
Разработчик: Ubisoft Montreal
Описание
Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.
With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.
- A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
- A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
- A new open world structure: A first for the Prince of Persia franchise now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
- Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows® XP/Windows Vista® (only)
- Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
- Memory: 1 GB Windows XP/2 GB Windows Vista
- Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
- DirectX Version: DirectX 9.0 or 10.0 libraries
- Hard Drive: 9 GB
- Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
- Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
*PCI Express only supported
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: .
NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.
Отзывы пользователей
it cool
This game is a blend of Legends of Zelda, Final Fantasy, Prince of Persia, Borderlands... If you like any of these games then you'll love this one. I highly recommend it, specially if you liked Breath Of The Wild.
It's vey fun and puts your brain to work.
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Good game, but after watching the Epilogue DLC, the writers cannot fucking write a good ending to save their lives.
Any slightly above average game that isn't heaped with praise or extraordinarily successful will always end up being hailed as a hidden game cult classic genre defining watershed deeply emotional and beautiful. This game is fine for 2 or 3 hours but it is not worth the double digit hours you'll put into it, forgetting how much you pay.
The gameplay is nearly braindead, and if you have played any uncharted or assassins creed game, the charm of fluid parkour wears off extremely quickly. The same goes with the unbelievably shallow dialogue that seems forced to be comedic and constantly undercutting anything interesting or serious. The story itself is generic, the characters have zero arcs and never get to know each other properly which leads to an embarrassingly unearned and elongated ending. The open world format destroys any last possibility of a good story since it is complete random chance what bosses you choose to face first, making the characters seem bi-polar.
The music and visuals are decent, but dont waste your time and instead play other games in the series, I heard the newest one was pretty good.
Edit: Holy shit I forgot, theres a terrible and janky combat system as well that slow everything to a crawl. The fights are so easy to beat, every enemy/boss has the same timing for a parry and enemies can be autokilled, that when I wrote this (right after beating the game) it immediately left my mind. Seriously, don't bother, its not awful, but its not worth your time.
This game sucks!.
Prince of Persia (2008) by Ubisoft Montreal
Release Year: 2008
Genre: Action-Adventure
First playthrough length: 12hrs
Prince of Persia is the 2008 remake of the classic Action-Adventure series, this time with a new setting, open world to explore and a revamped and cinematic combat system
Positives:
Visuals - The game looks amazing even in 2025, and the animations are straight up gorgeous
Platforming - Traversing the world is very fun due to the game's varied arsenal of movement techniques
World Design - the looping and intricate nature of the world makes for enaging platforming
Negatives:
Story - The game's story is bland and forgettable, until the last ten minutes where it becomes simply bad
Combat - While not bad per se, combat is clunky and not as polished as the platforming
Characters - This Prince is an unlikeable cad who I was bored with by halfway through
Final Thoughts:
Struggling under the weight of it's influential predecessors, PoP (2008) is a game feeling the burden of expectations. Gameplay-wise it works, but the characters leave much to be desired, and the turn to an unearned downer ending leaves a bad taste in the mouth.
Final Score: 6/10
This game is very fun! Good parkour, awesome combat, flashy combos, but there's one issue. I got my PC reset, so naturally I wanted to re-download it. I was gonna pause it to do something else, but just then the second part showed up and the "cancel" button w as right over steam's "pause" button and it didn't give me all the files. Re-installed about 5 times now, still won't give me the files! Anybody know what to do? Could use some help.
the game won't get past the loading screen.
What can i say about the 2008 reboot of Prince of Persia?
The flow you have while doing the platforming, which is 90% of the game, is absolutely great. The visuals hold up, or at least, i had zero complaints about it. But that's where it ends.
The only gripes i had with the game were 1: Combat. Clunky AF. Sometimes it would just work and you would be on your way. Other times, it was like a real drag on the flow you had leading up to it. 2: The story was basic as it gets, there is no proper cutscenes once you start on your journey so a lot of the dialogue between the prince and Elika, can be listened to by pressing the talk button. But instead of pressing it and then listening to them have a normal conversation, it will just have them say one line each and then it makes you have to press the talk button again to get more dialogue, and its just one line each. Idk what the thought was around this but fuck, just put in some cutscenes so i can try to like the characters. A VERY weird choice there.
So all in all... 7/10. Pick it up, play it, put it away and maybe one day you will revisit it.
Reliving lovely memories from my childhood.
A brilliant game to play and also I enjoyed it so much
Unfortunately I want to like this game so much: the graphics, the story ( not the ending) and the settings are all good, I love the interaction between the "prince" and Elika, the beautiful landscape that the game offers, but, unfortunately the rest is not that good.
Let's start with gameplay, it's not good, the platforming is basic and it reminds mea lot of assassin's creed which is bad, PoP was not the most intricate at platforming but not that easy like an assassin's creed with one button doing all the stuff you need, is similar to it, which is basicly a dumb down version of the system in the sand of time trilogy and that's not good, the controls are bad too, sometimes I feel unsure about action or QTE because I swear I was hitting the button correctly but the game was not having it, and finally, the combat, to be honest I love the choreography of it, when you do a long combo is really cool and i like the design of the enemies, but seriously? Fighting the same enemy four time before actually defeating it? That terrible and repetitive as heck ah yes and you cannot die you are stuck in there until the enemy is dead or flees away, you can see way it pretty boring after a while.
The story I won't say a lot but the ending I really don't like it...at least give me a choice....
So yeah it's not terrible but unfortunately has a lot of flaws.
Such an amazing ambiance, love it so much. Hope they make more like these.
I think this game is underrated!! Loved this one :)
hell nah
There's probably around an hour or two of good game in here and the rest is padding, it feels like they designed the basic elements they needed for maybe three levels and then made somewhere around 24 mini-levels out of them. They're not even particularly good elements outside of a couple unique set pieces, both combat and platforming devolve into a game of Simon Says. Simon Says it's time to hit the Claw button? Well ok better tap it then.
Most standard fights can be ended instantly with the combo Claw->Jump->Magic->Blade/Claw. Sometimes the bosses can be ended instantly too but rarely are they that generous. In later fights I was almost never getting hurt, but had to spend roughly eight minutes just wailing on the boss' inflated hp bar and waiting for the combat cutscenes to play out so I could hit whatever button Simon Says during it.
It's not all bad, the art style is pretty decent and a few of the levels even look and play well! Plus the two main characters are decently writen.
The ending is a bit sour since not only did it set up other games they never made (the game understandably sold poorly) but they also didn't port the epilogue DLC to the steam version. You won't miss anything by skipping this game.
É um bom jogo, mas não chega nem perto do nível da trilogia anterior.
As batalhas são bem simples e limitadas, e o jogo é bem repetitivo.
No homosexual stuff.
No anti-Christ stuff.
No Marxist propaganda.
No anti-Whiteism.
TERRIBLE BLOCK/PERRY/COMBO GAMEPLAY MECHANICS. so for that alone makes this game go from 10/10 to a 2/10.
I never finished this game on steam, but I love it to death. It is however imo a very aquaired taste, not for everyone or any time. I usually replayed this after I felt burned out from gaming as a sort of pallet cleanser. The music is great, art is gorgeous to look at and it is tbh very easy. I've seen many people say mistakes feel as if they have no consequence, but to me, Elika saving prince every time he screws up instead of a game over screen prevents the flow of the story from ever being broken, which to me is a very important part of the game's aesthetic.
TLDR: The game is great but it's not for everyone
BEAUTIFUL GAME!!
Turns out that this game's art has stood the test of time. Combat being a series of quick-time events that you can manipulate with clever positioning is decent. Running, jumping, and climbing at speed across areas that you know your way around makes you look insanely cool.
Controls did occasionally make me launch myself into space.
Wish there had been a sequel.
I couldn't run away from woman.
Apart from my terrible joke, I'd say this is the most boring pop games so far.
Maybe spoilers ahead idk
writing is bad, prince's dialogues are bad, cringe movements are bad, like why can't I use mouse to run along wall anymore? and you can never die. Literally, when I were about to fall off, either the woman(ugh) or an enemy who initiated my fall, would take my hand and bring me back, oh what a hero, thanks.
-10/10. Graphics are good though
Very fun, I didn't find the parkour very repetitive or very difficult, I thought the parkour was very forgiving. The combat was a little frustrating during some fights and was a little tedious but that isn't so much of a problem because of the small part that the combat plays. The story is also very well made and I like how you choose if you want to listen through diolauge. The conclusivness of the ending is also nice, a very good stand alone game.
so like this game is really sily and cool with all the characters so far, you should play
its only like 2 dolars and really worth it
This was a very fun game! The combat is fun and the parkour is great, but it's not quite as open as you might expect. You don't really freely climb around, but instead it's more like a puzzle trying to find the correct parkour path. So if that sounds like a big turnoff you might not like this. But if you like stuff like the puzzle areas in Assassin's Creed or enjoy mid 2000's action games, then this is right up your alley.
Game is good just avoid collecting all light seeds,unlockable outfits for collecting 1001(all) light seeds hardly worth ur time which takes up to 10-12 hours.
well games
game pretty
Great game, I really like the interactions between the Prince and Elika, both the story and art style are great.
Combat is kinda frustrating but it's not a big part of the game so that's fine. Overall 8/10
probably best reboot ever made by ubisoft but it was too ahead of its time and nobody accepted it as a good game i love playing it despite my 4 complete runs stupid steam still tinks that i play this game 1.1 hour fucking shit paying 1.2 million average to fucking personnel and still cannot determine my gameplay records
Best game of 2008
I'm in love with this game!! The soundtrack is breathtaking and is by far one of the best soundtracks I've ever listened to in a game. The world building is so immersive, and the environments are so beautiful! I love the parkour and the exploration in this game. The story is amazing, and I can't get enough. I love this game so much!
Pretty, but very repetitive. You will see all the game mechanics in the first hour. Nothing new is added after that (the "powers" dont count for me). The combat is very simplistic even tough it has various combos listed in the menu. Combat is almost non existent. All encounters are 1 on 1 duels that last 1 minute max. The few bosses are not that different from regular enemies. The parkour is easy and boring. 90% of the game is going through the same areas collecting light "orbs" so you can unlock the next "power". The 4 "powers" are glorified springboards that allow you to access new areas so you can again jump around on walls and gather orbs.
great casual fun
It's a work of art! Great story, gameplay, & gorgeous graphics. The game does have controller support & you need to change controller settings on steam deck (so it thinks it's an xbox 360 controller)
Ubisoft.
game stays infinitely at start. <* resigned sigh *>
pretty startup screen.
Whelp, uninstalling and never forgetting.
Ubisoft.
This game is a masterpiece, and the art style holds up even today. It's too bad the Epilogue DLC is exclusive to consoles only, the PC port is just incomplete without it. Ubisoft NEEDS to port the DLC to PC or make a remaster of this game and include the DLC as part of the main story on PC.
Prince of Bop It! Twist it! Fuck it!
Ubisoft aims to expand their DEI customer base by giving everybody arthritis.
Map is node based in a chain pattern(∞∞). With 4 bonfires each to fast travel back to. And half of it is blue filter caveshit.
Fortunate(or unfortunate) enough to nope out of rock area and play-through(as much as they let me) the 2 leftmost nodes and was pleasantly surprised with the set pieces. One of them being this blight-infested shipyard, Boomer Bile filter.
The other a Sandy-castle with poppies all over. Pis- actually, it's just colorful. Harkening back to better times.
Fittingly, the 2 rightmost stone-slab nodes are tedious in design and gameplay.
Including bonfire placements that force you to traverse the longest and least engaging platforming chunks in the entire game, each time you fast travel to them.
And you'll have to slog through, because metroidvania-esque obstacle course 'traversal options' are locked in the annals of the game. Further pad out backtracking to progress in it's better areas.
Bop it!(2008) is epitome of padding. It could've easily been half as long to a couple hours long and still be the same game.
Quick-time windows are so generous that it might've as well auto-complete, instead of stress testing your peripherals.
What's not so generous are the metroidvania abilities. 2 are just more single button presses..
_
Oh boy. Guess where these next 2 'abilities' are introduced..
Blue filter node ability is a Superman64 guessing game.
Camera angles make no sense and things either become visible too late or never at all. It isn't even a trial & error memory game at that point.
You find yourself bashing your head against this for upwards of 15 minutes in node 3. Seeing an amusing comment, about how it reminded them of The Neverending Story flying on top of Falkor. Why, you oughtta appreciate this level of ignorance.
The Subway Surfer variant is less egregious. There will be some insane things like a tiny crack in the floor that resets back to the beginning but it's quicker to figure out than 360 angles in the flying portions.
_
During platforming, it's generally a good idea to quickly smack the portal which pops out enemies so they don't come out altogether or quickly platform past them if possible.
Combat is, once again, quick-time and very much a 'one type of enemy' deal. Choreographed as a flashy anime tug of war with unique animations for each combo press but you'll have more than plenty of chances to see them all.
A little extra for Bosses.. They'll have a rock-paper-scissors element, when matched incorrectly restoring their health almost entirely.
On-top of it all, button mashing to the x-treme! No seriously, lower the frame-rate or something? Or get one-shot by the last boss 10 times.
_
Story is spliced rehash of previous games with disjointed dialogue. Characters not only talk like they're in different rooms but also are not even on the same topic.
They should've grabbed this game's aesthetics and slapped em on top of The Forgotten Sands nothing burger movie tie-in game that has nothing to do with the movie and came out with a nothing burger that at least looked decent.
Horrible combat which is made up for by an incredible artistic vision and traversal. My favourite in the PoP saga.
Despite it saying it doesn't, it has full controller support. Very different than today's ubisoft games. I enjoy it.
god of war with one liners, worse fighting mechanics and worse platforming
This game is not the typical Prince of Persia game. Too different in any aspect, literally (even Farah is not what it used to be lol), but that's the interesting thing about it. The magic, the world, the atmosphere (you can be at one moment at ''heavenly'' place and suddenly in HELL). The communication between the Prince and the princess is also very intriguing. What intrigued me the most however, was the ENDING. It really makes you question some things in life really deeply - to make a choice you know is somehow WRONG, but nevertheless it makes the most sense to you. Recommend
What a waste of time. First off, its a collectathon. You have to run around and collect a minimum of 540 spirit orbs or whatever its called. once you collect enough, you unlock a glorified spring board that gets you to other places. You must collect all 4, totaling to 540 orbs to beat the game. Then you have to run through every area (20) and heal it in order to unlock the boss of the quadrant. Not much of a boss but the same enemies you have been fighting. Beat all 4 and you get to the final boss. There is no upgrades or abilities you unlock in this game. You have everything you need only in the first hour. Good right? Not if you like doing the exact same thing over and over 20 times. The art direction is cool but thats about it.
First the combat: When you enter combat its always a duel against a monster. You can dodge but it seems inconsistent so its only to reposition, you can block and parry with the right timing and you can attack with 3 buttons. One with sword, with your girl and your glove. Sometimes the enemies buff themselves so they can only be hurt by one of these but after a few hits with the correct attack, you can attack them with anything you want. I found using the same combo worked out for me. I used XXXYYBYYB (Xbox). You can also usually instant kill enemies if you corner them against a wall or a cliff. Overall the combat got boring doing the same thing over and over, especially when they just parry everything you do or throw you around, wasting a lot of time. Thats a lot of this game, lots of little cutscenes for everything. For combat enemies throw you around or you push them back a lot. It really drags out every fight you do and interupts your combo that would defeat the enemies faster. Also, you can't really die. The more you get hit, your girl saves you and if saved too much, the boss heals a lot of health. A time saver thankfully is some enemies can prevent spawning if you reach them fast enough.
The parkour: Parkour feels pretty stiff and very automatic. Jump? its guided. Wall run? don't have to hold the button. Ring to grab on to? long animation with very generous timing. And if you somehow do fall, your girl will catch you and place you on to the last flat platform you were on. Everytime you get enough spirit orbs, you get to choose a "power" to unlock. All it does is unlock a colored button that bounces you around. Very slowly. One of them is a fly power that is an on rails, dodge walls while auto flying. The worst part is the path it takes makes no sense. When you can fly, you would take the most direct path there? theres nothing in your way. No lets fly around for 3 mins, hitting other buttons that just serve as a time to decieve you into thinking you're playing even though it takes the same single button that needs almost no timing. You can't die at all while parkour. Also no sands of time to rewind at all to redo a small jump you missed (We'll get back to the sands of time) meaning if you've been parkouring for 5 mins because of long animations? sorry do it all over again. And its not like its hard. Button press timings are super generous and animations are so lengthy. It just that sometimes you get impatient or don't see what you needed to do before its too late.
The map is open world but you have to cleanse everything so its just an illusion of choice. Difficulty stays the same the entire game. And theres only like 3 puzzles in the entire game and are more complicated than they should have been tbh. Theres also only like 6 enemies in the entire game you fight. You repeat fight every one of them until the game is done. The map hazards are boring. Just black splotches you can't touch while wall running and have to time to get by.
Story: It's fine for the most part, but if you want to hear more, you have a dedicated button to talk to your girl, Elika. Yep thats right, Farah is not the main love interest because this game is a reboot and nothing from the past games ever happened. In fact, Farah is your donkey. Yeah, what a joke. A donkey thats only every mentioned and never shows up in-game. Farah you have a conversation and have a lot to say which is neat, if you didn't have to stop everything you're doing to listen. You cannot talk to Farah while walking, running, parkouring. You have to stop everything to have a little chat.
The characters are cool. They felt like they were getting to know each other and fall in love, but since the game is sudo choose where you want to go, their dialogue feels like they're out of order and not building up to anything.
SPOILERS FOR THE ENDING AND STORY
An evil god threatens everything that Elika's father released. You heal the corrupted lands around so the power of the lands can contain Ahriman again. You go around fighting 4 monster who have sold their souls to him plus Elika's father. Her father did so to revive Elika when she died before the game started. Reviving gave her powers she uses to help you. Now the ending, Elika kills herself containing Arhiman. Since being revived used power that contain Arhiman, it was required to give that power back, killer her. The main character becomes characteristically quiet after and hears whispers of Arhiman, being seduced to used the power, like her father, to revive her. You do this and unleash Ahriman once again, letting the world become corrupt. How dumb. Everything you did was undone just to try and feel deep. Yeah, a bad cannon ending. Now i know theres an expansion that extends the story, and they backpeddle on this bad ending saying "oh it was actually a good and smart thing to do. Some people like this ending, i don't. Notice how i never mentioned the main character as "prince"? thats because Its never mentioned. The "Prince" is just a guy homeless dude that raids tombs. Sounds like a better game if you ask me. There is no sands of time or dagger of time at all in this game. Its all about power a good god that's just magic. And you don't get to use it, all magic stuff is used by Elika. The only mention of "prince" is a corrupted enemy thats trying to seduce you to joining her and be her prince. So not the same.
Overall, this game just doesn't feel like Prince of Persia. it feels like they just slapped the name onto a game they were developing to sell. Could have been called anything else.
Please just play the first 3. Sands of Time, Warrior Within and Two Thrones. Much better games with better combat, parkour and continuity.
Underrated gem that deserves more recognition. The art style still looks amazing even for a 2008 game and the story keeps you hooked.
The gameplay is mostly smooth, lots of parkour sections which feel really satisfying when you get the timing right. The combat is simple, although a word of advice - read the combo list in the menu...otherwise if you only do the basics every enemy will parry 80% of your attacks. On the other hand, if you read the combo list and execute them...the fights become too easy. No one will even touch you if you do the combos right.
But I would say this is a game that you play for the story and the parkour - not necessarily the combat.
No spoilers but the ending sticks with you after you finish.
Prince of persia dooo i gotta say more?
Mmmm yeah thats the good stuff. Gorgeous, well designed, movement feels wonderful and has fantastic fluidity. This game is fully a "~v~i~b~e~" and if you can get down with it, you'll have a great time. Prepare yourself for an ending that sucks sweaty ball sacks, but everything leading up to that part is otherwise terrific.
The graphics have that stylized, timeless sort of look that means even in 2024 it looks super sweet. The combat is fun and very flashy, and generally is never about stress or skill. Just chill.
But lets briefly talk about that chill. Your companion is the Deus Ex Machina personified. Misjudge a jump? She poofs you right back to where you started. Fuck up in combat? She does... Something? idk, but whatever, it's totally fine just relax and keep going as if it never happened. Where FPS games have aim-assist, Prince of Persia has 'jump assist' and I could frequently feel the game massaging the animations to make sure I land where I'm supposed to.
I know, it sounds kinda weird. As I recall, lack of difficulty was one of the main criticisms leveled at the game, and it didn't sell well enough to warrant the much needed sequel which fully makes me sad. In many ways it was a little bit too ahead of its time.
If however you're on board with games that are somewhat off-centre and a bit experimental and stuff, then you might just like it. It sure is one of my most beloved games from the era, but it is quite a departure from the other Prince of Persia games.
https://steamcommunity.com/sharedfiles/filedetails/?id=3319462583
While the odd one out of the franchise, funnily enough this is also the main reason why it has aged so gracefully. I'd say that none of the other PoPs have managed to do that at all, and I'd hesitate to recommend those games to newcomers unless they specifically enjoy older titles. This 2008 iteration doesn't have that issue from either a design nor technical standpoint. It ran surprisingly well on my modern system without the need for any mods, patches or workarounds. This is Ubisoft at the peak of its power, and there was a time when that was something special to behold.
Your omnipotent companion, Princess Elika, sticks with you throughout the game and thankfully she holds a PhD from the Alyx Vance school of video game companion design. She's a total waifu, never gets in your way, is never a liability, she has a lot of cool dialogue. You don't need to worry about her in combat, or her pathfinding, or matching her speed or any of that. She's just awesome, and is one of the best implemented companions in the medium.
The devs have put a lot of care and attention to how she is animated and behaves, and good thing too because she could have so easily ruined the game but you know what? Even judged by today's standards she's just a great character.
https://steamcommunity.com/sharedfiles/filedetails/?id=3315663040
I'd actually go one further and say she's better than a lot of NPCs we get nowadays, because you can totally ignore all of her lore if you want to. Modern games really like to force that shit for some reason. Endless fucking exposition, droning on about hundreds of years of history and world building, ugh. Show. Don't tell. Or at the very least, tell well & time it right. Such a pet peeve of mine.
But anyway. You won't want to ignore her because she's really cool. But you could.
Seeing as how there's really no repercussions for fucking up, and even with that said the game is pretty easy as a baseline, Prince of Persia is mostly about the exploration, cool parkour, enjoying the beautiful art direction and 𝓪𝓮𝓼𝓽𝓱𝓮𝓽𝓲𝓬, and story. Music is fantastic, its just that there isnt enough of it. Just chill out, bro. Relax a bit. Not every game has to be Dark Souls.
Oh but anyway, I do have a couple things to say about the story.
https://steamcommunity.com/sharedfiles/filedetails/?id=3319462421
The game has such a lovely, classic but fun fairy tale / fable / storybook kinda vibe going on. Fundamental good vs. evil shit carried by two leads with hella chemistry.
It also ends on one nasty motherfucker of a cliff hanger.
You literally spend the entire game trying to ensure an evil god stays imprisoned. You accomplish this mission, but the princess gives her life to achieve it. Being a horrendous piece of shit, the Prince literally unleashes the evil god to bring the princess back to life. In a rather nice touch, this is identical to what set the game's events in motion in the first place, except it was the princesses father that let the evil god out to bring her back. She just cannot catch a break. LMAO. ROFL. The problem is that the game ends here. Princess Elika wakes up, the evil god runs amok, presumably followed by the apocalypse? Oof size: very large.
I'm very annoyed. I'm upset. I do not enjoy. Apparently there's an 'epilogue' DLC that never made its way to PC, only consoles, but reading up on it there's zero closure to be had there also which is baffling. Likely Ubisoft had planned out a multipart story which never materialized because of poor reception. Dang it.
How it Looks
Well censored Sacred perforated excrement! this was made ages ago but it still looks spectacular AF! stunning scenery and character art, many swirling patterns and effects for my mind to surf! }:) looks like there is multi layers including some 'cell shaded' stuff i think over all it is like an incredibly detailed moving illustration made real with many layers of ornate textures and cg artistry!
How It Feels
I used a pad on this, in most facets of play timing is master. gravity can be your friend.. its the floor + velocity thats your enemy. combat god-bashing arena is reactive + timing based hack N parry situation, Many many boss beat downs! pretty fun though, if abit basic. Over all I found it to be mostly responsive! the timing is usually good not perfect but defiantly pretty solid and fun. It can be frustrating with some long sequences near the end but I guess not too bad in hindsight!
How it keeps whispering demonic nothings in my ear while the domestic of god and goddess destroy and create at respective odds!
The deeds of gods and man are buried in such volume that they are the land in terror as much terra is the land, life is to short to keep tripping when the ground is hungry for your soul!
The voices in this game are thick and harmonious and voiced well from start to finish, some of my favourites where the concubine, the mourning king, Ahriman, Elika and the protagonist wich of course is Nolan North, who apparently lives in every location simultaneously, explains why he did such a good deadpool, he could be anyone.. wait!!.. (checking) ..shhh..nope hes not me, I am me! good!!
way more impressive than the last pop i played but then thats not really fair to the amiga! }:)
Spyro the Dragon for non-furries.
Good
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Дополнительная информация
Разработчик | Ubisoft Montreal |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Metacritic | 82 |
Отзывы пользователей | 77% положительных (1611) |