
Разработчик: Kudosoft
Описание
- A technological masterpiece - Witness some of the most advanced programming in gaming history, pushing the limitations of consoles and raising the standards of games in all areas of production: physics, lighting, graphics, animations, and more!
- An unmatched hero - Wielding powers of mythic proportions, the Prince returns to action-adventure gaming with gravity-defying acrobatics, ferocious fighting skills, and the ability to bend time to fulfill his destiny.
- The Sands of Time - Ubisoft's Montreal Studio presents the Sands of Time - a technological breakthrough that will change the face of action-adventure gaming forever. Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations.
- Exotic worlds and vast kingdoms - Uncover the mysteries of a world never before explored in action-adventure gaming. Medieval Persia, mythical and deadly, holds a staggering array of landscapes and kingdoms to explore and conquer.
- A sweeping adventure of betrayal and triumph - The epic legends and deadly creatures of mythic Persia burn to life in this suspense-filled tale, featuring more twists and turns than the labyrinthine Palace itself.
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
- Supported OS: Windows® 2000/XP (only)
- Processor: 800 MHz Pentium® III or AMD Athlon™
- System Memory: 256 MB of RAM
- Video Card: 64 MB GeForce™ 3 or higher, or ATI® Radeon™ 8500 or higher, Matrox Parhelia™. (GeForce4 MX not supported)
- Sound Card: DirectX® 9.0 or higher compliant sound card
- DirectX Version: DirectX® version 9.0c or higher
- Hard Disk: 1.5 GB available hard disk space
- Supported Peripherals: ThrustMaster FIRESTORM Dual Analog 3
- Note: For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game at: .
Отзывы пользователей
very easy, bad resolution and awful controls.
Loved this game as a kid, thought it was a masterpiece. Upon replaying it now, I realise that Ninja Gaiden 2004 did everything this game does but much better.
It's way too easy, way too short and there's no replayability. The combat is awful, you just jump on an enemy's head and instantly kill him with the dagger. It doesn't work on a few types of enemies, so just use a wall jump attack instead. Puzzles don't even count as puzzles because they're impossible to fail, it forces you into the solution every time. This game has so many tutorials and handholds you so hard. Such a huge contrast to the first two Prince of Persia games.
The only redeeming things are the story, atmosphere and the music.
Also the Steam version is nearly unplayable. I shouldn't need to use fan made patches to get it to work.
I played this game to relive my childhood gaming experiences. 20 years later and I am happy to have revisited this classic Ubisoft title. The controls for the fighting and platforming definitely showed there age. Also, the camera angles are just flat out bizzare at times. This game does have it problems but the parkour, combat, story, and atmosphere made for a good ride down memory lane.
i kinda speed ran this game
The game that rebooted the franchise. The puzzles and iconic traversal and time mechanics hold up well to this day. On the other hand, the combat, writing and cutscenes have this game screaming for a remake. Some wildly inconsistent audio made it hard for me to enjoy what is otherwise a cool story.
Love this game. It seems easier now that I'm 32 compared to when I was 11... How weird!
Good story, OK voice acting, nice puzzles and mobility - this game started the 'parcour' era of videogames!
2 downsides: it's a console game in the first place and yet the controllers are not supported by default(?!) also the camera can be annoying, which is bad for a game that relies on you making quick decisions and inputs to avoid death.
PRO TIP: This game is sold for about 10 bucks but you can regularly get it for 2. Buy it anyway, it's great. Also disable the fog entierly, apparently it's buggy with some graphics cards.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Still holds up in 2025 - fun game experience from the times the studio was making games for the gamers and not for the shareholders or mysterious "modern audiences".
The game is very well done plot-wise, but I don't recommend the Steam version because it contains a lot of bugs and glitches. in 90% of the game's progression, it is impossible to continue the game without glitching the game by spamming controls and trying to attack midair to pass a door that has some sort of collision bug. Not to mention many other bugs like problems with visuals, video/audio sync and PhysX, and other collision bugs that require creative thinking to bypass. Overall the game is possible to play to the end but it takes off all immersion in it.
Update (Bug fix for impassable door): If you set your monitor refresh rate to 60Hz and force VSync in your graphics control panel, you get rid of the bugs!! Still, I have to turn off the fog in settings. I guess, the game doesn't like high FPS. It messes up collisions and video/audio sync.
Just beat it. Fun game. Good not great. Janky camera and combat made it harder and more tedious than it needed to be, but it was still a good time. Plenty of checkpoints and save points so you're never redoing to much stuff. Worth picking up on sale.
Unfortunately, there is no gamepad support, and 1920x1080 resolution is not available.
The camera work tends to be more disruptive than helpful, which can hinder the overall experience.
The controls feel unresponsive, and character movement could be smoother and more intuitive. Additionally, enemy targeting is inconsistent, often locking onto the wrong target, and the character sometimes performs unintended actions during combat.
There are also numerous bugs, and the save system can be frustrating since it only saves at fixed points, often well before the more difficult sections. This leads to repetitive traversal before reaching the actual challenge.
At a price of 10 euros, there are other games that may offer a more enjoyable experience.
Oh how good we have it today with cloud saves!
Just like the classic platform.
Platforming and the graphics are the only redeeming qualities of this game. Combat is possible the worst I have ever seen in a game. Camera is a broken mess, and the controls are atrocious. Cannot wait for the remake of this game, because boy did it not age well at ALL.
game has deleted my save data randomly 3 times. Do not buy this game on steam, the game itself is amazing but its broken on steam
PoP lies in the sewers closing the hatch
its a cool game but this port is terrible. i couldnt finish the game due to a bug around 90% that i just couldnt solve. i also had to play m&kb which didnt help my experience. it was nostalgic though and would have gotten a thumbs up if the performance was better.
Great game and a great start to the trilogy
Definitely brings back memories
nice game for time pass
love this game
Many people say that this is their favorite out of the PoP trilogy. As much as I loved Warrior Within as a child (because of the then scary for me atmosphere and the superior combat), I must say that Sands of Time really is magical and beautiful.
The graphics aged pretty well and the story felt compelling albeit simplistic. The platforming is fun. I found it very linear and obvious where to go next.
The combat is bad and repetitive (mostly a chore) and there is unnecessary padding in some places (bats/bird fights, for example).
Would recommend for some kick of nostalgia.
Also works very well on the Steam Deck.
What a nostalgia hit... Totally worth it even 20+ years later.
I had completely forgotten the end of the story. But the beginning was so invigorating... Most likely because I had replayed it so many times. And I stayed because it was mostly great throughout.
Beautifully written story, good level design, smooth mechanics. A lot to praise.
Biggest gripe still is the end-zone Tower of Dawn. Too difficult to find the right path without using first-person view at every corner.
And man, what a soundtrack! I'll be listening to it.
Still holds up and is just as fun as it was when I played it on the ps2. some minor bugs here and there, but nothing that cant be fixed by setting the max frame rate to 60 (which fixes most of the bugs people have been running into), turning off fog, or just restarting the game. A childhood favorite of mine that I was able to replay after over 10 years. It runs surprisingly better than I remember, and still has all the charm from games of its era.
Masterpiece
This game is EXCELLENT and still holds up to this day. The gameplay loop consists of a mix of parkour and combat. Unlike a game like assassin's creed, the parkour is more about figuring out how to get from point A to point B rather than just mindlessly running towards objects and holding down a button. You have to think before you jump onto something and that makes the parkour feel incredibly rewarding. It's almost puzzle like in this respect. The parkour sections look a lot cooler than assassin's creed parkour due to various features such as wall running, as well as due to how much more agile you feel in this game compared to assassin's creed. As for the combat, some people think it hasn't aged well but I personally don't see any issue with it whatsoever. It's very punishing and difficult, but also isn't TOO punishing; and neither is the parkour. This is due to a time travel mechanic introduced in this game where you can rewind time with a resource collected from killing enemies and finding flashing bits of aura around the map. Despite the time travel mechanic, this game remains challenging and fun. Again, not too hard but not too easy. This game is also surprisingly detailed for a game of it's time. The gaming industry literally changed how they made games after this game because that's how popular it was; and it's not hard to see why. There is a move for every combat and parkour scenario in this game, meaning that there is ALWAYS a way you can make your way through difficult sections of this game.
This game is partly compatible with controller (which is quite impressive considering the game's age), and that's how I recommend playing this game. I say partly because the menus have to be navigated with the keyboard and mouse, but the game itself can take full advantage of a controller. You just have to bind the controller layout in the options, which can be a pain, but its worth it. Don't bind the special action or rewind actions to the triggers though or else you won't be able to use a special power you get later in the game.
Also this game can't run higher resolutions unfortunately without the help of mods due to it's age. If you choose to fix this issue, I recommend using this mod:
http://ps2wide.net/pc.html#popst
Just scroll down to the section that says Prince of Persia: Sands of Time, click download, extract files, then paste all of the pop.7z files into into your game directory individually, and edit the pop.ini file to have the resolution and fov of your choosing. Fog will not work properly with this mod unless you modify the hardware.ini file and make
ForceVsFog=1
and
InvertFogRange=0
This game will also have engine issues relating to game speed and cutscene audio not playing when it should unless you force the max fps of your game to be 60. Unfortunately most old games are like this, but this game especially. I would just go into your nvidia or amd control panel and limit the max fps of the Prince of Persia program to be 60. If you have trouble with that, just look it up on youtube.
As you can tell, it takes a bit of effort to get this game working on pc but I assure you, it's worth it. They just don't make games like this anymore.
This game is very special to me. I remember how my jaw dropped when I first saw a wall run as a kid and that awe is still very much there. I know a remake is in development but quite frankly I do not believe this game needs one because it is just so well crafted.
I love the story that is told here. I have always been curious as to why there is such a lack of South Asia and West Asia(Middle East) fantasy in pop culture given the deep repository of myths and stories that exist in this geopolitical/cultural sphere. Prince of Persia: The Sands of Time is one of the few pieces of art that fills this gap. I love the art style and atmosphere created here. From the paintings and wall reliefs steeped in South Asian and Persian paintings and art to the wonderful music, specifically the track "Time Only Knows", that makes of instruments from this region. Together they make the Palace of Azad a wonderland of South Asian & Persian art & culture. I also love how this game uses the fantasy to embrace some horror elements through the use of the life upgrades & the destiny visions.
I adore the story that has been told here. The themes of love, the cost of honor & glory, identity and destiny resonate with me dearly, however the theme that is most dominant is Redemption. I feel almost every day of my life I am chasing after Redemption as well. Forever afraid of making mistakes, never at peace. This story of the Prince making perhaps the gravest mistake of all and redeeming himself makes this story as one of my favorites. I love how destiny features in the story here. As you progress through the game, the visions the player sees at the save points turn into visions of the Prince's death. They don't guide you, they show your definite death. It seems destiny is telling us it is not our fate to save the world. Yet the Prince, the Player carries on and finishes the game.
I also bought into the love story of the game, and the apparently sudden development of this love between the Prince & Farah is actually acknowledged by the Prince himself in one of his many internal monologues that help a lot in developing his character. The main selling point of this love story though is definitely the tragedy of it all. He might have saved his loved ones, his father, his soldiers, the sultans of Azad and Farah, however none of them especially Farah will remember the ordeal he went through. It prompted me to think that is Redemption enough if those you have wronged don't remember you doing the wrong? If you do not have their forgiveness? It probably leaves a strange hole in your heart which I feel the game also acknowledges in the Prince. In a cool moment of ludo narrative consonance, after doing everything you possibly can in the game, your save file only gets a 98% completion since the last save point is before the Great Rewind, symbolizing the Prince's lived experience, like a lost ship in the chaotic ocean that is Time.
Coming to the gameplay. The Parkour and Combat mechanics are incredibly fun. The Prince if fun to control and moves well. While the combat mechanics are seemingly basic, the game adds surprising amount of variation in its enemies. While people might be inclined to use the vaults that move will not work on everyone. Many enemies cannot be vaulted over and some can only be knocked down. This prompts the use of other moves like the swords and dagger counters to efficiently dispatch enemies. However I did feel the combat to be a little bit of a nuisance or inconvenience. I was more interested in the Parkour and Puzzle Solving and the accompanying banter between the Prince & Farah. However it did not detract from my enjoyment of the game too much at all.
I absolutely adore this game and it is one of my favorites of all time.
Cant even get the controls to work on the game with the controller or the keyboard - sadly disappointing
After 300 hours of Assassin's Creed Valhalla, playing a prince of Persia game is like eating a chocolate cake on the body of a good-looking woman.
Sands of Time feels like the videogame adaptation of a lost animated Disney movie from the 90s. The story isn't deep or clever, and it doesn't have any pretensions of such, but it is pleasant and charming. I replayed this last year and still mostly loved it. It was a favorite of mine, replayed it trading off with my wife’s boyfriend.
The platforming is some of the best I’ve ever played. The animations are so smooth and I’ve always compared the controls to Tony Hawk—they’re so intuitive they become second nature almost immediately. It's not especially complex or challenging, but then it's not supposed to be. The designers want you to stop and think, but they don't want you to get stuck for a long time. There was only one puzzle where I thought the solution was unnecessarily oblique, and led to a rather tedious bout of trial and error. Usually, the game maintains an engaging pace and you always feel like you're making progress.
The story was pretty good. The prince and Farah had really great chemistry and dialogue together. The prince had a great character arc, and was humanly flawed. His monologues are pretty endearing. Farah is a great character as well.
I always loved that instead of a complex plot they put their focus on Farrah and the Prince’s relationship as they move from hostility to feuding friendship to something more, the banter was the best of the experience for me. The characters are by a wide margin the best part of the game, and I think are why it's remembered so fondly.
Sands had the best character of any game I’ve ever played. And I don’t mean character as a person, but as the personality of the game. All the well spoken dialogue, the elegant movement, the picturesque backdrops of a huge castle under a starry sky. I particularly loved the music: my current strong love for Eastern music probably has roots in how much Sands of Time musics impacted on me as a kid.
And what about combat mechanics? True, there aren't button combos, but animations were way better than the sequels. There are special animations that trigger only near enemies. This helped combat to feel like a fluid dance. Enemies are clearly distincted by strengths and weaknesses and you needed to use different approaches. You can do 2 different kinds of parry and counterattack with a super satisfying animation.
And the most important thing is that you NEEDED TO USE THE DAGGER in order to really finish an enemy. It was so perfect because you also had to think if you can open your guard for absorbing the enemy or it was better to keep fighting with the risk of reviving an already dead enemy. Also, daggers animations were incredible especially when you try to absorb an enemy positioned a couple steps of distance back from you.
I don't know. I loved all the series but this little game had some sort of magic that wasn't present in the others.
Sands of Time is in the heart of players not just for a crazy ton of new mechanics or an incredible soundtrack, but also for the little details, like the animations, or the fact that you see the prince clothes go in pieces and get ruined, one piece by one, through the entire adventure, making you really connect with the hero and the struggle he faces in order to save the world. Little touches that were completely forgotten in the sequels.
I don't think that this is really just nostalgia. What the heck are you waiting for?!
9/10
Prince of Persia: The Sands of Time, developed by Ubisoft, is a beloved classic that redefined action-adventure gaming in the early 2000s. Its blend of acrobatic platforming, exhilarating combat, and an enchanting tale make it a journey that stands the test of time.
The story follows the titular Prince, a cocky yet charming royal who inadvertently unleashes the Sands of Time, plunging the kingdom into chaos. With the help of the mysterious Princess Farah, he must navigate treacherous environments and undo the catastrophe he caused. The narrative, narrated by the Prince himself, is both captivating and personal, filled with moments of humor, romance, and introspection.
The standout feature of The Sands of Time is its innovative platforming. The Prince’s fluid parkour abilities allow him to run on walls, leap across vast chasms, and swing from poles with effortless grace. The level design complements these mechanics, creating puzzles and traversal sequences that challenge your reflexes and spatial awareness. Each new environment feels like a masterfully crafted playground, rewarding ingenuity and timing.
Combat, while slightly repetitive compared to modern standards, is dynamic and satisfying. Armed with a sword and the Dagger of Time, the Prince battles enemies spawned from the Sands. The real magic lies in the Dagger’s time-rewinding ability, allowing players to undo mistakes or relive moments of peril, a mechanic that was groundbreaking at the time and remains delightful to this day.
Visually, The Sands of Time was stunning for its era, with its Middle Eastern-inspired architecture, glowing sands, and ethereal lighting creating a mystical atmosphere. The soundtrack, composed by Stuart Chatwood, perfectly complements the game’s tone, blending traditional instruments with modern melodies to enhance the sense of wonder and adventure.
The relationship between the Prince and Farah is another highlight. Their banter evolves into a genuine bond, adding emotional depth to the story. Their interplay feels natural, and it humanizes the Prince, making his growth from arrogance to humility all the more impactful.
While the game’s linear structure and limited combat variety might feel dated to some players, its core mechanics and storytelling remain as engaging as ever. The tight pacing ensures that there’s never a dull moment, with each area introducing new challenges or narrative twists.
Prince of Persia: The Sands of Time is more than just a game, it’s an enduring masterpiece that paved the way for modern action-adventure titles. Its combination of fluid gameplay, memorable storytelling, and innovative mechanics has cemented its place in gaming history.
Whether you’re revisiting the past or experiencing it for the first time, The Sands of Time offers an unforgettable adventure that deserves to be cherished. Prepare to defy gravity, bend time, and lose yourself in a tale as timeless as the sands themselves.
Okay puzzles, but the game hasn't aged well. Combat is horrible, camera/controls are also janky AF. Also the difficulty spikes of combat, jeez. But still fun environment and nostalgia
Absolute hood classic. The combat is somehow better than AC Mirage.
Man....
If you've been gaming in the early days and remember when this came out on PS2 and the Original Xbox, you already know this game was absolute FIRE! Not only was it difficult, but the game play was amazing and you can see where Assassin's Creed got it's DNA from. In 2025, I have this game running on Windows 11 with an Intel i9 13900K and a AMD 7900 XTX at 4K using a community steam layout with Steam Input.
You'll have to check the community for the mods to fix the display resolution and also add in the gameplay. Don't make the resolution too big because it will cut out the hour glasses (sand) and tutorial prompts. This game at the time was only 720P so even though it looks amazing in 4K, i'll drop it down to atleast 1080p.
Happy Gaming for $2 and NO Ubisoft App!
Oldie but a goodie. Great start to a trilogy that still holds up to this day
Its awsome game, good story and the controls are really good (on keyboard). Its buggy sometimes, but its still awsome! Fun puzzles, combat and parkour challenges. 8,5/10
Controller sucks to use. Doesn't have 1080 resolution. Combat mechanics are pretty meh. Still fun, but barely. I wouldn't recommend it to anyone who didn't play iut as a kid.
"I remember enjoying this one." *Plays for about 2 hours* "Yep, still fun."
From re-experiencing the first 2 hours. The platforming challenges are really good. I've struggled a little when fighting large groups of enemies but you're given plenty great of moves to deal with them (I may need more practise). The ability to rewind time is cool. A wee word of warning, if you boot up the game for the first time and the main menu background is really foggy with only a light visible I recommend going to the options and turning fog effects off or you'll be essentially blind when you start up the game.
P.S. I'm not sure why but that guard shouting you on in the puzzle room I find funny
Do yourself a favor and avoid this port like the plague.
This is NOT a game; it's a full-fledged chore that will make you wonder if the developers genuinely hate players that much.
Nothing works in this game.
The mechanics are broken: You press jump, and the prince rolls; you press roll, and the prince jumps. You aim straight, and the prince jumps left or right, etc. It’s a mess.
The graphics are broken: You need to download fan-made patches just to start the game or to fix the fog glitch that covers the screen, rendering everything impossible to see.
The combat is frustrating: Wall jumps, enemy stomps, and even rolling/dodging barely work. The game throws enemies at you nonstop, and most of the time, they body-block your movements, trapping you. They keep spawning, preventing you from finishing downed enemies—who, by the way, need to be killed quickly before they revive. To make matters worse, enemies stun-lock you while you're on the ground, leaving you with no choice but to guard or get hit since they won’t let you get up. And that's just the tip of the iceberg. There’s a list of issues long enough to fill pages.
And last but definitely not least, the most broken part of the game:
The camera. The game relies on it so heavily, yet it’s all over the place, never where you need it to be. Whether you're in combat or wall-jumping, I can't even count how many times I've fallen off platforms or died because enemies hit me from behind while the camera was somewhere else.
As I write this, I’m about 80% through the game, and I’ve had to push myself relentlessly to get here. Even now, I’m on the verge of quitting and leaving this game unfinished.
Whether you’re here for nostalgia or you’re a new player, save yourself the frustration and pain this game brings.
After 20 years this is still a very good game that almost holds up today. The platforming animations and visual style are top notch. Unfortunately the combat is not that great. I get that this was a time when devs where still getting the hang of how to do 3rd person combat. But sometimes the game just spawns wave after wave of the same 2-3 enemies and the fact that you have to finish each one when they are down gets boring and repetitive.
Thank god my childhood started by playing warrior within and not this piece of donkey dung.
The bad
1. This game has the most dreadful combat I have ever witnessed, ever
2. Environments are the freakin same. There is little to no variation.
3. Enemies stupid, slow and feel like toys, They throw enemies at you all the time so that you can get even more bored
4. Compared to warrior within and two thrones this game's story is dumb and rushed.
5. The game flashes white screen every now and then which makes your eye hurt
6. Too many cutscenes which show you where exactly to go
The good
Parkour, movement, ledge grabs and swings similar to WW great stuff
Music Ambience and Sounds are awesome
Environment design and textures are awesome even to this day
Não joguei esse jogo quando era mais novo portanto minha análise não será uma análise baseada em nostalgia mas em o máximo de objetividade que eu puder. Não sou um jornalista de jogos, por exemplo, mas tentei entregar uma análise que fosse justa e completa sem entregar spoilers sobre a história. Obs.: Apesar de ter autoria, coloquei o texto no ChatGPT para melhoria da produção. As ideias centrais são de minha autoria - como referências a McGuffins e a quebra de imersão -, enriquecidas (dependendo do ponto de vista) pela funcionalidade do ChatGPT.
Prince of Persia: The Sands of Time - Análise
Plataforma e Puzzles: 8/10 (9,5 sem considerar as conveniências narrativas)
O sistema de plataforma é o maior destaque do jogo, oferecendo uma experiência cinematográfica graças à integração fluida dos elementos de parkour com os cenários. Correr por paredes, saltar entre pilares e ativar mecanismos é envolvente e visualmente deslumbrante, evocando a estética das "Mil e Uma Noites". No entanto, a imersão é comprometida por conveniências narrativas, como plataformas e botões posicionados de forma quase "sobrenatural". A descida na prisão é um exemplo claro, onde o cenário parece montado exclusivamente para o progresso do protagonista. Apesar dessas falhas, o design visual e a ambientação continuam impressionantes, mantendo o jogador cativado.
Combate: 7/10
O combate é funcional, mas carece de fluidez. A agilidade do Príncipe, brilhante nas seções de plataforma, não é plenamente aproveitada nos confrontos. As batalhas são interrompidas pela mecânica de bloqueios constantes dos inimigos e a lentidão ao se recuperar de quedas, tornando os encontros muitas vezes frustrantes. Inimigos como os soldados azuis de lança dupla e os guardas de escudo se destacam negativamente por serem mais trabalhosos que desafiadores. Apesar disso, há um "cool factor" em algumas técnicas, como usar a Adaga do Tempo nas piruetas, mas essas habilidades não são bem explicadas, tornando seu uso pouco intuitivo. A falta de variedade nos inimigos contribui para a sensação de repetitividade, mesmo que individualmente eles sejam criativos e temáticos, vide os soldados e as odaliscas. A Farah, embora excelente no contexto narrativo das plataformas e quebra-cabeças, adiciona frustração nas batalhas devido ao fogo amigo, evidenciando as falhas do sistema de combate, tornando-a uma punição, ao invés de inconveniência.
Gameplay: 6/10
A estrutura linear do jogo funciona bem, mas a falta de exploração e de desvios significativos na rota principal diminui o impacto das mecânicas de jogo. Muitos colecionáveis, como melhorias de vida, são colocados diretamente no caminho do jogador, reduzindo o senso de descoberta. Torna-se, portanto, uma experiência única, em que não há incentivos para jogar novamente, além de limites auto-impostos (não coletar melhorias de vidas ou nunca usar as habilidades de tempo, por exemplo). Além disso, as visões do futuro, embora tematicamente alinhadas às Areias do Tempo, acabam atuando como spoilers de quebra-cabeças, reduzindo a satisfação de resolver desafios por conta própria. A manipulação do tempo, que deveria ser um dos pontos altos, é reduzida a uma ferramenta de "tente novamente", carecendo de impacto narrativo ou mecânico. Soluções alternativas, como ligar as visões do futuro do enredo exclusivamente a savepoints e usar os ampliadores de tanque de areia para revelar dicas dos puzzles, poderiam agregar mais significado temático às mecânicas. Embora a progressão seja bem ajustada, com ritmo consistente, o jogo peca por não oferecer mais desafios ou recompensas fora do caminho principal.
História: 8,5/10
A trama é envolvente e simples, mas eficaz. A narrativa se destaca pela evolução orgânica da relação entre o Príncipe e Farah, que, embora não seja marcante, é bem construída e entrega um impacto emocional significativo, especialmente nos momentos finais antes da batalha final (Sem spoilers). A Adaga e a Ampulheta do Tempo, apesar de serem McGuffins temáticos bem integrados ao cenário, não são o verdadeiro cerne da história. O foco está mais na interação dos personagens e no confronto com o Vizir. Apesar de falhar em explorar todo o potencial das Areias do Tempo, o jogo compensa com um excelente pay-off final, fechando a história de forma satisfatória tanto em termos emocionais quanto narrativos.
Notas Finais
Plataforma e Puzzles: 8/10 (9,5 sem considerar as conveniências narrativas)
Combate: 7/10
Gameplay: 6/10
História: 8/10
Média Final: 7,25/10
Apesar de suas falhas, Prince of Persia: The Sands of Time é uma experiência memorável, com momentos que brilham tanto pelo design visual quanto pela narrativa, mesmo que o potencial de suas mecânicas não tenha sido completamente explorado. Verei agora o que The Warrior Within trará.
I've beaten this game 4 times over the years on various platforms and I still come back to it. The combat is tedious but the platforming and atmosphere is great. If you can enjoy old games then I recommend it.
Don't get me wrong. The parkour, the puzzles, the characters, there's a whole lot to love about this game.
Unfortunately, the combat is like pulling teeth. The game seems to believe 4v1 is the ideal ratio, with the next enemy of the (arbitrarily numbered and not-broadcasted) group spawning in after every kill. Actually getting said kills is a chore when nearly every enemy will resurrect itself unless you perform a (rather lengthy) finishing move, that of course leaves you vulnerable to the other 3 enemies. Having tried Batman: Arkum Asylum just before this is probably making for some unfair comparisons, but there's such a thing as a game showing its age.
The game clearly expects you to make use of the time rewinding mechanic to undo mistakes and damage, but in any other game, expecting someone to be a time-traveler in order to win is usually asking a bit much. I'm sure the rest of the game is great, but the combat is just too frustrating for me to want to wade through it to see. Maybe I'll toss another $2 at it in the future.
Such a great game, way ahead of it's time, It's a must play for all classic games enjoyers.
A classic and still runs smooth on today's PCs. Maybe add some texture and graphics mod and enjoy.
I would not recommend this game as it has extremely bad controls and the camera panning around makes it even worse. i have only played warrior within during my childhood and wanted to experience the whole story. if only this game was not so frustrating . the puzzles are still cool but the combat is very bad
For people who want to get this game thinking it will be an easy platformer, it isn't. The puzzles in this game are confusing at times. The confusing platforming, and camera angles when doing platforming and fighting. The enemies in this game are so brutal on you since they gang up on you. The enemies can take most of your health away. Your female-friendly companion uses a bow that's pretty much useless since she barely does anything with it and she can even damage you If you're in front of her. Also, she has her live bar meaning If enemies kill her you have to restart to the last checkpoint. There are times when the enemies surround you and they can take a chunk of your health before you can think of which button to use to defend yourself. You get a tutorial on how to do the controls and game mechanics but I can barely remember them since other things are happening in the game to keep my mind on them most of the time. After so many hours of playing, I'm glad made it to the end because this was a hard game to beat. This is the first Prince of Persia game I ever finished so that's something to feel good about. If you're going to play this game you might have to configure the game so it runs well or you won't have a good time with it. It's a great game but be prepared to die a lot in this game because the game will make you regret playing it eats you out of your sanity. If you're stuck on a section don't feel ashamed to use a walkthrough because I did for my playthrough for the game. I give this game an 8 out of 10.
The camera and controls in this game are atrocious. It's a shame, because there's a lot to like here, even years later.
A classic game that needs to be played. I replayed this recently and this game is a masterpiece of well designed puzzles. The combat is a bit frustrating but thankfully there is not too much of it.
Playing on a desktop with Nvidia cards means you will need to have V-Sync disabled in some sections when you are doing multiple wall to wall jumps.
Even with those issues, I enjoyed playing it and recommend it wholeheartedly.
Best time-travel theory game in existence next to Soul Reaver 2.
God damn this game was great. But it aged not so much great, to be fair. A great story with good gameplay fades a bit because of
- simple fighting system. The vault is just too OP, and has no alternatives, which makes many fights too boring sections between puzzles and platforming
- scarce models. Like really, enemies of a group have literally the same model
- models themselves. The game is kinda low poly for today, and it could be a serious disadvantage for modern players who want to try the classics
Otherwise you get:
+ great story (with eastern-esqe motives)
+ Pharah - great companion that really helps (while not shooting arrows in your arse)
+ STARING MECHANIC (dialogs lol)
+ great soundtrack (tho i more like the 2nd game with hard rock motives)
+ good puzzles and platforming with action sequences (but my god they are easy, well maybe because this game is for children after all)
Returned by nostalgia, I enjoyed the game, but I probably too old for it now. (Warrior Within was my favorite, even backthen i was an edgelord XD). Still recommended.
It teases a lot with the puzzles but afraid to create long acrobatic sequenses that would benefit greatly from rewinding time mechanic, creating memorable moments. (probably the only good thing that was improved in later games).
10 Kakkolucias/10
Still amazing after all these years. Played it once out of nostalgia, then played it again just cause it was so much fun. I don't know how it manages to hold up after so long. The low poly look actually gives it a sense of dream-like wonder, and becomes an asset. In the end you might ask if you played it or only dreamed it. I wish I could double-recommend it.
Also the elevator is annoying.
O jogo é excelente, nostálgico, divertido e completo, até para os dias de hoje.
Jogabilidade, história, puzzles, e a mecânica de batalha são muito boas.
O único contra são os bugs, pqp, o port para a Steam está muito mal feito. Infelizmente, tem muitos bugs, maaasss dá para zerar, e é satisfatório.
Игры похожие на Prince of Persia®: The Sands of Time
Дополнительная информация
Разработчик | Kudosoft |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.03.2025 |
Metacritic | 89 |
Отзывы пользователей | 83% положительных (1948) |