Don't you worry. Lot's of build customization; cool room-by-room dungeon clearing with the 'text adventures with outcomes', sort of similar to FTL jump-points; abundant lore; sinister plot.
Cool mechanic(us), simple to understand, encourages the use of my smooth brain.
Its basically We-Have-XCOM-At-Home with a 40k skin, missing the depth and variety of the original.
Best turn-based game I've ever played gameplaywise. Everything's well balanced and progression is smooth, you always get a new upgrade and/or item after every mission whether you win or lose. Lot's of customizability and playstyles that make the game very replayable.
Story definitely isn't the focus of the game, there's some lore and good quotes but nothing more than that.
Only problem I have with the game is that you can't speed up the animations, they aren't too slow that it's unplayable but sometimes they stay idle for a few seconds before the animations even start.
Okay before I get too deep into this, I’ll just say right from the beginning this game is great. If you like tactical games like XCOM, Into the Breach and Final Fantasy Tactics then you are going to like it, and it is well worth it. If you want a more in-depth review keep reading and I’ll explain in detail what I like about this game.
Game play/Mechanics(lol):
As I said before, if you like tactics games this game is for you, but it also takes elements from other Rogue-lite and RPGs (indie mostly) with a twist. It has the room exploration of Darkest Dungeons, the events from FTL and combat that is a mix between XCOM and Into the Breach, plus the rising tension from XCOM 2's avatar project ticking clock.
I also really enjoy and respect the progression system for your units. Everything feels viable, and nothing seems to be so weak that it is useless, and nothing is overpowered to the point of being broken. Now a part of me wishes there was a way to reset and try different builds and I was going to state that as a criticism for the game but at the same time these games are about choices and sticking with them so respect the developers for not having that be an option.
Theme/Vibe:
This game gets it and by it, I mean the whole Warhammer vibe. From the graphics to the writing to the music, it all fits and compliments each other. This is what happens when you get a group of people together who get it and can execute on a vision.
Graphics: They are good and fitting and the way they are styled almost feels like the units are Warhammer minis that have come to life.
Writing: The writing in this game has no right to be as good as it is. Usually, I would be annoyed with a game using overly flowery language and esoteric words, but it fits in this game, the writer or writing team probably has a thesaurus that is so worn out it is about to fall apart. The game also has subtle but great sense of humour, it never is trying to hard to make you laugh but its just clever and no forced, it is clear the characters are taking things seriously, but it leads to some of them being funny by their mannerisms and the way they talk. That is also something to highlight the writing does a great job of conveying who the characters are and their objectives, my favourite being Scaevola who is probably the funniest. I’ll leave it at that for now to avoid spoilers.
Music: The music is always 100% on theme and fits the context perfectly, it goes perfectly with the game play as to not be overbearing but to enhance the feel of the world. The music is also just good on its own and worth listening to, but it is probably the best example of music integration into a game. It is this unique blend of catholic organ/vocals and electronic/drum and bass, I know that sounds weird but it works and feels like the exact kind of music 40K should have.
Final Thoughts:
I really don’t have anything bad to say so I’m just going to go back to playing but if you want a score, I give it a 00001010/00001010 Enjoyment = True.
The only downside is the story. I think it could be better/deeper.
Overall, great combat, gameplay progression, art and dialogs. Amazing music!
Guillaume David's album is pretty good.
Easily one of the best tactical 40k games out there. The music, atmosphere and gameplay are chef's kiss and I have almost nothing negative to say about this game. My 1 issue is that balance is a bit shaky and once you know how to play the game can get very easy after early game. Still an easy recommend to any 40k fans or just tactical turn-based fans.
excellent! was worried it would be too easy. playing on ironman+permadeath, ive had some runs end painfully before midgame. really enjoyable xcom-lite. excellent music and nice spin on the xcom formula [[you use CP to manage attacks, items, and movement, and CP can be found on map, via abilities etc]]
While the combat can be a bit simplistic, the variety of skills and abilities add to the games replay value. Good for 3-4 missions at a stretch. Would recommend.
Immersive dialogue and writing, engaging gameplay. 10/10 soundtrack and audio design to the point that the community memes that it's amazing how the Guillaume David Album release included an entire game.
Good Game, especially if you like the faction: Adeptus Mechanicus and the 40K universe as a whole.
Obviously if people are still playing it, like 1,000 years after release it's very fun. Steam review. Mmmm. Revieeeeeewwwwww.
To get the one good thing out of the way first:
The main theme is top notch excellence.
Now with that being said, it's just another stale as hell X-Com (2012) clone.
It completely fails to convey the Adeptus Mechanicus faction's nuances from the lore/books and - as per usual with 40k video games - just conveys the entire setting in a cartoony light. While I give props to the devs ONLY pitting us against Necrons and not shoe-horning Chaos or Greenskins or Eldar into the plot, the fact is that Necrons are a goofy, cartoony, stupid addition to the lore and come across as saturday morning cartoon villains even on a good day.
Some people seem to think that 40k being "grimdark" is just some meme. Unfortunately, game devs are constantly these people. I wish GW stopped lending the license out so easily. You want to represent 40k? Read 50 of the books first.
The soundtrack is amazing and fits the tone well, but I found the game mediocre otherwise.
- The gameplay is slow. Enemy turns feel like they take forever, and you can't do anything while you wait, not look at your characters or even open the esc menu.
- There's next to no variation in the appearance of levels, and the layouts get reused.
- The dungeon-crawling is bad. The best way is to just go to the room with the objective as fast as possible, because the chances of finding anything useful in the other rooms is small. The choices you have to make in the rooms is basically just rolling dice, I don't think they're very intuitive.
[*]The dialogue is quite boring and clunky. For example, one character says: "Disappointment and frustration are flooding my neuro-vaults and require quarantining. I focus instead on a solution. Can you present one?" There's no need to say all that, and I don't believe a cyborg tech-priest would say that. I think they would just say: "Can you present a solution?" Also, the characters are very one-note: Faustinius questions everything, Scaevola wants knowledge, Videx disagrees with Scaevola, and Khepra is concerned about her soldiers. That's pretty much it, they are barely characters.
Apart from the great soundtrack, the actual fight mechanics are alright, and the character and loadout customization is decent.
I can't really recommend the game. I did enjoy the 16 hours, but I'm not invested enough to keep playing.
The beginning is quite brutal, but it really doesn't take very long before you get so strong the game will struggle with providing you with any challenge at all. The game gets really dull later on, the missions are pretty much the same throughout the entire game, just the same set of objectives over and over again, and it was really hard to finish missions when I reached the endgame.
The game has a bunch of relatively minor stuff that annoys me, like, for example, the game punishes you with a small money loss if you finish a mission with a wounded character, even though you had the means to heal them and just couldn't because the mission auto-ended when you killed the last enemy, i'd either remove the money loss or make the mission end when all turns are exhausted, with a little button to end the mission in case you don't need to do anything. With this, you can still punish the player for the wounded character but at least give the opportunity to fix it, IF the player is able to.
But before the dullness sets in and despite my issues, it's a ton of fun, it IS a good game with a lot of effort, especially in the presentation with a strong atmosphere and soundtrack in particular. But i really wanted there to be more to make the missions interesting for a long play and replays
In the grim darkness of WH40K licensed computer games, there can be only poor.
Fortunately Mechanicus is a rare exception.
Pros:
The best music in any computer game
The juxtaposition of synthetic sounds over a classical organ is not only sublime, it is also the perfect representation of the WH40K universe and in particular the Adeptus Mechanicus - artificially augmented beings ministering prayers to relic technologies whose secrets have been lost aeons ago. Guillaume David is my favourite composer (sorry Ben Prunty!) and I can see why Bulwark Studios keep using him. While watching the trailer for Mechanicus II I came a little in my pants, and that was just because the trailer used the music from the original game! The SFX are good, and the use of indecipherable binaric speech for the good guys and human speech for the enemy is a lovely touch.
Excellent gameplay
Mechanicus plays much like XCOM, with turn-based combat and a small squad of soldiers growing increasingly overpowered through a fairly flexible class system, fortunately lacking the extreme harshness of the original XCOM games. The ability to deploy weaker minions, each with their own special abilities, affords many interesting tactical options. Map exploration between missions is quick and unobtrusive, with minor enough implications on the game that memorising each option is not important.
Cons:
Endgame can lack challenge
As with other Bulwark games, it is possible to grow so OP that the late game becomes too easy. Mechanicus ceases to be about whether or not you will kill the enemy, but rather how quickly you can get through them. This limits replayability, unless you like self-imposed restrictions - I would have liked to see achievements for challenges such as completing the game without using minions, or completing the game using only a single Tech Priest.
Summary:
Mechanicus' one drawback makes it a game that you can happily play through in a weekend and might replay from time to time, rather than something you'll play for hundreds of hours. Still, compared to many other WH40K computer games, Mechanicus shines.
At first I scratched my head as this game seemed simplistic and unimpressive. However after a few missions, I am starting to get what the game is about, and appreciate the depth, which is a bit hidden in the beginning. Graphically, I would have preferred an isometric 2D presentation - it's a 2D board game, I don't think 3D graphics adds to the game at all. But I am enjoying building up my gang, making choices about how to upgrade my guys, what troops to take on the mission, and the strategy dialogue between the various techpriest characters is quite fun and imaginative.
Great fun. Mechanicus is my favourite faction and this game solidifies my bias. Very cool aesthetics. Good necron representation as well. The music and sound design is top notch.
The game veers on the easier side, I was able to finish the last boss at 80% awakening with 4 tech-priests and 2 troops. I did not get the chance to unlock the higher variants of troops.
Overall quite solid.
It's a AA game, so a bit simpler seems at first. But give it just an hour or two to get thru the tutorial and then a couple of "a-ha" moments as you learn along, and you going to love it!
It does not explain too many details, so sometimes you may need to look them up or - well - figure it out the hard way. But that makes it part of the fun. No hand holding.
Most of the dialogs and pre-fight walk thru the dungeons is a bit redundant, but it's quick and you can skip most of it.
The fight is the real fun! Just be patient to play thru the first two-three fights, and do not be afraid to lose sometimes. It's meant to be like that, no need to re-load. Try different strategies.
From the moment I understood the weakness of my flesh it disgusted me. I craved the strength and certainty of steel, I aspired to the purity of the blessed machine.
TL;DR it is Warhammer Quest, but in space!
Wot I liked
- Simple yet fun turn-based combat system;
- There are boss battles;
- Surprisingly many different Necron enemies;
- Small numbers: deal 3 damage, receive 5 damage - I am tired of looking at three to seven digits on my screen;
- Typical loony wh40k plot: zealot cyborg fanatics vs nazi genocidal robots;
- Techno Grimdark synth hymn OST;
- Each mission is a set of tactical maps plus some squares with bonuses or penalties;
- Your band consists of highly customizable tech priests and several Skittari goons;
- The tech priests can choose from 6 skill branches enhancing their damage, survivability or support and can equip around 10 items;
- Skitarii cohorts: choose from 6 troops + 2 big robots. They will provide tech priests with fire support you or die trying;
- The musings of half-crazed fanatical cyborgs are amusing and endearing.
Wot I disliked
- Had to restart the game to enjoy Omnissiah addition and Heretek DLC;
- Camerawork leaves much to be desired and cannot even be rotated freely;
- Controls and GUI are bare bones. Lack of shortcuts and poor menu settings in general: canticles do not even have a shortcut, same as many other vital actions;
- Battlefield display (noosphere) also leaves much to be desired: you cannot see enemy attack range, dots on enemies or you, total hp amount, etc.;
- Slow animation and turgid loading times increases your playtime x3;
- Boss battles are utterly boring and trite, do not really have any special tactics or anything really worthy, apart from a couple of lines of fluff text;
- There are 3 types of missions: kill them all, open/destroy chest, extract or a combination of the aforementioned;
- AI is dumb, lacking any intelligence whatsoever;
- Cover and line of sigh are poorly defined: sometimes you think there is a wall but the enemy can still shoot you;
- The game is severely overpriced. DLCs are also nice but cost too much;
- Friendly fire (it is in the game but in few instances) or other more elaborate mechanics would be highly welcome cause the game gets stale later on;
- Minor bugs, glitches and crashes;
- Dodge animation is so bad it's funny.
To sum it all up, this game has more flaws than Papa Nurgle buboes, but it has one big benefit — it is fun to play. I just hope that part 2 will have more of the same insanity with enhanced depth of the roster and mechanics and increased number of factions.
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Дополнительная информация
Разработчик | Bulwark Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Metacritic | 78 |
Отзывы пользователей | 93% положительных (7261) |