Разработчик: Ubisoft Montreal
Описание
Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.
With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.
- A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
- A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
- A new open world structure: A first for the Prince of Persia franchise now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
- Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows® XP/Windows Vista® (only)
- Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
- Memory: 1 GB Windows XP/2 GB Windows Vista
- Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
- DirectX Version: DirectX 9.0 or 10.0 libraries
- Hard Drive: 9 GB
- Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
- Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
*PCI Express only supported
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: .
NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.
Отзывы пользователей
Beautiful and very artistic.
I guess If it makes you feel good, or feel nostalgic - take it.
I never played this one of PP games, and it's really objectively bad, if you compare even good and bad stuff about previous Prince of Persia games, which IMO are all great.
Game feels childish, dialoques and personalities feel out of this world.
Control is bad, really bad. How can you break the control if all 3 previous games had it polished to perferction?
But generally movement - that's what got me the most, it's sluggish, has some odd unnatural delay, and feels like some indie game in early access.
FYI I couldn't take more than half of an hour, so maybe the protagonist will stop behave like 4-year old kid with working memory like a fish has, but I doubt it.
masterpiece
Dialogue of the characters is very cringe. The Sands of Time was much better in almost every way.
Decent story but the interactions between the two main characters are pretty great, looks good for its time. Very easy compared to other games in the series. Movement mechanics felt weighty which was nice. Ending left me slightly conflicted.
Score: 8/10
this was aweful. horrible combat, looks aweful, open world that wasnt necessary, and characters that seem like watered down versions of themselves. all the other titles are just better by far while this one feels like a game designed for kids (when that is just a excuse to make crappy games).
I get people that people enjoy it, but funky on new pcs and idk what keyboard keys i need to press for red blue yellow popups and all that.
good game.tons of platforming but beautiful art and character detail on oled deck plays at 90fps full settings.just not alot of action really.worth the price tag.think i got it for 2$ lol
Sequel where?
It’s a given at this point, but the artstyle is absolutely breathtaking and holds up even generations later.
Everything from the music, the platforming, the whimsical adventure-y tone, the chemistry between Elika and the Prince, and the overall flow of how the game progresses is fantastically done.
Where the game falters mostly is in its boss-fights, which feel even more simplistic than Sands of Time. There’s not much acrobatic combat where you can vault over or lunge at enemies like in previous games, and the moves feel more akin to a turn-based JRPG combined with Simon Says, where they tell you what actions to take when fighting an enemy rather than letting you figure it out. Though the combat does feel much more cinematic than most of the other games, it could use more variety.
Plus the addition of collecting light seeds for the entire game does get reduntdant at times. There’s no bonus content or costumes or skills you unlock when collecting all of them, and it can make for a tedious experience so it’s rather pointless.
Otherwise, I still love almost everything about this game and I wish Ubisoft made a sequel that built upon the issues mentioned here while maintaining the look and atmosphere. Absolutely worth playing if you want an easy, immersive experience that isn’t super challenging.
Awesome game for timepass
This game has a fantastic feature, which has all but been forgotten to time, that I think makes it truly special. Characters with different perspectives, who don't immediately try to kill one another. Shocking, I know. It's hard to believe that in a little over a decade since its release such a thing now seems unthinkable. What's even more shocking is the thought that this feature was once so normal, this hidden gem went under the radar of many a gamer, back in the day. The only thing I remember being truly noteworthy about this game was its fantastic trailer, featuring music by Sigus Ros.
Other than all that, the game is more puzzle than action, which may feel at odds with previous titles. Devs also did something a little weird with this one, in which once you encounter an enemy the player is locked into combat - If there is a way to get out of it without dying, I haven't figured it out. Speaking of, enemies are essentially mini-boss fights and get tougher as you progress, after each victory over one of the four bosses.
The environments are a tad strange, as they are clearly meant to be traversal challenges, but somehow I'm supposed to believe they held plays in the middle of a cavernous pit of a cave. If I were to remove points from this game for any reason, it would be the environments. It's not that I don't enjoy them, I just find the reason for their condition to be lacking. Other than solving puzzles or fighting enemies, moving through the environment is probably what you'll do the most of, as you need to collected spirit balls to unlock more areas and abilities.
At the end of the day, I still had fun. Which is more than I can say for a lot of modern releases, being full of microtransaction interactions and wokeness. Prince Of Persia (2008) is the breath of fresh air its trailer portrayed. If you like platformers, you'll probably enjoy this one. And remember, the floor is part of the environment.
This is very cool, age is just a number.
I came here to play a prince of Persia game with an actual story not a jump puzzle simulator
i like the graphics and art style but no time powers
Just a game to play and relax. Easy Gameplay and Good Fighting. And an Okay Animation. I`m playing with 30FPS on intel i5-8250U with Intel graphics(R) 620 laptop, Very weak hardware can run this game really well. Very good Optimized.
What is one grain of sand in the desert? One grain amongst the storm?
New Players:
Prince of Persia is third-person platformer that has you play as some random I assume prince who gets caught in potentially apocalyptic events that can turn the whole world into darkness. He joins the company of Elika and together you attempt to save the world from total darkness.
Review:
It's one of those games that I missed out on from way back, and finally committed time to playing and completing it. I'm a huge fan of the Sand of Time series, which I consider to be the OG PoP experience, hence I didn't think much of this version after release, as it was almost a complete shift away from what made the game great.
That being said, I understand why there are plenty of people who enjoyed this game. It does have a certain special charm to it, and although the experience was somewhat limited, it's one of the most charming and beautiful games I've ever played. On that note, it's also the most boring adventure I've had that I can think of, but I'll get into that.
Gameplay:
The game is a platformer first, no doubt about it. You'll spend most of your time travelling from location to location, doing wall runs, pole swings, the typical Ubisoft experience.
Combat in my opinion has been a massive let down and complete downgrade. Encounters will mostly be with boss figures which total to five rounds before you defeat them. During combat, you're in a locked state and it's mostly about waiting for an attack, parry and counter repeat. This is literally the combat experience, with some exceptions needing to beat an opponent using the environment. It's evident that this version was designed for a more casual audience, but it just didn't speak to me.
The rest of the game you'll spend hunting life seeds which are available in an area after defeating a boss. 540 in total are needed to beat the game, so don't skip out on doing this, but don't waste time getting all of them either, as there's no hidden ending. Fortunately, they're easy to get, but some will be power locked, until you obtain said power to access the area, meaning you need to do some backtracking eventually.
Another important note is that you can't actually die in this game. Falling off heights, getting "killed" in combat, none of this apply as you'll always be saved by Elika. I wasn't too bothered by this, but it definitely takes away the challenge of the game. Nothing is truly serious and therefore there are no consequences either other than the game taking a bit longer to complete.
Graphics:
I've only experienced a couple of games with this art-style, but I have to say, even after all this time, the game looks beautiful. The colors are vibrant, but it has this soft touch to it, given you plenty of eye-candy to enjoy. It's a wonderful fantasy experience. Couple this with the casual approach of the game, it can becomes a relaxing adventure experience.
Story:
After some successful thieving and adventuring, the "prince", is setting off home to enjoy his bounty when a sandstorm hits and you lose your donkey Fahrah. While searching for his donkey, he accidentally bumps into Elika, who is being relentlessly pursued by guards and eventually cornered. Feeling compelled, the prince saves Elika and plunges himself into a potentially apocalyptic adventure.
It turns out that some god of darkness called Ahriman is on the verge of being freed from his prison, which would cover the world in darkness. Elika is among a lineage of women who are sworn to keep Ahriman jailed with the blessings from Ormazd a god of light. Since she is the only one who can truly save the world, the prince serves as an escort and protector to ensure that Elika can use her light powers to heal the land, and once again secure the locks to keep Ahriman from returning.
Conclusion:
I respect that the developers took a chance on something new to revitalize the franchise. True, it's completely different from what I enjoyed, but that doesn't mean it was a bad experience. Why a negative review then? The game becomes boring and stale very quickly. The lack of threat, consequences, meh combat and mostly running after life seeds doesn't make for a memorable experience. I doubt I'll ever play this game again, although I'm glad that I at least gave it a try.
A very refreshing Tone from your usual Action Packed Prince of Persia
AMAZING Sound Track - one of the best in the business
cool gameplay loop and chill characters
nice
I have not played any 3d prince of persia but this is a gem of a game. combat is not very demanding and there is zero character progression towards it.
What you will find here in spades is platforming and character interaction between the two protagonists.
Whenever you have the chance to have the interaction you should exhaust the dialogue as many a times it got a chuckle from me.
Your game time might inflate collecting "light seeds" as you need certain amount to progress but many of these are on the road and you do not need to collect all to finish the game in a reasonable manner before it overstay its welcome as the game has simple mechanics and you have seen it all after about an hour and a half.
But there is something Zen about collecting all and you will be scouring for the last couple of light seeds left hidden out of camera sight many a times and Its rewarding as a puzzle solved.
Graphics still holds with amazing animations and fantastic music. I do highly recommend.
i love the interactions between characters!
credits are longer than the game itself
the worst combat ever and parkour that never ends
Enjoyed till it become too repetitive, and all the levels were alike.
an amazing game. fun to play.
It's been 16 years. The art style still holds up. The chemistry between the Prince and Elika is still good. Some challenging puzzles as well.WHERE IS MY SEQUEL UBISOFT?
Its not good
game froze mid loading screen twice. trash pc port
This could have been a nice reboot of the PoP series but, unfortunately, it was flushed down the toilet by Ubisoft, like many other good games they used to make. I believe the main reason for that was that the game wasn't warmly welcomed by gamers. My PC couldn't run it back in the day but I remember many people complaining about Ubisoft replacing the cool PoP series with a "lame anime surrogate". 16 years later, I have finally played it, and I really enjoyed it! It's not perfect but I find it better than The Forgotten Sands and maybe even The Two Thrones.
Pros:
+ Graphics: thanks to Cel Shading, the graphics still look great in 2024.
+ Music: was written by Stuart Chatwood and Inon Zur - the names speak for themselves.
+ Characters: unlike the old Prince who becomes more pragmatic and dark with each new PoP game (so as the games themselves), the new Prince is actually funny, but in a good way, he's doesn't look like a clown, it's more like he just tries to clear the air whenever it seems possible. I also believe he and Elika make a good team.
Cons:
- Semi-open world seems a bit confusing at first, so as the need to collect light seeds to progress. Although, I would say, those aren't frustrating and add more parkour which is even fun.
- One on one fights aren't as amusing as fights against groups of enemies in Warrior Within. But again, it's arguable.
- Strange performance bug. Sometimes, there're were severe FPS drops and the only way to fix that for me was saving, closing the game, launching it again and loading the save.
- What's really disappointing is the ending. So, the PC version ends with a cliffhanger. The Epilogue DLC, which was and remains a console exclusive (making a story DLC a platform exclusive should be considered a crime) ends with a cliffhanger as well. Lastly, there's a "sequel" called The Fallen King, which was released exclusively for Nintendo DS, and it ends with - guess what - a cliffhanger! This is such a shame.
One of the first games I played growing up on the PS2 which allowed for this cool movement. Till this day this game feels elite.
If you get stuck in a level, that's it.
Honestly I really enjoyed the game and I am sure anyone else would,trust me 😌❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
If you looking for some extra skins for both the prince and princess type in the following codes:
Sand of time skins~5258542
Altaïr skin ~13372805
❤️
As an Iranian, I really enjoyed this game and I am proud of it.
Prince of Yappin'
The 2008 adventure of the prince is an odd one. On the one hand it's a very decent platformer but at the same time combat system is awful. The art style is nice but the environments are just abstract shapes and spaces that bear no resemblance to actual places people could inhabit (something both the prince and his companion constantly allude to). The characters have plenty of dialogue (too much if you ask me) but are voiced by Americans with their own accents, meaning you might as well be listening to Uncharted outtakes.
Ultimately though for 2008 standards it's not a bad game at all, hence the recommendation, but there's definitely a lack of variety in terms of gameplay. It copy-pastes the exact same mechanics over and over again which got rather tiresome by the end. So after having played it 16 years after the fact I'd say Prince of Persia is okay but far from great.
"Prince of Persia (2008)" offered a fresh and innovative take on the classic franchise, introducing a captivating storyline, stunning visuals, and fluid gameplay mechanics that set a new standard for platforming adventures.
Childhood memories Refreshed,Well Game is good but one thing is i don't like is ,you can't take screenshots in game like other steam games and this is published by ubisoft and if you open your uplay it not showing there also and game doesn't have any achievement ,trading card system that i don't like personally I am achievement collector. whatever it be but the game story,sound,levels are good enough and One thing I like It most is ,It's like a anime game.
god coming back to this game after so long, it is still a fantastic experience. between the combat and the dialogue scattered throughout the game, letting you get to know the characters and grow to love them, i had an amazing time replaying this. 10/10.
beter game
I would give the game a 10/10 for its nostalgia factor. I have never played any other Prince of Persia games, so I don't know how it compares to others.
The art direction is superb, with stunning visuals and viewpoints to go throughout the world. Graphics are also very good, even if simplistic, it achieves what is sets out to do just fine. I have a problem with the music in that it is quite repetitive, you'll mostly be hearing the exact same BGM in all of the healed areas, and I think they could've done with greater variety to match the actually very different environments we go through the course of the game. Even so, the few songs that are there are still quite enjoyable and can fit an overall PoP premise.
The story and gameplay are where it gets a bit messy. The gameplay is very repetitive, as the game feels more like just a platform game with very little in terms of combat (as maybe it was supposed to?). So, the fact that you are fighting basically the same bosses again and again and again, with very little variation in tactics for each fight can get boring, and I also think it impacts the story negatively.
I feel like there's a lot more that could've been done witht that world. The story in general is nothing too special, but I did find the Prince and Elika quite likeable characters, and the development of their relationship throughout the game feels natural enough from circumstantial allies to actual partners by the end of the story.
Overall, I do reccomend the game, specially if you're here for the nostalgia from playing it back when it came out. I do miss the trophies/achievments it had, which are unfortunately not available in this Steam version,
16 years later and this game still moves me. The brilliant music. The banter between Elika and Prince and most especially the story and the unique ending...
offering a visually stunning and artistically unique experience. Departing from the more realistic tones of previous entries, this version embraces a vibrant, cel-shaded art style that gives the game a timeless, storybook quality. The world is beautifully crafted, with lush environments that feel like they’ve been lifted from a painting, making exploration a visually rewarding experience.
The gameplay focuses on fluid acrobatics and platforming, staying true to the series’ roots while introducing a more accessible and streamlined approach. The combat is more simplified, centering on one-on-one battles that feel almost like a dance, though some players may find the lack of challenge in these encounters a drawback.
The story, centered around the Prince and his companion Elika, is a mix of charm and melancholy, with their growing bond adding emotional depth to the adventure. Elika’s role in gameplay, particularly her ability to save the Prince from falls, is both a novel mechanic and a point of contention for those who prefer a greater sense of danger.
Overall is a beautiful and engaging experience that takes the franchise in a new direction. While it may not appeal to everyone, especially those looking for more traditional challenge, it’s a memorable entry that stands out for its artistic vision and storytelling
PoP 2008 is a very easy game, I would even say stress-free.
Perfect for relaxing, exploring a bit here and there, but that's it. It can get repetitive after a while so if you are not really into it, just finish it without collecting all the sparks and that's it; you won't miss anything.
Nice acrobatics game, but not enough (not even close) combat moments.
Perfect if you want some of your people to play something not so violent.
Although not really connected to the franchise aside from the name, the game offers a relaxing 3d platformer experience. The visuals have aged very well and gameplay is smooth, although not as challenging cause the player cannot die ever. Combat is not that great compared to the other POP titles but everything else is great. id recommend buying it on sale.
i would suggest against it the story itself is pretty okay but there's to many pointless things to gather to progress the story
Elika may not be real, but my feelings for her are
É bem diferente da trilogia Sands of Time, puxando mais pro lado só da plataforma e história com alguns momentos de combate. A graça do jogo mesmo é acompanhar a história, explorar o mundo aberto e coletar orbes de luz. O combate deixa muito a desejar, sendo o mais chato da franquia disparado. único ponto negativo desse jogo pra mim foi o final...
It's an alright game. Beautiful art style. Quite good parkour comparing to the previous saga. The combat and story are meh tho.
This port looks really good in 2560x1440 with high res textures and despite what the Steam page says, has full controller support.
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Дополнительная информация
Разработчик | Ubisoft Montreal |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Metacritic | 82 |
Отзывы пользователей | 78% положительных (1555) |