Разработчик: Steve Jarman
Описание
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based movement, and active turn-based combat. Players explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm’s way.
Featuring rich, 3D environments with an old-school, retro feel, this huge adventure pays a modernised homage to classic 80’s and 90’s dungeon crawlers, such as “Dungeon Master” and “Lands Of Lore”.
- Rich, 3D environments with high-quality art.
- Tough, old-school combat, and traditional character levelling.
- Dozens of secrets to discover.
- A light-hearted adventure that doesn't take itself too seriously.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 SP1 +
- Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- Storage: 3 GB available space
Mac
- OS: Mac OS X Lion 10.7.3
- Processor: Intel Core i3 @ 3.2 GHz
- Memory: 2 GB RAM
- Graphics: Radeon HD5670
- Storage: 2 GB available space
Отзывы пользователей
A really good "dungeon crawler" with a good balance of exploration, fighting monsters, puzzle and trap solving problems plus a basic character progression system. It also has some interesting gameplay design features, and a basic but decent story. Similar in quality to the Legend of Grimrock 1 in terms of graphics and use interface but not quite as "polished". It takes about half an hour or so of gameplay to figure out the game mechanics as there is not much in the way of a tutorial, and overall it takes a few hours to really "get into the game".
There are number of software "features" and / or bugs in the game, but no game breaking ones. However, there is a serious software bug that affects saving your game or where you up or down dungeon levels - which you do a lot of. It takes about 2 or 3 minutes every time you save a game, or go up or down a level which loads the dungeon level. Therefore, you need to be very patient as this happens a lot and it can be annoying! If you are the sort of person who would get frustrated by some of the above issues then the game definitely falls into the Steam category "Not Recommended". (I have fairly powerful Windows 11 system so I do not think it is my computer causing this problem.)
Fighting the monsters is quite tactical and semi 'turn based' so you need to use the dungeon environment ie traps, pits etc to your advantage to beat most of the monsters and also kill them from a distance with spells / arrows or backstab them. If you attack the monsters "head on" you will generally get wiped out most times, especially early in the game.
Notwithstanding the above, the actual game is really quite good. I would say it is on 'par' with The Legend of Grimrock 1. I really enjoyed the exploration and puzzle solving elements, and the monster fighting was quite good. I am very impressed that this game was made, I think, by a single person. It takes between 15 - 20 hours to finish the game if you do not use Dimeloe's excellent game guide. (I had to use it just once when I was stuck.)
I bought the game for about £5. Extremely good value for this price. I hope the developer will make more games like this in the future?
Can't remap keys and keys are extremely frustrating to use for a left handed player.
Just stupid. How hard is it to add key remapping.
Great game
I actually completed the game and thought it was pretty good for the price. There are a lot of complaints about unbalanced combat in the reviews, but you need to understand that this game is not really about combat. There aren't that many enemies in the labyrinth, maybe 4-6 per floor on the early floors, and 8-10 on the later floors, so you don't actually do that much fighting.
The game is mostly about navigating the labyrinth, solving puzzles, and figuring out how to unlock the access to the next floor. The enemies are more like puzzles that you need to solve in order to get past them, either by getting behind them and backstabbing (which does double damage) or by luring them into traps. If you play slowly and methodically, and be careful not to take on more than one enemy at a time, the game is really not difficult at all. (Also, someone posted annotated maps of the entire labyrinth in the guide section, which is a big help if you get stuck.)
Nearly gave the game away after a couple of hours. As many reviewers have said, the combat seems wildly imbalanced at first. However, the problems would seem to be in the player perspective: if you want to slug things out toe to toe every fight - you'll indeed have a very hard time of it.
Otoh, the thing to bear in mind is that the party will slowly heal out of combat. So a far more nuanced combat option certainly will work here: hit and run (then heal and return), backstab, dodge, lure the mobs into traps. Nothing quite like watching a golem repeatedly walking over speared tile boobytraps!
Using this approach, I was able to finish a second playthrough without using ANY health potions, while killing every enemy in the game. Another plus: no food to micromanage (a pet hate of mine in crawlers).
YMMV, of course. but for me, 8/10 (if LoG is 10).
Crashes after character creation. When trying to load a save from a few months ago does not load. Fun game for the three hours i played but way too buggy and unstable to recommend. Great intro music harking back to the early days of dungeon hack and slash rpgs of the 1990's.
Here is to better luck on any future games by Mr Steve Jarman.
watch this game , tryed to play it twice and both times it crashes just after character selection or when you get into the game then my computer flags spyware and reboots to run a scan , this is the only game on steam that i have found that does this
A fun little dungeon crawler in the spirit of Eye of the Beholder. Nothing revolutionary, nothing groundbreaking, but it's a nice way to spend a weekend. The story is interesting and I love the character art, and the game definitely has its own lighthearted style and charm.
(tl;dr final paragraph) Once again, I find myself wishing that Steam had a "meh" rating option. My "recommended" rating has some serious caveats attached, detailed below.
"The Deep Paths: Labyrinth Of Andokost" (hereafter referred to as "TDP:LoA") has a lofty title, and it feels as if the developer had some grand ideas in mind but, unfortunately, those ideas could have been better implemented. Grand title aside, this feels like a slower-paced, "lite" version of "Legend of Grimrock" (hereafter referred to as "LoG"). The graphics are beautiful, and being able to see what you're doing is certainly not a problem; this might be the brightest gridder / blobber game I've played since gamma became an option in games.
If you are familiar with LoG, then you'll already know how TDP:LoA plays. You move on a grid, battle beasties in real time, find secret bricks that open hidden walls, collect better weapons and armor, and level up as you go. That sounds fine, but it's the execution that's lacking: movement is slow, walls with secret bricks look like every other wall, meaning that every time you move you'll be clicking on everything you can find in the hopes that you'll click on the correct area (a puff of smoke or mist emits from beneath hidden walls to tell you that a trigger is nearby, but there is at least one I've come across for which I can find no trigger. I know it's somewhere, but I haven't had the patience to check every floor tile as well as all the walls).
If movement is slow, battles are even moreso. Many times you'll be faced with a battle in a narrow corridor, which reduces LoG's "dance of death" (a tactic that, admittedly, some players did not enjoy) into a boring slugfest. And in order to compensate for the fact that monsters only come one at a time, they are tougher (in the early game, ridiculously so; there are reports in the forums that the introductory rat has killed more than one party. I was expecting an epic and difficult first battle, but had to laugh when I led said uber-rat onto a trap door just as it opened, killing him instantly and gaining important xp). (And speaking of trap doors: if they are already open in the floor, you cannot jump into them or accidentally fall into one. You just...stop. As if you have hit an invisible wall. It's odd.)
Yet battles, as tough as the developer thinks they are, can be completely rendered harmless by a glitch I found by accident on my third fight: I pressed [Esc] to answer the phone and realized that although it stops the monster from attacking, your attack cooldowns continue, meaning you can hit with your entire party, press [Esc], then hit again, and so on.
The biggest problem however is that game saves are not reliable; on frequent occasions I've had games not save at all, despite the GUI claiming otherwise. This seems to affect the save state immediately prior to exiting the game, so I've taken to saving multiple times in a row, an already poor workaround made worse by the fact that there are only a handful of save slots available.
And yet, with all of the negatives I've discussed above, I still can't help but appreciate the obvious love the developer has for the genre. The color palette is pleasant (if a bit clean for a dungeon), the story is about as interesting as I've seen in this type of game, and there are some nice touches (such as arrow tips pointing up from below some floor traps).
I'll be finishing the game, but I can only play a half hour or so at a time because it's a bit of a bummer to see what might have been. Because Steam does not have a "recommended with reservations" options and because I really want to support a developer who I believe tried to make a good game but fell a bit short, I will give this a "recommended" - but only when it's on sale, and only for experienced fans of the genre who understand the game's flaws. For those who have never played a gridder / blobber game, TDP:LoA is not the place to start.
(edited to fix misspelling0
Amatuerish. Not optimized and buggy. Not updated in some time and dev's website is down. Avoid this as it appears to be abandonware. Maybe worth a dollar or two if you just don't have other dungeon crawl games to play.
This is a fun, old school dungeon crawler. If you like games like Dungeon Master or Eye of the Beholder, you'll probably enjoy this. It's definitely not as polished as some other games, but the core fun factor is there.
Some things to know about this game:
1) There is no automapper: You can find maps in the dungeon, but until you do there's no in game map. This is rarely a real problem as each floor tends not to be too complicated.
2) Combat is designed around "cheezing": if you try to stand in front of a monster and just pound on it, your going to get hammered. Even the basic giant rats can be a problem if you fight them straight up. Always soften enemies up with ranged attacks if you can. Look for environmental hazzards (pit traps, spike traps, etc) to try to do exta damage to the enemy. If you can, fight enemies in an open space where you can quickly move behind them. Physical attacks from behind do double damage which is really the way to kill most monsters.
3) You can't move while your attacks are on cooldown, so get used to using the shortcut attack keys (z,x,c,v) in order to launch all your attacks as quickly as possible. You want to squeeze in as many attacks as you can and then move to prevent the enemy from laying into you.
4) You automatically heal over time, including coming back from death. The monsters however do not heal. Use that to your advantage.
4) Bring at least one of each class so you'll have access to all the special abilities
This is my first Steam review, and it's to say that while this game is interesting in many regards, most notably the story and dialogue aspect absent in most dungeon crawling games, it has the most ATROCIOUS battle system in any dungeon crawler I've ever played, and I've been playing these since the early 90's.
There is no skill or tricks to battle. Click your weapon. Wait. Click your weapon. Wait. The tiniest monsters can wipe you out. Once you've leveled up, so have they, so the fights never actually get any easier. Fights take an inexcusably long time, and you usually walk away with only one member still alive. Potions are the only way to heal, and they're too scarce to rely on.
Tougher monsters you'll just end up walking past and avoiding. God help you if you get stuck between two monsters. You can use trap doors to kill them, but they're few and far between, and you'll be begging for them just to kite larger monsters to them to use them.
I would say this game would be passable if not for the battle. The battle system makes this game boring, slow, and overly difficult. Where normally I spend hours at a time playing games like this, I can get about an hour in on this one before I'm bored of it and have to come back to it later.
Ignoring battle entirely, I give it a 5/10. The battle drops it down to a 3/10.
Combat is slow and boring. Taking 10 minutes to kill a rat or a bat (4 characters vs 1 rat) and a clunky UI that's slow, especially one of the worst inventory management systems I've ever seen to date.
Welcome to uninstall city.
Population: You.
as with the other reviews I would agree the game runs like a sloth during combat. Movement delays. When you can barely kill a rat at level 1 and it has more hit points than you entire problem there is an issue. The game may be worth playing iyou can get by those issues, I couldnt.
A fun short(about 10 hours) dungeon crawler. Clicking help on character creation tells you most of what you need to know. You must bring a rogue if you want to pick chest locks. Combat got much easier once I saw you could backstab with fighters and rogues. Health and Mana regen slowly but there is an abundance of health/mana potions you can make. Learn the shortcut keys for attacking so you aren't clicking all over the screen. The game has some quirks like M will open the map but M nor escape will close it, you have to click on close. Using keys, picks, and pickaxes is tedious as you have to open the inventory, double click the item, close the inventory, then click on the object in the world to use it on. There is plenty of UI real estate, a quick item bar would have been great. Still, a fun game! Off to find myself another dungeon crawler now!
Why.Does.It.Play.Like.I.Am.Running.In.Treacle.
Every action has a delay, so the feedback feels really disconnected. My first encounter, a large rat. Party tooled up, two fighters, mage and rogue. Bows, Swords, Axes and Ice Staff, Armour x 2. My first death, a large rat. Serioulsy, the entire party, first encounter, all potions consumed and a little rat takes down a party of four?
Meh.
A mini review, which might be updated later.
After playing Coldfire keep ( by the same author), I decided to give this game a try.
Pros :
- Secrets, traps and other stuff to find.
- A detailed map for each level after you have found it.
- Feels and plays like a dungeon crawler, with turn based battles.
- Graphics are okay, nothing special but good enough for an old skool type of game.
- Combat can be challenging(at the first levels your party can be destroyed by a bat). Some people may find this negative, and it's not really for people who are new to this genre of games. But I think it's okay, since you are mostly fighting a single enemy at a time.
Cons :
- Inventory management -> Could use some improvement, it gets messy if you pick up a lot of items.
- Controls : Although adjustable, it can still get confusing especially when using the mouse at the same time.
- Only a basic explanation of classes, weapons, skills and other things about the game. This can make people who are new to the genre a bit confused.
So my conclusion, I haven't played long yet. I would recommend the game to people who have played this type of games before and want more of the same. People who are new to the genre can have a hard time especially the first few levels.
Of course there are better games in this genre, but I think the developer did improve on his previous game,
Well done.
I started in gaming way back in late 70's with Zork and have been an RPG fan for the last 35+ years playing Dungeon cralwing favorites like Dungeon Master, Eye of the Beholder, Lands of Lore, etc. (anyone remember Bloodwych or the never to be released Land of Legends on the Amiga? :))
Deep Paths was very satisfying. I thought the combat pace was good even though the early battles were a little tough. I enjoyed luring my foe into a 2x2 square and back-stabbing and especially liked the way you could lure some onto closed trapdoors and drop the hammer.
It would have been nice to have a little more terrain/wall variety but nevertheless it was all good fun for a great price.
Hope to see a sequel.
Damn. I really wanted to enjoy this. I needed a group grid dungeon crawler game after Legend of Grimrock II. What I didn't expect was a knock off clone that pales in comparison to the LoG games.
Even if it wasn't a clone it still doesn't really hold up well enough. The game itself was created by mainly one person and it shows. It lacks polish, isn't the least bit different from other dungeon crawlers and plays with repetition from start to finish.
But that being said it's not bad. It's a mixed bag. More of the same so-to-speak. It's not the gameplay that really fails. It is somewhat challenging but the weapons (both physical and magical) are so basic and the upgrading is too simple. It shows no real difference when improving attributes in the poor upgrading system. The ill-conceived inventory is confusing and lackluster. Nothing is quick access. Since there are no instructions most players unfamiliar with these types of games will get frustrated trying to figure out what does what in that respect.
The enemies are generic and move around very clunky and predictablly. The fighting system is a big flaw when it comes to dealing with them. Unlike LoG you can attack and move. This isn't the case here. The movement isn't allowed unless all four of the characters' attacks cool down. Very frustrating. It balances out though doing something that LoG didn't have: shortcut binding for attacks. This helps a lot. You can't bind both attacks for each characters but that's not that big of a deal. Speaking of cool downs: they are the same for every character regardless of class or level or weapon. This makes no sense and burdens battles.
Everything else is basic: secret switches (although there are more types here than in LoG), puzzles (fairly easy) and story. The latter is the most articulate and entertaining. There's a narrator but no voice over for the characters. The dialogue is funny and written well for the plot. Sound effects are bland and the visuals - namely the lighting - are quite nice.
I had issues with some glitches. The game crashed a few times and the further I played it the more problems I had with load time. It took almost full minute to interact with the stairs/ladders and then load to the next floor. Very odd considering I have a more than capable rig to play this.
The music is intenionally old school and quite annoying.
The game was fairly short and felt rushed with an open-ending.
It's a shame really. Maybe with some more work and innovation the next game in the series could improve. If not I don't see how buying it would be a good waste of your money and time. Unless you have a few bucks to spend and the time of course.
5/10.
only played for an hour or two and im hooked. as a 53 year old gamer dungeon master still rocks as the best rpg . but this comes close in terms of atmosphere. no food to worry about which can ruin many of these games for some. simple character interface which gets you straight into game. cant fault this i only wish more people would release games of this type.
well done and great value
update
For those that think early monsters are tough, it soon gets easier once you progress. You soon will be finding items to aid your quest such as magic wands, armour, trinkets to boost characters health etc..
You can use the environment to kill monsters such as sending them down pits.You still get the bonus for killing them. Pay attention to the secret trickster walls, they give very useful items. Characters give clues to locations but not always look for little smoke flumes from walls.
Once you engage in combat with monsters you cannot retreat so attack only when you have enough health.
Still enjoying this and to you dungeon master fans you will really enjoy.
2nd update
Game is not really that long and i have finished it.
I thought that perhaps i was half way through and game ended sooner than i thought.
didnt tax my brain enough and got through it without any problems.
wasnt that many items to collect and was very shallow in that respect , despite my intial enthusiasm.
but bearing in mind a good price but not in the same league in terms the lenth and scope of LOG.
I come to Steam everyday with the hope that a decent dungeon crawl will be waiting for me... today I see "The Deep Paths" and knew it was going to be a good evening of exploration and battle, I was not wrong.
Fan of Grimrock, Ruzar and of course Dungeon Master will find some entertainment here, it's well done, it has all the elements we know and love, and the price is right.
** Update: I finished the game and here are some thoughts... There are no multiple mobs, meaning you never encounter more than one face-to-face, keeping that in mind, I have 4 well geared party members, one rat should be no match, nor one mole, it seems unbalanced in that respect. Floor holes are harmless, you can't step in to one and fall, you can fall if a trap door opens under you. No food, no water, no skills, no death unless your whole party is disabled. Secret buttons are everywhere as bricks, never saw a ring or chain with a ring that was activated. In comparison to other dungeon crawls the final boss somewhat weak, I found the game as a whole was neither too tough or too easy. The save positions are wonky, if you get too many the autosave can lockup the game and even go in a save 'loop', try to keep the number of saves to four or less.
Final Thought: Worth a play, maybe worth two play throughs if you want all the idols and orbs, even then you might come up short. I had fun playing and look forward to the sequel.
I didn't see any reviews of this game yet so after playing for an hour here is what I think of it:
It plays very similarly to Legend of Grimrock; grid-based dungeon crawling with monsters, loot and puzzles.
Things which set it apart for me in a positive way are:
a) your party slowly but continually recovers health (every 15-30 seconds you gain a little chunk back)
b) NO FOOD MANAGEMENT (thank god)
c) keyboard shortcuts for each party members' attack so you won't get carpal tunnel from clicking during battles
d) back row characters can melee attack and don't require special long range or ranged weapons
e) if a party member dies you just have to wait a short time for them to heal up, no travelling anywhere or using special items to revive them; only characters that are living when a monster dies get the exp from it so that is the downside
Some minor negatives:
a) main menu music is quite loud and you can only mute the volume of music not adjust it down (and you can't change that until you're playing the game after creating a party, at which point the minimal settings screen can be opened in the bottom left corner)
b) you have to exit game to change keyboard shortcuts in the config screen you cannot do it while the game is running (probably a limitation of the game engine)
c) some of the UI elements seem more designed for a touchscreen ("swiping" inventory left and right for example), and it isn't shown in-game in any fashion that you have to swipe left/right to see more inventory items, I honestly accidentally figured that out
I'm enjoying the game and while I don't know how long it will end up taking to beat, it seems like a good value for what you get.
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Дополнительная информация
Разработчик | Steve Jarman |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 60% положительных (81) |