Разработчик: Bombservice
Описание
В игре Momodora: Reverie Under the Moonlight вы будете исследовать зачахшую землю, на которую опустилось проклятие. Зло проникает всё глубже, мёртвые возвращаются в мир живых, повсюду воцарился упадок. В сердцах людей уже почти не осталось надежды. В сердцах каждого, кроме одной — Кахо, жрицы из деревни Лун. Аудиенция у её величества королевы непременно должна помочь остановить проклятие, но времени остаётся немного, а каждая ночь темнее прежней...
“Reverie Under the Moonlight” – четвёртая игра в серии Momodora, платформер с упором на экшн-геймплей, комбо-атаки и увороты, а также огромное количество предметов и заклинаний, которые можно использовать против врагов. Вы можете выбрать как лёгкий уровень сложности, чтобы насладиться проработанной вселенной и таинственной историей, так и более тяжёлый уровень, чтобы устроить своим рефлексам по-настоящему безжалостное испытание.
- Великолепная, прекрасно анимированная графика
- Захватывающий экшн-геймплей – используйте комбо-атаки, уворачивайтесь и пронзайте врагов стрелами
- Напряжённые, интересные и эпические битвы с боссами
- Уровни сложности для каждого, от любителей игровых миров и сюжетов до заядлых фанатов экшн-игр
- Множество предметов, комбинации которых открывают новые стратегии
- Богатый игровой мир, полный секретов и сокровищ
- Причудливые, интересные персонажи — как союзники, так и соперники
- Богатое прошлое и таинственное настоящее мира игры, раскрывающиеся через игровые события, диалоги и описания предметов
Когда мы работали над четвёртой частью Momodora, приквелом к предыдущим играм серии, в первую очередь мы хотели тщательнее проработать геймплей и графику. Боевой геймплей по-настоящему эволюционировал со времен третьей части, а сами персонажи на экране теперь гораздо крупнее, и лучше анимированы.
Мы также постарались добавить больше нюансов, проработать историю игрового мира и сделать битвы с боссами более увлекательными.
Я считаю, что эта игра вышла самой лучшей и, определённо, самой проработанной в серии Momodora.
Привет! Меня зовут Дэн, и я — старший контент-менеджер в Playism. Мне очень сильно понравилась Momodora: RutM, и я хотел бы сказать о ней пару слов.
Я играл в видеоигры ещё со времен запуска NES, и все эти годы экшн-платформер оставался одним из моих самых любимых жанров. Я обожал такие серии игр как Castlevania, Metroid, Ninja Gaiden и другие ещё задолго до того, как “метроидвания” устоялась как жанр. Но игры в моём любимом жанре стали выходить гораздо реже примерно к середине жизненного цикла первой PlayStation.
Инди-разработчики, однако, оживили жанр, а вместе с ним и волшебство спрайтовой анимации. Игры rdein’а объединяют то, что я всегда любил в двумерных играх с замечательными новыми концепциями из современных игр вроде Dark Souls – я, кстати, сейчас её прохожу. То, как нужно рассчитывать свои движения, чтобы вовремя закончить анимации атак, невероятное напряжение во время битв с боссами, эпичность того, что здесь я — герой, преодолевающий всевозможные препятствия, внимание к деталям мира, анимации, дизайна — всё это просто невероятно, и rdein здорово объединил всё это в одной игре.
И, конечно, мне понравился сюжет — странный, таинственный мир, населённый отчаявшимися душами, которые мы пытаемся спасти. В каждом предмете, в каждой реплике - множество нюансов. Ваше отношение ко всем этим персонажам постоянно меняется. Вы пытаетесь их спасти, но хотят ли они спасения? Может, лучше стоит обратить внимание на странный, зловещий тон в их голосах?..
Я бы не назвал Momodora: RUtM метроидванией или игрой в стиле Souls, но в ней явно есть элементы и того, и другого. Эта игра — сама по себе, и она — одна из лучших в необъятном жанре сайдскроллерных экшн-игр. Она мне очень понравилась, и я уверен, чёрт возьми, что понравится и вам.
Поддерживаемые языки: english, japanese, french, spanish - spain, portuguese - brazil, german, italian, russian, simplified chinese, danish, korean
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 1.2 Ghz or superior
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB
- Место на диске: 200 MB
- ОС *: Windows 7
- Процессор: 2 Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1 GB (with Pixel Shader support)
- Место на диске: 200 MB
Mac
- ОС: OSX 10.12 Sierra
- Процессор: 1.2 Ghz or superior
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB
- Место на диске: 200 MB
- ОС: OSX 10.12 Sierra
- Процессор: 2 Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1 GB (with Pixel Shader support)
- Место на диске: 200 MB
Linux
- ОС: Ubuntu 14.04 LTS
- Процессор: 1.2 Ghz or superior
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB
- Место на диске: 200 MB
- ОС: Ubuntu 14.04 LTS
- Процессор: 2 Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1 GB (with Pixel Shader support)
- Место на диске: 200 MB
Отзывы пользователей
Awesome mix of a metroidvania and 2D platformer. Just finished up getting all the achievements and I must say this is probably one my favorite games in the metro/platformer genre. The pixel art is very cute but also does an amazing job of setting a perfect mood as you progress through each area. I could see why some say the story is a little barebones (and while I don't disagree entirely) there are some parts that hit pretty hard. The combat is very tight (and very easy to get the hang of) and I saw some reviews complaining of the melee attack moving you forward, but I didn't really have any issues with it. Boss fights are varied with each one feeling like a completely different challenge than the last. The OST slaps overall, but the pardoner fight stands out in a league of its own. The boss fight itself was so well done in terms of design/mechanics, but man the OST that plays during the fight is just immaculate. Also you get to turn into a cat so how can you say no. Highly recommend all the momodora games.
Great Metroidvania. Very solid and responsive. About as long as Symphony of the Night.
fun game. like the giant boss lady you have to slap in the tiddies with a maple leaf
Decent little game. Don't pay more than $5 for it.
meow
was good fun art style is amazing the vibes of this game are immaculate tho i do cant say i'm that into big sexy blue lady boss but on the other bosses my oh my the boss fight are so much fun they all keep in the game play them will being different and refreshing personal fave was fire mage it was so cinematic ost nice not best not worst just nice for me levels tho are great i love how none liner the game can be and how free you are to explore the map its always a joy hunting for items and enemies tho at times rather brutal to fight are also good fun and there is such wide range of this creatures to fight as for side charetures they where okay there design where nice skeleton guy was charming and story of knight lady was very dark souls in good way
over all this game has cute pixel style a rather grim story good game play tho id advise you to change your key binds to wasd but that is a personal preference so not really a complaint
this game took me 11 hours or so to play tho there is a new game plus and if the achievements are any thing to go off fare more secrets to uncover probably looking at 14 to 15 hours beet hole thing bar the no kill and death runs that's going take you way way longer
cute metroidvania that i would say is probably one of my favorites overall for its solid gameplay and gorgeous art style.
not so fun on the harder difficulties they made me squeal
Good
- You can turn into a cat
- Charming 2D graphics
- Consistent damage output from start to finish
Bad
- Lackluster story, very generic
- Horrendous combat gameplay. Delay in dodging, no dodge in air until the very last portion of the game, your 3-combo attack moves you forward, making you out of position 99% of the time in boss fights.
- Very uninteresting BGM.
- You cannot warp until at least 60% map completion, which still require an ability to actually enable the warping system.
Overall, it's a short game with infuriating combat system. You might get some enjoyment out of it but I will only recommend getting it on sales as a bundle with the sequel.
wasnt fun to play
One of my favorite metroidvanias
Genre : 2D Metroidvania Platformer, Fantasy Pixel Style
Overall Score :⭐⭐⭐⭐❌❌/ 6
Story/Writing :⭐⭐⭐⭐⭐❌/ 6
Controls/Combat/Movement (with Controller) :⭐⭐⭐❌❌❌/ 6
Exploration :⭐⭐⭐⭐⭐❌/ 6
Music/Sound :⭐⭐⭐⭐⭐❌/ 6
Design/Graphics :⭐⭐⭐⭐⭐⭐/ 6
Duration : 5h
Difficulty : Beginner
My Playthrough : https://www.youtube.com/playlist?list=PL0aXA8ZdVpOj8Sc8DcQDS7nmhWVm32Jun
Extremely charming 2D platformer. world is full of lovely characters and monsters, feels simply magical. beautiful art and music, and pretty good combat makes for an enjoyable and deeply replayable game.
also cats wow very meowcore
The game that got me into Momodora
Music: 10
Graphics: 10
Gameplay: 10
Replayability: 8.5
Story: 7.5
Recommended focus: 5
Length: 1-6h
im in the credits as i speak and it was pretty good
Quite short and simple, yet good metroidvania. Had fun with it.
Fun, tight, and short metroidvania with a cute art style. Worth learning and replaying to meet the in game challenges and achievements
short and sweet game. good play to let a few hours pass
Cute and cozy Metroidvania. Simple, well-balanced and short, it was a pleasure to play.
8/10 Recommended
Beautiful Pixel Art, Satisfying Combat and Good Music... A fun little experience that I would definitely recommend! Will also probably check out Moonlit Farewell if I have the chance :)
Alabaster is one of the best game songs I've heard.
dark souls, but in 2d
not a fan. i got about 4 bosses in and m bored out of my mind. Its difficult in a non rewarding kinda way.
one of the best metroidvanias i've played
A short and sweet Metroidvania.
The gameplay itself is very simple but the presentation really elevates the entire experience. Though I feel as if this barely counts as a Metroidvania; there's only one item you can find that will let you access new areas. I'd say Momodora is a bit "style over substance" but there's so much style that I don't really mind.
Short but sweet Metroidvania, with a charming artstyle and engaging, if simple, combat. The atmosphere is very well realized, and the game doesn't take long to get going. If you are a fan of Soulslikes, I recommend giving it a try.
It was a cute little game but nothing much to it really. Boss fights take a bit of getting used to and actually have mechanics so its a bit fun but there isn’t much creativity in the game, there’s no builds or unique items to use or even weapon changes, it’s just a pure action platformer - which could also be called bland.
As I always say, over 20 years and still not a single vania game has even come close to Castlevania.
Also instant kill spikes is always a bad game design.
Overall score 6/10 get on sale, even if its already cheap.
Momodora: Reverie Under The Moonlight is a 2D Metroidvainia / Souls-like hybrid of sorts by "Bombservice" and the fourth installment in the series, although the publisher states on the store page that it shouldn't be considered either of these genres, but a secret third thing that mixes elements of both and falls under "side-scrolling action plat-formers".
Players will need to master a diverse array of moves and techniques, from executing dazzling combos to precisely dodging enemies' attacks and skewering foes with deadly arrows. The intense, epic-scale boss battles demand quick reflexes and strategic thinking to overcome their complex, punishing patterns. Featuring beautifully animated 2D graphics that bring the action-packed combat to life, it's a visual feast.
This game acts as a prequel to the preceding titles in the series. The primary development focus centered on enhancing the gameplay mechanics and visual aesthetics relative to previous entries. The team made a concerted effort to expand upon the world's lore, incorporate more intricate background details, and craft more exhilarating boss encounters. Evidently influenced by seminal NES-era action-platformers such as Castlevania and Metroid, the Momodora series has evolved to deliver a tightly-designed, polished 2D experience that both honors its predecessors and establishes its own unique identity.
10/10
A solid little metroidvania, and a good example that you don’t need anything exceptional or expansive to make a memorable game. None of the elements here particularly stand out, yet each one is polished enough so that together they create a balanced, cohesive experience.
The combat is simplistic but responsive, the map is small but tightly designed, the traversal is straightforward but spices things up with some platforming or dodging, and the setting is your usual "land in decay" stuff but does a darker tone fairly well. The higher difficulties and achievements provide some replayability, yet at the same time never overstay their welcome. There’s also a decent roster of boss battles, as well as an extra item reward for each if you beat them flawlessly, even though mechanically they’re all too basic to make a lasting impression.
Except for the Pardoner Fennel fight; that one is freaking awesome. Near Mantis Lords level of minimalistic, rhythmical boss design, and the definite high point of the Momodora series.
Peak Metroidvania
Just like Hollow Knight but with more suggestive bosses.
+basic, but fun gameplay.
+simple, yet lovely atmospheric soundtrack
+gorgeous artstyle with satisfying combat and movement animations
despite how short the game was, the journey felt well-lengthened. The map felt fun to progrtess through and, as a fan of Bloodborne, I loved the dark, gloomy feel of Momodora's world.
Purging daemons and heretics,
Cleansing the land of the chaotic influences,
That's not a Sisters of Battle,
That's your girl Kaho.
its good, great even, u should play it
Great Game. Difficulty and length was perfect.
It's good enough that you should stop reading and play it.
Find frustrating the game don't let you play harder difficulties from the begining. For the insave i just download the save from internet and beat the game again. Game is short i can speedrun, but it's annoying.
Hate not be able to warp to every bell in the game only a select few. This prolong the backtrack quite a bit.
A lot of enemies/environment cheap damage with insconsistent rules.
the art style is Retro pixel graphics, so i liked.
The story is very bland and the game is overrated and was very disappointed when I finally tried and get the Bad Ending. Should take it and leave, to much dull mechanics like if you get damaged by a boss, so no drop itens for you.
I think this game is not a Metroidvania, more like 2D Souls game, i not a fan but if you'll probably enjoy this.
Not Bad, but not good either.
A fantastic little game, I would highly recommend playing.
Hidden gem.
A lovely bitesized metroidvania with a beautiful pixel art and a soundtrack that I wasn't anticipating to be this good
Alright, after Momodora III this was my second Momodora Game.
And this time it really is a Metroidvania. Well, kind of. There is not that much backtracking and abilities involved but it plays more like a Metroidvania than Momodora III.
Right off the bat you will notice that it seems that the Game made the jump from 8 to a 16 Bit style. Everything looks more detailed, the characters and enemies are bigger and overall it looks pretty nice.
What I really liked was the Music, this was really good in some areas, especially the later ones.
The Map of this Game is pretty small compared to some bigger Metroidvanias out there, but the same goes what I said in my Momodora III Review: This is a short but pretty tight Game.
Difficulty wise, I started out on Hard as I did with Momodora III but around 40 minutes in, I felt this was a mistake. I got 1-2 shot off screen and that was pretty annoying. Yes, you can learn where the enemies are and die over and over again until you get it right, but I chose to turn it down to Medium and start over after reaching the "Bloodborne inspired area".
I think Momodora III was challenging on hard but more doable for a first playthrough. Here it didn't feel like that.
The combat felt more slow and "clunky" (probably deliberately so). It felt kind of soulsy but also in the wrong ways, this is hard to describe.
But overall I had fun even though sometimes I got kinda frustrated. Some enemies were really annoying, especially their positioning and also it was annoying that the currency was jumping around like crazy when you kill an enemy. I know there is a charm for that, but still...
Momodora III I 100%ed. This time, I will do without. Missing 3 Achievements for Insane Difficulty (nope, not doing that), not dying (also nope) and not killing any "normal" enemies (also big nope).
But yeah, this was short and sweet but also not the best I've played in this Genre. Would give this a 6.5/10. Still a recommend though!
S tier platformer ngl.
Pretty good metroidvania game. The pixel art is beautiful and the music sounds great and they both mesh well together wherever you are in the game. The bosses were pretty fun to face against.
It's peak.
Lots of great music.
Momodora: Reverie Under the Moonlight is a charming metroidvania that stands out with its beautifully crafted pixel art and smooth animations. Though it's shorter than typical games in the genre, it still manages to leave a lasting impression. From the atmospheric environments to the haunting yet serene soundtrack, it creates a captivating world that feels both familiar and fresh.
The combat, while basic, is effective. You’ve got a simple combo system for melee attacks and a handy ranged option in the form of arrows. Though the simplicity of the combat may not offer deep complexity, it works well for the game’s pacing and design. Momodora also borrows some mechanics from the souls-like genre, like the dodge roll and the respawn-checkpoint system. These checkpoints refill your healing items at the cost of respawning non-boss enemies, adding a layer of strategic planning.
One of the strongest aspects of the game is its map design. It’s filled with secret walls and areas that can’t be accessed until you’ve unlocked the right abilities, encouraging the hallmark metroidvania backtracking. While the game is relatively easy compared to others in the genre, it doesn’t feel unsatisfying. Bosses, for the most part, have easy-to-memorize patterns, and it’s easy to find windows of opportunity to strike. And if you’re having trouble, your infinite arrows allow you to cheese through some fights if needed. A couple of bosses do offer a real challenge, but they are more of an exception than the rule.
Interestingly, the regular enemies might give you more trouble than the bosses, especially while exploring. The difficulty curve skews toward the easier side overall, but it still manages to keep you engaged throughout. That said, if you're looking for more of a challenge, the hard mode ramps up the difficulty far more than you’d expect. It’s a significant leap, making boss fights and exploration much more punishing, so if you're up for a real test, it’s worth considering for your playthrough.
The ending is tied to a specific item, meaning thorough exploration is key to unlocking the best outcome. This encourages you to comb through every nook and cranny, rewarding dedicated players. For completionists, there's an extra incentive to replay, as you receive special rewards for defeating bosses without taking damage.
Ultimately, Momodora: Reverie Under the Moonlight may not be the most challenging or expansive metroidvania out there, but it’s short, sweet, and enjoyable. Its simplicity is part of its charm, and it’s an easy recommendation for fans of the genre looking for a memorable experience.
Of the Metroidvanias I've played, this was one of the more basic, mediocre ones.
I cannot recommend this game enough. I had so much fun with it that I played it a second time for the sake of achievements and to explore 100% of the game. Usually, I'm a one-and-done gamer where I will enjoy a game immensely but just move on.
Not this time, I think what kept me roped me in was the combination of the following:
1) dialogue was kept at a minimum leaving your mind to wonder where your imagination fills in the gaps. i'm a personal fan of when games leave it up to you to conclude what's happening instead of overloading lore to you. this game does it perfectly, balancing gameplay and lore.
2) the setting - very ominous & mysterious in medieval fantasy imagery.
3) the level design - i love how the scenery and the levels tell you the other parts of the story that which the npc dialogue doesn't
4) the art design - what a pixel art masterpiece and amazing color pallete chosen - i had no problem following my character around, no problems with finding my way around and locating secrets. the right amount of the detail, not too much, not too little.
5) the soundtrack. this is the greatest part to me. good music allows me to relate and immerse myself in any videogame.
and this soundtrack? oh, my god... seriously, i'm in love with it. i would say this is the main motivator that lead me to replay the game again.
if anyone else is still reading reviews to see if they will like it, trust me... YOU WILL LIKE IT. Buy it, play it! you wont be disappointed!!
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good, short mv. Not a lot to it but its good. The final installment in the series is easily the best but this is a good appetizer.
Игры похожие на Momodora: Reverie Under The Moonlight
Дополнительная информация
Разработчик | Bombservice |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 82 |
Отзывы пользователей | 93% положительных (3929) |