
Разработчик: id Software
Описание
Experience the Original Game, Enhanced
Enjoy the original, authentic version of Quake, now with up to 4K* and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, depth of field, the original, atmospheric soundtrack and theme song by Trent Reznor, and more. There’s never been a better time to play Quake.Play the Dark Fantasy Campaign
You are Ranger, a warrior armed with a powerful arsenal of weapons. Fight corrupted knights, deformed ogres and an army of twisted creatures across four dark dimensions of infested military bases, ancient medieval castles, lava-filled dungeons and gothic cathedrals in search of the four magic runes. Only after you have collected the runes will you hold the power to defeat the ancient evil that threatens all of humanity.Get the Original & New Expansion Packs
Quake also comes with both original expansion packs: “The Scourge of Armagon” and “Dissolution of Eternity,” as well as two expansions developed by the award-winning team at MachineGames: “Dimension of the Past,” and the all-new “Dimension of the Machine.”Discover the All-New “Dimension of the Machine” Expansion
In the deepest depths of the labyrinth lies the core of lava and steel known only as The Machine. Crusade across time and space against the forces of evil to bring together the lost runes, power the dormant machine, and open the portal hiding the greatest threat to all known worlds—destroy it...before it destroys us all.Horde Mode
Experience the all-new Horde Mode and add-ons for Quake, free to all players. Grab your guns and drop into Horde Mode - play solo, with friends online, or in local multiplayer split-screen. Unlock powerful weapons and power-ups and battle your way through endless waves of monsters.Enjoy Online & Local Multiplayer and Co-op
Fight through the dark fantasy base campaign and expansions in 4-player online or local split-screen co-op, and compete in pure, retro-style combat with support for 8-player (online) or 4-player (local split-screen) matches. Featuring dedicated server support for online matchmaking and peer-to-peer support for custom matches.Download Additional, Free Mods & Missions
Expand your experience with free, curated, fan-made and official mods and missions such as Quake 64, which is available to download and play now. More fan-made and official mods and missions coming soon.Play together With Crossplay
Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform! Crossplay is supported among PC (controller-enabled), Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch.Get the “original” and “enhanced” Versions
Play whichever version of Quake you prefer. Ownership of Quake gives you access to Quake (Original), the fully-moddable, untouched version of the game that has been available for years , and Quake (Enhanced), the recently released version of the game with improved visuals, curated add-ons, enhanced multiplayer support, crossplay, controller support, and more.*Maximum display resolutions vary by platform.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian
Системные требования
Windows
- Win 10 64-bit version
- Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz
- NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
- Win 10 64-bit version
- Intel Core i5-6600k @3.5 GHz or AMD Ryzen 5 1600 @3.2 GHz
- NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
- 8GB System RAM
- Minimum 2GB free space on hard drive (additional space required for add-on downloads)
- High speed broadband connection required for online play
Отзывы пользователей
The greatest first-person shooter of all time, in my opinion... As a big fan of Nine Inch Nails and id Software, this game is exactly the kind of atmosphere I love.
I've had Quake in my library for years. Started it multiple times and never finished it until now in 2025. I'm impressed.
Quake has a eerie feel to it. Even the music provides a feeling of creepiness that I wasn't expecting in this 30 year old game. It's also not a very forgiving game with all of it's traps and tough enemies with attacks that are hard to evade. The version I played was enhanced, but didn't seem to mess with the main formula. It also included expansion pack/DLC content if the main story isn't enough.
Where it shows it's age is in the story, or lack of one that makes it more immersive to the player. While the weapons, enemies, and locations are creatively designed it was still difficult to hold my attention. But that's more of a ME problem than the actually game itself. It's still worth a few bucks if you've never played it and want an original boomer shooter experience.
The game that put 3D FPS on the map, it plays remarkably similarly to Doom and the various other games of its era. If you're a fan of those, don't miss out on this.
I grew up with Doom in the mid-nineties and its the all-time inspiration for my gaming career.
Now I realize that not only did I sleep on Quake for 20 years, but it's almost certainly superior to Doom 96 for Windows.
Map design is more intuitive and getting lost while looking for passageways or keys happens far less often.
Looking up and down.
challenging fights in many narrow halls/small rooms.
Only thing i dont care for are the obligatory boss fights which pretty well suck in this game as in theyre braindead easy and pointless.
This game brings back that nostalgia of watching doom on the NES all those years ago.
Rangers! onto Quake 2 !
Love this game, changed everything. Great game sound!
Initially I planned to just write “What the hell am I supposed to say about Quake? It's a Quake, goddammit!” and call it the day. But then I was struck with realization: this is exactly the reason why I should write something more. Because time passes. Quake was released to the world in 1996 — next year will turn 30. Thirty! There are entire generations of people who were born, raised, finished school, got a job, got married and have kids after this game. Sometimes it's hard to understand that years fly by and we are no longer in a timeline where games are puny, niche entertainment, but a monolithic, big-ass industry slowly but surely dominating the entire free time segment of our lives. Soon on Earth there will be more people who play games than people who don't know what the hell FPS are. And a big chunk of today's gaming looks like this thanks to this one particular game. Majority of people cannot even understand how influential this Quake was.
So, what did we get thanks to this little piece of code? How about a real 3D environment, without 2.5 D hacks from Doom? And I mean, fast paced, optimized 3D gameplay with decent frame rate albeit without smooth animation, where everything — literally EVERYTHING had three dimensions, monsters, weapons, even fire or light sources? 3D where you can create a vertical level with rooms built upon rooms? Now it's laughable, but back then, that was a real revolution, opening endless possibilities, limited only by imagination.
And how about real multiplayer? That simple thing led to the creation of the entire E-Sport — and the first real tournament, with real money (Some dude named Dennis "Thresh" Fong even won a Carmack Ferrari) was made specifically for Quake. What more? Modding — yup, the first mods were created for Quake. From simple Doom’s map conversion to engine to entire map packs like Arcane Dimension, and even more — the infamous grappling hook mechanic, implemented later in many different games, start as mod for Quake.
You know Games Done Quick? It was inspired by Quake Done Quick — yeah, speedrunning was invented with Quake. Wants even more? Engine was bought by multiple other companies and converted into different games. One of said companies was Valve, and they used it to create a little game called Half-life. Later, the same engine was used as the foundation for their Source engine for HL2. And with HL2 Steam was created. Yes, today's shape of PC gaming is possible thanks to the Quake engine. Another company called Infinity Ward bought the Quake 3 engine license in 2003 and created Call of Duty. And yet another look on what Quake can achieve and said “we can create something better”. And then Unreal Engine was born. Yes, Epic advertised Unreal as “Quake killer”. And rest is history.
But this is only scratching a surface. Because Quake showed us, showed the entire world, that games can be something more than pixelated, cartoonish graphics and silly, childish premises. Then games can — and are — a serious medium, atleast at the same level as movies, books or music. That they are THE entertainment. My point is — Doom is the grandfather of FPS, but Quake is something much, much more than being just another step in genre evolution, especially for PC gaming.
But what about the game itself? Comparing it to today's standards it is redundant and stupid, because technology evolved so much that now you can do nothing more but laugh at Quake. But again, it's like comparing the Ford T to the newest Ferrari — yes, the former looks weak, because back then there were no today's advancements and everything was undiscovered territory. Yes, it still has this great, lovecraftian-like atmosphere, but mostly thanks to consistent art direction rather than technical aspects. So instead, useless criticizing, I will tell you, dear zoomers, what you can expect when booting this game.
First of all — JANK. Don’t get delusional, this is a very janky, clunky game, and you will experience it every second. Go, start the game, press WSAD, try to move. Your character moves like on ice — even when you stop pushing buttons, he will do those little extra 1 and half steps in every direction. Now imagine fighting or traveling on narrow edges, or jumping from platform to platform. You will feel like moving too much and start correcting mid walking, and therefore probably fall. I did it multiple times. Veterans will laugh at this, but hey, I can laugh also looking at a person playing only one game for 30 years.
Another big thing are enemies hitboxes. They are gigantic and enormous. You can easily fire on some Ogre or Skag around the corner without even seeing a monster. But before you start cheering this, just remember — your character has the same problem. You can clearly see something like lasers passing around you and get hit anyway, because hitboxes of bullets and your character connect. It always pissed me off, no matter how many times I played Quake. Also — just look how many times enemies can block themself on the door frames or ledges, not being able to reach you. Yeah, I'm talking mostly about you, Fiends, with your stupid leap attacks.
Thirdly — weapons. For me, the weapons of the Quake were always weak. Yeah, we have the legendary Rocket Launcher, an iconic weapon popular to this day, but looking beyond that you can clearly see a little cheating of some sort. Shotgun and Super Shotgun running on the same ammo, same with Nail Gun and Super Nail gun, Grenade launcher and RL. So we don’t have 6 weapons (plus Thunderbolt as 7), we only have 3 weapons with different damage output and ammo consumption — oh yeah, and weird grenades angles when firing. God, I love weapons that can kill me instead of the enemy. I also really don’t like SSG in this game — too weak, no reload animation, too wide spread.
Lastly, levels — at some point, at least in vanilla games — they are all like this one big blurred image: all the same, without noticeable differences. They all are brown, grey, purple castles, dungeons and mazes, albeit not so much labyrinthian. Also with small numbers of enemies — aside from the dimension of the machine addon, you will witness no levels with more than a hundred monsters. You know, because back in 1996 that level of complexity would fry even more powerful PCs. You can easily end every level under 15 minutes, which is good, because always around 3 episodes I become a little bored with single player, mostly because at this point the game showed all of the tricks it can pull out from its sleeve.
One more word about enemies — Fuck Vores. And Spawns. Fuck them, FUCK THEM TO THE CORE. They should be deleted from existence. Even Shamblers are better, especially in this port, because they finally fixed their attack animation on nightmare difficulty, so now it's alignment better with actual lighting projectiles. Ogres are cute, with their chainsaw (probably stolen by some time travel portal shenanigans from Doom 3) and grenade launchers, which in majority of cases damage enemies around them more than my actions. As for the rest — this more than standard menagerie from FPS games with strong emphasis on melee oriented enemies — fiend, knights, death knights, you know the drill; they run towards you swinging their claws and swords, but since you are faster, the only real threat is how small room where you fight are. Game also lack real boss fights — even ones from expansions are boring or annoying. Yeah, Im looking at you, you fucking dragon, the biggest difficulty when fighting you is adjusting to all those quakes and lava.
Been playing this since Qtest, back in 1996. Also multiiplayer in the forms of NetQuake and QuakeWorld. I've purchased Quake in several physical and digital forms over the years. Still an amazing game, even though I like the community made ezQuake client more. An official anniversary release could do with a proper RT remaster. I love the original expansion packs, but I don't particularly like the anniversary expansion packs.
One of the most foundational games in the FPS genre right next to Half Life, Wolfenstein and DOOM. This is a really good modernized version of the game for someone who wasn't even alive in the 90s to experience it when it came out. I played Half Life before I ever experienced Quake and I want to give my respect to the grandad of the genre. The game is pure fun, very well optimized, its a perfect port. Buy it, you won't be disappointed.
Classic FPS, setting the standard for the genre.
I had expected full ray tracing but it is only two places in the game. But otherwise pretty nice remake :)
PS: I have never played the original :)
The father of all fast pace shooters, still a great game if you want to get warmed up. I have not played the multiplayer here, but I would love to try it. Meanwhile the campaign is quite cool, it is a mix of puzzle solving and shooting. Quite interesting indeed, also the new version (?) does look like it is an upgrade to whatever came before. I do recommend playing this masterpiece from 1996 in 2025, if you want to experience the good old days of gaming.
As a Half-lifefaag I've never learnt about telefragging until the last boss fight. 9/10 better than doom
idSoft's best game, my 2nd-favourite shooter ever made, and easily among the best in any case. Arena shooters (or "movement shooters") were midwifed by Quake; this is where Unreal, Ultrakill, Severed Steel, and so many other games first found their footing. The most important change in the Remaster is that it makes Nightmare the unequivocally toughest difficulty—Quake is not the hardest shooter in general, so this is a welcome change as far as I'm concerned. Either way, the original is also included here, so this is without a doubt the best version of the game.
Remaster also includes four mission packs; the original two packs of Scourge of Armagon and Dissolution of Eternity from 1997, along with two new ones: Dimension of the Past and Dimension of the Machines, from 2016 & 2021 respectively. The first two mission packs have clumsier design overall compared with base Quake, often falling into the same confusing, maze-like level design that Quake had already shed from its idSoft predecessors, along with suffering from some enemy spam, obnoxious platforming, etc. Probably the worst part is the music, which is a major step down from Reznor. They're not awful, but the latter two mission packs are significantly better.
These are developed by MachineGames, with whom I have a minor grudge from their treatment of Wolfenstein, but regardless these episodes are genuinely good. DotP plays like a fairly standard homage to Quake, but DotM is a significant alteration of the formula, featuring enormous levels that are downright gorgeous (excepting only Realm of the Stonemasons), and immediately remind one of 2019's Amid Evil. The complex geometry does not always play that nice with Quake's dodging-focused gunplay, but that's a price I'm willing to pay for some of the most beautiful levels ever designed for the game. DotM would alone would be a good reason to play this, and with the mod support it's a no-brainer. Before playing almost any other shooter, there's always a good hundred things more you should do in Quake.
The first great fully 3D first person shooter. I still love this game after all these years.
It's good. The original game works really well, the remaster is excellent, the whole package is chock full of content.
There's nowt I can say about the games themselves that is additive - good fun
It would be good, but it forces you to use the remastered version
Whenever I try to play the Original Quake, it says "Starting Quake", changes screen resolution and then crashes. The Remastered Version isn't bad, it's just that I'd rather be able to play the original
it's quack, what do you expect?
you play fps? you haven't played quack? wtf? download it and learn to rocket jump and bunnyhop you lazy boomer
The Game that stated it all !! God Bless QuakeTF !!
Quake is a good game if you are looking for a big brain fuck, its a good killer game but not mind regressing, it forces you to think to go further.
This game has a very special place in my gaming history. When this game landed in high school, I had to shrink my screen to be able to play at an acceptable frame rate. Fast forward to just after high school, my mate and I jammed death match with bots to death in this game. Then we began exploring mods with crazy weapons; I still remember using Norton Commander to navigate all the folders for ease of unzipping. Then we discovered the first map maker for Quake 1; Quoole. Enter our next obsession in setting up the nastiest deathwatch maps, stuffed with hidden spike pits, crushing walls and ceilings and more. I remember how we were obsessed with comparing bots, with Reaper bots being the clear winner (the coder of those eventually went on to be hired by the likes of Monolith for Unreal DM). When it came on Steam many years ago I got it, but with all the compatibility issues at the time it just wasn't worth the hassle. Fast forward to 2023 and both Q1 and Q2 got serious improvements, including all sorts of goodies like including the best of all the unofficial expansions. This game once again is a part of my life and when I get tired of all the exposition-riddled shooters on the market today, I come back to this for pure, simple fun.
It’s like Mario Kart but there's lovecraftian horrors chasing after you and there's no driving
As a Boomer Shooter & Classic Games Enjoyer My self,
Quake has a Special Place in my heart, If we Didn't Have this We would of not had Half-Life or Even Valve games,
Such a Cool Game
Quake is just as fun in 2025 as it was in the 90's. Some classics age like milk and this is not one of them, Quake is a fine wine. This is a foundational game to the entire FPS genre along with games like Doom and Half Life.
Goes hard, still. New episode is fantastic. Maybe not as iconic as Doom but a lot of fun to play. Arcane Dimensions works.
Had a lot of fun with this, loses steam towards the end and some of the enemies were more annoying than anything (like those fucking blob monsters) but fun nonetheless with some great level design and fucking stellar sound design.
10/10
revolutionary game that's still great today and SO MUCH NINE INCH NAILS BAYBEEEEEEEEEEEEEE
Not worth $10. Nostalgia is a large factor in the review scores here so I'll let you in on a secret. Only so many old games hold up. The ones that do weren't 'revolutionary' or 'innovative' they were just good games. Whenever you see those words stay the fuck away from the game and do your own digging to find the gold. Good luck out there and if you really want to see this game just look it up on the internet.
This old school game cannot be beat. I love it more than all of the others including Halo etc. I love the community of players and I love the response that the character has and the effect of the weapons have on characters. I've been playing this since 1997 and I'll play it till 2097. Join me for a game.
я не знаю. Из плюсов что уровни красивые, враги интересные, но игра будто создана для спидранов, и финальный босс очень плох, там и битвы нету. 6/10
A real classic that never dies: it just gets better every time. Then again, someone's got to kill all those fucking Shamblers, be they tormentors from beyond our realm. Also, Rocket Launcher go boom.
The Greatest of all time! Put about 100 hrs into it after i bought it about 4 years ago, played it on repeat for months and then put in another 100 when the remaster dropped lol The tone, look, & sound of the entire thing just hits & having the main game+the expansions all in one thing like what Nightdive eventually did with Quake 2,ROTT, & Doom 1+2 is just awesome. Infinitely replayable too thanks to mods both in the in game mod list & the old & new mods that have been made by the Quake community for years now. In my opinion, Quake 1 is THE perfect First Person Shooter & will always be one of my all time favorites!
Classic! Always fun to revisit a game that changed everything.
I like it! Quake is a fun game. It is hard, though.
Quake is an absolute classic and I'm sure is a great source of inspiration for many of the modern retro "boomer-shooters", however, despite not only this but also me playing Half-Life in the beginning of 2024, I only got around to playing Quake in August 2024 using the Mark V source port, while I did buy the game on Steam, NightDive for some reason decided it would be a great idea to run this 1996 game on Vulkan and my really old computer doesn't even have that, so I could either only downgrade my game a lot for it to run or use Mark V, so Mark V it goes.
Quake is an absolute blast, it feels very much like Doom but I actually prefer this much more over the 1993 Doom title, I'm not sure if it's because I grew up with GoldSrc and old games in general, but Quake still controls really smoothly despite being almost 30 years old.
The ways that Quake takes similar steps to Doom is in the maze-like level layout, arcade-like stats for time; secrets and kills, HUD, etc. This makes the game really fun to play considering how you just pop-in a level, try your best, and get to see your score at the end.
Trent Reznor composed the OST for this game and it's probably one of my favorite videogame soundtracks. Despite being similar to Doom, the only song here that might make you bang your head back-and-forth is the main title theme, the rest is a spooky ambient soundscape with brilliant sound design. I totally recommend you check over Trent Reznor's other works like The Downward Spiral and The Fragile, he's an amazing composer and producer. You can even see his band's logo (Nine Inch Nails) on the boxes for nailgun ammo.
Quake is very smart with the weapon selection, you have eight weapons, most of them sharing ammo types, it really makes you think rapidly on which gun is more appropriate for each situation (besides the axe, that one's pretty useless, it's not even a "last resort" weapon considering how I've never found myself in a situation where my only option was the axe.) The enemy variety is good too, with its H. P. Lovecraftian inspired designs, *most* enemies feel fair to fight and feel like they require skill to master, take the Ogre for example, first time I played Quake I was stunned that an enemy as hard as them would be one of the first enemies introduced, I couldn't figure out how to beat them and almost always lost a ton of health, now I think they're incredibly easy to defeat! Most enemies pretty much include good movement and dodging abilities (even if that includes basically just circlestrafing), people often complain about the Vores but honestly they're pretty easy, just shoot them and find the nearest corner when they fire their homing attack. However, as I said earlier, only *most* of them seem well-balanced/designed, the Fiends are a cool enemy in concept but I don't like the absurd amount of health they take from you, sometimes they manage to take half of your health, I've heard that is a bug in the code but wow it really makes me hate this enemy, the Spawns are also horrible, they were designed late into development so they couldn't be retouched too hard, but I still think they could've at least not have made an enemy that jumps all over your face and blows up (usually in your face also) taking like 80 points of your health, it's not *too* bad if you quicksave and also know exactly where they are placed (and also because they die relatively quickly), but they still should've never been put into the game.
And don't get me started in enemy-placement. It's alright up until Episodes 3-4, Episode 3 ends with a pretty "screw you" approach to enemy placement, right as the level is about to end, they spawn two Fiends, one in front of you and one behind you, just to catch first-players off-guard, worst part? Whenever you die in this game, you have to start the level from the *very* beginning, Episode 4 is even worse, with Spawns being placed often in corners or in completely dark places just for you to not notice them until it's too late, in one instance, they place Fiends in front of you and like 3-4 Spawns *behind* you, it feels like a very cruel joke to do this to the player and it just doesn't seem fair, it's one of the game's aspects that has aged the worst.
Level design is pretty good, as I've said it follows the maze-like structure of Doom, each level is pretty short and they make it pretty obvious of where you have to go/what you have to do, so you don't get lost that often unlike Doom, and it's extremely fun to run around those places while bunnyhopping.
Multiplayer is actually funny enough the aspect of this game I've touched the least, this is because the multiplayer servers in Mark V would just not work, or because the multiplayer that did work was stuck in the Steam version, you also need to make a Bethesda account and I wasn't in the mood to do that so I just didn't play. I did try Deathmatch with bots and it was fun! But I think they truly mastered Deathmatch in Quake III Arena, for me it always felt like the bots could kill me incredibly easy and I could almost never kill the bots, but the deathmatch maps are pretty good too!
Despite the obvious flaws (Episode 4) I can't stress how good and important this game is, it was influential for modding/multiplayer/3D engines in general/the industry/etc. Doom might've been the first step into the rise of the FPS genre, but Quake truly nailed it.
9.5/10
A very nice shooter with a banger soundtrack composed by Nine Inch Nails. Should honestly be in everyone's steam library if it isn't already.
I actually played HROT and Dusk before ever playing this, both of which wear their Quake influence on their sleeves so I thought, Why don't I actually play the OG? So I did and I've definitely missed out. I'll get to 2, 3 and 4 one of these days.
The game your dad played before you were born. Ultimate boomer shooter.
Quake
This game shouldn't require an introduction.
This is a legendary game in the PC realm for 1 huge thing. Real Time 3D graphics. I was there when this game came out, and despite only being 5 or so, I played a LAN deathmatch in a room with a bunch of my father's friends. I remember one of them named Tigger letting me 'frag'him until I won just to appease a 5 year old, and it was a core memory. I still think about that every time I boot this game up and hear the menu scroll sound effects.
Anyways...
You are Ranger. You are tasked with finding Runes (in the base game) to defeat a life form named Shub. After doing so, you have won! Until you realize there are more episodes that were released afterwards that I have yet to play, so I will update this review when I get around to that.
The base game was a step up in the direction of PC game art and graphics. Nowadays, it doesn't look very high tech. Brown on brown on beige on grey was a critique I hel frequently for Xbox 360/PS3 era games, due to everything trying to evoke an earthy realistically lighted feel. Back in Quake, I actually didn't mind. Gaming then was trying to be (sometimes literally) as flashy as possible, both in game and on the box art, to wow the player into spreading the word about how great the game was. As weird as it seems, the brown art direction Quake took was new, on top of the 3D rendering. The weapon lineup, the basic monster archtype, the twisted machined flesh graphical style, secret hunting, key hunting, and mixing FPS with platforming all became cemented as bonafide id tech staples here.
The graphics and sound don't hold up to modern gaming, but modern gaming standards were built on what was done here. If you are a fan of boomer shooters, or a returning rocket jumper, you will %100 like this port's visual style and rendering enhancements over the original. Speaking of, the original game's files are included in this release in case you wanted to play vanilla or modded Quake and its expansions in software rendering. The sound design hasn't received any updates that stuck out to me, but I also never beat episode 1 until I was an adult with my own children to raise.
This version of Quake also includes several officially assoiciated expansions that I have yet to play.
+Pros
+Visual style is kept and widely unaltered.
+Frantic FPS gameplay combined with light platforming.
+Sound track.
+The basis of 3D pc game design.
+The level designs are just long enough to require a bit of back tracking through new areas, which naturally leads to secret hunting.
+Multiplayer works.
+Rockets, shotguns, and nail guns!
~Neutrals
~The visuals and audio are really subjective. The gameplay is primative. The enemy and weapon rosters are basic. This game is literally old school, so I will list those points here, rather than as a con. Some people want simplicity, others want to jump into a PC gaming museum piece, and even some are progression snobs. Just be aware this is a living legend before you play.
-Cons
-No crouching.
-Very dark at most points in the game. This wasn't an issue in the 16-bit CRT monitor days, but 32-bit color LED monitors just don't glow like a CRT did, so much of the design in everything is flat and DARK.
-The lightning gun uses ammo too fast.
7/10 because Quake never swung his sword.
Rift to the past!
A very great and classic game!
It's such a great remaster of the original quake and even better, IT HAS ORIGINAL QUAKE!
Gun go brrr, monsters go ka-pow, guts go splish-splat 10/10
Cool fps game. Not too hard on its normal difficulty, either.
It's one of the OG FPS', and as a first time player I'd say it still holds up.
TL;DR: It's Quake, buy it. This is as close to a perfect FPS as you're gonna get.
Quite possibly one of, if not THE, best FPS's I have ever played. I never grew up playing Quake, as I was born just a year after it's release, but nonetheless I was drawn to the game thanks in part to it's incredible atmosphere and dark fantasy style. Quake still absolutely demolishes damn near every modern FPS I have ever played, and it's combat loop, mechanics, weapons, enemy variety, sound design and masterful soundtrack put it at the top of my list of "games I find myself losing track of time while playing." I've played through everything Quake has to offer on the nightmare difficulty, and have actually moved to playing the game on the fantastic Ironwail sourceport(which I highly recommend as well). But I'll give some brief thoughts on all of Quake's expansions thus far, as I believe they all bring a unique flavor of gameplay to Quake and are worth your time playing.
Scourge of Armagon: A fun romp, it feels like a natural continuation of the base game. It includes a few new weapons and some new enemy types. The real star of the show here are the levels, as they all flow extremely well and are never tedious to play through. The music is also great, and has a much more in-your-face industrial metal soundscape to it.
Dissolution of Eternity: A great time all around, the only level I personally dislike is Elemental Fury 1 but that's just because of the annoying "earthquake" gimmick of the level. Also, whoever decided that Vore's should be turned into a flying enemy is a literal psychopath. The expansion has a unique mechanic of alternate ammo types that are all fun, albeit a tad overpowered, and fit in nicely with some of the heavier hitting enemies that'll show up later. My only gripe with this, is that the alternate rocket and nail ammo types are fairly plentiful and heavily outclass their normal counterparts and can trivialize a lot of combat encounters. But the alternate ammo for the Thunderbolt almost feels as if it's a prototype for the modern BFG design you see in Quake 2 and the modern DOOM games. My favorite aspect of DoE however, is the sheer variety of the locations you'll be fighting and navigating in.
Dimension of the Past: A sheer test of your accuracy and resource management skills, ammo and health are NOT plentiful. Each shot missed, each ammo drop you accidentally pick up when you had more than enough, is punishing. Knowledge of where the secrets are located are VITAL to your survival and success, especially if you wish to go for all kills in a level. This expansion doesn't offer any new enemies or weapons, but it doesn't need to. It's more Quake, and that of in itself is perfect and good enough for me. The levels all flow extremely well, and all combat encounters are intelligently designed, with some fairly devious and malicious traps if you're not ready for them. Fairly difficult for the first timer, but gets more and more fun and satisfying to overcome once you know the levels tricks and where the secrets are located.
Dimension of the Machine: Masterclass in level design and architecture, this is top-shelf Quake. While not as difficult and sadistic as DoPA, there are still plenty of hair raising moments and combat encounters that will get the blood pumping. The levels are also incredibly massive, and while that may be a complaint for some, I love having these massive levels to traverse and dissect. The high monster count, jaw dropping visuals and perfect level design compliments Quake to a T. By far my favorite expansion out of them all.
And if you're still fiending for more Quake, then there is a plethora of fan made content that is of ABSURD quality and production. So much so, that there are actually some mods that I prefer to play over the base game such as Arcane Dimensions and Deathmatch Dimension. A perfect FPS that more than just stands the test of time, it continues to define the genre to this day.
Classic FPS fun with a great, true-to-the-original porting job from Nightdive.
very good game very fun, would come again
Unfortunately, just like the Doom 1+2 remaster, this game suffers from frequent crashes. It also has insufferable mouse delay. This can be partially fixed by adding "+r_rhirenderfamily d3d11" to the additional command line arguments box, but it doesn't prevent it entirely.
I can't recommend it in its current state.
(This is for SP only) The game actually aged surprisingly well. The main campaign is a bit easy, the only expansion I didn't like was the second (something something dissolution of running around in circles). Just be warned the last 2 expansions are a fair bit harder than the base game, but still not too bad imo. Very little lull time in between encounters which is a testament to the really good level design for its time. Even more so as the expansions get more modern...Except for that second one. Way too much backtracking and weapons are so powerful it trivializes the campaign.
This game is amazing love everything about it.
Rather frustrating game to 100%, but while tough, it never felt unfair. Not a game I would revisit, but was a blast to complete
The new addons are great, I highly recommend The Spiritworld
Дополнительная информация
Разработчик | id Software |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 94 |
Отзывы пользователей | 97% положительных (9057) |