
Разработчик: Egosoft
Описание

Начните свое путешествие
В X4 вы можете начать свое путешествие с нескольких разных игровых стартов и от лица нескольких разных персонажей, каждый со своей ролью, на разных кораблях, с различным набором технологий в распоряжении и с разными отношениями с другими фракциями. Независимо от того, как вы начнете, вы всегда вольны развиваться в любом другом направлении. Сосредоточьтесь на исследованиях, зарабатывайте деньги на нелегальной торговле и грабеже, командуйте огромными боевыми флотами или станьте величайшим предпринимателем на свете. Все в ваших руках.Пилотируйте любой корабль
X4 позволяет вам лично управлять любым кораблем. От небольших разведчиков и до самого огромного авианосца - всем можно управлять с видом из кабины или со стороны. Большое внимание при разработке X4 уделялось достижению бесшовного перемещения между кораблями с полным трехмерным обзором. Вы можете выйти из корабля, спуститься по трапу, пройти через ангар огромной космической станции к другому своему кораблю, который там мог быть вами припаркован, и заменить работающего на вас пилота, просто кликнув по его креслу.
Стройте космические станции и улучшайте свои корабли.
Строительство космических станций и заводов всегда было основой X-игр. Заработав достаточно денег с помощью боев или торговли, большинство игроков хотят создать свою собственную экономику и оказывать на вселенную большее влияние. X4 теперь предосталянт полную свободу творчества. Станции могут быть построены из множества модулей, будь то производственные модули, жилые секции, доки или множество других типов. Новая мощная система планирования позволяет вам перетаскивать и соединять модули, используя набор коннекторов, для создания ваших собственных уникальных творений. Корабли также предлагают множество улучшений. Двигатели, орудия и другое оборудование можно добавлять в графическом редакторе и увидеть воочию на корабле.Испытайте самую динамичную вселенную X за всю историю
X4 - первая игра серии, позволяющая расам и фракциям свободно строить и расширять свои империи; гибкость, которой обладает игрок при творческом проектировании космических станций из модульных строительных блоков, доступна также и им. Расы расширяют свои империи, базируясь на спросе и предложении, что приводит к чрезвычайной динамичности вселенной, где каждое действие игрока может влиять на ход разития всей вселенной.
Управляйте своей империей с помощью мощной карты
Когда у вас накопится побольше кораблей и появится множество NPC, работающих на вас в качестве пилотов, членов экипажей или менеджеров станций, карта станет вашим незаменимым помощником в управлении всем этим хозяйством. Корабли можно заказывать с помощью простых кликов мышью и перетаскивания, задавая им последующие передвижения и команды. Планируйте свои торговые маршруты графически, координируйте атаки со всем своим флотом, управляйте иерархией или отправляйте корабли в дальние исследовательские миссии.Оцените самую детальную X-экономику за всю историю
Одним из ключевых преимуществ X-игр всегда была реалистичная модель экономики. Товары производятся сотнями станций, перевозятся тысячами кораблей и реально переходят из рук в руки при продаже, а цены регулируются на основе этой моделируемой экономики. Это основа нашей живой, развивающейся вселенной. В X4 мы сделали еще один серьезный шаг. Впервые из всех Х-игр, абсолютно все компоненты экономики NPC производятся из ресурсов. Корабли, орудия, апгрейды, боеприпасы и даже станции - что ни назови. Все производится моделируемой экономикой.Исследования и телепортация
Бесшовный переход от корабля к кораблю, посещение NPC, управляющих от вашего лица вашей собстенностью, выходит на новый, более высокий уровень. Когда у вас появится крупный флот, вас крайне заинтересует исследование в вашей ШК технологии Телепортации. Как только вы разблокируете телепортацию, вы сможете намного быстрее перемещаться между кораблями и любые критические ситуации, с которыми сталкиваются ваши NPC, разрешать сами. Когда вы лично пилотируете корабль, любой ранее отданный кораблю приказ превращается в задание миссии. Как только вы снова уходите, ваш пилот берет штурвал и продолжает выполнять предыдущие приказы.Поддерживаемые языки: english, german, french, italian, simplified chinese, portuguese - brazil, spanish - spain, traditional chinese, russian, korean, japanese, spanish - latin america, polish, czech
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Mac
Linux
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Отзывы пользователей
This game feels like Galaxy on Fire 2 and satisfacrtoy in the best way possible.
This game is really cool and one of the best games on steam. Its pretty huge and pretty complex.
But the performance and the economy are big negatives. Your savefiles basically have a life expectancy until performance becomes unbearable because there are too many ships being spawned, this is regardless of your PC specs.
The economy also turns out to be very shallow as you get deeper into the game because there isn't really much of one. All factions have infinite money and its all just about stations running out of materials which the AI mines using different mechanics than the player to spawn ships. This is just one of many issues and bugs.
The story is also mostly a pain in the ass. Sometimes engaging lore-wise, but gameplay-wise always extremely tedious and just a pain in the ass.
Get all DLC except Timelines unless you really like these horrendous missions.
The stations look really cool from space, especially when you build them yourself from scratch. Unfortunately you can't visit any of it in person, aside from the dock. Essentially all stations are extremely small and empty from outside your ship, and all look the same.
Just learned how to destroy mines and smaller ships. Only to autopilot myself into a mine and died shortly after. Great game and fun learning with Star Wars Interworlds Mod, though I should probably learn the base game first.
I was wrong, I was very, very wrong.
I used to think I understood this game; I used to, in my early days of playing believing that this game was an;
Idler game, disguised as a empire building game, disguised as a space simulator.
It is none of these, though it will share MANY aspects and features of all of these.
This is a Plague Inc. Pandemic Simulator
You are a cancer, a growth on the galaxy, festering and growing. Every cycle that passes you dig deeper; sucking the galaxy dry of it's resources, supplanting the natural order of things with your trade. But there is no vaccine, no treatment; yours is a breed that cannot be cured, you'll consume and consume; your influence will spread across the entire galaxy. Not one sector will exist without a green blip.
The AI Hosts pay no mind to this cancer taking the natural and man-made resources, in-fact as you pay them to build ships, they'll pay you for the materials to those ships. But you'll keep growing, and growing.
Until eventually, you'll become self-sufficient. And as for the hosts? That is up to you.
This slow-burn 'space-sim' is a diamond among the rough of space games out there. With a steep learning curve but insane freedom. It truly can be played anyway, at any pace, for any reasons. For sure some ways earn faster credits than others, and there are main story missions based on chosen start, but all play through's valid, there is no one single way to play. But many do tend towards Empire Building, given the potential profits, but don't let that aspect scare you away.
4x gameplay from a first person perspective is really interesting!
Bloated interface and poorly designed UI. Sounds insane to say but X3 plays better than this. Not to mention the overall aesthetic feels more like Elite Dangerous than an X game. World feels smaller, less immersive. NPC interaction sounds good on paper but is hilariously out of place and immersion breaking.
It's like if Egosoft and Frontier Developments co-developed a game, and that it never went pass early access and was rushed to the market with poor designs forever stuck alongside.
Also one of the worst tutorial ever made, like seriously? 30 loading screens just to teach you how to open a hatch and walk outside. On another note, touching grass does sound better than playing that.
I have come back to this game several times in an attempt to find the joy, and I cannot. The user experience is just so obtuse; it is extremely unclear what you're supposed to do at all times.
This game is probably the most boring thing I've ever played. The voice acting is awful, the dialogue is dull and lifeless, and there doesn't seem to be any real story unless you're willing to shell out for expansions (which, by the way, mostly have bad reviews). The graphics are all over the place—some textures are pretty detailed, while others look like they were pulled from the bottom of a muddy puddle. And the UI... where do I even start? It’s like someone took a 90s website, stripped away all the functional menus and drop-downs, threw on a blue tint, and called it "modern." Every simple action requires wading through a labyrinth of menus or memorizing some absurd button combo that, honestly, should be intuitive but isn’t. Steam's refund policy gives you two hours to decide, but by the time you get through the tutorials, you’ve already hit that mark. Thankfully, I only lost around $13 because of a sale, but I genuinely thought I was supporting indie developers. After finding out when this thing was released, though, I can’t help but feel ripped off. I’ll probably give it another try after a few months away, hoping maybe I missed something, but as of now, this "bad apple" leaves the worst kind of sour taste.
Very fun space game, the best singleplayer space sim available imho.
Also props for the good native Linux support, very appreciated!
Looking forward to the Diplomacy update hopefully fixing my only big gripe with the game
HORRIBLE LACK OF BASIC INSTRUCTIONS IN MISSIONS. Literally unable to beat the 2nd mission after the basic tutorials. Scan data leak. what data leak, where, how. Spent an hour just FINDING the station I was told to find. Needed to google it just to find it. Then I get there and have absolutely zero instruction how to scan for said leak. Fly around station aimlessly forever with no visual cues at all for what I am even looking for. End up installing a MOD, because the community recommended it, to increase the scan range JUST to get that complete. Still don't know HOW I completed it. Just aimed in random direction near station.
Then I promptly get attacked by THREE enemies that easily kick my ass and destroy my ship in 5 seconds flat because they outnumber me and CLEARLY HAVE BETTER SHIPS AND WEAPONS. I legit have played the game for THREE hours and I'm FURIOUS at the horrible pacing and difficulty of this game. This isn't just a high learning curve; it's not even a curve at all, it's a straight of vertical WALL designed to smash your face in repeatedly and piss on your corpse. This is literally the worst experience I've ever had playing a game. Elite Dangerous is less difficult to learn than this and that game is NOTORIOUS for being extremely hard to learn. The absolute final insult to all of this is the mission difficulty is marked as "easy". Easy my ass. No difficulty settings whatsoever either, love that. Do yourself a favor and save your money. I already wasted mine.
With all the expansions that they've released. You'd think they would have tried to actually improve the game. But nothing has really been improved. The stories are bland and lifeless. Ai controlled ships are often brainless. Missiles are just annoying. The way friendly fire works is just idiocy, If you're on a grand mission, and a massive battle. A couple of your shots go wide or worse your AI controlled turrets, hit an ally, or none enemy, and boom. They're now attacking you too. No way to apologist. you just gotta reload. It's to the point where a good majority of the time. if I am escorting, or part of an AI group, I turn my turrets off entirely to avoid friendly fire. There are so many flaws in this game, and after quite a few years. I doubt they're ever going to be fixed.
This game is for a very specific kind of person. If you are looking for a relaxing game with intuitive controls, looks elsewhere.
Also, could they not afford VAs for this? All the voices sound like emotionless TTS bots.
50 hours in and I still haven't figured this turd out. For the love of God can we make this more complicated? I earned my Private pilots license in real life in 60 hours. Do not buy unless its on sale and then get ready for a long and steep learning curve.
EDIT: Absolute trash. 4 more hours playing tutorials, some that aren't really explained that well, and difficult to figure out. Still struggling to learn how to play. Take for example the mission you have to fly into the anomaly, instead of telling you how fast you need to be going, they just give you a hint you need to be going fast. after bouncing off several times, its off to the message boards to see what I'm doing wrong. After spending a half hour searching (time that I could have been playing) I finally find the answer, target the anomaly and turn on travel mode. Then when I finally get through the damn thing I'm blown up by a hostile ship on the other side. Wow! that was fun!! Great way to treat your players trying to learn the game.
That was totally rage inducing. As I've said in other reviews, do you have a heart condition? High blood pressure? Enrolled in anger management classes? Stay far, far away, as this mess is guaranteed to set your progress way back!
The best space simulation game there is with frequent quality of life updates, one of the easiest buys i've ever made.
DLCs add a huge amount of content and are worth buying.
May be overwhelming for new players at the beginning with the user interface, controls and possibilities but provides an extensive tutorial to learn almost everything you will need.
The amount of fun you get is priceless!
10/10 recommend
Absolutely fantastic sim. You can be a fighter pilot, a space trucker, a pirate, a hacker, an admiral, a CEO, or all of the above. The universe is fully simulated and every ship you build or destroy is going to be used or missed somewhere. The only caveat is that it's very slow-paced. If you like to see instant action, X4 probably isn't for you. If you like the idea of spending hundreds of hours growing from a humble pilot with only one small craft into a tycoon who prints a billion credits an hour, try this game out.
Best single player space game ever imho.
This is a wonderful sandbox. You can play it in whatever way you want, be whatever you want. The only thing that I would love to see in here is a multiplayer mode where you could have 2 or 3 friends each with their own business. That would be the game of the century!
Beautiful frustrating game is the way i call it. Sadly there is no mixed reviews for 1 person.
PRO: -Very nice space sandbox with multiple races and factions where you can be and do whatever you want: pirate, trader, gun for hire, miner, taxi driver ...
-You can own every ship you see in the game.
CON: Can you deal with - the learning curve - collisions - auto-pilot - clipping - others little things (knowing that you need to set a buying offer with excluding all races to things you mine for your workers to do the job for example).
I love to hate games, or i hate to love them .. not sure.
amazing space sim, no real fast travel and the bigger the ship the slower you gona move but im 130 hours in and well....this has few tutirals but yeah...highly recomend playing them you dont get anything but at least you kind aknow wtf your doing. i also recomend doing a start that has star(recomended for new players) as this will walk you through diffrent aspects of the game alot slower. this a very large rpg space with rts 4x lite and very lite, you get to have fleets and can give them diffrent orders. you can bluid staions of diffrent kinds, crash ecomonys start wars, the sand box mode lets you go hog wild. 2
Alot of fun , huge universe , only bigger one i can think of is Avioron
This is what happens when unneeded complexity meets bad UI. Just to build a section of a base, you need to unlock the blueprint (good luck), have enough materials, hire a builder (no idea how to do this), have enough money for the estimate, and then it takes about 2 hours in real time to actually build it. but good luck figuring any of that out without looking up a youtube video. I have absolutely no idea what the point of this game is and even after basically putting it in creative mode, i still have no idea how to play, what to do, who to talk to, or where to go. the graphics and audio are terrible, even for the date it came out (btw this is still in beta? what a joke) and dont even get me started on the glitches and frequent crashes. one of the worst games ive ever bought and i would do anything to get a refund and my time back.
I can't with the UI, it's so overly complicated and bloated. Idk why it's so messy but it's so bad that even the UI starts having trouble with itself when trying to do stuff.
A lot of times you gotta go through 20 clicks just to make a simple auto trade.
You'd think it'd be easy to automate simple trade routes in your empire but you gotta make blacklists rules and trade rules and then your stations needs a ton of money to "buy" from YOUR stations.
They don't even use the money, they just need to hold on to it so the AI can work. Then you gotta hope the AI can figure out what the hell is going on.
100 of my hours were mostly me going afk to google crap that I thought would be super easy.
UI change is desperately needed
I loved previous games in this series and I gave every possible attempt for this game to work. But it just endless struggle for no reason. Nothing is working as one would expect. You hire a ship to do local-zone auto trade, but you can only select a single good. After 2 runs, this good runs out of opportunity. You hire a mining ship and it is the same thing, there is nowhere to sell the goods. All stations are empty and identical with a few lonely pilots waiting to be hired. Many things just don't make sense to me which makes it very hard to immerse myself in this world.
This game wasn't good, and now, many years and many updates later, it is.
So far I am in absolute love with this game. Graphics are absolutely stunning. I love how technical everything is, like you really have to pay attention and play the tutorials or your going to be scratching your head super confused. As of now I only have a small and med ship so I have no idea what the large and xl ships are like but they all look awesome. What I love most is how truly open this game is, like you can do whatever you want, however you want. There is no set quest line. You can choose to play missions however you like, and you can always jump back and forth between them. I def recommend to all who enjoy the space sim type games. This one maybe a little difficult but the challenge is worth it.
Older game, but still awesome fun. sank a lot of hours into it and still just getting started.
Its a fun game to a extent but it feels strangely empty. It feels like there is so much to do but too little at the same time, hard to explain but once you play it you will understand what I mean. Very complicated to learn. I would like to see somethings such as planets to go to and some more diplomacy stuff such at nations and all that (might be in this game already I havent played much). Between this, No Mans Sky, and Starsector I would rather play Starsector than this to itch my space sim needs.
This game is so addicting - I had to uninstall it because it was taking over my life.
I wanted a single player Eve Online - and this is exactly what I was looking for.
10/10 - Will be back as soon as real life opens up another slot for expanding my space empire.
I put down Baldur's Gate 3 "to chill in space for a couple hours" and now I can't stop playing. Its been 130 hours since then and I want to stop but can't.
I really need to beat BG3 before I forget the story lines.
can't enjoy X3, too dated maybe
can't enjoy elite dangerous idk why
yet absolutely love X4
one of the best for space games for sure
This is a child of Elite Dangerous and Mount & Blade.
As i write this review the game is running in the background. I am waiting for my, hopefully optimal, station to generate money, to create a fleet that will grow large enough to overcome the AI's capability with sheer numbers.
If you complete the tutorials and Timelines (which are great and bad at the same time) you should be able to handle yourself for about ~5 hours of the Sandbox gameplay.
"Elite" part ends very quickly. If you are a Elite refugee you will most likely be disappointed. M&B in space describes this game best.
After the initial 5 hours you will either get started with a mining fleet or a destroyer and a couple of fighters. This means that from this point onward you will mostly play by looking at the galaxy map. And sadly you will be fighting the UI and AI. Trying to figure out why your traders don't trade the product of your station despite meeting the prices or gate jump limits.
Why are my fighters so useless against the weakest of foes?
The amount of micro managing the player has to learn in order to overcome the AI and UI downsides is a bit too much.
The game is best left running in the background to passively grind money.
Google is certainly a must. However... i had hard time finding answers for my questions. X4 subreddit is extermely helpful, i recommend going straight there if you have questions.
I came across this and I thought, wow its on sale. I bought it not expecting much as I've not seen or heard much about it. Anyways, I started it up and it was difficult. There was some learning involved at the likes I have never experienced with a game. My beloved safari search tab on my phone and you tube shorts have been like a Korean sleeper agent mentor to me for this game. I'm only 30 hours in, and starting to get the hang of it. But I love this game its very nice of the germans, thank you germans.
10 hours of gametime, 2 hours of youtube tutorials, and i STILL dont have a clue how to play this game.
The tutorials are useless, teach you nothing at all apart from basic movement and trading.
I started the Terran cadet chain, as thats what people were saying would teach me the game, its literally just go here, go there, scan that, shoot at this for HOURS on end, i learned nothing. Still know nothing about mining, exploring, ship upgrades, weapons systems, who knows what a nav beacon does because it explains nothing. Missions are the worst, so extremely vague. Simple mission like deliver 2 food. They could have just told me it needs to be crafted using meat spice etc. But no, the guy who typed out these missions was clearly a fat lazy cunt because i had to learn that off youtube. Then i get a 'very easy' mission to find a few lootbox, 4 hours of searching, scanning, back and forth till i finally find a ? symbol, race towards it, and of course its not a lootbox but a MINE and now my ship is destroyed.
Sure, i see theres a great game hidden somewhere inside this mess, but fuck spending literally days of my life figuing it out. I mean i seen the videos and then read the reviews thinking 'it cant be THAT bad surely' but wow, it was way worse than i expected. I could maybe tolerate it all if the movement and combat was a little smoother, but its stupid and janky, the ship your in has two speeds, too slow, or too fast, thats it, no inbetween.
Im kinda in shock with this one, fancy making a game so complex, so deep, but then completely neglecting a decent tutorial for it, or a decent quest chain that drip feeds you features without delving straight into the repetitive fetch quest routine. And dont even get me started on the voice acting, its so bad, its like they didnt even hire actors but made the staff do it instead, as you can literally hear the 'i dont want to be doing this' attitude coming from every voice actor.
Id rate this game 3 out of 10
Stupid collection of mini games with unrealistic targets that take hours to complete, (who actually attacks a capital ship in a small fighter?). More frustratingly boring than fun, save your money on this one.
My goal buying and playing X4 Foundations and all DLC (yup) years after release was to experience a polished space sim.
It delivers on an enjoyable exploration experience, with the most interesting faction being the Boron imo.
The space combat at the S/M ship level is also very satisfying and fairly balanced, but fast-paced action stops there.
Fleet dynamics for larger ships are well-implemented, but do not measure up to my point of comparison, Starsector.
The crux of the game remains its industry / economy simulation which will be the backbone of your empire and fleets.
I didn't get all the way there, as the game successfully bored me before I could get to enjoy its main selling point fully, for the following reasons:
- NPCs are bland and inaesthetic - they will all greet you with the same death stare and monotone AI-generated voice.
- Ships are varied and carry great faction identity, but again are not pleasant to look at save for Terran and Boron.
- Weapons and systems variety is a letdown. They are few, sport generic names, and are functionally similar.
- Of the few weapons available, Missiles, Plasma and Flak dominate unequivocally, and seeking variety seems a suboptimal move in a game that simulates battles on a numbers contest.
- Performance starts to tank as the game progresses and more active elements populate the map, to the point I could foresee Stellaris levels of game stalling if I continued into the lategame, which I have borne enough of for a lifetime already.
X4 might resonate with your inner spreadsheet enthusiast, but it wasn't the space sim I was looking for.
---
I am also aware that mods exist, and tried them out. They successfully throw balance through the window and the game remains similarly boring and unsightly, just with more variety populating the expanse. A handful of modded ships like the ATF Freyr are very aesthetically and functionally pleasing however.
I played X3 years and years ago, and yeah it was pretty janky with weird cutscenes and such. But it was beautiful and fun, and it worked. I've played this game for 7 hours - half of which have been playing through the awful tutorials...which frankly didn't help at all.
I then started up a new game (after realising nearly all of it was locked behind extra DLC) and went out in my space suit to explore the station for hacks....I promptly Got dragged through an asteroid field by a large sip and thrown out into space. After hitching a ride on another ship, I found that I couldn't call my ship for help, as I hadn't bought a pilot for it yet, and was lsot on the other side of the galaxy with no way of buy a new ship or getting back to mine.
Well, restart and a few moments later my shipglitched through the middle of another ship and exploded.
Okay, thrid time is the charm apparently...I finally found a little distress beacon, started a conversation with a boron scientist who...stalled, went silent, and promptly locked me out of all menus and controls. I couldn't even save. I wouldn't be too bothered if it wasn't for the fact that this game has four DLCs but the core game still hasn't been fixed of basic game breaking glitches like this. I loved the idea of being able to walk through my ship (which you also cant do, btw) but found the game, in the end, awful.
needs to replace the X-Y-Z axes with map will be a better choice.Work on the turbo engine cool down timer is to long and not powerful enough
Start out in a teensy ship, struggling against other teensy ships that want to steal your lunch. Keep winning, buy bigger ships, buy friendly ships, buy good investments. Eventually control a multi-star system empire, helping or crushing empires at will.
Then go fly that teensy starter ship through your grand economic machine, just for the hell of it.
#goodfeels
If you buy more than the first part meaning all expansions it's amazing. Nice work on the Hyperion too it's an awesome ship to pilot.
at this point ive hit the 300hours mark.
i have every expension and plan to buy the next ones that will come.
The game is so deep that after 300 hours you will still learn new stuff and or figure new things out.
better or efficient ways to run your stations.
ways to impact the econemy .
Best to descibe this game to someone who never played.
Eve online/elite dangerous, single player mixed with GTA that evolves to stellaris during your playtime.
Dogfights, station managment builder, galaxy sim. econemy tycoon.
for devs.
we want ventures back! not as beta but as part of the game. make it a new dlc. so you make some money.
autopilot can use some love
For endgame when you have an empire. there should be a better option to make peace with another faction. or atleast a cease fire
still runs like crap
and the flight model makes anything bigger than scout fighter feel like fly a 1000 ton bar of soap.
its fair enough to update the flight model but it seems that none of the environments or controls have been updated to take into account the new model. for example the already terrible auto pilot is now now completely unusable as it just crashes into everything and travel drive speed instead of just regular speed.
X4 is one of those titles that falls into the Worst Best game category. I feel like it really is the absolute best 4X/Grand Strategy/Space Sim on the market but so much about it is unintuitive and poorly implemented. You start out small, just you in your little ship, and work your way up to conquering the galaxy through might and economics. When you begin a game you take on missions to start building reputation and your fortune, you can buy more ships, buy pilots to fly the ships, have a crew follow you around, buy real estate in space, build space stations, undercut the competition by providing more goods at a lower cost, or just offer what the competition cant, eventually you can automate building your own fleet and dominating everyone that isnt you. The big downsides are that the default controls dont really mesh with what the rest of the flight/space sim market have come up with. Its a bit odd figuring out how to set up your controls, for instance I eventually bound acceleration and deceleration to my scroll wheel. Strange but it works well. Some missions are difficult to understand, what are my objectives? Where do I need to go? Who am i supposed to talk to? Where do I get whats requested? Sometimes its best to take a mission and forget about it for a while and take on some other ones. The absolute worst part about X4 though is the menus. Learning to navigate and use the menus is a game all on its own and its annoying and terrible. Nearly everything you do in the grand strategy portion of the game is done through the menus and most of the important interactions are hidden in sub menus inside sub menus inside sub menus. There isnt a good tutorial in game to teach any of it to you so youll need to go on forums or youtube to get educated on how it all works. Some information youll want in the late game isnt even in the game at all and some resourceful people have put together spreadsheets and tools to help you figure out the info youre looking for. If you have the will to learn the menus and rebind your keys in a way that works for you X4 opens up and is the most feature rich space sim period. Games like elite dangerous and star citizen dont even come close. The only other game thats really similar would be eve, but that has the downside of being an mmo and taking an incredibly long time to come close to the scale of X4, like years.
I bought this game just for the Star Wars Interworlds Mod, great game besides that!
Bad UI which is the main cause of the steep learning curve of this game.
If you can look past that (Youtube videos are your friend), there's a pretty good game for hours and hours of fun and entertainment. Enjoy!
This game offers everything I haven't found so far in a space game, the ability to enter and take command of multiple types of ships, actually enter stations and other areas, as well as build your own facilities, while interacting with other life forms. Most space games I have played have either been primarily human focused with the belligerent or invading alien race that you have no contact with other than fighting. This game is truly one of a kind, a shame I haven't found it sooner.
Overall, I like that game and what it tries to do.
But there are some major issues that ruin the experience more and more as I progress into late game.
1)NPC piracy is horrendous, "I was asked to drop my cargo" If you have a substantial fleet of traders, you will be hearing it a lot. No matter how aggressively you destroy pirates there is always more.
It is ridiculous, no matter what you do right now, fighting huge fleet to save galaxy from Xenon, doing quest in order to stop civil war, building station to trade or want to just explore space in peace, you will get this idiotic message: "I was asked to drop my cargo" again and again and again and again.
What is worse it's all fake, pirates are appearing out of thin air, and you cannot prevent attacks by destroying their station or through deterrents like well-equipped traders or increased patrols. And your traders are actually actively trying to get killed! Their default response is to stop and then flee, which is what actually making them vulnerable for attack, if they would just ignore it, pirates would never catch them. But Egosoft didn't give us option to just ignore pirate demands, because pirates are too stupid and that would basically remove npc piracy from a game.
And as cherry on top, if you drop your cargo pirates don't even try to pick it up, so everything about that mechanic is fake.
2)Station sieges take a ridiculous amount of time, even when you're using 10+ destroyers. I understand that factions need some time to react to an attack, but still, it's insane how long it takes. And what's worse every now and then your destroyers just randomly charge into melee range and get obliterated in seconds, despite having 4-5 KILOMETERS range advantage, why?! Why 7 years after release ships cannot hold distance to a STATIC object.
3)The new flight model in 7.5 has ruined S-class ships for me, they are completely uncontrollable. Maybe the old model was unrealistic, but it felt good. The ship was responsive and handled nicely. Now small ships tend to drift all the time.
Also there are some minor stuff that is just weird, why it works like that 7 years after release:
Why there is no stats on weapon/equipment icons in the wharf/shipyard? Why you need to open encyclopedia to see something as basic as range or damage.
Why you can only compare 3 ships at a time, if there is space for more ships to be compared?
When you target subsystems on L-class, after you destroy them, your target frequently jumps to something random on the other side of the ship, which completely disrupts your attack, it would be so much better if it select only elements that are visible to you right now.
Why there is no command to mine in the whole sector? Only to mine at specific position in the sector.
There is new button in 7.5 to move everything in your inventory to and from storage, which is great in theory, but why it also moves SETA, EMP bombs, launcher, blaster, repair laser etc to storage?! it doesn't make any sence, why would you want to lose all your equipment every time you want quickly drop illigal stuff...
Just want to say a quick shout out to the devs for seemingly achieving the impossible and maintaining a fantastic native Linux version of X4. It's been running great for me for years, all major functions of the game seem to work well; cloud saves are saving, graphics are beautiful (High Settings, Native FSR3, 75-90 FPS), game is stable over hours-long play sessions.
I'm running the game on CachyOS (Arch) Plasma Wayland
AMD Ryzen 5 7600X
AMD Radeon RX 6750 XT
32GB RAM
Thanks for all your efforts Egosoft, I love this game :)
A little buggy still, but very fun and immersive!!
It's an immensely satisfying and fun space sim, as long as you're not defeated by the learning curve and UI like I was originally 5 years ago. I would still recommend the tutorials as they are helpful, but a Youtube video will quickly get you running and show you most of those dumb menu interactions actually have pretty good hotkeys that avoid the worst bits of the UI, at least for your own ship/commander. And once you're past that... Boy it's goooooddd.
I always thought the X games sounded kind of small and overly ambitious, but they're actually fantastic. The easiest and quickest way to describe it is Space Kenshi. Factions have different relationships and will trade each other supplies in the detailed economy or go to war with rude neighbors. You pick a typically solo game start, maybe begin doing random missions, your own thing like mining, or one of the many mini plots in the game/dlc. You quickly pick up additional ships, assign crew to support you, build a space station, and transition into running your fledgling faction from the Captain's seat.
The DLCs do offer a lot of content and a couple features that make them important additions but you can also just add them slowly over time without issue. Unless you want to do certain mods, like Star Wars Interworlds. Most big updates to core game are free though, such as the flight model update (which if you didn't have 1000 hrs on the old model, the new one is better). Future free Diplomacy and Exploration updates sound great and like they'll round out the gameplay. Now where's the line for a graphic refresh on some of the old sky...star..spaceboxes?
Don't like the new update for flight. 3600 hrs now I don't enjoy it.
Actually, I liked this game until I finally got my big station for a lot of credits, and I realised that all promised buttons are just fake... AI is stupid as hell. They cannot mine properly; they don't sell properly or buy properly; they don't get resources from your own nearby station. I mean, yes, you needed some mods and a script editor to run such stations comfortably in X3, but X4 has no script editor. That would be fine if the "programmed" stuff would work, but it does not. I don't want to "micro-manage" my station for things that are supposed to work. I only need it to get money for my fleet!
+ it's still fun to attack Xenons with a fleet
+ plots are good, but nothing out of the ordinary.
+ compared to previous titles many new different missions
-90% of equipment you will never use, because there is just one that is best
- need to buy all stories thrue DLCs
- no script editor limits the game.
- Completely stupid AI for trading
-no hotkey for fleet commands
So, if you do want to build an empire and get a big fleet. Which is the unique selling point for this game, it's disappointing.
Игры похожие на X4: Foundations
Дополнительная информация
Разработчик | Egosoft |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 78% положительных (10870) |