
Разработчик: Heart Machine
Описание
Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, hoping to discover a way to quiet the vicious disease.
• From each character to subtle background elements, everything is lovingly hand-animated.
• Easy to pick up, difficult to master; enemies are vicious and numerous, hazards will easily crush your frail body, and friendly faces remain rare.
• Upgrade weapons, learn new skills, discover equipment and traverse a dark, detailed world with branching paths and secrets abound.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese
Системные требования
Windows
- OS *: Windows 7 and above
- Processor: 1.2 ghz
- Memory: 4 GB RAM
- Graphics: 512 mb video memory
- DirectX: Version 10
- Storage: 2 GB available space
Mac
- OS: Mac OSX 10.7 and above
- Processor: 1.2 ghz
- Memory: 4 GB RAM
- Graphics: 512 mb video memory
- Storage: 2 GB available space
Linux
- OS: Ubuntu 12.04/Steam OS
- Processor: 1.2 ghz
- Memory: 4 GB RAM
- Graphics: 512 mb video memory
- Storage: 2 GB available space
Отзывы пользователей
Great game if you're into adventure and exploration, personally I think the combat system is a bit jank but it makes sense as it wasn't built for PC originally
It looks VERY pretty, but the controls felt very archaic and unintuitive. I wish it gave me a better impression but honestly by the time I could still refund it I felt it wasn't worth the committment.
i love the storytelling, visuals, soundtrack, and atmosphere in this game. its all around a beautiful work of art and an experience that i’d recommend everyone play at least once :)
Peak story, peak combat, peak music, peak boss fights, peak mechanics, peak movement, and peak game
Great aesthetic, love the future apocalyptic look, the designs for the enemies for the different regions look amazing, the game play is great and with the combat its good and simplistic, it has many secrets and things to uncover. the map is big and there is a lot to explore and and the content is neat, it does make it feel taxing as there is a lot but i think its good with how big it is as you can uncover a lot and not get bored.
If you're here because you watched Indie Cross like me and thought that the blue guy looked cool, get this game. The gameplay is just like it's shown in the series: full of action, dashing, slashing, shooting and badassery, with a system that's easy to learn, but hard to master. And let's not forget the game's beautiful and profound story, shown instead of being told, exclusively through images, cutscenes and the environment of its gorgeous world. Absolute masterpiece, 100% recommended and worth its price.
If you're not here because of Indie Cross and have no idea what that is, get the game anyway. And also watch Indie Cross afterwards.
Es un juego bastante bueno, con un pixel art mas que decente y una banda sonora a la altura.
Bastante divertido.
some of the secret passages and items required to progress are too hidden;
and bosses are a bit unbalanced in coop.
but overall, good coop fun, do recommend.
I think this game is really good and i would recomend it, BUT there are a few things about the game that are just not that good or poorly implamented. There are e main ones and those are that the map is really bad, and that the north and south side 8 module doors are not that good. BESIDES THAT the game is amazing, the graphics are amazing, and the story is really good because it can let you think about what it actually means. Both the regular game, and new game + are good in there own ways as well
This is my favourite metroidvania of all time, It dethroned Hollow Knight for me. This game has the most stunning pixel graphics i've ever seen, the combat is amazing, it feels fun to do the moves. The storytelling.. WOW. For no dialogue, this is more crazy. The soundtrack? Don't get me started. (get me started i want to yap about the great things this game does) It conveys the emotion the game is going for, and shoots it over the moon. This game is incredible, I love it so much. I wish you can upgrade your health though. The game's controls are awkward sometimes, that is my main complaint. Sometimes you have to keep track of 10 enemies on the screen throwing attacks at you, while healing has no i-frames. This is in my top 5 favourite games of all time. This game is one of the games you call art. Very, very rare are there games like that, but you can call this game that, and you'd be so right.
Edit: I have gotten all achievements.. I cannot overstate how much I love this game.
Playing this game after watching Indie Cross and I am enjoying it, even though there were a lot of frustrating moments
No frustration, at least for action. Great. Awesome. S a t i s f a c t o r y.
This game is in fact not so difficult. You'll die a lot, but you can probably beat it, except really casual gamers.
However its exploration is a bit like puzzle games. You have to watch carefully, and the map is not so convenient. If you're ok with that, then you'll love this game.
Hyper Light Drifter isn't my usual kind of game. I tend to get very frustrated in games with very technical combat, but I thought this game was very well done. As someone who isn't very good at games, the bosses are challenging, but not impossible. Not to mention that the world is fascinating, and the pixel art is gorgeous. It's an indie classic for a reason.
That being said, I have a couple of minor issues with it, the biggets being that the first few hours of the game can be very confusing. I believe the feeling of being "lost" is kind of the point, but it is still hard to grasp exactly what anything is or what you're supposed to be doing for a while. Once everything clicked for me, I found the game much more enjoyable. I admire the commitment to no text, but I think a couple of labels would've helped a lot. Still, it does amaze me how much the devs were able to do without any words at all in telling a story and building a world.
Also, at least for me (and it seems like a lot of people), the v-sync seems to be broken and using it slows the game down a lot. So if you find that movement is unbearably slow, turn off v-sync. This does unfortunately lead to screen-tearing, which disturbs the nice artwork a bit, but the game just isn't playable with it on for me.
Overall, this game lives up to its status in the indie community and is definitely worth checking out, even for the art alone.
This game is certainly interesting. Its a game you should play. Watching someone play it isn't an experience id personally reccomend. The combat is interesting and challenging, but rarely felt unfair, sometimes i would struggle on an encounter dying multiple times, other times i would beat it without getting hit. This game is something you should experience, but i reccomend playing with a guide. Trying to find all the secrets yourself, you'll go insane, I had a map and a guide and missed at least 5.
Instant classic, worth the price and it goes on sale often. One of the best atmospheric games out there
no dialogue, no text to read. Pure art, and also good fast paced combat that rewards creativity and has nice upgrades along the way. Art and music are next level and it does have a story but similar to dark souls storys where u dont really know what the hell is going on but maybe some youtuber has a hour long video on it and its enough to keep u interested but the focus is elsewhere (stunning visuals and soundtrack)
this is a 9.5/10 for me.
One of my favorite games I have to say.
Does not take too long, which is a big plus for me (12h to beat all bosses). First game I finished in a long time :)
Great design! Artstyle, music, combat combine to perfection. Really a piece of art!
Thank you for this experience.
This is my third time beating HLD on here and other platforms... I love the atmosphere and music while you hit and dodge with your sword and gun. There's also upgrades. The game tells a story without words.
I bought this game in order to play Hyper Light Breaker with a friend, but I had heard good things about Drifter, so I gave it a shot. There is definitely a lot of good in this game - cool environments, great music, beautiful pixel art.
However, the actual gameplay often left me frustrated. When there are enough enemies on screen, I'd often take damage and have no idea what actually caused it. The need to search for secrets pulled me out of enjoying the environments. And for a game where it seems you are supposed to be rapidly dashing from point A to point B, deftly taking out enemies in between, there is SO MUCH WAITING.
Picking up any of the many collectables? Have to stop and hold the button. Picking up currency? Little one second cutscene. Picked up 4? Add on an extra 3 seconds. Opening a door? Stop and hold. Going to a new section? Unskippable elevator ride. Teleporting home? 10 seconds, several of which you can see the level loaded but can't move. Dying a lot to a boss? Have another 12 seconds of dying, blacking out, and getting up 3 feet away, only for the fight to last 6 seconds before you die again.
On multiple bosses, including the last one, I would die 4 or 5 times in rapid succession before getting a lucky attack that reflected many of their projectiles back at them and took out almost their whole health bar. I'd finish the boss up, where the entire fight took less time than it took to revive, and I'd be left thinking "that's it?"
As I said, there is a lot of good in this game, and I can see why some people love it, but the small things added up to too much frustration for me to recommend it.
Slept on the game for years, but not the ost, saw Drifter in a new Indie Cross episode and they were so fucking cool I HAD to play the game and I LOVE IT!!! it's peaker than peak, up there in my favs
Hyper Light Drifter is one of my favourite games of all time. The sheer amount of mystery packed within each corner of the map makes the world so interesting to explore. The campaign is short and can honestly be done in one sitting if you know where to go. But when going through your first playthrough, it genuinely takes time to figure out where everything is and understand how things work. That's the beauty of it. Soaking in the environment and thinking of theories on how these great titans ended up totalled against the giant snowy peaks of the Northern Area, or sleeping within the deep sea floor of the Eastern Area is so interesting to me. Combined with the gentle ambient tracks and the beautiful pixel art, it's so nice to just wander around and absorb what's around you.
Because to me, HLD is an exploration game. Sure, there's enemies to fight and some light puzzles to solve, but ultimately the game requires you to be aware of your surroundings to take advantage of its best aspect:
Its secrets. Hidden throughout almost every room are tiny secrets you can discover. Most lead you to a new Gearbit (to unlock upgrades for your character), a Monolith, or a secret passage to another room, but the fact that most of these secrets are so well hidden is astonishing.
I played the entire game with the knowledge that every square pattern on the floor lead to a secret. This is true, but despite thoroughly searching every corner, I missed SO many hidden paths that lead to plenty of more game play opportunities. I completed the entire campaign knowing that I only collected ONE outfit (the one that you're GUARANTEED to OBTAIN) so I was shocked to realise that other outfits even existed. Let alone the hidden bonus effects that they can give you. This extends to many things. I finished the game and played the boss rush, to realise that I SOMEHOW missed 2 entire bosses in the Southern Area.
Or when fighting the final boss, you can actually attack the "Orbs" that shift around the stage to minimise the AOE effect of the attack. Not to mention that in each of the 4 areas, there's a hidden door that leads you to more content to explore after finding all 8 modules. So on top of completing the 4 required to pass an area, you will never fully complete it unless you find all 8. Which is a fun challenge to find.
Sure, the game play is the same. Dash, attack, collect, interact with a button, repeat. But to me, that loop is fun. And there's a genuine skill curve that you can learn to master how you approach combat. I only learnt the gun + slash technique when I was on my 2nd play through, which helped tremendously in the Boss Rush mode where you can test your skills.
I can understand that some people might not enjoy this game. If you don't like the game play loop or gel with the world design, then it would be an immediate turnoff for people who can't connect with it.
Because honestly, that's the strongest parts of the game.
The story of HLD is wrapped in symbolism.
It is told through pictures and purely visuals. So it can be left into every viewer's interpretation.
From my understanding, it deals with someone overcoming a terminal illness, and finding peace with realising that soon, you will die. And there's nothing you can do to stop it, except push through with the time you have left to find peace with your fate.
Early on, you are saved by another Drifter who is supposedly going through the same issue as you. This is shown through the visual storytelling medium that is everywhere in this game. (Remember, there's ZERO dialogue in this game. Just pictures.)
Unfortunately, after following him around each area and following his advice on where to go next, he meets his demise without finding peace within himself. But you, the player must push forward without his guidance until YOU find peace. When you do, you defeat the final boss and rest knowing that you've explored the 4 corners of your mind, descended below into the heart of your illness to finally overcome it.
You know what? All of this could be wrong. I've collected all Monoliths (that, when translated supposedly tell a story), and have probably still got this plot wrong.
But that's another beauty of it. People could interpret this plot through their own ways. The visuals are pretty straightforward. But ultimately, it's your own experience. How you interpret and understand the game is up to you.
If you don't gel with it, that's okay! It might not be for you! Some people might think it's an incredibly simple action game and get bored with its simple game play.
But some people might fall in love with its environment/level design, mystery, music and game play loop.
That's the beauty of Hyper Light Drifter.
this game changed my life. i think about it frequently. coming back to it as an older adult has been such a liberating experience.
I am going to complete this game so I'll come back to this review but at the time of writing this there's 2 major problems that just kill a lot of enjoyment with the game. The sound, it's too loud, something story important will happen and it could be very cool and impactful if the game wasn't dead set on trying to rupture your eardrums, and the second problem (this I see as something that I could get used to with time) is that the general visuals of the game lead to secret paths and that sort of thing being very hard to spot, I understand that secret paths are supposed to be secret and hidden, but if I spend a lot of time hugging every single walls because it looks weird and there's actually nothing there then there's a bit of a problem, so yeah two big complaints are audio levels and visual clarity.
Now onto the good stuff. this game is beautiful, sure the visual clarity might've been sacrified for this but the backgrounds, the enemy designs, the visual effects, the screen distortion in key moments, the art of pretty much everything is great.
Then you have the general gameplay, the little challenges that reward you with crystals or so are great, the upgrades are fun, the multidash I was a bit torn at first but then i got more used to the rythm and I really like it!! Parrying projectiles is fun as always and overall it works amazing, dodging stuff, moving around enemies and hitting them it feels very nice.
I feel like this game is probably a game that you have to invest time into to just get it, and I'm sure I'll have the "I get it" moment at some point, for now the two negatives I mentioned really outweight the positives, especially the fact of having to take off my headphones after defeating a boss or grabbing some crystals because the game just really wants to rupture your eardrums just takes me out of the experiences so much, that is the only thing that genuinely needs a fix I haven't seen any mods or solutions for it sadly so I'll keep on just quickly removing my headphones before I am incapable of listening to anything ever again.
5/5
a beautiful isometric(?) game with an intriguing world that tells a great story with no dialogue. the music is some of the best you’ll find in gaming imo, and the dodge-shoot-stab loop feels very well optimised and can be heavily expanded upon with the available upgrades. I’ve replayed it 3+ times already and I’ll definitely keep coming back to it as its one my favourites of all time.
Hyper Light Drifter is a game that excels in every single aspect — it sits on the honored shelf of the "must plays". Its gameplay is simple and intuitive, with compact movement and combat mechanics. Every enemy is well-designed, with clear telegraphed moves. All the mechanics introduced with the initial hidden tutorial.
The soundtrack is impactful... simply another standout feature: It not only complements the visual atmosphere perfectly but also magnifies the entire experience enhancing the emotional depth of the environment. I’ve listened to the soundtrack countless times outside the game.
Artistically, Hyper Light Drifter was truly ahead of its time. Its visual style, built around vivid neon tones and striking contrasts, had a strong influence on what we now recognize as vaporwave — perhaps even before the term became widely known. The use of magenta instead of traditional reds and cyan in place of standard blues creates a unique visual identity.
In terms of storytelling, the game adopts a minimalist yet deeply engaging approach. It presents a surface-level compelling narrative while symbolism, fragmented dialogue and imagery creates a deeper, more mysterious story. Uncovering this hidden plot requires dedication, interpretation, and sometimes collaboration, which adds longevity and a sense of continuous discovery. It’s a storytelling method that respects the player's intelligence and invites reflection.
Ultimately, Hyper Light Drifter is much more than just a game — it’s a cohesive work of art that unites design, music, visuals, and narrative in a harmonious and inspiring way. Fun, emotionally impactful, and visually innovative — deserving of nothing less than a perfect score: 10/10.
I've loved this game for most of my life, the art is amazing, even just the basic combat system could stand on it's own
Immaculate vibes, soundtrack and visuals. Combat is satisfying and can get more complex as you get more upgrades (make sure to explore). If you just want to complete the 'main story' it's pretty short, maybe 7-8 hours depending on how much you struggle with the bosses. But if you enjoy finding secrets or just generally playing the game there's at least one major secret per area, behind a door you'll probably notice in the course of normal gameplay but not be able to enter.
Keep your eyes on the ground if you want to find secrets)
Hyper Light Drifter is a genre defining indie game. There are so many different aspects which work together. Game play is centered around exploration and combat, both are done extremely well. The game doesn't do any hand holding, it doesn't tell you where to go, what to do, and what things mean. It leaves it up to the player to interact with and understand the game. Combat really clicks after learning chain dashing, plinking (sword swing after firing the gun), and weapon switching. The time to kill for both the player and enemies is really low, favoring aggression.
The soundtrack and pixel art gives the game a distinctive presentation. The game is 2d isometric and consists of different rooms. Some of these rooms are like art pieces, you can sit there, listen to the music, look at the pixel art, and just experience the environmental.
Hyper light drifter is a truly beautiful and profound game with superb gameplay. Be it exploring its handcrafted and detailed world with ambient storytelling or its tight and fastpaced combat. You are always moving in this game.
This game is best experienced firsthand.
I highly recommend this game at full price. If you are thinking this game might suit you then buy and play it.
I picked up Hyper Light Drifter six years ago. I got to the last quarter of the game, got bored, and never came back to it. Last week, I was browsing my Steam library for a game to play and decided it was time to finish that last chapter. I don't know how, I don't know why, but sometimes we just do the things we do, right? Of course, I restarted my save file. The intro, the music, the pixel art -- everything came back to me. I didn't know if I was nostalgic about the time when I played this game or the game itself. Maybe a bit of both. I was glad to know that I was not a washed up old gamer, and that all my skills and reflexes were still pretty much where they used to be. I had an easier time chain dashing after all these years -- something which really frustrated me on my first go at the game.
The game is simple. Hyper Light Drifter starts off as a dash-and-slash, then introduces gun play after your first boss. There is no dialogue or instructions about where to go. Artistically, this works very well, as you will get many visual hints if you pay attention to the recurring symbols that appear. The map is not a perfect GPS, it simply gives you a rough idea of where you are, and this was by design -- HLD wants you to explore. The art and the soundtrack are there to carry you through the barren, yet beautiful areas outside the city. You will also go underground in each of these biomes where you will be forced into tactical combat and light puzzle solving. What I really love about HLD is that the secrets in this game all have some kind of visual or auditory clue, eliminating a lot of the trial-and-error tactics of puzzle-solving found in other titles, where you're constantly checking every wall for hidden passages. Nobody wants a frustrating yet beautiful game, and Hyper Light Drifter somehow manages to find a balance between gameplay, story, visuals, music, and replayability.
Honestly a really fun hack and slash, puzzle solving, exploring and action packed game. I most of all enjoy the combat and the difficulty of the game, along with how the lore is not necessarily shown via words but images, just through the music in the background and the world surrounding. There's so much and so many mysteries which are unravelled as you keep playing, and it's so amazing. 10/10 experience!
Is crazy how Heart Machine managed to tell a story, create a universe and a vibe, without using a single word to tell a story. This is one of those games that when you finish... you are left with a hole in your chest, and you immediately go on youtube to learn more about it. This game is the reason I will forever look forward to anything Heart Machine creates from now on.
good artstyle. you have to love exploring to enjoy this game. combat is pretty solid, with a few nitpicks.
I love the art style. The environments are beautiful. Exploration is rewarded with upgrade items, mostly tucked away in easy-to-miss exits and ledges you can reach by dashing. No real puzzle solving to speak of. The actual gameplay consists of one enemy gauntlet after another, and IMO the combat isn't interesting enough to make this compelling. I made it about halfway through the third of four major regions in the game within a few hours. In an area littered with an enemy that is a tower that shoots projectiles at you and cannot be killed (as far as I could tell), I decided I'd had enough and put it down.
This game is so amazingly good that I am sad that I didn't buy it like 4 years ago, when I first heard of it
An absolutely incredible piece of media. As someone who gets really annoyed by constant tutorials and handholding in a lot of games, I find the minimal instructions that HLD provides to be really refreshing, and trying to figure out the game's mechanics and secrets on my own was a fun, rewarding, and immersive experience. The combat is decent, simple but engaging, and somehow doesn't get old. My favorite part of the game definitely has to be the music and the sweeping vistas that are literally breathtaking- how does a game do that?? The environmental storytelling is everywhere, but still leaves many things up to your own interpretation; the world could be locked in a metaphorical battle against sickness or a literal one, depending on your view. Basically, this game has affected me in ways that few other games can, and without using a single word. I highly recommend it, although I know that inevitably there are those who have their gripes with it. It's nothing that you can't deal with if you put your mind to it.
neat game, definitley a lot more to it than the first playthrough, but im satisfied w just the 1
I hate to say it, but the map made this game nearly unplayable. You will be lost for hours. And that’s a shame, because the game itself is absolutely beautiful, and the mechanics are fantastic. But the map? It’s just bad. Like, really bad.
Please, please fix it. It’s awful.
When you open the map, it shows your character in a general area rather than your actual location. It also gives you no clue how to get anywhere. It’s not helpful, it’s not intuitive, and it’s barely even related to what you’re actually doing in the game.
There’s a part where you have to collect these geometric shapes—you can see them on the map, but good luck actually reaching them without watching a YouTube tutorial. At that point, the game starts to feel more like a chore than a fun adventure.
I pick up my Steam Deck, wake it up, and I’m immediately reminded: “Oh yeah… I don’t know where to go. I’ve been lost for hours.” And that’s when I put it down again.
I’m honestly mad that I have to give this game up, because everything else about it is so well done. But until they fix the awful map, I can’t recommend it.
Fantastic art and music direction at times, every time I encountered a Titan I was in awe.
The combat isn't too bad, although it can feel a little clunky at times.
-Pros:
Just finished the campaign. First of all, great pixel art, you can take a screen shot of mostly any part of the game and it will look like a good wallpaper/background. The story is definitely trying to be mysterious, it have a "show don't tell" mentality in the way it trying to portray itself, i just understand it simply as: We are trying to defeat the corruption in the world, but is better to put more thought into it if you want to make more sense of it, or just watch a analysis video. The mechanic is simple, but hard enough to keep you engage, everything you do have some weight into it, so you are not that overpowered in the game, even though when you get enough upgrades it will be a lot easier.
-Cons:
You can tell me i have a skill issue problem, and i accept that, but is not in the way that you think. I do think it is the design of the game to be this way, but still, i find it very hard after a while to find the objectives you need to complete to progress, basically, you have to activates these nodes, and you need at least four of em, there are few obvious ones you will find easily, but the few last one will always be hard to find. After the first few hours, i need to watch a youtube walkthough video to understand where i need to go, and what i need to do to progress, which is nice, and i was surprise that you need to look for these small icon in the ground to find the hidden stuff, but i feel like they doesnt tell you this in the game, and the fact that i have to watch a youtube video to help me finish the game dont sit right with me, so i will say that this is a minor hindorence to my enjoyment of the game.
The gorgeous pixel visuals and dreamy soundtrack clicked with me right from the beginning. I knew I’d love this game. It made me feel nostalgic, and the gameplay loop is super satisfying. The ambiguous lore made my exploring experience even better, since I never really knew what to expect.
Loved it
The Art Style
The Atmosphere
The Minimal Story Telling
The Difficulty
The Combat
All of it
I didn't like it that much on my first playthrough, but it really grew on me after beating all the boss rushes and NG+.
Hyper Light Drifter is a game that focuses on, more than anything, exploration and observation. The world is beautiful, and the game rewards you for appreciating and noticing the little things. Everything feels pretty designed in a way that you can logically figure out (once you understand what little symbols mean, or what certain objects are - like a flat object on the ground being a broken door to show you a secret room). Really refreshing given that a lot of games are very handholdy. The game's fixed view in a lot of areas will show enemies or items not currently accessible, letting you keep them in mind as you progress and look for the secret way in. This made finding entrances really rewarding, not just for the gearbit (currency) or key.
By the way, you have to figure the map out, which is cool and immersive, but can be annoying at first.
Combat feels really nice. I haven't really noticed the issue with stunlocking that some people refer to, and my advice would be to take engagements really carefully - you have a gun for a reason! Weaving the gun in between sword hits, or learning what the best way to punish a boss with the charged swing was really gratifying. Unlockable upgrades for the drifter are not essential (other than chain dashing, which I think you should start with or be forced to take first) to beating the game. so it really never felt like a grind/mad hunt for gearbits + secrets.
Chain dashing took a lot of effort to get the rhythm of, and I think I understand why the game defaults to you dashing in the mouse direction because it really helps with movement puzzles (won't be too important unless you plan on 100%ing). Otherwise, I would recommend changing it to movement direction because it's a lot more natural to most players.
There's also some really nice sound design. The hit sounds are satisfying and weighty, but more than that the environment feels really alive. Also, sound helps with some secrets - a really nice touch is hearing whistling wind when near the wall of a hollow structure telling you there's a way in close.
My ***one gripe with this game is that there aren't really ways to track where things are in-game. When there are so many secrets, it's nice to not have to make a separate document/folder to keep track of where you've gone. There's a nice site someone made that reads your save for missed gearbits and keys ( link here .
I highly recommend Hyper Light Drifter if you enjoy exploration and are willing to get just a little frustrated at a game, because the payoff is 100% worth it.
And, if you really get stuck, I think there's no shame in looking up a map made by a player :).
***and another is that the north boss (Heirophant) is by far the hardest in the game, but is one you can fight at the start. It's just kind of silly balancing!
Its very fun! although i did have to change the controls because i kept dashing into enemies because the you have to aim where your dashing with your cursor while you also have to point were you wanna shoot or slash your enemy but i thinks its really just a skill issue on my part. But overall its very fun and I love the background art :>
Absolutely stunning game, the pixel-art graphics/scenery alongside the incredibly serene soundtrack does such wonders for the overall tone, mood, and feel of the game. At no point did I ever feel totally stumped, or imposed-upon by any of the puzzles, platforming, storytelling, or even combat - It all feels so natural and very well thought-out. It's very obvious an enormous amount of time, effort, love and care went into this game.
To that end: Even in the most difficult sections (like the Arena); It was totally optional, and the checkpoint system is so forgiving that you never lose more than a few seconds of time, so death doesn't matter.
A beautiful, relaxing, yet dark and also addictive game that feels like an oddly spicy yet refreshingly nice & cold glass of water where you can always take a nice deep breath afterwards (if that makes sense?).
Goated game, definitely one of my favourites if not my favourite. Not that long, but a delightful experience. The game has amazing art and stunning visuals everywhere from the pixel aesthetic to each of the little pixel animations, oh and the ost is phenomenal too because it's composed by disasterpiece. It's a hidden classic that a lot of people will never see nor play, but it's a great experience with a bunch of moments that will just make you say "wow", crunchy and fast paced combat and challenging bosses that are both unique and fun to fight, and a lore that is very deeply encrusted into the game's sound, visual and lore-tablet storytelling which is unfortunately very easy to miss. I think this game personally changed my perspective on indie games and what an amazing title full of passion looks like, along other like FTL: faster than light, hades, hollow knight and others. Maybe it might not be as astonishing to you as it was to me, but i think it hit me in a spot that i can only respond with "masterpiece"
Wow found this accidentally and it is really great. No dialogue and amazing gameplay leaves me wishing for a fancy physical magazine style guide/walkthru like in the day.
this is easily my absolute favorite indie of all time, yet i can't explain why. i've nearly 100% it on the switch outside a few small challenges and i been meaning to return to the pc version just to have a finished save file. buy and experience this game, it doesnt matter on what, PC, Switch, PS, Xbox. just do yourself a favor and play this game somewhere.
Я устал разгадывать эти загадки. Игра прикольная, интересная, но я устал фармить монетки по частям, чтобы получить какой-то баф. Я знаю, что они местами имбалансные, но чувствуется какое-то урезание базовых возможностей.
Карта сделана интересно, геймплей в целом тоже, но что-то тут не так.
Короче, рекомендую, но сам возвращаю, не мое,увы.
I've played for about an hour and I'm super conflicted about it. I'm all for giving no instructions and just figuring the game out as you go, but I feel like the direction that I went right off the bat was definitely the "wrong" one as the difficulty was absurd. I was almost immediately thrown into rooms where enemies are coming for all over the place and randomly keep spawning in when you kill a wave or part of a wave. Very possible that I just need to "get good" but the stun locks are aggravating as hell, and there are NO i-frames, so if you get hit and another projectile is on it's way, you're just screwed. The graphics are awesome, the art style is awesome, the music is great, the combat is just a bit too janky and the initial difficulty is just too much.
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Дополнительная информация
Разработчик | Heart Machine |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 06.06.2025 |
Metacritic | 84 |
Отзывы пользователей | 93% положительных (10025) |