Разработчик: CreSpirit
Описание
Our New Game
About the Game
There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…
Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?
– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Поддерживаемые языки: english, japanese, simplified chinese, traditional chinese, french, german, spanish - spain, korean
Системные требования
Windows
- OS *: Windows XP or above
- Processor: 1.0 Ghz or above
- Memory: 8 GB RAM
- Graphics: Any DirectX 9.0 supported card
- DirectX: Version 9.0
- Storage: 1 GB available space
- OS *: Windows XP or above
- Processor: 2.0 Ghz or above
- Memory: 16 GB RAM
- Graphics: Any non-integrated card with DirectX 9.0 support w/ 1280 x 720 or above
- DirectX: Version 9.0
- Storage: 1 GB available space
Отзывы пользователей
bnuuy :)
Funny
kawaii <3
"Rabi-Ribi" is a fun metroidvania game that combines exploration, platforming, and combat.
From the moment you start the game, the main theme plays, immersing you in the spirit of the upcoming adventure. The music perfectly enhances the atmosphere as you explore different areas, enriching the overall experience.
The level design is quite good; the locations create a labyrinth where certain areas remain inaccessible until you acquire specific abilities, such as a double jump or others. This is a common feature in metroidvanias, but it’s implemented in a way that feels enjoyable rather than frustrating.
The boss battles are meticulously designed, each opponent featuring a unique set of attacks and style. This makes dodging their projectiles engaging and prevents the encounters from becoming tedious. The difficulty level adjusts smoothly, and you have the option to change it during gameplay if you find it either too challenging or too easy.
Overall, "Rabi-Ribi" is a game that doesn’t get boring until the finish. Highly recommended.
As the time of this review, I don't remember who gifted me this mess, but I didn't even play an hour of this crap even though steam says I played an hour it's actually one 7th of an hour which is 42 minutes, but I will eventually and just to clarify, I am NOT into the "cute anime girl culture" or loli junk, but I remember watching someone play this game a couple of years back, and I liked the soundtrack. Other than that I could care less about these stupid anime girls and their story in this damn game. Do I recommend this game for others? Sure. but personally HELL NO!!
A "metroidvania" that is really more of a boss rush. The bosses are a mix of bullet hell and classic metroidvania. Game has a cute aesthetic, with some ambiguously dark undertones if you pay attention to the lore.
The game is pretty hard FYI.
cute bullet hell platformer with some really surprisingly satisfying combat!
also super cute bunny girls!
cute girls are the greatest
Adventures of Erina and Ribbon on magic island. Well, this game about "How to Rabi-Ribi" with great soundtrack until you meet Irisu after that the game will change.
+
Idk just a pretty boring game. The bosses are cool but anything in between feels like a complete time waster
Bunny girls are hot
This game breaks 3 of the most fundamental rules of game design:
1. A long fight is not a difficult fight.
This game adopts the approach starting in the late-middle game that a good way to get free difficulty is to draw out fights as long as possible, often hard limiting how long certain fights must last, which in some cases even exceed 10 minutes. If someone wants to completely minmax for damage, even entering every fight with 2hp and end the fight in 2 minutes at most, they should be able to. But they can't, no matter how good they are, for no real reason.
2. Your game can be lost, but that doesn't mean it should.
For some reason, there's this attitude in a subset of the gaming culture that you have to lose a game before you can win. While it certainly should be possible for anyone to lose, that doesn't mean players should have to expect to lose, or developers should expect their players to lose. There's a clear line between a game that challenges you to become better and better, and a game that is made to defeat you. This game crosses that line.
3. It is never okay to punish a rational decision.
This applies to both bullet formations and consumable usage. If there's a path through a formation that any reasonable player would try to take, they are not to be punished by a second surprise attack just for taking that route. Similarly, there are players that don't mind using consumables, especially in major fights, and the game itself actively encourages them to be used. Don't then give their opponents such insane buffs, no matter how temporary, for quite literally playing the game as intended.
Uno de mis metroidvania favoritos junto con Hollow Knight, la historia deja mucho que desear pero el gameplay es genial, combina metroidvania con bullet hell (tu hurtbox es un punto literalmente), los jefes son dificiles al principio pero cuando les agarras la mano (dependiendo la dificultad que elijas) se hace mas ameno
La música es un 10/10, algunas las sigo escuchando a día de hoy
The first time I played this game was back in 2018, where I did a normal run through everything and a 0% items run as well. Both of those were incredibly fun, and back then I was not as good at video games so just completing the game on a lower difficulty was still a challenge. I really liked the way that everything was so deliberately set up in the world for a curious-minded player, with so many hidden items and new paths that reward you for checking every nook and cranny. The combat is enjoyable enough, I liked the way that every boss got very unique attack patterns that made them all stand out from each other since the story doesn't give a ton of room for that. I do like the story, but it isn't particularly deep or anything.
I came back to the game briefly for the newer dlcs when they came out, but this year in 2024 I decided I would go back and try to collect more of the game's achievements, to revisit a game I love and challenge myself. After all, this game is amazing for achievement-hunters, offering a massive variety of tasks that aren't just difficulty-based, but also depend on things like your ability to speedrun, find secrets, play runs that prioritize or avoid certain items, etc. I probably had to do like 6 or so new playthroughs just to get everything, and that was with me already having about 60% of the achievements from my earlier time playing. Back then, my playtime was around 115 hours, this journey added about 170. Yet none of them felt too repetitive, because I always had special goals and progress to be made towards the many achievements. Getting good enough to actually complete everything on the highest difficulty, BEX, was very rewarding, especially being able to use all my game knowledge to gain as many item advantages as I could for every boss encounter. Even though you may not be given a ton of agency in how you are able to damage bosses, the exploration aspect always feels like the game is waiting to be cracked open by your knowledge of how to traverse the map and find its items. It really was a rush of a few months gathering up all those last achievements, from no-hits to boss rushes to cocoa mode and so many little fun tasks. Although, my incredible momentum came to a screeching halt when it came time to defeat SP Irisu on BEX. Unlike every single challenge that had come before, this one was so many steps above in terms of diffiuclty. It stomped me so hard that I had to put the game down for another month before I finally came back to grind out the hours of practice and beat her for good today. That marked the final achievement, and the last thing I will probably ever do in Rabi-Rabi. Despite the troublesome finale, I thoroughly enjoyed every moment of the bunny-filled journey that was my time playing this game, both in the past and this year. Seriously recommend it for achievement hunters and anyone that loves metroidvanias, since the game really feels like it was made with these people in mind.
+
it just doesn't feel fun to play. attacks barely add to the combo meter except for ribbon's charged blue shots, bosses are unfair and not fun to fight, the stamina system makes me miserable, and progressions feels unsatisfying. as someone who likes metroidvanias and bullet hell games, this game just left me disapointed, especially coming from the tevi demo. either hard mode makes the game really bad or this game is just not for me.
Lesbians <3
(Really good metroidvania that has a ton of replay value if you like getting every achievement. Also it has gay women in it)
This is a long 'un, so here's a TL;DR. Rabi-Ribi fails as a bullet hell game and as a Metroidvania/exploration game. It's full of questionable or outright bad design choices, borne out of a poor understanding of what makes a good game in either genre.
There's a laundry list of problems with this game. For the sake of organization, I've divided them into categories.
Performance & Technical
・On a two-monitor setup, none of the window modes worked correctly except Windowed. I had to select the “-monitor2” launch option (“Launch in second monitor”) to get the game to run on monitor #1 in fullscreen.
・The game doesn't preload or cache the CGs and animations it plays during the credits, resulting in noticeable stuttering every time it loaded one, even when the game was running off an SSD.
・In my playthrough, the airdash button got stuck multiple times. This was not a hardware issue, the physical key works as it's supposed to.
Metroidvania/Exploration Game Elements
・Destinations on the fast travel selector grid are completely unorganized, making the areas feel disjointed.
・The map is terrible, lacking many quality-of-life features common for this sort of game. For one, there are no map markers for items you've spotted and haven't collected. This wouldn't be a huge issue if you could place pins on the map, but you can't. Gotta write down points of interest on paper, or just remember them. If you wanted a closer look at the map, too bad-- there's no zoom. Objective markers can obscure parts of the map unless the hammer button is held. Finally, transition rooms are not labeled with the area they're connected to, making it even harder to remember how the map is pieced together. The last one is particularly unforgivable-- Metroid has been doing this since 1994; there's no excuse.
・The overworld is littered with boss fights. This isn't such a bad thing on its own; however, after completing Chapter 8, every single one of them respawns. None of them can be skipped or put off if you enter those rooms, severely hampering your ability to do cleanup exploration.
・The fastest way of moving around is a hammer attack with low damage on hit. This wouldn't be so bad, if it didn't cause you to bounce back when it hits an enemy. Also, it rapidly consumes stamina. Fast travel helps with getting from Point A to Point B, but the “last mile” can take a lot longer than it needs to, especially in areas you've already visited.
Danmaku/Bullet Hell Elements
・Obnoxious amounts of bloom (bullet glow) make it unnecessarily difficult to tell where a projectile's hitbox actually is. Pretty? Perhaps, but prettiness at the expense of gameplay is not an acceptable tradeoff. That's why Bullet Heaven had an option to toggle bullet glow on or off. That option doesn't exist here.
・Most bullet hell games have a “focus” button that slows the character down and displays your hurtbox. While Rabi-Ribi does have this function, it is astoundingly useless. The game doesn't even tell you about it-- it's considered a hidden technique, and there's an achievement for performing it. New players will have no idea what their hurtbox actually looks like until they discover this technique by accident. As for how to perform it, you must press and hold the hammer button and walk. Not only does this prevent you from focusing and using your melee attack at the same time, the focus doesn't start until your hammer swing has finished, making this the only focus I've ever encountered with startup lag. It doesn't display your hurtbox while you're standing still, you have to be moving. And finally, most of the danmaku in this game is too big or too fast for the precise movement from focusing to be useful. It's a feature that'll mostly be used by accident.
・The green magic is almost completely useless. Its main purpose is to heal you, but it restores such tiny amounts of health that it makes no difference without using boost meter. It's much more useful for hitting hard-to-reach enemies for being a homing shot that goes through walls, but its damage output is low and the homing property barely functions.
Other Combat Elements
・You know how it's pretty common in action games for the player to get some mercy invincibility after taking damage? In Rabi-Ribi, the enemies have that property too. This makes almost every enemy downright irritating to chase down with the hammer.
・This problem is compounded by the existence of the stamina meter. Every hammer swing you miss means more time spent waiting for the meter to refill. It refills faster if it's emptied completely, but if it's more advantageous to exhaust your stamina, why have the meter at all? The only thing it does is make combat more frustrating.
・The game punishes hammer use even further in boss fights. If you hit a boss with the hammer more than the game wants you to, the boss gets a temporary buff that makes it fall out of your combos more easily. Keep hitting it anyway, and it gets super armor. On some later bosses, you don't even get to finish your basic five-hit combo before the boss powers through it. So, despite the hammer being an inherently high-risk, high-reward option compared to projectiles, you are actively discouraged from using it.
・Hammer V has an atrociously long animation-- and because bosses often generate extra hitstop, the animation lasts several seconds if you hit a boss with it. You are locked in place the entire time, often while there's a projectile headed your way. Worst of all, there's an equippable item that lets you cancel the animation (that you have to find in a hidden area), which means the developers knew that a player would be annoyed by the long animation, and they kept it anyway.
And Now, Some Praise
・It is worth noting that the game auto-saves in the room before every boss fight, allowing you to jump right back in if you lose.
・Enough deaths in a single area, and the game will give you the option of some temporary buffs. This can help with some of the particularly troublesome bosses.
Segue.
If the last section sounds like I'm damning the game with faint praise, there's a reason for that.
Don't play this game unless you're an actual masochist. It's not a particularly good Metroidvania; it's not a good bullet hell; and despite a couple of good anti-frustration features, the core design is flagrantly hostile to the player. The story is bare-bones, mostly being an Excuse Plot whose main purpose is to string together the boss fights. Not worth my time, or yours.
And just to cap off this review, I would like to include a quote from a friend (and fellow Touhou player) when I was describing one of the later boss fights:
"What the actual fuck
Are you sure this game isn't a massive $hitpost"
-Red
Stronk rabbit, very well very good
The art is 8/10, but the over-all boss design is 2. There's no sense of accomplishment at all after beating the bosses, which neither drop anything nor have much impact on the story. It feels like you just have to fight bosses without any purpose, and you even have to repeat the same boss fight over and over again later in the game.
We love rabbits
Don't let the scantily clad theming fool you, this is genuinely one of the best and most brutal metroidvanias out there and somehow made bullet hell + platforming work extremely well.
i love rabbits bruh how can i not recommend this
peak
Yes
This game is so good. Well map design, really well actually, give me old Castlevania vine.
Cute girls but cheap design, good combat sequence, the pace is a bit rush.
2 Play through, I still love this game
I'm generally not a fan of Metroidvania-style games, but the boss fights and the proliferation of secrets really pushes this over the top. The level design and moment-to-moment is a step above most games of this style, though I'd say it still isn't totally engaging most of the time; a part of this is that there's a huge imbalance between the difficulty of the levels, and the difficulty of the boss fights, with the latter being much more severe.
The boss fights have a sort of bullet hell style that requires you learn the patterns and that can be difficult, but not excessively so (unless you want it to be!). You'll definitely be challenged on your first playthrough on normal difficulty, but not beyond the point of general enjoyability.
Anyway, I'm glad I finally got around to playing this one through. It's a great game.
I am a 55 year old biker and trucker father, and probably one of the oldest people playing this game. I am a single father to my Son, who is 15 now. My son got this game for from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 12 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he let me borrow his controller. Me and my son then played in turns and I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my son many happy memories.
Two reason why you should buy this game
> Bunny
> Cute Loli Fairy
Yes
perfect kawaii time waster. get it on sale :3
lets get it out of the way, whoever designed this game's characters like this should be checked...
the game itself tho, is very top tier, im only 2 hours in and this seems very accessible and also fun and unique, i enjoy this game quite a bit.
playing my 2nd run thru now a cute great rich bullet-hell game
It's ok.
The story and characters are horrifically bad, but and the graphics and enemy variety aren't great, but the gameplay is pretty solid.
Most of the negative reviews mention bosses scaling with your items which discourages exploration, but that's no longer the case due to the addition of an alternative mode that removes this feature. This can be toggled any time you load the game. I pretty much mashed buttons in the late game and didn't even try to dodge attacks and destroyed the later bosses on normal difficulty.
Idk, I don't have much to say about this one. It's better than a lot of metroidvanias I've played, but it's also no Hollow Knight. It's just kinda mid, but not in a bad way. With better writing and characters, it would be more memorable.
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Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).
It's great.
It's hard.
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Дополнительная информация
Разработчик | CreSpirit |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 96% положительных (2512) |