Разработчик: Krome Studios
Описание
CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
Jump, bite, smash and glide your way around the Australian Outback and be prepared to use rangs like you've never used rangs before!
- Customize your boomerangs - want a multi-flamerang? No Worries! Zappy-megarang? Grouse!
- Learn new close-combat moves, to battle the insidious QUINKAN.
- Take the battle for SOUTHERN RIVERS to the skies in the all new Gunyip (including two-player split screen Gunyip battles).
- Two-player split-screen cart racing with improved handling.
- New HD graphics; including updated shadows, reflections, HD resolutions and 60fps.
- Steamworks integration for achievements and leaderboards.
- For the first time, the game is easily available outside of North America!
Hot on the heels of BUSH RESCUE'S defeat of BOSS CASS and his island nation of CASSOPOLIS, TY and Shazza are whisked back to the dreaming to help the Bunyips fight a new evil… THE QUINKAN!
On their return to the present TY and Shazza are separated and TY ends up SIX MONTHS in the future. And worse still, the QUINKAN invaded SOUTHERN RIVERS, destroyed BURRAMUDGEE and caused BUSH RESCUE to disband. All would have been lost if not for “THE GENERAL”, the military leader that kept the remnants of society together.
Now it’s up to TY to get the band back together, get help from some unusual new allies, and turn back the QUINKAN invasion.
Поддерживаемые языки: english, french
Системные требования
Windows
- OS *: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
- Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
- Storage: 3 GB available space
- Sound Card: DirectX 9.0c-compliant
- Additional Notes: Xinput controller compliant
- OS *: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
- Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
- Storage: 3 GB available space
- Sound Card: DirectX 9.0c-compliant
- Additional Notes: Xinput controller compliant
Отзывы пользователей
I don't mind the darker theme of the game, at least it didn't get the same treatment as jak 2 did. It's still a ty game. Some parts of it are good, some parts are weak. Overall this is a mixed bag for me. It may be the weakest of the trilogy, but i do recommend it to those who loved 1 and 2. And krome plz release this on consoles for those who can't afford a pc
shit
ahhh my child. it may have been crappy but its my crappy.
It's the second game all over again just shorter and worse. Frankly, it feels like a DLC. They didn't bother improving any of the gameplay issues, they just added more. The crab vehicle you use to navigate the hub area is a clunky mess. Half the missions are awful racing, while the other half are some mech suit levels. The developers were so utterly lazy, that they decided to recycle every single mech level, forcing you to access each of them twice with an alternative mech. The only positive I can give this game is that it's a short torture to sit through.
Need mac availability. Such a shame.
It may not be the best, but its still worth playing.
Similar open world to Ty 2, however more enemies and things to do in between levels. The flying mini games can't get a bit boring but honestly not a bad game. Hot take but Ty 3 is as good, if not better than, Ty 2. Fight me!
same mechanics as the first two games. campy and cool but its a feature not a flaw. live this series! 5/5 stars
This game IS surely the weakest in the franchise, and while I am marking this review as positive, it's a very difficult topic, as this game shows various improvements coming out of the first two Ty games, it IS in fact, full of padding and underwhelming missions, but as a huge Ty fan, I'm very pleased on what the game did right, specially the rang system, it added so much depth to it despite the combat, and the platforming it's still really fun, this game could definitely have been much better if the devs were given enough time, and I hope Krome didn't get scared away from experimenting new ideas because of this game's (overall) negative reputation and take another shot on what worked in this game, I'm looking forward to Ty's future, blessings for Krome Studios!
A disappointing, unfocused 3D platformer
I'm a huge fan of 3D Platformers, and even with a lack of nostalgia for them, I really enjoyed the first two TY games. While I did get some enjoyment out of this third game as well, it's not nearly up to the same level of quality as the other 2 were.
Starting off, TY 3 has a much bigger focus on combat compared to the previous games and it's terrible. While frills can be taken out easily like before, the Quinkan require you to get up close and melee them. Throwing boomerangs won't work, which goes against the entire appeal of using boomerangs as weapons. Not only that, but Quinkan also have big health bars and most of the combat just consists of mashing the attack button over and over again. There are no combo moves to pull off so the combat lacks depth and substance, which gets stale really quickly.
The combat is just as tedious and repetitive as it is broken and exploitative. Once you purchase the Ring Chassis and equip it with 3 Warp stones and 2 Earth stones, you've completely snapped the combat system in half. All enemies, including Quinkan, will go down instantly, and with the warp stones you even get invincibility. You literally don't have to try anymore, meaning there's no reason to engage with the game's combat mechanics or experiment with different Bunyip Stones, which replace the elemental boomerangs from the previous games.
This game also has combat arenas which require you to fight enemies to progress, but unlike the ones from TY 2, these are all mandatory to progress through the story. There's almost nothing to say about these; all you do is fight multiple waves of enemies which already got stale during regular gameplay. Most levels even force combat on you and don't let you progress until all enemies are defeated anyway, so these add nothing to the game at all. I wouldn't even mind forced combat if the combat itself was fun, but sadly it isn't.
Returning from TY 2 are the Shadow and Thermal Bunyips, only these are nowhere near as good as they were in that game. Entire levels are built exclusively for them instead of being built to accommodate for both on foot and Bunyip gameplay, with even worse combat than the regular game. Entire waves of enemies can be defeated instantly as the Thermal Bunyip with the Satellite Strike, but as the Shadow Bunyip, all you can do is mash the attack button until all enemies are defeated, and much like the on foot sections, these levels often lock you into rooms to deal with waves of enemies so there's no avoiding the tedious combat.
I've played other 3D platformers from the PS2 era with really good combat. The Ratchet & Clank games have a wide variety of weapons with each one being useful for different situations, requiring you to think about what weapon works best. Sonic Heroes has a fun combat system with different team formations being more effective against certain enemies. Rayman 2 and 3's combat was also enjoyable as it ties directly into the core platforming. TY 3 lacks a lot of what makes combat in other platformers good even at the time of its release and suffers as a result.
The Crabmersible sounds really cool, but in practice, it's way worse than the Fourbie was. Shooting enemies feels way clunkier than Tails' & Eggman's stages from Sonic Adventure 2 in that you can only target 1 enemy at once so you're spamming the attack button multiple times to defeat entire groups of enemies, and the platforming is atrocious. Multiple times, I have overshot and undershot jumps that would be incredibly simple in any other platformer as the forward momentum is entirely unpredictable. The Crabmersible's platforming and combat felt like an attempt to address the issues with the Fourbie from the previous game, but its execution only made me miss the Fourbie that much more.
Hope you enjoyed the racing mini-games from TY 2, because in this game, they're mandatory to progress. As someone that loved them in the previous game, they're not nearly as good here. Some events require you to defeat all the other racers on the track, but the AI behaves no differently from a regular race so they don't feel right to compete in. The track design is a huge downgrade and weapons are nowhere near as balanced.
New to this game, all of the Gunyip levels are also mandatory. These are plane combat missions where you're mostly just shooting enemy targets to win and are about as fun as they sound. There are powerups, but that doesn't make up for how tedious these missions can get. The final Gunyip mission simply requires reaching the end and can be beaten without firing a single bullet. Variety is nice and all, but am I playing a platformer or an aerial combat game? Because I was actually expecting more 3D platforming from a 3D platformer.
I thought the on foot level design was a huge let down. Previous games had some linear levels mixed in with their more open ended levels, but in TY 3, almost every level is completely linear with barely any exploration involved. There are secrets to find, but it doesn't feel like you're actually exploring levels to find them. The on foot sections control and play similarly to TY 2, but are far worse because of the linearity. Even the 2 HUB areas pale in comparison to Burramudgee Town.
The only good boss fights in this game were the first two. The underwater boss can be defeated just by staying in one spot right in front of it and spamming the attack button; it doesn't even try to attack you directly. The Dragonquin uses the Gunyip and was just as tedious as the other Gunyip missions. The final boss is really frustrating if you don't know how to beat it especially on Hardcore mode, whereas it's super easy yet very long once you know what to do.
Even the PC port of this game is not nearly as good as the ports of the previous games. I experienced several issues that did not exist in the other ports. Frame rate drops were more abundant, at one point a cutscene refused to play when it should displaying an error message, the Crabmersible is very jittery and erratic which can be seizure inducing for some players (which wasn't an issue on PS2) and there were times where the game refused to load an area of the map when using the Crabmersible, requiring me to reset the game to continue.
https://steamcommunity.com/sharedfiles/filedetails/?id=3318443398
For those planning to play this game on the Steam Deck, this is also a big NO from me as unlike TY 1 and 2, this game does not work on the Steam Deck as the game will crash at a certain point early on in the game, preventing progression. It's obvious to me that there was a lot less love and care put into this PC port compared to TY 1 and 2, making it feel like it was done out of obligation so the entire trilogy could be ported over to PC and not so much because they wanted to.
This game lacks a clear focus and direction, and from watching the "What Could've Been" video showing a possible TY 4 that was just Gunyip gameplay, it really showed that these developers at the time wanted to chase trends instead of sticking to its platforming roots. A TY 4 that's almost entirely aerial combat doesn't sound like the TY 4 I would want to buy, and it's easy to see why it was cancelled. This studio also worked on The Legend of Spyro A New Beginning and The Eternal Night shortly after this, which only doubled down on this game's tedious combat and linear level design.
I find it really hard to recommend this game, especially when the previous 2 games were really good. It's just okay, which does not fare well when there's other great 3D platformers on Steam like A Hat in Time, Demon Turf, Blue Fire and Psychonauts. The issues with this port also make it difficult for me to recommend if you already own a copy on PS2, GameCube or XBOX. I can only recommend this to fans of the series that want to experience the entire trilogy, and even then, you're better off getting it on sale.
It's peak
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Дополнительная информация
Разработчик | Krome Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 83% положительных (192) |