Разработчик: Nicholas Hydock
Описание
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected adjectives attached. Even the requirements to make the crafted items are random!
Use every menu and tool at your disposal to collect items and serve the goddess
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- An unpredictable play time
- Being able to play with one hand with a beer in the other
- Multiple ways to reach your goal
- Hand drawn pixel art made with love and care
Disclaimer
C:\raft is a very text heavy, no hold hands kind of game made by a fan of old roguelikes for other fans. Things are explained within dialog, tooltips, and in-game manuals. It is expected that players will at some point in time need to read the manuals to understand more complex mechanics so they may unlock new parts of the game. Still, it is an easily accessible and expansive experience, but it may not be the most welcoming to players new to the rogue genre. Within minutes you can already be collecting tons of loot, exploring your hard drive, and of course dying. The game features practically no story, but many ways to play, and its crafting experience is no more than a glorified fetch quest. There's plenty to sink time into, and its accessibility emphasizes an ability to play quickly, such as during a coffee break.Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8
- Processor: Intel i3-2350m
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
- Requires a 64-bit processor and operating system
- Processor: Intel i5 or Phenom II X4 3Ghz
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 250 MB available space
Mac
- OS: OS X 10.7
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
Linux
- OS: Ubuntu 14.04
- Processor: Intel i3-2350m
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
Отзывы пользователей
I don't know how I have play this game for 24 hrs. but what I remember of it so far of it is good, so i recommend it. Pretty simple if you already know how these games go round.
This game is definitely for those with a preference, i personally really like the concept but at first its a bit hard to understand what to do until you mess around and see how things work.
Ok so I love the game but I do have a few suggestions. 1: please tone down the enemies, yes i get it its randomly generated but it gets kinda annoying when out of nowhere a monster comes out that kills you in to hit or a monster comes out that you can't damage.
2: please put a how to at the beginning cause it took me so long just to figure out how to attack and I still have no clue how to level up. (Also someone please comment how to level up)
Wish it offered a bit more help figuring out the controls. Like, how do you exit the game? (Maybe it's just me?)
But it's still fun and rewarding enough to collect and craft. I like the battles, and feel rewarded for my progress.
Doesn't feel like I progress very well and far in the game and wish there were more options with leveling and progressing the character. A tiny fan of it if it could improve in some way.
This left early access. I tried it, and it has potential, but the controls are horrible. There is no tutorial, and whenever I try to press the c buttons, I have no idea how to trade and befrend other monsters. This game has a lot of neat stuff, but I don't even know how to use them. I play a smaller dungeon, but everything wants to kill me immediately. please help!
Great sound track, very interesting visuals in terms of the "hub" at the beginning of the game, but it's not very rewarding for how difficult it is to play. Most of the time you'll be walking back and forth on a level just to gain health or charge up an attack slot. I was very confused about what the controls are, and even more confused when I went to change my button settings. Pressing : or / for "A" "B" or "C" doesnt make much sense to me, I feel that Z X C would be better default buttons since their right below the wasd movement keys. However, I was hooked to playing this game for an hour and a half before I put it down, so I think its worth it to try. It's not quite my cup of tea, but it might be yours.
A great, strange roguelike filled with charm and a lot of what you hope to expect from the genre dressed with a classic 1-bit style. I enjoy the maps being generated from my computer files endlessly. It's not jam packed like ToME or ADOM, but it's a classic style dungeon crawler with a flair to it. I love it.
Enter the world of C:\raft a 1bit roguelike, a simple yet dificult game.
Simply put if you played a game like downwell or undertale and you liked the dialogue and humor feel of the game you're going to like this game.
This is not a game for everyone BUT it is a really fun and cool grindy game for people like me who have an overwhelming love for the jrpg and rpg genres. GIVEN YOU READ THE INSTRUCTIONS PROVIDED IN THE GAME BY THE DEVELOPER, this game should be fairly simple to navigate while using your arrow keys as well as Enter, Back Slash (\), And Delete as A B and C buttons. A and B work exactly how they would on a standard gamepad A is accept and B is back and C is to activate other things and go up stairs and stuff it's really not that hard to figure out.
the main problem with this game is that it doesn't cater to dorito dust snorting CSGO players or your classic TF2 or Gary's mod players it's a weird game with a really cool idea most people just don't read how to play the game and then go in to a dungeon and die fifty times until they write a bad review because they failed to understand that you need to READ the INSTRUCTIONS.
my buddy and i were having a good laugh at the creatively random generated names for items and enemies such as:
"Home Grown STD" a real actual item i found
and "jazz Jelly" a real actual enemy i fought.
i absolutely recomend this game because it's really fun and a nice break from the minecraft and terarria rip off games and also a break from survival game and zome game ripoffs i've never played anything like it.
This looked interesting, but trying to play it got me locked into menus and no input was able to get me out. Don't think there was any testing done but this looked good
I truly want to enjoy this game, but the lack of guidance is concerning. As this is an early access game, it is understandable if a lot of the features or the UI is incomplete, but there is a lot of things that is missing from the game to actually guide the player.
Now, I am not asking for the game to become a linear, hand holding game that it will never be. It's not in the style of the game, but the game itself doesn't provide any assistance with complex actions such as quests and crafting. It would be more likely that I end up never completing a quest or crafting an item.
After writing this review, I found that the game has changed a lot. I suggest that anyone that want to see this game progress should invest the money into the game. It is humorous and does its job of being a rogue-like game.
Impromptu review
This review will develop alongside the game changes.
18/01/2016
pro:
+funny names for monsters & items
+find keys, nonetheless bash through doors
not quite a con but could be considered as an issue:
-When you attack the action is described as 'Adventurer attacked you for n damage'.
cons:
-the action button is not clear, nor the other two buttons.
-crashes when I try to select the party menu
-random crashes
StoryMode - A game about crashing
I went into this game with high hopes. The user interface is clunky and the polar opposite of intuitive.
The game tells you to press A, B, or C to do something. I get this is a reference to the actual control, and the game tells you the controls can be rebound at any time. What it doesnt tell you is what the controls are currently bound to so you have to go fishing in settings to even see that button A starts bound to the E key. Would it have been too difficult to add "Press A (Currently bound to: E)" in the tutorial? Like I said, polar opposite of intuitive.
That alone would be a mild irritation and not worth a negative review. But then you start discovering that half the time the controls either dont even register, or do not behave as advertised. There is no "back" button, so for instance when you mistakenly press Q to summon the goddess to aid you in a dungeon, you cannot simply cancel the request, you have to click around randomly in the hopes the game will close the aid window. Which it eventually does. Sometimes. Aiming a spell at monsters appears to be a coinflip as well, as I have had several times when I have targeted a monster, cast a spell, only to have the spell fly off in another direction.
Then the crashes start. A glance through the bug report forum shows how many players are having this problem(s).
Start the game? Crash. Select a file to explore? Crash. Target a monster with a spell? Yup, crash. Use stairs? You guessed it. These are also all intermittant bugs, so any sense of risk or excitement in a dungeon crawl is reduced to "Is my next action going to crash the game and lose all my progress?" Now THAT is hardcore hardmode folks.
I've seen players report such things on the forums, only to be told by the author they need to follow proper bug submission guidelines which include examining stack trace logs and noting all steps needed to reproduce the bug. This is not the job of a player, it is the job of a beta tester. StoryMode is marked as an early access title. Some bugs are to be expected. But this is not even playable in its current state. I paid for a game, not to join a public beta test. Anyone who wants to actually play a stable, enjoyable game is advised to look elsewhere.
Bottom line: StoryMode has a good sense of nostalgia and humor, but is otherwise a bug ridden mess. The author claims the game is an homage to games gone by, except that those classics were thoroughly tested and polished before being released, and did not ask for players to do the devs job. Perhaps one day, with much community support, StoryMode will become more a game and less an exercise in community frustration. But that day is not today.
First Day:
Desktop > New Text Document.txt
I died to a door.
Fun stuff. 10/10
Pretty fun game. Although it crashes from time to time, it is clever and stupidly fun.
8/10
Crafted sexy pants. 10/10.
I like this game, even if it's not perfect.
I give praise, ,just want this game, do not do too bad
Just because I like the style
我給個好評,只希望這款遊戲,不要做得太糟糕,只是因為我喜歡這個風格。
Дополнительная информация
Разработчик | Nicholas Hydock |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 76% положительных (17) |