Разработчик: Doomsday Games
Описание
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- Progress through a variety of campaign-missions or instantly play standalone missions
- Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
- Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
- Control your spacecraft with true 6DoF flight-controls via directional thrusters
- Repel enemy fire with anti-gravity using the one-of-a-kind GShield
- Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
- AI mimics human-behavior by weighing and making decisions based on changing battle conditions
- Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.Strategic energy weapons
When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.Not your mom's space game
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 2.8 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- DirectX: Version 11
- Storage: 4 GB available space
- VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
- OS *: Windows 7
- Processor: 3.2 GHz
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- DirectX: Version 11
- Storage: 4 GB available space
Linux
- OS: Linux or SteamOS
- Processor: 2.8 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- Storage: 5 GB available space
- OS: Linux or SteamOS
- Processor: 3.2 GHz
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- Storage: 5 GB available space
Отзывы пользователей
I'm looking for an X-Wing vs Tie Fighter replacement I can play on Linux so I gave this a whirl. I like to support indie developers but I just can't get past the controls in this game. Flight is awkward and I feel like I'm wrestling the ship far more than flying it. I see they mention realistic space physics but I think this will turn people away from the game.
Great game with great potential, very nice graphics and it runs flawlessly, feels really satisfying blowing things up, ship controls are good too once you master them.
This game is absolutely AMAZING
Totally recommended for anyone that likes realistic dogfighting i.e. Sturmovik, combat flightsim, but now in space
This spaceships control lile they actually would in space and the dev included an autipilot that flyes more like Battlefront/flightsim and a unnasisted mode that let you control all axes manually, which is harder at first but boy it feel good!
This game is as you added big guns into a ksp ship and took it all the way to Elon Musk's wet dreams.
Totally recommended
I recommend this game to anyone that's an old-school space shooter fan or just has a passing interest in space or flying games. It manages to blend action and sim elements really well. It has some really nice visuals and some solid game mechanics (once you learn them). Considering the game is in EA, is indie, and is cheap (especially for what it is), its flaws are fairly minor.
Pros:
- No nonsense space battles with a barebones storyline (the way I like it)
- Beautifully modeled environments and animated explosions
- Flight mechanics that actually feel space-y and not airplane-y
- Projectiles move at realistic speeds, ricochet, and feel dangerous
- All that requires unlocking are subsequent campaign-missions (no space credits or anything like that)
- VR that doesn't require awkward game mechanics
Cons:
- No MP yet
- Some level environments and missions can get a little repetitive
- Tutorials don't cover all the mechanics (basic movement should at least be covered)
- Needs a couple new mission-styles to mix it up some
- No customization of spaceship stats (some basic customization would be nice)
I had to go back and check the price. What is this? $5? It's the best gaming $5 you'll ever spend. Astrokill is a blast, with what is my favorite space combat flight engine to date, with compensated Newtonian or full-Newtonian flight. Flip your fighter around as you travel the opposite direction and blast a pursuing fighter. Orbit a capital ship, facing it the entire time, taking out turrets, maximizing your shield so you don't get pummeled. That, plus gorgeous graphics, high FPS, and great weapons effects. Add to this a super-responsive dev who's constantly improving the project. The only downside is, as some have pointed out, that the current campaigns are a bit thin, but did I mention it's $5? For space combat that makes Everspace's engine feel like Wing Commander by comparison? I don't have it, but according to others VR works and is great. There is a Linux version, multiplayer is coming, and there is the tantalizing suggestion we'll be able to mod this in the future. What more could you want?
I enjoyed the smooth controls, challenging AI, and continous game improvments. I'm still hoping for multiplayer, but single player allows plenty of varied gameplay that makes the game difficult at times, but still rewarding.
Game is dope... There's a sense of urgency to the dogfights that I really enjoy. Has a very tactile feel to it. Bullets whiz by and ricochet in realistic ways. Explosions are particularly nice and flashy. It's not an easy game and takes some time to get the hang of, but you're rewarded for your efforts. As an EA game, I would like to see mp added and maybe more vehicle skins? Looking forward to see where it goes... And, it strikes that balance between an action and a sim game really well.
A few months back I tried to play the game with Oculus Touch controls and got nauseous. I deleted my initial review because bluemoon convinced me that VR controls are not the proper tool for this flight sim. So I bought myself a Trustmaster HOTAS (T.16000M FCS, TWCS), spent 1/2h in the menus to configure the stick and failed again, nauseated. I have no idea how I should do this and there is literally no help or any kind of instructions. I'm sure it's a nice game but for me it's just a roller coaster ride.
I'd love to change my review another time if only I could actually get a chance to play the game. What ever I can do to make it work.
BTW: Windows 10 x64
I really really REALLY wanted to like this game.
Mostnegative reviews said, "content was lacking" and to me, that's fine provided it's fun to fly and I can shoot stuff -especially for an in-development game.
However... when the OPENING TUTORIAL MISSION never ends... then the game is not ready to be played.
While this game is still in Early Access, it's got the basics nailed down:
- An intuitive Newtonian physics flight model that should be instantly familiar to those who've played Elite|: Dangerous
- Space battles around asteroids and bases
- The weapons are ayt. Weapon impact feels solid. Although the developer focuses on kinetic weaponry, I do miss the lazorz of other space games.
-The overall gameplay is fun, well-balanced, and engaging. A good assortment of missions are available in its Early Access form, but a campaign, or maybe random missions, would be very welcome.
-Definitely worth your money (not that I'm trying to dictate your domestic fiscal and monetary policies or assume to know anything about your current economic situation)
-Very much interested to see where this game goes
At this stage this game looks good. This morning I was looking for a wing commander like space dogfight game and was happy to see there was a neat Linux game to try out and I was not disappointed. As far as I have played the campaigns (to the point that one mission is suddendly too hard) I only miss a story line. Some evolving of the character and it's possibilites…
On the other hand this straight forward approach to just gaming and not beeing too bloated with a lot of weaponry to understand first is also a good thing.
Having a Vulkan version is nice. I am looking forward to what will happen next…
I'm playing the Linux version (not currently advertised).
This game is fantastic! The atmosphere really sucks you in, and the physics of the ships feels just right - so much that it really aids the feel of the game. Watching the shells from your weapons arc across space is amazing to see, and you soon learn to target a little in front of where the enemies are (using the HUD... umm, weapon lead display that attaches to the enemy).
I'm playing around with controls a bit, and mapped CTRL to DOWN, and SPACE to UP (as in strafe up/down). Seems to give a bit more maneuverability and easier than using the default Z/X for it. May try WASD as Up/Down/Left/Right with SPACE as forward, CTRL as back, X as BRAKE.
The game dev came back after a (nearly) 2 years hiatus
I'll be sure to update this review once the updates start dropping.
No updates since Feb 2019
More than a year without updates, I'd wait to see some feedback from the devs before buying.
Great space shooter
Great single player, campaign based, space shooter. The game strives for 'realism', which means physics and inertia, your ship feels heavy and real. Also, the game's weapons are ballistic, not lasers or plasma beams, which is great to play, kinda like diesel punk sci-fi.
The game still is on early access, so don't expect a finished game.
I appreciate the linux release
TL;DR Game is beautiful, but incredibly lackluster. Contols are kinda meh on M+K. There is a campaign, but it's lacking in every department. The game is in early access, but may take some time finish. For the moment wait and see how this all turns out. Or test the game for yourself while it's cheap. Astrokill has some potential as a game.
At the moment this game is not worth the $9.99 price tag or even the $4.99 price that I paid for it. But seeing as this is an early access build that's still in progress, I'm willing to overlook that as this game has some potential. The controls are kinda awkward will likely take some time getting used to. Keep in mind that I've put in very little time into this game, so I haven't played around with the settings that much and I don't know if you can change the controls. The most tweaking I did with the settings was just the grapical settings. Which look very nice at Epic settings, but for some reason the game is capped at 62fps even with V-sync off. A werid frame cap, but it's there whether V-sync is on or not. Anyway there isn't much to this game at the moment. There is a campaign mode, but it's not very good in its current state. The story is bland and the voice acting doesn't help. The one thing this game has going for it is that it looks amazing. From the looks of it, the development of this might take a couple years before it's something solid. The awkward space ship controls sort of remind me of Strikesuit Zero, which I played on the Xbox One. I haven't used a controller on this game yet, but given how weird the steering system is for this game, I might recommend that over a mouse and keyboard. For now I'll say just hold off on this game until they make it better. If you want to test the game yourself and offer some feedback to the developers, I'd buy it now while it's $4.99. Astrokill has some serious potential to be an amazing game. I really want to see this game succeed.
Perhaps playing House of the Dying Sun and other execellent space dogfighting games has spoiled me, but I just can't get into this game nor recommend it in this state.
Right now, it comes with two short campaigns, each several missions long. There is no multiplayer functionality as of yet. The few missions included were OK and are typically beatable witin a few minutes each, but not without hiccups. HINT: The single greatest threat to your ship isn't the enemy gunfire. It's your own damn allies ramming into you unexpectedly, or accidentally colliding with an asteriod.
The biggest issue I encountered is in regards to the controls. Right now the only completely usable option is the keyboard+mouse, because the game console controllers or HOTAS setups aren't working correctly. In the case of the controllers, certain button imputs are either redundant or missing; several times I was trying to fire the secondary weapons, only to activate the shields or target a nearby ship for some baffling reason. And the lack of an ability to re-assign the buttons means that you have no way to correct this issue. It's this one annoyance that caused me to give up on the game for now.
Now in terms of how the game handles, Astrokill learns more towards Hard Sci-fi than most. Momentum is a major factor during dogfights, and you need to cautiously apply the boost when zipping around space. Too much momentum, and you'll overshoot your desintation and continue drifting foward, even when applying the full brakes and counter-boost. Which, in turn, could lead to you boosting yet again in the worng direction due to applying too much brakes and opposite momentum. Certainly not as easy as in X-Wing vs Tie Fighter or Freelancer.
Thus, in my opinion the game is far from ready yet and clearly does need more time in Early Access. I believe over time the game will improve; the things I mentioned are definitely the fixable sort and don't require a massive overhaul to the gameplay or engine. It's simply a question of when will these fixes come, and just how much more does the developer plan to add to the game.
Very Awesome space shooter that is spot on with gameplay and graphics; However, space combat gets very repetive, because there needs to be more Added that is not there yet like: mulitiplayer, a working campaign, and its not working right now becsue the campaign was pulled and is being worked on, space trading, systems you can hyper space to. my expectation are probly too much with the state this game is at, but it is the truth with how I feel about Astrokill.
Cheers
This game is beautiful and addictive. I just started playing and have never really played space shooters before.
Now I can't stop going into survival mode and hunting down the dominion.
Right now the campaign is not available and I read that the developers put it on sale because of the missing content. Also they put out a roadmap with a lot of promising features that will be implemented.
So I have to say that they have my respect! When do you see developers these days who are pro consumer?
Not often is the answer friends! These guys seem to care for their game a lot and I like and appreciate that.
It also reflects in the gameplay. Ballistics are really cool and the targeting computer is an awesome feature.
Controls work well and performance is great. Even on my GTX750 I can maintain 60 fps with just a few options turned down to medium.
I can't wait to see what the campaign is gonna be like and when I look at the roadmap I have a lot to look forward to.
Thanks for getting me hooked and see ya'll in space.
This game to me is an essential, there are only a handful of games that offer this gameplay, and of those games each one is quite different. Astrokill fills the role of all of the flight and close in fight, but without the epic distances to cross and epic time it takes to get some kicks, and whether my internet works or not. If I get home from work and don't have time to get fully involved and need to work my chops, astrokill lets me have instant action at any challenge level.
After hunting around for a long time for a vanilla space dogfighter game, I settled on this one. I've had the game for 3 days, and did the practice mission, and the first campaign. LOVE IT! The ships are really cool designs, the graphics are perfect, and the game play is very realistic (based on my assumption of what flying in space would be like). I'm not sure there is more availability of ships further on in the game, but that would be a welcomed addition in later releases. Looking forward to seeing how this game grows.
This game is definitely headed towards the right direction. The flight system will be something that will need practice and time to get used to, but other than that everything seems pretty good so far; especially the graphics!
I'm hoping in the future there will be a lot of new additions to the game.
Дополнительная информация
Разработчик | Doomsday Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.11.2024 |
Отзывы пользователей | 54% положительных (39) |