Разработчик: Studio Saizensen
Описание
Fans of action will savor the game’s combat, which is loaded with satisfying chain attacks, a variety of moves, and a three-plane battlefield that the player can move between tactically. Fans of RPGs will relish the ability to level and improve their characters, converting their gained experience into boosts for the stats that best suit their play-style and tactics. This amalgamation of game mechanics is wrapped in a beautiful package, boasting lovingly rendered and animated characters and eye-catching flurries of punches and kicks. Drawing upon its esteemed pedigree, Code of Princess has something for virtually every kind of gamer.
Features:
- Unlock 4 characters to battle your way through Campaign mode and even more characters to use in additional modes!
- RPG stats let you decide how your characters will develop and collectible and equippable items let you improvise!
- Float like a butterfly with fighting combos and the Plane system and sting like a bee with the damage doubling Lock-on and Burst systems!
- Online cooperative play for when you’re feeling friendly and Online versus play for when you’re not!
- Developed by industry veterans and illustrated by Kinu Nishimura of Capcom fame!
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows 7 / 8.1 / 10
- Processor: Intel Core 2 Duo 2 GHz or faster processor
- Memory: 2 GB RAM
- Graphics: OpenGL 1.5 compliant video card
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectSound
- Additional Notes: Controller recommended.
Отзывы пользователей
Buy this game if you want to deal with:
1) Trolls that can bounce you in the air with laser beam explosions until you die
2) Bosses that can one-shot you and require very careful footwork (but spear users with cheat-level attacks respawn behind you over and over to mess up that said footwork)
3) Epic grinding the same level for hours on end so that you can deal with the above problems.
Oh, and if you think that the pixelated version of this game won't be hard enough for you, buy the EX version instead. In the EX version, you will deal with:
1) Monsters that clobber you while you are in the middle of combos
2) Bosses that get god-level hacks they can abuse over and over during the fight
3) Even more epic grinding than you will face in the pixelated version of the game.
If you are like me and you don't like overly difficult games, buy Blade Strangers and enjoy Princess Solange and Ali in that game. Done.
3/10 game with 11/10 character design.
Yes, it couldve done some things better and its not as good as Guardian Heroes. So what?
If i would compare every game i play to the very best or one of the best games of all time, i could barely play anything at all anymore.
Code of Princess gave me a funtime with its competent combat system, nice soundtrack and colorful artstyle. PC Port is also decent and does its job. Only real bad thing, the Localisation is a joke. The mismatch between japanese voices and english subtitles is quite obvious, even though im still a novice at the japanese language. In the english translation they tried at every turn to inject dumb puns that often dont even make sense. Or just completely changed the meaning from what was said in japanese. Its quite unfortunate and probably didnt help this games reputation among gamers.
Recommend if you liked Guardian Heroes and can deal with some of the one-hit antics.
randomly found this game at discount not being aware of its history.
My first impression i like the quality of the video's and character drawings
I Like the concept of the way you brawl, fight.
It feels clunky but i assume this is due to the age, like if you play double dragon today :)
For me for the price i bought i think its a nice addition to my collection :)
Princess in battle lingerie with a massive sword. What more could I ask for? In all seriousness this is a fine little beat 'em up RPG and you can get it for a dollar. None of the content is impossible and there are plenty of whacky characters to mess around with in the other game modes. If you're interested in this but the graphics of the gameplay put you off, there is Code of Princess EX which has some more polish and the rebalancing of a handful of features.
This is a fun little Beat Em Up RPG, with an unusual art style (that is quite a bit of fun), a simple but easy to understand and break leveling/stat system, as well as funny story. Good OST too.
Damn... this has to be one of the worse ports I've seen around. It's a DS game that was upscaled into oblivion, and it kind of reminds me to Ubisoft's port on DMC3 (except this one can be played without making you pull your hair out of frustration).
I was going to buy this on the Switch but a physical copy was going to cost me $60AUD and now I am glad I didn't. I got this on sale here on Steam for $7 and maybe at that price point, it might be a recommendation if you're willing to overlook problems. On paper, this game looked exactly like I wanted: spiritual successor to Guardian Heroes - a beat em up with RPG elements.
Pros
* Sound is fine
* The RPG elements feel like they matter - you definitely noticed the stronger you got, the quicker you could finish the same level.
* 50+ Characters. Nearly everything you encouter is playable.
* 60 FPS
Cons
* It's a 3DS port but the upscaled sprites look rough
* Story is a carrot on the end of a stick rather than something that should feel more fleshed out. I love a good story, but I didn't really care what happened to the energy in these people and why the sword really mattered. At least the characters felt like they had personality but every time they would do something slightly interesting, it would be short lived with the next level being the enemies you defeat and then back to the carrot.
* The game's presentation is so average, it almost removes any kind of pazzaz the personalities of the characters add to the story. I don't know why they are linked but they are.
* Gameplay is shallow. Guardian Heroes did two things well: gave us a good story and an interesting moveset. You could do a move like Ryu's Hadouken and your hero would do a special. This doesn't really have that. Rather than just press this button and a direction maybe? It really felt second rate.
* Levels are short so grinding is a relentless chore.
* Complete lack of flow and constant hitting difficulty spikes. I know in any RPG, grinding to progress is par for the course. But it felt empty and was padding. You would get stuck on a level, then grind the same previous level to level up and then do another 3 levels before you hit the next wall. It felt like the players skill level didn't matter and just grind til you're stronger than the next level's enemies because you would just be ganged up on. You could block moves and use the three different planes which got me out of tight spots but in the end, it didn't matter.
It's a pretty bad port of a DS game.
I got the game after I picked up Blade Strangers, because I wanted to know some of the characters. The game would be enjoyable if only it had some tiny tweaks that showed the developers cared about it. You have no way of knowing your character's combos outside of trial and error, because the combos are meant to be displayed "In the bottom screen". That is, the bottom screen of the DS. They did not create an alternative to look them up.
Many characters of the main party can not be picked up for campaign mode, instead you only get to play them in free play. Very rough.
It's a very low effort port, which could have made for an at least passable 9 euro game if you liked the characters and the gameplay (which is pretty slow, compared to some beat 'em ups, but felt good to me when you succesfully juggle enemies). I don't regret having bought the game, I like the characters, they are endearing, but it's only worthwhile if you know you'll like the cast, and if it's on a pretty deep sale.
NOT recommended.
Poor port from Nintendo 3DS, with low resolution, no HD. Character graphics are totally fucked up and looks like a retro pixel game.
2 languages: Japanese & English, no English voice, only Japanese; the 3DS US version has English voice, hell why not put it in?
Funny that it even has a dual screen mode.
If you really wanna try, get it on sale. I got it on sale.
They should update it to HD(EX) when Code of Princess EX is out on Nintendo Switch.
This ones a mixed bag. I really do enjoy the story telling, the mix of hi-res backgrounds with lo-res characters. RPG elements are very well integrated, lovable main characters. Game play is pretty mediocre at best, very sluggish. Not that its a bad game, as a casual gamer i do like easier, but theres almost no challenge with this one. Its almost more of a visual novel with some very easy and simple beat-em-up(button mashing)gameplay. 6/10 for me. Barely a pass for me.
Decent game. Steam should have a Neutral rating on these reviews or a 5 point system, The game it's not completly bad, but it's absolutly not innovative in any way. Still I enjoyed and hooked up for 3 days. Then uninstalled.
It s a 3DS port and its appreciated, they tweaked some little things to be able to be played on PC, you press f5 to toggle the dual screen from a 3Ds that only shows your stats and combos, could have been easily translated into a sub menu, but well the least they work making a port, the more profit. The audio is 3Ds quality, the graphics are 3DS quality and the anime character designs is lazy, including the cutscenes that were developed by japanese animation Studio Bones, very famous with anime fans.
On the good part the characters ar e fully japanese voiced in many ways. so thats a good thing.
The combat system is repetitive but pretty good, you could use combos and it has a full RPG system so you could create your characters as you wish, for example a bard full of speed or a necromancer full of attack, the world it's yours to go crazy.
Also it features like 50 characters to play with on the freeplay, which is pretty neat. And since there are so many character leveling up and gold and exp are plentiful. Also has multiplayer. But never found who to play with.
Its a nice game, there are probabily some others better, so buy this on sale. Don't pay full price, it's not worthy.
With the mixed reviews I wasn't quite sure what to expect from this game but I am VERY happy with my purchase.
*While the PC controls are just fine, using a controller with this game gives a much smoother and more comfortable experience.
Pros:
*nearly every player you encounter is unlockable as a playable character
*wonderful stat allocation system and item unlocks to make your version of that character unique to others who play that character
*fun and simple story with a goofy sense of humor
*fluid combat with a 3 lane system (combat becomes even more fun as you develop the stats of your character) be patient!
*tons of unique enemies and bosses (bosses can be very fun long tough battles)
Cons:
*could use polish on the DS sprites
*Local co-op still needed (this has the potential to make this a GREAT couch co-op)
*Online players hosting (community is rare)
Overall if you enjoy arcade side scrollers, beat em ups, and fighting games with loads to unlock this could very well be a great addition to your library. If you catch this game on sale it is well worth it!
IMPORTANT: This game requires a resonably good and consistent connection to play online coop. It caused a friend of mine to disconnect anywhere from a few minutes to an hour or so in to a story run.
An entertaining little Beat 'Em Up/RPG hybrid with an extremely large roster of playable characters. There are just four in the campaign mode, but it would appear that ANY character in the game is playble in free play, including, funnily enough, incidental nameless NPCs. Given that individual levels are quite short, consisting of just a few enemies and/or a single boss, there a lot of levels in total, including many bonus levels that are as one might expect, much harder then the campaign. In combat, you can whail on enemies using light or heavy attacks, and the main characters at least have a small set of special attacks that are activated with 2D-Fighter-style directional inputs. There is a large amount of equippable gear items to find, overall making the game similar to other Japanese games like Earth Defense Force or Samurai Warriors, where the design philosphy seems to be to squeeze the maximum amount of gameplay out of a set number of assets. Wether this is good game design or not is up to the player. I've enjoyed many games of this type, including the afforementioned ones as well as Naval Ops: Commander and the english version of Shin Combat Choro Q, called Seek And Destroy in the US. The music and in-game voice lines of Code of Princess are a tad repeitive, as the characters make the same callouts every time they use even basic attacks, but the English subtitles are hilarious and very self-aware, and worth reading. Looking forward to trying the coop mode.
I'm honestly enjoying this game, so far. I have never played this game's spiritual predecessor, but I can't see how that game being so great means this game isn't fun or can't bve good on its own as its own thing?
I love the stat distribution system and the controls aren't much different, to me, than Streets of Rage, and that was like, one of my favorite beat'em ups.
I can't give really give too much in the way of like, an actual review, or articulate any constructive criticism very well, but I enjoy this game.
As someone who grew up in the age of the side scrolling brawlers like Streets of Rage, 42nd Street, and Final Fight, I expected more out of Code of Princess. It's a game that's similar to those in concept, but plays in a much clunkier fashion. Apparently, it's a spiritual successor to Guardian Heroes, which unfortunately I've never heard of outside of the name, but as an old school brawler fan, Code of Princess really doesn't scratch the itch.
You can pick from a growing cast of several characters throughout the main story or basically any monster during online coop and versus play. That's pretty cool and they all control differently. However, they're not really balanced amongst each other and some have movesets that are just regrettable, such as double tapping in one direction does not cause all characters to run, but instead they might make a slow skipping motion. Combos and move sets aren't terribly difficult fortunately, but here's where the game snags.
The combat is just not that good. It's grindy, incredibly slow, and not particularly exciting, beyond near every character's ability to smack a mook across the playing field. forcing you to constantly chase them down. You can increase your stats, but the changes are numerical only in nature and not always easy to perceive as an improvement. Your character can jump up and down 'lanes', instead of simply walking them, with the flick of a button. This adds some minor tactical value, but I found it rarely mattered beyond temporarily avoiding large groups. Why not simply allow the player to just walk there? It feels unnecessarily clunky without adding that much. Other things you cannot do compared to old school brawlers: grapple enemies, make use of dropped weapons (there's occasionally bombs which can hurt anyone), or make much use of the fighting screen. The lanes are mainly identical beyond static destructible obstacles and cosmetic backgrounds, so don't expect a Double Dragon or River City Ransom approach either. This is firmly within it's own category of brawler, for better or worse. There really isn't a lot of skill to be used, even for a brawler style game. Get xp, spend your points, mash the buttons, and that's about it.
Music is alright, if unremarkable. Voices are all in japanese and follow the usual stereotypes. Sounds are similarly fair, but nothing to write home about. Graphically, the game is reasonably nice, although the screen is bordered and the characters are heavily pixelized. Because they're so close to the viewer, they look a bit blurry and unflattering at times. Animated sequences are admittedly good and befitting basic low budget animes.
Unfortunately, the story and the characters are entirely uninteresting shallow tropes. The heroes and villains are visually stylized but have one note personalities that can usually be summarized in a three word sentence fragment. The story isn't anything new or clever, nor is the dialogue which borders on incredibly lame, but is fortunately quite skippable. There is a somewhat interesting background to some of the fights, where the BBEG assaults towns with monsters, only to save them using the BBEG's own evil army, but it doesn't amount to much.
Concening the Co-op and versus mode, well, it's largely empty of anyone. Few to none seem to play it, so you might need to wrangle some dedicated friends together for that.
At the end of the day, Code of Princess is basically a mindless button masher with generic anime tropes to compose a slapped together reason to fight the bad guys. It feels weak for a modern title. If you wanna get your inner weeaboo out and you like monotonous combat, CoP might be for you. Otherwise, I'd recommend passing on this.
Successor to Guardian Heroes
Same Designer and Creators.
Online Coop has VS mode and Mission mode. Unfortunately, no Story Coop Mode.
Over 40 characters to unlock to fight in Free and Versus Mode
Total 4 Heroes to unlock for story mode.
TL;DR; This is Streets of Rage fused with RPG elements.
i'm still early in the game but i like what i see so far, will update the guide later when i have more playtime
Pros
- Great character design by Zero Escape artist, Nishimura Kinu!
- Spiritual sucessor of Guardian Heroes (made by the same team)
- 4 playable character in campaign and way waaaay much more for pvp & stuff (i heard it's like 50 or something, you can play as everyone after all - including the npcs & enemies)
- burst system is really really fun, you manage your mp to do as many damage as possible
- lock system is interesting for magic user, homing attack!
- Level up & equipment system
- Multiplayer co-op works perfectly!
- The game is pretty deep, at first button mashing works. Later you need to learn to block, when to change plane & analize the enemy's behavior. As you get farther, learning when to use Burst correctly can really means winning/losing (burst can cancel your enemies' attack, very useful against aggresive mob).
Cons
- I wish it's real 2D sprites instead of captured 3D sprites T__T
- Some of the idle animations looks weird
- Atlus quality translation (liberal)
Pretty solid port of Code of Princess.
+ Nice OST
+ Fun character designs from Kinu Nishimura of Street Fighter Fame
+ 60 Fps that rarely drops even with huge mobs.
+ 720p with multiple screen options.
+ 50+ Characters. See a sprite? It's probably playable.
+ Up to four player PvP.
+ One of the few Beat Em' Ups with online.
-/+ Characters seem floaty in the air and hefty on the ground. Can be a turn off for those looking for a faster paced Beat Em' Up
-/+ While the roster is huge, only 1/4th of them are actually viable.
-/+ Stages are bite-sized, at times only having 1 or 2 screens.
- Models are low resolution
- While it has online mode it's poorly implemented. The lobbies kick you out after one play session. Also You can't play the campaign mode together unless your friend has it unlocked.
- No local play. This honestly should be required for all multiplayer BEU's
this is a 3DS game so you should expect the resolution and other things not the highest or prettiest but still the game is good and wish to see more from this company on pc
Not sure what people expected, it's a port of a 3DS game. Actually it's one of the better ports I've had the pleasure of playing recently. The game runs fine, a solid 60 fps. I've had no issues with the netcode, online seems decent. Max resolution may be 720p but the game still looks great, I'm not even that turned off by the overly pixelated sprites that obviously weren't originally designed to be viewed at anything above the 3DS' 800x240 top screen. In fact they're kinda giving me a Saturn vibe which is a plus.
I do however, as horrible as it is to admit, hope they can get the English Dub from Atlus and patch it into this PC release. This was one case that I would actually leave the English VO's on, they did a fantastic job localizing Code of Princess in that regard.
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Дополнительная информация
Разработчик | Studio Saizensen |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 53 |
Отзывы пользователей | 60% положительных (126) |