Разработчик: FobTi interactive
Описание
When the king is not at home, the bad things can be done...
The peaceful tiny kingdom is now under attack from their old enemies, beings from the dark world... The princess Kitty and all people of the kingdom are now in danger!
Don't wait! Take one of four brave knights, face hundreds of evil creatures and protect the princess at all costs!
Jet Set Knights is an old-school arcade action platformer inspired by classics from the golden age such as Mario Bros, Snow Bros or newest Super Crate Box. If You love retro 2D platformers mixed with tower defense and RPG elements, Jet Set Knight is for You!
- Simple controls and pure arcade action
- Choose from 4 Knights, each with their own unique abilities
- Single player and Local multiplayer for 2-4 players
- 2 Players Survival mode. Defeat monsters together with your friend!
- Three local multiplayer modes include Last Man Standing, Domination or famous EGG Tournament
- Secret Characters
- Retro-styled handcrafted pixel graphics created with love
- Over 14 unlockable weapons, spells and special artifacts
- 12 Unique Enemies - Including Ghosts, Slimes, Skeletons, Devils or Giant Snowballs!
- Plenty of hidden secrets, surprises and deadlies traps
- Level Up your heroes and collect many power-ups
- Fight with powerful Bosses!
- 12 in-game Achievements
- Funny mini-games
- Full Xbox 360 controller support
- Steam Achievements and Trading Cards
- Future content updates
- Awesome retro-style game manual
- Excellent Soundtrack
- And of course, there's a princess to save! =)
Note: The multiplay modes for 2-4 players are local only, not online.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7/8
- Processor: 1.8 GHZ
- Memory: 2 GB RAM
- Graphics: NVIDIA GT/s 4xx or Equivalent
- DirectX: Version 9.0c
- Storage: 200 MB available space
- OS *: Windows 7/8
- Processor: 2.4 GHZ
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 600 Series or Higher
- DirectX: Version 9.0c
- Storage: 200 MB available space
Mac
- OS: Mac OSX 10.10.2
- Processor: 2.0 GHz Intel
- Memory: 2 GB RAM
- Storage: 200 MB available space
- OS: Mac OSX 10.10.2
- Processor: 2.0 GHz Intel
- Memory: 2 GB RAM
- Storage: 200 MB available space
Отзывы пользователей
I like the mood and the concept of this game, also it supports co-op so is a good fit to play with my wife. I can't ask for more, really.
Simple arcady fun. I liked it!
Them 16bit sound effects are choice :)
Get it on discount, its worth it when its a cheapy.
FUN!
I wish I could give this a thumbs up.
There is a major problem with the collision detection where you can be hit by objects that are nowhere near you.
I am tired of dying this way, and playing this simple game has become a complete chore as a result.
If they fixed the wonky hitbox/collision problem I would happily recommend but I just can't.
If you see my play time more than an hour it's because I'm card idling.
I have had lots of fun playing this in co-op mode with my daughter. It is perfect as a co-op game although I hate being yelled at. I am always on the look out for fun co-op games and this definitely gets a big tick from me. The graphics are great like all of the developers games.
Challenging, addicting and fun! Blends together tons of old games and has the option to make it look like an old arcade screen!
Tags: Casual - Twitch & Arcade
Note: Steam Refund
TLDR: This is similar to the original Mario Bros/Donkey Kong game. Simple platforms. Simple foes. But adds tower defense, and some zelda-like rpg elements such as hearts.
The jump animation is a bit too exagerated and some attack animations are annoying in their implementation but at least they behave always the same way in a predictable manner and the arenas are small and simple.
Matches are often short lived and you are often funnelled in certain directions to avoid a hard game over so the game is actually fairly restrictive in how it can be played despite appearances.
There is a bit of a random element in what the foes drop, and your positioning will impact greatly which attacks will be more effective. If the princess at the bottom is captured you lose. It is possible to build little towers and walls and the princess sometimes issues simple achievement type quests for what I presume is a bonus.
Altogether the game is one of the better adaptations of this retro type of simple platformer. The Xbox360 pad responded correctly, the CRT filter and the animations went well with each other and the game features multiple player co-op and would probably be playable by children due to its simple concepts and relative slow pace.
Unfortunately the gameplay loop relies mostly on staying out of trouble and opportunistically taking pot shots while making sure nothing gets too close to the princess. It can hook you and definitely holds some entertainment value in co-op. Probably one of the better if not the best iteration in this specific subniche. It is hard to say however if the extras really warrant a standalone purchase or if you would be better off staying free 2 play with super crate box or playing a proper platformer altogether instead.
Conclusion: Might be worth a dollard for its featureset and simple gameplay otherwise skip to better games.
https://store.steampowered.com/app/250760/Shovel_Knight_Treasure_Trove/
https://store.steampowered.com/app/241600/Rogue_Legacy/
Overall, a diamond in the rough that is definitely worth your time if you like this style of classic arcade games. The controls are very well tuned and the challenge is decent.
PROS:
+ Simply, a ton of fun (although there is room for improvement... which leads me to the next point).
+ The dev seems great. They are responsive and seem to be continuing to fine tune and expand things.
NEUTRAL:
/ At first it can be a bit difficult to see what's going on and learn the various ways you can die. However, once you get going the game is fair.
/ Currently, even on the hardest difficulty, it can take about 20 minutes on some maps to get to a point where the challenge kicks in (once you learn the ins and outs of the game). Thus, there is a small slog through the first few waves.
CONS:
None really. It's not perfect, but at the price point and for this genre on steam, this is already top of it's class. Some more work at this could become a classic.
This game is awesome and I hope the devs continue to add stuff to it! It definitely has a lot of potential.
Really well done retro game, and that is a underwhelming statement.
The creator was absolutely aware of his design choices
and implemented them in a really professional style.
The art & design is in line with 8 to 16bit legends.
On the other hand, the gameplay was extended in many ways modern games offer.
The game itself is a mix of super Mario Bros. the original arcade game,
and classic jump and runners. Simple, but fun.
9/10. (not a 10, this would require the implementation of a online mulitplayer mode, with hot seat, and MORE BOSSES..,)
This is a pretty fun game to kill five or ten minutes with. The promo video showcases the basic gameplay, which doesn't change dramatically, like a classic arcade platformer.
A couple of levels and a couple of characters keep things lively and interesting!
Really cute game. I think I would enjoy it more if we could use the money we get for a bit more. It would make the game seem a little less repetitive. (Which isn't bad, because I LIKE THIS GAME.)
It's a bit different from what I expected and no there's no online multiplayer but just local, kinda bummed about that
Towerfall Ascention, except 2 play instead of 4 but the trade-off is that you get character progression.
Great fun and addictive. Good mix of modern and retro feel ...cant wait to play multiplayer with my nephew. Prob if youre a fan of tower fall, youll like this. also a bit of super crate box. too :)
Buy it! :)
This is an odd hybrid. It looks, sounds and plays (superficially) like an 80's platformer. It really nails the retro look and feel, better than many more popular games that aim to achieve the same thing.
But the game itself is really a tower defense game, just rendered as a 2D platformer.
I think it all comes together well. Deserves more love than it's received so far.
Its honestly horrible when you go up through a platform and expect to beable to go back down you are left dissapointing and it feels a bit too much liek yo uare a rock with the gravity in this game and seeing as the main way of attack is jumping on enemies for a 1 hit kill and soem 3 hit or shoot a crap ton of arrows and hope of hitting or cut em a bunch with a sword. It may just be that this is just not the game for m. Im a bit used to being floaty .
"Incrase Maximum HP" pretty much sums up the game. They didn't put in enough effort or competency to polish this game at all. Bugs everywhere, no in-game explanation as to what you are doing. Somewhat misleading in the description. Extremely short on content, I beat all the bosses in 30 minutes. Very easy game that gets boring quickly.
Anyway, tower defense game with no strategy. Says Survival but more of a Tower Defense. If the maiden at the bottom gets hit it's game over. Took me a while to figure out why i was instantly dying for no reason. Press down to build simple defense structures. Level up to increase HP or ATK. Kill enemies until you die. Doesn't seem to keep track of your scores or anything either so there really is no point in going for a higher wave count. Says "TOP" at the bottom of the map select but that number seems random. Sometimes says 0 after beating 11 waves, other times says 22 after beating 6 waves. Enemies are mostly just walkers with a one flying enemy. Nothing new here.
Bugs are quite ridiculous in this game. Music bugs are the most annoying. Sometimes stops playing music altogether but if you are really lucky, it'll play two songs at once. Sounds amazing.
My final verdict, too high a price for so little game play. This is the kinda game i'd expect on an app store for free.
While I totally like what I see so far with Jet Set Knights, I'd highly encourage you to wait to purchase until there is more content. What content is there right now is really awesome, though.
The game is very similar to Super Crate Box and the original single-screen Mario Bros.. What makes this wayyy more awesome is that there is going to be four player local involved. Hopefully soon, too.
Pros:
+Its difficult, in a good way
+Artwork and sound is really good
+There are multiple levels, and all are significantly different
+There is meta-game unlocks, and a currency, which is cool
+Controller support is working well
+It also has elements of tower defense which are implemented nicely
Cons:
-While I think this game will reach the original vision, much much more developement is needed
Keep this on your radar if you liked Super Crate Box (if you have never played that - its free on Steam and is really addicting).
This is a very good game already and has lots of potential to become awesome.
The game is actively improved on (look at the game's news)
The dev does a good job and reads what players say (:
--------------------
TL;DR;
Below is a list of ALREADY FIXED stuff I mentioned in my reviews 1st version.
Again, ALREADY FIXED ;)
* PLEASE(!!!!) pause the game while any pop-ups is taking sight OR player-controll is disabled. This makes the game's first hour really frustrating. I lost a lot of healtch just becaus of this.
* wooden plattforms look like they are passable from underneath. How about: allow to jump through wooden plattforms. This would also fix my problem with banging my head on the next floor instead of getting up there.
* I see that you try to give every weapon a unique feeling. Still I find it frustrating if my arrow doesn't hit an enemy (e.g. on the arrow's highest point). A limited weapon-aware auto-aim feature would greatly help with this. (I have to do the evil comparison: this works VERY well in TowerFall Ascention, sry ;) )
* @boomerang: to make it more unique, how about: let it collect coins (zelda-like) (people like references to other games hehe)
* It's not always obvious which frozen enemy will defroze next. How about: have a visual state, when it's defrozing (yup, much work, maybe another coloring is enough).
* shurikens are by far my least favorit weapon: to compensate the short range, let them do more damage or enemies give more XP when killed with a shuriken
* The hitbox of great slime is smaller than the visual size (at least when jumping on it's head).
* I would expect hitting enemies gives them a little knock-back, this would make attacking near enemies less painfull (especially with default sword)
* the bounce-stuff is kind of annoying (lvl 2 and 4), it pushed me more than once into the top-spikes and often costs this extra second to get to the next stage above. How about: replace them with a zone that will boost your jump while inside.
Kind regards,
Foo
PS: my ideas which didn't make it into the game yet (and may will never :)
* please, please let health potions unused as long as my health is full
* I think the drop-rate of iron and wood is to random. When beginning to play, there's plenty of them dropping, after an hour of playing all the other stuff is comming instead. And since the tower-defense is part of the major game, how about: you can use your health to build walls and towers, too. A spend health hurts less than a game over and additionally rewards good dodges.
* monster-portals could give better feedback. E.g. the portal being small, as long nothing is going to spawn soon.
* So far I havn't seen the point with player-portals. They trigger much to happy. I would like to trigger them with a button rather than automatic activation when near (e.g. down button, I perceive the down button as the way to interact with the world). I lost much health when trying to collect coins lying in a portals area.
* I saw my hero shoot in the wrong direction a couple of times. This costs time and health. I would like to have the pressed button define the shooting direction. One to shoot right and one to shoot left, independet of the hero's current (visual) orientation.
* some weapons don't hit enemies when they're just in front of the player. How about: always attack with the default sword, when enemy could be hit with it.
* I would like to have a visual hint, in which direction the treasure chest is, as long as it cannot be seen on screen. Thus I can take the shortest way to grab it.
* and the same thing for enemies out sight would be FANTASTIC (sneaky ****) =)
* I have to be extra cautious when jumping near a spike or else i will lose health. How about: don't allow running into spikes, they simply block your way.
Pros:
-Awesome Art
-Great Music
-Fun twist on a classic genre
-Replayable if you don't get frustrated and give up (much like a rogue lite)
Cons:
-Have to learn controls on the fly
-Only a few maps
-Maps don't differ too much other than themes
-REALLY hard to get coins from maps and treasure from gambling hard
This game has proven to be undeniably difficult, but in no way does that retract from the enjoyment of playability. The creator has set the date of release to 1-2 months, but as it stands now it has a fantastic amount of replay to it. The first dungeon is difficult and by no means one which acts as a tutorial. Rather it throws you in the midst of it. Do not be dissuaded by that either, the controls aren't difficult to pick up and there are a great deal of random drops throughout the stage progression.
I played this with two other of my friends, who happen to also be part of the channel I'm with. We started this game up with only the briefest of ideas as to what lay within. Epic boss fights, challenging stages, low set health and an ever present need to protect a princess. My group thoroughly enjoyed this, we continue to play it even now, and look forward to whatever else this developer happens to release.
Most games on early access I loathe and almost detest to even try to play. Most are barely playable or stuffed with game breaking bugs. This game is good to go as it is and frankly whatever happens next we're consistently brought back to try and tackle that damned ice dungeon.
https://www.youtube.com/watch?v=JxQh044FBR4
Check out the video if you want to see more gameplay and get a broader understanding! Just from watching the steam video and screenshots my understanding of how this game played was way different from actuality, not in a bad way mind you, so this video might also let you see how this game plays before you actually want to get it for yourself.
Дополнительная информация
Разработчик | FobTi interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 83% положительных (30) |