
Разработчик: id Software
Описание
Experience the Original Game, Enhanced
Enjoy the original, authentic version of Quake, now with up to 4K* and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, depth of field, the original, atmospheric soundtrack and theme song by Trent Reznor, and more. There’s never been a better time to play Quake.Play the Dark Fantasy Campaign
You are Ranger, a warrior armed with a powerful arsenal of weapons. Fight corrupted knights, deformed ogres and an army of twisted creatures across four dark dimensions of infested military bases, ancient medieval castles, lava-filled dungeons and gothic cathedrals in search of the four magic runes. Only after you have collected the runes will you hold the power to defeat the ancient evil that threatens all of humanity.Get the Original & New Expansion Packs
Quake also comes with both original expansion packs: “The Scourge of Armagon” and “Dissolution of Eternity,” as well as two expansions developed by the award-winning team at MachineGames: “Dimension of the Past,” and the all-new “Dimension of the Machine.”Discover the All-New “Dimension of the Machine” Expansion
In the deepest depths of the labyrinth lies the core of lava and steel known only as The Machine. Crusade across time and space against the forces of evil to bring together the lost runes, power the dormant machine, and open the portal hiding the greatest threat to all known worlds—destroy it...before it destroys us all.Horde Mode
Experience the all-new Horde Mode and add-ons for Quake, free to all players. Grab your guns and drop into Horde Mode - play solo, with friends online, or in local multiplayer split-screen. Unlock powerful weapons and power-ups and battle your way through endless waves of monsters.Enjoy Online & Local Multiplayer and Co-op
Fight through the dark fantasy base campaign and expansions in 4-player online or local split-screen co-op, and compete in pure, retro-style combat with support for 8-player (online) or 4-player (local split-screen) matches. Featuring dedicated server support for online matchmaking and peer-to-peer support for custom matches.Download Additional, Free Mods & Missions
Expand your experience with free, curated, fan-made and official mods and missions such as Quake 64, which is available to download and play now. More fan-made and official mods and missions coming soon.Play together With Crossplay
Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform! Crossplay is supported among PC (controller-enabled), Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch.Get the “original” and “enhanced” Versions
Play whichever version of Quake you prefer. Ownership of Quake gives you access to Quake (Original), the fully-moddable, untouched version of the game that has been available for years , and Quake (Enhanced), the recently released version of the game with improved visuals, curated add-ons, enhanced multiplayer support, crossplay, controller support, and more.*Maximum display resolutions vary by platform.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian
Системные требования
Windows
- Win 10 64-bit version
- Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz
- NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
- Win 10 64-bit version
- Intel Core i5-6600k @3.5 GHz or AMD Ryzen 5 1600 @3.2 GHz
- NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
Отзывы пользователей
This remaster has it all. So much content, runs buttery smooth, and the enhanced visuals look great without distracting from the original look of the game.
I had so much more fun with the offline deathmatch bots than I was expecting. Makes me wish more Nightdive remasters had offline bots, especially ROTT because no one plays online :(
Possibly the greatest FPS of all time. Bar none. It set the standard for graphics and fast brutal gameplay and was a technical masterpiece at the time in '96. It oozes testosterone and style. The first game i experienced and genuinely loved on the Nintendo 64 at a young age was Quake, and it blew my mind how incredible it was compared to other shooters of the early 2000's, and this is coming from someone who had an Xbox. It wasn't "exactly" like the pc version, sure... but the idea was there on full display. Quake was always in the back of my mind, even when not playing it. It wasn't until about 2014 when I actually experienced the PC version.... and wow... the soundtrack.. the graphics. It was surreal. Good lord....where was this all my life???? I was madly addicted for weeks afterwards. I have since bought many Nine Inch Nails records and fallen in love with everything Id Software has developed.
I really appreciate Nightdive Studios for adding controller support to this along with other features including crossplay, i REALLY wish it had the option to play the cancelled "Tournament edition" arcade game with the Microsoft Windows sounds, but oh well c:
It's not too bad. Controls are nice. Good times, good times. Enjoy.
It is really difficult but fair. There is a reason why it has majorly influenced so many fps games throughout the years.
roses are red.
bananas are yellow,
what are you doing with your life rn?
buy this game and turn off all lights and grab a pizza and i guess a coke,
play this masterpiece and see the fun of this game.
11/10
Quake Remastered – A Timeless Classic Reborn
Quake has always been a game close to my heart – a true part of my childhood alongside its legendary sequels, Quake II and Quake III. I still remember having a disc with the full anthology of all three games. Back then, it felt like owning a piece of gaming history.
To me, Quake is a cult classic, standing tall right next to Doom in shaping the FPS genre. Its dark, atmospheric world, fast-paced gameplay, and unforgettable soundtrack created an experience unlike any other.
The remastered version is a gift to long-time fans. It preserves everything that made the original so special – the visuals are sharpened, but the essence remains untouched. Huge thanks to the developers for respecting the source material and not trying to fix what was never broken. This is how a remaster should be done.
For anyone who grew up with Quake or wants to experience a cornerstone of gaming history, this remaster is a must-play.
Best game ever. Add-on campaigns are a little unfair at times.
Unlike Epic Games. id still has pride in their original creations and supports the fans of the franchise. This is how big game developer companies should treat their customers. Doom and Quake will live forever.
Simply phenomenal, Quake is still one of the best old school shooters available, and this update made it even better. I've also played Arcane Dimensions without issues, so we're talking about a perfect package here
i just play episode 1 over and over and have fun with the movement now that ive learned it. Quake's legendary for good reason just know you should probably know how to use a keyboard and mouse already before you start playing because otherwise itll feel like its just Brown Doom. But its really good
Quake to me is sort of like the Mario 64 of classic DOOM + DOOM II. It gives you a more immersive and fun experience and actually successfully utilizes 3D graphics to the best of their abilities while maintaining the same idea of a platformer (or in this case, FPS) game. DOOM + DOOM II are obviously still necessary, but Quake is just more worth it in my experience.
recently started developing a taste for boomer shooters and retro shooters and this game is really satisfying that taste of mine i just hate the fucking save system best thing about these kind of shooter games are the secrets, the amount of dopamine i get from finding a secret is fuckennn AWESOME!!!
Nice game, great vibes and good memories about playing it as a kid
I respect what Quake and DOOM achieved back then. However, I cannot recommend this game in 2025 as in my opinion, it aged poorly. The gameplay iq decent but the AI is awful. One of the worst AIs I have ever seen. Also, the areas are too tight while the enemies are too big.
If you are interested in boomer shooters, I recommend you to take a look at indie boomer shooters such as DUSK, Ultrakill, HROT etc. instead.
The game is a thrilling challenge for people who want hard games to play, would highly recommend.
Nightdive remaster of Quake is great. The new episode dimension of the machine was a awesome journey through some challenging levels that felt like a true quake sequel.
Short, fun, but shit final boss because it doesn't let you know what you have to do
Everything will and can kill you in this game. You can savescum all you want, but you're still gonna die (ESPECIALLY in hard mode) if you don't learn how to play properly.
It'll test your reflexes and quick thinking without remorse, and it'll DEFINITELY give you a lesson to not be over-confident and think twice. That hallway populated with armour, health, or ammo? Screw you, it's a Fiend and Shambler breeding ground! Also, booby traps, booby traps everywhere!!!!!!!!
It's goddamn Quake, baby. It's the best First Person Shooter ever created. Grand-daddy of them all, and you better respect it cause it deserves the title of being hailed as one of the best games created.
One of the best FPS games of all time which was the blueprint for all FPS games that followed in the decades since. If this genre is your thing, then you owe it to yourself to play this legendary game.
As a person who played Quake I since a very young age, this is the best remaster that id Software has to offer. I know I'm very late to the game, but it's always better than never. I really do wish they would give the Quake franchise the DOOM treatment, where it is rebooted into a modern first-person shooter masterpiece. Many people often overlook Quake's significance in the shooting game history as Quake is the first FPS game that comes with a 3D game engine that even stood out the test of time. Many people would return at least once in a while to play this game as if they were a kid growing in the mid-2000s.
Talk about gameplay, the game engine is smooth as ever, like how I would play it back then, but it is optimised to a modern game feel. The Enhanced version features a new weapon swatch mode where you could switch weapons easily just like in any modern shooting games which I enjoy a lot. It also has the motion blur effect that enhances the gameplay immersion, adding tension to the gameplay. The one favorite improvement of mine when it comes to the gameplay is the 50% health handicap in Nightmare difficulty. This small change in gameplay has challenged my skill more than ever. While others might find it redundant or unnecessary, I personally think this change has made my achievements more gratifying than how I used to play it. It forced me to think harder and plan my ammo usage efficiently.
The interesting thing about the in-game textures is that the new ones look subtly yet significantly different than the original ones where the devs gave the textures a high-definition look while retaining the aesthetic of the original textures. In other words, they managed to keep the models look more refined and detailed while keeping the low-poly aesthetic of the original Quake as if you were playing it 20 years ago.
Soundtrack-wise, I have nothing to say much. Nine Inch Nails done a splendid job on creating the eerie atmosphere as well as the Industrial Metal the accompanies you when you're on a Quad Damage rampage.
One major drawback from me is the fact that the main menu UI and HUD is reduced down to a cheap minimalist look which to me is the biggest disappointment in Quake Enhanced. It doesn't even offer to switch to the original look that is way more iconic.
To sum this all up, if you haven't buy it, GO DO IT. You'll be happy.
Very dark and atmospheric with it's blend of sci-fi, supernatural and cosmic horror themes. Like the design of the levels and the killer soundtrack too. Another mid 90s FPS classic!
In the world of FPS: LEGENDARY ALL-STAR CLASSIC
Along with Doom, this game is the grandfather of all well known FPS and evolved game engines that spawned many games.
Especially now with how it is now a complete collection of the expansions as well as the new original theme-based level designs in the 'Machine' expansion. Even with the update it feels exactly like how Quake played, or if people want the use it with sourceports. Greatly adding replayability with not only available high-quality addons and monster-wave levels, but also custom levels and packs that people could add.
A TRUE old school 10 out of 10. Everyone into FPS should be getting this as well as DooM.
Good remaster.
also try out a source port.
my favorite part is when the quake happens.
Play this before even LOOKING at DOOM 3 (except if you're using BFG Edition to play D1 and D2)! This game and Quake 2 feel like better successors to DOOM than DOOM 3 ever was.
10/10 game would stick my dick in the slipgates again.
This game is fucking sick i love it. Its very fun and has that dark fantasy down to a science. I love the movement of the enemys. it is very different from doom and doom II. But i really love it definitely worth a play Would recommend.
It's a classic and easy to pick up and play.
A game that has no expiration date, truly timeless.
Absolute staple in the FPS genre. Even in 2025 the simplicity and robustness of quake is still enjoyable and surprisingly there are still plenty of servers online. Historically I've always been more of a half-life fan but I still enjoy playing a round or two of classic quake.
I hope this game survives the next 50 years. Given that its open source it probably will.
This is an excellent Remaster, I remember as a kid I could not beat Quake due to not knowing how to enable mouse freelook. I could only aim horizontily lol. What a difference being able to aim up and down makes! This remaster improves the player/weapons/monsters models they look more like Half Life ie blocky but not as bad as vanilla Quake. The game is dripping in atmosphere... tbh its basically Doom. Good shadows and explosions create light/shadows. The gunplay is great minus the shotguns which feel weak. Bosses are dissapointing. Love rocket jumping! Happy with my purchase!
Kraig Kujawa, 1998 - "Quake is not a great one player game"
Oh how wrong you were, Kraig.
I spent thousands of hours playing this on Sega Saturn when I was a kid, this title was revolutionary when I was a kid. It was so amazing the "3D" graphics. The music still hits me with waves of nostalgia. I recommend it as it is one of the best multiplayer shooters ever made, and a piece of video game history. I still love playing this title
it brigns me back to mid-school's years .. it runs very smoothly on my pc, without problems at all
The greatest first-person shooter of all time, in my opinion... As a big fan of Nine Inch Nails and id Software, this game is exactly the kind of atmosphere I love.
I've had Quake in my library for years. Started it multiple times and never finished it until now in 2025. I'm impressed.
Quake has a eerie feel to it. Even the music provides a feeling of creepiness that I wasn't expecting in this 30 year old game. It's also not a very forgiving game with all of it's traps and tough enemies with attacks that are hard to evade. The version I played was enhanced, but didn't seem to mess with the main formula. It also included expansion pack/DLC content if the main story isn't enough.
Where it shows it's age is in the story, or lack of one that makes it more immersive to the player. While the weapons, enemies, and locations are creatively designed it was still difficult to hold my attention. But that's more of a ME problem than the actually game itself. It's still worth a few bucks if you've never played it and want an original boomer shooter experience.
The game that put 3D FPS on the map, it plays remarkably similarly to Doom and the various other games of its era. If you're a fan of those, don't miss out on this.
I grew up with Doom in the mid-nineties and its the all-time inspiration for my gaming career.
Now I realize that not only did I sleep on Quake for 20 years, but it's almost certainly superior to Doom 96 for Windows.
Map design is more intuitive and getting lost while looking for passageways or keys happens far less often.
Looking up and down.
challenging fights in many narrow halls/small rooms.
Only thing i dont care for are the obligatory boss fights which pretty well suck in this game as in theyre braindead easy and pointless.
This game brings back that nostalgia of watching doom on the NES all those years ago.
Rangers! onto Quake 2 !
Love this game, changed everything. Great game sound!
Initially I planned to just write “What the hell am I supposed to say about Quake? It's a Quake, goddammit!” and call it the day. But then I was struck with realization: this is exactly the reason why I should write something more. Because time passes. Quake was released to the world in 1996 — next year will turn 30. Thirty! There are entire generations of people who were born, raised, finished school, got a job, got married and have kids after this game. Sometimes it's hard to understand that years fly by and we are no longer in a timeline where games are puny, niche entertainment, but a monolithic, big-ass industry slowly but surely dominating the entire free time segment of our lives. Soon on Earth there will be more people who play games than people who don't know what the hell FPS are. And a big chunk of today's gaming looks like this thanks to this one particular game. Majority of people cannot even understand how influential this Quake was.
So, what did we get thanks to this little piece of code? How about a real 3D environment, without 2.5 D hacks from Doom? And I mean, fast paced, optimized 3D gameplay with decent frame rate albeit without smooth animation, where everything — literally EVERYTHING had three dimensions, monsters, weapons, even fire or light sources? 3D where you can create a vertical level with rooms built upon rooms? Now it's laughable, but back then, that was a real revolution, opening endless possibilities, limited only by imagination.
And how about real multiplayer? That simple thing led to the creation of the entire E-Sport — and the first real tournament, with real money (Some dude named Dennis "Thresh" Fong even won a Carmack Ferrari) was made specifically for Quake. What more? Modding — yup, the first mods were created for Quake. From simple Doom’s map conversion to engine to entire map packs like Arcane Dimension, and even more — the infamous grappling hook mechanic, implemented later in many different games, start as mod for Quake.
You know Games Done Quick? It was inspired by Quake Done Quick — yeah, speedrunning was invented with Quake. Wants even more? Engine was bought by multiple other companies and converted into different games. One of said companies was Valve, and they used it to create a little game called Half-life. Later, the same engine was used as the foundation for their Source engine for HL2. And with HL2 Steam was created. Yes, today's shape of PC gaming is possible thanks to the Quake engine. Another company called Infinity Ward bought the Quake 3 engine license in 2003 and created Call of Duty. And yet another look on what Quake can achieve and said “we can create something better”. And then Unreal Engine was born. Yes, Epic advertised Unreal as “Quake killer”. And rest is history.
But this is only scratching a surface. Because Quake showed us, showed the entire world, that games can be something more than pixelated, cartoonish graphics and silly, childish premises. Then games can — and are — a serious medium, atleast at the same level as movies, books or music. That they are THE entertainment. My point is — Doom is the grandfather of FPS, but Quake is something much, much more than being just another step in genre evolution, especially for PC gaming.
But what about the game itself? Comparing it to today's standards it is redundant and stupid, because technology evolved so much that now you can do nothing more but laugh at Quake. But again, it's like comparing the Ford T to the newest Ferrari — yes, the former looks weak, because back then there were no today's advancements and everything was undiscovered territory. Yes, it still has this great, lovecraftian-like atmosphere, but mostly thanks to consistent art direction rather than technical aspects. So instead, useless criticizing, I will tell you, dear zoomers, what you can expect when booting this game.
First of all — JANK. Don’t get delusional, this is a very janky, clunky game, and you will experience it every second. Go, start the game, press WSAD, try to move. Your character moves like on ice — even when you stop pushing buttons, he will do those little extra 1 and half steps in every direction. Now imagine fighting or traveling on narrow edges, or jumping from platform to platform. You will feel like moving too much and start correcting mid walking, and therefore probably fall. I did it multiple times. Veterans will laugh at this, but hey, I can laugh also looking at a person playing only one game for 30 years.
Another big thing are enemies hitboxes. They are gigantic and enormous. You can easily fire on some Ogre or Skag around the corner without even seeing a monster. But before you start cheering this, just remember — your character has the same problem. You can clearly see something like lasers passing around you and get hit anyway, because hitboxes of bullets and your character connect. It always pissed me off, no matter how many times I played Quake. Also — just look how many times enemies can block themself on the door frames or ledges, not being able to reach you. Yeah, I'm talking mostly about you, Fiends, with your stupid leap attacks.
Thirdly — weapons. For me, the weapons of the Quake were always weak. Yeah, we have the legendary Rocket Launcher, an iconic weapon popular to this day, but looking beyond that you can clearly see a little cheating of some sort. Shotgun and Super Shotgun running on the same ammo, same with Nail Gun and Super Nail gun, Grenade launcher and RL. So we don’t have 6 weapons (plus Thunderbolt as 7), we only have 3 weapons with different damage output and ammo consumption — oh yeah, and weird grenades angles when firing. God, I love weapons that can kill me instead of the enemy. I also really don’t like SSG in this game — too weak, no reload animation, too wide spread.
Lastly, levels — at some point, at least in vanilla games — they are all like this one big blurred image: all the same, without noticeable differences. They all are brown, grey, purple castles, dungeons and mazes, albeit not so much labyrinthian. Also with small numbers of enemies — aside from the dimension of the machine addon, you will witness no levels with more than a hundred monsters. You know, because back in 1996 that level of complexity would fry even more powerful PCs. You can easily end every level under 15 minutes, which is good, because always around 3 episodes I become a little bored with single player, mostly because at this point the game showed all of the tricks it can pull out from its sleeve.
One more word about enemies — Fuck Vores. And Spawns. Fuck them, FUCK THEM TO THE CORE. They should be deleted from existence. Even Shamblers are better, especially in this port, because they finally fixed their attack animation on nightmare difficulty, so now it's alignment better with actual lighting projectiles. Ogres are cute, with their chainsaw (probably stolen by some time travel portal shenanigans from Doom 3) and grenade launchers, which in majority of cases damage enemies around them more than my actions. As for the rest — this more than standard menagerie from FPS games with strong emphasis on melee oriented enemies — fiend, knights, death knights, you know the drill; they run towards you swinging their claws and swords, but since you are faster, the only real threat is how small room where you fight are. Game also lack real boss fights — even ones from expansions are boring or annoying. Yeah, Im looking at you, you fucking dragon, the biggest difficulty when fighting you is adjusting to all those quakes and lava.
Been playing this since Qtest, back in 1996. Also multiiplayer in the forms of NetQuake and QuakeWorld. I've purchased Quake in several physical and digital forms over the years. Still an amazing game, even though I like the community made ezQuake client more. An official anniversary release could do with a proper RT remaster. I love the original expansion packs, but I don't particularly like the anniversary expansion packs.
One of the most foundational games in the FPS genre right next to Half Life, Wolfenstein and DOOM. This is a really good modernized version of the game for someone who wasn't even alive in the 90s to experience it when it came out. I played Half Life before I ever experienced Quake and I want to give my respect to the grandad of the genre. The game is pure fun, very well optimized, its a perfect port. Buy it, you won't be disappointed.
Classic FPS, setting the standard for the genre.
I had expected full ray tracing but it is only two places in the game. But otherwise pretty nice remake :)
PS: I have never played the original :)
The father of all fast pace shooters, still a great game if you want to get warmed up. I have not played the multiplayer here, but I would love to try it. Meanwhile the campaign is quite cool, it is a mix of puzzle solving and shooting. Quite interesting indeed, also the new version (?) does look like it is an upgrade to whatever came before. I do recommend playing this masterpiece from 1996 in 2025, if you want to experience the good old days of gaming.
As a Half-lifefaag I've never learnt about telefragging until the last boss fight. 9/10 better than doom
idSoft's best game, my 2nd-favourite shooter ever made, and easily among the best in any case. Arena shooters (or "movement shooters") were midwifed by Quake; this is where Unreal, Ultrakill, Severed Steel, and so many other games first found their footing. The most important change in the Remaster is that it makes Nightmare the unequivocally toughest difficulty—Quake is not the hardest shooter in general, so this is a welcome change as far as I'm concerned. Either way, the original is also included here, so this is without a doubt the best version of the game.
Remaster also includes four mission packs; the original two packs of Scourge of Armagon and Dissolution of Eternity from 1997, along with two new ones: Dimension of the Past and Dimension of the Machines, from 2016 & 2021 respectively. The first two mission packs have clumsier design overall compared with base Quake, often falling into the same confusing, maze-like level design that Quake had already shed from its idSoft predecessors, along with suffering from some enemy spam, obnoxious platforming, etc. Probably the worst part is the music, which is a major step down from Reznor. They're not awful, but the latter two mission packs are significantly better.
These are developed by MachineGames, with whom I have a minor grudge from their treatment of Wolfenstein, but regardless these episodes are genuinely good. DotP plays like a fairly standard homage to Quake, but DotM is a significant alteration of the formula, featuring enormous levels that are downright gorgeous (excepting only Realm of the Stonemasons), and immediately remind one of 2019's Amid Evil. The complex geometry does not always play that nice with Quake's dodging-focused gunplay, but that's a price I'm willing to pay for some of the most beautiful levels ever designed for the game. DotM would alone would be a good reason to play this, and with the mod support it's a no-brainer. Before playing almost any other shooter, there's always a good hundred things more you should do in Quake.
The first great fully 3D first person shooter. I still love this game after all these years.
It's good. The original game works really well, the remaster is excellent, the whole package is chock full of content.
There's nowt I can say about the games themselves that is additive - good fun
It would be good, but it forces you to use the remastered version
Whenever I try to play the Original Quake, it says "Starting Quake", changes screen resolution and then crashes. The Remastered Version isn't bad, it's just that I'd rather be able to play the original
it's quack, what do you expect?
you play fps? you haven't played quack? wtf? download it and learn to rocket jump and bunnyhop you lazy boomer
Дополнительная информация
Разработчик | id Software |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.06.2025 |
Metacritic | 94 |
Отзывы пользователей | 97% положительных (9132) |