Разработчик: Nightdive Studios
Описание
The Dinosaur Hunter Returns
- Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
- Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
- Enemies flinch and spasm differently depending on which body part you hit.
Remastered Locations
- Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of the Blind Ones.
Over 20 Weapons
- Unload multiple ricocheting shotgun shells with the Shredder.
- Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
- Stomp enemies flat while riding an artillery-mounted Triceratops!
New Multiplayer
- The new Multiplayer mode lets you battle with your friends. Using the best levels, weapons, and visuals from both the PC and Nintendo 64 versions, players will encounter a fun and visceral multiplayer experience.
- Players can also choose between a few skins for their character in combat. Network multiplayer is available through Steam, GOG Galaxy, LAN and direct IP with cross play capabilities.
- Split-screen mode is also available in network multiplayer. Lastly, a new multiplayer game mode called “Last Turok Standing” has been added.
New Game Engine
- Ported to the Kex Engine 3.4.
- Full 64-bit compatibility.
- Brand new UI system.
New Graphics System
- Modernized deferred renderer.
- Shadow maps and compiled light maps.
- Screen-space reflections on textures and materials.
- Dynamic and fixed-resolution sub/super-sampling.
- New decals and effects.
Enhanced Gameplay
- Improved character speed and manoeuvrability, including the ability to grapple ledges.
- Updated maps.
- Improved AI.
- "Quick warp" feature allows instant travel to any previously visited portal.
- Save and load anywhere.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (64-bit required)
- Processor: Intel or AMD Dual-Core at 2.0 GHz
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL 3.2 or DirectX 10 support
- Storage: 1 GB available space
- Sound Card: 100% DirectX compatible sound card or onboard sound
- Additional Notes: Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit required)
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
- Memory: 2 GB RAM
- Storage: 1 GB available space
- Sound Card: 100% DirectX compatible sound card or onboard sound
- Additional Notes: Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.
Mac
- OS: Mac OS X 10.9
- Processor: Intel or AMD Dual-Core at 2.0 GHz
- Memory: 1 GB RAM
- Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
- Storage: 1 GB available space
- Additional Notes: 64-bit only. 32-bit not supported.
- OS: Mac OS X 10.11+
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
- Storage: 1 GB available space
- Additional Notes: 64-bit only. 32-bit not supported.
Linux
- OS: Ubuntu 12.04 64-bit
- Processor: Intel or AMD Dual-Core at 2.0 GHz
- Memory: 1 GB RAM
- Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
- Storage: 1 GB available space
- Additional Notes: 64-bit only. 32-bit not supported.
- OS: Ubuntu 16.04 64-bit
- Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
- Storage: 1 GB available space
- Additional Notes: 64-bit only. 32-bit not supported.
Отзывы пользователей
Good remaster of an ancient pearl
Arguably the best in the series, and a great remaster at that.
After all these years I finally beat this game! Still the best in the trilogy.
It does not take much to make a N64 game look better. This is a good example of where with just a small effort, something that was industry defining, was reborn. Not changed, sheerly improved. There is no nintendo fan that does not NEED this title.
One of the greatest boomer shooters ever. The FPS platformer formula from the first game evolves into a whole new surreal experience. We're not just hunting dinosaurs and shooty guys anymore. We're waging a one man war on several different races of aliens hell bent on destroying humanity and we're taking the fight to their turf. It's an open world experience with all the exploration and back tracking you love from a 90s collect-a-thon but it's also a first person shooter. You got a huge armory with some alternate ammo types for a couple weapons, alien tech to help you out and the powers of your native American spirit pals provided you can find the pretty feathers they want. Your best friend for most of the game will be the shotgun btw. If you like ass kicking, alien blasting, balls to the walls explosive action, this is your fuckin' game. The cerebral bore defined the legacy, and the community and mods keep it well alive today. The Japanese summed it up when they named they decided in Japan to brand this franchise under the name "Violence Killer."
Used to play this all the time on the Nintendo 74 back when my family was still alive those were the days.
Fun gore, bad level design
After getting all the achievements I must say...
THIS IS THE DENITELY WAY TO PLAY TUROK 2!
Before I was struggling playing in a real hardware N64. And for the time unfortunately, the game was way to much to N64 to handle. 30 fps, bad controls, fog and slowdowns.
Playing in a computer with mouse and keyboard is much better, the game feels way diferent than the original, Nightdive hits the bull with this remaster
Of course the game is not for everyone, the levels are huge and easy to lost. And I have to look at some guides. Turok has the best weapons and I love this game. Try to play first with hard mode, since the game is way easier with update controls and visuals
Buy with the eyes, closed and try others remasters by Nightdive
Nightdive S2
A perfect port of one of my all-time favorite games. To this day, I can't think of another game as satisfyingly visceral as Turok 2. Each new weapon feels unique and the plasma rifle still has the best PEW PEW sound. Darren Mitchell's soundtrack is a perfect compliment for each stage. I could gush about this game forever.
It's a shame we'll likely never see another entry in the Turok franchise quite like this one.
It worked once I got to options set up a few graphics things and turned down the music a little bit played for the 11 mins and I shut down my PC to come back to it later. Went to play the game 1 hr later I got the TUROK 2 loading image and thats was it blue spinning circle and then HORUS64.EXE
I tried to find a fix found one for missing C++ Visual Studio but already have the latest version installed so I got a refund, shame to hear that iconic main music again brought back memories of my N64 days.
Still working through finishing this game but holy crap this is such a letdown by comparison to Turok 1.
My main issues are:
-Levels (and especially later one) are extremely convoluted. (I couldn't finish the bug level).
-Maps are barely helpful.
-Enemy collisions are wack. You have to be extremely precise with your aim. (Unless I'm supposed to use auto-aim)?
~Music is forgettable but that's just a minor problem.
I almost never review a game before finishing but this was so bad I felt I had to give a warning to not buy this. I will try to complete Turok 2 and update if I change my mind. (Maybe it's like a search action game and I have to collect items from another level to finish a different one)? I really hope Turok 3 is better because I played the first recently and it holds up better than Unreal and Half-Life.
A much more expanded sequel compared to the first, more weapons, more enemies, more lore and narration and more variety with levels.
You also have to unlock skills to progress further in some of the levels (akin to Powerslave and Metroid Prime) as well as getting parts of the last weapon (in the same way as the Chronoscepter of the first entry) and the final key (akin to the first game's).
The only downside is that you can get easily lost in some of the levels (especially the one with the cavern maze) but thankfully you have a Doom-esque automap to see where you've been already.
Fun games are always fun. I never beat this when I had it for the N64. So I had to come back and do it this way. Great game!!
Good one. Now remaster South Park N64 in this engine.
You'll get lost and you'll be annoyed about it, and the map won't help you too much, but heyoo it's fuckin TUROK 2 BABY and this is definitely the best version of it too. N64 version runs like poopoo. Don't play the N64 version.
The gunplay in this one feels a LOT more responsive than the first one. Enemies will take damage relative to where you shoot them, and when you're not too busy being lost, the levels are actually really fun and interesting to explore.
I like it a lot, some people don't. The level design can indeed be a little obtuse at times but y'know I still like it. If you don't like getting lost in games, maybe check out the first one instead as it's a little more linear.
I dunno what it is, but I seem to keep coming back to Turok 1 and 2. Quake's dope, Half Life was cool, all those other early 3D shooters are cool, but there's something about Turok man. I think I just like jungles, maybe that's what it is.
Wow! Good old game! A pleasant surprise was that the game feels like a fast-paced shooter and is visually appealing even now! On top of that, the game has great music and interesting secrets/level design!
Great game, I loved it, and it plays much better than it's predecessor!.
I am Turok ;-)
Started off kinda liking it but I really lost interest the further I got and I dropped it
a very fun game from the n64 brought to pc with some QoL. whats more is this is one of the better titles from the turok franchise so you can be rest assured that this is a fun game that aged really well. i just wish there was more done especially considering the price. the game after all just has a bit crispier graphics, better controls and settings, along with some subtle changes to make it more of a enjoyable experience (like some guidance where to go when you are lost). probably best to grab it when it goes on sale
The soundtrack still hits so gooooood after all these years.
It's good, great combat, really vibey.
BUT, the game suffers greatly from a very frustrating and convoluted map design. You often find yourself backtracking to complete objectives, finding keys.
Level 4 is the worst and I hope who ever designed it has diarrhoea for a week
A truly peerless piece of preservation work, lovingly and skillfully done, for a game that absolutely does not deserve it.
this was my childhood. it was so hard to navigate then, and still now even without the mess that was the N64 controller lol but I still find happiness playing this. The other turoks were much easier in terms of navigation imo, but maybe its because of nostalgia-- but i favor this one the most. I mean Turoks soundtrack slapped, but I do love the environments in this one, as discombobulating as they are. plus the dino noises are peak here.
Really nostalgic game. For players who is missing some puzzles and not open world games with lots of dialogues and cutscenes. Just some dinossaur killing and low amount of spells.
Ich hab damals iwas um die 150 Mark für den UK import bezahlt. Das Game bockt heute noch, wie Sau. BEWAREOBLIVISIONISATHAND:D einfach geil:D
This was okay, but towards the end, I had no idea where to go or what to do.
I forgot how much they put into this game 16 hours to complete minus finishing in hardcore. The variety of weapons is amazing. I absolutely love the cerebral bore! Great campaign so difficult at times though it really is as difficult as I remember. Still a great game that holds up today. Plays much better with a few mods as well!
While I adored the first game in the series, I have a lot of problems with Turok 2. I think it’s a messy game in terms of its game design. It feels unfocused, like a hodge-podge of ideas barely stirred together, where the flavor has all but separated. The game is just way too big and convoluted for its own good, which throws the pacing off completely and turns it into a slog.
The moment-to-moment gameplay feels alright, even though that’s sort of a minimum requirement here. But I just can’t get over a lot of the backtracking and exploration -- so much of it feels arbitrary and unsatisfying. And you’re pretty much forced into it in order to unlock later parts of the game. The level where you’re on board an alien ship is probably the most atrocious sequence of gameplay I’ve ever played. It’s so ugly, uninspired, and annoying. The rest of the locations you visit is definitely a step up from that, but only marginally.
Meanwhile, abilities you gain to get a better footing in the environments feel throw-away and barely matter, and your arsenal is so big and unwieldy, with so many points of redundancy and niche tools, it’s hard to mentally map what’s available to you.
I don’t know, I really didn’t enjoy Turok 2.
Thumbs down.
AAA
poggers
Turok Evolution when
Classic shooter fun!
another classic game that should be played.
Great game, makes a lot of fu***** fun to shoot all this fu**** dinosaurs.
Only bad thing is that i don't like to make raptors suffer, because i fu**** love raptors.
Also cool to ride a triceratops and crush alien-human-dino-hybrids beneath u.
Also very scientific, sophisticated and totally non-trash story, about a time travelling indian who travells to a second dimension to f*** dino-alienes who want to fu*** the whole world. Gives u a lot to think about!
Fu*** love it
i hate this game so much
A very good port
It was fun. It has more to offer than its predecessor, the backtracking wasn't absolutely necessary but once you've completed the levels it's not too bad. The levels were endlessly long and very exhausting. Some quite straightforward, some so confusing that I would have preferred to uninstall the game.
He is Joshua, and he is the best Turok.
Played it all back in the day. Now it's exactly the same, just better controls. Honestly I don't know how we managed on 64 controllers back then hahah. Today this can be hard even with mouse and keyboard.
I have a deep nostalgia for this game as it was part of my childhood repertoire of bargain bin PC games that would run on my getting-humiliated-by-a-casio-calculator computer, although I never finished it back then as I would get too frustrated at being unable to find all secrets while getting lost on some maps.
Now that I played and finished it properly (while occasionally looking some secrets up for achievement's sake), some thoughts.
The game has 16 weapons, with 1-2 firing modes and some alternative weapon modes. It's a ton. Some of them are really cool but I would have preferred a slightly pared down repertoire as you'll never use some of these. Especially since switching between 16 weapons is unwieldy on any input configuration. You have two different weapon wheels but there being no slowdown while you select a weapon on it, paired with a significant amount of encounters not occurring in your geographic favour means you eat bullets while you decide what weapon to switch to. With some enemies being immune to some weapons, you end up gravitating toward your "just works" options. This isn't always the case and you still get to use most of them but it is something that consistently bothered me. I wish there was more focus on the bow types.
More than anything if you want to finish this game, you need to get accustomed to using the map all the time, as it clues you in on nearby secret walls and unexplored paths. Seriously, this game hides some of its mission objectives away behind deceptively out of place paths, small forks, or non-intuitive teleportation locations. Each level has around 5-10 disconnected sub maps you teleport in between (with respawns on any area transition) and your map shows only a smallish radius around you. That's not helped by the game having 5 special abilities and keys you need to unlock to finish it, forcing you to backtrack to older areas. On higher levels that means relentlessly getting bullied by respawning killing machines while you eat dirt. The saving anywhere feature wasn't in the original, I am glad it is here.
This game can be considered something like an FPS prototype of a would-be metroidvania. It isn't one by any stretch, but it's certainly trying to abstract away from key hunts toward ability based exploration, albeit in a simplistic and uninspired way. The enemies are honestly fun to fight and surprisingly hard to kill. Both because they don't seem to have fixed health and headshots being hard to pull off based on their erratic and evasive movement patterns. Takes some time to get accustomed to.
Also. The second level is probably the longest, most annoying one. Don't get discouraged by it and play maybe the third first for more weapons and the ability to traverse number two's hazards freely so you don't have to come back here. It also has the most annoying enemies with auto homing attacks in the game.
The soundtrack is fantastic but too short. The levels can get pretty long and especially when you're hunting for the last objective or secret, it can get a little annoying. Anything of a lesser quality would have turned into an annoyance. I would recommend swapping between the N64 and PC version in the menu as both of them have their charms.
The Port:
This game had more bugs than I expected. From clipping into walls and geometry forcing you to reload and falling through tightrope style wooden planks to hits not registering properly on bosses and them continuing to fight with empty health bars, I recommend quicksaving often. For some reason there is a ledge grab option enabled by default to trivialize all the platforming, which is a shame. I would disable that.
Also, the menu doesn't scale down well so it's not as much fun on an old CRT as nothing is properly legible.
Something that made be look up modding options for this game immediately is Turok's incessant moaning and gasping while climbing anything. You'd think he's birthing elephants every rung of a ladder. There are four sound files of him going "Ooooooh, ahhhhhhng, ooooooooof, hurrrrrrr" at a volume level you'd expect from a 90s era jump scare flash video. I recommend you just replace these files in the unzipped exe with files that have no sound. They're four numbered files called "CLIMB". I'd really recommend Nightdive to just have an option to disable it. Holy annoyance.
All in all I liked the game and I would recommend it to anyone who enjoys the premise and wants to see what one of the last traditional non-cinematic corridor shooters played like.
After playing this game and finishing it in 10 hours here's my review. The game has you going through 6 levels getting weapons, abilities, and keys to get to the final boss of the game. You go through different levels doing different objectives like saving people, destroying things, and other things. I used a guide to help me beat the game because some parts of the game I got lost in. I played the game on easy because I just wanted to play the game for fun and not have a challenge with it depending on the game I played. You get weapons ranging from melee weapons, pistols, shotguns, laser rifles, missiles, and other sci-fi weapons. You fight 4 bosses in the game which can be easy if you use a guide to figure out how to beat them. You can get nuke parts to get a powerful weapon but you have to beat enemies in a portal area to get them. There are secrets but I never did most of them because I felt like it would be a waste of time. There are portals you can find where you can heal and get ammo which I did a lot at first then stopped doing it because I wanted to use it when I needed to use it. For the final boss, I forgot to get health and ammo but I still managed to beat the boss. For abilities, you need them to beat the game. The abilities can have you swim in waters you can't swim in before, immunity to walking on lava, flying ability, walking on platforms, and one to fly on wind. This game is fun to try out and I don't have an opinion on multiplayer since I never played it online so that's all the information I can give on this review. I got this game on sale but I don't know for how much but it was worth getting. I give this game a 9 out of 10. I hope my review makes you think twice about getting the game. Have a good day.
"GREETINGS TUROK, HOW MAY I ASSIST YOU?"
New Players:
Turok 2, is an old-school, and quite unorthodox FPS from the 90's that has you play as "the unmentioned", Joshua Fireseed, a the latest of the Turok lineage, whose duty is to protect Earth and the Lost Land from the forces of evil. With warp, technology, you travel to different locations, to assist those in need, while mainly battling the forces of the Primagen.
Review:
On the year of 2024, I finally completed Turok 2. I'm not sure how many new-school gamers would even give this game a try, but as a kid, I consider this one of the coolest games I ever experienced, and yet the furthest I ever got then was level 2. For the love of me, I just couldn't figure out what was expected and how to complete objectives, or how to do platforming. Nonetheless, it remained awesome to just roam and kill dinosaurs with a bow.
Game play:
The game was originally made for the Nintendo 64 back in 1998, which was then ported to PC in 1999. For that reason, the game will feel quite odd when playing, as the movement and scrolling was clearly made for a console. That doesn't take away from the game though, it oddly, gives it a charm and makes is quite special to other FPS from that time.
The gist of the game is the same as other shooters, but aim can sometimes be difficult to execute properly. If you're used to FPS (which most gamers by now are), you'll quickly get a feel for how to land regular headshots. That being said, for a seasoned shooter, I often had trouble landing headshots, particularly with the bow. Perhaps my aim needs work, but I'm putting my money on the aim feeling different in this game. Again, it didn't ruin the experience for me, it made it fun in a different way.
One of the best parts is the weapon variety. There are really an awesome array of cool weapons. I reminds me of Blood 2, which gave you way more weapons than you could carry, but in this game, you can actually carry them all. Each weapon slot has an alternative slot, which serves as the enhanced version of the first weapon. Examples would be a pistol vs mag .50; shotgun vs shredder etc. By the end of the game I relied heavily on a certain set for certain needs. The plasma rifle can easily kill enemies with one shot if you land a proper headshot with or without the scope, but sometimes, you just need a bit more firepower and then resort to the cerebral bore to instantly end their lives by LITERALLY SUCKING THEIR BRAINS OUT. To this day, I consider it to be one of the most unique and most awesome weapons ever designed.
The game does offer a variety of enemies as well, but not all that unique at times. You'll find that each level has similar acting enemies as the level before, which ranges from small annoying minions, close-quarter bashers, ranged minions and then tankier-hardhitting minions. The result for all seems to be the same... land a good headshot and their done for.
Finally, what can be praised (or despised), is the non-linear design of the game. That alone, made it even more unique for its time, as shooters were well known to be linear experiences. You'll early on realize that some areas cannot be reached, due to a lack of unmentioned ability requirements. If you can't reach something, well, continue playing until you discover what is needed. The game really, doesn't tell you much, nor does it hold your hand or guide you, so if you're looking for that, this game isn't it. To complete the game, you HAVE TO complete each objective of each level, find all the feathers to unlock powers to then find all of the primagen keys to face the final boss. This means you'll be making notes and backtracking quite a bit, but fortunately, finding everything you need isn't all too hard. Having a good memory does come in handy though.
Graphics:
I love the graphics for its time. Textures are quite sharp and edgy, but it fits the world it's designed for. There aren't any facial movements, but Turok at least has a breathing animation, with a face of complete disinterest. I always thought that Turok, looked a bit depressed and apathetic. What I particularly enjoyed is the blood splatter and oozing. The developers made the blood thick and vibrant, always making it satisfying when killing enemies.
I don't have too much to tell about the graphics. Most of my reviews center more around game play, as that's what my main focus tend to be.
Story:
I unfortunately, haven't played the first Turok yet, so what I know is from what I learnt in the second installation. Basically, The Turok is a special individual that is usually chosen among the eldest of a Turok family lineage. Their purpose is to protect Earth and the Lost Lands from the forces of evil and keep the balance. Joshua Fireseed has been chosen by the Elder Council to serve as the next Turok and is set on a mission by the alien Adon to defeat the Primagen before he's released from his prison.
To do this, The Turok must find all of the Primagen keys which are kept at secret locations by other alien species who were enlisted by the Primagen.
Conclusion:
I'm thankful once again to Nightdive Studio for releasing another banger of a remaster from the good old days of gaming. One of the reasons it took so long to complete Turok, was because it just wasn't available and couldn't run on modern systems without tweaking it, or running it on an older Windows installation. When I finally saw it on Steam, I had to grab it, and I'm quite happy that I finally completed it.
As mentioned before, it's not your typical FPS from the 90's, but it's definitely special and worth a shot.
Turok 2: Seeds of Evil is, without a doubt, peak gaming. I still remember the first time I played it on the N64, and it left a lasting impression on me as one of the best games I’ve ever experienced. The fast-paced action, expansive levels, and satisfying gunplay all come together to create an unforgettable experience.
One of the things that sets Turok 2 apart from other first-person shooters is its unique setting. The game takes place in a prehistoric world filled with dangerous dinosaurs and other creatures, and it’s up to you to stop the evil Primagen from conquering this land. The levels are all expertly designed, with multiple paths and secrets to discover. This gives the game a lot of replayability, as you’ll want to explore every inch of each level to uncover all of its secrets.
The gunplay in Turok 2 is also top-notch. There’s a wide variety of weapons to choose from, each with their own unique feel and purpose. Whether you’re using the trusty shotgun to take down close-range enemies or the Cerebral Bore to drill into an enemy’s skull from a distance, every weapon is satisfying to use. The game also features a wide range of enemies, each with their own strengths and weaknesses, which keeps the combat feeling fresh and engaging.
Another standout aspect of Turok 2 is its multiplayer mode. The game features a variety of different modes, including deathmatch and capture the flag, and up to four players can compete against each other. The levels are all well-designed for multiplayer, with multiple routes and strategic points to hold. This leads to intense, fast-paced matches that are always a blast to play.
Overall, Turok 2: Seeds of Evil is a classic game that holds up exceptionally well today. The combination of its unique setting, excellent level design, and satisfying gunplay make it a must-play for any fan of first-person shooters. I hope Nightdive Studios, who recently remastered the original Turok, will consider remastering Turok 2, as well as other games in the series like Turok: Rage Wars and Armorines. These games deserve to be experienced by a whole new generation of gamers.
Good remake of a good old game.
It's has collectables that are easy to miss.
Use cheatcode "bewareoblivionisathand" and play the game without worring about missing stuff.
I personally find Turok 2 to be a good game overall, but I enjoy the first one more. Turok 2's levels feel to long and it is very easy to miss important objective which are integral to progress. Also the way forward can be confusing from time to time, don't get me started on Lair of the Blind Ones. Another thing, although this remaster is great, there is frequent stuttering throughout my play through and it would sometimes lead my character getting hit or falling off a cliff. I turned down my settings and limit the draw distance, nothing worked. I do recommend you pick this game up, but know that the levels can take over an hour to finish and there are some performance issues.
A sequel done right that appropriately ups the stakes. There's an actual story now with VA that doesn't overstay it's welcome and get in the way of dino-genociding. The six unique levels are complex in scope, visually diverse and expertly hand-crafted if not a bit overly ambitious. The game REQUIRES back tracking through earlier missions in order to finish it and while that's not necessarily annoying given how fast you move, having certain sections of the map be then inaccessible to move back through unless you warp to the right checkpoint is. Another problem is the difficulty. Boss design is for the large part trash. The bosses range from braindead easy mode to un-beatable without cheese skill issue. While normal mobs (with some-expectations) will not pose that much of a threat even on hard. Do absolutely not think you can start the game on hardcore when playing for the first time, even if it is far from your first in the genre.
Overall, I recommend to people who don't mind having to use their prefrontal cortex every once and a while.
Игры похожие на Turok 2: Seeds of Evil
Дополнительная информация
Разработчик | Nightdive Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 93% положительных (1431) |