Разработчик: Cult Software
Описание
The game features historic cave paintings, action focused gameplay and brutal executions.
Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.
Features:
- Every time you die, the end boss gains +1 HP.
- Leaderboards. Only the best player in the world will be able to obtain a Golden Greatsword with Spikes! It deals 666 points of pure damage!
- Cannibalism! Eat the corpses of your enemies to restore health. But beware, unless you find a special item, you can choke to death.
- Deranged NPC-s who speak in black metal quotes.
- The bloodiest & most violent roguelite there is! Ultra juicy gore!
- Fast, hard, action based gameplay. Watch your stamina bar or suffer.
- Slaughter grotesque hordes created by the nightmarish imagination of our ancestors.
- Items and perks of great mystery and power! Gain the edge and crush your enemies!
- Use collected gold to buy permanent perks for your next life!
- Level up at bonfires to inflict greater damage, gain maximum health and do faster evasive rolls.
- CO-OPTIONAL GAMEPLAY - Work together or slay each other.
- Procedurally generated underground labyrinths.
- For up to 4 players on a single screen. Play on the same keyboard or use 4 controllers. The camera automatically zooms out when players are far away from each other and back in if players are close.
- Savage executions for extra 666 gold!
50+ gameplay altering items like:
- Eating the trader gives you +20 Strength.
- Every kill makes you +0.1% faster.
- An evasive roll kills enemies with less than 66% health.
- More executions = more damage! 0.8% more damage for every performed execution.
- Touching enemies will make them bleed to death for -10% healthpoints a second.
- Every hit adds 1% to damage. Resets when being hit.
- Eating a corpse makes you poisonous for 15 seconds.
Story:
The cave paintings tell an ancient story about a ruthless leader, who slaughtered all the tribes and burned all the lands. His father was murdered at a young age, so the world needed to feel his pain. His closest blood brother helped him rule in fear. But one day he betrayed him and lured him into a maze of torment.You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.
A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7/8/8.1/10
- Memory: 2 GB RAM
- DirectX: Version 9.0c
- Storage: 666 MB available space
Mac
- Memory: 2 GB RAM
- Storage: 666 MB available space
Linux
- Memory: 2 GB RAM
- Storage: 666 MB available space
Отзывы пользователей
It might get a pass as a free flash game but the lack of flair and polish makes it a waste of time when there's far better action platformers out there for free or a few bucks because this game never left the stone age when it comes to gameplay.
i mean... its a game but its glitch city i want to like this game but i just dont... i would think theres no way to beat this game without running into any glitches 6/10 needs work A LOTTA WORK
I really don't care what these other neanderthals say about this game, it's insanely chaotic, brutish and violent and it's awesome; it's that hidden diamond in the rough which is greater than the sum of its parts, exactly because it is so shambolic and rough around the edges. I keep coming back to it, because wildly clubbing abstract beasts of yore in showers of blood whilst somersaulting like Tom Daly on amphetamine...on the moon is...well...fun
So I read this review and the Dev's response below. It convinced me to try out the game.
Unfortunately, all the good ideas are overshadowed by the clunky gameplay, animation and horrible UI. Overall the game lacked some polishing to make it enjoyable to me.
I'd be curious to see this guy work on something with a better budjet or team but Stones of Sorrow is just not worth playing to me.
Tags: Platformer - Metroidvania
Additional Tags: Delete Local Content & Remove from Library
TLDR: Inferior in every way to Apotheon
http://store.steampowered.com/app/208750/Apotheon/
Blood Splatters, cave paintings and heavy metal with Xbox360 pad support are good. However, zoomed in camera on protagonist, bland boring hard to navigate platforms, randomly spawning foes, floaty combat, insta-death, bad user interface, no resolution options and many other issues really drag the value proposition down. I found that the only redeeming factor was the tone and art direction and even in that area it is completely outcompeted by Apotheon
5 min - God, it's amazing
20 min - Eww, it's awful
45 min - Not.. that bad..
1 hrs - Wanna get some real upgrades
1,5 hrs - Just wanna see the boss and then quit
2 hrs - That's was easy lol (beat the game)
Idea, art and sound are great. Combat system and platforming are broken.
In sum I think game is not too bad. Bad is what it developed in Unity. That is why we have what we have.
P.S. And yes, I get tired of grindcore in 30 min and start listening a Ghost B.C. I't good for atmosphere too.
This game is... Frankly Bizzare. In the best of ways. Honestly It makes no sense XD but That doesnt really matter because it is just so unique. I mean the concept is fabulous, and the excecution is... a little disconcerting. But either way, it is a fun little game. It plungles you into a freaky world of cave paintings, and you basically run around bludgeoning things to death with a club. Or cutting them with some sort of bladed weapon. As long as reamains inexpensive, I say buy it; Fun is fun*.
*(Note: Its very unforgiving, and a tad brutal. But still fun)
AND THERE GOES MY COUSIN
WHOSE FAMILY MINE HAS SAVED
THAT TRIED THE VERY BEST TO DESTROY OURS
WORD FOR WORD
STONE FOR STONE
iow, great game for the reflections
This is a tedious game with no replay value after it's been completed. The only thing that makes it last long is how easy it is to die, and once you've worked out the formula that will almost never happen. Don't waste your money on this awkard little game that should've stayed on Newgrounds.
Do not play this game unless you use an xbox controller. Completely shit ui for changing your controls if you use anything else. Can't even play the game because of this issue.
I cut myself on this game's edge and had to get stitches.
In seriousness, it just isn't very fun. It has a metal tone to it, but mostly rips off Dark Souls in brutality and level ups. The levels are dark and boring, and don't matter much because the money that spawns on the ground isn't worth it and almost all enemies trickle down to the lowest point.
I don't think I've encountered a game so poorly designed yet.
Your character would jump as much time as he pleases. He would attack when he likes it. There's no such things as "timing" or "hit detection". There's no such thing as tutorial.
Oh, and the soundtrack, good god, is that even music, or is that some bum hitting on a trash can with a big stick and growling unintelligibly?
Overall, I don't even know who might like this game, honestly.
Would I recommend it? No, not by a long shot.
After reading a negative review and the dev's kind reply, I bought the game for the sale price of 75 cents. I like the game and do not find myself running low on stamina as others have complained about. It is a brutal, bloody game using cave painting graphics.
It is easy to play with keyboard and mouse. If you die, it's usually your own fault for jumping and swinging too much. There are many places to get away from battle to regain health & stamina.
The game has RPG elements too. You level up and distribute points into stats. It's a fun game! I recommend this game to anyone that likes bloody dismemberment with rockin music!
Gameplay sucks. Story is confusing. Looks like crap. Glitchy mechanics. The soundtrack will make your ears bleed.
0/10 I want my 75 cents back
Rather short but fun game. Don't be fooled, this ain't your typical hack and slash, you have to figure out the games mechanics first. Music might be irritating at first but personally I started digging it and think it matches the game.
I gave it a shot because of the low price, but it's a bit unpolished. I feel like it was worth the price to give it a go, but Steam asks if I recommend it or not and I have to say no.
It has an interesting art style and concept, but everything about the gameplay feels slippery and unrefined. Movement feels like you're on ice, the player character keeps moving after you let go of a key which is frustrating, especially when you fall off a cliff (there's no fall damage, but you have to jump back up again). Levels are uninspired, there's no value to the verticality and not much to reward exploration, levels being too small to really explore anyway.
Attacks are fiddly, it's the sort of game that queues up commands so if you spam attack it will sit there and do as many attacks as you clicked the mouse for before you can do anything, which you can get used to but sometimes the game just doesn't seem to register commands. Pressing a key to turn and face an enemy often wont, why I couldn't say. I've read from the developer that attacks will hit when you have stamina, and you swing the weapon and the blade passes through the hitbox of an enemy, but I have witnessed on multiple occasions attacks with full stamina making contact and doing ... nothing.
I found no real way of healing, it says in the control scheme to press R to eat corpses and I spammed the shit of the R key and ... nothing. Corpses lay on the ground uneaten and my health unrestored. I got one pickup which regens health at 3 points every ten seconds you don't get hit, which makes for mind numbingly boring gameplay waiting for your health to crawl back up. I fail to see how you can get through more than a few levels of this game with the glitchy attack animations and no heals.
So what you have here is a good concept that I don't exactly regret trying, but I wouldn't recommend buying it.
Pretty poor, amateurish game. It sounds like it's trying to be "hardcore" and "metal", but the graphics look like wonky playdough figurines made by a 3 year old. There is a painfully obvious lack of sound effects in game, and for all the over-the-top bloodsplatter, the threadbare animations leave no sense of satisfaction or feedback in combat.
Apparently there are more in-depth mechanics involving stamina and how much you can jump/roll/etc, but they are poorly if at all explained, and there is practically no visual indication of them.
This game is not Beta, it's not even Alpha. It looks like a hastily slapped-together proof-of-concept never intended to see the light of day.
I got this game for less than a dollar on sale. I barely regret the cost but I want the 8 minutes of my life I spent playing this game back.
The intro to this game, man, this is Real. Pure, brutal underground software, from the soundtrack to the difficulty. Take time to read the control scheme (Esc)-- progression through skill is pretty rewarding. Making the endgame harder from death is unrelenting. The Best dollar I've spent since I was 10, buying the styrofoam Focke Wulf aeroplane toy from the local convenience store. As a side note, digging into Neoandertals on YT because of this game was well worth the asking price. Only gripe is the 'slippery' nature of the main character's movements in gameplay. Otherwise \m/
Just, what the fuck.
You're greeted instantly by a terrible voice-over story with no background music, bad vocal quality and editing, and a painful accent, which ends with as much abruptness as it begins. Immediately you're thrust into fire and death. The soundtrack tries just as hard as the UI and the controls to confuse and terrify you, immediately blasting you with metal riffs that personally sound like they were designed to make your ears bleed as soon and as often as possible. I know there are a lot of artistic decisions here - but the game feels as though it was coded on the same stone tablets the art was drawn on.
It's clunky, patched-together, and even though it looked like there was a lot of interesting things going on - the lack of visual clarity (both with the small, scrunched up font, and the general unpolished feel of the whole game) really made this not worth getting into.
Honestly, I would have been a lot more harsh with this game, but from what I understand, the dev is a really nice and responsive guy. So, I suppose, if that's what you're into, that's awesome.
But don't buy it.
Seriously. Don't.
First time i used steam refund! The idea of the game seems ok, the game itself isn't good enough!
The controllers are bad, AI of the enemy is bad, everything is bad... i saw some comments on the music, ppl saying it was bad, i kind like it.
I've enjoyed this game overall so far, yet definitely see room for improvement. One minor technical issue that turns me off is the lack of true full-screen, another is the sometimes too-narrow spaces in levels that one can fall through, yet not jump back up. Pretty good overall, though.
First, the pros:
Combat is paced well, and on reading the dev's responses in other reviews, is made in a logical fashion.
The cave painting style looks pretty cool, though it would be nice if the borders/terrain looked more natural, like the curve of an actual cave. Perhaps in that vein, some set spawn points could be larger groups of paintings in the background/foreground that enter the arena and diminish as you kill them off?
The money management system increases the difficulty in a good way.
Bonfires.
Now the cons:
The music isn't bad, but it gets repetitive. More variety (not outside the genre, mind. I mean more death metal) would be nice.
The endurance bar is hard to keep track of during combat, at least for me.
The spawns of the enemies are unintuitive, but since they are meant to be reactionary, that makes more sense. Doesn't mean I particularly like have one taking a swing at me as it spawns, though...
I'll add more to this review after I've done a few more runs, just to work out whether I suck (probably) or the game needs more tweaking (what game doesn't?).
Hello everyone I did a video review on the game highlighting the pros and cons. This game does need some polishing, but the overall concept is really interesting.
In it's current state right now I wouldn't recommend it.
Video Review: https://youtu.be/Pp-SV7PHR6s
Brief overview of pros and cons
Cons
- No Main Menu
- Not Enough Tool Tips
- Underdeveloped UI
- Jumping Mechanic
- Music
- No Platform Design
Pros
- Art Style
- Gore
- Zoom Out Minimap
- Variety of Weapons
Игры похожие на Stones of Sorrow
Дополнительная информация
Разработчик | Cult Software |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 28.01.2025 |
Отзывы пользователей | 47% положительных (57) |