
Разработчик: Bulwark Studios
Описание
SEQUEL ANNOUNCED
ALSO BY THE PUBLISHER
ALSO BY THE DEVELOPER
ALSO BY THE PUBLISHER
Издание «Омниссия»
Warhammer 40,000: Mechanicus ‘Omnissiah Edition’ enthält die Vollversion, inklusive:
- Атмосферный саундтрек с музыкой Адептус Механикус
- Потрясающий цифровой альбом с новыми не опубликованными ранее иллюстрациями, а также артом, собранным за время разработки
- Дополните свой арсенал средств ближнего боя мощным Дуговым кнутом.
- НОВИНКА: рассказ «Deus Ex Mechanicus» от Энди Чемберса (Andy Chambers) во вселенной Warhammer 40,000. «Мертвый мир Наогеддон ждет жрецов Адептус Механикус, ждет со своими таинственными гробницами, пропавшими исследователями и смертоносными защитниками древних тайн. Но самая страшная опасность часто таится внутри нас…»
Да защитит вас Омниссия!
Об игре
Управляйте одной из самых технологически продвинутых армий Империума — Адептус Механикус. В роли магоса доминуса Фаустиниуса возглавьте экспедицию на недавно заново открытую планету некронов Сильва Тенебрис. Настраивайте отряд, распределяйте ресурсы, ищите давно забытые технологии и управляйте техножрецами.
Каждое ваше решение в ходе 50 созданных вручную заданий повлияет на следующие задания и в конечном счете решит судьбу всего отряда. Выбирайте свой путь осторожно — судьба Империума зависит от вас.


Плоть слаба! Улучшайте своих техножрецов с помощью оружия, систем поддержки, сервочерепов и медицинских имплантатов. Выбирайте дисциплины отряда и классы персонажей, настраивая отряд под свой стиль игры.


Масштабные бои с полным эффектом присутствия проверят вашу стойкость перед лицом ксено-угрозы. Получайте доступ к самым мощным видам оружия и способностям, используя Очки познания, и не ослабляйте давление на врага. Не бойтесь, ибо Омниссия благоволит храбрым.


Захватывающую историю, точно передающую дух культа Адептус Механикус, написал Бен Каунтер (Ben Counter), один из авторов издательства Black Library. У каждого ее персонажа свои характер и мотивация. Почувствуйте витающее в воздухе напряжение и восхититесь красотой потрясающих графических и аудиоэффектов.


Принимайте непростые решения, от которых зависит будущее вашего корабля, ковчега Механикус "Цестус Металликан". Альтернативные концовки сделают каждое прохождение уникальным. Но помните: чем тщательнее вы изучаете каждую гробницу, тем ценнее награды, но тем страшнее и угрозы.


Выполняйте достижения в игре и получайте в награду мощные способности, которые можно использовать в бою один раз за задание.



Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB RAM is required)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB AMD Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4GB AMD Radeon R9 380, 4GB NVIDIA GeForce GTX 960 or better
- Место на диске: 11 GB
- Звуковая карта: DirectX compatible sound card
Mac
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - ATI Radeon HD 7970, NVIDIA GeForce GT 770M
- Место на диске: 11 GB
- ОС: OS X 10.9 (64-bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: OpenGL 4.1 - Radeon Pro 575 4GB, NVIDIA GeForce GT 960M
- Место на диске: 11 GB
Linux
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: Intel Core i7 3.0 GHz+
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- Место на диске: 11 GB
- ОС: SteamOS, Ubuntu 16.04 (64bit)
- Процессор: 3GHz Quad Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 960 4GB/AMD Radeon R7 200 series/4GB
- Место на диске: 11 GB
Отзывы пользователей
A fan of the 30k Mechanicum I was someone excited to play a game that focused on the Martian Priesthood. It took me a minute to work out gear and level options but I highly enjoyed the game and would recommend for anyone who enjoys this style of campaign.
Art style is excellent and faithfully represents the setting; my favourite part was that the Tech Priests all speak in binaric
Turn based strategy with an exploration choice style for maps. I didnt think I would like it at first, but it is a lot of fun and worth playing. The world building, the lore, and of COURSE the MUSIC and dialogue is amazing. I cannot wait for Mechanicus II.
Tool tips and tutorials are misleading. Enemies shoot glitch and shoot through walls, etc.
An incredibly well-presented game. Beautiful to look at with some of the strongest music and sound design in the business. As a tactics game, it is a little lacking, I'll admit. It is mechanically very simple and way too easy to dominate as you unlock more tech priests and bigger guns. It's also very repetitive, with a small selection of maps and an even smaller number of mission objectives. The overarching pressure mechanic a la X-COM is easy to game as well, and stops being a serious threat halfway through the game. But still, I had a really good time overall just listening to the music and stomping the Necron menace into the dirt. I enjoyed the story as well. It doesn't require excessive knowledge of 40k, and I found the NPCs entertaining, especially the one who seemed incapable of communicating in anything but hunting references. The Necron lords in particular are standouts, despite the briefness of their appearances. There are some truly excellent villain speeches in this game.
Recommended.
Beautiful game, beautiful soundtrack, but the one who decided that the DLC last boss shall have a second phase and have this time 2x HP must be fired and beaten.
But for the rest it feels too easy even on max difficulty, with permadeath and on ironman.
7/10
A good, though not great tactical strategy/rpg. Can be brutally difficult at times, even on lower difficulty settings, so be prepared. Best for 40k fans or those who love tactical rpgs.
You like strategy, Wh40k and ambience? Move your arse and buy this game, though beware of one thing; the difficulty curve is reversed! Meaning that the game is much, much harder at the start, but anyhow, this kind of game is what you getwhen the devs love the IP. Very recommended.
Enjoyable turn based 40k game - worth buying just for the soundtrack!
This is a great dungeon crawling game, fantastic music as well.
Mechanicus is one of the few games to fully take advantage of the Warhammer 40.000 franchise and it shows right from the introduction. The campaign is long and fun (supported by an incredible art direction and memorable soundtracks), with an interesting feature (it can be disabled) that sets the tone and urgency of the main quest: the player can play a limited amount of missions before the "Necron awakening meter" reaches 100% and closes all quest options with the exception of the final boss (the player will also have to fight all the Necron leaders still alive at this point). This forces the player to decide which quests are worth pursuing and which ones must be ignored, as weapons and equipments for the characters are rewarded at the end of each expedition. To access all missions players can either disable this feature or play multiple runs of the campaign, which also aids replayability.
The only problem worth a mention with Mechanicus is the difficulty curve: played at the higher difficulties, the game is unforgiving in the first missions only to turn trivial once the right equipments are obtained.
Buy for the soundtrack.
If you want other reasons, it has a powercreep on par with Xcom: Chimera Squad. You will feel that a single turn can make the difference. Easily stands among the better turn based combat games.
Unforgiving and highly rewarding combat with kits that drastically change the playstyle for each tech priest.
Excited for Mechanicus 2. Also I'm pretty sure my Magos' say "SOUP" like half the time. 10/10
Amazing game. Even better soundtrack. Looking forward to play sequel
Boy oh boy, friends, the ongoing exploration of the Shoulderpad Conflict is just getting bigger! See, it turns out that on top of the shoulderpad men who like zombies, and the ones who like blood, and the giant green Haruhis, there's another group we need to consider: What about the nerds?
Well, my friend, if you ever looked at Big Bang Theory and thought to yourself 'What if those guys wore masks and killed ancient egyptian robots... Well, to start, no you didn't and stop lying. But also, this game is going to meet your very specific requirements! Because we got all sorts of geeks, nerds, dorks, and dweebs, and they have all sorts of metal bits stapled on. You have
The Guy Who Thinks It's Funny To Talk Like A Computer - Scaevola, whose dialog will do its best to sound like computer code. He even manages to capitalize "GOTO" while talking. What a badass!
The Geekier-Than-Thou Guy: Videx is here for all of your 'I like geek stuff more than you like geek stuff' needs. He will never miss a chance to cite his 'scriptures,' many of which are actually just pop culture references!
The 'Emotions Are For Losers' Guy - Our friend Faustinus, who will make sure you know that when he has a feeling, it's because his emotional processors made him have it, it's not like he would ever do something as foolish as actually FEEL things.
And finally
The Big Brother Who Keeps Them Out Of Trouble - Big sister in this case, but Khepra is here to keep all these nerds from getting themselves killed.
At any rate, all of these fellows are followers of someone called an "Omnissiah," which may and may not be the Emperor. What we do know is that someone apparently did an "Omni" on him, because that's what the '-iah' part comes from. It makes the "Mashah" (the act of anointing) into something that was done to him (He is "The Anointed"). Now, how you go about Omni-ing people, I'm not sure, but I have no doubt that will be explained and the people who make Warhammer 40k definitely consulted their Hebrew-to-English dictionaries when writing it!
Now they've gone to Robot Ancient Egypt. Robot Ancient Egypt is a fascinating place, in that it's just a bunch of tombs and you go around and get attacked by robots in them. Apparently you and your buddies have gone to this planet to do some archaeology, and as anyone who has watched the Mummy movies knows, doing Archaeology around Egyptian tombs tends to lead to undead-based murder, and this is no exception!
Sadly, I have no idea what, if anything, this has to do with the saga of Guys Who Think Shoulderpads Should Have Spikes vs Guys Who Think They Shouldn't. Maybe there's nothing at all. Maybe this is the lynchpin of everything. Who knows? Not me, I'm determined to keep my knowledge of 40k exclusively to things I kinda picked up from the videogames. So goodbye for now, and I'll update this if the game reveals what any of this has to do with shoulderpads!
From the moment I understood the weakness of my flesh, it disgusted me.
I craved the strength and certainty of steel.
I aspired to the purity of the blessed machine.
Your kind cling to your flesh, as if it will not decay and fail you.
One day, the crude biomass that you call a 'temple' will wither, and you will beg my kind to save you.
But I am already saved.
For the machine is Immortal.
Even in death, I server the Omnissiah.
Extremely immersive game design. Great gameplay, similar to XCOM but without probabilities and an additional layer of exploration between combat levels and the campaign overview. It's got all the techno-lovecraftian tropes you'd hope to find in a mechanicus vs necron story. Also the music is some of the best to come out of a video game.
Just had to keep playing until I finished it. Was very enjoyable!
Ive been playing strategy my whole life and had been looking for a challenge, this hit that spot, the details, the story, all fit nicely.
Would recommend this game to other people^^
Great tactical game, amazing atmosphere, W40k fans will enjoy this.
Great visuals
Fantastic soundtrack
Fun gameplayloop
For everyone who likes Xcom (without the 90% misses) and a truly great addition for any Warhammer fan.
Bulwark Studios gave a niche faction a great moment to shine.
Play if you like the Mechanicus, if it's on sale, you like turn based strategy, and if you're really, really bored. Don't play if you're considering this as your entry into the 40k franchise or a Necron fanboy.
This game lacks a lot of basic QoL elements in the UI, such as telling you how much unused installation points you have for your tech priests, the range of the weapons, what type a module you're looking at or allow you to hover over a unit to check how much health a unit you aren't controlling has left. It could of also done with a form of cover element or an easy way to tell when an enemy has line of sight and range on your units. Pro tip: If the combat objective is anything else than 'kill all enemies', treat the objective like it said kill all enemies, because 9/10 times it's still going to make you do that.
Very atmospheric, very fun, worth the price of admission. But! Certain disappointments. Lacks certain mmph of competitors like XCOM, can't quite put finger on it. Also, branching paths disappoint, Faustinius did not change in outlook or temperament when siding with Scaevola! I wanted to go further down the rabbit hole! Hopefully Mechanicus 2 will take this further, keep up the great work!
Steamroll by specking every Priest into a portable Nuke and self-sustaining Apothecary.
It's monotonous but if you had roles, it'd be doubly so.
Poor on map layout variety and no challenge.
Seems to be some kind of character limit because the frustrating ambushes that cut you off in the beginning don't happen anymore, as you're able to fill out your roster for every excursion, outnumbering the enemies..
Soundtrack Good enough to be excited for the sequel...
Great game. Just got into Warhammer and fell in love with the Adeptus Mechanicus. Great intro to the army, and a fun turn based game play. The atmosphere is perfect!
A fun and interesting tactical game, definitely a game for 40K fans and fans of turn-based tactics games. Looking forward to its sequel.
Top notch soundtrack.
X-COM style gameplay without the accuracy.
Introduces the lore at a pace that beginners could still understand.
Worth it.
Battle system is fun but no deep non-battle strategy unfortunately
It's an easier and more forgiving XCOM-style game. The dialogue feels like a campy parody of how a race of engineers would communicate, but the gameplay loop remains fun.
It's got 40k lore, it's got X-Com style tactics, and it's got fun.
This game doesn't do anything amazing out of it's top down tactics gameplay but it really shines in it's lore and style. If you are a Warhammer 40k fan, this is a must play. Everything in this game from the weapons to the dialouge, even down to the in mission choices you make, are all inspired by the Adeptus Mechanicus. The writing is fantastic and you will learn more about these Adeptus Mechanicus freaks and why, IMO, they envy the necrons so much.
My biggest complaint is the "pick a path" choices within a mission seem very hard for me to understand. If you pay attention to the person you are doing missions for and their dialogue you can make informed decisions but I found them arbitrary and punishing at times. I wish a little more was done to clue you in on what to do.
A thumbs up, but with several caveats.
Mechanicus' tactical combat is not that indepth, bordering mostly on shoot-before-they-shoot-you. There's no bonus for flanking or attacking from the rear. There's armor/shields stopping melee/ranged damage and there's the occasional critical hit and dodge on your side. Besides luring or forcing combatants into an attack of opportunity that's it really.
Upgrading the tech priests is fun though and the game allows for some wild combinations and powers. You can go heavy on guns or only melee, call up reinforcements or create the ultimate medic.
Graphically Mechanicus is decent, though a bit dry. The combat arenas mostly look the same and the further you get, the more you see repeats. Sound wise the game is excellent though. Great sound effects, with even better music (which the game is famous for).
I didn't like you're up against a timer, at least in combination with so much randomization outside combat. Almost everthing is randomized, from dungeon layouts, to combat arenas, (amount of) enemies, even spoils of war. Problem is you can really get screwed over in some instances. For example the dungeon layout could end up being quite punishing, but after a reload the same dungeon turns into an easy trip. Even the after-mission spoils seem to be randomly generated up front and in my game I did never find the highest level variant for two troop types. Other people had to wait a very long time to find additional tech priests, the units you're playing the most with. In that sense I believe Mechanicus turns itself into the ultimate save scum simulator. I'm not sure if that's a compliment for a strategy game.
Be aware the game starts out quite hard (mostly by limiting player resources), but ends up being extremely easy.
Still, the moment to moment gameplay is decent and I mostly enjoyed my first playthrough. But I wouldn't play it a second time.
Rating: 7,0/10
I don't understand why this game is so highly rated. This is the slowest and most boring turn-based strategy game I've played in years. Move 3 cells, do 2 damage, repeat. Perhaps the late game opens up more options, but I couldn't wade through boredom to get that far.
I will not repeat the hallowed words, I will not echo the promises of learning, both are adequate, but a focus can also be set on how this is a weird case where graphic bugs and low framerate are almost lore accurate. So many event messages are great to read, rewarding me even for bad outcomes. The balancing is still a bit strange, but the nerfs are good, and the soundtrack motivates me to perfect the human existence.
The game is really good, especially for a 40k game. The writing is nice and gives you decent glimpse into the Mechanicus and some factions within them. The gameplay is solid, it feels less like a strategy game and more like a puzzle to be solved which is pretty fun.
However there are issues, on the intended difficulty the game is very easy. Your Tech Priests quickly become self healing gods that destroy everything. In my entire playthrough of the game I didnt't have a single Tech Priest die, only expendable troops.
Also because it is so easy it feels like theres no reason to "explore" the extra rooms in missions. I just beeline to the objective everytime.
I hope that the second game addresses some of this because it was really fun but it could be better. I'd recommend it on sale.
One of the best chill startegy game ever, in the beggining it will be harda nd challanging, but the further you come the more fun and easy it will be. Remember that i manage to start the necron one man space program. People who played this know the joke..... one of the best bug ever
you can get all achivements in 2 campaigns which i got
still reccomend this one hard and now, time for the long wait for Mechanicus 2
FOR THE GLORIUS OMNISSIAH HOLY TOASTER, WE WILL BRING IT BACK TO MARS!
Highly recommend to those who are either versed in 40k lore or are interested in being so. For those looking for an entry point into strategy or turn based games, this game is so niche it wouldn't be my first choice. But man what an amazing job they did soaking this work in 40k lore. Absolutely amazing. Music, art, audio, story flow. Perfect. The game mechanics itself are pretty fun. Controls are clear and easy to pick up. It is a little strange not having any cover mechanics that I have seen yet but there are options baked in to reduce incoming damage. No RNG it seems. Every shot either side has made, if within range, hits 100% of the time. I haven't played through the game yet but based on the amount of character and game setting customization offered, there is much replay value there. If you are a 40k fan, this game is for you. If you aren't, I'd say look elsewhere.
Boring, so incredibly boring.
The atmosphere is well done, the lore is good, Mechanicus and Necrons are portrayed well.
The combat is so dull, and the game gets too easy too fast. Half way through the game you're dreading encounters because its just a time waster. Click click, everything is dead, on to the next.... repeat.
I like it. It isn't as good as X-Com, but it has it's own thing going on. There is no "chance to hit" non-sense that a lot of these games have. If you are in range, you hit. It's that simple. There's also an interesting fatigue mechanic that allows you too push your character past their normal parameters to pull of some really cool combos.
It's probably not everyone's cup of tea, but if you like Warhammer 40k and X-Com, you'll probably like this.
this is a great game. if you're considering buying it, go ahead and give it a shot. you won't get AAA levels of graphics and polish, but the gameplay is addictive fun, the dialogue and characters are well done, and the music is something I would buy separately as an album. It's some of the best I've heard in a game.
The real shining light of this game is gameplay. With an intensely deep customization system, you can run each mission however you’d please. Each character has over a dozen equipment slots and several skill trees that you can level independently of each other. You can send in a beefy two-handed axe wielder in full armor in headlong, and have an equally powerful ranged damage dealer with two turrets strapped to his back. Each mission rewards you with new characters or gear, and the game lets you know before you select a mission, what the rewards will be, so you can plan the most efficient route to your goals before that global clock hits 100%.
This game is super duper awesomenest, it has a few glitches but nothing game breaking, its a good very good game.
A clear love for the setting and the characters cannot overcome the shallow and repetitive nature of the gameplay loop.
I found the UI to be generally clunky with many systems unintuitive without looking them up online.
I just beat the game on hard mode (it wasn't that hard with a well geared squad). I just adore the atmosphere, soundtrack and the global aesthetic of the game (this combination of holy and pure veneration of the machine amazed me).
great writing, great music, and super in-depth difficulty settings
I love this game. At first I hated it because the tooltips are very misleading and the game doesn’t teach you much. However, this game is super addicting, it’s not too complex as far as combat goes, your tech-priests get lots of fancy equipment to make it complex and make the player strategize and think but there’s no hit chances and armor is flat damage reduction. The game is difficult. You think you’re strong and then the game starts spawning 6 necron immortals per turn. The difficulty curve is incredibly perfect. Some critiques though would be how annoying it is to beat a battle too quick and you miss out on tons of rewards such as blackstone and losing awakening from terminals you could’ve destroyed if you would’ve left one necron alive. It’s silly. Otherwise, progression is good and fun and combat is always tough
A bit too easy once you level up your skill trees and items but all around a solid game. Perfect aesthetic and music for the setting. Combat is less annoying than Xcom, both your and enemies attacks will always land when in range. No unfair rng, fun game.
Can recommend. Although it is not my genre, I was hooked by the rewarding gameplay and the atmosphere. The music in particular is outstanding.
There isn't enough content to pay more than 10 bucks for it. So, add it to your wishlist and buy on sale.
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From the moment I launched the game, my previous genre preferences disgusted me. I craved the strength and certainty of its mechanics. I aspired to the purity of the blessed gameplay. Other gamers cling to their genres, as though they will not grow stale and fail them. One day the crude games you call entertainment will wither, and you will beg to experience what I have played. But I am already enlightened, for this game is immortal... Even after completion I serve its divine soundtrack.
when this game released in 2018 i thought why not try a rigorous exercise in strategy? i left it in the dust for years until 2025 This game is fucking awesome from the first cinematic cut scene you are transported into a world far away from ours. The deep bass and thumps gives you an ominous presence and atmosphere! The Sound design and the voice acting is nothing but perfect i look forward to competing this.
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fun game, every fight feels a little different so you always have to adapt and form a new strategy to win, and then adapt again as new threats emerge.
Дополнительная информация
Разработчик | Bulwark Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.04.2025 |
Metacritic | 78 |
Отзывы пользователей | 93% положительных (7313) |