Miracle Fly

Miracle Fly

3.5
Положительные
58.00₽
Steam Store

Разработчик: ElagoTech

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Описание

FEATURES


- Control is unique, which means it would give you a whole new gaming experience
(you might find it hard to play at first, but don't worry, you'll get used to it)
*You can use keyboard ( W / S button as replacement for mouse click)
- 100+ stages. Almost every stage has unique design.
- Spice up your game experience by fighting the (cute) boss
- Play with other characters in New Game+. Access it after you finish the game with equal amount of character used.


There is no story in Miracle Fly. The characters are just having fun in the Dream World.

Поддерживаемые языки: english, japanese

Системные требования

Windows

Minimum:
  • OS *: Windows Vista
  • Processor: Dual 2 GHz
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2 enabled, 512 MB
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Additional Notes: 3D need to be turned off for low spec PC
Recommended:
  • OS *: Windows 7
  • Processor: Dual 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2 enabled, 1024 MB
  • Storage: 200 MB available space

Mac

Minimum:
  • OS: OS X 10.8.0
  • Processor: Dual 2 GHz
  • Memory: 512 MB RAM
  • Storage: 200 MB available space
  • Additional Notes: 3D need to be turned off for low spec PC
Recommended:
  • OS: OS X 10.8.0
  • Processor: Dual 2.8 GHz
  • Memory: 512 MB RAM
  • Storage: 200 MB available space

Отзывы пользователей

Рекомендую 16.03.2024 10:49
1 0

Didn't expect an almost 10 year old indie game to be nearly as fun as it is! I've only played a bit so far, but it seems seriously under rated!

Время в игре: 23 ч. Куплено в Steam
Рекомендую 01.01.2024 20:32
0 0

Amazingly underrated title.
The gameplay is unique and original, being easy to learn and hard to master. A lategame level can be unlocked near the start to showcase how difficult it gets, although by the time you get to the lategame your skills will likely have improved enough to make the level much more manageable. Similar to MagiCat, which this game precedes, there's a lot of forgiveness mechanics here with the game letting you respawn an infinite amount of times provided you have enough Stars (obtained by collecting 100 coins or clearing a level with all three Gems, to name a few methods).
Unfortunately, the developer has left the publisher so a few bugs in the game will likely never be fixed. You can switch between full 2D or PS1-style 2.5D, but one endgame level crashes when playing in 2D mode, so sticking to 2.5D is the best choice.
There are four game modes: the normal game, New Game+, Bonus Game and Boss Challenge.
The normal mode has you choose between three characters to clear over 100 levels. Just this alone easily has over 20 hours of playtime.
New Game+ is unlocked upon finishing the normal mode with all three characters clearing an equal number of levels, and replaces the main three characters with another trio with different abilities, allowing some stages to be broken apart for fun.
"Bonus Game" is unlocked upon finishing New Game+ with an equal number of clears across the three new characters, and about 40 hours into the game you're still seeing new content, as this mode contains all 120 levels with unique modifiers and clear conditions not seen anywhere else in the game.
Boss Challenge contains boss rematches and special boss fights (as well as two completely unique stages) unlocked through playing the normal and New Game+ modes by clearing all Time Trials in the former and defeating all bosses and collecting all blue Gems in both modes. Originally this mode couldn't be finished 100% as one boss fight crashed when you selected a specific character (though you could still beat it with other characters, so the achievement wasn't missable), but the developer fixed it last year, although the update needs to be applied manually (it's available in the discussion forums).

This is the definitive version of this game, sporting a ton more content compared to the mobile version on top of keyboard/controller support. Playing with an analog stick seems to be the best way, allowing you to be much more precise with your flight angles, which isn't as easy when playing with a mouse or with touch controls on mobile.
The main three characters have lots of outfits you can choose from for fun and variety, and even late into the Bonus Game mode the game is still teaching you about its hidden mechanics (one of which is activated similarly to the Treasure Ship in Super Mario Bros. 3).

The game is not perfect, but it's original and full of personality. I really hope this gets a revival and gains the recognition it deserves someday.

Время в игре: 7409 ч. Куплено в Steam
Рекомендую 03.12.2022 02:59
2 0

A solid little puzzle platformer that gets absolutely brutal towards the end.

Время в игре: 179 ч. Куплено в Steam
Рекомендую 29.06.2019 13:04
0 0

Much more challenging than the cutesy facade given off.

Время в игре: 5462 ч. Куплено в Steam
Рекомендую 08.07.2018 18:59
1 0

Well... what I can say here? This is one of the most cute, astonishingly simple and surprisingly fun games I've seen so far.

+: EXTREMELY cute design and characters (you can choose between three witches with different attack styles).
+: Really good and not annoying soundtrack.
+: The basic idea of the game is a most simple platformer as it is, but with really unusual mechanic - you move yourself with the recoil power from your shots, shooting and flying simultaneously, which is really hard to master at first.
+: Learning curve is very good, almost every level have some new small elements and tricks (well, I've only played through the middle of the second world and there's 100+ levels in total, but it's still feels fresh).
+: The game is simple and absolutely not frustrating in general (it's actually the very opposite of a rage game), but every level could be considered as a small puzzle, with its tricks and traps here and there.
+: Once again, it IS cute. And Daria is the best)

-: I'm playing with a controller and it took me three tries to find good layout for controls. The game doesn't understand the use of triggers and D-pad, so you're left with only LB, RB, sticks and main buttons (and they're just numbered from 1 to 8). My current layout:
LB - Touch
RB - Move
LStick - Flying
RStick - Dragging
Select - X
Start - Pause
A - OK
The rest doesn't matter, I don't use Shoot which is inverted Move, I just fly in the opposite direction when I need to attack an enemy. With this you can choose the mode (flying or dragging) with one hand and move the target with the other hand, and you just switch hands when it needed.
-: It's actually the consequence of the previous one (the partial controller support): the navigation in the menus with the controller is a bit clumsy, and OK button in the options doesn't work, everything just being applied instantly. Well, maybe it's really meant to be played with mouse only, but it's just a little inconvenience.

Overall, it's a really good game. But I bought it on summer sale and... it's OK - I think, I want at least some simple plot for the full price. But even without sale it's a good choice.

There is no story in Miracle Fly. The characters are just having fun in the Dream World. So, let's have fun together. ^^

upd: After clearing world 5, I have to say that many people may need to add tag here. :P But the review is still actual in its fullest, the game just becomes exponentially more challenging with each level and it is a REAL mind-blowing puzzle now at times. But controller' controls sometimes become a source of big frustration, especially when you need a really precise movement.

upd2: Since I started my own Curator page, I guess I'll add something. I finished the main game and went into NewGame+ long ago, and it's utterly awesome for this game to have GIANT potential for replayability being thoroughly used. It's sad that further development of this game was abandoned, so there could still be some bugs in latest added levels (some people spotted them in NewGame+++, and yes, this game is that extensive). But still, it's by far the best platformer game I have ever played. And it's one of those rare games where I actually cried when I saw the ending credits... It seems that I fell in love with those cute witches. =)

-----

If you are interested in other games I'm playing, check my Curator page. Maybe there will be something good for you.

Время в игре: 1152 ч. Куплено в Steam
Рекомендую 15.06.2018 04:09
0 0

Very cute, very fun, pleasantly challenging for the first two hours or so. Then I encountered the horror stage that is Bump Madness. Thankfully, I could skip it, but that would anyway prove to signify the end of my honeymoon with this game. I perservered for a few more stages, but gradually, the difficulty level overcame me.

I really like this game, but I'm really too noob for it. T_T

Время в игре: 127 ч. Куплено в Steam
Рекомендую 15.12.2017 20:20
2 0

The level design feels like the devs had a lot of fun getting mileage out of their mechanics, and puttering around on a broomstick is delightful.

Время в игре: 210 ч. Куплено в Steam
Рекомендую 29.11.2016 09:36
0 0

It's good

Время в игре: 129 ч. Куплено в Steam
Рекомендую 28.06.2016 18:39
5 0

Miracle Fly is a fun little indie platformer that avoids many of the pitfalls that indie platformers tend to have.

To me, its biggest strength is you never feel like you're getting locked out of content. Most platformers are level based, and more levels are unlocked as you complete currently available ones. Though no matter how skilled I am, there's a good chance at some point there will be a level I simply will not be able to beat, and as a result, I miss out on experiencing anything from a few levels to an entire chunk of a game. Miracle Fly avoids that by having multiple paths on level selection screen, so odds are you will usually have more than one level to choose from in order to unlock more levels. Additionally, stars can act as a cushion for when you get into a difficult situation. These stars are collected by getting all the gems in a level, collecting a certain coin in a level, or defeating a world's boss. For a certain amount of stars, you can revive yourself at the location of your death in a level and receive a few seconds of invincibility. There will always be a limited amount of stars available and within a level the cost of revival doubles with each use, so it isn't feasible to abuse the feature to make the game a cakewalk.

The game is also flexible in its requirements to complete a level. Reaching the exit portal with time to spare is the only task required. You’re welcome to collect all the gems, get every coin, or defeat every enemy, but ultimately such objectives are optional. However there is incentive complete them, given that the aforementioned revive mechanic is tied to gem collection and the occasional coin. This allows for an overall flexible approach that can be rewarding without feeling punishing.

The levels have a gradual increase in difficulty as the game goes on, but never feels insurmountable like I’ve encountered in other games. Levels become longer and more complex, puzzles are more demanding, enemies increase in quantity and get harder to kill, gems become tougher to collect, bosses increase in difficulty, and health powerups become basically nonexistent. I only take issue with the last change; if anything, health powerups should’ve become more common as the game went on, when the player is more likely to actually need them. In the game's defense however, two of the three playable characters are able to regain health under circumstances, but depending on the level at hand, they might not have the abilities best suited for success.

Another strength of Miracle Fly is that it never gets stale. Many platformers are mechanically sparse, and end up becoming repetitive or poorly ramping up the difficultly to make up for the lack of mechanics. Miracle Fly is always introducing new blocks, buttons, and enemies. Additionally, the three characters you can choose from differ in their abilities, strengths, and weaknesses, so even if you prefer one, you’ll likely use all of them at some point in the game. Some gameplay aspects introduced are more obtuse to figure out than others, but I never felt like Miracle Fly was getting old as I played it.

Besides the previously mentioned issues of limited health powerups and occasionally hard to understand mechanics, I’d say another problem is it’s easy to become dependent on the revive feature to complete a level. Odds are, you’ll have a surplus of stars to blow by the time you start reaching levels you need to revive in, and may become careless as to how often you use them. Then, as stars become more difficult to amass as the game goes on, you might find yourself suddenly stuck on a boss level with 0 stars, meaning you’re expected to traverse the level and beat the boss while taking no more than few hits, sometimes that’s doable, sometimes it isn’t. When it isn’t, then you’ll retreat across the level selection screen to find any levels where you didn’t get all the gems or maybe missed the coin so you can scrounge up enough stars to at least get a 2nd chance. While I don’t think the revive mechanic needed to be drastically different, maybe limiting revivals to 1 per level would’ve satisfactorily given the player a safety cushion while encouraging them to get better at the game and not waste their stars.

I purchased the game for $1.99, and with over 20 hours in it so far, it was most certainly worth the money. Even at $7.99, considering the girth of content you get, and it being a relatively pain-free experience, I would say it’s worth it. Between the gameplay, level design, and art, you can tell a lot of effort was put into this game, and a fun experience awaits you if you give it a try.

Время в игре: 1271 ч. Куплено в Steam
Рекомендую 09.06.2016 12:59
0 0

Cute characters with unique and fun gameplay. The only thing that need to be improved is seiyuu's (voice actress) quality

Время в игре: 272 ч. Куплено в Steam
Рекомендую 31.01.2016 17:29
0 0

You're a cute magical girl, you ride a magic rocket... broom. Now go... I dunno save the world or something, just puzzle platform while you do it


Psst... the mouse is superior, suprisingly enough

Время в игре: 48 ч. Куплено в Steam
Рекомендую 27.10.2015 07:32
32 1

Okay, this is a pretty fun game from a very simple core concept. (Why didn't I think of this?)

Low stress, coherent art style, charming characters, fun gameplay. It's got what appear to be some leftovers from mobile, but they're really not intrusive the way they are in some other games. Resolution and fullscreen support, controller support, and borderless windowed mode all implemented correctly.

This is actually very well done, especially for a Japanese title, and it makes the simple concept transform from something trivial into something that's actually an immediately GOOD GAME.

Thanks, devs. Looking forward to seeing more from you.

Время в игре: 444 ч. Куплено в Steam

Дополнительная информация

Разработчик ElagoTech
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 22.01.2025
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Жанры

Action Indie

Особенности

Single-player Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Steam Leaderboards Family Sharing