
Разработчик: Mossmouth
Описание

Spelunky returns in this greatly-expanded sequel to the original roguelike platformer! Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family. Spelunky 2 builds upon the unique, randomized challenges that made the original a classic, offering a huge adventure designed to satisfy players old and new.
A Bigger and More Dynamic World, with So Much to See and Do
Spelunky 2's world is even denser than the one in the original game, offering many more areas, characters, traps, and items, as well as new ways to interact with them (and for them to interact with each other). The world has expanded in other ways, too, with branching paths and multi-layered levels adding a third dimension to the classic 2d platforming. Animals can also be tamed and ridden. And dynamic liquid physics create new challenges and make the world feel extra reactive and alive.
Build a Community, Make Friends
Back in Base Camp, characters you unlock will mill about and relax between runs, offering encouragement and advice. As you explore, your camp will expand and develop into a thriving little community to welcome you whenever you need a break from exploring. While there, you can also access shortcuts and practice your moves in safety.
The Game is Yours to Explore
Spelunky 2 is not just about "getting good and beating the game" - more than that, it's an endlessly replayable playground to experiment in and find your own way, creating stories against the backdrop of an expansive, deeply-interactive world filled with secrets. The more you play, the more the game becomes yours!

Key Features, Summarized:
- A Bigger World with all new areas, monsters, traps, and items!
- An Extra Dimension is added by allowing players to access a second layer behind the normal playfield. The second layer might contain treasure rooms, hidden passages, and other special places.
- Multiple Routes Through the Game will add variety and give players more ways to personalize a run.
- Find and Ride Mounts (like turkeys!) that have special abilities. Enemies may ride mounts, as well!
- New NPCs that you can help, hurt, or ignore… to make each run feel even more like a unique story.
- Variations and Changes to Classic Spelunky Concepts like shops and ghosts that will make veteran players rethink their strategies.
- Improved Liquid Physics allow water and lava to move and pour realistically, which drastically affects the playfield (and looks cool)
- Deadly Poison and Curses can be inflicted on players and enemies alike.
- Build a Permanent Home at Base Camp as you do runs and explore the caves.
- Improved Lighting and Special Effects are paired with richer visual and audio design.
- Deeper Mysteries that may require a community effort to unravel.
- Possibly More Eggplants
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, spanish - latin america, japanese, korean, russian, simplified chinese, traditional chinese, catalan
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Quad Core 2.6 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750
- DirectX: Version 11
- Storage: 600 MB available space
- Additional Notes: Required: Full DirectX 11 support including a Direct3D Hardware Feature Level 11.0 GPU
- Requires a 64-bit processor and operating system
- Network: Broadband Internet connection
- Additional Notes: Gamepad Recommended
Mac
Linux
Отзывы пользователей
pros:
-unhinged
-absolute aids
-agonizing
-entropic
-bad case of diarrhea
-roguelite platformer
-albino, you fucking idiot
cons:
-addicting
-fingering and slamming keyboard more than a girl's ass
-intrusive thoughts empowerment
conclusion: 10/10
Difficult to progress at the start but well worth the journey, if you're a new player I suggest setting short term goals such as unlocking a new character or unlocking the shortcuts.
Great game, worth the money. A game you can throw 100's of hours into and get nowhere but still have a lot of fun.
A perfect mix of brutal platforming and very well-rewarding rogue like gameplay. It feels so unfair at first, but with each death, you learn so much about the intricate and precise mechanics. Dying is actually one of the most fun parts of the game, often time it's absolutely hilarious!
There is a lot of content hidden throughout, as well. The game really doesn't tell you about it, but I guess that's supposed to be the charm. Exploring uncharted caves! Although I can't speak on behalf of complete newbies, I don't know how you'd possibly have a good time for your first couple of runs. Again - don't give up, keep going. This game's the "miner about to reach diamonds but stops at the last swing" meme, so be the other miner and get to the end, which there's multiple of too.
Highly recommend to anyone that enjoys platformers and/or roguelikes. Co-op is quadruple the fun!
a fun goofy platformer with personality. Be aware of the difficulty tho.
Is there too much going well in your life? Too many good things happening? Too much winning?
Do you feel the need to be taken down a few notches? Want to experience what life is like without all the winning? Want to feel like you are being swarmed and mauled to shreds by 1000 adorable little puppies with 10000 adorable little teeth?
Then this game is for you.
Nothing else out there can quite match the way this game takes so much of your love and spits it back in your face. And yet, like most of us, you will simply keep coming back for more.
This is one of the hardest games I have ever played. I rarely leave the first section. It's also incredibly fun. Play Spelunky
Out of all the different roguelikes I've played, Spelunky has a special place for me despite the game's "unfair" difficulty.
The platforming is fast and precise, and the game is full of instant-kill traps and mechanics, so every random BS death feels like a refreshment compared to one that's from my misplays. I don't know if that's the masochist in me talking or the game conditioned me to think that way, but sometimes you just die if the game wants you to, and you can't help but just laugh.
One thing I love about the game are the items. Rather than stat upgrades, each item has a dynamic utility that improves your mobility, survivability or combat ability. Take for example, the spring shoes: on the surface it's a +1 jump height, but that jump height saves you consumables like bombs/ropes, or protect you against walking on thorny vines/enemies with spiky heads. Each of these upgrades feel very meaningful cause their intrinsic value comes from the different ways they let you interact with the world.
Speaking of the world, there's a few things that's too cool not to mention involving some of the secrets and skips. The reward for the boss Olmec being on the back layer and being able to use the boss itself to skip everything, or tide pool zone's way to access the tablet of destiny being a mechanical trap involving powder boxes, allowing you to strategically blow them to your safety, or the secret path to sunken city involving set of deadly lasers rather than a locked door, meaning you don't actually need the "key" if you're skilled enough, to me is just so cool.
It can take a while to get warmed up to the game, I played around 20~30 hours in the span of a few months or so with friends just screwing around trying to get as far as we can. Once I decided to really play the game to its end, it took around 160~170 hours for me to get the special ending. Wonderful game.
It's very easy to put 2-3 hours into this game just to not get the ending or achievement you're going for. Then after repeating that for about a week or so, man, when you finally achieve your goal, it's a different kind of feeling. Great game, very challenging, NOT forgiving at all, and high risk, high reward. Works well both as single player and multiplayer experience.
1. Open the game, excited to play spelunky.
2. get to 1-3 with no difficulties.
3. get sniped by a spider that i was unaware of.
4. Rage quit.
5. Re-open the game.
6. Die again.
7. become a domestic terrorist.
10/10 experience
Spelunky 2 is everything I loved about the first game—turned up, expanded, and made even more surprising. At first, it overwhelmed me: new traps, new enemies, more complex levels. But the deeper I went, the more I realized how much care went into every detail. The game respects your intelligence. It doesn't explain much—you learn by doing, by failing, and by slowly understanding how everything in this world works together. And that world feels alive. Enemies accidentally triggering traps, a rock you kicked bouncing back and knocking you out, a chain reaction that ends in hilarious disaster—it’s all part of the charm.
I love how the levels feel handcrafted, even though they’re randomly generated. The new mounts, fluid physics, and layered level design add so many fresh mechanics, but it still feels like Spelunky. It's brutally hard, yes, but never unfair. Every run is a little adventure filled with panic, triumph, and a hundred “oh no” moments. And when something finally clicks—when you beat a boss, find a shortcut, or reach a new area for the first time—it’s one of the most rewarding feelings in any game. Spelunky 2 is punishing, brilliant, and full of heart.
It is a pretty fun little platformer. Sadly, I'm old and games are way cooler now, so it didn't hold my attention. But if a platformer roguelike is your cup of tea, this will be a fun ride for you.
In the 2d platformer roguelike space Spelunky sets itself apart by leaving out most of the action in favor of the platforming. Less items, less mechanics, less levels and so on keep the game simpler but everything ties back into the classic platformer movement so cleanly that its still really enjoyable. The one issue is that its brutal difficulty combined with this simplicity can lead a to a repetitive early game experience, and personally I can't play this game in long sessions as a result, but its a great time to chip away at in shorter chunks.
I honestly don't know why anybody would vote this game down. Reading at the bad reviews it's just people mad at not being good at the game. You are not going to be good at the game on your first runs. This game is difficult, but rarely cheap ( yeah you get a cheap death from time to time ), most of the time you die either because you didn't know the enemy/trap or you risked something you didn't need to. That game is insanely well designed.
The only downside would be that there is little incentive to go into Duat when going for Cosmic Ocean runs
Anyway, great game. If you're into 2d platformer roguelike, this game is a lot of fun and challenge.
On the surface, this game seems pretty basic. Collect money, kill enemies, move to the next level. But the deeper you go the more batshit insane this game gets. I genuinely think that reaching a new area and having no clue how the enemies behave or what anything does, is scarier than the majority of horror games. Dying late into a run will make you want to pull your hair out, but it's all worth it for that one run that finally makes it all the way.
I currently have around 60 hours in this game (on pc, discounting for a moment the many hours I've played on both my switch and others), and will probably put in at least 200 more before the hopeful release of Spelunky 3 that takes place on Mars. A beautiful drag through the mud. Sheer joy muted only by my own rage at an incoming horned lizard I somehow didn't see right in front of me. I love this game. My soul needs it to thrive. My brain needs it to think more deeply (about how to finally get to the Duat). My heart needs this game to never end despite my willpower to do so. The day I get through cosmic ocean is the day I die happy.
Wake up, carpet bomb a family of moles, die to a gimmick I've barely heard of, rage quit, repeat.
10/10 can't recommend enough
I play spelunky, i start, i die, i start again, i die again, i start again... love this game
I never gave this game a review, and that's a shame. It is my moral imperative to ensure as many people buy, or at least play, Spelunky 2 as possible. It is a masterclass in vibes, the soundtrack and art are perfect for the kind of whimsical yet perilous journeys Ana and company go on.
The only gripe I have against it is the unfortunate lack of split-screen in local co-op, outside of that it's one of the best, most tightly-crafted games I've ever played.
It was a great game that is very fun, it has interesting challenges and also is different every time.
something about the game is sorta addicting, but after a long time the dwelling area becomes so stale that you want to uninstall the game and forget about it forever
i got stunlocked with a yeti on a hella good run, this time im really gonna do it
Great followup to the already fantastic first game. Highly recommended for fans of rougelike games
This game is good, until you get wombo combo-ed by 3 different enemies and a dart trap. Then it becomes great.
If you dislike it maybe get better? but very good game except online because those people get annoying fast So play with friends or solo not randoms unless your insane and hate yourself. otherwise favorite game and very cool
one of the best games ever made, great sequel to the first game which was also one of the best games ever made.
This game is just like life. Everything is going great until you make one mistake and die in five seconds. Love it.
One of my favourite games ever. Live, die, repeat. Chaotic in the best way in coop.
It was hard for me to imagine that they could make Spelunky better but they did. A much bigger game, with more variety. Everything I like about Spelunky, Spelunky 2 has more. A challenging platformer that's different every time you play. It's really fun to stop and evaluate how your run is going to determine which way to process. Chasing down the secrets and achievements was really fun as well.
honestly dying in this game doesn't feel as bad as losing in any other game. good stuff
you know whats easy? contracting an immunodeficiency virus and watching your future tick away with each disappearing T cell and being buried in some city plot with no next of kin to be notified. but that is worthless.
you know what is hard? Spelunky 2. It is really hard. As I slowly, helplessly watch my soul and body be crushed by the mediocrity of my mid-thirties, I find it hard to enjoy the things I used to find joy and comfort in. Halo: Combat Evolved, Hang em high, pistols and grenades only? actually I would still like that, god that sounds so good right now. But other things, I have a hard time with. My mind and my twitch muscle fibers are slowing withering away. I'll never be a pro Counter Strike player. I'll never get into FaZE clan, despite how many threatening, accusatory letters I send them. But Spelunky 2 has reminded me that there still is satisfaction and fun to be found in challenge. there is wisdom to be gained from frustration. there is clarity in repetition. I will leave it to other's to describe the core mechanics of the game of spelunky. What i am interested in, is the meditation of spelunky. the supplication uttered after landing on bear trap with a jetpack, shotgun, kapala, and 14 hearts. This experience will flood your soul with the sobering light of the reality earned through your mistakes. Spelunky 2 is the ipecac that will purge your system of any hubris gained, unearned, through the simulacrum of accomplishment. Did you really "beat" Skyrim? or did you just level up to the point of trivializing the challenge? Did you really learn how to automate and design efficient workflows in Factorio, or did you just copy and paste blueprints crated by 14 year old autists who can peek through the firmament, sharing forbidden knowledge stolen from the Gods with those of us who are more burdened by social skills and eye contact? (jk, factorio is a perfect game). Spelunky 2 will teach you, yes about its own mechanics, but mostly about yourself. It is hard, but things worth doing usually are.
should be called spelunky squared because it feels like spelunky was multiplied by spelunky, resulting in more spelunking so you can spelunk while you spelunk. spelunky.
By far the best modern roguelike. Metaprogression is near completely avoided in favour of skill-based platforming and constant decision making, and as a result not only is development more real, but the joy it results in is too.
This game is so fucking difficult. At times it makes me wanna pull my fucking hair out but the satisfaction of a good run makes it all worth it. Great game but extremely hard. There are so many ways that you can die and your brain needs to be very active while playing. Super fun though
you are a masochist if you play this game. This game is the worst game to ever exist and I hope god himself erases this game off the planet of the earth. Anyways yeah its pretty fun i guess
Fun roguelike platformer, endlessly Replayable (7.5/10)
i played a lot of this game, and it's really quite hard. i would recommend it to people who like hard games.
comic ocean 99 here i come
I watched an interview with the developer Derek Yu, where he talked about creating Princess Airyn because his young daughter loves princesses and gets upset when video games (such as Legend of Zelda) don't allow her play as the princess. He recognized how female representation was important and wanted to make his daughter feel welcome and respected in her dad's game.
DON'T BE FOOLED. You think this adorable story is going to change my opinion on you, DEREK? You are EVIL and you created something OBSCENE. YOU ENJOY THE SUFFERING OF OTHERS AND YOU WILL NOT SEE THE GATES OF HEAVEN.
I recommend this game because, even after countless hours of playing, you can still discover new things. I love that it features a vast number of bosses, yet only a small fraction of them are mandatory to defeat. At first glance, it may seem like a fairly simple game, but as you become more familiar with it, you’ll realize that it’s actually a very challenging rogue-like.
In my opinion, the multiplayer mode is much better when played online (since in local co-op, you can’t always see yourself if the host moves away from you). However, the downside is that you can't unlock new characters this way. The graphics perfectly suit this style of game, and even a low-end PC can run it smoothly.
It is absolutely worth its price. Enjoy playing Spelunky 2!
Brutally difficult, rewarding, chaotic, simultaneously the most and least fun you'll have compacted into a ball of fabulous frustration. But after countless hours of trial and error it will click and you'll be spelunking with the best of them. See you in the caves.
One run you pray for Derek to give good seed other runs you wish Derek would step on legos when he wakes up
10/10 would play again
Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
Hundreds of hours in. Yes, this is a good game.
Gonna be hard at first, but that's the lure as you get better and better.
Nearly perfect. As a roguelike, it's of course important that each run ends on death. But the difficulty of the game therefore means most people that put even a dozen or more hours in will not experience three quarters of the content. Pursuing goals besides beating the game and embracing the shortcut system goes a long way towards preventing burnout for myself.
I feel like many people nowadays do not give this game the attention it deserves. This is one of if not my all time video games and i think it is an absolute timeless masterpiece. Yes it is hard but that is what makes it so fun and rewarding once you get the hang of things. This game came out in 2020 and is still such a masterpiece just like how the original one was as well. I will recommend Spleunky from the mountain tops anyone and everyone.
I know I've barely scratched the surface (no pun intended) with this game, but I've been spoiled already and can't wait to experience more. So far, every death has either been hilariously brutal or pathetic while still teaching a valuable lesson and I love it.
>Removed Paco Espelanko from the first game for fear of falling into "racial stereotypes".
>Instead, they added an extraterrestrial life form from outer space.
Is Derek Yu playing 4D-Chess with us?
This game is the perfect example of easy to learn, difficult to master.
It expands on it's "HD," predecessor with different levels chains to take, and an absurdly difficult alt. ending, for those brave, or foolish enough to endure the task
Insanely fun to move around and think on your feet in, the art style and movement abilities remind me of Super Mario World's best qualities, believe it or not. The game is chaotic, but thoughtfully designed to accommodate multiplayer. I can't believe I haven't tried this sooner. While I haven't progressed far and can't comment on its replayability or luck factors, it's worth a try if you want an adventure game that's stacked against you in fun ways.
Cannot bind controls to use mouse. Not made to be played on keyboard either. Extremely janky platformer.
Дополнительная информация
Разработчик | Mossmouth |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 91 |
Отзывы пользователей | 93% положительных (13314) |