Разработчик: Snail-Ninja Studio
Описание
Эта история об одном офисном сотруднике, который старается выбраться из однообразия рабочих будней и пытается написать свою собственную книгу. Удастся ли ему найти время на свою мечту - зависит от вас.
Особенности игры:
- 4 концовки игры.
- большая вариативность действий в небольшом мире.
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 1500 МГц
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD Graphics
- DirectX: версии 9.0c
- Место на диске: 100 MB
Отзывы пользователей
Writing the Great American Novel for a generation that doesn't read them is quite the quandary.
No Time To Live is an extremely poorly made Russian 2D retro pixel/MS-Paint classical adventure game where you move around with your keyboard and use your mouse to point and click on various things to progress through a fairly short, railroaded adventure game. Certainly, being short is a plus for this... nobody wants more of a bad thing. The game has a very pedestrian contemporary "I don't like going to work" kind of theme, which certainly sums up the work ethic of the Russian "developer" here.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings (I won't deign to call these "illustrations"). It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. No Time To Live has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for playing through the first game day (trivial to do), but only around 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
This game features a number of suspicious positive reviews from empty/troll/throwaway accounts. They're all written in Russian, appear at almost exactly the same time, directly after the game launched on Steam, all have a direct Steam purchase of the game. The "Positive" review score on this game should be disregarded due to this apparent review manipulation. This is done to deceive and scam gamers into paying for a bad product.
No Time To Live is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Had potential, but turned out very boring. The story is meh and not as interactive as it could have been.
Trying to achieve 100% achievement but fatal errors comes up. Boring game anyways....
Good but short interactive story about the monotony of day-to-day life.
Decent story, so-so artwork. Could expand a little more on the NPC characters.
Get it on sale.
6/10.
yes,,, no time to live and you see this awfull graphics..
Short Indie Game about Work Life Balance and the rocky path on pursuit of happiness.
Text based Point and Click. Completed in an hour with Achievemnt Guide.
Good: Very interesting and nice idea. Game mechanics straight forward. You get what you see.
Bad: For that price the only thing which could use improvement are the drawings or models of the game. (Graphics)
Office Drone Simulator meets Groundhog Day.
There are some spelling errors in the text and the gameplay is a bit clunky, but the core of this makes for a good ~1 hour game. It's definitely well thought out overall and it can be fun to work out the best routine to finish the day successfully.
Short and quite simple game.
Not much to it really but enjoyable for an hour or so.
Good.
What can I say. Firstly, i have been a bit surprised by the old style graphics, weird drawings. The game is not an amazing experience but the message behind is quite clear and it makes sense. I don't think this game wants to be unforgettable or particulary impressive. It's short and you always do the same things to manage make Mark happy. It's an interresting way to think about our lives. It's simplistic, totally, but the aim is optimist. I didn't have the best game experience of my life aha but i liked it anyway. :) don't expect a big long wonderful game. It's simplistic, as i said. Just try it (it's really cheap)
This game is too short and has no actual story, sure you go to work everyday and do something but that's too less for a game
+Fast and Easy Achievements
+-Price is ok
-No tutorial makes this game very strange to play in the beginning
-Old graphics
-Lack of story
The reason why I don't recommend this game is the lack of a tutorial and story. This game has no replayability.
I don't recommend this game, but I do recommend if you only look for a fast way to complete a game with achievements because of the low price during a sale (0,49 Euro)
There is a good idea behind this game but it was executed in a bad way. It is also incredibly short and while the simplistic graphics are appropriate for such storytelling No Time To Live looks quite ugly.
We basically spend one day after another and carry out the same monotonous activities. Our IT protagonist begins each day at home then goes to the office and the day eventually ends with us carrying out some activities at home once again. The game presents us with choices - at home, for instance, we can go back to sleep (it is more like a nap) before heading to the office. This is something that elevates our mood. At the office we can call helpdesk to fix our computer or we can do it ourselves.
All the choices that are made affect our stamina and mood. It is advisable to keep these as high as possible. The tricky part is when working at the office as increasing the "work" bar is mandatory to finish up a day but this activity adversely affects our mood and lowers our stamina as we become tired towards the end of the day.
The goal is to achieve the best possible stamina and mood combination as well as to find time to write a book. Something that perhaps can make our life a bit more interesting and we can forget about being underachievers once and for all.
I get the idea. I really do. I like this idea of going towards self-actualization, the fulfilment of life. But the execution of the game is bad. The game looks ugly, can be easily completed in 30 minutes or so and no spell checking was done, whatsoever.
You know there's something wrong when the developers appreciate your playing their game but their thank you note includes grammatical errors. It is difficult to do quality control when you work on an AAA game but when it is a short, simplistic software you can't really miss out on any problematic areas. I cannot, unfortunately, recommend this game.
If you're someone who dreams big and struggles with procrastination, this game will help you even though you're playing a video game. I've not had any problems running it and the erroneous language is because the developer's native tongue is Russian.
Not a bad game but not super great either.
Pros:
+Good Price
+Easy Achievements
+Original Idea
+Multiple Endings
+Fun
Cons:
-No instructions or tutorial
-Dated graphics
-Bad spelling and grammar errors
I recommend as I found more pros than cons with this game. It was still enjoyable, although short and if you need to kill some time, buy it.
Tags: Adventure - RPGMaker & Topdown
Additional Tags: Delete Local Content & Remove from Library
TLDR: The game has a natural flow to it that hooked me and I mostly was not bored but did skip through a couple of the repetitive dialogs. It kept enough of my attention to say it was a good effort but I do not think it a very recommendable experience. The game funnels your decision making really hard and interactivity is mostly an illusion. Content is short.
The game ends abruptly at the beginning of the mental health/Time Warp arc leaving most of the game's potential squandered. Has quality assurance issues in the form of typos. Grammar and narrative is quirky but thats part of the charm as far as im concerned. Balancing the needs system is an interesting way to try to bring a stake so as to break the passive narrative style of this genre but this streamlines your choices so much that it funnels the consequences narrowly and really just offers a diverging branch path by the end but I would have to replay to make sure. I could live with the sprites as is but they would have to be at least consistent as some have a beavis and butthead mspaint feel to it while others seem to have a clipart look (the boss). The audio is disappointing.
First of all, please keep in mind before buying this game: It is not big story game, so don't just buy it and then write negative review for it being short.
About negative reviews of the game: Most of them are ones complaining about spelling errors and/or poor graphics. There are some grammar errors, but not so much to hold you from playing it. About graphics: Why bother buying game if you don't like it's style? Every game on Steam has both video(s) and pictures(s) for people to check them. I just don't get people complaining about art style of the game when they don't want to check picture(s) displayed on it's store page.
Game is great for those looking for short story games with multiple endings and/or for those trying to perfect as many games as possible. Time for completing game will take less than hour, only thing to do is read chat boxes properly and don't get mad at spelling errors if they catch your eyes. There are guides in both Russian and English languages, so it's much more easier to check them instead of figuring it on your own. Of course it's much more fun to figure them on your own, as game is short itself.
Game's only 1 hour long... what of it? Price is great , so it's not a big problem.
Thanks for reading and I apologise for any spelling errors I made in it.
Waste of time...Maybe it is already mentioned in the description in the game, yet the boredom and sameness of days just make you bored.Only thing is different is your final action.Then your a half hour-one hour go waste.There are different ends, yet they are not different story...
The idea is good, but... bad graphics, bad controls, spelling errors (finaly, qiuck, etc.)... I hope the developers improve the game in the future...
Good point: easy to unlock all achievements ;)
No Time To Live is two things; incredibly short and incredibly strange.
It's not a "bad" game per se, but it really doesn't have anything going for it.
The English translation is a mess, to the point of making me suspicious of the misspellings as a form of parody. (The end credits thank a team member for the English translation, refer to an email address that players can contact if they find any grammatical/spelling errors and then end with a "thanks for playing our game" message, which is all fine and dandy, except that "playing" is spelled as "plaing".
The "game" itself consists of a sort of weird Groundhog Day set-up where the main character lives through the same day over and over. I guess it's a sort of parabolic story about the monotony of working soul-crushing jobs and following your dreams, but it's done in such an awkward manner that it becomes mildly Kaufka-esque in the sense that you feel as though you're slowly experiencing life through the eyes of a sociopath/someone suffering from narcissistic personality disorder. He keeps viewing himself as this great person who's meant to "write a book", but is constantly held down by responsibility to his co-workers, his friends, boss, etc.
Spoiler: When he can't get what he wants he moves on to the next thing and constantly complains about helping people.
I can't recommend this in general, I'd like to offer it some complimentary commentary, and in some ways it's deserving of it. The art style, albeit incredibly strange and slightly awkward to look at/experience is pretty unique and I could see it being of use in a game that's meant to make the audience feel slightly uncomfortable (say a physcological thriller RPG or something.). The needs system works well, and is sufficient, but highly unneeded in a game this short.
I feel like if the devs expanded on this concept and perhaps explored the narratives that are found in simillar games (Like Always Sometimes Monsters, To the Moon, Papers, Please) they might hit on something more tangible. I really felt like I could see their concept coming through the cracks of the game, which is promising. As an aspiring game developer myself, it sucks to have to have to write a negative review of a game that people worked hard on and was something they believed in. It's always discouraging to read negative reviews.
As it stands now, this game is a mess. I hope the devs can make something in the future that is more evocative of the ideas that they tried to manifest in this game.
Terrible English translation aside, the game just doesn't make sense. The graphics are strange, and the gameplay is repetitive and boring. Not even worth the $1.69 I paid for it.
Wow, this game makes no sense to me at all, and I'm by no means stupid. Played it for 45 minutes and didn't even achieve Day 1? So kept playing, then it suddenly ended, with no clues as to what I did to end it. It's all guesswork, and I must have guessed wrong...a lot. It's super cheap, but that doesn't make it worth it. Unless you're extremely intuitive, I suggest you pass on this one.
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Дополнительная информация
Разработчик | Snail-Ninja Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 54% положительных (37) |