Разработчик: Dominique Grieshofer
Описание
Короткая игра о восстановлении мира со следующими особенностями:
- Элементы платформера: Прыжки по стенам, горки, трубы, лифты, трамплины
- Красота: Эмоциональная музыка и яркие тона
- Миролюбивость: Неопасный открытый мир без возможности умереть
- Простота в освоении: Научитесь играть без инструкций
- Расслабление: Играйте в своё удовольствие без напряжения
- Динамичность: Перестраивающийся подстать музыке мир с дневным и ночным циклами
- Бесшовность: Полчаса непрерывного игрового процесса
- Для всех: Получайте удовольствие независимо от вашего опыта в видеоиграх
Поддерживаемые языки: english, french, italian, german, spanish - spain, danish, dutch, finnish, korean, norwegian, polish, portuguese - brazil, russian, simplified chinese, swedish, turkish, japanese, arabic, bulgarian, czech, greek, hungarian, portuguese - portugal, romanian, thai, traditional chinese, ukrainian, spanish - latin america
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Intel Core i3 / AMD A6 @ 2.4GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000
- DirectX: версии 10
- Место на диске: 250 MB
- ОС: Windows 10
- Процессор: Intel Core i5 / AMD FX @ 2.4GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
- DirectX: версии 11
- Место на диске: 250 MB
Mac
- ОС: macOS 10.11.4
- Процессор: Intel Core i3 / AMD A6 @ 2.4GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000
- Место на диске: 250 MB
- Дополнительно: MacBook 2015+ / MacBook Air 2012+ / MacBook Pro 2012+ / Mac mini 2012+ / iMac 2012+ / Mac Pro 2014+
- ОС: macOS 10.12
- Процессор: Intel Core i5 / AMD FX @ 2.4GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
- Место на диске: 250 MB
- Дополнительно: MacBook 2015+ / MacBook Air 2012+ / MacBook Pro 2012+ / Mac mini 2012+ / iMac 2012+ / Mac Pro 2014+
Linux
- ОС: Ubuntu 16.04 (64-bit)
- Процессор: Intel Core i3 / AMD A6 @ 2.4GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000
- Место на диске: 250 MB
- Дополнительно: OpenGL 3.2+
- ОС: Ubuntu 16.04 (64-bit)
- Процессор: Intel Core i5 / AMD FX @ 2.4GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
- Место на диске: 250 MB
- Дополнительно: OpenGL 3.2+
Отзывы пользователей
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great fun relaxing game
it's fine, worth to finish, won't take much time but nice experience
Refunt is a Short and Sweet 3D Platformer. The game includes a pretty nice ost (I recommend searching for the artist if you enjoy it) and some fun and challenging achievements.
"What makes you, you?"
A short yet healing game that greets you warmly and brings a smile to your face.
"Hello?"
🤸🏢🏃
Refunct, wow, didn’t know this masterpiece even existed.
The game is super simple, you jump, wall jump, slide, climb, and hit those red buttons. That’s it. But it’s simple, relaxing, artistic, and honestly, a masterpiece.
Finished it in just 7 minutes, but wow, it really hit me. The vibe, the achievements, and especially the way the game shows you the land you’ve already stepped on after hitting the final button.. it’s a heart-shaped land! 🫶
Hey dev, I know you haven’t made anything like this in forever, but please make another one.
Overall: 10/10. A short, beautiful experience that sticks with you.
Its a nice and short little 3D Platformer.
this game may be short but imo its worth the time
Refunct is a break from all of the noise, great flow state game and very visually interesting.
Nice graphics
<3
It's okay, a short platformer that could be of interest to speedrunners and TASers. Takes at most about half an hour to finish, you can then try to 100% the achievements by going fast or sparingly using the platforms. Quite captivating.
If you're playing on Linux/Deck, you might want to force Proton off (choose Steam Runtime in compatibility tab) if your game misbehaves. For some reason Proton is on by default and for me it made the game stuck in low res and half the options in menu were inaccessible. Native build works perfectly.
You'll struggle with this game, but it'll be worth it to get all achievements.
spoeedrun
There is really nothing to this game.... It is only 30 minutes and has basically zero depth. I thought I had just finished the first level, but apparently that was the whole game. Would not recommend, even if it would be free it feels like a waste of time.
Cute little platformer, lasts about 30 minutes, satisfying physics. I got it for under a dollar and quite enjoyed the serene experience for that money.
Short but sweet, amazing game feel. Very chill and relaxing little experience.
Acceptable parkour game about making big cubes change color. 5.5/10
A short little game, but probably the best first-person platforming I've seen since Mirror's Edge. You're basically trying to jump on top of all the blocks in the world and collect some items and new formations and platforms appear as you clear things out. The focus on flipping the color of cubes kind of feels like a 3D version of Q*Bert but without enemies, or, and this is a super obscure reference, if the gameplay mechanics of American McGee's Grimm had more of an actual point. Vaulting just over the edge of a block is incredibly satisfying. The game does a great job teaching you the mechanics naturally without resorting to tutorials or slowing the pacing though I do wish there was a little more instruction to what the controls actually are. The only thing I'd really say threw me off just a little bit is that the default mouse sensitivity is a bit low and the default sensitivity setting is called "100%" which confused me before I realized the sensitivity can be set to above 100%. Really thoguh it was fantastic and I'd love to see this concept expanded out with more levels and environments. I imagine speedrunners will enjoy it too.
Be aware that my playtime is representative of a single 100% playthrough. This is not a long game. Don't buy it and complain it's too short.
Refunct does incredibly well at making platforming feel good. It is not at all a difficult game - I think I failed a jump about twice - but it contrasts from a lot of platformers in that its 'climb' mechanic turns near-misses on platforms into successes, and that honestly feels great. Scratches dopamine receptors in the right way (though, for what it's worth, I'm pretty sure the platforming is designed around this mechanic and not possible in places without it). It also scratches really well when it comes to completionism. Every new platform goes green and you get a little hit of that 'tick on my to-do list' feelgood.
I'd like a couple of hours of it I think. More than that, I'd be disappointed by the absence of any challenge, but I had a lot of fun playing through as-is.
Short and fun first person platformer. I enjoyed my time with it.
Very chill parkour game, worth getting for the price just to jump around and have fun. I wish there was another game similar to this
Therapy could never
A clean little platformer!
It's very relaxing to just be in this world, listen to the music, and watch the day/night cycle just fill this cubic landscape with V~I~B~E~S. There's also a fun lil' challenge in it for achievements: two for speedrunning times, and one for finishing the game by touching as few floors as possible.
Certainly worth the asking price, especially on sale!
Get it, It's good!
Really short and simple game that can last you hours if you want it to. Really easy to pick up and put down as desired. The platforming feels really nice and the game play is really fun. It has just enough of a puzzle element to make you wonder how to get to that next platform without being complicated enough to slow down you're momentum to much. I really like the achievements and got almost all of them my first session. Really great for speed runners and those who like the platformers. Reminds me vaguely of Mirrors Edge's movement system, but not entirely. Just enough to awaken that familiarity while remaining it's own thing. The Easter eggs are really nice and don't take to much work to find. This game really shows a product doesn't need to be fancy or complicated, or even that long to be a good. I really enjoyed my experience with the game and plan to keep playing it in the future.
Also, it's only $2 USD and on sale it's like 75 Cents, so not to expensive either, which is a plus.
buy it if u wanna speedrun
I actually don't think this game is bad as such, but I can't really recommend it to anyone either. It was cute but ultimately felt completely unfulfilling. There's no challenge, no story, no message, and seemingly no point. Ultimately what it feels like is a toy no more entertaining than a fidget spinner or other gizmo.
You just jump around to easily accessible buttons. I thought the game would increase in difficulty or at least complexity but it never did, which is kind of a shame because the movement handles very well and I liked the mario-esque pipe thing it had going on.
Really nice little game. I usually don't care to go for time trial type things in games but this was so good that I did all the achievements, and they were just lenient enough to not require perfection but still make you have to probably have to retry a few times.
ok puzzle platformer . idk why its overwhelmingly positive.its just ok.
Minecraft in 2014.
Interesting sights to see as you jump around all over the place, restoring mysterious structures.
I had fun with it. :)
A short and sweet game! An enjoyable experience!
coo
good and short
Very short. Nice vibe. I played through quite a few times just when I felt like vibing for a few minutes and going for a bit of a faster time or seeing how my parts were impacting my performance on a new computer.
The game does look good and run on basically anything.
it sure was a game, remember next to nothing you beat it for the first time in like 25 minutes
This game is for the people which like small indie game that has 5 to 10 minutes so it's your choice if you agree or not to buy this game.
This is a good game! Very short unfortunately (22 minutes).
I think I've found the perfect combination of harmony and spin in video games. If you're lookin for a simple but great game to help you relax, I high recommend it because: it's essential, it comes with dreamy, beautiful graphics (very well-optimized) and it's pretty cheap. The only downside is that it's very short. It took me about 40 minutes to get 98%.
gud
Cool, although I wish it were a bit longer
It has a really peaceful vibe and it is quite enjoyable to spend some time just jumping around
ohhhhhhhhh my god
Short, Easy and worth 100%.
Fairly quick to beat, pretty fun game. I redownload it every few months when I need a palate cleanser between games. About to do it again (: Would love more of this type of game, or even multiple levels in a MarbleBlast Gold sort of format.
Nice
I've owned Refunct for as long as its been out, almost a decade. I come back to it every so often when I remember it exists because it is such a short, fun jaunt. When I first played the game, I was 16-- curious about the world, but naive. I took the game at face value: It's a fun little platformer that you can beat in less than an hour! It has nice graphics and can run on my dinky laptop! The achievements were named with weird questions that seemed pretentious, or maybe just weirdly incongruous with the game's aesthetic. It was a single experience I experienced a single time.
And then, time went on. I graduated high school, went to college, graduated that, and got a job. Now I'm 24, and I'm in the middle of the worst year of my life. I turn on Refunct for the umpteenth time, and realize I have just one achievement left: beat the game with less than 33% of the ground touched. This was pretty challenging for me, but also very exciting. I got to experience the game in a way I hadn't before; each grey tile on the ground became an obstacle, each wall an opportunity, each low-elevation tile an entry point. I was prodding, poking, looking for shortcuts and discovering optimizations, getting my percentage lower and lower with each passing run.
Many of the game's achievements change your relationship to the world in this way. Collect the optional cubes scattered throughout the map, touch every last patch of ground, beat the game in eight minutes, and then four. You learn a little more about the world, become more familiar with it, almost grow attached to it. Each time, when you earn a new achievement, you are posed a question.
For one cube: "Hello?" Someone else is here with me.
I don't really think about Refunct all that often in my day-to-day. It's a digital game, it belongs to the computer. I belong in the real world, right?
For beating the game: "What makes you smile?" This question inspires warm thoughts.
But the game made me happy, you know? Gave me a little escape. For a moment, I live in a digital world. A small digital jungle gym where I am agile, cunning, and fearless.
For collecting five cubes: "How are you?" A kind greeting from a fond acquaintance.
I suppose the digital world feels comfortable in a lot of ways. It feels like another self, something not quite me and yet distinctly me. I go silent, expressionless, body limp. But the mind is more alive than ever. My fingers and hands, by way of keyboard and mouse, become my digital body. I am, in that sense, not human but cyborg.
For beating the game in 8 minutes: "Can we be friends?" The game is reaching out to you.
In that way, digital space can be just as comforting as physical space. It can be as inviting as a mug of hot chocolate and a warm blanket.
For collecting ten cubes: "What drives you?" The game begs to understand you deeper.
I was born in 1999, a week before the end of the millennium. I never knew a world without the internet, without Google, without computers, without the screen. The screen is the interface through which I enact reality. I dream of screens, have nightmares about screens. I see screens, I am a screen. I am a computer, not fully human. I am not built to handle reality without plugging into the divine digital consciousness.
For touching every piece of ground: "What makes you, you?" The game asks the fundamental question.
I am not my body. I have never been my body. I am my mind, and my mind was cultivated by humans and computers. I have no culture other than the computer. It is my birthright as a zoomer, as a girl born at the end of the millennium. We were doomed to live in a world of screens. We were doomed to exist on the internet first, and in real life second.
For collecting fourteen cubes: "Do you do what you love?" The game questions your conviction.
Humans are strange creatures. We created technology, and yet we are trapped by it. We have such phenomenal potential, and yet we are drained dry, programmatically destroyed by the world's ills, one propagandistic heap of branded content at a time. You are inundated with messages, messages, messages, and eyes everywhere, eyes everywhere. You are yourself and yet you are no one at all. Humanity is merging into a great, central mind, and we are each an individual neuron.
For collecting every cube: "Who do you love?" The game makes a confession, and a plea: love me.
In the end, as Stanley Kubrick put it, we all learned to stop worrying and love the bomb. We were born plugged in, so why bother plugging out? The Matrix is the obvious comparison point here, overplayed as it is: we are born into a digital prison that we cannot taste or touch, existing purely to provide profit for billionaires we'll never ever meet (some of whose names we will never bother learning). Ignorance is bliss, I suppose. But this raw nerve of despondency is one I cannot bear. For the first time in my life, I am out from under the shield of the screen... and I have no idea who I am. The screen was all I was.
For beating the game in four minutes: "Is this goodbye?" The game knows your time is closing in.
Where exactly do I go from here? What exactly does the future hold? What technological developments will transpire that will completely change the way I interface with reality? When I die, will I only be a screen?
For touching less than 33% of the tiles: "Will you come back?" A resigned declaration of the truth: you are leaving.
I collected the last achievement today. My satisfaction and whimsy were positively gutted by the final question: "Will you come back?" Will I? I don't know, game. I really, truly don't know. I hope so, but I will face the fact: there will come a time where I play Refunct for the final time before I die. There will be a last time. There will be a last time for the screen, too. And when I die, I wonder if I will live on in the screen. For all intents and purposes, I must be immortal. I must be everyone and everything, must see all and be all and do all. By technological mandate, kicking and screaming, I have become God.
Good game and worth a little more than $2.99.
too good
Pure parkouring bliss.
Saw a speed run of this game at GDQ and decided to try it myself. Chill vibes. 10/10
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Дополнительная информация
Разработчик | Dominique Grieshofer |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 96% положительных (7368) |