Разработчик: Egosoft
Описание
Начните свое путешествие
В X4 вы можете начать свое путешествие с нескольких разных игровых стартов и от лица нескольких разных персонажей, каждый со своей ролью, на разных кораблях, с различным набором технологий в распоряжении и с разными отношениями с другими фракциями. Независимо от того, как вы начнете, вы всегда вольны развиваться в любом другом направлении. Сосредоточьтесь на исследованиях, зарабатывайте деньги на нелегальной торговле и грабеже, командуйте огромными боевыми флотами или станьте величайшим предпринимателем на свете. Все в ваших руках.Пилотируйте любой корабль
X4 позволяет вам лично управлять любым кораблем. От небольших разведчиков и до самого огромного авианосца - всем можно управлять с видом из кабины или со стороны. Большое внимание при разработке X4 уделялось достижению бесшовного перемещения между кораблями с полным трехмерным обзором. Вы можете выйти из корабля, спуститься по трапу, пройти через ангар огромной космической станции к другому своему кораблю, который там мог быть вами припаркован, и заменить работающего на вас пилота, просто кликнув по его креслу.Стройте космические станции и улучшайте свои корабли.
Строительство космических станций и заводов всегда было основой X-игр. Заработав достаточно денег с помощью боев или торговли, большинство игроков хотят создать свою собственную экономику и оказывать на вселенную большее влияние. X4 теперь предосталянт полную свободу творчества. Станции могут быть построены из множества модулей, будь то производственные модули, жилые секции, доки или множество других типов. Новая мощная система планирования позволяет вам перетаскивать и соединять модули, используя набор коннекторов, для создания ваших собственных уникальных творений. Корабли также предлагают множество улучшений. Двигатели, орудия и другое оборудование можно добавлять в графическом редакторе и увидеть воочию на корабле.Испытайте самую динамичную вселенную X за всю историю
X4 - первая игра серии, позволяющая расам и фракциям свободно строить и расширять свои империи; гибкость, которой обладает игрок при творческом проектировании космических станций из модульных строительных блоков, доступна также и им. Расы расширяют свои империи, базируясь на спросе и предложении, что приводит к чрезвычайной динамичности вселенной, где каждое действие игрока может влиять на ход разития всей вселенной.Управляйте своей империей с помощью мощной карты
Когда у вас накопится побольше кораблей и появится множество NPC, работающих на вас в качестве пилотов, членов экипажей или менеджеров станций, карта станет вашим незаменимым помощником в управлении всем этим хозяйством. Корабли можно заказывать с помощью простых кликов мышью и перетаскивания, задавая им последующие передвижения и команды. Планируйте свои торговые маршруты графически, координируйте атаки со всем своим флотом, управляйте иерархией или отправляйте корабли в дальние исследовательские миссии.Оцените самую детальную X-экономику за всю историю
Одним из ключевых преимуществ X-игр всегда была реалистичная модель экономики. Товары производятся сотнями станций, перевозятся тысячами кораблей и реально переходят из рук в руки при продаже, а цены регулируются на основе этой моделируемой экономики. Это основа нашей живой, развивающейся вселенной. В X4 мы сделали еще один серьезный шаг. Впервые из всех Х-игр, абсолютно все компоненты экономики NPC производятся из ресурсов. Корабли, орудия, апгрейды, боеприпасы и даже станции - что ни назови. Все производится моделируемой экономикой.Исследования и телепортация
Бесшовный переход от корабля к кораблю, посещение NPC, управляющих от вашего лица вашей собстенностью, выходит на новый, более высокий уровень. Когда у вас появится крупный флот, вас крайне заинтересует исследование в вашей ШК технологии Телепортации. Как только вы разблокируете телепортацию, вы сможете намного быстрее перемещаться между кораблями и любые критические ситуации, с которыми сталкиваются ваши NPC, разрешать сами. Когда вы лично пилотируете корабль, любой ранее отданный кораблю приказ превращается в задание миссии. Как только вы снова уходите, ваш пилот берет штурвал и продолжает выполнять предыдущие приказы.Поддерживаемые языки: english, german, french, italian, simplified chinese, portuguese - brazil, spanish - spain, traditional chinese, russian, korean, japanese, spanish - latin america, polish, czech
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Mac
Linux
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Отзывы пользователей
Been playing these games off and on since high school and it's good to see the series still going strong after all these years. The trading and business sim side of the game is as good as ever, the combat is decent (and about to get a major overhaul to the flight model), and the faction conflict/mission system is a lot of fun and gives you tons of stuff to do even if you've exhausted a lot of the story content.
Also as a longtime Elite player, it's so nice to just walk around my ships, see the interiors, stand on the flight deck, have the CPU pilot fly for me while I act as passenger, and be able to hop in a ship-launched fighter and have it be able to actually do something worthwhile. You won't get the same Elite experience of exploring a 1:1 scale galaxy, but while the world is smaller in X4, the player is so, so much bigger and more capable here. Being able to change and influence the world without constant grinding on a casually-achievable timescale is so refreshing compared to dumping 10 hours of combat zone grinding in Elite to move the system influence 1% in the direction of your preferred faction.
In short, If you want a malleable, manageable galaxy where you get to matter, X4 is your game.
They ruined my favorite game of all time for me IMO, trying to do too much with all the updates timelines is junk, clunky controls, cluttered map etc. If you are new to the game than you might like it and it is worth the learning curve. My 2 cents. It used to run so smooth the controller layout used to be great after the massive update it wasn't a small thing they changed the entire look and feel so much it became unplayable for me.
After 2,000 hours its time to move on anyway. Have a nice day!
Great game, fantastic actually. Provides a great focus on fields that SC and Elite do as well, but nowhere near as well as this game does.
I have Played more X4 than all my other games Combined..
If you enjoy going from a small fighter to being to overlord of the whole universe then making all commodities illegal therefor spiriting the universe into a massive recession, this is the game for you!
This game is amazingly deep. Part strategy, base building, and ship flying, you can pretty much do anything you want in this game. If you need a break from flying around stealing ships and blowing enemies up, you can step back and spend time designing/building space stations, setting up an entire economy, and making 100's of millions in credits to build multiple fleets that you can send out to fight.
Or you could just be a cargo runner doing trade missions and avoiding pirates :)
SPAAAAACE!. No but seriously, I don't know of any other game like X. Strategy, action, economy, space sim, all in one game. Also, the soundtracks are amazing.
I'm an RTS gamer and I'm hoping my review talks about this game from a different angle for people interested in the game.
TLDR: This game is amazing, it is part Mount and Blade, part (but VERY LIGHT) Starfield and basebuilding. It is jam packed with features and systems that might turn away a lot of casual or semi-hardcore gamers, but if you give it the time it needs, it is freaking amazing.
The Fun stuff:
- You start small, but then you CAN decide what you want from it. Get a bigger ship, command a fleet, create a base or multiple bases, create a Galactic Empire with fleets, stations etc.
- It has dynamic missions so factions will always look to enlist your help which can improve your relations with them granting you access to their technology (ships, weapons, etc.)
- The scale is insane. You can walk on foot in your ship and stations. Once you start to buy or earn bigger ships, you start to see how small you fighters are in comparison to destroyers and capital class ships.
- You can have a fleet and almost all, if not, all ships can be controlled by you personally OR buy the crews you hire when you are in stations.
- The economic systems in game is crazy...a good SMALL example is building ships. ALL ships require resources (Silicon, ore, etc.) which trade vessels (From different factions or yours) will deliver them to a station to be turned into chips, electronic parts, etc. WHICH IN THEN is delivered again to the WHARF (small ships) or SHIPYARD (Big ships) to finally build your ship. IF ANY OF THESE SYSTEMS ARE INTERRUPTED, it affects your ship building (or your allies and enemies), your other supplies like weapons manufacturing, food, medical supplies etc.
- You can steal ships and be a pirate.
The NOT SO FUN stuff:
- It may feel janky. NO, not the bad janky, but the noticable janky. Because there's so much systems, something is bound to jank up.
- Takes TIME. The game isn't hard to learn, but it's not for people who are impatient. There's so much menus, you need time to know where stuff is and what stuff does, other than that, you basically learn the game like any other game.
- The larger your fleet or empire the more time you'll be spending in the "spead sheet" because at that point, you're just commanding ships. Early game you're basically piloting the ship itself, later when you own a bigger ship or fleet or stations, you're practically the boss. You'll be driven around (you can always fly yourself, but your crew will drive you anywhere you want) and all actions you used to do in early game can be done for you but the crews you begin to amass so you're just in the menu commanding everything, unless you just automate everything and drive yourself if you trust the AI that way.
and that's it, hope this review helps you.
not a single system in this game works as it should. everything requires some kind of tweaking. 13 hours played, 10 of which was spent trying to google how to fix whatever broke, be it the controls,the AI pilots, pathing, or in a couple of instances being glitched into asteroids and stations. only reason I'm gonna keep playing is because I cant refund it
This is almost what I wanted from every other space game I ever played. Elite dangerous has exploration and the way systems/planets done better, but in elite one can't just buy hundreds of ships, build stations, single handedly affect the market, and conquer the universe!
This is Anno meets Elite dangerous, and I'm loving it.
One of my favourite games of all time 🌟
It sucks you right into a vast simulated world 🚀
There's so much to do and discover 🔭
The possibilities are practically endless 😏
The music by Alexei Zakharov is also amazing 🎵
I highly recommend X4: Foundations ✨
Please play it before you Argon 🙂
Over All a pretty good game. The DLC's add a lot and i recommend Terran cadet start for new players. There is a lot of controls but you can change them and more options adds a higher skill ceiling to piloting.
Kind of a space bannerlord/kenshi open endedness feel with some stalker: "you are not the main character". Or you can ever so slowly take over the universe and become the main character with every faction dependent on you. uniting or conquering everyone in order to fight its ever-growing threats. Your choice.
There are several story missions but much of the narrative is what you make it.
This is the best space based game I have played in quit awhile. It is the closest I have seen to the original freelancer games, but much bigger and more interactive.
And with a giant mod you can live out your star wars dreams of being a space cowboy(girl).
X4: Foundations is one of my favorite space games. It balances space sim gameplay with optional 4X strategy elements very well. Additionally, the game is highly moddable and has a great, active community.
I'm actively following the state of the game and its development.
I just tried the 7.50 beta, which implements DLSS and FSR 3.
But what really caught my attention is the new handling model for the spaceships. The developers partnered with John Pritchett, a former Senior Physics Programmer from Star Citizen. As a Star Citizen player, I find the new handling feels familiar to the previous Star Citizen flight model (before the introduction of Master Modes). Each ship feels unique and has a sense of mass. I am very glad I could experience it in X4!
Great game, it's certainly not for everyone as it takes a long time to get the hang of it and start to grasp all of its systems.
You can have your space fights, management, and management of ships for combat... Personally never done mining, but I love every moment in this game.
Another down side if you like it, is that it could get a hold of your life....
I don't write reviews.
However, Buy this game, buy it's DLC, buy all of their library.
If you like space games, management strategy, exploration, dog fighting, story, diplomacy, or just good old space trucking this game is for you.
I've for multiple years running nominated this for Labor of Love award because it's good, The devs still are adding and supporting this game 6 years after launch!
Looking back at their catalog you'll see they've spent decades iterating and building a rich unique space game and universe. It's just been improved over and over in hand crafted engines with fresh new stories each time.
X4: Foundations is the culmination of all of that passion and effort to be the most complete package with DLC adding on and growing the launch game to bigger and better again and again.
Can even play the same save game through all the upgrades having your empire expand without the need to build from the ground, but multiple game starts and game options are available for those who like to enjoy story archs from multiple perspectives.
Still learning, love the space and the fact that you can get up mid flight and walk around, most space sim games are not fully immersive, Eve for example, you cannot walk around stations, vendors etc. Now I will say the immersion aspect is super limited, if we use the non-released Star Citizen as the baseline for full immersion (yes I know it's more than buggy), that's how I measure space sims. I hope that No Mans Sky and X4 (maybe even X5) can get to that point, love to sleep on my ship, live the game, walk around my ship, it's my house beyond the stars and then not to mention planetary landing, exploration, and more.
One of my favorite games of all times. The difference from launch to today is night and day. Highly recommend this game. Mods are also fantastic.
Real men are not interested in flashy space battles. They are interested in logistics.
Two words: Pixel crack
This game easily has hundreds to thousands of hours of content available, and has plenty of re-play appeal. I'd suggest pulling the trigger when it's on sale. Don't forget the expansions, they add new factions, sectors, and ships. It can be overwhelming, and things happen slowly, at first. I did the tutorials and played a few short test games to get the feel before I committed to a long-term primary save. I would suggest saving a lot, and protect your assets, someone WILL come to relieve you of them. One saved game, I have billions in credits, own 13 sectors, and have almost assimilated every faction's blueprints, minus the obvious few factions.
I've put a lot of hours into the X universe as a whole. Owned the first game from day one. I simply love it. It's as shallow or deep, easy or complex as you want it to be. The developers are constantly adding and improving it and there doesn't seem to be any let up in that support or dedication.
The universe is vast and full of wonders... X4 mostly fulfilled all my space sci-fi fantasies. Really hard to get into, need to do research online about mechanics (A LOT), lore and many things to fully immerse into the X-universe but once it clicks, it's wow!
Highly recommend starting X4 with Cradle of Humanity DLC as it's simple economy and story will greatly help you adapt to literally every system in the game. The universe is your oyster once your stations start making profitsssss.
One of the most rich, in both story and game-play, space sandboxes of all time.
Still one of my most favorite space sims of all time, it is easy to put in many hours in this game as there is always something you can be doing... empire building, killing xenon, trading, etc.
Unlike STALKER 2, the entire game world is actually simulated. All ships, from the lowest fighter to the biggest capital ships, come from real shipyards fueled by components that are actually mined, refined, and transported at each step of the process. The economy is so complete that cutting off a faction’s supply of a resource is a valid and encouraged move in war.
Definitely the best X game to date, if you enjoy space sims this is a very easy recommend. Great graphics, good simulation and excellent moddability.
I wish I had gotten it sooner. This game is 10/10. Since I bought it I haven’t been able to stop playing it. Amazing gameplay, amazing soundtrack. The learning curve is kinda high but once you get into it you will always have so much fun
Excellent X game. Mod support is excellent and performance is pretty good.
It's got a learning curve; but an extremely fun space game.
This game is exactly what I have been looking for, for a long time. I am genuinely surprised that I haven't heard anything about it from anyone!. Highly recommend you give it a try if you are in the same situation as I was: always wanting to get into EVE online, but feeling that it was way too big of a time commitment given the fact that its economy is driven by the players; meaning that if you are not playing you have the feeling of falling behind.
This game would be something like EVE online single player, where the economy is driven by you and a bunch of AIs, meaning that the economy only moves while you are playing (which was the selling point for me).
It's a massive universe where you can do pretty much anything you want, however you want. I don't think it's perfect by any means, there are a couple of things that could be better about it - the main one being that it's pretty overwhelming when you are just starting out, given the game tutorials are not the most informative.
However, it becomes extremely enjoyable once you watch a could of tutorials and get to understand how the mechanics work individually, and how they all fit together.
amazing game if you love space and sci-fi, it had quite a bit of learning curve at the beginning that honestly almost turned me off it and I had to take a break but once you get the hang of it its amazing. Mostly a space combat/economy sim with RPG aspects, much less exploration than other space games such as elite dangerous but is much better at everything else.
Good game, can move at your own pace - with great graphics and visuals.
The presentation gave me some concern but getting into it the depth and systemic game play are very fun. It gives rise to some classic scifi moments.
I love this game, but please I beg you to add optimization I play on i5-12500h + rtx3060 vydvet in the open space 50 fps and on stats so generally 20 fps, please do not close your eyes on it.
Have a couple of dlcs and circa 200 hrs game time. BUT...
the AI needs further improvement! Destroyers suiciding into stations instead of using their range is just painful. I really like the commercial and industrial part of the game, but losing a bunch of destroyers to the khaak just because they dont know what theyre doing isnt fun at all.
Interception also needs some improvement
After 250hrs in I think this is the best space game I've ever played. I'm only mid game in my first playthrough too!
Mod support is great, Devs seem cool
10/10 buy
This is a bit more of a technical/performance review of the game than a gameplay review, so I'm not gonna say much about the gameplay. But TLDR I wouldn't have bothered upgrading my system if it wasn't a very unique and entertaining game.
I didn't see it coming but THIS was the game that finally pushed me to upgrade my 7 year old system.
Old System:
CPU - 7700k | GPU - GTX 1080 | Monitor - 24" 1080p 144hz |
RAM - 32GB DDR4 @ 2133mhz | Storage - SSD over SATA3 (~500mb/s) |
This old but reliable system had faithfully powered me through all of the newest games without much issue since I was still gaming at 1080p. Rarely did my framerate dip below 60fps, and when it did it was usually because the GTX 1080 is starting to show its age. X4 manages to crunch this system down to 30-40 fps in the best cases, and as low as 20 fps in the worst cases. And it had absolutely nothing to do with the GPU. In what feels like a first, my CPU had finally become the bottleneck. (Easiest way to confirm one way or the other, is to reduce all graphics settings to minimum and drop resolution as low as it can go. If you're still getting 20 fps at 720p, its your CPU's fault)
New System:
CPU - 14700k | GPU - GTX 3080 | Monitor - 27" 1440p 180hz |
RAM - 64GB DDR5 @ 4800mhz | Storage - SSD over M.2 (~7,000mb/s) |
This much more modern system (but still not cutting-edge) handles X4 MUCH better, and allowed me to confirm the incredible CPU gains to be found in this game. X4 is rare and unusual in that regard, I can't think of many other games that tax the CPU more heavily. And to be clear, X4 is doing so for good reason. The worst most taxing situations that were giving me 20fps on the old system, were steadily maintained above 60fps on this new system. Just be prepared to deal with the heat your CPU is going to put out (ideally liquid cooling), because its no secret 12th/13th/14th gen CPUs run very hot when tasked with a real load and X4 will be a constant real load.
Hopefully this helps those with older systems and those considering an upgrade with what to expect. As I said I love the game, it's not perfect, but I'm looking forward to dumping 100's of hours into this one with smooth buttery FPS.
Buggy, not intuitive, over complicated, POS.
X3 was much more intuitive, with an greater ease of conducting ship operations, combat, trade, and so forth.
There are certainly exciting options in this sim, but it gets killed with the shoddy character/NPC movement, interactions, and voice acting. Nothing seems natural, and much seems like a cheap afterthought. Complex ship operations. You'd expect automation with simple stuff like Scanning for instance, not another window or keystroke.
Too many interfaces that clog up the screen, applied in a confusing and complicated manner. Adjusting interface sizes would help. Learning curve is nuts. Complicated. Frustrating.
Missions are often unclear, and don't connect with a normal way of thinking. It's a struggle to understand the directions.
I dunno what the programmers were thinking. Oh, wait... I do. As much of my money transferred to them as possible.
8 years since release and it still feels cheap, rushed, empty and without heart. But they got me, thinking that this next upgrade, this next DLC, well, that was gonna make the game awesome.
Nope. Not even.
I'll give this a try in another couple years, for another critical review, probably.
2/5. Reccomendation: Buy a different space sim.
If you are lucky enough to be the kind of person this game is made for, you're going to have a lot of "I can't believe a game like this exists and I'm so happy it does" moments.
Every few years, I check back with this game to see if they’ve finally fixed the same issues that have been plaguing the series since I first played X: Beyond the Frontier back in ’99.
Spoiler alert: They haven’t. The AI is still as clueless as ever, the controls are as smooth as broken glass, and dogfighting feels like trying to swat a fly with a sledgehammer.
But honestly, I don’t play for the combat (ED, this is your proviso). I play to run a galactic empire.
The real killer, though, is the interface. It’s like they designed it to test your patience. Constantly clicking back and forth between screens, why can’t I just have multiple windows open to different systems? I’ve got a massive screen and all you get is like one main focus window. I mean, come on, Egosoft. Have you seen modern interfaces?
Get a consultant, maybe someone from a company that designs actual business software, like Salesforce. They could teach you how to design a system where I can manage my empire without giving myself a carpal tunnel because it's obviously not your bag.
After all, half of this game is a business sim!
User Interface is really sucky. "Fly and wait" -> my pilot/captain disappeared and now the ship is stuck. Everything is "Original" which means nothing is simple. Run is WW, not shift-W, and stupid things like that.
Well, it's a good game really. It has a very steep learning curve and things can feel clumsy. Yet, once you learn you sort of realize that it isn't too bad the way things work. There are some minor things about how ships move through space but really once you let go of something being perfect it turns out to be really fun.
It's also quite in-depth so far. The stations have build queues for ships and you're ship isn't the only one being built. The ships need raw materials which are delivered by the NPCs but you can also transport the stuff or you can sit back and wait.
There is mining, missions, combat, and trading so far. There is more but I have not got to that yet at just 24 hours of playtime so I can't comment on it. It appears to me when you first start the game it has to warm up which means the prices are going to start to get out of whack. That's just the impression I got so the trading game is going to be tough but there are some trades you can make for decent money. Mission wise you can make great money once you figure out how to do them. For combat I'm just getting into it but it's for sure got some depth to it.
The graphics are not bad at all. There are some things that really could use some polish like how when a ship enters a highway it sort of slides sideways and the same when it comes out but when you think about it I guess that might just be the way it works in a physics sense. So I say take it with a grain of salt and don't get distracted by the little minor imperfections.
The game glitched a few times. It had a cut scene come up that wouldn't go away. I can't use windowed mode so I'm stuck in full screen because of the screen going black. So it has a few bugs here and there but as long as I save often it isn't a problem. I've not seen a game without a bug or two at the least.
What I like about it the best is how I can sit back and control everything from the map. I can set up miners, traders, and fighter groups that are all automated. Or, I can jump in the seat of any one of them, fly the plane, and do the work myself.
I like the stations. You sort of teleport using an elevator of sorts between the rooms but to be honest I thought about it and having to run through endless corridors would have been less fun. So, I'm glad they sort of simplified it and I like the way they did it. Yeah, you can land and walk around the stations. I also like how you can dock onto other ships - I've not experienced if you own ships you can dock onto yet but I suspect you might.
The game is open ended which means there isn't much of a target for what you need to do to beat the game. You sort of set your own goals. Do you want to eliminate the Xenon threat? Become rich? Run your own set of stations? Become proficient at combat? You sort of just play and go your own direction. You might even find exploring the world interesting and watching things as they unfold. I find this style really fun compared to having a set path of events you must complete.
I've known about this game for some time and wanted to try it out. I've watched and read several videos and recommendations about the game and all of them pretty much said:
"It's like EVE Online without PVP and scamming"
"It's like ELITE but without just being boring and Arcarde-like"
"It's the space-simulation sandbox game I've always wanted"
Sounded too good to be true. It does alot of things EVE does, in a more simple way and some things ELITE does but in a more ugly way.
-The world/sectors are really REALLY boring. ELITE is full of placeholders too but they're at least AAA-tier eyecatchers. The only "exploration" you can do is "unlocking" the sectors by visiting them and flying to the facilities. On ocasion you'll find a storage box in space.
-The ship-UI is really bad and is rather exhausting. Flying the ships feels unspectacular and boring. It's not Arcarde-like but also not simulator-like, it's just plain janky. But not in a fun way like EVE. The autopilot sucks and will fly you into some shit - but don't worry, you'll just bounce right off the station or asteroid like both your ship and it was made out of jelly gum.
-Optimisation is not that good. I'm getting alot of stutters on old rig whereas other games run fine.
-The walkable space stations are really unnecessary. I wish they cut that part and instead put more content in game.
-Missions are a pain in the ass and always the same boring principles.
-Planets are just there as background graphic. They have no use or not even names.
I haven't gotten to the strategy point and yet and I hope it's where the game truly shines but for 50 Euros? I would have expected alot better game. It's not really fun. I'm kinda dissapointed. I hope it gets better. For 50 Euros I could have gotten some pipes instead and weld my own space ship.
Best power to space converter i know. The amount of time my Pc runs my spaceempire in the background while i enjoy the space sound and views of the game while basically doing nothing is crazy. Its a real fun game too, my only gripe with the game is the focus on fighters without mods as i like big battleships, but mods fix that easily.
It's a great game for strategic players who enjoy mount and blade but wanna trade out the horses for space ships. Amazing simulation features especially for an offline game, but you miss out on a lot if you want to play it as a solo space sim.
I play space sims to live an alternate life in a sci-fi universe as a pilot, not to be a venture capitalist. If you're looking for an alternative to Elite Dangerous or No Man's Sky, try Evochron Legacy. I hope that some day they expand the X series' gameplay options for solo playthroughs, as it'd probably net them many more players.
I find the comparisons to EVE Online strange. While I'm not a big fan of EVE, I did enjoy it much more than this and didn't see many similarities.
As close to a masterpiece as i can imagine ... gently flawed, a little rough in some areas, but deeply engrossing, deeply satisfying, and awash with rich gameplay options.
Movement and UI leave A LOT to be desired compared to similar games. I feel like I'm constantly fighting the game just to do anything when I need to move.
Reminds me of EVE online without the multiplayer element. This game is complex and unforgiving but it's easy to cheat a little with saves if a decision made was a bad one.
I wish I known about this game sooner.
Sometimes game feels very good. Great music, great atmosphere spoiled by the worst UI/UX in industry, cringe ugly looking NPC scenes & quests and stupid AI. Once you get your first full fleet the game starts falling apart. First there is no absolute reason to control any sectors or go to war with anyone. Second you will only feel frustration at this time. Destroyers assigned to "bombardment" duty do nothing. Fighters assigned to "interceptor" duty fly under enemy station in batch of 3-5 trying to chase some random miner/trader and die quickly. It looks like AI was not designed to take surrounding environment into account, May be the game could be better without turrets on the stations, like it was in X3
As for the final note you will get bad performance, in one sector you have 140 FPS in another 40-60 (60 if you are really lucky) due to some fog effects (hello Sanctuary of Darkness and couple of other sectors which eats FPS even with vol. fog disabled) and ugly shimmering/aliasing everywhere which is only mitigated by 2.25x DLDSR (forget about it if you don't own 3090/4090). And CPU single-core bound issues, yes
I tried over multiple releases, none of these issues have been solved over years. Release date was 6!!!! years ago. 4.0 (when i bought) was 3.5 years ago. I believe there should be a better way to spend German taxpayer's money than you do now.
Also the one who designed/worked on station builder deserves own specialized cauldron in hell
Clunky interface, dense, confusing, not approachable at all.
The only way to play this game is by watching a ton of videos. It's not a bad game, it's just dense and does a terrible job at giving information to the player, about ANYTHING. I'm sure it's great for long time players, but as someone with very little exposure to this series I don't recommend to people who haven't played before. We are not the audience for this game.
X4 was long in my backlog. I remember it launched back in 2018, but that the launch was rough and that its learning curve was steep. Now, in 2024 I finally gave it a try, and I am glad I did.
But what this game even is? Answer is not as straightforward as one may think. X4 is usually described as space sim, but in reality, its an ambitious mix of space sim, RTS, and Tycoon.
How does it fare? Its not better space sim than Elite. Its worse Tycoon than Anno, and its way worse RTS that Homeworld (yes, even the third one). The UI sucks, learning curve is rough and the world is quite formulaic and built on tired scifi tropes. But while on individual level it may loose in comparison with dedicated games from these genres, X4 is more than just sum of its parts. Its draws its strength from combining these elements and allowing you do the cool stuff you cant do elsewhere.
For example, while its space RTS aspect may be less complex and way more clunky than the Homeworld, Homeworld does not allow you to enter and fly any individual ship you have. Or it doesnt let you defeat enemy empires economically by starving them of one critical resource in their supply chain, without firing a shot.
Dont let anyone tell you you can only choose between the ponzi-scheme tech demo of Star Citizen or the empty grind of Elite Dangerous. There IS another space sim, that, while maybe less impressive in certain aspects, present much more better, complete and coherent package, and even offers some gameplay aspect those two dont at all.
Disclaimer: While the game is finished and fun, some of the DLCs are pretty much must have for complete experience. But for a game thats out for six years and still supported, I believe thats fair.
Игры похожие на X4: Foundations
Дополнительная информация
Разработчик | Egosoft |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Отзывы пользователей | 78% положительных (10210) |