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Разработчик: Egosoft
Описание
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Начните свое путешествие
В X4 вы можете начать свое путешествие с нескольких разных игровых стартов и от лица нескольких разных персонажей, каждый со своей ролью, на разных кораблях, с различным набором технологий в распоряжении и с разными отношениями с другими фракциями. Независимо от того, как вы начнете, вы всегда вольны развиваться в любом другом направлении. Сосредоточьтесь на исследованиях, зарабатывайте деньги на нелегальной торговле и грабеже, командуйте огромными боевыми флотами или станьте величайшим предпринимателем на свете. Все в ваших руках.Пилотируйте любой корабль
X4 позволяет вам лично управлять любым кораблем. От небольших разведчиков и до самого огромного авианосца - всем можно управлять с видом из кабины или со стороны. Большое внимание при разработке X4 уделялось достижению бесшовного перемещения между кораблями с полным трехмерным обзором. Вы можете выйти из корабля, спуститься по трапу, пройти через ангар огромной космической станции к другому своему кораблю, который там мог быть вами припаркован, и заменить работающего на вас пилота, просто кликнув по его креслу.
Стройте космические станции и улучшайте свои корабли.
Строительство космических станций и заводов всегда было основой X-игр. Заработав достаточно денег с помощью боев или торговли, большинство игроков хотят создать свою собственную экономику и оказывать на вселенную большее влияние. X4 теперь предосталянт полную свободу творчества. Станции могут быть построены из множества модулей, будь то производственные модули, жилые секции, доки или множество других типов. Новая мощная система планирования позволяет вам перетаскивать и соединять модули, используя набор коннекторов, для создания ваших собственных уникальных творений. Корабли также предлагают множество улучшений. Двигатели, орудия и другое оборудование можно добавлять в графическом редакторе и увидеть воочию на корабле.Испытайте самую динамичную вселенную X за всю историю
X4 - первая игра серии, позволяющая расам и фракциям свободно строить и расширять свои империи; гибкость, которой обладает игрок при творческом проектировании космических станций из модульных строительных блоков, доступна также и им. Расы расширяют свои империи, базируясь на спросе и предложении, что приводит к чрезвычайной динамичности вселенной, где каждое действие игрока может влиять на ход разития всей вселенной.
Управляйте своей империей с помощью мощной карты
Когда у вас накопится побольше кораблей и появится множество NPC, работающих на вас в качестве пилотов, членов экипажей или менеджеров станций, карта станет вашим незаменимым помощником в управлении всем этим хозяйством. Корабли можно заказывать с помощью простых кликов мышью и перетаскивания, задавая им последующие передвижения и команды. Планируйте свои торговые маршруты графически, координируйте атаки со всем своим флотом, управляйте иерархией или отправляйте корабли в дальние исследовательские миссии.Оцените самую детальную X-экономику за всю историю
Одним из ключевых преимуществ X-игр всегда была реалистичная модель экономики. Товары производятся сотнями станций, перевозятся тысячами кораблей и реально переходят из рук в руки при продаже, а цены регулируются на основе этой моделируемой экономики. Это основа нашей живой, развивающейся вселенной. В X4 мы сделали еще один серьезный шаг. Впервые из всех Х-игр, абсолютно все компоненты экономики NPC производятся из ресурсов. Корабли, орудия, апгрейды, боеприпасы и даже станции - что ни назови. Все производится моделируемой экономикой.Исследования и телепортация
Бесшовный переход от корабля к кораблю, посещение NPC, управляющих от вашего лица вашей собстенностью, выходит на новый, более высокий уровень. Когда у вас появится крупный флот, вас крайне заинтересует исследование в вашей ШК технологии Телепортации. Как только вы разблокируете телепортацию, вы сможете намного быстрее перемещаться между кораблями и любые критические ситуации, с которыми сталкиваются ваши NPC, разрешать сами. Когда вы лично пилотируете корабль, любой ранее отданный кораблю приказ превращается в задание миссии. Как только вы снова уходите, ваш пилот берет штурвал и продолжает выполнять предыдущие приказы.Поддерживаемые языки: english, german, french, italian, simplified chinese, portuguese - brazil, spanish - spain, traditional chinese, russian, korean, japanese, spanish - latin america, polish, czech
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit) or higher
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Mac
Linux
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel i5-4590 3.3GHz or AMD equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Место на диске: 35 GB
- ОС: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Процессор: Intel Core i7-6700 or AMD equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Место на диске: 50 GB
Отзывы пользователей
I have spent several hours across several forums trying to get a control profile for my T.Flight HOTAS and I still cannot get a control scheme that makes any sense in the game. The default T.Flight profiles in game have no strafing inputs and have the throttle mapped to twisting? Can't believe in a game with a space flight sim that no effort was put into HOTAS controls.
at the start this is the closest to the perfect sandbox game as it can be - the first expedition around the map, the first mining fleet, the first base, the missions, all pure bliss. But as soon as you have L and XL class combat ships, thier AI is the most frustraiting thing i have ever experiensed. Please please please, devs, do some work on AI, i even don't mind buy it as an DLC
A fun game which scales from being a space mercenary type of game to a logistics simulator. The building and ship command bear some getting used to, so make sure you start small as you will likely need more money than you think to support your starting enterprises. Also, make surer you assign plenty of ships to mining as it is very profitable and important later - though watch to see if the sectors you mine in are safe first.
There are many mods for this game and once you learn the game a little i HIGHLY suggest you mod the game. There is SWI (10 of 10) there is VRO (10 of 10) also X4 Reemergence (11 of 10) all new games of their own. You WILLLL need a good system to run this game on higher settings and a GOOOOD CPU. The game is CPU bound. i play almost on max settings with a 7800x3D and a 4080, I still sometimes have issues. AMAZING game.......My top 2 of all time. Fair Warning...its a slow burn...but GOD is it a good burn.....I have never played a game like i have played this......egosoft......HATS OFF TO YOU....GOOD JOB!!! PLEASE DONT STOP. My only nock at the game is there are not many ships and weapons/turrets, mods fix this.
Best space-economy, battle and strategy game i ever played.
This is the space version of "Getting over it". A great game with a horrendous interface.
Once you get to the point that you are running a small space empire and you accept your automated ships are just a bunch of lemming, you are past the suffering part
As good a game it could. Just that bad the interface is. Things just dont work for an immersive experience.
This is a great game, not without it's flaws but still fun to play. It's a bit like single player Eve, safe(ish) areas, gate camps, deep economy, space stations and ships ... lots of ships. The random spawn seed means it's slightly different each time you start a fresh play-through. The seamless transition from walking across a station landing pad into a small fighter, flying to a medium ship docking and moving to the cockpit of that ship and then docking with a capitol ship and taking control of that all without a loading screen is very immersive. On the downside however is a somewhat clunky A.I. which can be frustrating. A mixed bag of DLC's although these can be de-selected which is a plus. The biggie for some will be the slow burn, this is a game that will take you longer than most games entire play time to decide if a seed has given you a playthrough you will want to commit to. Overall a good game but not for those who already have their next game lined up
The graphics are great. However, I found the controls confusing and unintuitive, and didn't even get through the tutorial. To shoot, you press down the third mouse button, or both mouse buttons? And yet also need to hold down left click to aim? So, you can't aim and shoot at the same time then?
Essentially Star Citizen but single player and more to do and less requirements to run
Yes. God yes. Why are you still reading this? Get the game and look at the mods. Make it into what you want and rule the galaxy!
I've played this game for over 1300 hours. Time enough to decide it's qualities. First, it's an awesome game - in theory. It is massive in scale, even if it doesn't look that way when opening the full map. The ships and stations are outstanding to visit, own, fly and command. The economy is tricky but dynamic and seems to work well. Over all I like this game. So why do I not recommend this game? I has one major flaw that it's had for years and doesn't appear to being fixed anytime soon. The load time is atrocious! I can literally start the load sequence, go get a cup of coffee, drink that cup slowly while waiting for this game to load, finish most of a 20oz cup of coffee - without hurrying to do so, and still be waiting for this thing to load! Exiting the game is just as bad. Press escape to get to the main menu, select Exit to Desktop and then - wait, wait, wait, and wait some more. I have a moderately powerful gaming PC. 32 gb ram, 16 gb GPU Nvidia 3060, 3 TB ssd drive with little on it, cpu running OC at 4.3 ghz. Even so, this game's loading and unloading takes so long that by the time I get into the game I've already lost my desire to play it. Then getting out of it to play a different game that actually loads in a decent amount of time is equally frustrating. So yes, I really would not recommend this game unless you have a PC so powerful that it can load this game in less then 90 seconds, because even though this is an amazing game, having to wait so very long to get to load in the first place just to play it makes it too frustrating for me to enjoy it.
Your mileage may vary.
(As an example, I set the game to exit to desktop, waited until I got tired of waiting, alt-tabbed out of it to write this review. Finished this review and posted it which took me back to my steam home screen and the game had still not exited to the desktop! I finally just clicked on the Stop option in steam to kill it!)
This is a fun game once you learn it and start getting multiple ships that trade and stations for a while. In reality if you want to make serious credits it would take more hours than I care to spend building an empire. If you're someone who plays the same game for 900 hours then this a game you could certainly do that. There is a wide variety of achievements that take time to get. It touts itself as play how you want style but reality it is a space trader game. You don't want to plan trades and build stations probably not for you. I enjoyed hiring crew member from all over the galaxy that made for a diverse work force. I hope the next X they make the people look better.
Well, it has so much potential, but AI ruined it. There is too much to learn before you really start to do things, it's ok to spend time to learn, but learning curve design is not so good, you can stuck forever if you miss one small point in the dialog.
I can see how design team try to build a good combat system, but the AI they write doesn't really work well. My fighter act differently when I set same command, for example: I ask it to bomber L ship, sometimes it will keep distance and use missile, and then next time, same order, they just run into enemy ship and fight closely(die in few seconds of cause), and some even just crash into enemy ship.
simple word: AI sux
Compared to Elite Dangerous, Stellaris, Homeworld, Star Citizen, EVE and No Mans Sky I am enjoying X4 the most while still in the learning curve. It's like a good mix of all those games.
Not as visually polished as Star Citizen, but it works.
No flying down to planets and walking around on them like No Mans Sky, but all the action is out in space anyway.
It's Stellaris but you can fly ships yourself and individually customize each one.
It's Homeworld building and commanding your fleet and stations, but you can 1st or 3rd person into any of your ships.
It's Elite Dangerous with the missions, mining, trade, bounty hunting etc, but you can RTS your fleet to run these missions for you.
Didn't get that far into EVE so might be wrong to say, but seems like a better version overall of EVE except it's single player. Do recommend playing with mods, I used about a dozen from steam workshop with no issues.
some absurd number of hours into my first playthrough i saw that my overall industrial throughput had been slowing down. looking into it, i found a mid-chain production bottleneck and realizing that my first solution (assign more miners) was not significantly helping, i came up with a comparatively radical solution (that i won't go into detail on here since it's boring). this solution was such a windfall that i seriously considered dismantling my entire industrial network and rebuilding from scratch, but instead i just started a new save. this game is ostensibly a sandbox space sim (like elite dangerous) but the entire time i worked this problem i was seated at a desk (in real life, and in-game).
you do not need to know any more about x4. despite the dodgy ai, lame storylines, okay voice acting, game economy that grinds to a halt if everyone is at peace, and oftentimes annoying ui, simply based on the paragraph above you already know if this is a game that tickles your brain in the particular ways that you enjoy. hell, if you're anything like me, you probably got to the part about analyzing production bottlenecks and had to get up and walk around for a minute
Great game. You can sink a lot of hours of gameplay and there are a lot of plotlines lettung you explore the galaxy through the eyes of different factions.
I will however say the main pull of this game is the extensive simulated economy that is in depth and worthy of the most obscure eurojank, yet very accessible.
I've actually played for hundreds of hours on GOG, it's getting better every year. My biggest complaint was always the lackluster flight model, but they have hired the guy that worked on Star Citizen and it's already much better. The game will continue to get addons thru 2026 and is well worth your time and money.
It has at STEEP learning curve, but stick with it and you'll be rewarded with a tremendous space empire at your control.
This game is very unintuitive. The controls are difficult and braking your ship is a two-hand-let-go-of-either-mouse-or-keyboard binding. The first thing I saw was that the first option in the first menu led me to the store page for DLC.
I had a mission disappear on me when doing an escort. As far as I can tell, I did not lose the mission, I didn't manage to collect any cargo due to aforementioned problem, and I also didn't get any messages. I feel like I went out playing for nothing.
I feel as though any and all achievements in this game I will ever make will be cheesed and that I can't ever come to properly enjoy this game.
All in all, I feel the developer has done a remarkably poor job at making this game accessible to players. It's like it's designed to be difficult on the parts that should be easy, and easy on the parts that should be difficult.
When you motivate yourself to learn the mechanics mostly by yourself and the community you open a a great sandbox for yourself to explore. After 70h+ I'm mostly at 1/4 of the content and I really like it.
There is jank and some bugs but noting major. More a pull from the immersion.
This is the best SciFi simulation game currently out there for the fairest price tag.
Fantastic Space Sandbox Sim. Coming from Elite this game had everything I wanted and more. Exploration is not really existent but almost everything just plays better. It's completely SP so I guess there's room for more creative and narrative freedom. Highly recommend for anyone that enjoys this genre.
I have 1300hrs in this game. However. For most people, I would not recommend this game, as calling it a game is a bit generous. Part flight sim, part spreadsheet with an interface, every aspect of X4: Foundations is "fine" but plagued with tedium. Even the fun parts like exploration, fleet building, combat, missions, all parts of this game are incredibly tedious. I have 35/165 steam achievements because most things in this game are SO tedious.
Is this an exciting combat sim? No.
--Try the boarding actions.
Is this an in depth and rewarding exploration game? No.
--Go ahead. Try to blast the locks off the lockbox you found. Hope you remembered to save
--before you started shooting.
Is this a well-structured and engaging 4X strategy/empire building game? No.
--Again, 1300hrs.
Is this a space RPG with deep decision significance and interesting story elements? No.
--They tried, but none of the characters feel like people.
This is a giant, beautiful sandbox where, in an effort to automate your money-making, you'll spend a hundred hours making money manually so you can finally build a big, bad-ass fleet and lose all your ships in your first battle because they haven't had enough time to train up and their pilots hardly know how to fly.
And yes, I probably suck at this game if I only have 20% of the achievements. But consider this:
--Only 57% of players have completed the tutorials
--Only 45% of players have built their first space station
--Only 39% of players have defeated a single Kha'ak ship (one of the main badguys)
--Only 36% of players have finished the first mission to find the mysterious installation
I could go on, but look at the achievements data and it speaks for itself. If you like flying around and mucking about in space, this game is beautiful and smooth. The ships fly well even if the combat is a little wonky. The modding community for this game is also pretty lively with everything from custom ships to quality of life improvements to a full Star Wars conversion. If you already like space sims, you'll get something out of this game. If you don't, I hope you've got a lot of time on your hands and patience to deal with the goofy AI and complexity of this game.
Oh and the DLC is only in my library because a lot of the bigger mods require all DLC to work. Be warned, this game will cost you more than the main purchase price if you want to try out VRO or the Star Wars Interworlds mod. That being said, I recommend both mods.
TLDR: This game is tedious and boring and I love it anyway. Not recommended for most players.
I have played this game for just about 400 hours - mostly enjoying it thoroughly - and I am finally at ragequit because of the Tides of Avarice DLC. And this - btw - is considered one of the BETTER dlc for X4.
It adds two new factions. One is a pirate faction of GREEDY capitalists who do terrible greedy capitalist things like charge $15 for a DLC that makes the game worse.
The other is a scrappy faction of proletarian scrappers who are oppressed by the pirate faction and introduce really cool trading opportunities, but you can't trade with them because of the pirates. Oh yeah also the scrappers are in a system that blows up roughly once per hour and the AI script that tells your ships to GTFO when that happens appears to be glitched so it doesn't work and so they get fried with all hands.
The pirates will roam all over your game in large raiding fleets and wreck your trading ships. If you have the temerity to shoot back at these pirates, then - unlike the SCA who account for "shooting back" as part of doing business - they will form a permanent murder blood oath against you and everyone you love. There is practically no way to fix this. Don't listen to anyone on the forums who say otherwise - they are stupid and wrong. They do not care if you shoot their enemies next to their bases. You could do 100 station glitch missions for them and never raise your rep by 1 point.
Their fleets are also cheesy AF. Small fighter ships with tons of missile/torpedo spam that will wipe out any fleet that isn't specifically designed to counteract them. Oh and they have HUNDREDS of these ships. Even better: they're made with asymmetrical designs which mean that very often your weapons won't hit them because there's nothing to hit at their center of mass.
Now there's a whole quest chain where the end result is that the pirates are supposed to be neutral or friendly... but it doesn't ♥♥♥♥♥♥♥ work. As a brand-spanking new player, I spent at least 100 hours of game-time building up a fleet capable of fighting theirs and actually beat them, destroying several stations - part of the mission "to show that you're serious". Then after that, I gave them a FIFTEEN MILLION DOLLAR BRIBE.
You know what I got for all that? +1 reputation from -30 to -29. That's it.
I ♥♥♥♥♥♥♥ hate this game. Do not listen to the lying simps who tell you this is good. It isn't.
Oh yeah and I got a weird dildo battleship which is effectively worthless until I grind enough money to build an XL shipyard to modify it. And you have to search random sectors for half a dozen hidden data vaults or some crap to get it working. Oh my stars and garters 10,000,000/10 GOTY!
♥♥♥♥ this game. ♥♥♥♥ the horse it rode in on.
Summary: The real problem with the game isn't Tides of Avarice DLC or any of the bugs or crashes. It's the design philosophy that produces these million little headaches in the first place.
Tides of Avarice came out 3 years ago and the mission chain is still breathtakingly terribly designed... There's a casino you can't gamble in... Boarding mechanics are still only half-implemented (this was a PIRATE-themed DLC)... Vigor will still go MEGA RAGE aggro if you defend yourself... And your ships will still get nuked in Avarice on an hourly basis if you don't babysit them. Oh yeah and there's still no timer/warning which tells you when the next Tide is so you can get more REDACTED.
People who make half-baked games like this deserve negative reviews. I don't care that I was able to fix the problem with mods. The game should not be crap to begin with.
Truly the worst mission design in the history of video games. X is a lovely series and there's still plenty of enjoyment to be had, but dear god it's a mess. The game in general is barely acceptable at version 7, and will take Egosoft another decade to add basic features.
Fire whoever designed all of the story missions. They do not understand what gameplay is.
Its a game that has a specific niche.
A genuine sandbox.
Want to make a base? Sure.
Want to take over a sector?
Sure...
Want to steal other peoples' ships?
Yes.
Wish there was the ability to have a friend or two join your universe and cause chaos. I know there is an option to introduce their "ship" with AI but not the same.
Keep up the good work.
Maybe add a space station start?
Where you are the trade master of a space station.
Amazing open world first person space game. Starts off a little elite-dangerous like but ends up (or can end up) as an empire builder you get to play in!
Great game, its pretty much everything I've ever wanted in a space sim game.
I like the game due to its complexity, ability to build economical empire and building fleets. The missions are not that funny, but that is a minor issue and after time you can avoid them.
So addictive for the micro management/automation optimization lovers like myself. What makes it truly unique is the incredible sense of progression and scale of the universe. From starting in a tiny fighter to hundreds of hours later commanding a fleet of capital ships manufactured in your own shipyards... no other game gets close to what X4 offers
So the time played is kinda misleading. It says 34 hrs but twenty hours of that is dying and reloading to die again.
The game is tough, and it's sadly starting to really show it's age. Don't expect handholding. The tutorials help get the basics down. The timelines expansion is okay, but the sandbox game is fun and very much a sandbox. There aren't really any rails outside of the faction missions that sometimes block one another, forcing you to complete one to be able to do another.
100% would recommend but be ready to ready lots of guides, spreadsheets, or watch videos from veteran players to figure some things out.
IF I had to find a reason to complain, it would be the somewhat janky controls that take getting used to.
Originally I played this game for about 20 hrs and didn't like it at all. I thought it was just a space shooting game where you try to find your next combat in a maze of small sections of space. Discarded it as not for me and forgot about it for a long time.
After some time I started to look for a space economy sim game with rts elements and someone in reddit said that X4 is the best there is... I was very confused as I hadn't seen anything like that, BUT how wrong was I!
After spending a couple of hundred hours on trying to build my own space empire I really must agree that X4 is by far the most versatile and complex space game I have ever played and is now my favorite game.
Figuring out all the different features of this game took easily a 100hrs and I don't think I have even still tried all the different ways that you can actually play X4 Foundations.
It does have a quite steep learning curve in the beginning, but then again all space games do. I mean original Elite, Eve online and most of these newer ones don't really hold your hand and neither did X4 so if you're a slow learner like my self, you might struggle to get your bearings.
Just bear with it until you get a couple of ships and your first station, after that the game really begins and opens up possibilities, which allows you to become the most notorious space pirate ever, a mining magnate providing minerals to most sectors in game or the biggest military fleet securing your neighbours from angry machine lifeforms.
Game is a clunky mess, but i love every single second of it
New ship flight model is very cool
Absolutely fantastic game, once you get your bearings. Gave me everything I wanted from a space sandbox. Would definitely recommend strongly to anyone wanting to work their way up from space mercenary to space empire. If you are not willing to put the time in, you can always start with custom settings too, although I would say this is not the best way to enjoy the experience personally. Also, there is a lovely host of mods.
for a game this old its god damn amazing its confusing at first but once you get the hang of it you just cant put the game down and with easy mod support you are laughing
A first warning for new players: X4 is not a casual game or a space fighter simulator/shooter. It demands the willingness to learn, the ablility to handle frustrations and a lot of patience.
To give you an idea of it´s scope: While you can finish a usual fantasy RPG in 40 to 80 hours, in X4 after that time, the game universe just starts to recognize you. If you play a default game start, you might have some capital ships and stations after that time, but you´re nowhere near a bigger influence on the game universe (Storyline missions aside).
The second question that players interested in this game often have: Can I play peacefully without fighting? While it is possible to never engage in battles personally (if you got a very fast ship), the X4 universe is full of violence: civil wars, wars among major factions (even sectors changing ownership), plus active pirate groups and hostile species, so your ships and stations will be attacked. When you mostly stay in policed and safe sectors this will be less the case, but it still will happen. You need to prepare for that.
Compared to X Rebirth this game is better in every regard. Compared with X3 it depends on your playstile. While the players who like to command huge fleets into battle often prefer X3 (Reunion, Terran Conflict or Mods), trade and production empire builders might prefer X4. You can command large fleets in X4, but this aspect might feel less comfortable and relieable here for some.
Now a short list of likes and don´t likes (not including the Timelines Add-On which I don´t own yet):
+ huge developing open world universe for different play styles
+ overall good graphics, characters look ok, but the stations and universe give a good atmospheric experience
+ a huge amount of ships to fly and stations to build
+ customizable ships and stations (with predefined look of the hulls, so within a certain range, it´s not Empyrion in this regard)
+ largely customizable messenging system adjustable to the level of micromanagement you like
+ fantastic soundtrack
Neutral, but I´d like to mention it:
o the economy is mostly war and crisis based (producing and trading goods for the end of replacing or adding ships and stations and their drones, ammunition and weapons), except for food and medicine production and your HQ research and terraforming projects. I´d prefer having some additional commodity goods manufacturing chains too, but simulating the whole economy and logistics from mining and collecting raw materials to the production of complex high tech goods, with real supply and demand based market prices is very impressive as it is already.
o you can´t land on planets
What I don´t like:
- you can´t improve your rank at some factions once you reached a hostile level (Vigor Syndicate, Split outlaw faction) as those don´t offer missions.
- the missions for the late game are often just the demand to collect vast amounts of ressources or credits. Instead, reaching a certain diplomatic status with a faction or provide some production facilities could be used more often as a mission theme
- the autopilot is still not working very good (Egosoft is admitting it ingame ;) )
- without mods the universe changes very slowly
- space combat flying could be more complex, by having smarter opponents
- the NPCs could have more variety in design and dialogue
- no multiplayer mode
These are not major things for me, so overall I´d recommend this game to anybody who is ok with playing mostly one game on free evenings over a longer period of time. It doesn´t make much sense as a casual game as the complexity level is very high and you´ll already need some minutes just to figure out what was the status of your ships and stations after a longer time of not playing it.
Recommended, but only in a very good sale. It has lots of interesting systems, but everything struggles to hang together well, and becomes frustrating after a while. The fiddling changes being made, and some of the developer opinions expressed within the Steam discussion forums gives me a heavy vibe of early access with an unclear direction.
It's going to scratch that itch that Star Citizen / Starfield aren't quite hitting, but it's got some rough edges which conceal some even rougher bits in the middle.
Can be a fun game. But the NPC's ruined my mid-game experience. I ordered a small ship to defend a trading ship, which forms a fleet. My trading ship gets attacked, i expected my S ship to defend it. It did not. My S flew around, approaching random locations around my trading ship, which my trading ship also seems to be confused, and then blows up.
I expect thing to behave how they are explained in the game. This isn't the case, and after doing tutorials on youtube/google for explanations, it really isn't as simple to do.
More infurriating to play than it is for me to enjoy. I dont know, maybe i'm not understanding it properly...
Not a strict 'No' review, but i wouldn't encourage any of my friends to play who might be interested in managing a space empire
It would have been my favourite game if not for stupid AI, especially OOS (out of sector). I played a lot of Albion Prelude where I tolerated these things. Here, well - maybe, but the year is 2024 and problems are still the same. I do appreciate that it is a difficult task but like, there are so many options to choose from these days. Still recommend in general, maybe will come back to it one day.
Fantastic.
The X games have always seemed too intimidating to get into, but X4 is really whatever you want it to be.
Fun space combat
Trading sim
Full scale war strategist
Pirate
The freedom it gives is also what probably keeps many, including me, to actually just sit down and try.
The tutorials definately could use some work, and a prologue demo for new players would really help getting newbies to joing this amazing universe.
Can't believe I waited this long to try this game, growing up loving Freelancer.
The space game I've always wanted has always been here, surprisingly. It's not perfect, but it gives me the sandbox to play in that I've wanted out of space games for years. Absolutely worth a try.
Love this game. Freedom, complexity, nuance, it's all there. Can be a little rough for new players, but once you settle in, it's hours of fun. Plus it's the type of game you can multi-task with as there's plenty of ways to automate actions while you tab out to something else.
Game is fantastic but make sure your PC is up to handling it. Once you hit the mid game, it takes a lot of resources for your PC to handle everything happening on the map and it will begin to slow significantly, if your PC is only just about meeting the recommended hardware requirements. I limited myself on DLC to help with this (less areas/sectors) and avoided putting satellites everywhere, so my PC wouldn't have to track everything happening.
The game also starts as a space simulation and a ends up becoming resource management sim. You'll spend a lot of time in your map overview having to manage all your units, even with all the 'automated' options available.
Before you commit to building fleets, learn about IS (In Sector) and OOS (Out of Sector) weaponry, it makes a huge difference. I've had whole fleets wiped out because I wasn't in the same area, but if I entered the sector they would win the fight with ease. Certain weapons suit IS and others suit OOS. You'll have more fun if you learn the differences early.
This is a space combat flight sim version of EVE Offline. Very addictive. While I do recommend it, for anybody who has been winning EVE, myself since 2018, this will eat up all of your free time. I stole a construction ship the other night and was aligning it to a gate to bring it home and it felt just like when I would be in a Rhea which is jump freighter in EVE, and it would take forever to align to a highsec gate when I was coming back home for the next load to ship. Highly addictive game!
I understand what some people like about this game, and it is very much a space sim, which is what it is advertised as.
I definitely wouldn't recommend it for 99% of gamers.
The space controls are janky at their best, and super infuriating at their worst. The entire control scheme is super unintuitive, so you have to do a couple hours of tutorials to even understand how to work everything. Once you do, you'll find the AI and environment behaving in nonsensical ways so often that it's difficult to predict how you should approach a situation (and for me, not in a fun way).
It also gets old very quickly. Go here, go there, get on the highway, more space. Each planet environment is basically identical, and your ability to walk around doesn't really matter - it just showcases the environment as a walking simulator, there are no piratings / ship boardings available.
Way too much cost for the value. Constantly missing loot in space because my magnet isn't working right is the opposite of fun.
I've been playing X since Beyond the Frontier and it just keeps getting better. I spent over 2000 hours in X3 using LitCubes mod and I expect X4 will capture at least as much of my time. It is an incredible space sandbox. It has its weaknesses, specifically NPC AI, but most of these issues can be overcome by clever play. The empire building aspect is unmatched in my experience. Replayability is outstanding with the custom start options that allows you to start a new play-through without having to endlessly repeat some of the starter quests or the initial fleet setup. Egosoft is dedicated to making this game awesome, and is constantly pushing the boundaries of what the game can do. It will only get better.
x4 is an amazing game, with a steep learning curve. the management system could be simplified but the sheer amount of features and mechanics are unmatched. This game makes Elite:Dangerous look half-finished; MANY more ships, of many different sizes and uses. From what i've seen people leaving negative reviews either don't use a joystick, didn't put in the effort to learn, or dislike strategic management games. Don't go into this looking to immediately start building bases and creating fleets, choose your starting scenario and let the game guide you.
favorite game of the year, 8/10
Stands out against Starfield and Star Citizen.
Only downside, you can't land on planets and Shoot Aliens in character FPS mode.
Imagine an X-game where you could have tactical battles like star wars empire at war, colonize planets with a diplomacy system like stellaris, first person engagement like elite dangerous and Re-entry and landing on planets like Star Citizen. That would be a dream.
When I started playing X3 years ago, it was the game I didn't know existed but was always dreaming of. Exploring vast space, building and managing your own space federation, and shaping your own story—it scratches that itch perfectly. Where in X3 you were confined to your ship, X4 has added the element where you can also move around the world yourself, which I think adds a cool new dimension.
What makes the game stand out for me:
A living universe - the galaxy feels huge and alive, with dynamic factions and alien species that act independently.
Playstyle - fleet commander, trader, explorer, pirate, or a scavenger hauling scrap and recycling it for profitsss.
Game depth - the interface is complex and takes some time to master, but once you do, the control and possibilities feel great.
Downside is that I forget time exists when I play this.
Great space game, but fairly complex, but i love the complexities.
This is not a game for everyone, but if you like space, and want to do whatever you want, and have a TON of patience, it's for you.
Holy moly does it need a new UI and some optimization though. And better AI... despite these gripes, I love this game. It's a real labour of love.
Игры похожие на X4: Foundations
Дополнительная информация
Разработчик | Egosoft |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.02.2025 |
Отзывы пользователей | 78% положительных (10452) |